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Developers posts on forum

In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com

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Mr_Kubrick
Twitter Quiz! Attention! UPDATE! Et voila!
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30.09.2011 11:18:19
 
Subject: Twitter Quiz! Attention! UPDATE! Et voila!
Link on message: #943970

Mr_Kubrick: Oui, désolé les gars. J'ai tellement beaucoup pensé à ce Quiz que j'ai oublié de vous informer du fait que je l'avais créé :Smile-hiding: Je me demande pardonne d'avoir raté ce concours. Mais la fois prochaine on organisera encore un quizz et je donnerai l'information plus précise.


OldFox
The RED: Раш по центру
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30.09.2011 10:21:41
 
Subject: International Forums\BY, RU, UA Community\Клановый раздел\The RED: Раш по центру
Link on message: #943866

View PostSech, on 12 September 2011 - 11:09 PM, said: .....
Зато, надеюсь, теперь вы, познав, как оно всё здесь на самом деле устроено и организовано, поймёте мотивы наших игроков в ходе давешнего инцидента....

OldFox: Вот поэтому в Балтийской Лиге все по-другому: в каждом бою присутствует судья, приглашения рассылаются вручную, любую проблему можно решить прямо в онлайн-режиме. Кстати, Red Tide зарегистрировались, но участия, почему-то, так и не приняли, набрав в команду только 6 игроков. Скучно с нами?


LiannaSilverwind
Russian community WoT!!!
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30.09.2011 10:20:29
 
Subject: International Forums\BY, RU, UA Community\Russian community WoT!!!
Link on message: #943865

View Postverevkin, on 30 September 2011 - 05:43 AM, said: Скажи пожалуйста, какой пароль в Русском канале?

LiannaSilverwind: Русский канал обычно без пароля.


OldFox
Russian community WoT!!!
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30.09.2011 07:31:11
 
Subject: International Forums\BY, RU, UA Community\Спам-уголок\Russian community WoT!!!
Link on message: #943702

OldFox: Ога-ога, немцы vs русские, типа вся интрига данной игры в этом противостоянии. Тем не менее в играх Балтийской Лиги 70% игроков в 100% команд воюют на Т32 :)


Overlord
EU Questions & Answers
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29.09.2011 22:49:57
 
Subject: Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #943245

View PostMACtic, on 29 September 2011 - 05:20 PM, said: Overlord will you add official Suggestions thread to the forums ?

Overlord: I don't mind bringing it back to live.


Overlord
EU Questions & Answers
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29.09.2011 22:48:19
 
Subject: Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #943239

View Postposthumecaver, on 29 September 2011 - 03:19 PM, said: Would be possible to get a game mode in which one team only gets German Vehicles other Russian or one American other German, etc...
I don't mean historical battle, full vehicle palette divided in faction....
After so much playing, I still have difficulties to accept E-75 fights side by side with an IS-4....

Overlord: Not planning nothing of the kind at the moment. Need to introduce the stuff that has already been announced first.


Overlord
EU Questions & Answers
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29.09.2011 22:46:21
 
Subject: Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #943236

View PostTanya, on 29 September 2011 - 12:09 PM, said: Can you tell us what are your priorities considering matchmaking balance?

Overlord: Improved match-making for stock and/or half-upgraded vehicles, plus some restrictions on max number of vehicles of the same class per team are possible. Will post the details later, since overhaul is scheduled for Q1 2012.


Overlord
EU Questions & Answers
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29.09.2011 22:44:19
 
Subject: Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #943232

View PostZabojczyKartofel, on 29 September 2011 - 08:53 PM, said: I will get Jagdpanther II if I have Ferdinand now, or not? Ofc I know, that ferdi will stay researched.

Overlord: No, you won't get JP II.


Overlord
Prices Reduced for Tanks of Tier 2-3!
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29.09.2011 16:08:07
 
Subject: News from the Front\Discussion of News Articles\Prices Reduced for Tanks of Tier 2-3!
Link on message: #942348

View PostPernumbra, on 29 September 2011 - 02:32 PM, said: Victory!
Battle: Mines 29 September 2011 13:18:23
Vehicle: PzKpfw II
Experience received: 1,782 (doubled for the first victory each day)
Credits received: 8,889
(Died about halfway through game - 3 kills).
PzII costs will be 4,100 credits. :Smile-playing:
Will the repair costs be adjusted (assuming they are based on tank costs)?

Overlord: No, they will be the same.


Overlord
Prices Reduced for Tanks of Tier 2-3!
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29.09.2011 16:05:41
 
Subject: News from the Front\Discussion of News Articles\Prices Reduced for Tanks of Tier 2-3!
Link on message: #942336

View PostPernumbra, on 29 September 2011 - 02:01 PM, said: Will the tier 2 and 3 premium tanks have their gold price lowered?
If NO - Why not? - They already have a gold to credit price of several multiples of similar tier price, it will soon be even greater.
If YES - Will current tier 2/3 premium tank owners get a refund?
Is this part of your "economy" changes?
Does this mean that the credit income for these tanks may also be changing?
Is it likely that other tiers will also have credit price (and/or credit income) changes?

Overlord: Is this part of your "economy" changes?
Does this mean that the credit income for these tanks may also be changing?
Is it likely that other tiers will also have credit price (and/or credit income) changes?
Only credit prices are to be adjusted. Premium content doesn't follow the same rules.


Mr_Kubrick
La réduction de prix
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29.09.2011 16:00:55
 
Subject: La réduction de prix
Link on message: #942320

View PostOdoacre, on 29 September 2011 - 02:30 PM, said: Perdu !
Je viens de finir les chars tiers 3 et m'attaque juste au tiers 4.  <_<
Et c'est provisoire ou temporaire ?
Odoacre.
Blasé.

Mr_Kubrick: C'est pour toujours! :Smile-izmena:


Mr_Kubrick
La technologie de multiserveur
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29.09.2011 14:09:51
 
Subject: La technologie de multiserveur
Link on message: #942000

Mr_Kubrick: En premier lieu, on ajoute cette technologie pour le serveur RU.  Car en heure de pointe il en a plus de 200 000 de joueurs. Pour les autres régions les clusters supplémentaires seront ajoutés dans les cas de nécessité. Quand les multiserveurs seront implémentés pour la région EU, tous les problèmes  liés avec la commutation parmi les serveurs seront bien résolus. En générale, cette technologie ne vous dérangera pas. Le but de ce truc est de prévenir les problèmes dans les moments les plus dangereux!


Mr_Kubrick
La réduction de prix
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29.09.2011 13:51:45
 
Subject: La réduction de prix
Link on message: #941952

Mr_Kubrick: Posted Image
Chers joueurs! Nous sommes très contents de vous informer du fait que désormais tous les prix pour les chars de rang 2-3 sont réduits ! Cela vous permettra d’avoir plus de chars différents dans votre arsenal ! Voila la liste complète avec tous les changement de prix :
Allemagne :
Pz 35(t): de 12900 à 4300 crédits.
Pz II: de 12300 à 4100 crédits.
Bison: de 18250 à  6083 crédits.
PanzerJager I: de 11450 à 3816 crédits.
Pz 38(t): de 54100 à 36066 crédits.
Pz II Luchs: de 82800 à 55200 crédits.
Sturmpanzer II: de 67600 à 45066 crédits.
Pz III A: de 79700 à 53133 crédits.
Wespe: de 80300 à 53533 crédits.
Marder II: de 78200 à 52133 crédits.
Des Etats-Unis:
M2 lt: de 12500 à 4166 crédits.
T57: de 16200 à 5400 crédits.
T2 med: de 15300 à 5100 crédits.
T18: de 12300 à 4100 crédits.
M3 Stuart: de 80100 à 53400 crédits.
M37: de 83700 à 55800 crédits.
M2 med: de 68500 à 45666 crédits.
T82: de 85400 à 56933 crédits.
URSS:
BT-2: de 22400 à 7466 crédits.
SU-18: de 15900 à 5316 crédits.
Т-26: de 13500 à 4500 crédits.
АТ-1: de 13450 à 4483 crédits.
BТ-7: de 90300 à 60200 crédits.
Т-46: de 71200 à 47466 crédits.
SU-76: de 97500 à 65000 crédits.
SU-26: de 81500 à 54333 crédits.
Attention! Demain, le 30 Septembre, de 07H00 à 08H00 le cluster sera invalide! Ne faites aucun paiement ! Nous demandons pardons pour des inconvénients.


vuque
Freedom Fighters
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28.09.2011 23:54:55
 
Subject: Freedom Fighters
Link on message: #940890

View Postvuque, on 28 September 2011 - 08:50 AM, said:                     http://www.memesters...ccepted_Big.png



Overlord
Multicluster Technology
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28.09.2011 21:00:17
 
Subject: News from the Front\Discussion of News Articles\Multicluster Technology
Link on message: #940547

View Postzmeul, on 28 September 2011 - 07:05 PM, said: then, I do not understand the following statement
if they're not in different location and the current cluster does not exceed it's capacity, why should there be a difference in connection parameters?
also, I understand the maintenance work on each of the clusters will be held at different intervals? except, of course, for the patches

Overlord: If launched, these servers will be in different locations ofc.
Yes, the maintenance hours can be different too.


Overlord
Multicluster Technology
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28.09.2011 20:58:48
 
Subject: News from the Front\Discussion of News Articles\Multicluster Technology
Link on message: #940541

View PostGENERALnachocheese, on 28 September 2011 - 07:28 PM, said: overlord any chance we can get multicore support too?
and a bit offtopic: when will we see who won the last design contest and who will be the alpha testers for wowp?

Overlord: 1. Unfortunately we can't enable it on our own without help from BigWorld team. However it is in plans.
2. Potential alpha testers were given applications to fill out. When these applications are submitted and processed, we will publish the list of those who are accepted.


Overlord
Multicluster Technology
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28.09.2011 20:54:19
 
Subject: News from the Front\Discussion of News Articles\Multicluster Technology
Link on message: #940531

View PostUniverseal, on 28 September 2011 - 07:37 PM, said: Why instead of adding faster new feature try fix first the huge amount of bugs that are in this game then add features?

Overlord: There is such thing as specialization: namely server programming team doesn't fix match-making, it works on server and multi-cluster architecture and similar stuff.


Overlord
Multicluster Technology
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28.09.2011 19:53:34
 
Subject: News from the Front\Discussion of News Articles\Multicluster Technology
Link on message: #940378

 zmeul, on 28 September 2011 - 06:26 PM, said: as stated above, this should not be implemented untill each cluester for each region can battle each other seamlessly
@developers: it's my understanding, from what I read, that the EU1 and EU2 would not be in the same location, correct? if so, where would the two clusters be located?

Overlord: That was just an abstract example. Currently we are not planning such division.


Overlord
Multicluster Technology
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28.09.2011 19:52:01
 
Subject: News from the Front\Discussion of News Articles\Multicluster Technology
Link on message: #940374

 ArtyomSTALKER, on 28 September 2011 - 06:02 PM, said: I support everything you make, but i have a few quesions that are a bit offtopic (sorry for that):
What will be the cost for perma camo on tank (gold) so i can prepare cash
When M103 is comming (need 1 mil credits for T34)
that is also comming in 7.0 patch right?

Overlord: M103 wont be released in 7.0 update.


Overlord
Multicluster Technology
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28.09.2011 19:50:30
 
Subject: News from the Front\Discussion of News Articles\Multicluster Technology
Link on message: #940373

 X534, on 28 September 2011 - 05:58 PM, said: i'm alright with the idea off cross server battles, (however there is a problem with language barrier)
but i'm not so sound of splitting it so that the clusters can't play in the same game
EX
EU1 can't battle with EU2
i understand if there is a player surge and the server is overloaded, but still not fond of that idea that the 2 can't battle with eachother, and as Storm 87, said, there would be reduced player amounts on each cluster

Overlord: Currently EU doesnt need any splitting with online peak of ~50k. When and if it reaches at least 100k, this feature may come in handy.


Overlord
EU Questions & Answers
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28.09.2011 19:46:26
 
Subject: Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #940363

 Paaranoja, on 28 September 2011 - 06:13 PM, said: i did get my question answered :) thx overlord...
i thought t30 was just t29 with 155mm gun fitted in the same turret, i was wrong... thx..
ps it seems you wanted to post something else
a layout of the turret maybe? :)

Overlord: Actually it's a sort of typo. Was answering via mobile device.


Overlord
EU Questions & Answers
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28.09.2011 19:03:01
 
Subject: Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #940267

View Postdiadochi, on 28 September 2011 - 05:46 PM, said: What is the release date ETA for the Object 252 (IS-6) premium tier 8 tank?



Overlord
EU Questions & Answers
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28.09.2011 19:02:13
 
Subject: Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #940266

View PostPaaranoja, on 28 September 2011 - 05:10 PM, said: i would like to know the logic behind this:
T29 stock turret: 279/127/102 --> 8400kg
T29 upgraded: 279/127/102 --> 9200kg ok, ears range finders give you 800kg
T34 stock: 279/127/102 --> 12000kg, same turret as stock T29 but for some reason 4600kg heavier WOT?
T34 upgraded turret 279/127/203 --> 12800kg, okay 101mm steel plate has the same weight as as rangefinders.... mkay -_-
T30 turret: 279/127/102 --> 14200kg, again same stock turret as on T29 and T34, but 7200kg heavier than T29 and 2200kg heavier than T34 WOOOOOT?
please elaborate

Overlord: Comments:
T29 stock turret: basic weight.
T29 upgraded: rangefinder + ears - correct.
T34 stock: yes, a bit too much.
T34 upgraded turret: 203 mm rear plate - it's ok.
T30 turret: it has got its own unique turret, nothing to compare with.
And finally: turret weight isn't the same as turret armor weight (aiming system and optics, electronic engine for turret rotation, etc).
T30 turret:


Overlord
Multicluster Technology
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28.09.2011 18:53:06
 
Subject: News from the Front\Discussion of News Articles\Multicluster Technology
Link on message: #940242

View PostThroki, on 28 September 2011 - 05:48 PM, said: Someone please enlighten me... what's the use of this cluster thingie? Any additional benefit for us as a player i didn't notice while reading the news? :unsure:

Overlord: In future it is supposed to enable us roaming feature - global map merge and cross-server battles. Plus better performance for some regions: eg Australia, West coast of the US, Japan etc


Overlord
Multicluster Technology
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28.09.2011 18:49:09
 
Subject: News from the Front\Discussion of News Articles\Multicluster Technology
Link on message: #940231

View PostUktanker, on 28 September 2011 - 05:44 PM, said: People welcome to runescape world of warcraft and club penguin I see Wg has gone into same system as other big compnays I liked you for 1 server not splitting tem thats why I hate other MMOs can bea right pain in backside sometimes.

Overlord: At the same time this technology will allow to merge global maps of the 3 servers in future. Currently there are no plans to break the existing EU/US servers into smaller clusters.


Overlord
EU Questions & Answers
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28.09.2011 18:40:24
 
Subject: Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #940198

View Post_Strider_, on 28 September 2011 - 05:29 PM, said: Will World of warplanes release before World of Battleships?

Overlord: Yes, definitely.


Overlord
EU Questions & Answers
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28.09.2011 18:39:38
 
Subject: Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #940196

View PostZabojczyKartofel, on 28 September 2011 - 04:51 PM, said: Can we expect tracers in this year, in 7.X update or like a suprise in 7.0 or 7.1?

Overlord: N/A. Sorry.


Overlord
EU Questions & Answers
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28.09.2011 18:38:31
 
Subject: Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #940192

View PostPernumbra, on 28 September 2011 - 04:39 PM, said: Q1. Can you confirm whether T-10 will take IS-4's place when IS-4 moves to tier 10, and IS-6 (aka Object 252) will be premium, both changes as have been stated before?
The US You Ask, We Reply - Bulletin 3 says "To move IS-4 to the Tier 10 we first have to design the Object 252. Unfortunately, this tank is not ready yet and we cannot giveany ETA on this".
Your (Overlord's) blog says "New Soviet tier 8 premium tank Object 252".
And in the comments Overlord said; "IS-4 owners will get T-10. Obj 252 will be a premium tank from scratch."
Q2. Also the Object 252 is down for a potential Q1 2012 release?

Overlord: 1. That's correct. T-10 will substitute IS-4 at tier 9. Object 252 is going to be a new tier 8 premium.
2. We have scheduled the revision of the Soviet tree for Q1 2012.


Mr_Kubrick
La technologie de multiserveur
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28.09.2011 17:11:41
 
Subject: La technologie de multiserveur
Link on message: #939972

Mr_Kubrick: Posted Image
Pour le moment World of Tanks possède de 3 régions principales: RU, EU, US dont le chacun a son propre cluster. La technologie de multicluster permettra d’ajouter un ou plusieurs clusters supplémentaires pour chaque région. Usant le compte commun pour la région, l’utilisateur pourra jouer sur n’importe quel cluster de sa région. Cette fonction sera ajoutée avec le lancement de v.7.0. Les clusters supplémentaires seront ajoutés dans les cas de nécessité.
L’usage de certains clusters pour la région  offrira des possibilités suivantes :
• On augmentera le nombre maximale de joueurs pour chaque région (les joueurs seront bien distribués sur les clusters)
• Les joueurs pourront choisir le cluster ils plaisent le plus. (par exemple, le cluster avec la meilleure communication et le chargement minimal)
• Les joueurs pourront  choisir un autre cluster à n’importe quel moment pour éprouver de nouveaux sentiments.
• Dans le cas de maintenance sur l’un des clusters les joueurs pourront choisir un cluster valide.
Le fonctionnement (par exemple, dans la région EU, outre le cluster EU1 déjà existant, on ajoutera le cluster EU2) :
• L’utilisateur lance le client de la région EU et tape les donnés d’enregistrement les mêmes pour EU
• Ensuite il choisit sur quel cluster exactement il veut jouer (EU1 ou EU2)
• Cela ne fait aucune différence sur quel cluster le joueur a joué la dernière fois, il verra quand même la statistique correcte.
• Il sera bien possible de communiquer avec les joueurs qui sont tant sur EU1 que sur EU2.
• Les listes de contacts etc seront bien valides sur tous les clusters
• Les clans sont communs sur les clusters
• Le compte sera aussi commun
• Les fils de batailles seront diverses parmi les clusters EU1 et EU2. Ce point consistera la différence principale pour les joueurs sur les clusters différents de la même région. Pour jouer dans la même compagnie, peloton ou une bataille aléatoire il est nécessaire de choisir le même cluster. Dans le futur, on planifie de réaliser une partie de guerres de clans sur l’un des clusters, l’autre – sur la deuxième.
• Le site, le forum et les autre sources Internet seront communs pour les clusters.
• La statistique des comptes, les records etc seront aussi communs


Vallter
Details on conversion of regular Experience to free Experience
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28.09.2011 17:01:49
 
Subject: Important Information\Notifications and Announcements\Details on conversion of regular Experience to free Experience
Link on message: #939941

Vallter: Dear tankers,
We draw your attention to the fact that the Experience conversion to Free Experience has the following peculiarities:
1. When you choose the vehicle with the Experience to convert, the "Convert Experience" field will show the amount of Experience which will be converted.
2. If a vehicle leaves the battle during the Experience conversion procedure, then all specified settings will reset, but the stated quantity of Experience will remain as it has been indicated.
3. Once you click on "Exchange", you will convert the maximal possible amount of Experience for the available amount of Gold or disposable Experience.
Please, pay attention to the fact that the Administration has no technical opportunity to cancel such operations.
Best regards,
World of Tanks development team


Overlord
EU Questions & Answers
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28.09.2011 16:56:51
 
Subject: Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #939931

View PostJamezdin, on 28 September 2011 - 01:31 PM, said: @Overlord:
I have another question, hopefully this one will be answered :Smile_honoring:
The Company mode thats coming in 7.0, I think its supposed to be called "Absolute", will it once again feature an artificial limit of 90 Tier points (as it is now) or will you increase that so that we can practice with full 15 player highest tier battles??
As it is now, this company mode is practically useless now for practicing any proper tactics (for Clanwars) since at most you can have 4 or 5 tier 10 tanks and 2 or 3 arty, per team.

Overlord: Yes, one of the submodes will have no restrictions, ie it will be possible to use 15 tier X tanks per side.


Overlord
EU Questions & Answers
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28.09.2011 16:55:49
 
Subject: Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #939929

View PostSnib, on 28 September 2011 - 12:50 PM, said: Just don't auto-aim. The gun can penetrate a Type 59 just fine, at least it works on my KV/KV-3.

Overlord: Exactly.


LiannaSilverwind
What to expect in patch 7.0?
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28.09.2011 16:36:02
 
Subject: Game Discussion\Gameplay Discussion\What to expect in patch 7.0?
Link on message: #939873

View PostRy0ken, on 28 September 2011 - 03:29 PM, said: Will it be possible to collect different camouflages for gold? So if I know we play Arctic Region on Worldmap I can use Winter Camo and when playing Sand River on Worldmap I can use desert camo? Or maybe use Winter Camo on Sand River if I feel alike? :) I think a lot of players like me who like to collect the tanks would also like to collect different paint jobs! Maybe you can offer it to us players?
And !HURRA! for tiered Company battles! Thanx a lot! This is so great I really do wonder why it took so long? But anyway looking forward to it! Thanx again! :Smile_honoring:

LiannaSilverwind: From what I've read, it seems that it will be possible to collect different camo skins.
I'm also surprised it has taken so long to make tiered company battles. Same as Fog of War. Now bring on Game modes! :Smile-izmena:


LiannaSilverwind
[Hall of Fame]
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28.09.2011 16:31:27
 
Subject: Game Discussion\Gameplay Discussion\[Hall of Fame]
Link on message: #939865

LiannaSilverwind: I would like to add my scores to the list.
Account: LiannaSilverwind
1) VK3601H - 3312 (3rd place in current Top 10, 2nd place for VK3601H)

Screen: Posted Image
2) T-50-2 - 2491 (3rd place for T-50-2)

Screen: Posted Image
3) A-32 - 1027 (1st place for A-32)

Screen: Posted Image
4) T18 - 963 (3rd place for T18)

Screen: Posted Image
Thank you! :Smile_honoring:


LiannaSilverwind
What to expect in patch 7.0?
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28.09.2011 16:16:04
 
Subject: Game Discussion\Gameplay Discussion\What to expect in patch 7.0?
Link on message: #939822

View PostPernumbra, on 28 September 2011 - 02:37 PM, said: Is this saying that any response from officials is not official and does not mean anything if picked up on?[/list]

LiannaSilverwind: It is more of "remember that developers answer the questions they want in their free time, it is not their duty, and any developer's answer on forum should not be considered as a fact that cannot be changed - especially considering times and dates". Therefore no one may claim: "we were promised " anymore.


LiannaSilverwind
What to expect in patch 7.0?
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28.09.2011 14:38:53
 
Subject: Game Discussion\Gameplay Discussion\What to expect in patch 7.0?
Link on message: #939527

Quote When we will implement new skills, all players will get their tankist' skills resetted, but their experience will remain. Therefore you will be able to get the same amount of skills back, even if you choose new ones.

LiannaSilverwind: Considering horns, I always remind myself of http://www.youtube.c...?v=prrv6_CUyF0. But Overlord has said they have thought about it and how to prevent trolling, let's hope.


LiannaSilverwind
[BTC] Baltic Storm
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28.09.2011 14:22:49
 
Subject: International Forums\BY, RU, UA Community\[BTC] Baltic Storm
Link on message: #939468

View PostConstantinius, on 28 September 2011 - 01:11 PM, said: Если бы геймплей зависил от того, кто первый начал, то в игре бы не было новичков. Вот если бы нас перенесли сюда, когда ещё никто не успел себе танк 10 уровня докачать, то было бы понятно возмущение. А так - у всех кланов уже есть нормальная техника, аналогичная нашей. И решает исключительно мастерство, а не гараж.
Хотя, тут чувство обиды забавным образом смешалось с русофобством, как я посмотрю. Надеюсь, явление временное и если будет продолжаться, то модераторы укротят всякие темы аля "русские уничтожат нашу песочницу"...

LiannaSilverwind: Европейские кланы очень чутко относятся к любым несправедливостям, настоящим и надуманным. Несправедливость - вообще вещь субъективная.
Приведу пример классической обиды. Когда-то давным давно я и мой клан играли в лиге. Поединки нужно было договаривать с соперником индивидуально. Соперник был из США и хотел играть в четыре утра по Москве (два по Европе), когда он придет домой с работы. Мы предлагали полночь по Москве (десять вечера по Европе). Судья сказал - будете играть в три утра по Москве (час ночи по Европе). Т.е. не выбрал время посередине, а с выгодой для игроков США. Они нас очень мило потроллили типа "хаха, ну как у вас там, спать охота, все пришли?" К счастью состав команды так взъярился, что пришли все, и игроков, кстати в то время лучший клан США, мы разорвали на куски.
Помните, здесь Вас пока, надеюсь, что именно пока, воспринимают как чужаков, которым лично помогает WG, ведет за ручку сам Оверлорд и его старший брат Вельзевул, всем вам дали бесконечные тонны голды, и простой европейский клан не может (хаха) с апреля до нынешнего конца сентября прокачать (хаха) технику как Вы. Хаха потому, что первые танки десятого уровня на европейском сервере появились на пятый-шестой день после релиса 12го апреля. Не обижайтесь на тех, кто так думает. У них на это есть определенное моральное право - на русском сервере релис объективно был раньше.
Помните также, что Вас будут целенаправленно провоцировать и потом сдавать нам, модераторам, или в Саппорт. Это часть политики в Клан Варах. Некоторые кланы этим очень известны, почитайте темы в Round Table. Обратите так же внимание на тему Русские хотят покорить Европу, надо объединяться. Благодаря подобной политике определенные неименованные кланы разбивают большие алльянсы. Цель проста - объявить Публичного Врага, который портит игру всем, и потом натравить на него всех, радостно занимаясь сбором урожая золота где-нибудь в тихом месте.
Правила работают для всех. Если Вас кто-то обидит, мы заступимся. Если Вы кого-то обидите, мы заступимся за обиженного. Удачи Вам и помните, здесь действительно несколько другой менталитет. :Smile-playing:


Mr_Kubrick
Les résidents de plus de pays pourront faire des paiements faciles!
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28.09.2011 12:51:40
 
Subject: Les résidents de plus de pays pourront faire des paiements faciles!
Link on message: #939179

Mr_Kubrick: Posted Image
Maintenant les résidents de plus de pays européens peuvent payer via IVR ou SMS!
Chers joueurs,
L’équipe de World of Tanks a annoncé il y a peu de temps le lancement d'IVR (le téléphone) et les options de paiement par SMS. Nous sommes contents d'informer que les résidents de plus de pays européens ont maintenant la grande occasion de faire des paiements faciles via le téléphone ou les SMS! Désormais, les résidents du Royaume-Uni, la Pologne, la République Tchèque, l'Israël, la Norvège peuvent payer via le téléphone! Et les joueurs de la Suisse ont l'occasion de payer tant via le téléphone que via le SMS!
Pour voir l’information plus précise cliquez ici.


vuque
Freedom Fighters
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28.09.2011 10:50:43
 
Overlord
EU Questions & Answers
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28.09.2011 09:21:13
 
Subject: Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #938738

 TheRaggedMan, on 27 September 2011 - 10:26 PM, said: I want to know when the KV-5 will get the buff that allows it to reliably damage the Type-59 - at present almost 95% (if no more) of my shots do nothing, even shots to the side.

Overlord: Not planning to adjust KV-5 at this time.


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