Реклама | Adv
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
Сообщения форума
Реклама | Adv

Dear developers... some thoughts on "to do´s"

Дата: 04.06.2011 23:07:26
View PostMax_Rockatansky, on 04 June 2011 - 01:40 PM, said: ...
Greetings
Max_Rockatanksy

Overlord: Software Version
Can't say that we really care much about the index itself, it is quality that really matters.
Map-selection
Not a bad thing actually, it is in talks currently.
The matchmaking system as it is is horrible.
Good old match-making system. Doubt I can add smth new here. Have some ideas how to make it better, however at this stage I can't announce them.
The platoon system
Platoon size can't be extended with the current match-making. No go.
Fighting with unknown people
Play platoons, companies, UC battles.
Waiting 30 seconds in front of each battle
Not subject to change currently.
after battle
Planning to add a way to communicate with your teammates (opponents?) when the battle is over.
Graphic engine
Might be not the best one in terms of graphics and detalization however it suited us better than any other back in 2009. Planning to develop it further in future on our own.
Ghostshells
Hasn't been confirmed and reproduced as a bug so far.
Tha matches are not decided before the start, to do so we need a most complicated algorithm. Far more complicated than eg the one being used for match-making.
damage
There is certain randomization factor:
1) accuracy
2) penetration
3) damage
individual skins
We are planning to add sets of skins and camos which will be visible for all players.
MMOG?
Ok. I do respect your opinion.
and finally .... the arty
Basically we are satisfied with the way SPG work at present. Major changes are unlikely to come.

Реклама | Adv