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Реклама | Adv

Developers posts on forum

In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com

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Tanatoy
Changement de mécaniques des émeutes.
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09.07.2014 19:47:27
 
Subject: Changement de mécaniques des émeutes.
Link on message: #8511893

Tanatoy: Bonjour à tous,    Certains points de mécaniques pour les émeutes sur la carte viennent de changer :   - Le Coefficient additionnel pour les probabilités de base des révoltes à été réduit de 30% à 10% - L'influence des jetons sur la probabilité d'augmentation d'une révolte est passé de 2% à 3% - L'influence du contre-espionnage sur la probabilité d'une révolte a été augmenté de 30% à 50% - L'influence du QG sur la probabilité d'une révolte à été augmenté de 50% à 100%


Tuccy
Globální mapa - info
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09.07.2014 19:46:37
 
Subject: Globální mapa - info
Link on message: #8511885

Tuccy: Vážení hráči,   V Klanových Válkách došlo ke změnám mechanismů povstání, které obecně snižují jeho pravděpodobnost: Doplňkový koeficient k základní šanci na povstání snížen z 30% na 10% Vliv žetonů na pravděpodobnost povstání zvýšen z 2% na 3% Vliv kontrašpionáže na pravděpodobnost povstání zvýšen z 30% na 50% Vliv velitelství na pravděpodobnost povstání zvýšen z 50% na 100%   :honoring:


vuque
Klan Savaşları Değişiklikleri
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09.07.2014 19:42:10
 
Subject: Klan Savaşları Değişiklikleri
Link on message: #8511856

vuque: Merhaba Komutanlar,   - Basit isyan olasılığı kat sayısı %30'dan %10'a düşürüldü. - Çiplerin isyan olasılığına etkisi %2'den %3'e artırıldı. - Karşı casus'un isyan olasılığına etkisi %30'dan %50'ye artırıldı. - Üssün(HQ) isyan olasılığına etkisi %50'den %100'e artırıldı.    İyi savaşlar,


Ectar
Clan Wars - Changes to Riot mechanics in Global Conquest
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09.07.2014 19:41:52
 
Subject: Clan Wars - Changes to Riot mechanics in Global Conquest
Link on message: #8511854

Ectar: ​Greetings Commanders:   Please note the following changes to Riot mechanics in Global Conquest:   Additional coefficient for basic probability of revolts decrease from 30% to 10% Chips influence on probability of revolt increase from 2% to 3% Influence of counterspy on probability of revolt increase from 30% to 50% Influence of HQ  on probability of revolt will increase from 50% to 100%  


Ectar
App Spotlight: Sounds for World of Tanks
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09.07.2014 19:32:36
 
Subject: App Spotlight: Sounds for World of Tanks
Link on message: #8511784

View PostLittleSiema, on 09 July 2014 - 04:46 PM, said: W...why

Ectar:   Why not?


Ectar
Issues with player just want to report others
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09.07.2014 19:31:41
 
Subject: Issues with player just want to report others
Link on message: #8511771

Ectar: If a player is reported, before any action is taken the reports are reviewed manually by a member of the support team. The only auto system we have for issuing penalties is for team damage and team killing. 


Tanatoy
Problèmes de freeze le 08/07/14
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09.07.2014 19:28:08
 
Subject: Problèmes de freeze le 08/07/14
Link on message: #8511733

Tanatoy: Les développeurs ont trouvé la raison de ce bug et normalement, et d'après nos dernières infos, le résoudront avant la fin de semaine. Nous ne savons pas encore s'il y aura une compensation de quelque sorte à ce sujet.


Delhroh
Sección de reporte de bugs
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09.07.2014 19:25:22
 
Subject: Sección de reporte de bugs
Link on message: #8511716

Delhroh: Saludos comandantes,

Por favor, utiliza la sección de reporte de bugs para la actualización del test público 9.0

Para facilitar la navegación en la sección de reporte de bugs, por favor, sigue las siguientes normas:

- Evita el Off-Topic.
- Confirma que el bug no ha sido reportado. Si es así, añade tu reporte con la información adicional.
- Para bugs relacionados con problemas gráficos o cierre del juego, añade el archivo dxdiag en un spoiler.
- Para bugs en los mapas añade una captura de pantalla con la localización. 
- Trata de proporcionarnos la mayor cantidad de información posible del bug.

¡Muchas gracias!

DelhRoh 


Delhroh
Sección de reporte de bugs
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09.07.2014 19:25:00
 
Subject: Sección de reporte de bugs
Link on message: #8511713

Delhroh: Saludos comandantes,

Por favor, utiliza la sección de reporte de bugs para la actualización del test público 9.0

Para facilitar la navegación en la sección de reporte de bugs, por favor, sigue las siguientes normas:

- Evita el Off-Topic.
- Confirma que el bug no ha sido reportado. Si es así, añade tu reporte con la información adicional.
- Para bugs relacionados con problemas gráficos o cierre del juego, añade el archivo dxdiag en un spoiler.
- Para bugs en los mapas añade una captura de pantalla con la localización. 
- Trata de proporcionarnos la mayor cantidad de información posible del bug.

¡Muchas gracias!

DelhRoh 


Delhroh
Comentarios Generales
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09.07.2014 19:23:51
 
Subject: Comentarios Generales
Link on message: #8511705

Delhroh: Saludos amigos,        Este hilo es para que compartáis con nosotros vuestras opiniones referentes al nuevo Modo Fortaleza.   ¡Esperamos vuestros comentarios!


Ectar
Cromwell - Overrated
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09.07.2014 19:16:49
 
Subject: Cromwell - Overrated
Link on message: #8511654

Ectar: I fully understand you may have a different opinion that other players, however starting a discussion with: "Before the 'unica' and their bandwagon of bootlickers, milk drinkers and apple sellers spam this thread with 'l2p' or other garbage - hear me out."  regarding anyone who may have a different opinion, doesn't exactly set a friendly tone, nor will it result in players coming back to you with eloquent remarks and detailed counter points.     If you want to piss people off, you're got a great start there.  If you want to discuss with other players about the merits and flaws of a specific tank and how it's relevant to different playstyles, please rethink how you speak to other players and don't start with the name calling.   I don't feel the Cromwell is OP, and wouldn't say it's overrated. It's a tank that takes a bit of understanding and can't just be played like any regular medium, It's almost more of a light that it is a medium due to it's speed. It will get you into just as many dangerous situations as it will opportunistic situations and knowing how the get the best out of the tank when that happens, is the difference between players who love it and players who dislike it.    


Delhroh
Arreglo de bugs
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09.07.2014 19:12:49
 
Subject: Arreglo de bugs
Link on message: #8511621

Delhroh: Saludos amigos,        Este hilo es para que compartáis vuestras opiniones sobre los siguientes bugs arreglados:   Issue with Auto-Aim position hanging up in replays fixed. Issue with vehicles twitching when turning on inclined surfaces fixed. Issue with blinking abbey windows on the Abbey map and the windows of Gosprom building on the Kharkov map fixed. Green/red line in Artillery mode reworked. Now, when a vehicle crosses the intended shell flight path, the line turns red. Ammunition burnout effect added. Effects of shells hitting certain surfaces reworked. New option in settings to disable foliage transparency between the camera and the player’s vehicle is now available (to improve performance of low configurations).  Vehicle explosion sounds reworked depending on weight differences. Average damage percentage for the Marks of Excellence that are displayed in the tooltip have been changed from maximum to current. Volume of gunshot sounds reworked depending on shooting distance. Certain bugs with application failures and crashes fixed. Fixed the bugs with blown-off tank turrets disappearing underground. Certain minor interface bugs fixed. Certain issues with the lack of synchronisation of the vehicle position on the server and the player’s client fixed.  Certain bugs related to memory leaks when joining/leaving a battle fixed.  Certain bugs that occurred during battle playback fixed. Bug with occasional splitting of allied artillery gunshot tracers fixed. Bug with all enemies getting spotted at battle completion fixed. Occasional false notifications of setting enemy vehicles on fire fixed. For certain vehicles, turret traverse sounds that were recorded incorrectly were reworked.     ¡Esperamos vuestros comentarios!      


Ellendway
Šikovné aplikace: Sounds for World of Tanks
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09.07.2014 18:58:00
 
Subject: Šikovné aplikace: Sounds for World of Tanks
Link on message: #8511507

{lang:macro__view_post}vojtadriver3, on 09 July 2014 - 05:52 PM, said: No místo blbin byste měli pracovat raději na odstraňování lagů a zlepšení hratelnosti ( i MM ) , jinak vás ten War Thunder dočista ehm....předběhne.

Ellendway:   Pojďme si to shrnout. Aplikaci byla vytvořena fanouškem hry díky programu DPP, který funguje již delší dobu a nezasahuje nijak do běhu vývojového týmu či jiného týmu, který se stará o odstraňování lagů či zlepšení hratelnosti. Novinka byla vytvořena týmem, který nemá s vývojem hry nic společného. Takže pěkný pokus, ale...   


Tanatoy
Concours créatif pour la Coupe du monde de football : annonce des gagnants
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09.07.2014 18:57:30
 
Subject: Concours créatif pour la Coupe du monde de football : annonce des gagnants
Link on message: #8511500

{lang:macro__view_post}yoman38, on 09 July 2014 - 02:51 PM, said: 2 français sur le podium, GG!

Tanatoy:   Quand on vous dit que vous êtes en général les meilleurs européens pour les concours créatifs ! :blinky: Bravo et continuez comme ça les gars !


Delhroh
Mejoras y correcciones introducidas en mapas
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09.07.2014 18:56:52
 
Subject: Mejoras y correcciones introducidas en mapas
Link on message: #8511498

Delhroh: Saludos amigos,        Este hilo es para que compartáis vuestras opiniones en las mejoras y correcciones introducidas en los siguientes mapas:   Improvements and corrections introduced to the following maps: Sacred Valley, Cliff, Sand River, Hidden Village, Erlenberg, El Halluf, Airfield and Komarin. Reworked the snowstorm effect on the Kharkov map. Fixed the glitch when vehicles could be launched into the air upon contact with certain structures on the Pearl River map. Fixed the issue with blinking abbey windows on the Abbey map and the windows of the Gosprom building on the Kharkov map. Reworked the collision models for window embrasures in certain buildings on the Kharkov map. Players will now be able to shoot through these windows. Improved the collision model of bridge arches on the Windstorm map. Winter Himmelsdorf map removed from low-tier battles. Komarin map removed from high-tier battles (now available for Tiers I–VIII only). Performance on the Komarin map improved.   Esperamos vuestras opiniones.  


Delhroh
Comentarios Generales
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09.07.2014 18:54:25
 
Subject: Comentarios Generales
Link on message: #8511479

Delhroh: Estimados amigos,       Este hilo es para que compartáis con nosotros vuestras impresiones generales sobre la versión 9.2       Por favor, procurad que vuestros comentarios sean constructivos.   ¡Esperamos vuestras opiniones!


Delhroh
Información referente a la congelación en las Clan Wars
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09.07.2014 18:29:19
 
Subject: Información referente a la congelación en las Clan Wars
Link on message: #8511312

Delhroh: Hola Fomare21,   Si te parece lo dejamos abierto para no llenar el foro con dobles o terceros hilos.   Si me lo permites cambio el título del hilo para llamarlo "Información  referente a la congelación en las Clan Wars".   Como digo en cuanto tengamos información la compartiremos con vosotros.   Un saludo.


Ectar
Game fixes and improvements
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09.07.2014 18:26:58
 
Subject: Game fixes and improvements
Link on message: #8511293

Ectar: Greetings Commanders!   Please leave any feedback regarding the game fixes and improvements on the 9.2 test server in this thread. To help us gather feedback accurately and identify any issues, keep your posts as clear and constructive as possible. Irrelevant/off-topic entries will be deleted.   Regards   Phase 2 patch notes: - Some visual defects and errors fixed for the following maps: Fire Salient, Kharkov, Erlenberg, Sacred Valley, Sand River, Hidden Village, El Halluf, Cliff, Winter Himmelsdorf. - Komarin map is unavailable for high-tier battles (available for Tiers I–VIII only). This change was not implemented during Common Test 1 by mistake. - Ruinberg on Fire map is unavailable for Team Battles. - Some bugs and defects in the Strongholds: Battles user interface fixed. - Display of players’ nicknames whose vehicles were destroyed in team lists at the sides of the screen fixed. - Some bugs during battle playback fixed. - Red lines at the junction points of landscape textures, that appeared when using the old renderer with antialiasing on, fixed. - Client hanging-up when loading a battle in rare cases fixed. - Sounds of vehicle explosions made less loud. - Items of the context menu of the tank carousel in the Garage changed to be consistent. - Some defects in auto-detecting graphics settings fixed. - Changes to the effect of ammo explosion made. - Some effects of shells hitting various surfaces reworked. - Bugs in the order of switching between allies in the Postmortem mode fixed. - Issue when some players could not log in to the Common Test servers fixed. - Minor interface bugs fixed.   Issue with Auto-Aim position hanging up in replays fixed. Issue with vehicles twitching when turning on inclined surfaces fixed. Issue with blinking abbey windows on the Abbey map and the windows of Gosprom building on the Kharkov map fixed. Green/red line in Artillery mode reworked. Now, when a vehicle crosses the intended shell flight path, the line turns red. Ammunition burnout effect added. Effects of shells hitting certain surfaces reworked. New option in settings to disable foliage transparency between the camera and the player’s vehicle is now available (to improve performance of low configurations).  Vehicle explosion sounds reworked depending on weight differences. Average damage percentage for the Marks of Excellence that are displayed in the tooltip have been changed from maximum to current. Volume of gunshot sounds reworked depending on shooting distance. Certain bugs with application failures and crashes fixed. Fixed the bugs with blown-off tank turrets disappearing underground. Certain minor interface bugs fixed. Certain issues with the lack of synchronisation of the vehicle position on the server and the player’s client fixed.  Certain bugs related to memory leaks when joining/leaving a battle fixed.  Certain bugs that occurred during battle playback fixed. Bug with occasional splitting of allied artillery gunshot tracers fixed. Bug with all enemies getting spotted at battle completion fixed. Occasional false notifications of setting enemy vehicles on fire fixed. For certain vehicles, turret traverse sounds that were recorded incorrectly were reworked.


Delhroh
Información referente a la congelación en las Clan Wars
arrow
09.07.2014 18:04:24
 
Subject: Información referente a la congelación en las Clan Wars
Link on message: #8511131

Delhroh: Buenas tardes,   Como bien han comentado mis compañeros no hay información al respecto aún con respecto a lo indicado aquí.   En cuanto tengamos información adicional la compartiremos con vosotros.   Un saludo.


Ectar
Improvements/corrections to existing maps
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09.07.2014 17:59:44
 
Subject: Improvements/corrections to existing maps
Link on message: #8511100

Ectar: Greetings Commanders!   Please leave any feedback regarding the improvements and corrections to existing maps on the 9.2 test server in this thread. To help us gather feedback accurately and identify any issues, keep your posts as clear and constructive as possible. Irrelevant/off-topic entries will be deleted.   Regards   Improvements and corrections introduced to the following maps: Sacred Valley, Cliff, Sand River, Hidden Village, Erlenberg, El Halluf, Airfield and Komarin. Reworked the snowstorm effect on the Kharkov map. Fixed the glitch when vehicles could be launched into the air upon contact with certain structures on the Pearl River map. Fixed the issue with blinking abbey windows on the Abbey map and the windows of the Gosprom building on the Kharkov map. Reworked the collision models for window embrasures in certain buildings on the Kharkov map. Players will now be able to shoot through these windows. Improved the collision model of bridge arches on the Windstorm map. Winter Himmelsdorf map removed from low-tier battles. Komarin map removed from high-tier battles (now available for Tiers I–VIII only). Performance on the Komarin map improved.


Brynd
Creative Contest: Football World Cup – Winners Announced
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09.07.2014 17:59:35
 
Subject: Creative Contest: Football World Cup – Winners Announced
Link on message: #8511098

Brynd: Congratulations to everyone who won or even just took part! :great:


Ectar
General Feedback
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09.07.2014 17:56:09
 
Subject: General Feedback
Link on message: #8511063

Ectar: Greetings Commanders!   Please leave any general feedback you have about the 9.2 test server in this thread. To help us gather feedback accurately and identify any issues, keep your posts as clear and constructive as possible. Irrelevant/off-topic entries will be deleted.   Regards


Delhroh
- Preguntas al Staff, ahora en vuestro RAIDCALL & TS -
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09.07.2014 17:47:22
 
Subject: - Preguntas al Staff, ahora en vuestro RAIDCALL & TS -
Link on message: #8510988

Delhroh: Nueva ronda  de preguntas terminada.   8 usuarios y 50 preguntas respodidas.   Un saludo.


Ellendway
problem s emailem
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09.07.2014 17:38:27
 
Subject: problem s emailem
Link on message: #8510908

Ellendway: Budeš muset kontaktovat naši zákaznickou podporu, která Ti s touto změnou pomůže. 


Azkolek
Wargaming au Carrousel de Saumur : places VIP à tarif réduit, programme
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09.07.2014 17:15:32
 
Subject: Wargaming au Carrousel de Saumur : places VIP à tarif réduit, programme
Link on message: #8510759

Azkolek: Bonjour à tous !   Hélas, si vous avez acheté votre billet de manière classique (comme le bon sens le voudrait, en avance donc), vous n'aurez pas d'accès spécial, celui-ci étant réservé à ceux ayant pris leur billet au tarif WG. Et la politique du Carrousel est "ni repris ni échangé" :sad:   Par contre, pour les autres c'est confirmé : le billet acheté au tarif Wargaming (via le lien dans l'article du portail) vous donnera l'accès gratuit au Musée des Blindés les 19 et 20 juillet ! 
Nous aurions aimé pouvoir vous confirmer tout ça plus tôt, hélas nous avons dû attendre les dernières confirmations avant de tout mettre en place, plutôt que de vous donner trop tôt des infos erronnées.
J'espère que vous êtes nombreux à avoir pu prendre vos places WG, et que les autres se rassurent, nous seront là pour voir tout le monde au camion et pendant le spectacle :honoring:
 


Ectar
throwing away the win.
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09.07.2014 17:09:44
 
Subject: throwing away the win.
Link on message: #8510706

Ectar: Anyone can potentially throw a game away.  - http://www.twitch.tv/ectar_/c/4606382   I did it myself on Sunday and nearly cost my team the match by not just staying in the cap circle.  For most people it's overconfidence and for some it's simply not watching the minimap or knowing what is left in your team/the enemy team.


vuque
Klan Savaşlarındaki Son Saçmalık
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09.07.2014 17:07:41
 
Subject: Klan Savaşlarındaki Son Saçmalık
Link on message: #8510687

vuque: Öncelikle böyle bir durum yaşandığı için üzgünüz ve gerekli ekiplerin bu konu üzerinde çalıştığını söylemek isteriz.   Konu hakkında daha fazla bilgi sahibi olduğumuzda sizlerle paylaşmaya devam edeceğiz.   Ayrıca herhangi bir teknik durumla ilgili olarak Müşteri Hizmetleri departmanı ile bilet oluşturarak iletişime geçebilirsiniz.   Anlayışınız için teşekkürler,


Ectar
Maybe a taboo...but the german Flag is not correct...!
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09.07.2014 17:01:59
 
Subject: Maybe a taboo...but the german Flag is not correct...!
Link on message: #8510647

Ectar: The swastika is an old symbol used by other cultures, that is true. However when it is orientated a certain way (right facing at 45 degrees) it's a symbol of the Nazi party. Like it or not most people in the world will associate it with that, various country have laws against it, and it will always bring a certain element/groups of people looking to use that imagery to offend and troll other players.   As an example: In France, it is illegal to display Nazi flags, uniforms and insignia in public, unless for the purpose of a historical film, show or spectacle In Hungary it's prohibited to use of "symbols of despotism", including the swastika and the SS sign In Germany the Swastika is outlawed if used in connection with the Nazi party or ideals.   The Swastika used to represent the Nazi party will never feature in this game and it's not something that is open to change. This is something our developers have decided since the game was created and it will carry on being that way.   I'm now going to close this topic to prevent the inevitable trolling and flame baiting that comes with such a sensitive topic.   TL:DR - There is no plans to ever add the Swastika as a emblem or inscription and it will never be the standardized symbol or flag for German tanks  


Ellendway
WoT wiki
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09.07.2014 16:23:06
 
Subject: WoT wiki
Link on message: #8510369

Ellendway: Děkuji moc za dovysvětlení. Předávám to dále. 


Ellendway
WoT wiki
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09.07.2014 16:15:18
 
Subject: WoT wiki
Link on message: #8510308

{lang:macro__view_post}socanek, on 09 July 2014 - 12:23 PM, said: Prvni vec: Pokud rozkliknu tech tree u nejakeho tanku, u nasledujiciho se mi objevi popisek v rustine. Na tech tree nelze klikat, respektive neobjevi se parametry daneho vybaveni.

Ellendway:   Mohu poprosit o odkazy na tanky, které nejsou přeloženy a jsou v ruštině? 


MrDonnie
Concurso: Pixela la Historia III
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09.07.2014 16:06:59
 
Subject: Concurso: Pixela la Historia III
Link on message: #8510238

MrDonnie: ¡Suerte! 


MrDonnie
Concurso: As de palabras
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09.07.2014 16:04:09
 
Subject: Concurso: As de palabras
Link on message: #8510227

MrDonnie: ¡Qué disfrutéis del premio!    Cerramos el hilo. 


J0HN_117
Que pasa con las clan war? porque bloquea tanques en cuartos y te continuas r...
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09.07.2014 15:57:36
 
Subject: Que pasa con las clan war? porque bloquea tanques en cuartos y te continuas r...
Link on message: #8510187

J0HN_117: Hola,    Seguimos sin nueva información que poder compartir con vosotros sobre los problemas técnicos en Clan Wars.   Sentimos de verdad los problemas que os ha podido causar. Los especialistas siguen trabajando en una solución y os aseguro que en cuanto tengamos novedades os las haremos saber.   Gracias por vuestra paciencia.   Un saludo.


Cmd_Latina
Wargaming na Zlocie Militarnym 2014 w Gostyniu!
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09.07.2014 15:19:50
 
Subject: Wargaming na Zlocie Militarnym 2014 w Gostyniu!
Link on message: #8509886

View PostMroczny_Tygrys, on 07 July 2014 - 05:43 PM, said: No tak a w Darłowie was zabrakło  , musicie zorganizować więcej ekip widziałem na YouTube że byliście rok temu , i 2 lata temu a ja pojechałem i was nie znalazłem :D , Liczyłem na to że was tam spotkam , nieco się zawiodłem a propos moje zdjęcia z Darłowa http://imgur.com/a/HuHC7#0

Cmd_Latina:   Faktycznie, już dwa razy z rzędu odwiedziliśmy Darłowo, zatem teraz czas ruszyć na kolejne zloty.   Jeszcze raz serdecznie zapraszamy i do zobaczenia w piątek!  :smile:


J0HN_117
Concurso: Pixela la Historia III
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09.07.2014 13:51:02
 
Subject: Concurso: Pixela la Historia III
Link on message: #8509147

{lang:macro__view_post}siremorti, on 08 July 2014 - 12:57 PM, said:   John, ya te subiré el nivel como te vengas a Coruña en unas semanas...ya te daré yo nivel...   xD

J0HN_117:   :trollface:


J0HN_117
Concurso: Pixela la Historia III
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09.07.2014 13:50:06
 
Subject: Concurso: Pixela la Historia III
Link on message: #8509142

J0HN_117: ¡Concurso cerrado en poco tiempo pondremos los ganadores!


W4RGAMER
Sommerturnier
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09.07.2014 13:24:18
 
Subject: Sommerturnier
Link on message: #8508948

View Post_FUZZ_, on 09 July 2014 - 09:14 AM, said: wer weltmeister werden will muss das aushalten , walther ;)   mal ganz von unseren chancen abgesehen sieht es bei uns im clan zb so aus , dass wir andere match termine zb für desbl bereits zum 3 mal verschoben haben wegen des sommerturniers . dann wären da noch die CW matches . ich weis ja nicht wie es bei den anderen aussieht , aber bei uns wirds da zum teil eng mit verschieben .   und bitte was war das denn ? 7:1 in einem Wm-halbfinale ?? was ein MASSAKER !! 

W4RGAMER:   Jup. :teethhappy: Auch wenn ich den Mangel an Stimme absolut nachvollziehen kann, da müss ma jetzt durch. :blinky:  

View Post_FUZZ_, on 09 July 2014 - 09:40 AM, said: der streckt mir ständig die zunge raus ! von wegen NEUTRAL !!   @ wargamer : kannst du das bitte nochmal genauer erklären?   außerdem erhält der jeweils beste Spieler des Gesamtsiegerteams aus jeder Runde 1 Bonuscode mit 1 PzKpfw 38H735 (f), 1 Garagenstellplatz, 1 Tag Premium und 300 Gold ebenfalls außerdem erhält der jeweils beste Spieler des insgesamt zweitplatzierten Teams aus jeder Runde 1 Bonuscode mit 1 M3 Light, 1 Garagenstellplatz, 1 Tag Premium und 300 Gold   >>>  bekommt in JEDER RUNDE der auserwählte des besten teams der jeweiligen runde ein geschenk oder bekommt am ende aus dem sieger- und dem 2 platzierten team für jede gespielte runde einer (vom team ausgesucht) die boni ? geht es also um das gesamtsiegerteam aus jeder einzelnen runde oder gibt es codes für jede runde ?   grüsschen , fuzz !   edith :sry fürs fettgeschriebene . bin noch zu möd zum umzustellen !     edith: heute 20:15 Marquis d`Error  vs Cor Leontis .

W4RGAMER:   Es gibt 4 und 4 Codes. Die gehen an die jeweils Rundenbesten des Gesamtsiegers und Gesamtzweiten. :glasses:


Brynd
A new Community Coordinator is checking-in!
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09.07.2014 12:16:01
 
Subject: A new Community Coordinator is checking-in!
Link on message: #8508392

Brynd: Welcome Erissa! It'll be great to have someone else helping out around here and you've already done some good work! :smile:


iScending
Egyptian Flag in The Eblem Flag List
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09.07.2014 11:10:07
 
Subject: Egyptian Flag in The Eblem Flag List
Link on message: #8507970

iScending: Requests like these are tremendously frequent actually and we are listening :). More flags, emblems and inscriptions will be released in the future alas we can't share a time frame as there isn't one at this moment. Ideally we'd like to be able to appease all players by having the flag of their nation in the game but everything takes time and I'm afraid that the only think I can say here is please be patient.


Tanatoy
Le nouveau wiki pour world of tank
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08.07.2014 22:49:17
 
Subject: Le nouveau wiki pour world of tank
Link on message: #8505538

Tanatoy: Sujet fusionné. Espérons que les versions dans les autres langues arrivent bientôt !


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