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Developers posts on forum

In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com

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parim1331
Ostatni tydzień Operacji Świątecznych
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09.01.2019 10:52:13
 
Subject: Ostatni tydzień Operacji Świątecznych
Link on message: #16533385

View PostmarcinPunto, on 08 January 2019 - 08:42 PM, said:   Wydaje mi się, że jest pomyłka w obrazkach - zamieniony styl księżycowy ze świątecznym.

parim1331:   Jeżeli zauważyłeś jakiś błąd, zrób screena i wyślij mi go z opisem na PW, z góry dzięki.  

View PostDIABLOMEN33, on 08 January 2019 - 10:05 PM, said: Pytanie do admina: aktywować zniżki trzeba przed wprowadzeniem 1.4, natomiast kupić czołg z aktywowaną zniżką mogę po wprowdzeniu 1.4, dobrze to rozumiem?

parim1331:   Z tego co wiem to wygląda na to, że masz racje.:)


Kandly
Farewell and good luck! - Kandly
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08.01.2019 20:02:10
 
Subject: Farewell and good luck! - Kandly
Link on message: #16531986

View PostHorcan, on 24 December 2018 - 12:11 PM, said: Wow just now looking at that facebook link i realised who you are :) . I was in same year with your mom at university when she was at Pro tv Deva :) . How years pass ....i think you were just a little girl back then. Good luck with your new projects .

Kandly:   OMG that's sooooo cool!!!!! Wow!!!! Thanks for letting me know. Such a small world <3   Thanks a lot! 18:08 Added after 6 minutes

View Postpunkyjam67, on 28 December 2018 - 05:11 PM, said:   Welcome to Hotel World of Tanks
You can check in, but you'll never leave...

:teethhappy:

Kandly:   LOOOL I think this could just be someone who looks like me a bit.... :unsure: To be honest I have no clue hahaha :D


Kandly
Farewell and good luck! - Kandly
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08.01.2019 19:54:43
 
Subject: Farewell and good luck! - Kandly
Link on message: #16531967

View PostIN4KSTREMIS_Fr, on 08 January 2019 - 02:55 PM, said: Good luck for the future ... I do not understand you do not work for wot but you still work at wg with the other games?

Kandly:   Hey there! I don't work for Wargaming anymore, but I started streaming and I happen to like WoWs a lot, so I already started with that (and I will continue to stream it on a more regular basis). I will also stream some WoT, but I'm not sure when, maybe next Sunday. :) I am no longer affiliated with WG in any way, not even as a contributor. I'm simply a streamer and future vlogger as of now. :)   Edit: Hahaha I just noticed I'm still flagged as WG staff, but that's mistake that will soon be remedied. :D


eekeeboo
is THIS good for gameplay?
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08.01.2019 19:40:34
 
Subject: is THIS good for gameplay?
Link on message: #16531918

eekeeboo: Another chance for another thread to be constructive or an actual discussion and not just a complaining thread... go! 


eekeeboo
Arad – A Non-Corridor City Map Proposal (With Pictures And Minimap)!
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08.01.2019 19:38:12
 
Subject: Arad – A Non-Corridor City Map Proposal (With Pictures And Minimap)!
Link on message: #16531907

View PostSaintMaddenus, on 08 January 2019 - 01:26 PM, said:   Here's an Idea for you, run a competition for the best player designed map.  Have a thread like this and the map with the most PLAYER votes wins and you make it.   You pay the player off in 360 days of gold for the rights for WG to own that map.   very cheap option.  If you get submissions of the quality above you've got a LOT of the work done for you, very cheaply.    You could even win Kudos for listening to players.  
  "I would happily give my whole idea to WG for free "   Shhh ;) 
 

eekeeboo:   I mentioned previously why it's difficult to introduce player generated maps, not least because planning one doesn't mean it generates well in 3D but also because of royalties and in terms of IP rights and ownership.    It's an interesting idea and I will see what happens, but based on what I saw recently with map tactics and tips, I have little faith with mostly people using paint to put big red squares around an island saying "arty spots" and all the real tanks meet in the middle :D 


eekeeboo
Time to eat my words
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08.01.2019 19:35:46
 
Subject: Time to eat my words
Link on message: #16531895

eekeeboo: So much "hacking" of the ornament generator while my collection remains neglected! :izmena:


eekeeboo
Why angle? or have armour!
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08.01.2019 19:33:40
 
Subject: Why angle? or have armour!
Link on message: #16531886

eekeeboo: No it's about the fact of having to reply to over 10 threads from people complaining about the same thing (right or wrong) when 1 thread will do. Monitoring multiple threads because people are too lazy to read before they type.    Something I want to encourage is constructive discussions, not just complaining. Informed decision making, not just agreeing because it fits your viewpoint.    I gave people an opportunity to make this thread constructive and it was wasted by the number of posts needed to un-approve.    Please refer to the forum rules and think carefully what you say and how you say it when making threads like these. I suggest asking how to better angle or when it's useful vs not, what ammunition types it affects, best tanks for it etc. Not just a complaint because you can't face tank your way to victory. 


eekeeboo
Replay analysis - what does this tell us about the MM?
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08.01.2019 19:26:16
 
Subject: Replay analysis - what does this tell us about the MM?
Link on message: #16531858

eekeeboo: As a Science geek and all around stat nerd, I love this and thank-you, I can't believe I didn't see this sooner!    Eek approved! 


eekeeboo
WoT is not broken...
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08.01.2019 19:23:11
 
Subject: WoT is not broken...
Link on message: #16531838

View PostNoo_Noo, on 07 January 2019 - 07:40 PM, said:   I'm sorry but I don't believe you, especially when WG, to my knowledge in the last 3 years have not released any UP premium or top tier tanks other than Tier 10 lights. Tests, CC opinions etc. all suggested that the OBJ268 V4 was OP. Strange that they were proved right based on a small number of battles yet the game designers were unable to establish this from all the world wide test data available. In fact you didn't really do anything for anything up to 5-6 months depending how long it takes to implement a nerf. This really suggests WG decided to ignore the issue.    It says a lot for the games balance when the best tier 10 light tank is actually a medium!!

This is a huge issue IMO - WG's response time. Instead of addressing issues WG ignore the issue for too long. Arty has been problematic for years but even though there have been changes its still problem. WG's solution? Sell the Lefe. As mentioned above 6 months to nerf the OBJ268 V4. Type 5 has been broken for how long now?? MM is still a problem despite the issues being revealed within the first couple of weeks of the 3-5-7 template system release. Premium ammo is regularly whined about. In this instance I agree the issue is a very complex one but we're still waiting for that fix, even though I remain hugely apprehensive of the current proposed solution.  

eekeeboo:   UP premium, look at how frequently the Chrysler is played and how people complain how it doesn't perform. Please feel free to list all the premiums listed in that time frame and highlight how they're all OP. Once again the same argument of the Object, the same as any other tank released that wasn't strong or was deemed going to break the game because OP powerful OMG game destroying. Now look at them, look at the complaints at tanks that were prejudged because until you get a hold of them on the live server, see how they perform, assess and test the changes you can't just say... yep those 100 or even 1000 people are dead on right, this tank is going to be OP for the millions of players who will use it.    You then mention Artillery been an issue for years and ignored, are you aware of the continual changes artillery has undergone over these years? You say the Type 5 OP, despite when it was weak and you seem to not have a problem with that and that it will also be affected by special ammo changes. Everything you have mentioned has been and continues to be worked on, so for everything you say you don't believe me but there's evidence to prove that WG work and continue to work on these issues.   

View PostGkirmathal, on 07 January 2019 - 10:45 PM, said:   Thank you for the wall ghehe, I do like good walls of text! And I think it is good someone with a red band is showing up on the forums.   One of your predecessors once finely explained how the process worked and also pointed out that inter team and department communication back in the days was scratchy. I do understand, I have worked in a major publishing firm last year so I am familiar with how big corporations run and TBH sometimes they hurt themselves more than they do good via such processes.     Onto 3-5-7, my memory serves this well on the subject, including what I posted back then. I was and am a proponent of the template system. But I would say the first iteration of 9.18 was the best iteration for the template system.   The issue came with 9.19, they changed the template priorities, prioritizing 3-5-7 for all tiers above 4. This was after feedback from RU who disliked that tier X saw too many single tiered battles and some queue time issues. This change led to all the complaints of seeing too many -2 games, especially on tier 8. Which is indicative if tier X got the same priority (weight) in building a session based on 3-5-7 first.   The olden days mm versus 9.19 mm, no I'd choose the randomness, disproportionate type balancing and the occasional flukes over 9.19. But if you would ask me olden days versus 9.18, I'd say 9.18 all the way. Purely because of priority were much better balanced in 9.18 than to what it was changed with 9.19 till currently.   Therefor I do seriously hope the team working on this recognize the feedback properly. Not that most folks dislike -2, but that prioritizing templates that are -2, as is the case with 3-5-7 now, is not the most proper way to rework the template system. A better tier spread must be maintained, through setting correct priorities, if not utilizing a governor/management system in the mm that track players placement over x nr of battles.     Depends on the subject I suppose. But minor tank rebalances can be done in short time frames in my honest opinion and through better/more exstensive testing phases. Like I mentioned with the E8 ammo in the other thread. Content like the 252U/Bobject would have been averted that way...unless, if I put on my tin foil hat, it was meant to be released as is.    It's late...we'll prolly be discussing this tomorrow as well.  

eekeeboo:   You're more than welcome! As you can see with the proposed new templates for the MM changes the feedback was gathered and it's still being worked on and tested, you can be assured that WG dev team didn't just announce a change incoming and decide to work on it in the future, there's a lot of processes I'm sure you're aware of that need to go through before you can get to that announcement stage.    I wish you a good rest, while you are there, I will ask you to mull over the level of data and information required to assess and analyse when balancing tanks, especially for something like a tier 10.      ​    


eekeeboo
WoT is not broken...
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08.01.2019 19:12:11
 
Subject: WoT is not broken...
Link on message: #16531789

View PostSomnorila, on 07 January 2019 - 06:43 PM, said:   All the signs point to other things. I said it and others have too. Latest post on the forum from some guy i don't remember was probably more on the money than anyone until now. He said that we shouldn't bother to get upset, play or go away because WG is basically going full speed ahead behind their marketing team. The holiday boxes were two times in a row now and both times they made bank. From all the players, the ones who buy stuff are already full with goodies and there is not much left for them to feel attracted to buy. So it's reasonable to think that WG will never balance or fix anything because from their perspective nothing is broken. The mess is by design. Flood of premium tanks and new branches in a different form. So it's not something to be amazed when they say that the "special" ammo "fix" will come in a way which will support even more spam of expensive ammo, or premium account changes to make it more appealing, or creating new hooks in the form of bonds. First you got better equipment, it will come with some tanks and later probably even the ability to buy bonds directly from shop. The game is dead. There is no game. Only thing that remains is just a big business. You can avoid, lie or redirect attention but people are not blind, we got plenty of insight.

eekeeboo:   If that's the case, check all the ongoing balancing and changes that have taken place.  Your last statement saying the game is dead, that's an interesting statement, I am curious if you've ever played an actual "dead" game. Until you have you're making blind and inaccurate statements untrue for the state of World of Tanks and the direction it's going. Simply put, if it was dead or dying, why hire a new English CM?


eekeeboo
►Tier VIII Premium Tanks Guide Review (2019)
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08.01.2019 19:08:17
 
Subject: ►Tier VIII Premium Tanks Guide Review (2019)
Link on message: #16531778

eekeeboo: Moved the thread to the correct forum location! 


eekeeboo
wonder how they will nerf arty.
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08.01.2019 19:06:18
 
Subject: wonder how they will nerf arty.
Link on message: #16531771

eekeeboo: Guys... I'm just going to throw this out there... there's nothing new here not covered in this thread: ​http://forum.worldof...cussion-thread/   Feel free to read through and express something new here or it will be closed because it's simply repeating what's being said there extensively. 


eekeeboo
Game Mesh Not Ever Worked On?
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08.01.2019 19:00:52
 
Subject: Game Mesh Not Ever Worked On?
Link on message: #16531757

View Postpecopad, on 08 January 2019 - 10:13 AM, said:   With all the respect, but it looks like you are the one trying to derail the topic by downplaying the issue the OP was reporting.   You don't think players venting their frustrations with serious bugs is constructive, and you don't think providing info on what WG is doing to solve the problem is constructive also....   I have a feeling that we have different opinions on what constructive is...

eekeeboo:   Read the original post, then subsequent replies not just those by me.    Venting about the same things from numerous players over lots of different topics is not constructive.    Constructive builds towards something, venting does not, it's complaining with no intention of a fix, you can see that by the replies.    Just in-case you DIDN'T bother to read things: http://forum.worldof...0#entry16527050 17:03 Added after 2 minutes

View PostCh1valry, on 07 January 2019 - 10:22 PM, said:   Venting or not, OP describes a problem that is very real and which annoys a lot of players. He is also pointing out that Wargaming should fix it. I can't seem to understand why that is not constructive?

eekeeboo:   You mean having reported a problem and things being worked on, numerous topics of complaining with no real report solution or discussion is constructive. - Please take the time to actually read the content of posts, not just throwing a reply "Yeaaaah!" to the complaining about WG pile. 

View PostMightyBalls_2, on 08 January 2019 - 07:46 AM, said:   Why would you close a post if you feel there is nothing constructive to say within the post?   The Actual definition to a forum is: "a meeting or medium where ideas and views on a particular issue can be exchanged.".   Contructive definition: "having or intended to have a useful or beneficial purpose.".   Yes I was venting my anger but I do believe that my vent was stil useful and beneficial regardless, and even though there was replies that were not, I still stand by why does it need to be closed because it may not contructive if there is none or little toxicity in regards to the OP or any members within the post.   But I would like to know if War Gaming are aware of this issue because they never ever mention it?  

eekeeboo:   Feel free to also check the forum rules with constructive and purpose of posts. You have with others have skirted the line of this. 


eekeeboo
WG, please stop doing this
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08.01.2019 18:57:43
 
Subject: WG, please stop doing this
Link on message: #16531746

eekeeboo: Blaming WG for lady luck isn't going to help fix the poor games :( 


eekeeboo
Serious question: How does one play the Fv4005?
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08.01.2019 18:53:43
 
Subject: Serious question: How does one play the Fv4005?
Link on message: #16531727

eekeeboo: Know that sometimes you need the AP and others.... you need to perform the secret handshake with your mouse to get HESH to work. 


Kayi4ek
Poslední týden sváteční operace
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08.01.2019 18:37:59
 
Subject: Poslední týden sváteční operace
Link on message: #16531670

View Postglobal_asa_wenca, on 08 January 2019 - 04:38 PM, said: https://thedailyboun...possible-dates/ Je to jenom odhad, takže to ber bez záruky.

Kayi4ek:   Přihořívá, ale nehoří. Datum zatím prozradit nemůžu, ale CT je na spadnutí ;)


eekeeboo
The Big SPG Discussion Thread
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08.01.2019 16:41:58
 
Subject: The Big SPG Discussion Thread
Link on message: #16531276

View Postilmavarvas, on 08 January 2019 - 02:13 PM, said:   Maybe your doing that hugging bit too much of a Harvey Weinstein-style and the arty is doing some #metoo 2 you? ;)

eekeeboo:   I claim right of no bulli, but it never works :(   

View PostC_Copia, on 08 January 2019 - 02:15 PM, said: only bad players cant avoid artys to the level the really hurt you... with some stun you must live but also the enemys

eekeeboo:   I mean this is part of it, but part of it is that yes sometimes you do get focused and punished, I've been surrounded by high tier tanks and got focused because I had the highest WN8 on the team. That isn't fun... but not the fault of artillery or even xvm but the way the player chose to do it and the player would have done that focus in any tank.     


eekeeboo
Balance..
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08.01.2019 16:35:48
 
Subject: Balance..
Link on message: #16531258

View PostNoo_Noo, on 08 January 2019 - 11:41 AM, said:   I selected the Defender is its  basically another OP premium that WG introduced at Tier 8 as one example of where balance is way off. The fact that it doesn't happen every game is almost irrelevant Its in the game and it was put there deliberately.

That E8 meets tier 8 tanks a lot thanks to the current MM and as we are trying to tell you the gap between tier 6 and 8 is becoming too wide, especially with the current trend of all tier 8 premium tanks being very strong, if not OP or even broken. You can repeat this message across the whole game with the current 2 tier spread in the MM. 

Please note that I am not against two tier MM but I would like my -2 tier tanks to be able to contribute. 

That aside I find this attitude that everything is absolutely fine with the game a bit of a concern. Just look at this forum!!!!

eekeeboo:   You select any tier 8, it doesn't matter, a tier 6 doesn't JUST meet tier 8's, you don't go looking to go head to head with a tier 8, in a tier 6 and expect to win, if you do, you have drastically misinterpreted the tactics and style of the game and team play. I'm looking at the forum, the WHOLE forum and every post, not just ones that agree with my viewpoint. And the fact remains looking at the wider picture and why the game has different tiers, it doesn't matter how big the gap is in tier 6 and 8, it could be you get 1 shot in a tier 6 by a tier 8. You should not go hunting for a head to head with a tier 8 in a tier 6. You pick your fight, pick your target and help your team. Just as if you're top tier heavy you shouldn't be sat back sniping with your big lolzor gun, you should be absorbing hits for your team and being the player that lets your teammates do their job too.    The game is a teamwork game, not a solo yolo hero game where every tank should damage every other tank with little or not effort/tactics involved.   

View PostGkirmathal, on 08 January 2019 - 12:55 PM, said:   Of course those gaps have become different and in some cases worse. Not between the some older content (tanks) that has never been readjusted/tweaked in the past few years. E8 being one of them, Type 58 as well to name but one extra.   But the influx of new premiums and adjustments to certain premiums/normal content has shifted the meta throughout the tiers. The addition of template MM, combined with the 9.19 priority changes to 3-5-7 template, has also changed the environment in which players play the game compared to before. The decision to start even out armour profiles (removal of weak spot as it is called by many folks here) when tanks were remade into HD also adds to the gap in cases. The decision to up (turret) armour profiles on higher tier and certain nation tank lines, also adds to it.   Inter tier balance should be in order, which in some circumstances it is not. The E8 was given as just one highlighted example.   Each gap on itself is not stellar, but they all add up. Some more than others. But to be fair, developers did address some power gaps in late 2016/early2017. To give an example or two, the German mediums were tweaked and given quality of life buffs. Like the Panther2 line and Indien Pz line. Or the Löwe, for example.     I hated the Cromwell as well to be honest! The tank did not fit my play style.   The 'simple change' and the skewing you talk about. Let me give a clearer example to refute what you said: premium T-34-85M. That tank was given a huge buff that seriously skewed inter-tier 6 balance.   Besides seriously upping it's armor profile, it's ammo got changed as well to the one used by the tech tree 34-85. Which meant an increase of alpha. This alpha increase was not offset versus it's old rate of fire, which was retained and was based on it's old 160 alpha rounds. The result was an over armored tier 6 medium, compared to it's regular counterpart, almost as agile and a much higher dpm than almost any other tier 6 with the same alpha levels. Comparison: https://tanks.gg/compare/t-34-85m?t=rudy%7Et-34-85%7Ep43-bis%7Eskoda-t-40%7Etype-58   So what is and would be more skewing at that tier? The E8 getting a slight buff, through changing it's ammo, slightly increasing pen? Or the changes that were given to the 85M, which is there to be sold and make money on?   Of course I expect you to take it up for your employer, no harm in that, I understand where it comes from (contracts yay). So I'm not asking you to refute what I just posted, but do take in mind where players come from. Some of us have more knowledge that intersect with corporate life than you think.

eekeeboo:   I'm sure you'll remember the equally sizeable complaints from the forums that armour was too little and pointless and people couldn't use it (You have 3 threads today alone with this statement).    And inter tier balance remains, each tank has a strength and a weakness. Some tanks excel in one role, while others excel in another. They play different roles in a battle usually. For me I remember "paying the price" on weak vehicles because the next tier was compentent and awesome (St Emil to the Borsig). Does that mean the St Emil is a bad tank and incapable of performing? No but I don't like its play style and I knew what came after it. Can I or could i still damage higher tier tanks? Yes if i waited and picked my fight.    The game should not be about making life as easy as possible for everyone, it should be about getting the right level. You give 3-5-7, this is an example where is it perfect? No, but did it fix issues that were there before? A big yes! Is it still being worked on and final? No because it's not where the team or players would like it to be.    When you balance a tank it's also looked at how the tank performs in a battle on average across all tanks, all maps, all players and on all servers. The damage potential output may have increased, but maybe that's to offset the quite large profile and glaring weakspots on the tank that are easy to exploit.    With premiums you generally get less conflicting and varied data because it's got set modules and usually (presumably) not stock crew. People will kit premiums in equipment, good crew camo etc, why? Because they're going to keep it more than likely and can even afford those few extra premium rounds because they know they'll make silver. A tech tree needs to balanaced on not just the final state of the tank but looking at all the data on the way it's grinded and kitted out etc. In this case How many people set up the 85M like the 85?    I've never said a person is not knowledge in corporate or even gaming life, but even minor over-sights are important in balancing. Based on what I read you didn' mention some of the above things stated. It's important to have informed opinions, and I'm all for this. As long as people remain constructive and open to discussion, that's all I can ask. But like previously, it's difficult to have this discussion and highlight the reasoning behind choices if a person is ignorant (not in a negative way but just the way people are because people can't know everything) about game balancing and development.   

View PostLordMuffin, on 08 January 2019 - 01:06 PM, said: If you want to win your games, you are forced to fight T8 tanks like the Defender in like 30-40% of the games you play. You can of course not try to win and only take engagements which have zero impact on outcome. Though some that play this game actually plays to win, which also means being forced into engagements with 2 tiered higher opponents more or less every game 2 tiered higher tanks are present.   So in my E8, or any other T6 tank, I am forced to fight T8 tanks if I want to maximize my chances of actually winning.   Balancing a game to boredome is a failure at balancing. Balance doesn't mean identical tanks nor symmetrical maps. You can achieve balance in asymmetrical maps and in non-identical tanks.   If you wanted WoT to be more about teamwork, you shouldn't ruin SH. Also, teamwork is mainly non-existent in WoT, partly due to non rating based Matchmaker.  The skillevel difference is so huge in battles that teamwork gets very difficult to have. I see the game way different from you. This means, I can't rely on you. Because if I make a certain move, which will work if you do a certain move. I won't do it, because I am fairly certain that you are not aware that the move I want you to do is possible. If you where a 60%+WR player, I would do it though, because at that point I can rely on you actually seeing what has to be done.   You can't say that "we must release very powerful T8 premium tanks due to the matchmaker". That argument is just so stupid, and the only thing that comes from such thinking is powercreep, OP tanks and an increase in power difference between tiers and within tiers.   There have always been a gap between 2 tiers, but the gap have INCREASED since 2017. Increased means that in 2016, a T6 tank had an EASIER time fighting a T8 tank compared to how a T6 tanks fare against T8 tanks today.   The challenge current WoT gives is not interesting for me. Since it is not mainly skillbased anymore. Earlier, I felt the challenge was mainly skillbased, and that if I improved, I could overcome the challenge. Nowdays, I do not get that from WoT.   Old maps favouring high camo snipers over everything else???? The only time when TDs was strong was before they got the camo after shot nerf. After that, the best tanks for winning games (on average) have ALWAYS heavy tanks, the difference now is that difference between heavy tanks and armoured assault TDs and the rest has vastly increased since 2017.

eekeeboo:   If you want to win games you work with your team, you focus on the biggest threats first, not easy damage. You are never forced into going head to head with a tank 2 tiers above you, you have a whole map to go around to avoid that and bide your time to work with teammates to take it out. Even artillery can help you immensly win that egagement if you're patient and use your tanks strengths like circle of death-ing.    No balancing the way you stated is boredom because you state making it that tier 6 can damage tier 8 without taking into account a player shouldn't be able to do this with little to no effort. You're discouraging diverse play and promoting people to sit there and roll the damaga because they know they can.    Skill based MM is definitely NOT the answer for a whole array of answers and reasons, that I could go in to but would need a whole new topic. Skill based mm only suits those who don't want to improve and are happy stagnating. WoT is a game about randoms, SH are a mode to enhance the game, WoT is not a SH game with random games to enrich it.    That statement there does a good job at highlighting my previous statement about your intentions and your thoughts about this game, it's not for the game, it's for you and what you want with no acknowledgement of the demands and requirements of other players. My job is that I need to look at the whole picture to give feedback, not just my own. The fact you look at winrate as a metric to see how a player plays the game, I would wonder how many games you play in a platoon or SH or with people you play with frequently. Maybe some of them are better at the game than your or on the same level. How many are played in stock tanks with people who are new or not so great at the game? It doesn't matter how good a teammate is, at the end of the day, they're all you've got in a game and you can use them to help you win or not. But it's not exactly stellar to blame them for a loss if you choose to ignore them.    I never made the statement about a strong tier 8 because of MM. An interesting takeaway from something I didn't say. What I have said is that you can't sell a weak tank, you can't sell an "OK" tank. Why do you buy a new item? Why do you buy a new phone or car etc? You buy something that will perform and you enjoy. Make people suffer from this and why would they bother to buy things?    The gap didn't increase in 2017, it's a gap that's been there forever and I remember being FAR worse when you were the stock tier 8 tiger 2 vs E100. When your scouts were a nightmare to play in many games. You say tanks had an "easier" time, based on what? Exactly what data are you using to extrapolate this other than your own first-hand observations and perhaps reports from other people on a second-hand basis. WoT balances on data and non-biased information.    And after 50k ish battles, I'm pretty certain old challenges you used to face are no longer challenges you currently face. Like unlocking the next tank, grinding credits to afford the next upgrade or learning all the weak spots.    Heavies were the best in organised team games because of the potential for HP pool sharing and high alpha, mediums were capable of spotting and farming for your damage more easily. One of the biggest complaints before like the WT E100 is their ability to sit there and literally stop an advance dead in its tracks and leave a wake of destruction. Same as Deathstar pre-nerfs. The Foch pre-nerfs. You had times when E3 toons would sit in base and form an impenetrable wall of death at the enemy spawn etc.          14:39 Added after 3 minutes

View PostGixxer66, on 08 January 2019 - 02:17 PM, said:   You asked where I got 75% bottom Tier numbers from - by recording where in the MM my tank appeared for a couple of sessions, ie my own data. I think you took my reply regarding Defender / IS3A a little too literally, the point being you are likely to face up with something you have to rely heavily on RNG and the lack of skill of the driver to beat, it doesn't matter if it's a Defender, IS3A, Vk10.0001 etc. . You can actively try and avoid any of the above, but at some point you will have face up to a +2 Tier tank to win a match. If you think that tanks like the Defender are balanced, then we have very very different ideas of balance.      

eekeeboo:   Please can you show me this over the amount of sample size, the amount of battles played solo etc? I took it literally because people are saying an E8 can't fight a defender, well it can, just not in the conventional mind-set way. An E8 isn't going to face just a tier 8 and nor should you try to go head to head. You can avoid and you can also spot and track and help your team take out the tier 8 so you never have to face it alone, will this work in every game? No, but when it does it's more of an achievement than if you had an easy time of it and had to contribute zero effort. 

View Postadameitas, on 08 January 2019 - 02:24 PM, said: personally i missed old days when tds fought vs mediums, mediums vs heavies and so on. Now we have same number of tank types per game and that is just boring. For me the key is randomless in randoms. The more you try to control it the worse result you get imo. Every game should be as unique as possible.

eekeeboo:   This is very much true in that randomness can lead to more challenge, but this was likewise complained (I remember doing the same during the dreaded MT15 mission trying to farm TD's and never having them on the enemy team! :izmena:) But people/players wanted a more even spread and sharing of what team had the heavies etc. 


eekeeboo
The Big SPG Discussion Thread
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08.01.2019 16:06:03
 
Subject: The Big SPG Discussion Thread
Link on message: #16531155

View PostSaintMaddenus, on 08 January 2019 - 01:58 PM, said: "Why will arty players simply not accept that they damage other tanks, kill them quite often " as opposed to the other tanks that hug them and kiss them and love them and buy them flowers?    

eekeeboo:   I try to give hugs to every tank I can in my Type 5, for some reason arty keeps trying to keep me tracked and stop me from doing that :(   

View PostNoo_Noo, on 08 January 2019 - 01:54 PM, said:   Why not? Why will arty players simply not accept that they damage other tanks, kill them quite often and spoil people's enjoyment of the game? That is, quite often why they come her after all.

eekeeboo:   Because there are more deaths to non-arty than there is to arty. Most instances arty is able to finish those last few hp from entrenched, hidden tanks and keep them from being dug in and sniping out. But that's just a small example of a situation from a great many different situations a person can find themselves blowing up from. 


eekeeboo
Reporting for Duty
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08.01.2019 16:00:09
 
Subject: Reporting for Duty
Link on message: #16531135

eekeeboo: I'm not sure what colour surprise is, but as soon as I find the right shade.... I'll be sure to cover your tank in it!    (Thank-you for the greeting!) :honoring:


eekeeboo
Final Week of Holiday Ops
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08.01.2019 15:54:02
 
Subject: Final Week of Holiday Ops
Link on message: #16531108

eekeeboo: When 1.4 is coming and ready, there will be the usual announcement in advance about it. 


eekeeboo
Update 1.3 - Bug reports
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08.01.2019 15:50:23
 
Subject: Update 1.3 - Bug reports
Link on message: #16531096

View Postmooky66, on 08 January 2019 - 01:28 PM, said:   I don't understand your comment about Hijacking or why you mention the 60TP. Why are you being aggressive with me? There is no need for it - you should understand the frustration that we are suffering through poor support and poor communication WG.   However thank you - at last (and for the first time) you have acknowledged that it is is a bug with SPG aiming!   I think that you should now ask WG for some compensation for us because our gaming experience is being spoiled. I think a months free premium account for every month that this bug exists would go some way to compensating me for the frustration and annoyance.    eekeeboo would you care to comment on this?  

eekeeboo:   Because the comments have been about the aiming bug with the 60TP mostly, you can see this in the previous pages.  For acknowledging the bugs with aiming, i've done so repeatedly and taking the time to say "yes we know the bug" for x amount of times when already stated with support and in the forums when I have legitimate and more urgent things to answer for people who haven't already been responded to. This is incessant requests for information already provided when there are more areas and people to help.    And the place comes to compensation, for what? What have you lost in-game in monetary value or in event completion? Have you been actively prevented from playing arty that cost you premium time or something else?     


parim1331
Ostatni tydzień Operacji Świątecznych
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08.01.2019 15:37:08
 
Subject: Ostatni tydzień Operacji Świątecznych
Link on message: #16531040

View Postnea3, on 08 January 2019 - 06:51 AM, said: 1 będą jeszcze jakieś duże paczki za free:D?
2 za komplet 4 kolekcji będzie dodatkowa nagroda na end??

Kupiłbym jeszcze trochę skrzynek ale wszystkie premki wygrane w pierwszych 75 pack

Jedynie może dla golda kupie bo jak polosuje znowu VIII to będzie gold na cały rok :)

parim1331:   Niestety nie przewidziane jest rozdawanie kolejnych dużych paczek za darmo.


eekeeboo
I want a Turkish request for help
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08.01.2019 15:31:42
 
Subject: I want a Turkish request for help
Link on message: #16531019

eekeeboo: I'm really sorry to hear your loss OP, but please be aware of the sensitive nature of begging and why we don't want to promote it on the forums. Feel free to take part in the variety of contests that take place in the game throughout the year. 


eekeeboo
Banned for blocking.
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08.01.2019 15:26:29
 
Subject: Banned for blocking.
Link on message: #16530998

eekeeboo: I see nothing constructive coming from here for obvious reasons. I'm aware the entertainment at poking fun, please don't break rules causing ban, if others ban the rules are there. Just because someone ruined your game doesn't mean you have the right to ruin someone else's game, especially not a completely innocent and unrelated person! 


eekeeboo
World of Tanks needs to be fixed
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08.01.2019 15:24:38
 
Subject: World of Tanks needs to be fixed
Link on message: #16530995

eekeeboo: There's more reasons than just RNG why players leave. There is a cap on the number of arty. Premium tanks don't guarantee wins, if they did, you'd have 100% winrate tanks. 


eekeeboo
Final Week of Holiday Ops
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08.01.2019 15:12:29
 
Subject: Final Week of Holiday Ops
Link on message: #16530954

View PostToodlePips, on 08 January 2019 - 11:46 AM, said: > You can choose a vehicle for the discount until the release of Update 1.4   Why this completely unnecessary restriction? There is currently no tank I need a discount on, because I have literally every regular tank in the garage (I'm mad, I know :hiding:), and I was hoping to use the discounts on the wheeled tanks. But lo and behold - Wargaming says no. Because reasons.   You guys really excel at p--- people off.

eekeeboo:   It's good to remember that there are also a lot of people who haven't got all the tanks! :hiding:     13:12 Added after 0 minutes

View PostIIAtomicToastII, on 08 January 2019 - 12:55 PM, said:   So just over a year? :teethhappy:

eekeeboo:   ​That's been said for the past 3 years :sceptic:


eekeeboo
Update 1.3 - Bug reports
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08.01.2019 15:01:01
 
Subject: Update 1.3 - Bug reports
Link on message: #16530907

View Postmooky66, on 08 January 2019 - 12:36 AM, said:     There is no acknowledgement of the SPG problem on the link you give. I have reported on a ticket nearly a month ago and I was told that there was nothing that they could do - see my earlier post. copied for you below:    So my question is once again: Do WG accept that the SPG aiming in/around buildings and under overhangs has a bug?    This my ticket from a week ago re the SPG aiming problem. This is a week ago and it is still broken. I am getting more and more frustrated with this. It is ruining my enjoyment of the game that I pay money to play :angry:   Come on WG how about giving us an update on the forum? Admit that this is broken and tell us when it will be fixed!   mooky66
Created 1 week ago
Since the new update while using SPG's - any building or overhang is impossible to shoot under now. Can't shoot through a door on Pilsen or below a cliff over hang on Glacier over head or 'G' mode makes no difference - the reticule just bounces up and down if you try to aim for a door etc . Please fix this!   Leo Palmer
Created 1 week ago Hello Mooky66,
Thanks for contacting us with your issue. Unfortunately, as the support, we have no influence on changes. If you think that this has to be fixed and you know how, you should write it in the game forum.
http://forum.worldof...current-update/
Only the department deals with transaction changes. Your support is important to us and if it is confirmed by many players in the game - it will be taken into account. Thank you for contacting, hopefully, this will be fixed.
Have a nice day.   mooky66
Created 1 week ago
The game is not operating as it should. It is a fault with the code. You need to raise it with your own people. I have no idea how to fix it. I pay you money to play this game and it is not working properly. I am reporting it to you and you need to fix it! Leo Palmer
Created 1 week ago   Leo Palmer
Created 1 week ago Hi Mooky66, Thank you for contacting us. There are several players reporting issues with the SPG aiming after the recent patch. Community Managers read posts very carefully every day and forward issues them to the Development Team. If you wish to help and hasten the process, post your bug report in the following thread of our official forums. May there be anything game related we can help with, please, let us know. With best regards,       They just said I should report it here

eekeeboo: They just said I should report it here   And when the people are referencing and complaining about the 60TP bug I will say that's known. Trying to hijack responses to what you respond isn't going to help, but as you can see from your responses that they can't fix it but will pass it on. What you're essentially asking is for me to tell you once again, we know the bug. I'm not sure what this achieves if I've already said... we know about the bug, not eta to fix.     


Kayi4ek
Poslední týden sváteční operace
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08.01.2019 14:28:56
 
Subject: Poslední týden sváteční operace
Link on message: #16530791

View PostToledaFire, on 08 January 2019 - 09:00 AM, said: Nevyvolávejte zbytečně paniku...:) Jediné, co se musí do té aktualizace stihnout, je vybrat tank, na který tu slevu budete chtít. Koupit ho budete moci kdykoliv později. Že by to mělo jít jenom do aktualizace, se totiž vůbec nepíše.

Kayi4ek:   Přesně jak říká ToledaFire. Není důvod k panice. Slecy budou uplatnitelné do další aktualizace a po jejich uplatnění není "životnost" omezena :honoring:  

View PostCaptainPatyn, on 08 January 2019 - 10:11 AM, said: Docela by me zajimalo jaky je pro WG rozdil mezi defenderem a 252U krome cama...   Rovnaký ako medzi Patriotom a Patriotom bez cama. Alebo Liberté. :-) 

Kayi4ek:   ​:great:   

View PostBynk_hero, on 08 January 2019 - 01:05 PM, said:

Kayi4ek:


CLRG
Daily Tournaments - Q&A - Post your questions here!
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08.01.2019 14:03:25
 
Subject: Daily Tournaments - Q&A - Post your questions here!
Link on message: #16530697

CLRG: Thanks for notifying us about the tournament failure yesterday. :( 


vuque
Yeni MM Şablonları
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08.01.2019 13:25:41
 
Subject: Yeni MM Şablonları
Link on message: #16530590

vuque: Matchmaking ile ilgili henüz bir değişiklik yapılmadı. Bir değişiklik yapılacağında bunu duyuracağımızdan emin olabilirsiniz. Eklenen ekran görüntülerine göz attığımda, bu duruma gecenin geç saatleri gibi oyuncu sayısının az olduğu ve matchmaker'ın belirli bir süre maç bulamayınca şablonları esnetmesi gibi bir durum olduğunu tahmin etmekteyim. Bildiğiniz üzere matchmaker belirli bir sürede uygun eşleştirme yapamazsa kurallarını gevşeterek daha hızlı maç bulmanızı sağlamakta ve bunu oldukça uzun bir süredir yapıyor, yeni bir şey değil! :)


eekeeboo
Get Ready for Holiday Ops 2019
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08.01.2019 13:25:02
 
Subject: Get Ready for Holiday Ops 2019
Link on message: #16530588

View PostEmile_Sabor, on 08 January 2019 - 08:39 AM, said: Thousand thanks for giving us a totally wrong information.
I grinded all my way to the Christmas album to realize that it leads to the "lobster" (ugly skin)
*edited*

eekeeboo:   Please refer to the first post with not only a name, collection name and the name of the camouflage you get when hovering over the reward, but then pictures of each also. Thank-you. 


eekeeboo
Final Week of Holiday Ops
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08.01.2019 13:12:36
 
Subject: Final Week of Holiday Ops
Link on message: #16530557

eekeeboo: Hello!    Apologies, the camo links should be sorted soon, apologies for the confusion.    For the collections, I'll be passing feedback on, my collection isn't looking too bad but I am missing a lot of tier 4 and 5's myself! 


Falathi
Il 2019 inizia con l'Exp x4
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08.01.2019 13:09:51
 
Subject: Il 2019 inizia con l'Exp x4
Link on message: #16530543

Falathi: OK. E tutti gli altri? Vi piace questo inizio dell'anno?


eekeeboo
Voting for EU 1/2 servers with arty and without arty.
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08.01.2019 12:52:36
 
Subject: Voting for EU 1/2 servers with arty and without arty.
Link on message: #16530485

View PostSimeon85, on 07 January 2019 - 02:03 PM, said:   Except one is a legitimate complaint because the player has no viable counter or strategy against indirect fire, whereas the second is a learn to play issue because players do have a viable counter and viable strategies against it.    'Invisible enemies' is just bad play and bad players not understanding how the game mechanics work, how view range and camo mechanics work and how they can be used.   People complaining about arty there is no ignorance or lack of knowledge, there is just no ability for them to do anything about it in game because indirect fire has no realistic counter. Even counter within the class, counter battery is pretty much dead and is a wholly ineffective tactic for arty players as tracers were nerfed to near invisibility. 

eekeeboo:   TD "invisible firing" was a legitimate complaint and was EXTREMELY popular before TD nerfs and changes and camo changes. I'm sure you remember it. Both are instances are indirect fire, exactly where do you stop removing "indirect fire"?    You say there's no lack of knowledge, how many people who complain at arty play it and understand it or use it "properly"? And by that I don't just mean shooting the first thing they see, but supporting collapsing flanks, taking out the heaviest armored vehicles your team is struggling with and the entrenched TD's?   

View Postlaulaur, on 07 January 2019 - 02:25 PM, said:   This is exactly like saying that a person has cancer, diabetes and hair loss - and someone who is having the cure for cancer says: ''Why bother curing that cancer, he is still gonna be sick of diabetes and hair loss and everyone dies sooner or later. So let him die of cancer, no point of curing him''   If humanity would have guided herself by your principles of dealing with problems - we would still hunt with stone axes/spears and live in huts, because 'why bother getting rid of bad things, something else will be bad always'.

eekeeboo:   I don't know where to even begin with this reasoning. All I can say is you need to seriously reconsider the type of thought process going on here and find much better examples. Sometimes bad things are a necessity and serve a purpose, like taxes, just because you don't like them doesn't mean they aren't for good reasons. Saying you shouldn't pay a tax on say health care because you never get sick and you don't like being sick and you don't like using the healthcare you use different stuff like herbs to get better, doesn't matter how many more people benefit from it or use it or how often you see the healthcare system benefit your games, which is infrequent because you don't care and it's all the herb nothing to do with the evil system at all.   

View Postpsychobear, on 07 January 2019 - 08:07 PM, said:   This is utterly wrong and the analogy simply doesn't stand. It's been repeatedly proven that games without arty provide hugely more fun and fluid gameplay, so removing it would cause no "internal injury" whatsoever. In fact it would result in instantaneous and complete healing.

eekeeboo:   Tell that to the game with 5 TD's sat in the base camping all game. Or the games where the scout can't get any spotting damage because people won't move from behind rocks. This is confirmation bias at it's finest unfortunately.   

View PostLordMuffin, on 07 January 2019 - 11:45 PM, said:     Your first paragraph is like wtf? Acid is not a damage type in SC nor SC2. SC:Broodwar hasn't receive a single balance patch since roughly 1999/2000 until today.   When it comes to creating a gameplay that requires skill, and is aimed at balance. You should ignore the un-knowledgeable. Because they have no clue if what they want nor what impact the changes they want will have on the game. They can have input regarding other stuff, like UI, sales, bundles, or saying current MM is boring.   No, arty and cheesing is in no way different. In general RTS, cheesing is only powerful if unscouted (a scouted cheese often result in a lost game). And it also requires quite a lot of skill if one wants to succeed at it.   Yes, it is comparable, we have statistics for this, and the statistics tells us how far apart different elements of the game are from one another.     Champions don't exist in Dota, and they are not banned in seasons, different heroes can be banned in games due to player decisions, usually different banned heroes every game I play.   A balanced game is more challenging then an unbalanced one. The worse the balance in a game is, the less challenging it is.   Balance do not mean identy nor symmetry between maps/tanks/whatever.   And balance is not that complex in such an easy game as WoT. There are few parameters to change for a tank, the meta game is stale, many maps play out in very similar ways. So you don't have to care about meta game changes, you mainly have 1 type of maps to care about aswell. So you only have a few parameters per tank to adjust to that already known scenario.   Players will whine, most whine is irrelevant and nonsensical though.

eekeeboo:   Banelings. - acid. The joy of having memory lapse and not a great deal of time to look it up.  SC2 received A LOT of balancing - The latest in fact was September 2018.  You can't ignore the unknowledgable because you ignore huge sections of your player base who may be new, lack time etc. How do you know the more knowledgeable person pays more into the game than a person who doesn't have any knowledge at all? You need to make the game fun and engaging for as many people as possible, in a game that's so global that needs to also include cultural differences.    Cheesing can be done even when scouting, the most effective being the early game rush etc. Cheesing is more than just stealth, your argument is essentially saying knowing the challenge and knowing how to counter it and then deploying the tactics to counter it. Like knowing there's arty on the enemy team, knowing how to mitigate a lot of it and knowing how best to deal with it?    OK and the fact still remains, why are they banned? What decisions are made for their ban?    "Balanced" games are not always challenging, there's a whole array of things to consider with that. Without an imbalance you wouldn't have frustration, a need to learn to improve to overcome etc. You talk about balance having less challenge, but that's only if you sit on the OP camp.    If you truly believe WoT to not be complex and basic in the balancing department then I fear this discussion will be futile until you actually research the things needing to be considered when balancing. With that, I'm going to stop there until you do so, because until you know exactly what is required this will be a futile exchange in that you don't realise what is actually involved.   

View PostSimeon85, on 08 January 2019 - 09:21 AM, said:  

eekeeboo:   ​I'm going to summarise this and ask you a simple task, please look at this from an arty players perspective and actually consider the real number, not confirmed biased amount of numbers. Actually consider how many people play arty and how many actually enjoy it. Now look at all the things you stated.     


Delhroh
La última semana de las operaciones navideñas
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08.01.2019 12:44:43
 
Subject: La última semana de las operaciones navideñas
Link on message: #16530459

View PostFireintheholebra, on 08 January 2019 - 11:32 AM, said:   Porque esta mal,el lunar es el camo de los fuegos artificiales, el que sale en la foto corresponde con el de navidad creo.

Delhroh:   Ya lo han reportado y ya se ha cambiado.    Gracias por avisar de nuevo.


Kayi4ek
Pz.Kpfw. III Ausf. K
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08.01.2019 12:41:48
 
Subject: Pz.Kpfw. III Ausf. K
Link on message: #16530446

Kayi4ek: Německý prémiový střední tank V. úrovně.   Informace o tanku v Tankopedii.


Falathi
Dzień dobry, czy zastałem Jolkę?
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08.01.2019 12:29:37
 
Subject: Dzień dobry, czy zastałem Jolkę?
Link on message: #16530406

View PostFlyagaric, on 06 January 2019 - 09:10 PM, said: Te reporty w grze chyba nie działają. Poprawcie mnie jeśli się mylę, ale chyba nawet Falathi potwierdził, że tak jest. Ilość fałszywych zgłoszeń zwyczajnie zniszczyła ten system. Natomiast te pisemne, zależne są głównie od osób je rozpatrujących. Bardzo różnie z tym bywa - sam się ostatnio przekonałem.

Falathi:   Sytuacja o której wspominasz wynikała z tego, że aby dostać bana wystarczyło stosunkowo niewiele raportów za niesportowe zachowanie - w praktyce na tyle mało, że jeśli klan w czasie rozgrywek masowo zgłaszał delikwenta to skutkowało to banem. 
System wciąż działa, ale od tamtej pory zmieniliśmy widełki, żeby nie dało się taką akcją wykopać kogoś z gry za to, że śmiał dobrze grać.      PS Jeszcze jedna uwaga, skoro przy tym jesteśmy: system działa skuteczniej, gdy gracze faktycznie wykorzystują go do zgłaszania niewłaściwych zachowań w grze. Jeśli nikt nie wysyła raportów, to jego skuteczność będzie oczywiście ograniczona ( choć dalej np. automatyczne bany za teamkill będą przyznawane ).     


Delhroh
La última semana de las operaciones navideñas
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08.01.2019 12:28:57
 
Subject: La última semana de las operaciones navideñas
Link on message: #16530403

View PostRomaliev, on 08 January 2019 - 07:31 AM, said: Es información que deberia haber salido el primer día del evento, pero bueno, más vale tarde que nunca... gracias por la información:great:

Delhroh:   Y estaba... otra cosa es que la gente no se lea las noticias... aquí.10:29 Added after 0 minutes

View Postfalcahud, on 08 January 2019 - 11:25 AM, said:   Eso no es aleatorio, en ese caso todos los niveles tendrían la misma probabilidad. Los de nivel menor claramente tienen más peso.

Delhroh:   Exacto, a mayor rareza, menor probabilidad de que salgan, vamos, como todos los años. 10:30 Added after 1 minute

View PostTepeto_Toa, on 08 January 2019 - 10:21 AM, said: Los estilos que habéis puesto no corresponden con las fotografías, así que en vez de tener el estilo que quería, ahora tengo el que menos me gusta de todos. ¿a quien reclamo ahora el estilo que quería y que según vuestra escasa y equivocada información estaba obteniendo? El estilo que quería era el que parece hecho de hielo y que vosotros habéis puesto como lunar, según captura adjunta...     He gastado todos los trozos en el año nuevo lunar y en vez de eso he recibido uno con cohetes, que no es precisamente el que quería...  

Delhroh:   Gracias por reportarlo. Lo modificaremos en breve. Con respecto al estilo, te ruego que te pongas en contacto con soporte e indiques en el ticket que has hablado conmigo. También puedes enviarme el nº del ticket por privado e intento ayudarte con el asunto.


eekeeboo
Balance..
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08.01.2019 12:21:57
 
Subject: Balance..
Link on message: #16530384

View PostNoo_Noo, on 07 January 2019 - 07:19 PM, said:   Sorry fella but you keep missing my point.    The gap is too extreme especially in a meta that puts you bottom tier all the time. Do you like feeling useless all the time. 
Please note I have nothing to lose here. When the game p***es me off I'll leave and I've lost very little. However if I'm representative of a lot of the player base WG will lose their game. You're already down 20% players last year remember and I'm trying to suggest to you how and where things aren't going too well. 

RE credit cards. I was responding to a point on grinding. With a credit card you don't have to grind do you. You can buy enough gold to Free XP your way to Tier 10 if you like. No mention of it influencing performance at all, purely a short cut to get to the upper tiers. I could go onto say the problems of having inexperienced players at high tiers but that's for another day as we are talking balance here. 

Therefore, I have a question for you.
Why do WG continually release overpowered (unbalanced) premium tanks. There was a clear philosophy shift in 2016 I believe it was. Why?

eekeeboo:   Hello, that's fine, but the fact remains you will not spend every game bottom tier with anything to shoot at but a defender. You will never actively just have you vs defender and no help, nowhere to go, nothing else to shoot and now one to move with.    Again when you mention a loss of players, it's not because of driving more players away, the situation is more complex than what has been represented recently. A games player base is more than just balancing to keep players, you have new players vs old players, grinders vs non etc. In this instance, the game is designed around teamwork and having a challenge there, right or wrong. Balancing a game to boredom is now how you get new players or stop other players from leaving, that is the challenge.    Even with a credit card you can't buy xp, you can convert it, sure, but you still have to earn it. You can't buy skills and map knowledge, you can't buy better teams and ability to know when and where to move and react. The closest you can get is buying a strong premium tank (which you still have to grind) to earn xp to convert, but the fact remains if you refuse to learn to play or just want to pay your way to victory you're going to have a bad time grinding in that premium tank.    You say continually release OP premium tanks, list the tanks released that were OP vs those not OP when you also factor in the MM new premiums have. You have to make premiums competitive, if you make them weaker than tech tree or as strong as stock tanks, why would people buy them to make credits if they can do a better job in a normal tank?   

View Postmtnm, on 07 January 2019 - 08:47 PM, said:   Guess that demographic is not new players, but old ones with 60K battles, 6 skill crews and too much money spent to get out.

eekeeboo:   If you look at any game with low skill floor and easily mastered, new players get good at the game too quickly become disengaged and move onto something more challenging on the whole. In a free-to-play game market you need challenge to encourage your income, if everyone pays up front, you have a very different approach of difficulty and challenge.   

View PostGixxer66, on 07 January 2019 - 08:54 PM, said:   But it see's 75% bottom tier games - which means there's a high chance if it doesn't meet a Defender it will see an IS3A ......

eekeeboo:   Can you please show me data to prove this where you will get bottom tier 75% of the time and you only see defender and IS3A?   

View PostGkirmathal, on 07 January 2019 - 10:10 PM, said:   Yes because Noo_noo used the E8 as an example, that has suffered, to show that the power gaps have become too large. See post #12.   Of course power creep of tank stats is only one factor in the whole picture, that affects player perception/etc, although it is IMO one of the major contributing factors of what makes content UP or OP.   Taking the three tanks mentioned purely as example. The Cromwell you mention, it has always been particularly suited to face the +2 environment and how WoT (design/meta changes) evolved. Due to the simple fact that it has always had good gun penetration with good dpm for it's tier. The latter aspect, combined with good agility/mobility, making up for the mediocre accuracy it was given. There was a reason why it was so popular, it has a lot of good aspects. Now the E8: it's M62 ammo 128mm pen has not been adequate for some time (same goes for all tier 6 with that pen on their top gun ammunition IMO). I have always been a proponent to changing the M62 (and M93) ammo on all M1A2 instances in game, for game balance and progression reasons, thus giving it an unhistorical AP ammo type that gives 140+ pen but keeping it's signature 115 alpha. This combi would make it unique in it's style.   This single change will not make this this tank run rampant in tier 6, as the Cromwell is not running it rampant either. But it will make it slightly more effective/less frustrating, esp if the M93 prem round gets changed, versus an Obj. 252U. It will also benefit other tanks that can use the same gun.   Such minor like changes are in effect quality of life changes and won't IMO make everything identical or boring. People in WoT IMO get bored due to the fact that so little is done in this respect.

eekeeboo:   But you mention power gaps "becoming too large" they are no different now to how they used to be, as bottom tier you shouldn't be able to go head to head with top tier and win, that discourages you learning to play your tank in different ways and learning how to support. Essentially closing the gap would require every tank able to tank every tank and shoot it regardless of position and placement.    I mentioned the cromwell because I hated the tank, why? Because I didn't learn to play the tank effectively in battles where it wasn't top tier. I accepted the challenge and learned, I got better.  For the E8, the ammo is more than capable of hitting tank tracks and keeping them there while your teammates do their job, it's more than capable of hitting them in the back or sides of most tanks.  When you say "simple change" you mean giving it more pen that would skew it at the tier but also how it can combat other tanks in lower tiers it can see. Mediums are not meant to just sit there and guarantee pen everything it shoots, that's the idea of knowing where to shoot.   

View Postkile917, on 07 January 2019 - 11:03 PM, said: we need balance, but now with this useless maps.... Just bring back the old maps without changes. this new tunnel maps are bad.... 80% of the maps useless or closed some how (hill, buildings, etc) the old maps was so nice and i can choose min 3 way to go, now heavys go in the tunnel, and the tds meds lights can go somewhere...... if you understand. this is sad

eekeeboo:   You say balance, but the old maps were considered extremely unbalanced, favouring high camo sniping tanks above all else. You change the metric to which you balance to something else and still have strong and weak things in that area.   

View PostLordMuffin, on 07 January 2019 - 11:56 PM, said: Currently the gap between T6 and T8 is rather extreme. If you go back 2-3 years, the gap was LESS extreme. You at WG have increased the power gap between T6 and T8, just like you have between T8 and T10. It is your design that created the increase.       The room to develop in WOT is decreasing due to map design and tank balance. Flanking is not a viable option on most maps, spotting is not a viable option on most maps. You at WG have lately remade or introduced maps which forces players into close range frontal engagements.   And going into a fight with a Defender as an E8 might be the only chance you have to win, so it can be forced.   E8 is not a particularly good T6 tank. Cromwell is miles ahead. E8 is average at best at T6.   As for challenging, I don't think WoT is challenging in a good and interesting way anymore. Currently a huge part of WOT challenge comes from picking tank in garage and then having enough credits to use enough premium ammo to carry your team as buttom tier.

eekeeboo:   But the gap between tier 4 and tier 6, tier 8 and 10 is large. You will never be the sole tier 4 or sole tier 6 or the sole tier 8 in the game. Pick your fights, help your teammates, support where you can and not just solo yolo hero into the enemy and expect to win.    "I" at wargaming haven't increase anything other than interaction in the EN section and give feedback. There's a severe short memory in your statement that there has always been a large gap when lower tier vs higher tier... always. This has been no different at any time, including the +/-3 mm.    When you can't spot, you can flank, flanking isn't just a open field movement across an open field, it's just as much using the building cover to go around the side and keep hitting the enemy in the tracks to keep them still for teammates. Should you win every game? Personally I believe not, the reason being is winning all the time gets boring fast, you are more likely to remember those games you performed or did everything perfect vs those times you did little but still won. It shouldn't be about reducing the skill floor to make life easier for people.    Again, tell me how many times you've gone into a game in an E8 and only had a defender or only tier 8's on the enemy team to shoot at.    Your perspective on challenging on WoT "anymore" wholly changes from when you were new and you had a completely different set of challenges to overcome.   

View PostNoo_Noo, on 08 January 2019 - 09:03 AM, said:   Agreed. I chose the E8 purely as it isn't the best tier 6 tank but can and does come across Defenders in the MM. I also chose tier 6 and 8 as I agree that the gap is painfully large right now.    I also agree that much of the challenge has gone which is another point I'm trying to get across. We want that E8 to have some level of a chance against the Defender. Currently it does not and in 99% of cases it just gets trounced. If I go into a tier 10 battle with my Tier 8 medium I want to be able to feel I can contribute something other than feeding my HP to someone who simply yolo's me in their IS7.    I agree that one of largest challenges in game now is managing your credit income. People are struggling with that for the wrong reasons ie premium ammo and are lashing out about the issue or simply walking away. Neither suits WG.

eekeeboo:   Once more I'm not saying it doesn't meet defenders, but I'm saying it doesn't meet JUST defenders or tier 8's. If you're actively going for the engagement with a defender in an E8 when there are tier 6s in the game or you could be going round the back etc you really need to consider the choices made in the battle. 


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