Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject:
International Forums\Baltic Forums\Lietuvių\Turnyrai ir konkursai\Viktorinos ir konkursai\Viktorina
Link on message: #957729
plbmas, on 05 October 2011 - 10:09 PM, said: google translater ftw

Link on message: #957729

OldFox: No, all questions were sent to Siorg, and he organized their
translation. We don`t use Google translate.
Subject: You Ask - We Reply! Bulletin 4
Link on message: #957697
Quote - Will we be able to reset the crew skills for free, when new ones appear? Or will it be possible for gold only?
After adding new skills, it will be possible to reset the crew skills for free.
Quote in the "in development" section :
Tanker skills reset option acquired for Gold:
Due to the fact that new crew skills will be implemented into the game soon, players will be able to reset any amount of already explored skills for Gold. The free "training points" of the resetted skill can be spent on training of any other skill.
Link on message: #957697
Quote - Will we be able to reset the crew skills for free, when new ones appear? Or will it be possible for gold only?
After adding new skills, it will be possible to reset the crew skills for free.
Decept1on: WTF ?
Quote in the "in development" section :
Tanker skills reset option acquired for Gold:
Due to the fact that new crew skills will be implemented into the game soon, players will be able to reset any amount of already explored skills for Gold. The free "training points" of the resetted skill can be spent on training of any other skill.
Decept1on:
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #957444
Celestial, on 05 October 2011 - 11:10 PM, said: Question to Lia; I'm dying to know what you think should be changed
?

Link on message: #957444


LiannaSilverwind: Once again - just my own personal opinion.
1) New game modes as absolute priority to make the game more diverse.
2) Historical battles!
3) Reduced matchmaking spread - plus-minus one tier for most non-scout tanks should be enough.
4) Changes to balance weight of particular tanks: matchmaker should take into consideration amount of premium tanks in both teams for example, tank's general equipment (stock tank vs. fully-equipped tank) as well.
5) Artillery rework - reducing amount of artillery hp so that artillery can be destroyed with one shot of the tank of its own level. Balance changes so that both team with artillery have light and medium tanks. Tracers for artillery in order to demand higher skill for individual artillery players like it was in Beta.
6) Actual tank's stats in garage - ie. responding to current equipment, crew skill level etc.
7) Ability to check one map per tank as non-favourite in order to lower the chance to get it.
8) More hull options for historical vehicles - many of them like Pz. IV, Stug III, T-28, IS, BT had different armor models while ingame they are represented as single vehicle.
1) New game modes as absolute priority to make the game more diverse.
2) Historical battles!
3) Reduced matchmaking spread - plus-minus one tier for most non-scout tanks should be enough.
4) Changes to balance weight of particular tanks: matchmaker should take into consideration amount of premium tanks in both teams for example, tank's general equipment (stock tank vs. fully-equipped tank) as well.
5) Artillery rework - reducing amount of artillery hp so that artillery can be destroyed with one shot of the tank of its own level. Balance changes so that both team with artillery have light and medium tanks. Tracers for artillery in order to demand higher skill for individual artillery players like it was in Beta.
6) Actual tank's stats in garage - ie. responding to current equipment, crew skill level etc.
7) Ability to check one map per tank as non-favourite in order to lower the chance to get it.
8) More hull options for historical vehicles - many of them like Pz. IV, Stug III, T-28, IS, BT had different armor models while ingame they are represented as single vehicle.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #957415
Hat3breeder, on 05 October 2011 - 09:23 PM, said: I don't mean to troll or anything, seriously, but are you saying
you believe the community to be currently "content and happy"?

Link on message: #957415

LiannaSilverwind: My personal opinion that does not represent WG in any way:
Community consists of many groups of players. We have groups who hate artillery, groups who hate spotting system, groups who hate matchmaking, groups who hate premium tanks, groups who think German tanks are underpowered, groups who are happy to play the game as it is etc. Every online game forum has much more negative posts than positive posts, because if you are happy, you just play the game. If you are unhappy, you post about it and demand try to make changes to make the game fit for you.
Interesting example how community can change the game is evolution of Pirates of the Burning Seas. The game started as hardcore EvE-like PvP game with good economics model, but community asked for reduction of ganking PvP, insurance for lost ships etc.
In general I find game community content and happy enough considering the amount of battles played everyday and rising amount of players online.
Personally I dislike certain things in game mechanics and would like them to be changed.
Community consists of many groups of players. We have groups who hate artillery, groups who hate spotting system, groups who hate matchmaking, groups who hate premium tanks, groups who think German tanks are underpowered, groups who are happy to play the game as it is etc. Every online game forum has much more negative posts than positive posts, because if you are happy, you just play the game. If you are unhappy, you post about it and demand try to make changes to make the game fit for you.
Interesting example how community can change the game is evolution of Pirates of the Burning Seas. The game started as hardcore EvE-like PvP game with good economics model, but community asked for reduction of ganking PvP, insurance for lost ships etc.
In general I find game community content and happy enough considering the amount of battles played everyday and rising amount of players online.
Personally I dislike certain things in game mechanics and would like them to be changed.
Subject:
International Forums\BY, RU, UA Community\Турниры и конкурсы\Викторины и конкурсы\Викторина
Link on message: #957158
buIIet, on 05 October 2011 - 06:50 PM, said: Това`гищи, частично не понятен второй вопрос.
Буду признателен если разжуёте.

Link on message: #957158

Буду признателен если разжуёте.
OldFox: Буду признателен если разжуёте.
"2. Кто и какой немецкий официально называли кодовым обозначением "Brummbär"?"
Кто и какой немецкий ТАНК официально называли кодовым обозначением "Brummbär"?
"2. Кто и какой немецкий официально называли кодовым обозначением "Brummbär"?"
Кто и какой немецкий ТАНК официально называли кодовым обозначением "Brummbär"?
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #957120
Wriothesley, on 05 October 2011 - 08:00 PM, said: LiannaSilverwind - great work! Are you being paid for this job?

Link on message: #957120

LiannaSilverwind: Thank you!
Moderators are volunteers of forum administration. Recruited from forum members, the moderators are responsible for maintenance of forum rules. Moderators however are not official employee's of Wargaming.net and recruited from the player base. They have no special abilities in game to give them any advantage, other than the ability to issue chat bans within the game.
Content and happy community is our best reward.
Moderators are volunteers of forum administration. Recruited from forum members, the moderators are responsible for maintenance of forum rules. Moderators however are not official employee's of Wargaming.net and recruited from the player base. They have no special abilities in game to give them any advantage, other than the ability to issue chat bans within the game.
Content and happy community is our best reward.

Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #956899
Pernumbra, on 05 October 2011 - 06:50 PM, said: Nice. 
Just a quick one - could you change the compilation numbers to the dates the questions within them cover?

Link on message: #956899


Just a quick one - could you change the compilation numbers to the dates the questions within them cover?
LiannaSilverwind: Sure, on it. 

Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #956720
Nazarov77, on 05 October 2011 - 05:17 PM, said: Have any ideas?
I thought these: M48 Patton, Leopard I, T-55 or T-62

Link on message: #956720
Nazarov77, on 05 October 2011 - 05:17 PM, said: Have any ideas?
I thought these: M48 Patton, Leopard I, T-55 or T-62
Overlord: Cant comment this one yet. Sorry.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #956718
Chewie, on 05 October 2011 - 04:24 PM, said: http://forum.worldof...B8%D0%BA%D0%B0/
I know these stats are unofficial, but there is some validity to their numbers. Looking at the numbers, the T34 is only beaten by the T14 for the worst performing (in terms of win percentage) tank in the game. It sits at a terrible 46.99%, where the rest of the tier 9 heavies sit at a comfortable 48% or more. Are there other stats that show that the T34 is actually competitive (average experience, credits earned, survivability...)? I find it hard to believe that the T34 is in no need of a buff, having the hull of a heavy two tiers below it and a gun that only beats its competition with rate of fire (read: damage per minute). True, there are other stats that really help out the T34 (gun depression, dispersion on the move, etc...), but those stats don't help a heavy as much as they do a medium (looks at Patton).
So, long story short: The T34 absolutely, positively needs to be replaced or buffed as soon as possible. This is evidenced by these unofficial stats. Will we see either of these happening in 7.0, or will those with this tank continue to be subject to a sub-par tank while we wait even longer for it to be replaced / buffed?

Link on message: #956718
Chewie, on 05 October 2011 - 04:24 PM, said: http://forum.worldof...B8%D0%BA%D0%B0/
I know these stats are unofficial, but there is some validity to their numbers. Looking at the numbers, the T34 is only beaten by the T14 for the worst performing (in terms of win percentage) tank in the game. It sits at a terrible 46.99%, where the rest of the tier 9 heavies sit at a comfortable 48% or more. Are there other stats that show that the T34 is actually competitive (average experience, credits earned, survivability...)? I find it hard to believe that the T34 is in no need of a buff, having the hull of a heavy two tiers below it and a gun that only beats its competition with rate of fire (read: damage per minute). True, there are other stats that really help out the T34 (gun depression, dispersion on the move, etc...), but those stats don't help a heavy as much as they do a medium (looks at Patton).
So, long story short: The T34 absolutely, positively needs to be replaced or buffed as soon as possible. This is evidenced by these unofficial stats. Will we see either of these happening in 7.0, or will those with this tank continue to be subject to a sub-par tank while we wait even longer for it to be replaced / buffed?
Overlord: Replied to this one on NA forums. No changes to T34 until the very
revision.
Subject:
News from the Front\Discussion of News Articles\You Ask - We Reply! Bulletin 4
Link on message: #956712
Pernumbra, on 05 October 2011 - 02:38 PM, said: This looks like a translation of this thread (a
compilation of questions asked on RU forums dated 4th October), as
is the You Ask - We Reply! Bulletin
3 a translation of this thread (a
compilation of questions asked on RU forums dated 21st September)
but the translation of this thread (a
compilation of questions asked on RU forums dated 7th September) is
here (ie. not a You Ask -
We Reply! Bulletin) - so where are the EU questions that are being
asked being answered?
The US forum get their questions asked and answered in a week, and are not direct translations of RU forum posts.

Link on message: #956712

The US forum get their questions asked and answered in a week, and are not direct translations of RU forum posts.

Tanitha: Hi Guys / Gals.
At the moment, Questions from EU and RU are sent to the development team, and One set of replies come back which are placed on the Eu and RU forums. So yes, basically the answers posted on EU and RU are similar.
NA office are currently trying something different on the NA server, The weekly Q&A's on NA are on one specific topic each week, and are being answered independently..
Regarding the OP I've edited and corrected the translation error there.
- Will you ever add tier 11 tanks? Or tier 10 for TD's and medium tanks? Or you just stick to the new nations implementation?
Tier 11 will not be introduced, but we do discuss implementation of tier 10 TD's and medium tanks.
As previously stated above, ПТ-САУ are Tank Destroyers, not artillery.
Thanks for the notification Bundin.
/Tan.
At the moment, Questions from EU and RU are sent to the development team, and One set of replies come back which are placed on the Eu and RU forums. So yes, basically the answers posted on EU and RU are similar.
NA office are currently trying something different on the NA server, The weekly Q&A's on NA are on one specific topic each week, and are being answered independently..
Regarding the OP I've edited and corrected the translation error there.
- Will you ever add tier 11 tanks? Or tier 10 for TD's and medium tanks? Or you just stick to the new nations implementation?
Tier 11 will not be introduced, but we do discuss implementation of tier 10 TD's and medium tanks.
As previously stated above, ПТ-САУ are Tank Destroyers, not artillery.
Thanks for the notification Bundin.
/Tan.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #956507
HarryStotle, on 05 October 2011 - 01:33 PM, said: Mr Overlord Sir,
In the latest You ask We reply, they mentioned considering T10 SPG'S and Mediums.
Can you check if they meant TD'S and Mediums pls or did they mean T10 Arty? If so i'll remove the poll.
Thanks

Link on message: #956507

In the latest You ask We reply, they mentioned considering T10 SPG'S and Mediums.
Can you check if they meant TD'S and Mediums pls or did they mean T10 Arty? If so i'll remove the poll.
Thanks
Overlord: Only mediums ofc. Tier 10 arty is a myth.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #956504
Pernumbra, on 05 October 2011 - 02:51 PM, said: When will you reply to the EU questions asked in the "You Ask - We
Reply! Bulletin"s rather than providing a translation of the RU
server Q&A compilations?
For example; the US forum You Ask - We Reply questions asked here, answered here - in a week (and planned to continue weekly).

Link on message: #956504

For example; the US forum You Ask - We Reply questions asked here, answered here - in a week (and planned to continue weekly).
Overlord: Not aware of the bulletin procedure.
I cover most of the questions right here. Guess, it's the shortest route.
I cover most of the questions right here. Guess, it's the shortest route.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #956491
Celestial, on 05 October 2011 - 03:58 PM, said: Overlord I couldn't find anything related to this;
When the T34 is substituded for the M103; will everyone who owns a T34; no matter what setup it has; also get the Premium tank?

Link on message: #956491

When the T34 is substituded for the M103; will everyone who owns a T34; no matter what setup it has; also get the Premium tank?
Overlord: Yes, they will get T34 in its new status.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #956441
Terrorsatan, on 05 October 2011 - 07:47 AM, said: AFAIK Overlord told us, that the initial crew sec. Skill reset will
be free of charge.
Cant quote since im mobile

Link on message: #956441

Cant quote since im mobile
Overlord: Yes, it's true.
Subject:
International Forums\Deutsches Forum\Off-Topic\Nerf Lied
Link on message: #956319
Stingshot22, on 01 October 2011 - 06:35 PM, said: Ich find's witzig
, aber ob das die Mods oder gar
Overlord selbst das auch so sehen?

Link on message: #956319


Overlord: ja, ich habe das gesehen. Das ist komisch. +1
Subject:
International Forums\BY, RU, UA Community\Турниры и конкурсы\Викторины и конкурсы\Викторина
Link on message: #956317
hRR, on 05 October 2011 - 01:05 PM, said: Агитатор, так и вижу тебя на трибуне с красным флагом... 

Link on message: #956317


OldFox: На трибуне - я, и прямо с неё так в микрофон и говорю: "Това`гищи
моде`гато`гы (тут я немного картавлю, это революционный акцент)!
Оффтоп - это зло! Не заставляйте меня банить модераторов за то, за
что они банят других 

Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #956079
sharky91, on 05 October 2011 - 01:33 PM, said: Any event coming out soon for the EU servers?
It's october so I started wondering...it's pretty quiet
I saw on the american page, they have an upcoming events list.

Link on message: #956079

It's october so I started wondering...it's pretty quiet

I saw on the american page, they have an upcoming events list.
Overlord: Yes, there will be several events next week on EU.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #956067
loco_chico, on 05 October 2011 - 01:06 PM, said: @jamezdin
we will get french tanks in patch 7.1. main feature: 5 backward gears and 1 forward.
@overlord
can u explain some things about camo skins? i hope it wont work like golden consumables. (50gold per battle). so pls, enlighten us about costs, for how many battles we will be able to use those skins and finally, tell us if the purchased skin will work on every tank or only on one of them?

Link on message: #956067

we will get french tanks in patch 7.1. main feature: 5 backward gears and 1 forward.

@overlord
can u explain some things about camo skins? i hope it wont work like golden consumables. (50gold per battle). so pls, enlighten us about costs, for how many battles we will be able to use those skins and finally, tell us if the purchased skin will work on every tank or only on one of them?

Overlord: 1. Not funny.
2. Gold/premium skins will be permanent, credit skins will be functioning only for specified number of battles. Can't announce prices at the moment.
2. Gold/premium skins will be permanent, credit skins will be functioning only for specified number of battles. Can't announce prices at the moment.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #955924
GorDoink, on 05 October 2011 - 12:53 AM, said: Can you make them cost a liitle less gold? Please? Just a little
and then charge per parp.

Link on message: #955924

Overlord: It's a good point. 

Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #955920
FrankyK, on 04 October 2011 - 08:14 PM, said: Do you know how much gold it will cost? If yes, are you allowed to
tell it to us?
I hope a horn will cost at least between 500 and 1.000 gold per tank.

Link on message: #955920

I hope a horn will cost at least between 500 and 1.000 gold per tank.

Overlord: 1. Yes.
2. No.
2. No.

Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #955908
Nathaniak, on 04 October 2011 - 08:15 PM, said: I've seen somewhere that the server load is exponentially
proportional to the number of vehicles (ie increase of n vehicles =
increased server load of n squared). Is this true? If so, why?

Link on message: #955908

Overlord: Yes, roughly speaking that's correct. Engine architecture is to
blame.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #955906
marko4231, on 04 October 2011 - 08:10 PM, said: Planing to invest in upgrading servers?? Since i guess the game is
financialy doing ok, right. 

Link on message: #955906


Overlord: That won't help, unfortunately. Current server capacity is rather
good, it's a matter of game engine where are possibilities are
limited.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #955892
Nathaniak, on 04 October 2011 - 06:57 PM, said: Then why is an unreliable source linked to from the WoT website?

Link on message: #955892

Overlord: We have already contacted them regarding the issue.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #955891
Holadihue, on 04 October 2011 - 06:02 PM, said: And German TD´S will not come with Patch 7.0?

Link on message: #955891

Overlord: No, definitely not in 7.0.
Subject:
International Forums\BY, RU, UA Community\Турниры и конкурсы\Викторины и конкурсы\Викторина
Link on message: #955232
LiannaSilverwind, on 04 October 2011 - 05:23 PM, said: Планируется-ли подобная викторина для русскоговорящего населения,
не живущего в странах Балтии? 

Link on message: #955232


OldFox: Мы тут подумали, и я решил: подключайтесь! Вопросы вставляю.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #954548
Wriothesley, on 04 October 2011 - 06:57 PM, said: 15v20? Or 15 is max?

Link on message: #954548
Wriothesley, on 04 October 2011 - 06:57 PM, said: 15v20? Or 15 is max?
Overlord: Currently we are limited to 15 tanks per side. Each extra vehicle
(30+) brings a lot server load.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #954404
Nathaniak, on 04 October 2011 - 06:42 PM, said: This article seems to have many inconsistencies with what we have been told. Presumably some of this comes from WG. Did Gamespot make it up?

Link on message: #954404
Nathaniak, on 04 October 2011 - 06:42 PM, said: This article seems to have many inconsistencies with what we have been told. Presumably some of this comes from WG. Did Gamespot make it up?
Overlord: I dont blame Gamespot. Most likely there was certain
miscommunication between WG and this resource.
Sorry for the mess.
Sorry for the mess.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #954396
marko4231, on 04 October 2011 - 06:10 PM, said: Hi OL, i see you are amongst us, so i ll give you a question that intrests me.
Wil historical batles also be balanced 15 vs 15 or historicaly accourate(example)--3 Tigers vs 27 T 34
.

Link on message: #954396
marko4231, on 04 October 2011 - 06:10 PM, said: Hi OL, i see you are amongst us, so i ll give you a question that intrests me.
Wil historical batles also be balanced 15 vs 15 or historicaly accourate(example)--3 Tigers vs 27 T 34

Overlord: Not necessarily 15vs15. Each particular vehicle will cost some
points, so Tiger will be more expensive than T-34. Thus 10 vs 15
battles will be in place.
Subject:
International Forums\BY, RU, UA Community\Викторина
Link on message: #954327
OldFox, on 04 October 2011 - 01:04 PM, said: Сегодня на Балтийской ветке ЕУ форума стартовала интересная
викторина. Надеюсь, все вы владеете официальным языком страны
проживания, поэтому даю линки на вопросы викторины, опубликованные
на прибалтийских языках:

Link on message: #954327

LiannaSilverwind: Планируется-ли подобная викторина для русскоговорящего населения,
не живущего в странах Балтии? 

Subject:
Game Discussion\Gameplay Discussion\Personal Interviews with WG
Link on message: #954289

Link on message: #954289
LiannaSilverwind: The GameOverCast team brings us
Great World of Tanks podcast Interview with the Awesome OVERLORD.
www.gameovercast.co.uk/index.php?id=news&db3=68.
At Eurogamer we(The GameOverCast) were lucky enough to meet and interview Overlord, he was very gracious and forthcoming with information, and was an all round cool guy.
Subjects covered:
- The French tech tree
- French unique abilities
- Overlords preffered Tanks
- New gametypes planned
- Tanks Vs Planes (which would you prefer to be in)
- Historic battles
The interview is at 1h:06m in and is well worth a lisen, if only to hear Overlords dolcet tones
!
Get the Episode here : Episode 68
Or get it here on Itunes : Itunes
Enjoy!
p.s its worth listening to the entire episode, its a very funny one!
p.p.s apologies for the sound quality in places, we had recording issues this episode.
Great World of Tanks podcast Interview with the Awesome OVERLORD.
www.gameovercast.co.uk/index.php?id=news&db3=68.
At Eurogamer we(The GameOverCast) were lucky enough to meet and interview Overlord, he was very gracious and forthcoming with information, and was an all round cool guy.
Subjects covered:
- The French tech tree
- French unique abilities
- Overlords preffered Tanks
- New gametypes planned
- Tanks Vs Planes (which would you prefer to be in)
- Historic battles
The interview is at 1h:06m in and is well worth a lisen, if only to hear Overlords dolcet tones

Get the Episode here : Episode 68
Or get it here on Itunes : Itunes
Enjoy!
p.s its worth listening to the entire episode, its a very funny one!
p.p.s apologies for the sound quality in places, we had recording issues this episode.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #954283
Chernobyl_Kinsman, on 04 October 2011 - 03:16 PM, said: Oh and would it be possible to add currently hidden stats to turret
upgrades, such as how many HP they add and what guns (if any) they
increase/decrease the rate of fire on?

Link on message: #954283

Overlord: Yes, it is possible.
Subject:
News from the Front\Discussion of News Articles\Spotlight On: Game Projects by Wargaming.net
Link on message: #954280
Quote "7.0 will also introduce new battle modes, such as Garage Battle, which will let each player in a standard 15-versus-15 match choose five different tanks based on certain criteria (such as point value) and then go into battle; if shot down, players will then respawn as the next tank in their remaining four until they run out of tanks and the game is over. Other modes include Assault (a team-based mode that puts one team on the attack and one on the defense); Encounter mode, a king-of-the-hill-like mode that requires each team to try to capture and hold a central point on the map; and Escort, a mode that requires one team to safely escort a computer-controlled VIP vehicle while the opposing team does its best to destroy it. "

Link on message: #954280
Quote "7.0 will also introduce new battle modes, such as Garage Battle, which will let each player in a standard 15-versus-15 match choose five different tanks based on certain criteria (such as point value) and then go into battle; if shot down, players will then respawn as the next tank in their remaining four until they run out of tanks and the game is over. Other modes include Assault (a team-based mode that puts one team on the attack and one on the defense); Encounter mode, a king-of-the-hill-like mode that requires each team to try to capture and hold a central point on the map; and Escort, a mode that requires one team to safely escort a computer-controlled VIP vehicle while the opposing team does its best to destroy it. "
Overlord: This passage is incorrect, guys, 7.0 wont bring any new game modes
(apart from company subdivisions). Must have been some
miscommunication there.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #954245
sharky91, on 04 October 2011 - 05:32 PM, said: Overlord,
On the new article from today I found this:
I didn't find this mentioned in the
what to expect from patch 7.0 thread.
Was it added lately?
Is it really planned for this update or is it for a later patch?

Link on message: #954245

On the new article from today I found this:
I didn't find this mentioned in the
what to expect from patch 7.0 thread.
Was it added lately?
Is it really planned for this update or is it for a later patch?
Overlord: Garage battles are scheduled for Q1 2012. http://overlord-wot....y-revealed.html
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #954236
Detonator, on 04 October 2011 - 05:45 PM, said: You should make the Horn use a consumable, say 25 silver every time
it's used. Not to much if used seriously, hurtful if spammed.

Link on message: #954236

Overlord: Horns will cost gold, so the access to them will be limited on
default.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #954234
KurtSteiner, on 04 October 2011 - 05:24 PM, said: Important issues:
Getting horns
Releasing more premium tanks
Non-important issues:
Fixing old bugs
Fixing the allready supposed to be released tanks (german TD's for example)
Fixing arty tracers
Fixing bugged spotting
Fixing camo values
Correct?
*edit*
If you missed it the importance factor = sarcasm

Link on message: #954234

Getting horns
Releasing more premium tanks
Non-important issues:
Fixing old bugs
Fixing the allready supposed to be released tanks (german TD's for example)
Fixing arty tracers
Fixing bugged spotting
Fixing camo values
Correct?
*edit*
If you missed it the importance factor = sarcasm
Overlord: Incorrect. You forgot a number of minor issues like match-making,
soviet/russian bias and many others.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #954226
Wriothesley, on 04 October 2011 - 03:16 PM, said: You are welcome. I just wish, that you would take it into
consideration, and count not only pros of some solutions ($$$$$$)
but also cons (destroyed immersion of the game play for many
players).
forgot question (topic rules).
Can you give honest and full answer for this question:
WHY horns are being added?
(if for example - many players were asking - then please point the topics where they asked for it).

Link on message: #954226

forgot question (topic rules).
Can you give honest and full answer for this question:
WHY horns are being added?
(if for example - many players were asking - then please point the topics where they asked for it).
Overlord: Both horns and camos are a part of vehicle customization
functionality.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #954219
Azmo, on 04 October 2011 - 03:05 PM, said: why not reduce the spammability of ctrl-click (and horns)? put a
cooldown of say 10 or 15 seconds between each use of the minimap
ping or horns.
this way they can be used, but it;s not so annoying when someone is bored and spams.

Link on message: #954219

this way they can be used, but it;s not so annoying when someone is bored and spams.
Overlord: We will consider this option.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #953739
Wriothesley, on 04 October 2011 - 02:59 PM, said: Is it fair to buy something annoying and then spam it to destroy
other people game-play? During battle it takes time and
concentration to ignore people abusing the horns, and can cause
errors in playing tank.
Additionally, please keep in mind, that not all people are equal, some might have problems with hearing or be very sensitive for noises.
(please check Train-Toy in World of Warcraft and ways it was used to abuse other people and learn from other games too).
Are you aware that abuse prevention is not which you are good at?

Link on message: #953739

Additionally, please keep in mind, that not all people are equal, some might have problems with hearing or be very sensitive for noises.
(please check Train-Toy in World of Warcraft and ways it was used to abuse other people and learn from other games too).
Are you aware that abuse prevention is not which you are good at?
Overlord: Thanks for your opinion.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #953721
Szlejer, on 04 October 2011 - 02:36 PM, said: 1. Can you elaborate why we won't be able to kill horns in
Settings, for example?
2. As you said they have no gameplay effect... do horns on tanks historically, technically accurate?
3. Do the developers aware that a lot of players will abuse this function, destroying the immersion, the game experience of others?

Link on message: #953721

2. As you said they have no gameplay effect... do horns on tanks historically, technically accurate?
3. Do the developers aware that a lot of players will abuse this function, destroying the immersion, the game experience of others?
Overlord: 1. See above.
2. No, they are not historically accurate.
3. Yes, for sure. Abuse will be prevented.
2. No, they are not historically accurate.

3. Yes, for sure. Abuse will be prevented.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #953668
Wriothesley, on 04 October 2011 - 02:11 PM, said: Why?

Link on message: #953668

Overlord: It wouldn't be fair for those who have purchased horns.
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