Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject:
News from the Front\Discussion of News Articles\“Don’t Worry, Be Happy” Is Over
Link on message: #613690

Link on message: #613690
Cheeka: “Don’t Worry, Be Happy” Is Over
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Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #613153
Dr_Nooooo, on 06 June 2011 - 09:46 PM, said: But, does not the "Mannerheim Line" map come in the next patch, it
is a winter map?

caprera, on 06 June 2011 - 10:29 PM, said: Overlord what about the alternative skins for tanks ?
I heard a rumor about the possibility in the future to have a desert skin and a winter one for everytank depending on the map sorted by the launcher...
arkhell, on 06 June 2011 - 10:48 PM, said: overlord.
1- could you please look into the 152mm BL-10 accuracy since it tends to miss a lot of shots that should of hit, shells go wide for no reason or hit a tank and do zero damage (appart from the tracking and "critical hits" sometimes you hit get hit sound but no voice mesage and no damage to enemy).
2- I use capslock+0 so i can see the real aiming retical and it takes like 2 sec longer to fully zoom then the normal in game retical (BL-10 again) is this intended?
Keulz, on 07 June 2011 - 10:14 AM, said: Is it a bug or is it a feature ?
If it's a bug, will it be fixed ?
Any ETA on that ?
nebsif, on 07 June 2011 - 10:36 AM, said: Is anything real being done to decrease the spamminess & domination
of tier 10 heavies, nerfs, or tier 10 TDs/meds etc?
Any chance heavies will spawn at the valley on westfield instead of meds (negating their advantage)?
FrankyK, on 07 June 2011 - 11:16 AM, said: @Overlord
I've read rumors in the US forum that there will be no damage buff for the 8.8 guns in patch 0.6.5 and 0.6.6. In your blog, you wrote that this buff will possibly be applied in 0.6.5. Since the public test of the upcoming patches is not far away, can you definately answer my questions:
1. Will there be the damage buff in the upcoming patch 0.6.5/6 or not?
2. If not, has this adjustement been cancelled?
Thanks.
caprera, on 07 June 2011 - 01:40 PM, said: Thanks, so it will work effectively ? or will be just an aesthetic
improvement, because you know most of the tanks in the field never
seen a single hand of paint in 5 years of service.
BadNews420, on 07 June 2011 - 03:03 PM, said: OK so T-54 is weakest but both US and Germany get new and better
mediums, how do you plan to buff T-54?
And about your stats, avg exp is without premium right? It still look strange if it is without premium since it would still be very low.
caprera, on 07 June 2011 - 04:13 PM, said: Overlord still another one on modules. 
You know most of'em add little bonuses but some of them are mandatory because of the tank role and/or characteristics.
Does anyone took into consideration to add a fourth module slot ?
CerVus, on 07 June 2011 - 06:24 PM, said: Hello,
what is going to happen with Ferdinand after Tech Trees Revised and Improved patch?
If i have it now so is it going to be switch to second TD line and? Do we get free JagdPanther 2 like players who have KVs, T30, Panthers? Or do we have to research JagdPanther2 again? If we have to, it wil be really unfair.

Link on message: #613153


Overlord: Sort of forgot it (regardless of having played on it), it should be
added this month.

I heard a rumor about the possibility in the future to have a desert skin and a winter one for everytank depending on the map sorted by the launcher...
Overlord: Yes, we are planning to introduce so-called adaptive camo which
will automatically enable the appropriate skin. It might work as a
separate module.

1- could you please look into the 152mm BL-10 accuracy since it tends to miss a lot of shots that should of hit, shells go wide for no reason or hit a tank and do zero damage (appart from the tracking and "critical hits" sometimes you hit get hit sound but no voice mesage and no damage to enemy).
2- I use capslock+0 so i can see the real aiming retical and it takes like 2 sec longer to fully zoom then the normal in game retical (BL-10 again) is this intended?
Overlord: 1. Its accuracy is in order.
2. Actually there should be no difference.
2. Actually there should be no difference.

If it's a bug, will it be fixed ?
Any ETA on that ?
Overlord: 1. I'd say it's neither a bug nor a feature. It's just rather
difficult to implement.
2. No ETA at this stage. My personal estimation is that new skills may not be added this year.
2. No ETA at this stage. My personal estimation is that new skills may not be added this year.

Any chance heavies will spawn at the valley on westfield instead of meds (negating their advantage)?
Overlord: Can't say that there are too many tier 10 heavies currently. The
main restrictive factor is low profitability.

I've read rumors in the US forum that there will be no damage buff for the 8.8 guns in patch 0.6.5 and 0.6.6. In your blog, you wrote that this buff will possibly be applied in 0.6.5. Since the public test of the upcoming patches is not far away, can you definately answer my questions:
1. Will there be the damage buff in the upcoming patch 0.6.5/6 or not?
2. If not, has this adjustement been cancelled?
Thanks.
Overlord: It hasn't been cancelled however 6.5 and 6.6 are content updates
which are going to contain few, if any, balance adjustments. That
will allow us to release them match quicker.

Overlord: Some skins are likely to have a minor gameplay effect. They will be
added as consumables.

And about your stats, avg exp is without premium right? It still look strange if it is without premium since it would still be very low.
Overlord: 1. The gap lies within reasonable limit. There should not be any
adjustments in 6.5 and 6.6.
2. Figures for standard account are given.
2. Figures for standard account are given.


You know most of'em add little bonuses but some of them are mandatory because of the tank role and/or characteristics.
Does anyone took into consideration to add a fourth module slot ?
Overlord: Only if it will be reserved for a special usage, like
multiple/adaptive camos. Not a regular slot.

what is going to happen with Ferdinand after Tech Trees Revised and Improved patch?
If i have it now so is it going to be switch to second TD line and? Do we get free JagdPanther 2 like players who have KVs, T30, Panthers? Or do we have to research JagdPanther2 again? If we have to, it wil be really unfair.
Overlord: It will be just shifted to the other TDs path with no side changes.
Subject:
News from the Front\Discussion of News Articles\Wargaming.net Conquers the Sky
Link on message: #612205
Faolchu, on 07 June 2011 - 04:39 PM, said: Yeah the British tree should've been out with the release of WoT,
please don't do the same with this new project.

Link on message: #612205

Vallter: We will add British Tree after the French Tree
Subject:
News from the Front\Discussion of News Articles\Wargaming.net Conquers the Sky
Link on message: #612119
marcoso, on 07 June 2011 - 04:07 PM, said: Just one question... I hope it will be a MMO game, right? 

Link on message: #612119


Vallter: Yes, of course.
Subject:
News from the Front\Developers Blog\ISU-152 "Beast Killer"
Link on message: #612091

Link on message: #612091
admin: 
ISU-152 — the soviet TD (tank destroyer) of WWII period. The designation ISU denotes that this self-propelled gun was designed on the basis of IS tank or IS-mount. The “I” letter in the designation was added to the designation “SU” (standard for the vehicles of this type) to differentiate this vehicle from SPG of the same caliber designed on another tank chassis. Numeric designation 152 denotes the caliber of the main canon.Works on ISU-152 were started by engineering department of the plant No. 100 in Chelyabinsk in June 1943. By this time it had become absolutely clear that tank KV-1s would be replaced in production with new perspective tank IS-1. Since 1942 Soviet military specialists criticized heavy tank KV-1 for insufficient weaponry (for the tank designed to break through the enemy lines), poor armor plating (considering power of 75 and 88 mm long-barreled cannons of the enemy tanks), and inconvenience for the crew and operational unreliability. The modification KV-1s improved mobility, operational reliability and convenience in exploitation essentially, but it caused the reduce of armor plating and the characteristics of this modification became closer to more material-intensive and much cheaper T-34 medium tank. But on its basis heavy assault self-propelled gun SU-152 were produced, the need of these vehicles in Soviet Army was doubtless. Excellent combat characteristics of SU-152 raised a question of designing its analog on the basis of the new tank which would replace in production the chassis of KV-1s.
The designing of ISU-152 was conducted under the guidance of Joseph Jakovlevich Kotin, main designer of the Soviet heavy tanks. Chef designer of ISU-152 was G.N. Moskvin. At the early stages the project of new TD was designated as IS-152. The first prototype of new heavy self-propelled assault gun was built in August 1943. It was a transitional version of SU-152 with its armored hull but with nodes and components designed to be mounted on the forthcoming SPG. Along with new heavies IS-1 and KV-85 this prototype was presented to the top Soviet leadership headed by Stalin in the Kremlin, Moscow in the late August 1943 (some sources claim other dates). Just before the demonstration all the crews (except for the driver-mechanics) were replaced with NKVD officers. The head of the Soviet Union showed a great interest in the new vehicle and even asked the crew personally how the problem of smoke elimination from the crew compartment was solved. And this episode had its anecdotic feature as the NKVD officer had no idea how to deal with this matter and kept silent. The situation was solved by the driver-mechanic who reported to Stalin that crew compartment was rigged with a special fan. Stalin was satisfied with the answer, got off the vehicle and congratulated the People’s Commissar for Tank Industry Malyshev with success.
During the hostilities these TD SPG were used in three different roles: as assault gun, as tank destroyer and as self-propelled howitzer.
This piece of memoirs describes ISU-152 acting as an assault gun: “Shortly before the German anti-tank gun began firing at Shermans standing under the arches (at night the gun was dragged to the top floor of the house north to the City hall). This gun damaged tracks of two Shermans. We had to do something urgently, otherwise the majority of the battle vehicles to the east of the City Hall, the University and the House of Parliament could be damaged by this gun too. But in case of changing their positions we could lose several quarters. I called the commander of ISU-152 battery and gave him an order to neutralize the enemy fire-position immediately. One ISU-152, slopping with its wide tracks on asphalt, had taken a position on a street overlooking to the south-eastern side of the square. The curiosity, which killed more ground-squirrels than hunting on them, dragged us out to see how the ISU-152 crew would smash to pieces the German gunners with one shell. Tank crews and paratroopers came closer to ISU-152 and were waiting for the show to begin… Even now, recalling those moments in my memory, I cannot forgive myself (the commander with considerable combat experience) for making that mistake. We had to pay a high price for this show.
The streets of Vienna, fleeing in all directions from the central square, were too narrow. Beautiful houses with Venetian windows loomed at both sides. The shot of high-caliber self-propelled gun thundered. Sharply wavered the air. One and a half of house’s floors with the enemy anti-tank gun and its gunners fell to the ground. A powerful air wave after the shot broke up the glass in windows near ISU-152 and our location. Heavy glass fragments rained down on the heads of “spectators” and as a result 10 people were wounded in backs and hands and 2 more broke their collarbones. Luckily tank crews and troopers wore helmets and their heads remained safe.”
ISU-152 as a tank destroyer was the nightmare of German tank crews: “The existing situation must be changed immediately, and, thank God, I had an effective tool in my hands – ISU-152. We discussed the plan of action in details with the ISU-152 battery commander – Senior Lieutenant Jacob Petrukhin. We came to the agreement that the main aim of the ISU-152 battery was to knock out Panthers using the range and firepower of their guns and then finish off shotup tanks. I drew the special attention of the battery commander to the secret taking of the firing position which would be covered by Shermans. Jacob Petrukhin had chosen two very convenient positions, where stone fences protected the hulls of the vehicles from the enemy armor-piercing shells. Shermans tried to prevent Nazis from capturing the central square and lock them into adjacent streets while ISU-152s were taking firing positions. The long-awaited moment came! Two thunderous shots hit the eardrums and broke the windows of adjacent houses. “The Second Viennese show” was equally impressive… The turret of one Panther, which had almost crawled to the square, was smashed away by the anticoncrete shell of ISU-152. The second heavy tank burst into a huge fire. After that ISU-152 left their positions. German tanks rushed back leaving the infantry with no support and German soldiers immediately scattered to yards and alleys.”
ISU-152s were used as self-propelled howitzers firing from defiladed positions. The Red Army had no specialized vehicles for this purpose, like the German Hummel, U.S. Howitzer Motor Carrige M7 or British Sexton. And this role of ISU-152 is also a subject of controversy in the military and historical forums. According to some documents were established two facts of such ISU-152 use. There are also some photos of ISU-152 firing from the defiladed position. Some more evidence was found in memoirs. It is also possible that apart from these cases it was a common practice as the reports from the front-line and photographs contain only part of the information about the combat use of these vehicles. However, some documents confirm that the use of ISU-152 as a self-propelled howitzer during WWII was a rare occurance.

ISU-152 — the soviet TD (tank destroyer) of WWII period. The designation ISU denotes that this self-propelled gun was designed on the basis of IS tank or IS-mount. The “I” letter in the designation was added to the designation “SU” (standard for the vehicles of this type) to differentiate this vehicle from SPG of the same caliber designed on another tank chassis. Numeric designation 152 denotes the caliber of the main canon.Works on ISU-152 were started by engineering department of the plant No. 100 in Chelyabinsk in June 1943. By this time it had become absolutely clear that tank KV-1s would be replaced in production with new perspective tank IS-1. Since 1942 Soviet military specialists criticized heavy tank KV-1 for insufficient weaponry (for the tank designed to break through the enemy lines), poor armor plating (considering power of 75 and 88 mm long-barreled cannons of the enemy tanks), and inconvenience for the crew and operational unreliability. The modification KV-1s improved mobility, operational reliability and convenience in exploitation essentially, but it caused the reduce of armor plating and the characteristics of this modification became closer to more material-intensive and much cheaper T-34 medium tank. But on its basis heavy assault self-propelled gun SU-152 were produced, the need of these vehicles in Soviet Army was doubtless. Excellent combat characteristics of SU-152 raised a question of designing its analog on the basis of the new tank which would replace in production the chassis of KV-1s.
The designing of ISU-152 was conducted under the guidance of Joseph Jakovlevich Kotin, main designer of the Soviet heavy tanks. Chef designer of ISU-152 was G.N. Moskvin. At the early stages the project of new TD was designated as IS-152. The first prototype of new heavy self-propelled assault gun was built in August 1943. It was a transitional version of SU-152 with its armored hull but with nodes and components designed to be mounted on the forthcoming SPG. Along with new heavies IS-1 and KV-85 this prototype was presented to the top Soviet leadership headed by Stalin in the Kremlin, Moscow in the late August 1943 (some sources claim other dates). Just before the demonstration all the crews (except for the driver-mechanics) were replaced with NKVD officers. The head of the Soviet Union showed a great interest in the new vehicle and even asked the crew personally how the problem of smoke elimination from the crew compartment was solved. And this episode had its anecdotic feature as the NKVD officer had no idea how to deal with this matter and kept silent. The situation was solved by the driver-mechanic who reported to Stalin that crew compartment was rigged with a special fan. Stalin was satisfied with the answer, got off the vehicle and congratulated the People’s Commissar for Tank Industry Malyshev with success.
During the hostilities these TD SPG were used in three different roles: as assault gun, as tank destroyer and as self-propelled howitzer.
This piece of memoirs describes ISU-152 acting as an assault gun: “Shortly before the German anti-tank gun began firing at Shermans standing under the arches (at night the gun was dragged to the top floor of the house north to the City hall). This gun damaged tracks of two Shermans. We had to do something urgently, otherwise the majority of the battle vehicles to the east of the City Hall, the University and the House of Parliament could be damaged by this gun too. But in case of changing their positions we could lose several quarters. I called the commander of ISU-152 battery and gave him an order to neutralize the enemy fire-position immediately. One ISU-152, slopping with its wide tracks on asphalt, had taken a position on a street overlooking to the south-eastern side of the square. The curiosity, which killed more ground-squirrels than hunting on them, dragged us out to see how the ISU-152 crew would smash to pieces the German gunners with one shell. Tank crews and paratroopers came closer to ISU-152 and were waiting for the show to begin… Even now, recalling those moments in my memory, I cannot forgive myself (the commander with considerable combat experience) for making that mistake. We had to pay a high price for this show.
The streets of Vienna, fleeing in all directions from the central square, were too narrow. Beautiful houses with Venetian windows loomed at both sides. The shot of high-caliber self-propelled gun thundered. Sharply wavered the air. One and a half of house’s floors with the enemy anti-tank gun and its gunners fell to the ground. A powerful air wave after the shot broke up the glass in windows near ISU-152 and our location. Heavy glass fragments rained down on the heads of “spectators” and as a result 10 people were wounded in backs and hands and 2 more broke their collarbones. Luckily tank crews and troopers wore helmets and their heads remained safe.”
ISU-152 as a tank destroyer was the nightmare of German tank crews: “The existing situation must be changed immediately, and, thank God, I had an effective tool in my hands – ISU-152. We discussed the plan of action in details with the ISU-152 battery commander – Senior Lieutenant Jacob Petrukhin. We came to the agreement that the main aim of the ISU-152 battery was to knock out Panthers using the range and firepower of their guns and then finish off shotup tanks. I drew the special attention of the battery commander to the secret taking of the firing position which would be covered by Shermans. Jacob Petrukhin had chosen two very convenient positions, where stone fences protected the hulls of the vehicles from the enemy armor-piercing shells. Shermans tried to prevent Nazis from capturing the central square and lock them into adjacent streets while ISU-152s were taking firing positions. The long-awaited moment came! Two thunderous shots hit the eardrums and broke the windows of adjacent houses. “The Second Viennese show” was equally impressive… The turret of one Panther, which had almost crawled to the square, was smashed away by the anticoncrete shell of ISU-152. The second heavy tank burst into a huge fire. After that ISU-152 left their positions. German tanks rushed back leaving the infantry with no support and German soldiers immediately scattered to yards and alleys.”
ISU-152s were used as self-propelled howitzers firing from defiladed positions. The Red Army had no specialized vehicles for this purpose, like the German Hummel, U.S. Howitzer Motor Carrige M7 or British Sexton. And this role of ISU-152 is also a subject of controversy in the military and historical forums. According to some documents were established two facts of such ISU-152 use. There are also some photos of ISU-152 firing from the defiladed position. Some more evidence was found in memoirs. It is also possible that apart from these cases it was a common practice as the reports from the front-line and photographs contain only part of the information about the combat use of these vehicles. However, some documents confirm that the use of ISU-152 as a self-propelled howitzer during WWII was a rare occurance.
Subject:
News from the Front\Discussion of News Articles\Wargaming.net Conquers the Sky
Link on message: #612090
Kronpr1nz, on 07 June 2011 - 03:59 PM, said: Well this sounds great.
Btw.
I know the German Tier X plane.
It HAS TO BE the Reichsflugscheibe XD


Link on message: #612090

Btw.
I know the German Tier X plane.
It HAS TO BE the Reichsflugscheibe XD

Vallter: "The plate" probably will be implemented in the game
Subject:
News from the Front\Discussion of News Articles\Wargaming.net Conquers the Sky
Link on message: #612062
zmeul, on 07 June 2011 - 03:44 PM, said: hmm?!
quoting from the article
explain
finish this game, then move to next one

Link on message: #612062

quoting from the article
explain
finish this game, then move to next one
Vallter: The bosses and heads of departments are the same.
Subject:
News from the Front\Discussion of News Articles\Wargaming.net Conquers the Sky
Link on message: #612007
Just1ce, on 07 June 2011 - 03:30 PM, said: So how did you came up whit idea about this project?
In what stage it is or just realized?

Link on message: #612007

In what stage it is or just realized?
Vallter: We saw this like a logical development for our company.
Subject:
News from the Front\Discussion of News Articles\Wargaming.net Conquers the Sky
Link on message: #611998
Petriarch, on 07 June 2011 - 03:30 PM, said: And at last "World of Warships" will be developed. 

Link on message: #611998


Overlord: Noted. 

Subject:
News from the Front\Discussion of News Articles\Wargaming.net Conquers the Sky
Link on message: #611987
SchlachterSUN, on 07 June 2011 - 03:28 PM, said: What Bigdog said, any chance we will get a nice WW2 battlefield,
with Tanks, Airplanes combined? But since it will be a standalone
game, prolly no chances for that 

Link on message: #611987


Vallter: EVerything can happen in this crazy life. But for now it is a stand
alone project.
Subject:
News from the Front\Discussion of News Articles\Wargaming.net Conquers the Sky
Link on message: #611982
xxSWxxNinja, on 07 June 2011 - 03:23 PM, said: I do hope so, and overlord posted while I was posting 
You must as a company see why people are so bothered by this though?
Its past release and its still basically the same game we played in beta. We were promised additional game modes.
I hope like Hagen63 said that WOT doesnt turn into a cash cow to cover the cost of WoW development :\

Link on message: #611982


You must as a company see why people are so bothered by this though?
Its past release and its still basically the same game we played in beta. We were promised additional game modes.
I hope like Hagen63 said that WOT doesnt turn into a cash cow to cover the cost of WoW development :\
Vallter: Yes, we understand this.
We are working on the new game mods. And will try to release them in summer,as it was promised.
We are working on the new game mods. And will try to release them in summer,as it was promised.
Subject:
News from the Front\Discussion of News Articles\Wargaming.net Conquers the Sky
Link on message: #611961
Darth_Vader, on 07 June 2011 - 03:19 PM, said: First of all in not a troll and I love this game and Wargaming team
for their work. I am one of the first beta testers here and do not
intend to start any flames of trolling.
Honestly I was affraid to post this link by my main account becouse I am not sure if it is not prohibited BUT some comments from Overlord about this potential competition would be great.
The reason of this question is simple. How does Wargaming plan to win this if these guys already announced close beta subscribtion? I am worried and I want to hear some positive thoughts from you.

Link on message: #611961

Honestly I was affraid to post this link by my main account becouse I am not sure if it is not prohibited BUT some comments from Overlord about this potential competition would be great.
The reason of this question is simple. How does Wargaming plan to win this if these guys already announced close beta subscribtion? I am worried and I want to hear some positive thoughts from you.
Vallter: With hard work and innovations. Like we've done with the
tank-related games. And please, remove the link to the project.
Subject:
News from the Front\Discussion of News Articles\Wargaming.net Conquers the Sky
Link on message: #611947
Hagen63, on 07 June 2011 - 03:11 PM, said: Two possibilties:
A: It was a real bad wording and only some of your capacity goes to warplanes
B: you really shift your team to a new project and WoT is just a cashcow like cataclysm in wow with minimun content but a lot of unfilled promises.#
I will watch the development but in total it does not sound very well :-(

Link on message: #611947

A: It was a real bad wording and only some of your capacity goes to warplanes
B: you really shift your team to a new project and WoT is just a cashcow like cataclysm in wow with minimun content but a lot of unfilled promises.#
I will watch the development but in total it does not sound very well :-(
Overlord: A: We have subsidiary office which is going to develop WoW (sounds
weird). 
B: The current team will continue working on WoT.

B: The current team will continue working on WoT.
Subject:
News from the Front\Discussion of News Articles\Wargaming.net Conquers the Sky
Link on message: #611932
Jamezdin, on 07 June 2011 - 03:09 PM, said: Hmmm sounds interesting, will it require a joystick? Especially if
they implement objectives and different "classes" of aircraft
properly. I.E. heavy bombers, fighters, scout planes etc....

Link on message: #611932

Vallter: We will give more details in some months
Subject:
News from the Front\Discussion of News Articles\Wargaming.net Conquers the Sky
Link on message: #611923
xxSWxxNinja, on 07 June 2011 - 03:06 PM, said: Direct qoute from your own article in your own words, the team that
worked on developing WOT is now developing this new game. I know
how the games industry works I work in it myself, I also know
studios think they know best. Finish this game first or your new
game will have half the audience your hoping for because you will
have a reputation for not finishing products.

Link on message: #611923

Vallter: Of course, some developers were passed to this project. But on this
stage of development there is no need in their help now.
Subject:
Off-Topic Discussion\Off-Topic\World of Warplanes
Link on message: #611921

Link on message: #611921
Overlord: Let's move here. Please.
Closed.
Closed.
Subject:
News from the Front\Discussion of News Articles\Wargaming.net Conquers the Sky
Link on message: #611910
kurkusmaximus, on 07 June 2011 - 03:01 PM, said: First, finish one game, THIS GAME!

Link on message: #611910

Vallter: This game is developed by separated team. No resources from WoT
development were taken.Moreover, we are increasing the number of
our staff developing WoT
Subject:
Off-Topic Discussion\Off-Topic\World of Warplanes
Link on message: #611893
Eide, on 07 June 2011 - 02:56 PM, said: Hmm, well spotted, how things surprise me too every so often


Link on message: #611893


Overlord: You are not alone with it, mate. I'm sure a fair number of people
here in the office are not aware. 

Subject:
Off-Topic Discussion\Off-Topic\World of Warplanes
Link on message: #611852
Astalano, on 07 June 2011 - 02:34 PM, said: Can someone explain to me how a game in beta is given even less
attention from its developers? How can the developers even consider
moving on to another project when this one is so far from finished
it's almost laughable?
http://www.eurogamer...ld-of-warplanes

Link on message: #611852

http://www.eurogamer...ld-of-warplanes
Overlord: We are not moving to another project and the development of WOT
won't be affected.
Subject:
News from the Front\Discussion of News Articles\Wargaming.net Conquers the Sky
Link on message: #611838

Link on message: #611838
Cheeka: Wargaming.net Conquers the Sky
Back to article
1. World of Warplanes (WoWP) is currently at alpha testing stage.
2. Alpha testing is nearly internal with very limited participation. There will be no recruitment for alpha testing.
3. WoWP is being developed by another development team under the supervision of Wargaming.net.
4. Official WoWP forums and website haven't been launched yet.
Overlord
Back to article
1. World of Warplanes (WoWP) is currently at alpha testing stage.
2. Alpha testing is nearly internal with very limited participation. There will be no recruitment for alpha testing.
3. WoWP is being developed by another development team under the supervision of Wargaming.net.
4. Official WoWP forums and website haven't been launched yet.
Overlord
Subject:
Off-Topic Discussion\Off-Topic\World of Warplanes
Link on message: #611732
Treehuggin, on 07 June 2011 - 01:47 PM, said: Wasn't this an april fool's prank?

Link on message: #611732

Overlord: It's June now.
Subject:
News from the Front\Discussion of News Articles\World of Tanks Multilingual
Link on message: #611306

Link on message: #611306
Cheeka: World of Tanks Multilingual
Back to article
Back to article
Subject:
Game Discussion\Gameplay Discussion\Time for some real talk
Link on message: #611108
w4nt3d, on 07 June 2011 - 09:30 AM, said: BTW i dont even want to get started on T-54 being light years away
from panther II and perishing. So, ok, you can keep the glasses on
for the show, but i think you too know that at the end of day
russians have, and will have the best tanks.

Link on message: #611108

LiannaSilverwind: Public information from Devs shows directly opposite. Grass is
always greener...
On T-54 being the best:
http://forum.worldof...post__p__597729
On T-54 being the best:
http://forum.worldof...post__p__597729
Subject:
Game Discussion\Gameplay Discussion\IS7 is so fast, so what's the point in medium tanks?
Link on message: #611081
nebsif, on 07 June 2011 - 09:56 AM, said: Yup, but he still has a point, better to have lots of IS-7s and one
medium instead of more mediums, same as its better to have T-30's
instead of TDs, it may not be as accurate, but has a ton more HP
and a turret.
The whole idea of adding tier 10 only to the heavy line is epic fail imo.. heavies are strong enough on Tier 9, adding another tier results in every1 playing just those tanks in competitive games.

Link on message: #611081

The whole idea of adding tier 10 only to the heavy line is epic fail imo.. heavies are strong enough on Tier 9, adding another tier results in every1 playing just those tanks in competitive games.
LiannaSilverwind: SerB has stated on Russian forum that developers regret making Tier
10 tanks, but claimed it's too late to turn the evolution back. But
who knows, how will it end...
Subject:
Game Discussion\Gameplay Discussion\IS7 is so fast, so what's the point in medium tanks?
Link on message: #611069
Quineloe, on 07 June 2011 - 03:53 AM, said: TDs are really rare, hardly anyone is using them because IS7 comes
with solid firepower and a turret and more speed.

Link on message: #611069

LiannaSilverwind: TDs are replaced by T30 as damage dealers. Scouts, mediums and
general hit-takers are replaced by IS-7.
Subject:
News from the Front\Discussion of News Articles\Matryoshka Assault Shipping
Link on message: #611061

Link on message: #611061
Vallter: No, all social networks we use won't require registration
Subject:
News from the Front\Discussion of News Articles\World of Tanks Invade Los Angeles
Link on message: #611056
Tiny, on 07 June 2011 - 09:40 AM, said: Nice, new project.
Btw where did you get the Hetzer from?

Link on message: #611056

Btw where did you get the Hetzer from?
Vallter: We know some hidden Wermacht factories 

Subject:
International Forums\Baltic Forums\Latviešu\Turnīri un konkursi\Viktorīnas un konkursi\Tulkotaju konkurss
Link on message: #611035

Link on message: #611035
OldFox: Nu ir laiks konkursa rezultatiem. Cien. born2ndjune sanem 2500
zelta, pirmo un otro vietu ir lemts nepieskirt nevienam. Konkursu
turpinam. Nakamais konkursa posms beigsies 7. julija.
1. Vieta - 5000 zelta
2. Vieta - 3000 zelta
3. Vieta - 2000 zelta.
1. Vieta - 5000 zelta
2. Vieta - 3000 zelta
3. Vieta - 2000 zelta.
Subject:
International Forums\Baltic Forums\Latviešu\Svarīgā informācija\Otrais WoT speletaju tusins Latvijaa!
Link on message: #610972

Link on message: #610972
OldFox: Speletajiem nekas nebus jamaksa, tikai tiks lidz vietai - kam lidz
RIgai, kam lidz Zantei. Ko mes darisim pec tam? Alu dzersim,
protams. Bet sikak pastatstisu pec kada laika.
Subject:
International Forums\Baltic Forums\Latviešu\Svarīgā informācija\Otrais WoT speletaju tusins Latvijaa!
Link on message: #610873

Link on message: #610873
OldFox: Sveiks visiem!
Uz julija beigam esmu saplanojis WoT speletajus tiksanas Zantes muzeja. Varbut atbrauks kadi cilveki no Minska. Nu vismazs par to bija runa. Lai butu ertak tikt uz vietas, es planoju pasutit transportu. Lai to izdaritu, man inetese sekojosa informacija:
1. Cik aptuveni cilveku bus?
2. No kuras vietas labak ar so transportu (es domaju par autobusu) izbraukt, kur noteikt sapulcesanas vietu? Man nak galva Rigas Autoosta.
Lai visu so saprast, ludzu atrakstit saja tema aptuveni sadi: "Tads un tads, planoju piedalities, Rigas autoosta ka izbraukuma vieta apmierina (jeb lidz Zantei tiksu pats)".
Uz julija beigam esmu saplanojis WoT speletajus tiksanas Zantes muzeja. Varbut atbrauks kadi cilveki no Minska. Nu vismazs par to bija runa. Lai butu ertak tikt uz vietas, es planoju pasutit transportu. Lai to izdaritu, man inetese sekojosa informacija:
1. Cik aptuveni cilveku bus?
2. No kuras vietas labak ar so transportu (es domaju par autobusu) izbraukt, kur noteikt sapulcesanas vietu? Man nak galva Rigas Autoosta.
Lai visu so saprast, ludzu atrakstit saja tema aptuveni sadi: "Tads un tads, planoju piedalities, Rigas autoosta ka izbraukuma vieta apmierina (jeb lidz Zantei tiksu pats)".
Subject:
International Forums\Baltic Forums\Latviešu\Turnīri un konkursi\Viktorīnas un konkursi\Tresdien starte jauns konkurss!
Link on message: #610863
Strikernm, on 06 June 2011 - 05:14 PM, said: Strikernm, serveris - EU.

Link on message: #610863

OldFox: Nopublice ludzu savus datus.
Subject:
International Forums\Baltic Forums\Latviešu\Tehnika\Vācu tehnika\Landkreuzer P. 1000 Ratte
Link on message: #610861

Link on message: #610861
OldFox: Ja, RATTE ir tik veca tema, ka krievu foruma jau kluva par
anekdotu. Esmu priecigs, ka Zivs galu gala ir nopublicejis so temu
ari musu foruma. Tas nozime, ka mes esam nolikusi ekzamenus un
kluvam par istu WoT forumu, jo bez RATTE tas nebija iespejams


Subject:
Clans\The Round Table\Pirates visiting Europe
Link on message: #610226
jarmenkell, on 06 June 2011 - 09:26 PM, said: new patch. +1 can now be bought for 10gold each.

Link on message: #610226

Overlord: +1 for 1 gold, -1 for 10 gold. Let's promote love and peace.


Subject:
Clans\The Round Table\Pirates visiting Europe
Link on message: #610216

Link on message: #610216
Overlord: It's first time I ran out of my +1's. Nice.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #610209
Zoijar, on 05 June 2011 - 05:59 PM, said: Thank you for answering; however, I don't understand the last
remark completely. Do you mean that shells can't land outside the
aiming circle right now? Because they certainly do sometimes. Or
did you mean that they should not, but do, and this is a bug? (I
understand that with 0.3% probability it won't happen often, but
still once every 15 games or so, meaning most people have
experienced it dozens of times)
tabal5000, on 05 June 2011 - 06:00 PM, said: Ok so I found the stats of US TD's on one of those twitpic.com
sites,and the profile it was posted on seemed to be your official
russian Wot profile.
-anyways I know this is only preliminary testing/specs for tanks but you gotta be kidding with the 1700HitPoints on T95 (I always thought that it would have some 2200HitPoints,considering it's high profile(?) and speed)? That tank is obviously too slow to have such low amounts of HitPoints. Will you consider adjusting it's value until it comes out?
Koo294, on 05 June 2011 - 07:09 PM, said: To be honest, there's no point discussing a tank which isn't even
out yet. ...
Nathaniak, on 05 June 2011 - 07:17 PM, said: Will future crew skills reflect the tank's role? (e.g. increased
view range for scouts)?
mahu78, on 06 June 2011 - 11:56 AM, said: is this something new or do i misunderstood this ?
i thougt only fallen trees dont give any camo bonus ?
Costarring, on 06 June 2011 - 01:53 PM, said: Follow-up question:
The way crew skills work now (average of all crewmembers = %). Do we still need to train all crewmembers, for example, to get better loading times or just the loader(s)?
Same goes for driving speed. Do we need to train all crewmembers or just the driver?
LtCol_Moor, on 06 June 2011 - 03:12 PM, said: I know this is for Devs Questions not suggestion, but as a German i
felt that this has to be commented.
Calling the 8th or 9th May or even the 6th of June an "anti-german" holiday just makes me sick.
Germans celebrate that date because we were liberated from one of the cruelest and brutal dictatorships in the history of the world.That cost the lifes of millions and millions of people. And by that date the senseless dyeing of our fathers and grandfathers was finally put to an end and our hole nation was given a new opportunity to live in peace and freedom.
But to finally form a Question out of it.
How about the 20th July (20.7.1944) as a date to celebrate the German Soldiers and to reminder that most of them were decent soldiers with way better moralities then their leaders.
Sorry if i got dragged a bit of topic here.
marko4231, on 06 June 2011 - 03:44 PM, said: Hi guys, i was only wondering about some stuff, so here goes
:-)
1-i got my mouse a few days ago (cookies for all) and transfered the crew from vk4502 on it-i was a loader short so i recruted a new one, bought him 75 % training and he reached 100% in only some 30 battles, do experienced crew members accelerate training of unexperienced ones?
2-the mouse has 2 loaders, vk 4502 only one- with the same gun vk has rof4.39 , the mouse 4.69...thats only 0.3 shots more per minute with one loader more and a larger turret-more working space=better working conditions for the crew. Any chance of raising Mouse ROF?
3-with the arival of E 100 and the new us heavies wil the soviet heavy tanks miss their representative to pack 150mm gun, are you planing some changes to them, or wil soviet tanks be without "the big " gun?
Zoijar, on 06 June 2011 - 05:00 PM, said: ? Note, even server aim on that one image, so no lag effect.

I've seen them shoot out of the circle with tanks also.
TitanExtremer, on 06 June 2011 - 09:14 PM, said: Questions
1. will we see more equipment added in the near future such as armor skirts foreksample?
2. When will we be seeing camo nets and other equipment in battles and not only as a menu icons ?
3. What is the status on 2nd gun functionality for tanks such as the m3 ?
4. When will we see winter maps ?
5. will you ever introduce infantry,AT guns and other non player controlled unit ?
6. What other game modes are planned, can you give us som info ?
7. what is the next big step in the development for end game material ?
Hope you will take the time to answer my Questions :-)
the in advance
Titan

Link on message: #610209

Overlord: Shells don't go beyond the circle. If you are "lucky" to get this
0.3% probability, they just go along the boundary of the circle.

-anyways I know this is only preliminary testing/specs for tanks but you gotta be kidding with the 1700HitPoints on T95 (I always thought that it would have some 2200HitPoints,considering it's high profile(?) and speed)? That tank is obviously too slow to have such low amounts of HitPoints. Will you consider adjusting it's value until it comes out?
Overlord: This beast simply can't be fast with 500 HP engine and weight of 80
tons. No way. As for hit points they will be tailored according to
balance needs.

Overlord: True that.

Overlord: Yes, new crew skills will improve some vehicle specs, e.g. loading
time, max speed, etc.

i thougt only fallen trees dont give any camo bonus ?
Overlord: Yes, you are right. Regular trees (namely, their tops) work just
like bushes. Fallen trees don't provide any bonus.

The way crew skills work now (average of all crewmembers = %). Do we still need to train all crewmembers, for example, to get better loading times or just the loader(s)?
Same goes for driving speed. Do we need to train all crewmembers or just the driver?
Overlord: Some of the new skills will be unique and linked to a particular
specialization.

Calling the 8th or 9th May or even the 6th of June an "anti-german" holiday just makes me sick.
Germans celebrate that date because we were liberated from one of the cruelest and brutal dictatorships in the history of the world.That cost the lifes of millions and millions of people. And by that date the senseless dyeing of our fathers and grandfathers was finally put to an end and our hole nation was given a new opportunity to live in peace and freedom.
But to finally form a Question out of it.
How about the 20th July (20.7.1944) as a date to celebrate the German Soldiers and to reminder that most of them were decent soldiers with way better moralities then their leaders.
Sorry if i got dragged a bit of topic here.
Overlord: We don't need and don't celebrate anti-German holidays. These are
just major warfare operations where tanks were massively used.
Personally I have great respect to German people and the country in
general regardless of WWII events. There were dark pages in history
of (almost) any country / nation, and we are not going to act as
constant reminder.
We will think of some memorable dates for Germans to celebrate.
We will think of some memorable dates for Germans to celebrate.

1-i got my mouse a few days ago (cookies for all) and transfered the crew from vk4502 on it-i was a loader short so i recruted a new one, bought him 75 % training and he reached 100% in only some 30 battles, do experienced crew members accelerate training of unexperienced ones?
2-the mouse has 2 loaders, vk 4502 only one- with the same gun vk has rof4.39 , the mouse 4.69...thats only 0.3 shots more per minute with one loader more and a larger turret-more working space=better working conditions for the crew. Any chance of raising Mouse ROF?
3-with the arival of E 100 and the new us heavies wil the soviet heavy tanks miss their representative to pack 150mm gun, are you planing some changes to them, or wil soviet tanks be without "the big " gun?
Overlord: 1. Only the least experienced crew member benefits from rapid crew
training.
2. RoF is balance parameter mostly, currently Maus performs very well and don't require any adjustments.
3. Guns bigger than S-70 are not planned.
2. RoF is balance parameter mostly, currently Maus performs very well and don't require any adjustments.
3. Guns bigger than S-70 are not planned.


I've seen them shoot out of the circle with tanks also.
Overlord: First of, static screenshots are unable to give a proper
unsderstanding, however we have some evidence that such problem may
actually exist in SPG mode.

1. will we see more equipment added in the near future such as armor skirts foreksample?
2. When will we be seeing camo nets and other equipment in battles and not only as a menu icons ?
3. What is the status on 2nd gun functionality for tanks such as the m3 ?
4. When will we see winter maps ?
5. will you ever introduce infantry,AT guns and other non player controlled unit ?
6. What other game modes are planned, can you give us som info ?
7. what is the next big step in the development for end game material ?
Hope you will take the time to answer my Questions :-)
the in advance
Titan
Overlord: 1. Not soon unfortunately.
2. Yes, planning to do so.
3. Currently in development, it might be finished prior to the introduction of French tree, though it is not confirmed.
4. Mannerheim line. (edited)
5. Considering these features for UC battles.
6. Answered several times already. Capture the base (1 base per map), tank DOTA mode, possibly garage spawn mode (select a few vehicles and use them successively in one battle).
7. UC? http://forum.worldof...-release-notes/ 6.0
2. Yes, planning to do so.
3. Currently in development, it might be finished prior to the introduction of French tree, though it is not confirmed.
4. Mannerheim line. (edited)
5. Considering these features for UC battles.
6. Answered several times already. Capture the base (1 base per map), tank DOTA mode, possibly garage spawn mode (select a few vehicles and use them successively in one battle).
7. UC? http://forum.worldof...-release-notes/ 6.0
Subject:
News from the Front\Discussion of News Articles\World of Tanks Invade Los Angeles
Link on message: #610103
Sensei_sama, on 06 June 2011 - 02:29 PM, said: T-34 + M4 Sherman? Or do you get some big ones?
Looks like good advertising for WoT!
ps: Will we see some new stuff in L.A.?

Link on message: #610103

Looks like good advertising for WoT!
ps: Will we see some new stuff in L.A.?
Overlord: You almost hit it.
Apart from advertising stuff we are going to announce a new project there.
Apart from advertising stuff we are going to announce a new project there.
Subject:
International Forums\Baltic Forums\Latviešu\Tehniskā palīdzība\Lokalizacijas kludas un bagi
Link on message: #609280

Link on message: #609280
OldFox: Sveiks visiem!
Izgaja jauns latviesu valodas paks. Kas velas nopelnit zeltu, ludzu turpinat meklet kludas un postet vinus seit.
Izgaja jauns latviesu valodas paks. Kas velas nopelnit zeltu, ludzu turpinat meklet kludas un postet vinus seit.
Subject:
News from the Front\Discussion of News Articles\World of Tanks Invade Los Angeles
Link on message: #609254

Link on message: #609254
Cheeka: World of Tanks Invade Los Angeles
Back to article
Back to article
Subject:
Financial Department\Financial Issues\Cant buy gold! / looks like Serbia is blocked
Link on message: #609207

Link on message: #609207
transfero: We have evaluated the root causes of the payments cancellations.
Dear SmellyOne, the reason your transactions got stuck was the Soap
error. It's caused by the bad gateway, problems with Internet
connection. We suggest you to try making payments with another
connection, using a different browser.
Subject:
International Forums\Baltic Forums\Latviešu\Turnīri un konkursi\Viktorīnas un konkursi\Tresdien starte jauns konkurss!
Link on message: #609126

Link on message: #609126
OldFox: Sveiciens visiem!
Turpinam rikot konkursus. Soreiz konkurs bus nopietns. Vins laus jums novertet savu lietderibu un speles efektivitati. Konkursa noteikumus piedavaja Doctus, liels vinam paldies!
Konkursa noteikumi
1. Konkurs starte 09:00 tresdien, 8. jūnija, un turpinasies lidz 09:00 28. jūnija.
2. Pa so laiku konkursa dalibniekiem obligati janospele vismazs 350 kaujas.
3. Konkursa rezultati tiks skaititi pec 9 parametriem:
a) Games Played (Kauju skaits) – A
b ) Victories (Uzvaras) – B
c) Defeats (Zaudējumi) – C
d) Battles Survived (Izdzīvoja (kauju skaits)) – D
e) Destroyed (Iznīcināti tanki) – E
f) Spotted (Atrastie tanki) – F
g) Capture Points (Bāzes ieņemšanās punkti) – G
h) Defense Points (Bāzes aizsardzības punkti) – H
j) Hit Ratio (Trāpījumu procents) – J
4. Katrs konkursa dalibnieks raksta saja tema pieteikumu. Pieteikuma janorada visus sos 9 parametrus, kurus jus varat panemt seit: http://uc.worldoftan...u/uc/accounts/. Pieteikumi tiks pienemti lidz 8. junija 08:00.
5. Tresdien, 8. junija no 08:00 lidz 09:00 es parbaudisu visus noraditos datus visiem konkursa dalibniekiem, un nofiksesu parametrus A1, B1, C1, D1, E1, F1, G1, H1, J1. Bet 28. junija es tapat no 08:00 lidz 09:00 otrreiz iziesu cauri visiem raditajiem un piefiksesu tos. Tas bus A2, B2, C2, D2, E2, F2, G2, H2, J2.
6. Pec formulas ((B1+D1+E1+F1+G1+H1)-(100-J1*100))/(A1+C1) es notieksu koeficientu X, bet pec formulas ((B2+D2+E2+F2+G2+H2)-(100-J2*100))/(A2+C2) - koeficientu Y. Pec tam Y-X=Z. Kam sis Z bus lielaks, tas vinnes.
7. Nekada ierobezojuma uz tanku limeni un tipu NAV!
8. Konkursa laureati sanems: 1. vieta - 5000, 2. vieta - 3000, 3. vieta - 2000 zelta.
Turpinam rikot konkursus. Soreiz konkurs bus nopietns. Vins laus jums novertet savu lietderibu un speles efektivitati. Konkursa noteikumus piedavaja Doctus, liels vinam paldies!
Konkursa noteikumi
1. Konkurs starte 09:00 tresdien, 8. jūnija, un turpinasies lidz 09:00 28. jūnija.
2. Pa so laiku konkursa dalibniekiem obligati janospele vismazs 350 kaujas.
3. Konkursa rezultati tiks skaititi pec 9 parametriem:
a) Games Played (Kauju skaits) – A
b ) Victories (Uzvaras) – B
c) Defeats (Zaudējumi) – C
d) Battles Survived (Izdzīvoja (kauju skaits)) – D
e) Destroyed (Iznīcināti tanki) – E
f) Spotted (Atrastie tanki) – F
g) Capture Points (Bāzes ieņemšanās punkti) – G
h) Defense Points (Bāzes aizsardzības punkti) – H
j) Hit Ratio (Trāpījumu procents) – J
4. Katrs konkursa dalibnieks raksta saja tema pieteikumu. Pieteikuma janorada visus sos 9 parametrus, kurus jus varat panemt seit: http://uc.worldoftan...u/uc/accounts/. Pieteikumi tiks pienemti lidz 8. junija 08:00.
5. Tresdien, 8. junija no 08:00 lidz 09:00 es parbaudisu visus noraditos datus visiem konkursa dalibniekiem, un nofiksesu parametrus A1, B1, C1, D1, E1, F1, G1, H1, J1. Bet 28. junija es tapat no 08:00 lidz 09:00 otrreiz iziesu cauri visiem raditajiem un piefiksesu tos. Tas bus A2, B2, C2, D2, E2, F2, G2, H2, J2.
6. Pec formulas ((B1+D1+E1+F1+G1+H1)-(100-J1*100))/(A1+C1) es notieksu koeficientu X, bet pec formulas ((B2+D2+E2+F2+G2+H2)-(100-J2*100))/(A2+C2) - koeficientu Y. Pec tam Y-X=Z. Kam sis Z bus lielaks, tas vinnes.
7. Nekada ierobezojuma uz tanku limeni un tipu NAV!
8. Konkursa laureati sanems: 1. vieta - 5000, 2. vieta - 3000, 3. vieta - 2000 zelta.
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