Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject:
International Forums\BY, RU, UA Community\Турниры и конкурсы\Викторины и конкурсы\Викторина
Link on message: #974335
Petransel, on 12 October 2011 - 05:28 PM, said: курьёзный случай скорее всего миф (байка морская). Зачем стрелять
торпедой из надводного ? в упор ? пушка есть, ей и топили..
да и танки 20-ти тонные не летают парами
а вот то, что танки с транспорта
стреляли - это было...
был я сегодня в Энске, небо синее... значит ясно

Link on message: #974335

да и танки 20-ти тонные не летают парами

был я сегодня в Энске, небо синее... значит ясно

OldFox: Пасмурно, я проверял. На той половине карты, где качели.
Короче, ситуация такая: не могу определить победителя. Надо привлекать составителя вопросов - сам написал, пусть сам и принимает решение. Обещаю сегодня к вечеру сделать. Терпите, золото от победителя никуда не уйдет.
Короче, ситуация такая: не могу определить победителя. Надо привлекать составителя вопросов - сам написал, пусть сам и принимает решение. Обещаю сегодня к вечеру сделать. Терпите, золото от победителя никуда не уйдет.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #973928
beastlysun, on 12 October 2011 - 09:40 PM, said: Hi Overlord
Can you please authorize someone to check consistency of T32 armor data? I think there is something wrong with armor sloping cause i gettin hit like this many times per day. (all hits done by non-arty players)



Link on message: #973928

Can you please authorize someone to check consistency of T32 armor data? I think there is something wrong with armor sloping cause i gettin hit like this many times per day. (all hits done by non-arty players)


Overlord: T32's armor is totally fine.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #973924
MetalForever, on 12 October 2011 - 09:18 PM, said: WG, why is there a limit of roughly 250 contacts to the
contact-list? I use this list to ignore all people who don't speak
English in battle (since you don't seem to enforce that rule) and
have reached said limit long ago. The ability to have a larger
'ignore-list' would greatly improve many a players game experience.

Link on message: #973924

Overlord: This restriction is needed to prevent abuse of this feature.
Currently not planning to extend the number of contacts ingored.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #973917
Ingwio, on 12 October 2011 - 08:46 PM, said: Mighty Overlord,
it is stated that we will get 'Expanded post-battle statistics' in Q1 2012.
Will the overall statistics get some improvements, too?
For instance I think it would be interesting to look at the stats for a certain time period.
Like the last month or the last three months.

Link on message: #973917

it is stated that we will get 'Expanded post-battle statistics' in Q1 2012.
Will the overall statistics get some improvements, too?
For instance I think it would be interesting to look at the stats for a certain time period.
Like the last month or the last three months.
Overlord: Yes, there are many plans including improved sorting, avg in battle
time, avg time until the tank is destroyed, number of quits, and
many others, however they still need to be approved.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #973905
Plasma_Fire, on 12 October 2011 - 07:56 PM, said: Overlord do you still see no problem with the PzIV ?

Link on message: #973905

Overlord: Server-side parameters are ok, didn't find anything unusual with Pz
IV.
Subject: Bataille de Moscou
Link on message: #973116
Link on message: #973116
Mr_Kubrick: 
La bataille de Moscou également appelée opération Typhon, désigne le plan allemand dirigé par le groupe d'armées du centre pour s'emparer de Moscou et la contre-attaque soviétique qui suivit, entre octobre 1941 et janvier 1942, sur le Front de l'Est. La victoire de l'Armée rouge face à la Wehrmacht constitue le tournant géopolitique de la Seconde Guerre mondiale en Europe.
L’action consacrée à cette bataille aura lieu cette semaine ! Alors, restez avec nous !

La bataille de Moscou également appelée opération Typhon, désigne le plan allemand dirigé par le groupe d'armées du centre pour s'emparer de Moscou et la contre-attaque soviétique qui suivit, entre octobre 1941 et janvier 1942, sur le Front de l'Est. La victoire de l'Armée rouge face à la Wehrmacht constitue le tournant géopolitique de la Seconde Guerre mondiale en Europe.
L’action consacrée à cette bataille aura lieu cette semaine ! Alors, restez avec nous !
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #973085
Niegan, on 12 October 2011 - 04:25 PM, said: But do the new CW rules come with it or do they arrive later ?

Link on message: #973085

Overlord: This is the release of the new community portal which is not
supposed to bring any gameplay changes.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #972959
Niegan, on 12 October 2011 - 03:42 PM, said: http://game.worldoft...ars-maintenance
NA is having the CW update. Will EU have it in the next days ?

Link on message: #972959

NA is having the CW update. Will EU have it in the next days ?
Overlord: That's not CW update in its full sense. The CW maintenance is
caused by the release of new community portal - http://game.worldoft...update-incoming, that
will combine all WoT-resources, including forums, website, CWs,
etc.
We have decided to release it on US first. Then comes either EU or RU.
We have decided to release it on US first. Then comes either EU or RU.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #972651
Raketensegler, on 12 October 2011 - 01:53 PM, said: He already included 8° for normalization.

Link on message: #972651

Overlord: In this case the calculation is correct.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #972587
ZeZergling, on 12 October 2011 - 07:52 AM, said: Overlord, does the Type 59 have the listed 100mm front hull armor
for the upper front hull, or does it have the same 120mm as the
T-54?
With 8 degrees normalisation:
100mm at 60 degrees from vertical = 162mm effective protection
120mm at 60 degrees from vertical = 195mm effective protection
I get frequent bounces with the 203mm penetration 88mm L/71 against the Type 59's front hull, even though the shots are at less than 100 meters range and without significant side angling.
162mm is the minimum penetration for the 88mm L/71 at 100 meters; it simply shouldn't be bouncing off the front hull like that.
Either the Type 59 has 120mm front hull armor like the T-54, or there is something wrong with the penetration or normalisation for the 88mm L/71.

Link on message: #972587

With 8 degrees normalisation:
100mm at 60 degrees from vertical = 162mm effective protection
120mm at 60 degrees from vertical = 195mm effective protection
I get frequent bounces with the 203mm penetration 88mm L/71 against the Type 59's front hull, even though the shots are at less than 100 meters range and without significant side angling.
162mm is the minimum penetration for the 88mm L/71 at 100 meters; it simply shouldn't be bouncing off the front hull like that.
Either the Type 59 has 120mm front hull armor like the T-54, or there is something wrong with the penetration or normalisation for the 88mm L/71.
Overlord: Type 59 has got 100mm front.
Actually 100mm at 60 degrees from vertical = 200mm effective protection
Actually 100mm at 60 degrees from vertical = 200mm effective protection
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #972560
posthumecaver, on 12 October 2011 - 10:18 AM, said: Are u sure this will achieve the desired effect?
I think you are doing this to guarantee that a stock vehicle will not get into that difficult battles but for ex, I always directly upgrade the vehicle that I unlocked with free XP and I know there are lots of guys doing like this, this will be a huge advantage for us....

Link on message: #972560

I think you are doing this to guarantee that a stock vehicle will not get into that difficult battles but for ex, I always directly upgrade the vehicle that I unlocked with free XP and I know there are lots of guys doing like this, this will be a huge advantage for us....
Overlord: Depending on what we aim to achieve. This feature won't solve all
the matchmaking complaints at once, however it is going to provide
better match-making for players who are new to the vehicle, placing
them in the top part of the list.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #972550
RokRoland, on 12 October 2011 - 10:35 AM, said: Question on new tracers - couldn't find answer to this one:
It is stated that when in arty view, the arty user will see the tracers originating from any part of the map he is currently viewing. I think it's cool. However:
Will the area where tracers are shown depend on the arty user's resolution and zoom level? E.g. if you have a super resolution that shows more of the map at once, will there be an advantage? Will the area be rectangular, like a monitor, or a perfect square?

Link on message: #972550

It is stated that when in arty view, the arty user will see the tracers originating from any part of the map he is currently viewing. I think it's cool. However:
Will the area where tracers are shown depend on the arty user's resolution and zoom level? E.g. if you have a super resolution that shows more of the map at once, will there be an advantage? Will the area be rectangular, like a monitor, or a perfect square?
Overlord: Any part of the map providing it is within your aiming sector.
No it won't depend on the factors above.
No it won't depend on the factors above.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #972065
FrankyK, on 12 October 2011 - 09:56 AM, said: What about an arty limit (for example no more than three arties per side)? Do you plan to implement it, since the majority of players supports such an arty restriction, which would improve the gameplay of high tier battles:
See: http://overlord-wot....ll-results.html
As far as I could understand, SerB in the RU forum claimed that there will be no such limit. What is the official WG opinion about such a feature in near future?

Link on message: #972065
FrankyK, on 12 October 2011 - 09:56 AM, said: What about an arty limit (for example no more than three arties per side)? Do you plan to implement it, since the majority of players supports such an arty restriction, which would improve the gameplay of high tier battles:
See: http://overlord-wot....ll-results.html
As far as I could understand, SerB in the RU forum claimed that there will be no such limit. What is the official WG opinion about such a feature in near future?
Overlord: As said before, this feature definitely wont be added this year and
is going to be considered as a part of general matchmaking overhaul
in Q1 2012.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #972046
Wriothesley, on 11 October 2011 - 09:18 PM, said: But what are the changes in MM?

Link on message: #972046
Wriothesley, on 11 October 2011 - 09:18 PM, said: But what are the changes in MM?
Overlord: It's so-called smart matchmaking system that takes into account the
number of battles played on this particular vehicle. So to put it
simple, your battle tier spread will depend on the number of
battles played using the vehicle ranging from minimum tiet possible
for lets say first 10 battles to full tier spread starting with say
50 battles.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #972038
Orkel2, on 11 October 2011 - 09:02 PM, said: Overlord I noticed the US server is getting "Battle of Moscow" special. Will we on the EU server also have this one?
http://game.worldoft...moscow-specials

Link on message: #972038
Orkel2, on 11 October 2011 - 09:02 PM, said: Overlord I noticed the US server is getting "Battle of Moscow" special. Will we on the EU server also have this one?
http://game.worldoft...moscow-specials
Overlord: Yup, EU will get the same one.
Subject:
International Forums\Baltic Forums\Latviešu\Turnīri un konkursi\Viktorīnas un konkursi\Viktorina
Link on message: #971948

Link on message: #971948
OldFox: Diemzel, par viktorinu neizraisa interesi neviens latvietis. Tikai
krievi, lietuviesi un igauni. Un pilnigi logiski, ka mes nolemam
nepublicet atbildes latviesu foruma 

Subject:
International Forums\BY, RU, UA Community\Турниры и конкурсы\Викторины и конкурсы\Викторина
Link on message: #971932

Link on message: #971932
OldFox: Ну что, настало время опубликовать ответы. Результаты будут позже,
так как идеальных ответов нет, и нам надо собирать консилиум по
вопросу об определении победителей.
Ответы (составитель вопросов - RuPlay, если хотите спорить, спорьте с ним):
История танкостроения
1. Луна. В техническом задании к танку Т-28, который был создан в 1930-х годах, есть пункт, согласно которому танк должен преодолевать «лунные ландшафты». Никакой мистики и фантастики здесь нет: дело в том, что в то время лунным «ландшафтом называлась» местность, пострадавшая от бомбовых и артиллерийских ударов.
2. Никакой. К Sturmpanzer очень часто применяется кодовое наименование Brummbar. Это название, тем не менее, никогда не употреблялось самими немцами, а исключительно английской разведкой.
3. Valentine Mk II, или Т-26, который был создан на основе одной из моделей Виккерса
4. Гаубица Б-4 используется в Арт-САУ: СУ-14,С-51, Объект 212
5. Сесения (Испания), первый в мире танковый таран
Игра World of Tanks
1. Энск, погода пасмурная
2. Толщина лобовой брони корпуса Ягдтигра - 150мм или 120мм. Оба ответа
правильные - по разным источникам разные данные.
3. Легкий танк, 4 уровень.
4. Уинстон Черчилль
История Второй Мировой
1. Гудериан обвинял Шёрнера, http://militera.lib....nko_ai3/12.html
2. Манштейн, за взятие Севастополя
3. 25 января 1955 года, когда был подписан указ «О прекращении состояния войны между Советским Союзом и Германией».
4. Дело происходило в Арктике. Немецкая подводная лодка обнаружила транспорт союзников, который вез в Мурманск различное военное имущество по ленд-лизу. Палуба корабля была заставлена танками. Субмарина всплыла в надводное положение и почти в упор пустила в судно торпеду. Огромная взрывная волна подняла в воздух стоящие на палубе танки. Два танка упали на корпус подводной лодки. От полученных повреждений субмарина затонула.
Ответы (составитель вопросов - RuPlay, если хотите спорить, спорьте с ним):
История танкостроения
1. Луна. В техническом задании к танку Т-28, который был создан в 1930-х годах, есть пункт, согласно которому танк должен преодолевать «лунные ландшафты». Никакой мистики и фантастики здесь нет: дело в том, что в то время лунным «ландшафтом называлась» местность, пострадавшая от бомбовых и артиллерийских ударов.
2. Никакой. К Sturmpanzer очень часто применяется кодовое наименование Brummbar. Это название, тем не менее, никогда не употреблялось самими немцами, а исключительно английской разведкой.
3. Valentine Mk II, или Т-26, который был создан на основе одной из моделей Виккерса
4. Гаубица Б-4 используется в Арт-САУ: СУ-14,С-51, Объект 212
5. Сесения (Испания), первый в мире танковый таран
Игра World of Tanks
1. Энск, погода пасмурная
2. Толщина лобовой брони корпуса Ягдтигра - 150мм или 120мм. Оба ответа
правильные - по разным источникам разные данные.
3. Легкий танк, 4 уровень.
4. Уинстон Черчилль
История Второй Мировой
1. Гудериан обвинял Шёрнера, http://militera.lib....nko_ai3/12.html
2. Манштейн, за взятие Севастополя
3. 25 января 1955 года, когда был подписан указ «О прекращении состояния войны между Советским Союзом и Германией».
4. Дело происходило в Арктике. Немецкая подводная лодка обнаружила транспорт союзников, который вез в Мурманск различное военное имущество по ленд-лизу. Палуба корабля была заставлена танками. Субмарина всплыла в надводное положение и почти в упор пустила в судно торпеду. Огромная взрывная волна подняла в воздух стоящие на палубе танки. Два танка упали на корпус подводной лодки. От полученных повреждений субмарина затонула.
Subject:
International Forums\Baltic Forums\Lietuvių\Turnyrai ir konkursai\Viktorinos ir konkursai\Viktorina
Link on message: #971911
Grybpjovys, on 11 October 2011 - 04:17 PM, said: So when will be results?

Link on message: #971911

OldFox: Today, we`ll post answers and results.
Edited by OldFox: Look, there are answers (translated by Siorg):
Tankų istorija
1. Mėnulis. T-28, kuris buvo sukurtas 1930 metais, techninėje užduotyje yra punktas, remiantis kuriuo tankas privalo įveikti menulio landšaftą. Jokios mistikos ir fantastikos čia nėra: tuo metu mėnulio landšaftu buvo vadinama vietovė nukentėjusi nuo bombų ir artilerijos apšaudymo.
2. Jokia. Šturmpanzeris labai dažnai buvo vadinamas kodiniu pavadinimu „Brummbar“. Tuo tarpu šis pavadinimas niekada nebuvo vartojamas pačių vokiečių, o išskirtinai anglų žvalgybos.
3. Valentine Mk II, arba Т-26, kuris buvo sukurtas vieno iš Vikkerso modelių pagrindu.
4. Gaubica B-4 naudojama SAP Su-14, S-51, Object 212.
5. Sesenija (Ispanija), pirmas pasaulyje tankų taranas.
World of Tanks žaidimas
1. Enskas, apsiniaukęs oras.
2. Priekiniai Jagdtigro šarvai – 150mm arba 120mm. Abu atsakymai teisingi – skirtinguose šaltiniuose pateikiami skirtingi duomenys.
3. Lengvasis tankas, 4 lygis.
4. Vinstonas Čerčilis
Antrojo pasaulinio karo istorija
1. Gudeneris kaltino Šiornerį, http://militera.lib....nko_ai3/12.html
2. Manšteinas, už Sevastopolio paėmimą.
3. 1955 sausio 25, kai buvo pasirašytas įsakymas „Apie karo stovio nutraukimą tarp Tarybų sąjungos ir Vokietijos.
4. Įvykis atsitiko arktikoje. Vokiečių povandeninis laivas aptiko sąjungininkų transportą, kuris vežė įvairią karinę techniką į Murmanską. Laivo denis buvo apstatytas tankais. Povandenis laivas išplaukė į antvandeninę poziciją ir beveik įsirėmęs paleido torpedą. Didžiulė sprogimo banga pakėlė į orą stovinčius denyje tankus, iš jų du nukrito ant vokiečių povandeninio laivo korpuso, kuris nuo gautų pažeidimų ir nuskendo.
Edited by OldFox: Look, there are answers (translated by Siorg):
Tankų istorija
1. Mėnulis. T-28, kuris buvo sukurtas 1930 metais, techninėje užduotyje yra punktas, remiantis kuriuo tankas privalo įveikti menulio landšaftą. Jokios mistikos ir fantastikos čia nėra: tuo metu mėnulio landšaftu buvo vadinama vietovė nukentėjusi nuo bombų ir artilerijos apšaudymo.
2. Jokia. Šturmpanzeris labai dažnai buvo vadinamas kodiniu pavadinimu „Brummbar“. Tuo tarpu šis pavadinimas niekada nebuvo vartojamas pačių vokiečių, o išskirtinai anglų žvalgybos.
3. Valentine Mk II, arba Т-26, kuris buvo sukurtas vieno iš Vikkerso modelių pagrindu.
4. Gaubica B-4 naudojama SAP Su-14, S-51, Object 212.
5. Sesenija (Ispanija), pirmas pasaulyje tankų taranas.
World of Tanks žaidimas
1. Enskas, apsiniaukęs oras.
2. Priekiniai Jagdtigro šarvai – 150mm arba 120mm. Abu atsakymai teisingi – skirtinguose šaltiniuose pateikiami skirtingi duomenys.
3. Lengvasis tankas, 4 lygis.
4. Vinstonas Čerčilis
Antrojo pasaulinio karo istorija
1. Gudeneris kaltino Šiornerį, http://militera.lib....nko_ai3/12.html
2. Manšteinas, už Sevastopolio paėmimą.
3. 1955 sausio 25, kai buvo pasirašytas įsakymas „Apie karo stovio nutraukimą tarp Tarybų sąjungos ir Vokietijos.
4. Įvykis atsitiko arktikoje. Vokiečių povandeninis laivas aptiko sąjungininkų transportą, kuris vežė įvairią karinę techniką į Murmanską. Laivo denis buvo apstatytas tankais. Povandenis laivas išplaukė į antvandeninę poziciją ir beveik įsirėmęs paleido torpedą. Didžiulė sprogimo banga pakėlė į orą stovinčius denyje tankus, iš jų du nukrito ant vokiečių povandeninio laivo korpuso, kuris nuo gautų pažeidimų ir nuskendo.
Subject:
International Forums\České a Slovenské Fórum\Pro Moderátory\Vítejte!
Link on message: #971471

Link on message: #971471
LiannaSilverwind: Drazí přátelé, vítejte v České a Slovenské sekci fóra World of
Tanks!
Po dlouhém období čekání a přemlouvání Wargamingu konečně zde máme svoji vlastní sekci pro české a slovenské hráče! Vítejte!
Sekce byla zřízena pro usnadnění komunikace mezi Českými a Slovenskými hráči World of Tanks a měla by i zvýšit informovanost o dění ve hře. Stejně tak čekáme, že usnadní novým i zkušeným hráčům hledání kolegů ochotných hrát s nimi v četě, rotě nebo klanu a umožní výměnu zkušeností, tipů a triků. Stejně tak usnadní řešení technických problémů zejména těm z nás, kdo nevládnou Angličtinou na tak vysoké úrovni. Za tím účelem bychom byli rádi, kdyby se zde diskutovalo věcně a férově, bez osobních útoků.
Doufáme, že se vám zde bude líbit, a že s fungováním sekce nebudou žádné problémy. Pokud by se vyskytly, neváhejte se obrátit na moderátory fóra, případně na službu technické podpory (http://support.worldoftanks.eu)
Kromě této sekce hlavního fóra existuje také portál http://game.worldoftanks.cz a na něm provozovaná externí diskuze, kterou najdete na adrese http://forum.worldoftanks.cz.
S pozdravem
Moderátoři České sekce:
Tuccy
LiannaSilverwind
TomasOneil
Poděkování:
Vznik této sekce by nebyl možný bez těchnto lidí:
Overlord
LiannaSilverwind
Tuccy
...a bez všech Českých a Slovenských hráčů World of Tanks.

Po dlouhém období čekání a přemlouvání Wargamingu konečně zde máme svoji vlastní sekci pro české a slovenské hráče! Vítejte!

Sekce byla zřízena pro usnadnění komunikace mezi Českými a Slovenskými hráči World of Tanks a měla by i zvýšit informovanost o dění ve hře. Stejně tak čekáme, že usnadní novým i zkušeným hráčům hledání kolegů ochotných hrát s nimi v četě, rotě nebo klanu a umožní výměnu zkušeností, tipů a triků. Stejně tak usnadní řešení technických problémů zejména těm z nás, kdo nevládnou Angličtinou na tak vysoké úrovni. Za tím účelem bychom byli rádi, kdyby se zde diskutovalo věcně a férově, bez osobních útoků.
Doufáme, že se vám zde bude líbit, a že s fungováním sekce nebudou žádné problémy. Pokud by se vyskytly, neváhejte se obrátit na moderátory fóra, případně na službu technické podpory (http://support.worldoftanks.eu)
Kromě této sekce hlavního fóra existuje také portál http://game.worldoftanks.cz a na něm provozovaná externí diskuze, kterou najdete na adrese http://forum.worldoftanks.cz.
S pozdravem
Moderátoři České sekce:
Tuccy
LiannaSilverwind
TomasOneil
Poděkování:
Vznik této sekce by nebyl možný bez těchnto lidí:
Overlord
LiannaSilverwind
Tuccy
...a bez všech Českých a Slovenských hráčů World of Tanks.

Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #970963
rafik1213, on 11 October 2011 - 05:35 PM, said: when you start a test patch 0.7 ?

Link on message: #970963
rafik1213, on 11 October 2011 - 05:35 PM, said: when you start a test patch 0.7 ?
Overlord: In a few weeks.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #970960
Tomasz6543, on 11 October 2011 - 06:18 PM, said: Introducing these new light tanks into the game is your best decision for a long time and now you are going to nerf them???
It is the first time when light tanks are not useless scrap but an important factor on the battlefield.
They are very expensive in usage and for one or two hits when tier 7 is a top tanks.
Fortunately they are agile and fast and they have good guns which can hurt even high tier tank.
But the most imporatant is the fact that they are good in spotting, scouting and killing artillery.
Most of players complain about arty and you have a chance to reduce they number in each battle tanks to light tanks.
Why they are overpowered?
But if they are you can put them only in battle tier 7+ and it will be fine.

Link on message: #970960
Tomasz6543, on 11 October 2011 - 06:18 PM, said: Introducing these new light tanks into the game is your best decision for a long time and now you are going to nerf them???
It is the first time when light tanks are not useless scrap but an important factor on the battlefield.
They are very expensive in usage and for one or two hits when tier 7 is a top tanks.
Fortunately they are agile and fast and they have good guns which can hurt even high tier tank.
But the most imporatant is the fact that they are good in spotting, scouting and killing artillery.
Most of players complain about arty and you have a chance to reduce they number in each battle tanks to light tanks.
Why they are overpowered?
But if they are you can put them only in battle tier 7+ and it will be fine.
Overlord: Neither nerfs nor buffs havent been confirmed so far.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #970799
IsoA, on 11 October 2011 - 04:02 PM, said: I hereby forbid you from nerfing my favourite funmobiles, T-50-2 and T-50. Dont you dare to do it!
-----------
But if you still insist adjusting them despite my absolute and furious order, when might it take place?

Link on message: #970799
IsoA, on 11 October 2011 - 04:02 PM, said: I hereby forbid you from nerfing my favourite funmobiles, T-50-2 and T-50. Dont you dare to do it!
-----------
But if you still insist adjusting them despite my absolute and furious order, when might it take place?
Overlord: In there is need, the adjustments will come in 7.0.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #970790
XenomorphZeta, on 11 October 2011 - 04:52 PM, said: Har har har you are soo funny OL.
Anyway I guess this is why I read the EU QnA more than I read the NA QnA (considering I am in the NA)
Two questions:
1. Is the quote above subject to change?
2. I think the original poster ment to ask was; Does the damage value of AP shells affect the chance to damage a module? IE does a 500dmg shell have more of a chance to damage a module than a 250dmg shell if both shells pass through the same module.

Link on message: #970790
XenomorphZeta, on 11 October 2011 - 04:52 PM, said: Har har har you are soo funny OL.
Anyway I guess this is why I read the EU QnA more than I read the NA QnA (considering I am in the NA)
Two questions:
1. Is the quote above subject to change?
2. I think the original poster ment to ask was; Does the damage value of AP shells affect the chance to damage a module? IE does a 500dmg shell have more of a chance to damage a module than a 250dmg shell if both shells pass through the same module.
Overlord: 1. Not soon Im afraid, of course we would like to have such person
on US as well, however there are problems with that.
2. The chance to inflict module damage is the same, the potential amount of it differs.
2. The chance to inflict module damage is the same, the potential amount of it differs.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #970547
grdja, on 11 October 2011 - 03:59 PM, said: Please oh please no. Test 2 has already made them useless novelty
tanks. Further nerfs would be ridiculous.

Link on message: #970547

Overlord: It is still to be considered stat-wise. Above I only expressed my
own opinion.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #970497
FreemanBGD, on 11 October 2011 - 03:43 PM, said: Is BigWorld 2.0 gonna be implamented in WoT?
It has native 64-bit and multi core support.
http://www.bigworldt...news_bw_2.0.php

Link on message: #970497

It has native 64-bit and multi core support.
http://www.bigworldt...news_bw_2.0.php
Overlord: WoT has been running on BW 2.0 for a while. Sadly, this page
contains invalid information.
PS: I was given this link like a dozen times.
PS: I was given this link like a dozen times.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #970441
Cliunwolf, on 11 October 2011 - 01:29 PM, said: I think that most German tanks in the game are quite underpowered
(except for the quality of the guns). Soviet heavy tanks is better
in many ways, for example, exceed in value and slope armor, lower
silhouette, higher value of camouflage.
Q: Is possible to add smoke grenades generator for some German heavy tanks or smoke ammo for all nations 75mm+ guns? I suspect that the smoke was too demanding for graphics, but maybe it might not produce many particles. Tank that is hidden behind/in the smoke would be had much lower visibility for few seconds. This offered an interesting tactical options in battles and more cooperation between players in the team imho.
Q2: Maps in the historic battles will be the same as in random battles or will be special historical just for this kind of battle?

Link on message: #970441

Q: Is possible to add smoke grenades generator for some German heavy tanks or smoke ammo for all nations 75mm+ guns? I suspect that the smoke was too demanding for graphics, but maybe it might not produce many particles. Tank that is hidden behind/in the smoke would be had much lower visibility for few seconds. This offered an interesting tactical options in battles and more cooperation between players in the team imho.

Q2: Maps in the historic battles will be the same as in random battles or will be special historical just for this kind of battle?
Overlord: 1. Yes, it's rather demanding in terms of performance, however we
are thinking of it.
2. On the existing maps.
2. On the existing maps.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #970433
Wriothesley, on 11 October 2011 - 02:34 PM, said: Can we have more developers answering our questions? Seems Overlord
is rather busy person.

Link on message: #970433

Overlord: Unfortunately, no. Currently, we have got 2 answering on RU, 1 on
EU, and practically no one on US. So it's sort of balanced.


Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #970425
Mecha_Lenin, on 10 October 2011 - 10:41 PM, said: Is AP shell damage a factor in calculating chance of damaging a
module? For instance does T30 has bigger chance of blowing up
targets ammo rack in single shot than King Tiger?

Link on message: #970425

Overlord: Yes, the higher total damage of the shell, the higher its module
damage.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #970410
Plasma_Fire, on 10 October 2011 - 08:01 PM, said: Overlord regarding the problem I mentioned in what is now the old
Q&A thread about the Panzer IV turning problem.
The tank is pretty much a stock tank, I can provide more details if needed.
the traverse speed of the turret is 23, the tank is 34, which means the tank should turn faster than the turret does, the crew is at 99% (without additional modifiers)

http://www.youtube.c...h?v=adlkaBqAqcE
And going by the software rules I was trained to use if you set your tank up to be like mine, you put it in the same position in the same map your tank should perform like mine did, if it doesnt there is a problem with it because there is a unexplainable discrepancy.

Link on message: #970410

The tank is pretty much a stock tank, I can provide more details if needed.
the traverse speed of the turret is 23, the tank is 34, which means the tank should turn faster than the turret does, the crew is at 99% (without additional modifiers)

http://www.youtube.c...h?v=adlkaBqAqcE
And going by the software rules I was trained to use if you set your tank up to be like mine, you put it in the same position in the same map your tank should perform like mine did, if it doesnt there is a problem with it because there is a unexplainable discrepancy.
Overlord: Our QA guys checked the server side Pz IV files for consistency and
they appeared to be fine (totally identical to master files).
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #970402
Pernumbra, on 10 October 2011 - 07:43 PM, said: Has the "6.7 public test with certain
match-making improvements" been and gone as this article (EN
translation here, RU here) suggests?
Will the EU/US servers be getting access to the new KV-220 (EN translation here, RU here) as a premium as we do not seem to have these kind of offers (EN translation here, RU here)?

Link on message: #970402

Will the EU/US servers be getting access to the new KV-220 (EN translation here, RU here) as a premium as we do not seem to have these kind of offers (EN translation here, RU here)?
Overlord: 1. The testing went smooth and the server-side update is likely to
be applied shortly, even prior to the release of 7.0
2. Yes, we are considering this.
2. Yes, we are considering this.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #970377
IsoA, on 11 October 2011 - 08:07 AM, said: Can you give me some information about the tier 5 lights? Average
exp, average win-%, etc. Is any adjustments planned for them or
will they remain as they are? How about T-50 on tier 4, I hope it
will also remain as it is?

Link on message: #970377

Overlord: The adjustments are possible. In my opinion tier 5 LTs are
overpowered.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #970374
Wriothesley, on 11 October 2011 - 10:29 AM, said: Is any work being done to allow multi-core usage for WoT? What are
the actions? Is that true, that your code is mostly in Python?

Link on message: #970374

Overlord: This feature is being worked on by BW team. C++ and Python.
Subject: You Ask - We Reply! Bulletin 4
Link on message: #969771
Link on message: #969771
Decept1on: Question : when will there be some gold promo/discount ? like US
server had already
Subject:
International Forums\Baltic Forums\Latviešu\Spama stūris\Apsveicam OldFox'u ar Dzimšanas dienu
Link on message: #968085
hRR, on 10 October 2011 - 11:30 AM, said: Apsveicam Ivanu Jerjomenko - Wargaming.net pārstāvi Baltijā ar
Dzimšanas dienu!

Žilbinošus panākumus,
kolosālus ienākumus,
satriecošus baudījumus,
Minimālus zaudējumus!

Link on message: #968085




Žilbinošus panākumus,
kolosālus ienākumus,
satriecošus baudījumus,
Minimālus zaudējumus!
OldFox: Principa tu esi nopelnijis banu: personigas informacijas
publicesana
. Bet mums ir unikala
kopiena, un katrs, kurs grib, var ne tikai uzzinat visu par mani no
publiskies avotiem, bet pat atbraukt pie manim un... uzcienat

Kad iedomajos, ka tas butu kada lielakaja valsti, dazreiz pat bailes nak...


Kad iedomajos, ka tas butu kada lielakaja valsti, dazreiz pat bailes nak...
Subject:
International Forums\Baltic Forums\Latviešu\Spama stūris\Apsveicam OldFox'u ar Dzimšanas dienu
Link on message: #968075

Link on message: #968075
OldFox: Jopt, tikko pamaniju 
PALDIES VISIEM!
Es centisos ari turpmak stradat kopienas laba

PALDIES VISIEM!
Es centisos ari turpmak stradat kopienas laba

Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #967877
MadDogSh, on 10 October 2011 - 03:19 PM, said: I'm deeply sorry if I ask stupid thing, and, moreove, a thing that
already has been asked, or thing that has no reasonable answer:
- Are prerelase packages perhaps still available?
- Or, will there be maybe something like prerelase package available in future?

Link on message: #967877

- Are prerelase packages perhaps still available?

- Or, will there be maybe something like prerelase package available in future?

Overlord: 1. No, they are not available currently.
2. Yes, there is such chance, however the content of such packages can be different of course.
2. Yes, there is such chance, however the content of such packages can be different of course.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #967718
FrankyK, on 10 October 2011 - 02:43 PM, said: Thanks for the box shots. So, the mystery of its contents are
revealed. Sadly, there is no PzKpfw IV Hydro included.
Since you mentioned that the PzKpfw IV Hydro will become a promo tank, could you please tell us whether it can be bought by a EU customer in a different way (Collectors Edition or other software package), or will it share the fate of the PZ V-IV Alpha, which was not purchasable at all.

Link on message: #967718

Since you mentioned that the PzKpfw IV Hydro will become a promo tank, could you please tell us whether it can be bought by a EU customer in a different way (Collectors Edition or other software package), or will it share the fate of the PZ V-IV Alpha, which was not purchasable at all.
Overlord: Yes, will tell you when it's decided.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #967675

Link on message: #967675
Overlord: Attached File(s)
WOT dvd box.jpg (543.49K)
Number of downloads: 55
WOT dvd.jpg (320.1K)
Number of downloads: 29

Number of downloads: 55

Number of downloads: 29
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #967509
Detonator, on 10 October 2011 - 01:39 PM, said: Yet I think that if the question of Camo and Horns were split you'd get a better idea. Overlords question of "Camo and Horns" is clearly a political question that can be pointed to in the future that 36% were in favour of Horns. I voted for that option, but for Camo NOT for Horns

Link on message: #967509
Detonator, on 10 October 2011 - 01:39 PM, said: Yet I think that if the question of Camo and Horns were split you'd get a better idea. Overlords question of "Camo and Horns" is clearly a political question that can be pointed to in the future that 36% were in favour of Horns. I voted for that option, but for Camo NOT for Horns
Overlord: Both camos and horns are part of vehicle customization
functionality. So there is certain reasoning behind this.
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