Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject: Changement de mécaniques des émeutes.
Link on message: #8511893
Link on message: #8511893
Tanatoy: Bonjour à tous, Certains points
de mécaniques pour les émeutes sur la carte viennent de
changer : - Le Coefficient additionnel pour les probabilités
de base des révoltes à été réduit de 30% à 10% - L'influence des
jetons sur la probabilité d'augmentation d'une révolte est passé de
2% à 3% - L'influence du contre-espionnage sur la probabilité d'une
révolte a été augmenté de 30% à 50% - L'influence du QG sur la
probabilité d'une révolte à été augmenté de 50% à 100%
Subject: Globální mapa - info
Link on message: #8511885
Link on message: #8511885
Tuccy: Vážení hráči, V Klanových Válkách došlo ke změnám mechanismů
povstání, které obecně snižují jeho pravděpodobnost: Doplňkový
koeficient k základní šanci na povstání snížen z 30% na 10% Vliv
žetonů na pravděpodobnost povstání zvýšen z 2% na 3% Vliv
kontrašpionáže na pravděpodobnost povstání zvýšen z 30% na 50% Vliv
velitelství na pravděpodobnost povstání zvýšen z 50% na 100%


Subject: Klan Savaşları Değişiklikleri
Link on message: #8511856
Link on message: #8511856
vuque: Merhaba Komutanlar, - Basit isyan olasılığı kat sayısı
%30'dan %10'a düşürüldü. - Çiplerin isyan olasılığına etkisi %2'den
%3'e artırıldı. - Karşı casus'un isyan olasılığına etkisi %30'dan
%50'ye artırıldı. - Üssün(HQ) isyan olasılığına etkisi %50'den
%100'e artırıldı. İyi savaşlar,
Subject: Clan Wars - Changes to Riot mechanics in Global Conquest
Link on message: #8511854
Link on message: #8511854
Ectar: Greetings Commanders: Please note the following changes to
Riot mechanics in Global Conquest: Additional coefficient
for basic probability of revolts decrease from 30% to 10% Chips
influence on probability of revolt increase from 2% to 3% Influence
of counterspy on probability of revolt increase from 30% to 50%
Influence of HQ on probability of revolt will increase from
50% to 100%
Subject: App Spotlight: Sounds for World of Tanks
Link on message: #8511784
LittleSiema, on 09 July 2014 - 04:46 PM, said: W...why
Link on message: #8511784

Ectar: Why not?
Subject: Issues with player just want to report others
Link on message: #8511771
Link on message: #8511771
Ectar: If a player is reported, before any action is taken the reports are
reviewed manually by a member of the support team. The only auto
system we have for issuing penalties is for team damage and
team killing.
Subject: Problèmes de freeze le 08/07/14
Link on message: #8511733
Link on message: #8511733
Tanatoy: Les développeurs ont trouvé la raison de ce bug et normalement, et
d'après nos dernières infos, le résoudront avant la fin de semaine.
Nous ne savons pas encore s'il y aura une compensation de quelque
sorte à ce sujet.
Subject: Sección de reporte de bugs
Link on message: #8511716
Link on message: #8511716
Delhroh: Saludos comandantes,
Por favor, utiliza la sección de reporte de bugs para la actualización del test público 9.0
Para facilitar la navegación en la sección de reporte de bugs, por favor, sigue las siguientes normas:
- Evita el Off-Topic.
- Confirma que el bug no ha sido reportado. Si es así, añade tu reporte con la información adicional.
- Para bugs relacionados con problemas gráficos o cierre del juego, añade el archivo dxdiag en un spoiler.
- Para bugs en los mapas añade una captura de pantalla con la localización.
- Trata de proporcionarnos la mayor cantidad de información posible del bug.
¡Muchas gracias!
DelhRoh
Por favor, utiliza la sección de reporte de bugs para la actualización del test público 9.0
Para facilitar la navegación en la sección de reporte de bugs, por favor, sigue las siguientes normas:
- Evita el Off-Topic.
- Confirma que el bug no ha sido reportado. Si es así, añade tu reporte con la información adicional.
- Para bugs relacionados con problemas gráficos o cierre del juego, añade el archivo dxdiag en un spoiler.
- Para bugs en los mapas añade una captura de pantalla con la localización.
- Trata de proporcionarnos la mayor cantidad de información posible del bug.
¡Muchas gracias!
DelhRoh
Subject: Sección de reporte de bugs
Link on message: #8511713
Link on message: #8511713
Delhroh: Saludos comandantes,
Por favor, utiliza la sección de reporte de bugs para la actualización del test público 9.0
Para facilitar la navegación en la sección de reporte de bugs, por favor, sigue las siguientes normas:
- Evita el Off-Topic.
- Confirma que el bug no ha sido reportado. Si es así, añade tu reporte con la información adicional.
- Para bugs relacionados con problemas gráficos o cierre del juego, añade el archivo dxdiag en un spoiler.
- Para bugs en los mapas añade una captura de pantalla con la localización.
- Trata de proporcionarnos la mayor cantidad de información posible del bug.
¡Muchas gracias!
DelhRoh
Por favor, utiliza la sección de reporte de bugs para la actualización del test público 9.0
Para facilitar la navegación en la sección de reporte de bugs, por favor, sigue las siguientes normas:
- Evita el Off-Topic.
- Confirma que el bug no ha sido reportado. Si es así, añade tu reporte con la información adicional.
- Para bugs relacionados con problemas gráficos o cierre del juego, añade el archivo dxdiag en un spoiler.
- Para bugs en los mapas añade una captura de pantalla con la localización.
- Trata de proporcionarnos la mayor cantidad de información posible del bug.
¡Muchas gracias!
DelhRoh
Subject: Comentarios Generales
Link on message: #8511705
Link on message: #8511705
Delhroh: Saludos amigos, Este hilo es para
que compartáis con nosotros vuestras opiniones referentes al nuevo
Modo Fortaleza. ¡Esperamos vuestros comentarios!
Subject: Cromwell - Overrated
Link on message: #8511654
Link on message: #8511654
Ectar: I fully understand you may have a different opinion that other
players, however starting a discussion with: "Before the 'unica'
and their bandwagon of bootlickers, milk drinkers and apple sellers
spam this thread with 'l2p' or other garbage - hear me out."
regarding anyone who may have a different opinion, doesn't exactly
set a friendly tone, nor will it result in players coming back to
you with eloquent remarks and detailed counter points.
If you want to piss people off, you're got a great start
there. If you want to discuss with other players about the
merits and flaws of a specific tank and how it's relevant to
different playstyles, please rethink how you speak to other players
and don't start with the name calling. I don't feel the
Cromwell is OP, and wouldn't say it's overrated. It's a tank that
takes a bit of understanding and can't just be played like any
regular medium, It's almost more of a light that it is a
medium due to it's speed. It will get you into just as many
dangerous situations as it will opportunistic situations and
knowing how the get the best out of the tank when that happens, is
the difference between players who love it and players who dislike
it.
Subject: Arreglo de bugs
Link on message: #8511621
Link on message: #8511621
Delhroh: Saludos amigos, Este hilo es para
que compartáis vuestras opiniones sobre los siguientes bugs
arreglados: Issue with Auto-Aim position hanging up in
replays fixed. Issue with vehicles twitching when turning on
inclined surfaces fixed. Issue with blinking abbey windows on the
Abbey map and the windows of Gosprom building on the Kharkov map
fixed. Green/red line in Artillery mode reworked. Now, when a
vehicle crosses the intended shell flight path, the line turns red.
Ammunition burnout effect added. Effects of shells hitting certain
surfaces reworked. New option in settings to disable foliage
transparency between the camera and the player’s vehicle is now
available (to improve performance of low configurations).
Vehicle explosion sounds reworked depending on weight differences.
Average damage percentage for the Marks of Excellence that are
displayed in the tooltip have been changed from maximum to current.
Volume of gunshot sounds reworked depending on shooting distance.
Certain bugs with application failures and crashes fixed. Fixed the
bugs with blown-off tank turrets disappearing underground. Certain
minor interface bugs fixed. Certain issues with the lack of
synchronisation of the vehicle position on the server and the
player’s client fixed. Certain bugs related to memory leaks
when joining/leaving a battle fixed. Certain bugs that
occurred during battle playback fixed. Bug with occasional
splitting of allied artillery gunshot tracers fixed. Bug with all
enemies getting spotted at battle completion fixed. Occasional
false notifications of setting enemy vehicles on fire fixed. For
certain vehicles, turret traverse sounds that were recorded
incorrectly were reworked. ¡Esperamos vuestros
comentarios!
Subject: Šikovné aplikace: Sounds for World of Tanks
Link on message: #8511507
vojtadriver3, on 09 July 2014 - 05:52 PM, said: No místo blbin byste měli pracovat raději na odstraňování lagů a
zlepšení hratelnosti ( i MM ) , jinak vás ten War Thunder dočista
ehm....předběhne.
Link on message: #8511507

Ellendway: Pojďme si to shrnout. Aplikaci byla vytvořena fanouškem
hry díky programu DPP, který funguje již delší dobu a
nezasahuje nijak do běhu vývojového týmu či jiného týmu, který se
stará o odstraňování lagů či zlepšení hratelnosti. Novinka
byla vytvořena týmem, který nemá s vývojem hry nic společného.
Takže pěkný pokus, ale...
Tanatoy
Concours créatif pour la Coupe du monde de football : annonce des gagnants
09.07.2014 18:57:30
Subject: Concours créatif pour la Coupe du monde de football : annonce des gagnants
Link on message: #8511500
yoman38, on 09 July 2014 - 02:51 PM, said: 2 français sur le podium, GG!
Link on message: #8511500

Tanatoy: Quand on vous dit que vous êtes en général les meilleurs
européens pour les concours créatifs !
Bravo et continuez comme ça les
gars !

Subject: Mejoras y correcciones introducidas en mapas
Link on message: #8511498
Link on message: #8511498
Delhroh: Saludos amigos, Este hilo es para
que compartáis vuestras opiniones en las mejoras y correcciones
introducidas en los siguientes mapas: Improvements and
corrections introduced to the following maps: Sacred Valley, Cliff,
Sand River, Hidden Village, Erlenberg, El Halluf, Airfield and
Komarin. Reworked the snowstorm effect on the Kharkov map. Fixed
the glitch when vehicles could be launched into the air upon
contact with certain structures on the Pearl River map. Fixed the
issue with blinking abbey windows on the Abbey map and the windows
of the Gosprom building on the Kharkov map. Reworked the collision
models for window embrasures in certain buildings on the Kharkov
map. Players will now be able to shoot through these windows.
Improved the collision model of bridge arches on the Windstorm map.
Winter Himmelsdorf map removed from low-tier battles. Komarin map
removed from high-tier battles (now available for Tiers I–VIII
only). Performance on the Komarin map improved. Esperamos
vuestras opiniones.
Subject: Comentarios Generales
Link on message: #8511479
Link on message: #8511479
Delhroh: Estimados amigos, Este hilo es para que
compartáis con nosotros vuestras impresiones generales sobre la
versión 9.2 Por favor, procurad que
vuestros comentarios sean constructivos. ¡Esperamos vuestras
opiniones!
Subject: Información referente a la congelación en las Clan Wars
Link on message: #8511312
Link on message: #8511312
Delhroh: Hola Fomare21, Si te parece lo dejamos abierto para no
llenar el foro con dobles o terceros hilos. Si me lo
permites cambio el título del hilo para llamarlo "Información
referente a la congelación en las Clan Wars". Como digo en
cuanto tengamos información la compartiremos con vosotros.
Un saludo.
Subject: Game fixes and improvements
Link on message: #8511293
Link on message: #8511293
Ectar: Greetings Commanders! Please leave any feedback regarding
the game fixes and improvements on the 9.2 test server in
this thread. To help us gather feedback accurately and
identify any issues, keep your posts as clear and constructive
as possible. Irrelevant/off-topic entries will be deleted.
Regards Phase 2 patch notes: - Some visual defects and
errors fixed for the following maps: Fire Salient, Kharkov,
Erlenberg, Sacred Valley, Sand River, Hidden Village, El Halluf,
Cliff, Winter Himmelsdorf. - Komarin map is unavailable for
high-tier battles (available for Tiers I–VIII only). This change
was not implemented during Common Test 1 by mistake. - Ruinberg on
Fire map is unavailable for Team Battles. - Some bugs and defects
in the Strongholds: Battles user interface fixed. - Display of
players’ nicknames whose vehicles were destroyed in team lists at
the sides of the screen fixed. - Some bugs during battle playback
fixed. - Red lines at the junction points of landscape textures,
that appeared when using the old renderer with antialiasing on,
fixed. - Client hanging-up when loading a battle in rare cases
fixed. - Sounds of vehicle explosions made less loud. - Items of
the context menu of the tank carousel in the Garage changed to be
consistent. - Some defects in auto-detecting graphics settings
fixed. - Changes to the effect of ammo explosion made. - Some
effects of shells hitting various surfaces reworked. - Bugs in the
order of switching between allies in the Postmortem mode fixed. -
Issue when some players could not log in to the Common Test servers
fixed. - Minor interface bugs fixed. Issue with Auto-Aim
position hanging up in replays fixed. Issue with vehicles twitching
when turning on inclined surfaces fixed. Issue with blinking abbey
windows on the Abbey map and the windows of Gosprom building on the
Kharkov map fixed. Green/red line in Artillery mode reworked. Now,
when a vehicle crosses the intended shell flight path, the line
turns red. Ammunition burnout effect added. Effects of shells
hitting certain surfaces reworked. New option in settings to
disable foliage transparency between the camera and the player’s
vehicle is now available (to improve performance of low
configurations). Vehicle explosion sounds reworked depending
on weight differences. Average damage percentage for the Marks of
Excellence that are displayed in the tooltip have been changed from
maximum to current. Volume of gunshot sounds reworked depending on
shooting distance. Certain bugs with application failures and
crashes fixed. Fixed the bugs with blown-off tank turrets
disappearing underground. Certain minor interface bugs fixed.
Certain issues with the lack of synchronisation of the vehicle
position on the server and the player’s client fixed. Certain
bugs related to memory leaks when joining/leaving a battle
fixed. Certain bugs that occurred during battle playback
fixed. Bug with occasional splitting of allied artillery gunshot
tracers fixed. Bug with all enemies getting spotted at battle
completion fixed. Occasional false notifications of setting enemy
vehicles on fire fixed. For certain vehicles, turret traverse
sounds that were recorded incorrectly were reworked.
Subject: Información referente a la congelación en las Clan Wars
Link on message: #8511131
Link on message: #8511131
Delhroh: Buenas tardes, Como bien han comentado mis compañeros no hay
información al respecto aún con respecto a lo indicado aquí.
En cuanto tengamos información adicional la compartiremos con
vosotros. Un saludo.
Subject: Improvements/corrections to existing maps
Link on message: #8511100
Link on message: #8511100
Ectar: Greetings Commanders! Please leave any feedback regarding
the improvements and corrections to existing maps on the 9.2
test server in this thread. To help us gather feedback
accurately and identify any issues, keep your posts as clear
and constructive as possible. Irrelevant/off-topic entries will be
deleted. Regards Improvements and corrections
introduced to the following maps: Sacred Valley, Cliff, Sand River,
Hidden Village, Erlenberg, El Halluf, Airfield and Komarin.
Reworked the snowstorm effect on the Kharkov map. Fixed the glitch
when vehicles could be launched into the air upon contact with
certain structures on the Pearl River map. Fixed the issue with
blinking abbey windows on the Abbey map and the windows of the
Gosprom building on the Kharkov map. Reworked the collision models
for window embrasures in certain buildings on the Kharkov map.
Players will now be able to shoot through these windows. Improved
the collision model of bridge arches on the Windstorm map. Winter
Himmelsdorf map removed from low-tier battles. Komarin map removed
from high-tier battles (now available for Tiers I–VIII only).
Performance on the Komarin map improved.
Subject: Creative Contest: Football World Cup – Winners Announced
Link on message: #8511098
Link on message: #8511098
Brynd: Congratulations to everyone who won or even just took
part! 

Subject: General Feedback
Link on message: #8511063
Link on message: #8511063
Ectar: Greetings Commanders! Please leave any general feedback you
have about the 9.2 test server in this thread. To help us
gather feedback accurately and identify any issues, keep your posts
as clear and constructive as possible. Irrelevant/off-topic entries
will be deleted. Regards
Subject: - Preguntas al Staff, ahora en vuestro RAIDCALL & TS -
Link on message: #8510988
Link on message: #8510988
Delhroh: Nueva ronda de preguntas terminada. 8 usuarios y 50
preguntas respodidas. Un saludo.
Subject: problem s emailem
Link on message: #8510908
Link on message: #8510908
Ellendway: Budeš muset kontaktovat
naši zákaznickou podporu, která Ti s touto změnou pomůže.
Subject: Wargaming au Carrousel de Saumur : places VIP à tarif réduit, programme
Link on message: #8510759
Link on message: #8510759
Azkolek: Bonjour à tous ! Hélas, si vous avez acheté votre billet de
manière classique (comme le bon sens le voudrait, en avance donc),
vous n'aurez pas d'accès spécial, celui-ci étant réservé à ceux
ayant pris leur billet au tarif WG. Et la politique du Carrousel
est "ni repris ni échangé"
Par contre, pour les autres c'est
confirmé : le billet acheté au tarif Wargaming (via le lien
dans l'article du portail) vous donnera l'accès gratuit au
Musée des Blindés les 19 et 20 juillet !
Nous aurions aimé pouvoir vous confirmer tout ça plus tôt, hélas nous avons dû attendre les dernières confirmations avant de tout mettre en place, plutôt que de vous donner trop tôt des infos erronnées.
J'espère que vous êtes nombreux à avoir pu prendre vos places WG, et que les autres se rassurent, nous seront là pour voir tout le monde au camion et pendant le spectacle

Nous aurions aimé pouvoir vous confirmer tout ça plus tôt, hélas nous avons dû attendre les dernières confirmations avant de tout mettre en place, plutôt que de vous donner trop tôt des infos erronnées.
J'espère que vous êtes nombreux à avoir pu prendre vos places WG, et que les autres se rassurent, nous seront là pour voir tout le monde au camion et pendant le spectacle

Subject: throwing away the win.
Link on message: #8510706
Link on message: #8510706
Ectar: Anyone can potentially throw a game away.
- http://www.twitch.tv/ectar_/c/4606382 I did it
myself on Sunday and nearly cost my team the match by not just
staying in the cap circle. For most people it's
overconfidence and for some it's simply not watching the minimap or
knowing what is left in your team/the enemy team.
Subject: Klan Savaşlarındaki Son Saçmalık
Link on message: #8510687
Link on message: #8510687
vuque: Öncelikle böyle bir durum yaşandığı için üzgünüz ve gerekli
ekiplerin bu konu üzerinde çalıştığını söylemek isteriz.
Konu hakkında daha fazla bilgi sahibi olduğumuzda sizlerle
paylaşmaya devam edeceğiz. Ayrıca herhangi bir teknik
durumla ilgili olarak Müşteri Hizmetleri departmanı ile bilet
oluşturarak iletişime geçebilirsiniz. Anlayışınız için
teşekkürler,
Subject: Maybe a taboo...but the german Flag is not correct...!
Link on message: #8510647
Link on message: #8510647
Ectar: The swastika is an old symbol used by other cultures, that is true.
However when it is orientated a certain way (right facing
at 45 degrees) it's a symbol of the Nazi party. Like it or not
most people in the world will associate it with that, various
country have laws against it, and it will always bring a certain
element/groups of people looking to use that imagery to offend and
troll other players. As an example: In France, it is illegal
to display Nazi flags, uniforms and insignia in public, unless for
the purpose of a historical film, show or spectacle In Hungary
it's prohibited to use of "symbols of despotism", including
the swastika and the SS sign In Germany the Swastika is
outlawed if used in connection with the Nazi party or ideals.
The Swastika used to represent the Nazi party will never
feature in this game and it's not something that is open to change.
This is something our developers have decided since the game
was created and it will carry on being that way. I'm now
going to close this topic to prevent the inevitable trolling and
flame baiting that comes with such a sensitive topic. TL:DR
- There is no plans to ever add the Swastika as a emblem or
inscription and it will never be the standardized symbol or flag
for German tanks
Subject: WoT wiki
Link on message: #8510308
socanek, on 09 July 2014 - 12:23 PM, said: Prvni vec: Pokud rozkliknu tech tree u nejakeho tanku, u
nasledujiciho se mi objevi popisek v rustine. Na tech tree nelze
klikat, respektive neobjevi se parametry daneho vybaveni.
Link on message: #8510308

Ellendway: Mohu poprosit o odkazy na tanky, které nejsou přeloženy a
jsou v ruštině?
Subject: Concurso: As de palabras
Link on message: #8510227
Link on message: #8510227
MrDonnie: ¡Qué disfrutéis del premio! Cerramos el hilo.
J0HN_117
Que pasa con las clan war? porque bloquea tanques en cuartos y te continuas r...
09.07.2014 15:57:36
Subject: Que pasa con las clan war? porque bloquea tanques en cuartos y te continuas r...
Link on message: #8510187
Link on message: #8510187
J0HN_117: Hola, Seguimos sin nueva información que poder
compartir con vosotros sobre los problemas técnicos en Clan Wars.
Sentimos de verdad los problemas que os ha podido causar.
Los especialistas siguen trabajando en una solución y os aseguro
que en cuanto tengamos novedades os las haremos saber.
Gracias por vuestra paciencia. Un saludo.
Subject: Wargaming na Zlocie Militarnym 2014 w Gostyniu!
Link on message: #8509886
Mroczny_Tygrys, on 07 July 2014 - 05:43 PM, said: No tak a w Darłowie was zabrakło , musicie zorganizować
więcej ekip widziałem na YouTube że byliście rok temu , i 2
lata temu a ja pojechałem i was nie znalazłem :D ,
Liczyłem na to że was tam spotkam , nieco się zawiodłem a propos
moje zdjęcia z Darłowa http://imgur.com/a/HuHC7#0
Link on message: #8509886

Cmd_Latina: Faktycznie, już dwa razy z rzędu odwiedziliśmy Darłowo,
zatem teraz czas ruszyć na kolejne zloty. Jeszcze raz
serdecznie zapraszamy i do zobaczenia w piątek! 

Subject: Concurso: Pixela la Historia III
Link on message: #8509147
siremorti, on 08 July 2014 - 12:57 PM, said: John, ya te subiré el nivel como te vengas a Coruña en unas
semanas...ya te daré yo nivel... xD
Link on message: #8509147

J0HN_117: 

Subject: Concurso: Pixela la Historia III
Link on message: #8509142
Link on message: #8509142
J0HN_117: ¡Concurso cerrado en poco tiempo pondremos los ganadores!
Subject: Sommerturnier
Link on message: #8508948
_FUZZ_, on 09 July 2014 - 09:14 AM, said: wer weltmeister werden will muss das aushalten , walther ;)
mal ganz von unseren chancen abgesehen sieht es bei uns im clan zb
so aus , dass wir andere match termine zb für desbl bereits zum 3
mal verschoben haben wegen des sommerturniers . dann wären da noch
die CW matches . ich weis ja nicht wie es bei den anderen aussieht
, aber bei uns wirds da zum teil eng mit verschieben . und
bitte was war das denn ? 7:1 in einem Wm-halbfinale ?? was ein
MASSAKER !!
_FUZZ_, on 09 July 2014 - 09:40 AM, said: der streckt mir ständig die zunge raus ! von wegen NEUTRAL !!
@ wargamer : kannst du das bitte nochmal genauer erklären?
außerdem erhält der jeweils beste Spieler des
Gesamtsiegerteams aus jeder Runde 1 Bonuscode mit 1 PzKpfw 38H735
(f), 1 Garagenstellplatz, 1 Tag Premium und 300 Gold ebenfalls
außerdem erhält der jeweils beste Spieler des insgesamt
zweitplatzierten Teams aus jeder Runde 1 Bonuscode mit 1 M3 Light,
1 Garagenstellplatz, 1 Tag Premium und 300 Gold
>>> bekommt in JEDER RUNDE der auserwählte des
besten teams der jeweiligen runde ein geschenk oder bekommt am ende
aus dem sieger- und dem 2 platzierten team für jede gespielte runde
einer (vom team ausgesucht) die boni ? geht es also um das
gesamtsiegerteam aus jeder einzelnen runde oder gibt es codes für
jede runde ? grüsschen , fuzz ! edith :sry fürs
fettgeschriebene . bin noch zu möd zum umzustellen !
edith: heute 20:15 Marquis d`Error vs Cor Leontis .
Link on message: #8508948

W4RGAMER: Jup.
Auch wenn ich den Mangel an Stimme
absolut nachvollziehen kann, da müss ma jetzt durch.



W4RGAMER: Es gibt 4 und 4 Codes. Die gehen an die jeweils Rundenbesten
des Gesamtsiegers und Gesamtzweiten. 

Subject: A new Community Coordinator is checking-in!
Link on message: #8508392
Link on message: #8508392
Brynd: Welcome Erissa! It'll be great to have someone else helping out
around here and you've already done some good work! 

Subject: Egyptian Flag in The Eblem Flag List
Link on message: #8507970
Link on message: #8507970
iScending: Requests like these are tremendously frequent actually and we are
listening :). More flags, emblems and inscriptions will be released
in the future alas we can't share a time frame as there isn't one
at this moment. Ideally we'd like to be able to appease all players
by having the flag of their nation in the game but everything takes
time and I'm afraid that the only think I can say here is please be
patient.
Subject: Le nouveau wiki pour world of tank
Link on message: #8505538
Link on message: #8505538
Tanatoy: Sujet fusionné. Espérons que les versions dans les autres langues
arrivent bientôt !
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