Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject: Twitter Quiz! Attention! UPDATE! Et voila!
Link on message: #943970
Link on message: #943970
Mr_Kubrick: Oui, désolé les gars. J'ai tellement beaucoup pensé à ce Quiz que
j'ai oublié de vous informer du fait que je l'avais créé
Je me demande pardonne
d'avoir raté ce concours. Mais la fois prochaine on organisera
encore un quizz et je donnerai l'information plus précise.

Subject:
International Forums\BY, RU, UA Community\Клановый раздел\The RED: Раш по центру
Link on message: #943866
Sech, on 12 September 2011 - 11:09 PM, said: .....
Зато, надеюсь, теперь вы, познав, как оно всё здесь на самом деле устроено и организовано, поймёте мотивы наших игроков в ходе давешнего инцидента....

Link on message: #943866

Зато, надеюсь, теперь вы, познав, как оно всё здесь на самом деле устроено и организовано, поймёте мотивы наших игроков в ходе давешнего инцидента....
OldFox: Вот поэтому в Балтийской Лиге все по-другому: в каждом бою
присутствует судья, приглашения рассылаются вручную, любую проблему
можно решить прямо в онлайн-режиме. Кстати, Red Tide
зарегистрировались, но участия, почему-то, так и не приняли, набрав
в команду только 6 игроков. Скучно с нами?
Subject:
International Forums\BY, RU, UA Community\Russian community WoT!!!
Link on message: #943865
verevkin, on 30 September 2011 - 05:43 AM, said: Скажи пожалуйста, какой пароль в Русском канале?

Link on message: #943865

LiannaSilverwind: Русский канал обычно без пароля.
Subject:
International Forums\BY, RU, UA Community\Спам-уголок\Russian community WoT!!!
Link on message: #943702

Link on message: #943702
OldFox: Ога-ога, немцы vs русские, типа вся интрига данной игры в этом
противостоянии. Тем не менее в играх Балтийской Лиги 70% игроков в
100% команд воюют на Т32 

Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #943245
MACtic, on 29 September 2011 - 05:20 PM, said: Overlord will you add official Suggestions thread to the forums ?

Link on message: #943245

Overlord: I don't mind bringing it back to live.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #943239
posthumecaver, on 29 September 2011 - 03:19 PM, said: Would be possible to get a game mode in which one team only gets
German Vehicles other Russian or one American other German,
etc...
I don't mean historical battle, full vehicle palette divided in faction....
After so much playing, I still have difficulties to accept E-75 fights side by side with an IS-4....

Link on message: #943239

I don't mean historical battle, full vehicle palette divided in faction....
After so much playing, I still have difficulties to accept E-75 fights side by side with an IS-4....
Overlord: Not planning nothing of the kind at the moment. Need to introduce
the stuff that has already been announced first.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #943236
Tanya, on 29 September 2011 - 12:09 PM, said: Can you tell us what are your priorities considering matchmaking
balance?

Link on message: #943236

Overlord: Improved match-making for stock and/or half-upgraded vehicles, plus
some restrictions on max number of vehicles of the same class per
team are possible. Will post the details later, since overhaul is
scheduled for Q1 2012.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #943232
ZabojczyKartofel, on 29 September 2011 - 08:53 PM, said: I will get Jagdpanther II if I have Ferdinand now, or not? Ofc I
know, that ferdi will stay researched.

Link on message: #943232

Overlord: No, you won't get JP II.
Subject:
News from the Front\Discussion of News Articles\Prices Reduced for Tanks of Tier 2-3!
Link on message: #942348
Pernumbra, on 29 September 2011 - 02:32 PM, said: Victory!
Battle: Mines 29 September 2011 13:18:23
Vehicle: PzKpfw II
Experience received: 1,782 (doubled for the first victory each day)
Credits received: 8,889
(Died about halfway through game - 3 kills).
PzII costs will be 4,100 credits.
Will the repair costs be adjusted (assuming they are based on tank costs)?

Link on message: #942348

Battle: Mines 29 September 2011 13:18:23
Vehicle: PzKpfw II
Experience received: 1,782 (doubled for the first victory each day)
Credits received: 8,889
(Died about halfway through game - 3 kills).
PzII costs will be 4,100 credits.

Will the repair costs be adjusted (assuming they are based on tank costs)?
Overlord: No, they will be the same.
Subject:
News from the Front\Discussion of News Articles\Prices Reduced for Tanks of Tier 2-3!
Link on message: #942336
Pernumbra, on 29 September 2011 - 02:01 PM, said: Will the tier 2 and 3 premium tanks have their gold price
lowered?
If NO - Why not? - They already have a gold to credit price of several multiples of similar tier price, it will soon be even greater.
If YES - Will current tier 2/3 premium tank owners get a refund?
Is this part of your "economy" changes?
Does this mean that the credit income for these tanks may also be changing?
Is it likely that other tiers will also have credit price (and/or credit income) changes?

Link on message: #942336

If NO - Why not? - They already have a gold to credit price of several multiples of similar tier price, it will soon be even greater.
If YES - Will current tier 2/3 premium tank owners get a refund?
Is this part of your "economy" changes?
Does this mean that the credit income for these tanks may also be changing?
Is it likely that other tiers will also have credit price (and/or credit income) changes?
Overlord: Is this part of your "economy" changes?
Does this mean that the credit income for these tanks may also be changing?
Is it likely that other tiers will also have credit price (and/or credit income) changes?
Only credit prices are to be adjusted. Premium content doesn't follow the same rules.
Does this mean that the credit income for these tanks may also be changing?
Is it likely that other tiers will also have credit price (and/or credit income) changes?
Only credit prices are to be adjusted. Premium content doesn't follow the same rules.
Subject: La réduction de prix
Link on message: #942320
Odoacre, on 29 September 2011 - 02:30 PM, said: Perdu !
Je viens de finir les chars tiers 3 et m'attaque juste au tiers 4.
Et c'est provisoire ou temporaire ?
Odoacre.
Blasé.
Link on message: #942320

Je viens de finir les chars tiers 3 et m'attaque juste au tiers 4.

Et c'est provisoire ou temporaire ?
Odoacre.
Blasé.
Mr_Kubrick: C'est pour toujours! 

Subject: La technologie de multiserveur
Link on message: #942000
Link on message: #942000
Mr_Kubrick: En premier lieu, on ajoute cette technologie pour le serveur
RU. Car en heure de pointe il en a plus de 200 000 de
joueurs. Pour les autres régions les clusters supplémentaires
seront ajoutés dans les cas de nécessité. Quand les multiserveurs
seront implémentés pour la région EU, tous les
problèmes liés avec la commutation parmi les serveurs
seront bien résolus. En générale, cette technologie ne vous
dérangera pas. Le but de ce truc est de prévenir les problèmes dans
les moments les plus dangereux!
Subject: La réduction de prix
Link on message: #941952
Link on message: #941952
Mr_Kubrick: 
Chers joueurs! Nous sommes très contents de vous informer du fait que désormais tous les prix pour les chars de rang 2-3 sont réduits ! Cela vous permettra d’avoir plus de chars différents dans votre arsenal ! Voila la liste complète avec tous les changement de prix :
Allemagne :
Pz 35(t): de 12900 à 4300 crédits.
Pz II: de 12300 à 4100 crédits.
Bison: de 18250 à 6083 crédits.
PanzerJager I: de 11450 à 3816 crédits.
Pz 38(t): de 54100 à 36066 crédits.
Pz II Luchs: de 82800 à 55200 crédits.
Sturmpanzer II: de 67600 à 45066 crédits.
Pz III A: de 79700 à 53133 crédits.
Wespe: de 80300 à 53533 crédits.
Marder II: de 78200 à 52133 crédits.
Des Etats-Unis:
M2 lt: de 12500 à 4166 crédits.
T57: de 16200 à 5400 crédits.
T2 med: de 15300 à 5100 crédits.
T18: de 12300 à 4100 crédits.
M3 Stuart: de 80100 à 53400 crédits.
M37: de 83700 à 55800 crédits.
M2 med: de 68500 à 45666 crédits.
T82: de 85400 à 56933 crédits.
URSS:
BT-2: de 22400 à 7466 crédits.
SU-18: de 15900 à 5316 crédits.
Т-26: de 13500 à 4500 crédits.
АТ-1: de 13450 à 4483 crédits.
BТ-7: de 90300 à 60200 crédits.
Т-46: de 71200 à 47466 crédits.
SU-76: de 97500 à 65000 crédits.
SU-26: de 81500 à 54333 crédits.
Attention! Demain, le 30 Septembre, de 07H00 à 08H00 le cluster sera invalide! Ne faites aucun paiement ! Nous demandons pardons pour des inconvénients.

Chers joueurs! Nous sommes très contents de vous informer du fait que désormais tous les prix pour les chars de rang 2-3 sont réduits ! Cela vous permettra d’avoir plus de chars différents dans votre arsenal ! Voila la liste complète avec tous les changement de prix :
Allemagne :
Pz 35(t): de 12900 à 4300 crédits.
Pz II: de 12300 à 4100 crédits.
Bison: de 18250 à 6083 crédits.
PanzerJager I: de 11450 à 3816 crédits.
Pz 38(t): de 54100 à 36066 crédits.
Pz II Luchs: de 82800 à 55200 crédits.
Sturmpanzer II: de 67600 à 45066 crédits.
Pz III A: de 79700 à 53133 crédits.
Wespe: de 80300 à 53533 crédits.
Marder II: de 78200 à 52133 crédits.
Des Etats-Unis:
M2 lt: de 12500 à 4166 crédits.
T57: de 16200 à 5400 crédits.
T2 med: de 15300 à 5100 crédits.
T18: de 12300 à 4100 crédits.
M3 Stuart: de 80100 à 53400 crédits.
M37: de 83700 à 55800 crédits.
M2 med: de 68500 à 45666 crédits.
T82: de 85400 à 56933 crédits.
URSS:
BT-2: de 22400 à 7466 crédits.
SU-18: de 15900 à 5316 crédits.
Т-26: de 13500 à 4500 crédits.
АТ-1: de 13450 à 4483 crédits.
BТ-7: de 90300 à 60200 crédits.
Т-46: de 71200 à 47466 crédits.
SU-76: de 97500 à 65000 crédits.
SU-26: de 81500 à 54333 crédits.
Attention! Demain, le 30 Septembre, de 07H00 à 08H00 le cluster sera invalide! Ne faites aucun paiement ! Nous demandons pardons pour des inconvénients.
Subject: Freedom Fighters
Link on message: #940890
vuque, on 28 September 2011 - 08:50 AM, said: http://www.memesters...ccepted_Big.png
Link on message: #940890

vuque: As i told you before
http://www.memesters...ccepted_Big.png


http://xaer0music.co...pirate_full.jpg
http://www.memesters...ccepted_Big.png


http://xaer0music.co...pirate_full.jpg
Subject:
News from the Front\Discussion of News Articles\Multicluster Technology
Link on message: #940547
zmeul, on 28 September 2011 - 07:05 PM, said: then, I do not understand the following statement
if they're not in different location and the current cluster does not exceed it's capacity, why should there be a difference in connection parameters?
also, I understand the maintenance work on each of the clusters will be held at different intervals? except, of course, for the patches

Link on message: #940547

if they're not in different location and the current cluster does not exceed it's capacity, why should there be a difference in connection parameters?
also, I understand the maintenance work on each of the clusters will be held at different intervals? except, of course, for the patches
Overlord: If launched, these servers will be in different locations ofc.
Yes, the maintenance hours can be different too.
Yes, the maintenance hours can be different too.
Subject:
News from the Front\Discussion of News Articles\Multicluster Technology
Link on message: #940541
GENERALnachocheese, on 28 September 2011 - 07:28 PM, said: overlord any chance we can get multicore support too?
and a bit offtopic: when will we see who won the last design contest and who will be the alpha testers for wowp?

Link on message: #940541

and a bit offtopic: when will we see who won the last design contest and who will be the alpha testers for wowp?
Overlord: 1. Unfortunately we can't enable it on our own without help from
BigWorld team. However it is in plans.
2. Potential alpha testers were given applications to fill out. When these applications are submitted and processed, we will publish the list of those who are accepted.
2. Potential alpha testers were given applications to fill out. When these applications are submitted and processed, we will publish the list of those who are accepted.
Subject:
News from the Front\Discussion of News Articles\Multicluster Technology
Link on message: #940531
Universeal, on 28 September 2011 - 07:37 PM, said: Why instead of adding faster new feature try fix first the huge
amount of bugs that are in this game then add features?

Link on message: #940531

Overlord: There is such thing as specialization: namely server programming
team doesn't fix match-making, it works on server and multi-cluster
architecture and similar stuff.
Subject:
News from the Front\Discussion of News Articles\Multicluster Technology
Link on message: #940378
zmeul, on 28 September 2011 - 06:26 PM, said: as stated above, this should not be implemented untill each cluester for each region can battle each other seamlessly
@developers: it's my understanding, from what I read, that the EU1 and EU2 would not be in the same location, correct? if so, where would the two clusters be located?

Link on message: #940378
zmeul, on 28 September 2011 - 06:26 PM, said: as stated above, this should not be implemented untill each cluester for each region can battle each other seamlessly
@developers: it's my understanding, from what I read, that the EU1 and EU2 would not be in the same location, correct? if so, where would the two clusters be located?
Overlord: That was just an abstract example. Currently we are not planning
such division.
Subject:
News from the Front\Discussion of News Articles\Multicluster Technology
Link on message: #940374
ArtyomSTALKER, on 28 September 2011 - 06:02 PM, said: I support everything you make, but i have a few quesions that are a bit offtopic (sorry for that):
What will be the cost for perma camo on tank (gold) so i can prepare cash
When M103 is comming (need 1 mil credits for T34)
that is also comming in 7.0 patch right?

Link on message: #940374
ArtyomSTALKER, on 28 September 2011 - 06:02 PM, said: I support everything you make, but i have a few quesions that are a bit offtopic (sorry for that):
What will be the cost for perma camo on tank (gold) so i can prepare cash
When M103 is comming (need 1 mil credits for T34)
that is also comming in 7.0 patch right?
Overlord: M103 wont be released in 7.0 update.
Subject:
News from the Front\Discussion of News Articles\Multicluster Technology
Link on message: #940373
X534, on 28 September 2011 - 05:58 PM, said: i'm alright with the idea off cross server battles, (however there is a problem with language barrier)
but i'm not so sound of splitting it so that the clusters can't play in the same game
EX
EU1 can't battle with EU2
i understand if there is a player surge and the server is overloaded, but still not fond of that idea that the 2 can't battle with eachother, and as Storm 87, said, there would be reduced player amounts on each cluster

Link on message: #940373
X534, on 28 September 2011 - 05:58 PM, said: i'm alright with the idea off cross server battles, (however there is a problem with language barrier)
but i'm not so sound of splitting it so that the clusters can't play in the same game
EX
EU1 can't battle with EU2
i understand if there is a player surge and the server is overloaded, but still not fond of that idea that the 2 can't battle with eachother, and as Storm 87, said, there would be reduced player amounts on each cluster
Overlord: Currently EU doesnt need any splitting with online peak of ~50k.
When and if it reaches at least 100k, this feature may come in
handy.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #940363
Paaranoja, on 28 September 2011 - 06:13 PM, said: i did get my question answered
thx overlord...
i thought t30 was just t29 with 155mm gun fitted in the same turret, i was wrong... thx..
ps it seems you wanted to post something else
a layout of the turret maybe?

Link on message: #940363
Paaranoja, on 28 September 2011 - 06:13 PM, said: i did get my question answered

i thought t30 was just t29 with 155mm gun fitted in the same turret, i was wrong... thx..
ps it seems you wanted to post something else
a layout of the turret maybe?

Overlord: Actually it's a sort of typo. Was answering via mobile device.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #940267
diadochi, on 28 September 2011 - 05:46 PM, said: What is the release date ETA for the Object 252 (IS-6) premium tier
8 tank?

Link on message: #940267

Overlord: http://game.worldoft..._plan_2011_2012
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #940266
Paaranoja, on 28 September 2011 - 05:10 PM, said: i would like to know the logic behind this:
T29 stock turret: 279/127/102 --> 8400kg
T29 upgraded: 279/127/102 --> 9200kg ok, ears range finders give you 800kg
T34 stock: 279/127/102 --> 12000kg, same turret as stock T29 but for some reason 4600kg heavier WOT?
T34 upgraded turret 279/127/203 --> 12800kg, okay 101mm steel plate has the same weight as as rangefinders.... mkay
T30 turret: 279/127/102 --> 14200kg, again same stock turret as on T29 and T34, but 7200kg heavier than T29 and 2200kg heavier than T34 WOOOOOT?
please elaborate

Link on message: #940266

T29 stock turret: 279/127/102 --> 8400kg
T29 upgraded: 279/127/102 --> 9200kg ok, ears range finders give you 800kg
T34 stock: 279/127/102 --> 12000kg, same turret as stock T29 but for some reason 4600kg heavier WOT?
T34 upgraded turret 279/127/203 --> 12800kg, okay 101mm steel plate has the same weight as as rangefinders.... mkay

T30 turret: 279/127/102 --> 14200kg, again same stock turret as on T29 and T34, but 7200kg heavier than T29 and 2200kg heavier than T34 WOOOOOT?
please elaborate
Overlord: Comments:
T29 stock turret: basic weight.
T29 upgraded: rangefinder + ears - correct.
T34 stock: yes, a bit too much.
T34 upgraded turret: 203 mm rear plate - it's ok.
T30 turret: it has got its own unique turret, nothing to compare with.
And finally: turret weight isn't the same as turret armor weight (aiming system and optics, electronic engine for turret rotation, etc).
T30 turret:
T29 stock turret: basic weight.
T29 upgraded: rangefinder + ears - correct.
T34 stock: yes, a bit too much.
T34 upgraded turret: 203 mm rear plate - it's ok.
T30 turret: it has got its own unique turret, nothing to compare with.
And finally: turret weight isn't the same as turret armor weight (aiming system and optics, electronic engine for turret rotation, etc).
T30 turret:
Subject:
News from the Front\Discussion of News Articles\Multicluster Technology
Link on message: #940242
Throki, on 28 September 2011 - 05:48 PM, said: Someone please enlighten me... what's the use of this cluster
thingie? Any additional benefit for us as a player i didn't notice
while reading the news? 

Link on message: #940242


Overlord: In future it is supposed to enable us roaming feature - global map
merge and cross-server battles. Plus better performance for some
regions: eg Australia, West coast of the US, Japan etc
Subject:
News from the Front\Discussion of News Articles\Multicluster Technology
Link on message: #940231
Uktanker, on 28 September 2011 - 05:44 PM, said: People welcome to runescape world of warcraft and club penguin I
see Wg has gone into same system as other big compnays I liked you
for 1 server not splitting tem thats why I hate other MMOs can bea
right pain in backside sometimes.

Link on message: #940231

Overlord: At the same time this technology will allow to merge global maps of
the 3 servers in future. Currently there are no plans to break the
existing EU/US servers into smaller clusters.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #940198
_Strider_, on 28 September 2011 - 05:29 PM, said: Will World of warplanes release before World of Battleships?

Link on message: #940198

Overlord: Yes, definitely.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #940196
ZabojczyKartofel, on 28 September 2011 - 04:51 PM, said: Can we expect tracers in this year, in 7.X update or like a suprise
in 7.0 or 7.1?

Link on message: #940196

Overlord: N/A. Sorry.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #940192
Pernumbra, on 28 September 2011 - 04:39 PM, said: Q1. Can you confirm whether T-10 will take IS-4's place when IS-4
moves to tier 10, and IS-6 (aka Object 252) will be premium, both
changes as have been stated before?
The US You Ask, We Reply - Bulletin 3 says "To move IS-4 to the Tier 10 we first have to design the Object 252. Unfortunately, this tank is not ready yet and we cannot giveany ETA on this".
Your (Overlord's) blog says "New Soviet tier 8 premium tank Object 252".
And in the comments Overlord said; "IS-4 owners will get T-10. Obj 252 will be a premium tank from scratch."
Q2. Also the Object 252 is down for a potential Q1 2012 release?

Link on message: #940192

The US You Ask, We Reply - Bulletin 3 says "To move IS-4 to the Tier 10 we first have to design the Object 252. Unfortunately, this tank is not ready yet and we cannot giveany ETA on this".
Your (Overlord's) blog says "New Soviet tier 8 premium tank Object 252".
And in the comments Overlord said; "IS-4 owners will get T-10. Obj 252 will be a premium tank from scratch."
Q2. Also the Object 252 is down for a potential Q1 2012 release?
Overlord: 1. That's correct. T-10 will substitute IS-4 at tier 9. Object 252
is going to be a new tier 8 premium.
2. We have scheduled the revision of the Soviet tree for Q1 2012.
2. We have scheduled the revision of the Soviet tree for Q1 2012.
Subject: La technologie de multiserveur
Link on message: #939972
Link on message: #939972
Mr_Kubrick: 
Pour le moment World of Tanks possède de 3 régions principales: RU, EU, US dont le chacun a son propre cluster. La technologie de multicluster permettra d’ajouter un ou plusieurs clusters supplémentaires pour chaque région. Usant le compte commun pour la région, l’utilisateur pourra jouer sur n’importe quel cluster de sa région. Cette fonction sera ajoutée avec le lancement de v.7.0. Les clusters supplémentaires seront ajoutés dans les cas de nécessité.
L’usage de certains clusters pour la région offrira des possibilités suivantes :
• On augmentera le nombre maximale de joueurs pour chaque région (les joueurs seront bien distribués sur les clusters)
• Les joueurs pourront choisir le cluster ils plaisent le plus. (par exemple, le cluster avec la meilleure communication et le chargement minimal)
• Les joueurs pourront choisir un autre cluster à n’importe quel moment pour éprouver de nouveaux sentiments.
• Dans le cas de maintenance sur l’un des clusters les joueurs pourront choisir un cluster valide.
Le fonctionnement (par exemple, dans la région EU, outre le cluster EU1 déjà existant, on ajoutera le cluster EU2) :
• L’utilisateur lance le client de la région EU et tape les donnés d’enregistrement les mêmes pour EU
• Ensuite il choisit sur quel cluster exactement il veut jouer (EU1 ou EU2)
• Cela ne fait aucune différence sur quel cluster le joueur a joué la dernière fois, il verra quand même la statistique correcte.
• Il sera bien possible de communiquer avec les joueurs qui sont tant sur EU1 que sur EU2.
• Les listes de contacts etc seront bien valides sur tous les clusters
• Les clans sont communs sur les clusters
• Le compte sera aussi commun
• Les fils de batailles seront diverses parmi les clusters EU1 et EU2. Ce point consistera la différence principale pour les joueurs sur les clusters différents de la même région. Pour jouer dans la même compagnie, peloton ou une bataille aléatoire il est nécessaire de choisir le même cluster. Dans le futur, on planifie de réaliser une partie de guerres de clans sur l’un des clusters, l’autre – sur la deuxième.
• Le site, le forum et les autre sources Internet seront communs pour les clusters.
• La statistique des comptes, les records etc seront aussi communs

Pour le moment World of Tanks possède de 3 régions principales: RU, EU, US dont le chacun a son propre cluster. La technologie de multicluster permettra d’ajouter un ou plusieurs clusters supplémentaires pour chaque région. Usant le compte commun pour la région, l’utilisateur pourra jouer sur n’importe quel cluster de sa région. Cette fonction sera ajoutée avec le lancement de v.7.0. Les clusters supplémentaires seront ajoutés dans les cas de nécessité.
L’usage de certains clusters pour la région offrira des possibilités suivantes :
• On augmentera le nombre maximale de joueurs pour chaque région (les joueurs seront bien distribués sur les clusters)
• Les joueurs pourront choisir le cluster ils plaisent le plus. (par exemple, le cluster avec la meilleure communication et le chargement minimal)
• Les joueurs pourront choisir un autre cluster à n’importe quel moment pour éprouver de nouveaux sentiments.
• Dans le cas de maintenance sur l’un des clusters les joueurs pourront choisir un cluster valide.
Le fonctionnement (par exemple, dans la région EU, outre le cluster EU1 déjà existant, on ajoutera le cluster EU2) :
• L’utilisateur lance le client de la région EU et tape les donnés d’enregistrement les mêmes pour EU
• Ensuite il choisit sur quel cluster exactement il veut jouer (EU1 ou EU2)
• Cela ne fait aucune différence sur quel cluster le joueur a joué la dernière fois, il verra quand même la statistique correcte.
• Il sera bien possible de communiquer avec les joueurs qui sont tant sur EU1 que sur EU2.
• Les listes de contacts etc seront bien valides sur tous les clusters
• Les clans sont communs sur les clusters
• Le compte sera aussi commun
• Les fils de batailles seront diverses parmi les clusters EU1 et EU2. Ce point consistera la différence principale pour les joueurs sur les clusters différents de la même région. Pour jouer dans la même compagnie, peloton ou une bataille aléatoire il est nécessaire de choisir le même cluster. Dans le futur, on planifie de réaliser une partie de guerres de clans sur l’un des clusters, l’autre – sur la deuxième.
• Le site, le forum et les autre sources Internet seront communs pour les clusters.
• La statistique des comptes, les records etc seront aussi communs
Subject:
Important Information\Notifications and Announcements\Details on conversion of regular Experience to free Experience
Link on message: #939941

Link on message: #939941
Vallter: Dear tankers,
We draw your attention to the fact that the Experience conversion to Free Experience has the following peculiarities:
1. When you choose the vehicle with the Experience to convert, the "Convert Experience" field will show the amount of Experience which will be converted.
2. If a vehicle leaves the battle during the Experience conversion procedure, then all specified settings will reset, but the stated quantity of Experience will remain as it has been indicated.
3. Once you click on "Exchange", you will convert the maximal possible amount of Experience for the available amount of Gold or disposable Experience.
Please, pay attention to the fact that the Administration has no technical opportunity to cancel such operations.
Best regards,
World of Tanks development team
We draw your attention to the fact that the Experience conversion to Free Experience has the following peculiarities:
1. When you choose the vehicle with the Experience to convert, the "Convert Experience" field will show the amount of Experience which will be converted.
2. If a vehicle leaves the battle during the Experience conversion procedure, then all specified settings will reset, but the stated quantity of Experience will remain as it has been indicated.
3. Once you click on "Exchange", you will convert the maximal possible amount of Experience for the available amount of Gold or disposable Experience.
Please, pay attention to the fact that the Administration has no technical opportunity to cancel such operations.
Best regards,
World of Tanks development team
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #939931
Jamezdin, on 28 September 2011 - 01:31 PM, said: @Overlord:
I have another question, hopefully this one will be answered
The Company mode thats coming in 7.0, I think its supposed to be called "Absolute", will it once again feature an artificial limit of 90 Tier points (as it is now) or will you increase that so that we can practice with full 15 player highest tier battles??
As it is now, this company mode is practically useless now for practicing any proper tactics (for Clanwars) since at most you can have 4 or 5 tier 10 tanks and 2 or 3 arty, per team.

Link on message: #939931

I have another question, hopefully this one will be answered

The Company mode thats coming in 7.0, I think its supposed to be called "Absolute", will it once again feature an artificial limit of 90 Tier points (as it is now) or will you increase that so that we can practice with full 15 player highest tier battles??
As it is now, this company mode is practically useless now for practicing any proper tactics (for Clanwars) since at most you can have 4 or 5 tier 10 tanks and 2 or 3 arty, per team.
Overlord: Yes, one of the submodes will have no restrictions, ie it will be
possible to use 15 tier X tanks per side.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #939929
Snib, on 28 September 2011 - 12:50 PM, said: Just don't auto-aim. The gun can penetrate a Type 59 just fine, at
least it works on my KV/KV-3.

Link on message: #939929

Overlord: Exactly.
Subject:
Game Discussion\Gameplay Discussion\What to expect in patch 7.0?
Link on message: #939873
Ry0ken, on 28 September 2011 - 03:29 PM, said: Will it be possible to collect different camouflages for gold? So
if I know we play Arctic Region on Worldmap I can use Winter Camo
and when playing Sand River on Worldmap I can use desert camo? Or
maybe use Winter Camo on Sand River if I feel alike?
I think a lot of players like me who
like to collect the tanks would also like to collect different
paint jobs! Maybe you can offer it to us players?
And !HURRA! for tiered Company battles! Thanx a lot! This is so great I really do wonder why it took so long? But anyway looking forward to it! Thanx again!

Link on message: #939873


And !HURRA! for tiered Company battles! Thanx a lot! This is so great I really do wonder why it took so long? But anyway looking forward to it! Thanx again!

LiannaSilverwind: From what I've read, it seems that it will be possible to collect
different camo skins.
I'm also surprised it has taken so long to make tiered company battles. Same as Fog of War. Now bring on Game modes!
I'm also surprised it has taken so long to make tiered company battles. Same as Fog of War. Now bring on Game modes!

Subject:
Game Discussion\Gameplay Discussion\[Hall of Fame]
Link on message: #939865

Link on message: #939865
LiannaSilverwind: I would like to add my scores to the list.
Account: LiannaSilverwind
1) VK3601H - 3312 (3rd place in current Top 10, 2nd place for VK3601H)
Screen:
2) T-50-2 - 2491 (3rd place for T-50-2)
Screen:
3) A-32 - 1027 (1st place for A-32)
Screen:
4) T18 - 963 (3rd place for T18)
Screen:
Thank you!
Account: LiannaSilverwind
1) VK3601H - 3312 (3rd place in current Top 10, 2nd place for VK3601H)
Screen:

2) T-50-2 - 2491 (3rd place for T-50-2)
Screen:

3) A-32 - 1027 (1st place for A-32)
Screen:

4) T18 - 963 (3rd place for T18)
Screen:

Thank you!

Subject:
Game Discussion\Gameplay Discussion\What to expect in patch 7.0?
Link on message: #939822
Pernumbra, on 28 September 2011 - 02:37 PM, said: Is this saying that any response from officials is not official and
does not mean anything if picked up on?[/list]

Link on message: #939822

LiannaSilverwind: It is more of "remember that developers answer the questions they
want in their free time, it is not their duty, and any developer's
answer on forum should not be considered as a fact that cannot be
changed - especially considering times and dates". Therefore no one
may claim: "we were promised " anymore.
Subject:
Game Discussion\Gameplay Discussion\What to expect in patch 7.0?
Link on message: #939527
Quote When we will implement new skills, all players will get their tankist' skills resetted, but their experience will remain. Therefore you will be able to get the same amount of skills back, even if you choose new ones.

Link on message: #939527
Quote When we will implement new skills, all players will get their tankist' skills resetted, but their experience will remain. Therefore you will be able to get the same amount of skills back, even if you choose new ones.
LiannaSilverwind: Considering horns, I always remind myself of http://www.youtube.c...?v=prrv6_CUyF0.
But Overlord has said they have thought about it and how to prevent
trolling, let's hope.
Subject:
International Forums\BY, RU, UA Community\[BTC] Baltic Storm
Link on message: #939468
Constantinius, on 28 September 2011 - 01:11 PM, said: Если бы геймплей зависил от того, кто первый начал, то в игре бы не
было новичков. Вот если бы нас перенесли сюда, когда ещё никто не
успел себе танк 10 уровня докачать, то было бы понятно возмущение.
А так - у всех кланов уже есть нормальная техника, аналогичная
нашей. И решает исключительно мастерство, а не гараж.
Хотя, тут чувство обиды забавным образом смешалось с русофобством, как я посмотрю. Надеюсь, явление временное и если будет продолжаться, то модераторы укротят всякие темы аля "русские уничтожат нашу песочницу"...

Link on message: #939468

Хотя, тут чувство обиды забавным образом смешалось с русофобством, как я посмотрю. Надеюсь, явление временное и если будет продолжаться, то модераторы укротят всякие темы аля "русские уничтожат нашу песочницу"...
LiannaSilverwind: Европейские кланы очень чутко относятся к любым несправедливостям,
настоящим и надуманным. Несправедливость - вообще вещь
субъективная.
Приведу пример классической обиды. Когда-то давным давно я и мой клан играли в лиге. Поединки нужно было договаривать с соперником индивидуально. Соперник был из США и хотел играть в четыре утра по Москве (два по Европе), когда он придет домой с работы. Мы предлагали полночь по Москве (десять вечера по Европе). Судья сказал - будете играть в три утра по Москве (час ночи по Европе). Т.е. не выбрал время посередине, а с выгодой для игроков США. Они нас очень мило потроллили типа "хаха, ну как у вас там, спать охота, все пришли?" К счастью состав команды так взъярился, что пришли все, и игроков, кстати в то время лучший клан США, мы разорвали на куски.
Помните, здесь Вас пока, надеюсь, что именно пока, воспринимают как чужаков, которым лично помогает WG, ведет за ручку сам Оверлорд и его старший брат Вельзевул, всем вам дали бесконечные тонны голды, и простой европейский клан не может (хаха) с апреля до нынешнего конца сентября прокачать (хаха) технику как Вы. Хаха потому, что первые танки десятого уровня на европейском сервере появились на пятый-шестой день после релиса 12го апреля. Не обижайтесь на тех, кто так думает. У них на это есть определенное моральное право - на русском сервере релис объективно был раньше.
Помните также, что Вас будут целенаправленно провоцировать и потом сдавать нам, модераторам, или в Саппорт. Это часть политики в Клан Варах. Некоторые кланы этим очень известны, почитайте темы в Round Table. Обратите так же внимание на тему Русские хотят покорить Европу, надо объединяться. Благодаря подобной политике определенные неименованные кланы разбивают большие алльянсы. Цель проста - объявить Публичного Врага, который портит игру всем, и потом натравить на него всех, радостно занимаясь сбором урожая золота где-нибудь в тихом месте.
Правила работают для всех. Если Вас кто-то обидит, мы заступимся. Если Вы кого-то обидите, мы заступимся за обиженного. Удачи Вам и помните, здесь действительно несколько другой менталитет.
Приведу пример классической обиды. Когда-то давным давно я и мой клан играли в лиге. Поединки нужно было договаривать с соперником индивидуально. Соперник был из США и хотел играть в четыре утра по Москве (два по Европе), когда он придет домой с работы. Мы предлагали полночь по Москве (десять вечера по Европе). Судья сказал - будете играть в три утра по Москве (час ночи по Европе). Т.е. не выбрал время посередине, а с выгодой для игроков США. Они нас очень мило потроллили типа "хаха, ну как у вас там, спать охота, все пришли?" К счастью состав команды так взъярился, что пришли все, и игроков, кстати в то время лучший клан США, мы разорвали на куски.
Помните, здесь Вас пока, надеюсь, что именно пока, воспринимают как чужаков, которым лично помогает WG, ведет за ручку сам Оверлорд и его старший брат Вельзевул, всем вам дали бесконечные тонны голды, и простой европейский клан не может (хаха) с апреля до нынешнего конца сентября прокачать (хаха) технику как Вы. Хаха потому, что первые танки десятого уровня на европейском сервере появились на пятый-шестой день после релиса 12го апреля. Не обижайтесь на тех, кто так думает. У них на это есть определенное моральное право - на русском сервере релис объективно был раньше.
Помните также, что Вас будут целенаправленно провоцировать и потом сдавать нам, модераторам, или в Саппорт. Это часть политики в Клан Варах. Некоторые кланы этим очень известны, почитайте темы в Round Table. Обратите так же внимание на тему Русские хотят покорить Европу, надо объединяться. Благодаря подобной политике определенные неименованные кланы разбивают большие алльянсы. Цель проста - объявить Публичного Врага, который портит игру всем, и потом натравить на него всех, радостно занимаясь сбором урожая золота где-нибудь в тихом месте.
Правила работают для всех. Если Вас кто-то обидит, мы заступимся. Если Вы кого-то обидите, мы заступимся за обиженного. Удачи Вам и помните, здесь действительно несколько другой менталитет.

Subject: Les résidents de plus de pays pourront faire des paiements faciles!
Link on message: #939179
Link on message: #939179
Mr_Kubrick: 
Maintenant les résidents de plus de pays européens peuvent payer via IVR ou SMS!
Chers joueurs,
L’équipe de World of Tanks a annoncé il y a peu de temps le lancement d'IVR (le téléphone) et les options de paiement par SMS. Nous sommes contents d'informer que les résidents de plus de pays européens ont maintenant la grande occasion de faire des paiements faciles via le téléphone ou les SMS! Désormais, les résidents du Royaume-Uni, la Pologne, la République Tchèque, l'Israël, la Norvège peuvent payer via le téléphone! Et les joueurs de la Suisse ont l'occasion de payer tant via le téléphone que via le SMS!
Pour voir l’information plus précise cliquez ici.

Maintenant les résidents de plus de pays européens peuvent payer via IVR ou SMS!
Chers joueurs,
L’équipe de World of Tanks a annoncé il y a peu de temps le lancement d'IVR (le téléphone) et les options de paiement par SMS. Nous sommes contents d'informer que les résidents de plus de pays européens ont maintenant la grande occasion de faire des paiements faciles via le téléphone ou les SMS! Désormais, les résidents du Royaume-Uni, la Pologne, la République Tchèque, l'Israël, la Norvège peuvent payer via le téléphone! Et les joueurs de la Suisse ont l'occasion de payer tant via le téléphone que via le SMS!
Pour voir l’information plus précise cliquez ici.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #938738
TheRaggedMan, on 27 September 2011 - 10:26 PM, said: I want to know when the KV-5 will get the buff that allows it to reliably damage the Type-59 - at present almost 95% (if no more) of my shots do nothing, even shots to the side.

Link on message: #938738
TheRaggedMan, on 27 September 2011 - 10:26 PM, said: I want to know when the KV-5 will get the buff that allows it to reliably damage the Type-59 - at present almost 95% (if no more) of my shots do nothing, even shots to the side.
Overlord: Not planning to adjust KV-5 at this time.
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