Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject: Ostatni tydzień Operacji Świątecznych
Link on message: #16533385
marcinPunto, on 08 January 2019 - 08:42 PM, said: Wydaje mi się, że jest pomyłka w obrazkach - zamieniony styl
księżycowy ze świątecznym.
DIABLOMEN33, on 08 January 2019 - 10:05 PM, said: Pytanie do admina: aktywować zniżki trzeba przed wprowadzeniem 1.4,
natomiast kupić czołg z aktywowaną zniżką mogę po wprowdzeniu 1.4,
dobrze to rozumiem?
Link on message: #16533385
marcinPunto, on 08 January 2019 - 08:42 PM, said: Wydaje mi się, że jest pomyłka w obrazkach - zamieniony styl
księżycowy ze świątecznym.parim1331: Jeżeli zauważyłeś jakiś błąd, zrób screena i wyślij mi go z
opisem na PW, z góry dzięki.
DIABLOMEN33, on 08 January 2019 - 10:05 PM, said: Pytanie do admina: aktywować zniżki trzeba przed wprowadzeniem 1.4,
natomiast kupić czołg z aktywowaną zniżką mogę po wprowdzeniu 1.4,
dobrze to rozumiem?parim1331: Z tego co wiem to wygląda na to, że masz racje.
Subject: Farewell and good luck! - Kandly
Link on message: #16531986
Horcan, on 24 December 2018 - 12:11 PM, said: Wow just now looking at that facebook link i realised who you are
. I was in same year with your mom at university when
she was at Pro tv Deva
. How years pass ....i think you were just a little
girl back then. Good luck with your new projects .
punkyjam67, on 28 December 2018 - 05:11 PM, said: Welcome to Hotel World of Tanks
You can check in, but you'll never leave...

Link on message: #16531986
Horcan, on 24 December 2018 - 12:11 PM, said: Wow just now looking at that facebook link i realised who you are
Kandly: OMG that's sooooo cool!!!!! Wow!!!! Thanks for letting me
know. Such a small world <3 Thanks a lot! 18:08 Added
after 6 minutes
punkyjam67, on 28 December 2018 - 05:11 PM, said: Welcome to Hotel World of TanksYou can check in, but you'll never leave...
Kandly: LOOOL I think this could just be someone who looks like me a
bit....
To be honest I have no clue hahaha

Subject: Farewell and good luck! - Kandly
Link on message: #16531967
IN4KSTREMIS_Fr, on 08 January 2019 - 02:55 PM, said: Good luck for the future ... I do not understand you do not work
for wot but you still work at wg with the other games?
Link on message: #16531967
IN4KSTREMIS_Fr, on 08 January 2019 - 02:55 PM, said: Good luck for the future ... I do not understand you do not work
for wot but you still work at wg with the other games?Kandly: Hey there! I don't work for Wargaming anymore, but I started
streaming and I happen to like WoWs a lot, so I already started
with that (and I will continue to stream it on a more regular
basis). I will also stream some WoT, but I'm not sure when, maybe
next Sunday.
I am no longer affiliated with WG in any way, not even
as a contributor. I'm simply a streamer and future vlogger as of
now.
Edit: Hahaha I just noticed I'm still flagged as
WG staff, but that's mistake that will soon be remedied. 
Subject: is THIS good for gameplay?
Link on message: #16531918
Link on message: #16531918
eekeeboo: Another chance for another thread to be constructive or an actual
discussion and not just a complaining thread... go!
Subject: Arad – A Non-Corridor City Map Proposal (With Pictures And Minimap)!
Link on message: #16531907
SaintMaddenus, on 08 January 2019 - 01:26 PM, said: Here's an Idea for you, run a competition for the best
player designed map. Have a thread like this and the map with
the most PLAYER votes wins and you make it. You pay the
player off in 360 days of gold for the rights for WG to own that
map. very cheap option. If you get submissions of
the quality above you've got a LOT of the work done for you, very
cheaply. You could even win Kudos for listening
to players.
"I would happily give my whole idea to WG for free " Shhh
Link on message: #16531907
SaintMaddenus, on 08 January 2019 - 01:26 PM, said: Here's an Idea for you, run a competition for the best
player designed map. Have a thread like this and the map with
the most PLAYER votes wins and you make it. You pay the
player off in 360 days of gold for the rights for WG to own that
map. very cheap option. If you get submissions of
the quality above you've got a LOT of the work done for you, very
cheaply. You could even win Kudos for listening
to players. "I would happily give my whole idea to WG for free " Shhh
eekeeboo: I mentioned previously why it's difficult to introduce
player generated maps, not least because planning one doesn't mean
it generates well in 3D but also because of royalties and in terms
of IP rights and ownership. It's an interesting idea
and I will see what happens, but based on what I saw recently with
map tactics and tips, I have little faith with mostly people using
paint to put big red squares around an island saying "arty spots"
and all the real tanks meet in the middle
Subject: Time to eat my words
Link on message: #16531895
Link on message: #16531895
eekeeboo: So much "hacking" of the ornament generator while my collection
remains neglected! 
Subject: Why angle? or have armour!
Link on message: #16531886
Link on message: #16531886
eekeeboo: No it's about the fact of having to reply to over 10 threads from
people complaining about the same thing (right or wrong) when 1
thread will do. Monitoring multiple threads because people are too
lazy to read before they type. Something I want to
encourage is constructive discussions, not just complaining.
Informed decision making, not just agreeing because it fits your
viewpoint. I gave people an opportunity to make this
thread constructive and it was wasted by the number of posts needed
to un-approve. Please refer to the forum rules and
think carefully what you say and how you say it when making threads
like these. I suggest asking how to better angle or when it's
useful vs not, what ammunition types it affects, best tanks for it
etc. Not just a complaint because you can't face tank your way to
victory.
Subject: Replay analysis - what does this tell us about the MM?
Link on message: #16531858
Link on message: #16531858
eekeeboo: As a Science geek and all around stat nerd, I love this and
thank-you, I can't believe I didn't see this sooner!
Eek approved!
Subject: WoT is not broken...
Link on message: #16531838
Noo_Noo, on 07 January 2019 - 07:40 PM, said: I'm sorry but I don't believe you, especially when WG, to my
knowledge in the last 3 years have not released any UP premium or
top tier tanks other than Tier 10 lights. Tests, CC opinions etc.
all suggested that the OBJ268 V4 was OP. Strange that they were
proved right based on a small number of battles yet the game
designers were unable to establish this from all the world wide
test data available. In fact you didn't really do anything for
anything up to 5-6 months depending how long it takes to implement
a nerf. This really suggests WG decided to ignore the issue.
It says a lot for the games balance when the best tier 10
light tank is actually a medium!!
This is a huge issue IMO - WG's response time. Instead of addressing issues WG ignore the issue for too long. Arty has been problematic for years but even though there have been changes its still problem. WG's solution? Sell the Lefe. As mentioned above 6 months to nerf the OBJ268 V4. Type 5 has been broken for how long now?? MM is still a problem despite the issues being revealed within the first couple of weeks of the 3-5-7 template system release. Premium ammo is regularly whined about. In this instance I agree the issue is a very complex one but we're still waiting for that fix, even though I remain hugely apprehensive of the current proposed solution.
Gkirmathal, on 07 January 2019 - 10:45 PM, said: Thank you for the wall ghehe, I do like good walls of text!
And I think it is good someone with a red band is showing up on the
forums. One of your predecessors once finely explained how
the process worked and also pointed out that inter team and
department communication back in the days was scratchy. I do
understand, I have worked in a major publishing firm last year so I
am familiar with how big corporations run and TBH sometimes
they hurt themselves more than they do good via such processes.
Onto 3-5-7, my memory serves this well on the
subject, including what I posted back then. I was and am
a proponent of the template system. But I would say the first
iteration of 9.18 was the best iteration for the template
system. The issue came with 9.19, they changed the template
priorities, prioritizing 3-5-7 for all tiers above
4. This was after feedback from RU who disliked that tier
X saw too many single tiered battles and some queue time issues.
This change led to all the complaints of seeing too many -2
games, especially on tier 8. Which is indicative if tier X got the
same priority (weight) in building a session based on 3-5-7 first.
The olden days mm versus 9.19 mm, no I'd choose the
randomness, disproportionate type balancing and the occasional
flukes over 9.19. But if you would ask me olden days versus
9.18, I'd say 9.18 all the way. Purely because of priority were
much better balanced in 9.18 than to what it was changed with 9.19
till currently. Therefor I do seriously hope the team
working on this recognize the feedback properly. Not that most
folks dislike -2, but that prioritizing templates that are -2, as
is the case with 3-5-7 now, is not the most proper way to rework
the template system. A better tier spread must be maintained,
through setting correct priorities, if not utilizing
a governor/management system in the mm that track players
placement over x nr of battles. Depends on the
subject I suppose. But minor tank rebalances can be done in short
time frames in my honest opinion and through better/more exstensive
testing phases. Like I mentioned with the E8 ammo in the other
thread. Content like the 252U/Bobject would have been averted that
way...unless, if I put on my tin foil hat, it was meant to be
released as is. It's late...we'll prolly be discussing
this tomorrow as well.
Link on message: #16531838
Noo_Noo, on 07 January 2019 - 07:40 PM, said: I'm sorry but I don't believe you, especially when WG, to my
knowledge in the last 3 years have not released any UP premium or
top tier tanks other than Tier 10 lights. Tests, CC opinions etc.
all suggested that the OBJ268 V4 was OP. Strange that they were
proved right based on a small number of battles yet the game
designers were unable to establish this from all the world wide
test data available. In fact you didn't really do anything for
anything up to 5-6 months depending how long it takes to implement
a nerf. This really suggests WG decided to ignore the issue.
It says a lot for the games balance when the best tier 10
light tank is actually a medium!!This is a huge issue IMO - WG's response time. Instead of addressing issues WG ignore the issue for too long. Arty has been problematic for years but even though there have been changes its still problem. WG's solution? Sell the Lefe. As mentioned above 6 months to nerf the OBJ268 V4. Type 5 has been broken for how long now?? MM is still a problem despite the issues being revealed within the first couple of weeks of the 3-5-7 template system release. Premium ammo is regularly whined about. In this instance I agree the issue is a very complex one but we're still waiting for that fix, even though I remain hugely apprehensive of the current proposed solution.
eekeeboo: UP premium, look at how frequently the Chrysler is
played and how people complain how it doesn't perform. Please feel
free to list all the premiums listed in that time frame and
highlight how they're all OP. Once again the same argument of the
Object, the same as any other tank released that wasn't strong or
was deemed going to break the game because OP powerful OMG game
destroying. Now look at them, look at the complaints at tanks that
were prejudged because until you get a hold of them on the live
server, see how they perform, assess and test the changes you can't
just say... yep those 100 or even 1000 people are dead on right,
this tank is going to be OP for the millions of players who will
use it. You then mention Artillery been an issue for
years and ignored, are you aware of the continual changes artillery
has undergone over these years? You say the Type 5 OP, despite when
it was weak and you seem to not have a problem with that and that
it will also be affected by special ammo changes. Everything you
have mentioned has been and continues to be worked on, so for
everything you say you don't believe me but there's evidence to
prove that WG work and continue to work on these issues.
Gkirmathal, on 07 January 2019 - 10:45 PM, said: Thank you for the wall ghehe, I do like good walls of text!
And I think it is good someone with a red band is showing up on the
forums. One of your predecessors once finely explained how
the process worked and also pointed out that inter team and
department communication back in the days was scratchy. I do
understand, I have worked in a major publishing firm last year so I
am familiar with how big corporations run and TBH sometimes
they hurt themselves more than they do good via such processes.
Onto 3-5-7, my memory serves this well on the
subject, including what I posted back then. I was and am
a proponent of the template system. But I would say the first
iteration of 9.18 was the best iteration for the template
system. The issue came with 9.19, they changed the template
priorities, prioritizing 3-5-7 for all tiers above
4. This was after feedback from RU who disliked that tier
X saw too many single tiered battles and some queue time issues.
This change led to all the complaints of seeing too many -2
games, especially on tier 8. Which is indicative if tier X got the
same priority (weight) in building a session based on 3-5-7 first.
The olden days mm versus 9.19 mm, no I'd choose the
randomness, disproportionate type balancing and the occasional
flukes over 9.19. But if you would ask me olden days versus
9.18, I'd say 9.18 all the way. Purely because of priority were
much better balanced in 9.18 than to what it was changed with 9.19
till currently. Therefor I do seriously hope the team
working on this recognize the feedback properly. Not that most
folks dislike -2, but that prioritizing templates that are -2, as
is the case with 3-5-7 now, is not the most proper way to rework
the template system. A better tier spread must be maintained,
through setting correct priorities, if not utilizing
a governor/management system in the mm that track players
placement over x nr of battles. Depends on the
subject I suppose. But minor tank rebalances can be done in short
time frames in my honest opinion and through better/more exstensive
testing phases. Like I mentioned with the E8 ammo in the other
thread. Content like the 252U/Bobject would have been averted that
way...unless, if I put on my tin foil hat, it was meant to be
released as is. It's late...we'll prolly be discussing
this tomorrow as well. eekeeboo: You're more than welcome! As you can see with the proposed
new templates for the MM changes the feedback was gathered and it's
still being worked on and tested, you can be assured that WG dev
team didn't just announce a change incoming and decide to work on
it in the future, there's a lot of processes I'm sure you're aware
of that need to go through before you can get to that announcement
stage. I wish you a good rest, while you are there, I
will ask you to mull over the level of data and information
required to assess and analyse when balancing tanks, especially for
something like a tier 10.
Subject: WoT is not broken...
Link on message: #16531789
Somnorila, on 07 January 2019 - 06:43 PM, said: All the signs point to other things. I said it and others
have too. Latest post on the forum from some guy i don't remember
was probably more on the money than anyone until now. He said that
we shouldn't bother to get upset, play or go away because WG is
basically going full speed ahead behind their marketing team. The
holiday boxes were two times in a row now and both times they made
bank. From all the players, the ones who buy stuff are already full
with goodies and there is not much left for them to feel attracted
to buy. So it's reasonable to think that WG will never balance or
fix anything because from their perspective nothing is broken. The
mess is by design. Flood of premium tanks and new branches in a
different form. So it's not something to be amazed when they say
that the "special" ammo "fix" will come in a way which will support
even more spam of expensive ammo, or premium account changes to
make it more appealing, or creating new hooks in the form of bonds.
First you got better equipment, it will come with some tanks and
later probably even the ability to buy bonds directly from shop.
The game is dead. There is no game. Only thing that remains is just
a big business. You can avoid, lie or redirect attention but people
are not blind, we got plenty of insight.
Link on message: #16531789
Somnorila, on 07 January 2019 - 06:43 PM, said: All the signs point to other things. I said it and others
have too. Latest post on the forum from some guy i don't remember
was probably more on the money than anyone until now. He said that
we shouldn't bother to get upset, play or go away because WG is
basically going full speed ahead behind their marketing team. The
holiday boxes were two times in a row now and both times they made
bank. From all the players, the ones who buy stuff are already full
with goodies and there is not much left for them to feel attracted
to buy. So it's reasonable to think that WG will never balance or
fix anything because from their perspective nothing is broken. The
mess is by design. Flood of premium tanks and new branches in a
different form. So it's not something to be amazed when they say
that the "special" ammo "fix" will come in a way which will support
even more spam of expensive ammo, or premium account changes to
make it more appealing, or creating new hooks in the form of bonds.
First you got better equipment, it will come with some tanks and
later probably even the ability to buy bonds directly from shop.
The game is dead. There is no game. Only thing that remains is just
a big business. You can avoid, lie or redirect attention but people
are not blind, we got plenty of insight.eekeeboo: If that's the case, check all the ongoing balancing and
changes that have taken place. Your last statement saying the
game is dead, that's an interesting statement, I am curious if
you've ever played an actual "dead" game. Until you have you're
making blind and inaccurate statements untrue for the state of
World of Tanks and the direction it's going. Simply put, if it was
dead or dying, why hire a new English CM?
Subject: ►Tier VIII Premium Tanks Guide Review (2019)
Link on message: #16531778
Link on message: #16531778
eekeeboo: Moved the thread to the correct forum location!
Subject: wonder how they will nerf arty.
Link on message: #16531771
Link on message: #16531771
eekeeboo: Guys... I'm just going to throw this out there... there's nothing
new here not covered in this thread: http://forum.worldof...cussion-thread/
Feel free to read through and express something new here or
it will be closed because it's simply repeating what's being said
there extensively.
Subject: Game Mesh Not Ever Worked On?
Link on message: #16531757
pecopad, on 08 January 2019 - 10:13 AM, said: With all the respect, but it looks like you are the one
trying to derail the topic by downplaying the issue the OP was
reporting. You don't think players venting their
frustrations with serious bugs is constructive, and you don't think
providing info on what WG is doing to solve the problem is
constructive also.... I have a feeling that we have
different opinions on what constructive is...
Ch1valry, on 07 January 2019 - 10:22 PM, said: Venting or not, OP describes a problem that is very real and
which annoys a lot of players. He is also pointing out that
Wargaming should fix it. I can't seem to understand why that is not
constructive?
MightyBalls_2, on 08 January 2019 - 07:46 AM, said: Why would you close a post if you feel there is nothing
constructive to say within the post? The Actual definition
to a forum is: "a meeting or medium where ideas and views on a
particular issue can be exchanged.". Contructive definition:
"having or intended to have a useful or beneficial purpose.".
Yes I was venting my anger but I do believe that my vent was
stil useful and beneficial regardless, and even though there was
replies that were not, I still stand by why does it need to be
closed because it may not contructive if there is none or little
toxicity in regards to the OP or any members within the post.
But I would like to know if War Gaming are aware of this
issue because they never ever mention it?
Link on message: #16531757
pecopad, on 08 January 2019 - 10:13 AM, said: With all the respect, but it looks like you are the one
trying to derail the topic by downplaying the issue the OP was
reporting. You don't think players venting their
frustrations with serious bugs is constructive, and you don't think
providing info on what WG is doing to solve the problem is
constructive also.... I have a feeling that we have
different opinions on what constructive is...eekeeboo: Read the original post, then subsequent replies not just
those by me. Venting about the same things from
numerous players over lots of different topics is not
constructive. Constructive builds towards something,
venting does not, it's complaining with no intention of a fix, you
can see that by the replies. Just in-case you DIDN'T
bother to read things: http://forum.worldof...0#entry16527050
17:03 Added after 2 minutes
Ch1valry, on 07 January 2019 - 10:22 PM, said: Venting or not, OP describes a problem that is very real and
which annoys a lot of players. He is also pointing out that
Wargaming should fix it. I can't seem to understand why that is not
constructive?eekeeboo: You mean having reported a problem and things being worked
on, numerous topics of complaining with no real report solution or
discussion is constructive. - Please take the time to actually read
the content of posts, not just throwing a reply "Yeaaaah!" to the
complaining about WG pile.
MightyBalls_2, on 08 January 2019 - 07:46 AM, said: Why would you close a post if you feel there is nothing
constructive to say within the post? The Actual definition
to a forum is: "a meeting or medium where ideas and views on a
particular issue can be exchanged.". Contructive definition:
"having or intended to have a useful or beneficial purpose.".
Yes I was venting my anger but I do believe that my vent was
stil useful and beneficial regardless, and even though there was
replies that were not, I still stand by why does it need to be
closed because it may not contructive if there is none or little
toxicity in regards to the OP or any members within the post.
But I would like to know if War Gaming are aware of this
issue because they never ever mention it? eekeeboo: Feel free to also check the forum rules with constructive
and purpose of posts. You have with others have skirted the line of
this.
Subject: WG, please stop doing this
Link on message: #16531746
Link on message: #16531746
eekeeboo: Blaming WG for lady luck isn't going to help fix the poor games
Subject: Serious question: How does one play the Fv4005?
Link on message: #16531727
Link on message: #16531727
eekeeboo: Know that sometimes you need the AP and others.... you need to
perform the secret handshake with your mouse to get HESH to
work.
Subject: Poslední týden sváteční operace
Link on message: #16531670
global_asa_wenca, on 08 January 2019 - 04:38 PM, said: https://thedailyboun...possible-dates/ Je to jenom
odhad, takže to ber bez záruky.
Link on message: #16531670
global_asa_wenca, on 08 January 2019 - 04:38 PM, said: https://thedailyboun...possible-dates/ Je to jenom
odhad, takže to ber bez záruky.Kayi4ek: Přihořívá, ale nehoří. Datum zatím prozradit nemůžu, ale CT
je na spadnutí 
Subject: The Big SPG Discussion Thread
Link on message: #16531276
ilmavarvas, on 08 January 2019 - 02:13 PM, said: Maybe your doing that hugging bit too much of a Harvey
Weinstein-style and the arty is doing some #metoo 2 you? 
C_Copia, on 08 January 2019 - 02:15 PM, said: only bad players cant avoid artys to the level the really hurt
you... with some stun you must live but also the enemys
Link on message: #16531276
ilmavarvas, on 08 January 2019 - 02:13 PM, said: Maybe your doing that hugging bit too much of a Harvey
Weinstein-style and the arty is doing some #metoo 2 you? eekeeboo: I claim right of no bulli, but it never works
C_Copia, on 08 January 2019 - 02:15 PM, said: only bad players cant avoid artys to the level the really hurt
you... with some stun you must live but also the enemyseekeeboo: I mean this is part of it, but part of it is that yes
sometimes you do get focused and punished, I've been surrounded by
high tier tanks and got focused because I had the highest WN8 on
the team. That isn't fun... but not the fault of artillery or even
xvm but the way the player chose to do it and the player would have
done that focus in any tank.
Subject: Balance..
Link on message: #16531258
Noo_Noo, on 08 January 2019 - 11:41 AM, said: I selected the Defender is its basically another OP
premium that WG introduced at Tier 8 as one example of where
balance is way off. The fact that it doesn't happen every game is
almost irrelevant Its in the game and it was put there
deliberately.
That E8 meets tier 8 tanks a lot thanks to the current MM and as we are trying to tell you the gap between tier 6 and 8 is becoming too wide, especially with the current trend of all tier 8 premium tanks being very strong, if not OP or even broken. You can repeat this message across the whole game with the current 2 tier spread in the MM.
Please note that I am not against two tier MM but I would like my -2 tier tanks to be able to contribute.
That aside I find this attitude that everything is absolutely fine with the game a bit of a concern. Just look at this forum!!!!
Gkirmathal, on 08 January 2019 - 12:55 PM, said: Of course those gaps have become different and in some cases
worse. Not between the some older content (tanks) that has never
been readjusted/tweaked in the past few years. E8 being one of
them, Type 58 as well to name but one extra. But the influx
of new premiums and adjustments to certain premiums/normal content
has shifted the meta throughout the tiers. The addition of template
MM, combined with the 9.19 priority changes to 3-5-7 template, has
also changed the environment in which players play the game
compared to before. The decision to start even out armour profiles
(removal of weak spot as it is called by many folks here) when
tanks were remade into HD also adds to the gap in cases. The
decision to up (turret) armour profiles on higher tier and certain
nation tank lines, also adds to it. Inter tier balance
should be in order, which in some circumstances it is not. The E8
was given as just one highlighted example. Each gap on
itself is not stellar, but they all add up. Some more than others.
But to be fair, developers did address some power gaps in late
2016/early2017. To give an example or two, the German mediums were
tweaked and given quality of life buffs. Like the Panther2 line and
Indien Pz line. Or the Löwe, for example. I hated the
Cromwell as well to be honest! The tank did not fit my play style.
The 'simple change' and the skewing you talk about. Let me
give a clearer example to refute what you said: premium T-34-85M.
That tank was given a huge buff that seriously skewed inter-tier 6
balance. Besides seriously upping it's armor profile, it's
ammo got changed as well to the one used by the tech tree 34-85.
Which meant an increase of alpha. This alpha increase was not
offset versus it's old rate of fire, which was retained and was
based on it's old 160 alpha rounds. The result was an over armored
tier 6 medium, compared to it's regular counterpart, almost as
agile and a much higher dpm than almost any other tier 6 with the
same alpha levels. Comparison: https://tanks.gg/compare/t-34-85m?t=rudy%7Et-34-85%7Ep43-bis%7Eskoda-t-40%7Etype-58
So what is and would be more skewing at that tier? The E8
getting a slight buff, through changing it's ammo, slightly
increasing pen? Or the changes that were given to the 85M, which is
there to be sold and make money on? Of course I expect you
to take it up for your employer, no harm in that, I understand
where it comes from (contracts yay). So I'm not asking you to
refute what I just posted, but do take in mind where players come
from. Some of us have more knowledge that intersect with corporate
life than you think.
LordMuffin, on 08 January 2019 - 01:06 PM, said: If you want to win your games, you are forced to fight T8 tanks
like the Defender in like 30-40% of the games you play. You can of
course not try to win and only take engagements which have zero
impact on outcome. Though some that play this game actually plays
to win, which also means being forced into engagements with 2
tiered higher opponents more or less every game 2 tiered higher
tanks are present. So in my E8, or any other T6 tank, I am
forced to fight T8 tanks if I want to maximize my chances of
actually winning. Balancing a game to boredome is a failure
at balancing. Balance doesn't mean identical tanks nor symmetrical
maps. You can achieve balance in asymmetrical maps and in
non-identical tanks. If you wanted WoT to be more about
teamwork, you shouldn't ruin SH. Also, teamwork is mainly
non-existent in WoT, partly due to non rating based
Matchmaker. The skillevel difference is so huge in battles
that teamwork gets very difficult to have. I see the game way
different from you. This means, I can't rely on you. Because if I
make a certain move, which will work if you do a certain move. I
won't do it, because I am fairly certain that you are not aware
that the move I want you to do is possible. If you where a 60%+WR
player, I would do it though, because at that point I can rely on
you actually seeing what has to be done. You can't say that
"we must release very powerful T8 premium tanks due to the
matchmaker". That argument is just so stupid, and the only thing
that comes from such thinking is powercreep, OP tanks and an
increase in power difference between tiers and within tiers.
There have always been a gap between 2 tiers, but the gap have
INCREASED since 2017. Increased means that in 2016, a T6 tank had
an EASIER time fighting a T8 tank compared to how a T6 tanks fare
against T8 tanks today. The challenge current WoT gives is
not interesting for me. Since it is not mainly skillbased
anymore. Earlier, I felt the challenge was mainly skillbased,
and that if I improved, I could overcome the challenge. Nowdays, I
do not get that from WoT. Old maps favouring high camo
snipers over everything else???? The only time when TDs was strong
was before they got the camo after shot nerf. After that, the best
tanks for winning games (on average) have ALWAYS heavy tanks, the
difference now is that difference between heavy tanks and armoured
assault TDs and the rest has vastly increased since 2017.
Gixxer66, on 08 January 2019 - 02:17 PM, said: You asked where I got 75% bottom Tier numbers from - by
recording where in the MM my tank appeared for a couple of
sessions, ie my own data. I think you took my reply regarding
Defender / IS3A a little too literally, the point being you are
likely to face up with something you have to rely heavily on RNG
and the lack of skill of the driver to beat, it doesn't matter if
it's a Defender, IS3A, Vk10.0001 etc. . You can actively try and
avoid any of the above, but at some point you will have face up to
a +2 Tier tank to win a match. If you think that tanks like the
Defender are balanced, then we have very very different ideas of
balance.
adameitas, on 08 January 2019 - 02:24 PM, said: personally i missed old days when tds fought vs mediums, mediums vs
heavies and so on. Now we have same number of tank types per game
and that is just boring. For me the key is randomless in randoms.
The more you try to control it the worse result you get imo. Every
game should be as unique as possible.
Link on message: #16531258
Noo_Noo, on 08 January 2019 - 11:41 AM, said: I selected the Defender is its basically another OP
premium that WG introduced at Tier 8 as one example of where
balance is way off. The fact that it doesn't happen every game is
almost irrelevant Its in the game and it was put there
deliberately.That E8 meets tier 8 tanks a lot thanks to the current MM and as we are trying to tell you the gap between tier 6 and 8 is becoming too wide, especially with the current trend of all tier 8 premium tanks being very strong, if not OP or even broken. You can repeat this message across the whole game with the current 2 tier spread in the MM.
Please note that I am not against two tier MM but I would like my -2 tier tanks to be able to contribute.
That aside I find this attitude that everything is absolutely fine with the game a bit of a concern. Just look at this forum!!!!
eekeeboo: You select any tier 8, it doesn't matter, a tier 6 doesn't
JUST meet tier 8's, you don't go looking to go head to head with a
tier 8, in a tier 6 and expect to win, if you do, you have
drastically misinterpreted the tactics and style of the game and
team play. I'm looking at the forum, the WHOLE forum and every
post, not just ones that agree with my viewpoint. And the fact
remains looking at the wider picture and why the game has different
tiers, it doesn't matter how big the gap is in tier 6 and 8, it
could be you get 1 shot in a tier 6 by a tier 8. You should not go
hunting for a head to head with a tier 8 in a tier 6. You pick your
fight, pick your target and help your team. Just as if you're top
tier heavy you shouldn't be sat back sniping with your big lolzor
gun, you should be absorbing hits for your team and being the
player that lets your teammates do their job too. The
game is a teamwork game, not a solo yolo hero game where every tank
should damage every other tank with little or not effort/tactics
involved.
Gkirmathal, on 08 January 2019 - 12:55 PM, said: Of course those gaps have become different and in some cases
worse. Not between the some older content (tanks) that has never
been readjusted/tweaked in the past few years. E8 being one of
them, Type 58 as well to name but one extra. But the influx
of new premiums and adjustments to certain premiums/normal content
has shifted the meta throughout the tiers. The addition of template
MM, combined with the 9.19 priority changes to 3-5-7 template, has
also changed the environment in which players play the game
compared to before. The decision to start even out armour profiles
(removal of weak spot as it is called by many folks here) when
tanks were remade into HD also adds to the gap in cases. The
decision to up (turret) armour profiles on higher tier and certain
nation tank lines, also adds to it. Inter tier balance
should be in order, which in some circumstances it is not. The E8
was given as just one highlighted example. Each gap on
itself is not stellar, but they all add up. Some more than others.
But to be fair, developers did address some power gaps in late
2016/early2017. To give an example or two, the German mediums were
tweaked and given quality of life buffs. Like the Panther2 line and
Indien Pz line. Or the Löwe, for example. I hated the
Cromwell as well to be honest! The tank did not fit my play style.
The 'simple change' and the skewing you talk about. Let me
give a clearer example to refute what you said: premium T-34-85M.
That tank was given a huge buff that seriously skewed inter-tier 6
balance. Besides seriously upping it's armor profile, it's
ammo got changed as well to the one used by the tech tree 34-85.
Which meant an increase of alpha. This alpha increase was not
offset versus it's old rate of fire, which was retained and was
based on it's old 160 alpha rounds. The result was an over armored
tier 6 medium, compared to it's regular counterpart, almost as
agile and a much higher dpm than almost any other tier 6 with the
same alpha levels. Comparison: https://tanks.gg/compare/t-34-85m?t=rudy%7Et-34-85%7Ep43-bis%7Eskoda-t-40%7Etype-58
So what is and would be more skewing at that tier? The E8
getting a slight buff, through changing it's ammo, slightly
increasing pen? Or the changes that were given to the 85M, which is
there to be sold and make money on? Of course I expect you
to take it up for your employer, no harm in that, I understand
where it comes from (contracts yay). So I'm not asking you to
refute what I just posted, but do take in mind where players come
from. Some of us have more knowledge that intersect with corporate
life than you think.eekeeboo: I'm sure you'll remember the equally sizeable complaints
from the forums that armour was too little and pointless and people
couldn't use it (You have 3 threads today alone with this
statement). And inter tier balance remains, each tank
has a strength and a weakness. Some tanks excel in one role, while
others excel in another. They play different roles in a battle
usually. For me I remember "paying the price" on weak vehicles
because the next tier was compentent and awesome (St Emil to the
Borsig). Does that mean the St Emil is a bad tank and incapable of
performing? No but I don't like its play style and I knew what came
after it. Can I or could i still damage higher tier tanks? Yes if i
waited and picked my fight. The game should not be
about making life as easy as possible for everyone, it should be
about getting the right level. You give 3-5-7, this is an example
where is it perfect? No, but did it fix issues that were there
before? A big yes! Is it still being worked on and final? No
because it's not where the team or players would like it to
be. When you balance a tank it's also looked at how
the tank performs in a battle on average across all tanks, all
maps, all players and on all servers. The damage potential output
may have increased, but maybe that's to offset the quite large
profile and glaring weakspots on the tank that are easy to
exploit. With premiums you generally get less
conflicting and varied data because it's got set modules and
usually (presumably) not stock crew. People will kit premiums in
equipment, good crew camo etc, why? Because they're going to keep
it more than likely and can even afford those few extra premium
rounds because they know they'll make silver. A tech tree needs to
balanaced on not just the final state of the tank but looking at
all the data on the way it's grinded and kitted out etc. In this
case How many people set up the 85M like the 85? I've
never said a person is not knowledge in corporate or even gaming
life, but even minor over-sights are important in balancing. Based
on what I read you didn' mention some of the above things stated.
It's important to have informed opinions, and I'm all for this. As
long as people remain constructive and open to discussion, that's
all I can ask. But like previously, it's difficult to have this
discussion and highlight the reasoning behind choices if a person
is ignorant (not in a negative way but just the way people are
because people can't know everything) about game balancing and
development.
LordMuffin, on 08 January 2019 - 01:06 PM, said: If you want to win your games, you are forced to fight T8 tanks
like the Defender in like 30-40% of the games you play. You can of
course not try to win and only take engagements which have zero
impact on outcome. Though some that play this game actually plays
to win, which also means being forced into engagements with 2
tiered higher opponents more or less every game 2 tiered higher
tanks are present. So in my E8, or any other T6 tank, I am
forced to fight T8 tanks if I want to maximize my chances of
actually winning. Balancing a game to boredome is a failure
at balancing. Balance doesn't mean identical tanks nor symmetrical
maps. You can achieve balance in asymmetrical maps and in
non-identical tanks. If you wanted WoT to be more about
teamwork, you shouldn't ruin SH. Also, teamwork is mainly
non-existent in WoT, partly due to non rating based
Matchmaker. The skillevel difference is so huge in battles
that teamwork gets very difficult to have. I see the game way
different from you. This means, I can't rely on you. Because if I
make a certain move, which will work if you do a certain move. I
won't do it, because I am fairly certain that you are not aware
that the move I want you to do is possible. If you where a 60%+WR
player, I would do it though, because at that point I can rely on
you actually seeing what has to be done. You can't say that
"we must release very powerful T8 premium tanks due to the
matchmaker". That argument is just so stupid, and the only thing
that comes from such thinking is powercreep, OP tanks and an
increase in power difference between tiers and within tiers.
There have always been a gap between 2 tiers, but the gap have
INCREASED since 2017. Increased means that in 2016, a T6 tank had
an EASIER time fighting a T8 tank compared to how a T6 tanks fare
against T8 tanks today. The challenge current WoT gives is
not interesting for me. Since it is not mainly skillbased
anymore. Earlier, I felt the challenge was mainly skillbased,
and that if I improved, I could overcome the challenge. Nowdays, I
do not get that from WoT. Old maps favouring high camo
snipers over everything else???? The only time when TDs was strong
was before they got the camo after shot nerf. After that, the best
tanks for winning games (on average) have ALWAYS heavy tanks, the
difference now is that difference between heavy tanks and armoured
assault TDs and the rest has vastly increased since 2017.eekeeboo: If you want to win games you work with your team, you focus
on the biggest threats first, not easy damage. You are never forced
into going head to head with a tank 2 tiers above you, you have a
whole map to go around to avoid that and bide your time to work
with teammates to take it out. Even artillery can help you immensly
win that egagement if you're patient and use your tanks strengths
like circle of death-ing. No balancing the way you
stated is boredom because you state making it that tier 6 can
damage tier 8 without taking into account a player shouldn't be
able to do this with little to no effort. You're discouraging
diverse play and promoting people to sit there and roll the damaga
because they know they can. Skill based MM is
definitely NOT the answer for a whole array of answers and reasons,
that I could go in to but would need a whole new topic. Skill based
mm only suits those who don't want to improve and are happy
stagnating. WoT is a game about randoms, SH are a mode to enhance
the game, WoT is not a SH game with random games to enrich
it. That statement there does a good job at
highlighting my previous statement about your intentions and your
thoughts about this game, it's not for the game, it's for you and
what you want with no acknowledgement of the demands and
requirements of other players. My job is that I need to look at the
whole picture to give feedback, not just my own. The fact you look
at winrate as a metric to see how a player plays the game, I would
wonder how many games you play in a platoon or SH or with people
you play with frequently. Maybe some of them are better at the game
than your or on the same level. How many are played in stock tanks
with people who are new or not so great at the game? It doesn't
matter how good a teammate is, at the end of the day, they're all
you've got in a game and you can use them to help you win or not.
But it's not exactly stellar to blame them for a loss if you choose
to ignore them. I never made the statement about a
strong tier 8 because of MM. An interesting takeaway from something
I didn't say. What I have said is that you can't sell a weak tank,
you can't sell an "OK" tank. Why do you buy a new item? Why do you
buy a new phone or car etc? You buy something that will perform and
you enjoy. Make people suffer from this and why would they bother
to buy things? The gap didn't increase in 2017, it's a
gap that's been there forever and I remember being FAR worse when
you were the stock tier 8 tiger 2 vs E100. When your scouts were a
nightmare to play in many games. You say tanks had an "easier"
time, based on what? Exactly what data are you using to extrapolate
this other than your own first-hand observations and perhaps
reports from other people on a second-hand basis. WoT balances on
data and non-biased information. And after 50k ish
battles, I'm pretty certain old challenges you used to face are no
longer challenges you currently face. Like unlocking the next tank,
grinding credits to afford the next upgrade or learning all the
weak spots. Heavies were the best in organised team
games because of the potential for HP pool sharing and high alpha,
mediums were capable of spotting and farming for your damage more
easily. One of the biggest complaints before like the WT E100 is
their ability to sit there and literally stop an advance dead in
its tracks and leave a wake of destruction. Same as Deathstar
pre-nerfs. The Foch pre-nerfs. You had times when E3 toons would
sit in base and form an impenetrable wall of death at the enemy
spawn etc. 14:39 Added after 3
minutes
Gixxer66, on 08 January 2019 - 02:17 PM, said: You asked where I got 75% bottom Tier numbers from - by
recording where in the MM my tank appeared for a couple of
sessions, ie my own data. I think you took my reply regarding
Defender / IS3A a little too literally, the point being you are
likely to face up with something you have to rely heavily on RNG
and the lack of skill of the driver to beat, it doesn't matter if
it's a Defender, IS3A, Vk10.0001 etc. . You can actively try and
avoid any of the above, but at some point you will have face up to
a +2 Tier tank to win a match. If you think that tanks like the
Defender are balanced, then we have very very different ideas of
balance. eekeeboo: Please can you show me this over the amount of sample size,
the amount of battles played solo etc? I took it literally because
people are saying an E8 can't fight a defender, well it can, just
not in the conventional mind-set way. An E8 isn't going to face
just a tier 8 and nor should you try to go head to head. You can
avoid and you can also spot and track and help your team take out
the tier 8 so you never have to face it alone, will this work in
every game? No, but when it does it's more of an achievement than
if you had an easy time of it and had to contribute zero
effort.
adameitas, on 08 January 2019 - 02:24 PM, said: personally i missed old days when tds fought vs mediums, mediums vs
heavies and so on. Now we have same number of tank types per game
and that is just boring. For me the key is randomless in randoms.
The more you try to control it the worse result you get imo. Every
game should be as unique as possible.eekeeboo: This is very much true in that randomness can lead to more
challenge, but this was likewise complained (I remember doing the
same during the dreaded MT15 mission trying to farm TD's and never
having them on the enemy team!
) But people/players wanted a more even
spread and sharing of what team had the heavies etc.
Subject: The Big SPG Discussion Thread
Link on message: #16531155
SaintMaddenus, on 08 January 2019 - 01:58 PM, said: "Why will arty players simply not accept that they damage other
tanks, kill them quite often " as opposed to the other tanks that
hug them and kiss them and love them and buy them flowers?
Noo_Noo, on 08 January 2019 - 01:54 PM, said: Why not? Why will arty players simply not accept that they
damage other tanks, kill them quite often and spoil people's
enjoyment of the game? That is, quite often why they come her after
all.
Link on message: #16531155
SaintMaddenus, on 08 January 2019 - 01:58 PM, said: "Why will arty players simply not accept that they damage other
tanks, kill them quite often " as opposed to the other tanks that
hug them and kiss them and love them and buy them flowers?
eekeeboo: I try to give hugs to every tank I can in my Type 5, for
some reason arty keeps trying to keep me tracked and stop me from
doing that
Noo_Noo, on 08 January 2019 - 01:54 PM, said: Why not? Why will arty players simply not accept that they
damage other tanks, kill them quite often and spoil people's
enjoyment of the game? That is, quite often why they come her after
all.eekeeboo: Because there are more deaths to non-arty than there is to
arty. Most instances arty is able to finish those last few hp from
entrenched, hidden tanks and keep them from being dug in and
sniping out. But that's just a small example of a situation from a
great many different situations a person can find themselves
blowing up from.
Subject: Reporting for Duty
Link on message: #16531135
Link on message: #16531135
eekeeboo: I'm not sure what colour surprise is, but as soon as I find the
right shade.... I'll be sure to cover your tank in it!
(Thank-you for the greeting!) 
Subject: Final Week of Holiday Ops
Link on message: #16531108
Link on message: #16531108
eekeeboo: When 1.4 is coming and ready, there will be the usual announcement
in advance about it.
Subject: Update 1.3 - Bug reports
Link on message: #16531096
mooky66, on 08 January 2019 - 01:28 PM, said: I don't understand your comment about Hijacking or why you
mention the 60TP. Why are you being aggressive with me? There is no
need for it - you should understand the frustration that we
are suffering through poor support and poor communication WG.
However thank you - at last (and for the first time) you
have acknowledged that it is is a bug with SPG aiming! I
think that you should now ask WG for some compensation for us
because our gaming experience is being spoiled. I think a months
free premium account for every month that this bug exists would go
some way to compensating me for the frustration and
annoyance. eekeeboo would you care to comment on this?
Link on message: #16531096
mooky66, on 08 January 2019 - 01:28 PM, said: I don't understand your comment about Hijacking or why you
mention the 60TP. Why are you being aggressive with me? There is no
need for it - you should understand the frustration that we
are suffering through poor support and poor communication WG.
However thank you - at last (and for the first time) you
have acknowledged that it is is a bug with SPG aiming! I
think that you should now ask WG for some compensation for us
because our gaming experience is being spoiled. I think a months
free premium account for every month that this bug exists would go
some way to compensating me for the frustration and
annoyance. eekeeboo would you care to comment on this?
eekeeboo: Because the comments have been about the aiming bug with the
60TP mostly, you can see this in the previous pages. For
acknowledging the bugs with aiming, i've done so repeatedly and
taking the time to say "yes we know the bug" for x amount of times
when already stated with support and in the forums when I have
legitimate and more urgent things to answer for people who haven't
already been responded to. This is incessant requests for
information already provided when there are more areas and people
to help. And the place comes to compensation, for
what? What have you lost in-game in monetary value or in event
completion? Have you been actively prevented from playing arty that
cost you premium time or something else?
Subject: Ostatni tydzień Operacji Świątecznych
Link on message: #16531040
nea3, on 08 January 2019 - 06:51 AM, said: 1 będą jeszcze jakieś duże paczki za free
?
2 za komplet 4 kolekcji będzie dodatkowa nagroda na end??
Kupiłbym jeszcze trochę skrzynek ale wszystkie premki wygrane w pierwszych 75 pack
Jedynie może dla golda kupie bo jak polosuje znowu VIII to będzie gold na cały rok
Link on message: #16531040
nea3, on 08 January 2019 - 06:51 AM, said: 1 będą jeszcze jakieś duże paczki za free2 za komplet 4 kolekcji będzie dodatkowa nagroda na end??
Kupiłbym jeszcze trochę skrzynek ale wszystkie premki wygrane w pierwszych 75 pack
Jedynie może dla golda kupie bo jak polosuje znowu VIII to będzie gold na cały rok
parim1331: Niestety nie przewidziane jest rozdawanie kolejnych dużych
paczek za darmo.
Subject: I want a Turkish request for help
Link on message: #16531019
Link on message: #16531019
eekeeboo: I'm really sorry to hear your loss OP, but please be aware of the
sensitive nature of begging and why we don't want to promote it on
the forums. Feel free to take part in the variety of contests that
take place in the game throughout the year.
Subject: Banned for blocking.
Link on message: #16530998
Link on message: #16530998
eekeeboo: I see nothing constructive coming from here for obvious reasons.
I'm aware the entertainment at poking fun, please don't break rules
causing ban, if others ban the rules are there. Just because
someone ruined your game doesn't mean you have the right to ruin
someone else's game, especially not a completely innocent and
unrelated person!
Subject: World of Tanks needs to be fixed
Link on message: #16530995
Link on message: #16530995
eekeeboo: There's more reasons than just RNG why players leave. There is a
cap on the number of arty. Premium tanks don't guarantee wins,
if they did, you'd have 100% winrate tanks.
Subject: Final Week of Holiday Ops
Link on message: #16530954
ToodlePips, on 08 January 2019 - 11:46 AM, said: > You can choose a vehicle for the discount until the release of
Update 1.4 Why this completely unnecessary restriction?
There is currently no tank I need a discount on, because I have
literally every regular tank in the garage (I'm mad, I know
), and I was hoping to use the
discounts on the wheeled tanks. But lo and behold - Wargaming says
no. Because reasons. You guys really excel at p--- people
off.
IIAtomicToastII, on 08 January 2019 - 12:55 PM, said: So just over a year? 
Link on message: #16530954
ToodlePips, on 08 January 2019 - 11:46 AM, said: > You can choose a vehicle for the discount until the release of
Update 1.4 Why this completely unnecessary restriction?
There is currently no tank I need a discount on, because I have
literally every regular tank in the garage (I'm mad, I know
eekeeboo: It's good to remember that there are also a lot of people
who haven't got all the tanks!
13:12 Added after 0
minutes
IIAtomicToastII, on 08 January 2019 - 12:55 PM, said: So just over a year? eekeeboo: That's been said for the past 3 years 
Subject: Update 1.3 - Bug reports
Link on message: #16530907
mooky66, on 08 January 2019 - 12:36 AM, said: There is no acknowledgement of the SPG problem on the
link you give. I have reported on a ticket nearly a month ago and I
was told that there was nothing that they could do - see my earlier
post. copied for you below: So my question is once
again: Do WG accept that the SPG aiming in/around buildings and
under overhangs has a bug? This my ticket from a
week ago re the SPG aiming problem. This is a week ago and it is
still broken. I am getting more and more frustrated with this. It
is ruining my enjoyment of the game that I pay money to
play
Come on WG how about giving us
an update on the forum? Admit that this is broken and tell us when
it will be fixed! mooky66
Created 1 week ago
Since the new update while using SPG's - any building or overhang is impossible to shoot under now. Can't shoot through a door on Pilsen or below a cliff over hang on Glacier over head or 'G' mode makes no difference - the reticule just bounces up and down if you try to aim for a door etc . Please fix this! Leo Palmer
Created 1 week ago Hello Mooky66,
Thanks for contacting us with your issue. Unfortunately, as the support, we have no influence on changes. If you think that this has to be fixed and you know how, you should write it in the game forum.
http://forum.worldof...current-update/
Only the department deals with transaction changes. Your support is important to us and if it is confirmed by many players in the game - it will be taken into account. Thank you for contacting, hopefully, this will be fixed.
Have a nice day. mooky66
Created 1 week ago
The game is not operating as it should. It is a fault with the code. You need to raise it with your own people. I have no idea how to fix it. I pay you money to play this game and it is not working properly. I am reporting it to you and you need to fix it! Leo Palmer
Created 1 week ago Leo Palmer
Created 1 week ago Hi Mooky66, Thank you for contacting us. There are several players reporting issues with the SPG aiming after the recent patch. Community Managers read posts very carefully every day and forward issues them to the Development Team. If you wish to help and hasten the process, post your bug report in the following thread of our official forums. May there be anything game related we can help with, please, let us know. With best regards, They just said I should report it here
Link on message: #16530907
mooky66, on 08 January 2019 - 12:36 AM, said: There is no acknowledgement of the SPG problem on the
link you give. I have reported on a ticket nearly a month ago and I
was told that there was nothing that they could do - see my earlier
post. copied for you below: So my question is once
again: Do WG accept that the SPG aiming in/around buildings and
under overhangs has a bug? This my ticket from a
week ago re the SPG aiming problem. This is a week ago and it is
still broken. I am getting more and more frustrated with this. It
is ruining my enjoyment of the game that I pay money to
play Created 1 week ago
Since the new update while using SPG's - any building or overhang is impossible to shoot under now. Can't shoot through a door on Pilsen or below a cliff over hang on Glacier over head or 'G' mode makes no difference - the reticule just bounces up and down if you try to aim for a door etc . Please fix this! Leo Palmer
Created 1 week ago Hello Mooky66,
Thanks for contacting us with your issue. Unfortunately, as the support, we have no influence on changes. If you think that this has to be fixed and you know how, you should write it in the game forum.
http://forum.worldof...current-update/
Only the department deals with transaction changes. Your support is important to us and if it is confirmed by many players in the game - it will be taken into account. Thank you for contacting, hopefully, this will be fixed.
Have a nice day. mooky66
Created 1 week ago
The game is not operating as it should. It is a fault with the code. You need to raise it with your own people. I have no idea how to fix it. I pay you money to play this game and it is not working properly. I am reporting it to you and you need to fix it! Leo Palmer
Created 1 week ago Leo Palmer
Created 1 week ago Hi Mooky66, Thank you for contacting us. There are several players reporting issues with the SPG aiming after the recent patch. Community Managers read posts very carefully every day and forward issues them to the Development Team. If you wish to help and hasten the process, post your bug report in the following thread of our official forums. May there be anything game related we can help with, please, let us know. With best regards, They just said I should report it here
eekeeboo: They just said I should report it here And when the people
are referencing and complaining about the 60TP bug I will say
that's known. Trying to hijack responses to what you respond isn't
going to help, but as you can see from your responses that they
can't fix it but will pass it on. What you're essentially asking is
for me to tell you once again, we know the bug. I'm not sure what
this achieves if I've already said... we know about the bug, not
eta to fix.
Subject: Poslední týden sváteční operace
Link on message: #16530791
ToledaFire, on 08 January 2019 - 09:00 AM, said: Nevyvolávejte zbytečně paniku...
Jediné, co se musí do té aktualizace
stihnout, je vybrat tank, na který tu slevu budete chtít. Koupit ho
budete moci kdykoliv později. Že by to mělo jít jenom do
aktualizace, se totiž vůbec nepíše.
CaptainPatyn, on 08 January 2019 - 10:11 AM, said: Docela by me zajimalo jaky je pro WG rozdil mezi defenderem a 252U
krome cama... Rovnaký ako medzi Patriotom a Patriotom bez
cama. Alebo Liberté. :-)
Bynk_hero, on 08 January 2019 - 01:05 PM, said:
Link on message: #16530791
ToledaFire, on 08 January 2019 - 09:00 AM, said: Nevyvolávejte zbytečně paniku...Kayi4ek: Přesně jak říká ToledaFire. Není důvod k panice. Slecy budou
uplatnitelné do další aktualizace a po jejich uplatnění není
"životnost" omezena
CaptainPatyn, on 08 January 2019 - 10:11 AM, said: Docela by me zajimalo jaky je pro WG rozdil mezi defenderem a 252U
krome cama... Rovnaký ako medzi Patriotom a Patriotom bez
cama. Alebo Liberté. :-) Kayi4ek:
Bynk_hero, on 08 January 2019 - 01:05 PM, said: Kayi4ek:
Subject: Daily Tournaments - Q&A - Post your questions here!
Link on message: #16530697
Link on message: #16530697
CLRG: Thanks for notifying us about the tournament failure yesterday.
Subject: Yeni MM Şablonları
Link on message: #16530590
Link on message: #16530590
vuque: Matchmaking ile ilgili henüz bir değişiklik yapılmadı. Bir
değişiklik yapılacağında bunu duyuracağımızdan emin olabilirsiniz.
Eklenen ekran görüntülerine göz attığımda, bu duruma gecenin geç
saatleri gibi oyuncu sayısının az olduğu ve matchmaker'ın belirli
bir süre maç bulamayınca şablonları esnetmesi gibi bir durum
olduğunu tahmin etmekteyim. Bildiğiniz üzere matchmaker belirli bir
sürede uygun eşleştirme yapamazsa kurallarını gevşeterek daha hızlı
maç bulmanızı sağlamakta ve bunu oldukça uzun bir süredir yapıyor,
yeni bir şey değil! 
Subject: Get Ready for Holiday Ops 2019
Link on message: #16530588
Emile_Sabor, on 08 January 2019 - 08:39 AM, said: Thousand thanks for giving us a totally wrong information.
I grinded all my way to the Christmas album to realize that it leads to the "lobster" (ugly skin)
*edited*
Link on message: #16530588
Emile_Sabor, on 08 January 2019 - 08:39 AM, said: Thousand thanks for giving us a totally wrong information.I grinded all my way to the Christmas album to realize that it leads to the "lobster" (ugly skin)
*edited*
eekeeboo: Please refer to the first post with not only a name,
collection name and the name of the camouflage you get when
hovering over the reward, but then pictures of each also.
Thank-you.
Subject: Final Week of Holiday Ops
Link on message: #16530557
Link on message: #16530557
eekeeboo: Hello! Apologies, the camo links should be sorted
soon, apologies for the confusion. For the
collections, I'll be passing feedback on, my collection isn't
looking too bad but I am missing a lot of tier 4 and 5's
myself!
Subject: Il 2019 inizia con l'Exp x4
Link on message: #16530543
Link on message: #16530543
Falathi: OK. E tutti gli altri? Vi piace questo inizio dell'anno?
Subject: Voting for EU 1/2 servers with arty and without arty.
Link on message: #16530485
Simeon85, on 07 January 2019 - 02:03 PM, said: Except one is a legitimate complaint because the player has
no viable counter or strategy against indirect fire, whereas the
second is a learn to play issue because players do have a viable
counter and viable strategies against it. 'Invisible
enemies' is just bad play and bad players not understanding how the
game mechanics work, how view range and camo mechanics work and how
they can be used. People complaining about arty there is no
ignorance or lack of knowledge, there is just no ability for them
to do anything about it in game because indirect fire has
no realistic counter. Even counter within the
class, counter battery is pretty much dead and is a
wholly ineffective tactic for arty players as tracers were nerfed
to near invisibility.
laulaur, on 07 January 2019 - 02:25 PM, said: This is exactly like saying that a person has cancer,
diabetes and hair loss - and someone who is having the cure for
cancer says: ''Why bother curing that cancer, he is still gonna be
sick of diabetes and hair loss and everyone dies sooner or later.
So let him die of cancer, no point of curing him'' If
humanity would have guided herself by your principles of dealing
with problems - we would still hunt with stone axes/spears and live
in huts, because 'why bother getting rid of bad things, something
else will be bad always'.
psychobear, on 07 January 2019 - 08:07 PM, said: This is utterly wrong and the analogy simply doesn't stand.
It's been repeatedly proven that games without arty provide hugely
more fun and fluid gameplay, so removing it would cause no
"internal injury" whatsoever. In fact it would result in
instantaneous and complete healing.
LordMuffin, on 07 January 2019 - 11:45 PM, said: Your first paragraph is like wtf? Acid is not a
damage type in SC nor SC2. SC
roodwar hasn't receive a single balance patch since
roughly 1999/2000 until today. When it comes to creating a
gameplay that requires skill, and is aimed at balance. You should
ignore the un-knowledgeable. Because they have no clue if what they
want nor what impact the changes they want will have on the game.
They can have input regarding other stuff, like UI, sales, bundles,
or saying current MM is boring. No, arty and cheesing is in
no way different. In general RTS, cheesing is only powerful if
unscouted (a scouted cheese often result in a lost game). And it
also requires quite a lot of skill if one wants to succeed at it.
Yes, it is comparable, we have statistics for this, and the
statistics tells us how far apart different elements of the game
are from one another. Champions don't exist in Dota,
and they are not banned in seasons, different heroes can be banned
in games due to player decisions, usually different banned heroes
every game I play. A balanced game is more challenging then
an unbalanced one. The worse the balance in a game is, the less
challenging it is. Balance do not mean identy nor symmetry
between maps/tanks/whatever. And balance is not that complex
in such an easy game as WoT. There are few parameters to change for
a tank, the meta game is stale, many maps play out in very
similar ways. So you don't have to care about meta game changes,
you mainly have 1 type of maps to care about aswell. So you only
have a few parameters per tank to adjust to that already known
scenario. Players will whine, most whine is irrelevant and
nonsensical though.
Simeon85, on 08 January 2019 - 09:21 AM, said:
Link on message: #16530485
Simeon85, on 07 January 2019 - 02:03 PM, said: Except one is a legitimate complaint because the player has
no viable counter or strategy against indirect fire, whereas the
second is a learn to play issue because players do have a viable
counter and viable strategies against it. 'Invisible
enemies' is just bad play and bad players not understanding how the
game mechanics work, how view range and camo mechanics work and how
they can be used. People complaining about arty there is no
ignorance or lack of knowledge, there is just no ability for them
to do anything about it in game because indirect fire has
no realistic counter. Even counter within the
class, counter battery is pretty much dead and is a
wholly ineffective tactic for arty players as tracers were nerfed
to near invisibility. eekeeboo: TD "invisible firing" was a legitimate complaint and was
EXTREMELY popular before TD nerfs and changes and camo changes. I'm
sure you remember it. Both are instances are indirect fire, exactly
where do you stop removing "indirect fire"? You say
there's no lack of knowledge, how many people who complain at
arty play it and understand it or use it "properly"? And
by that I don't just mean shooting the first thing they
see, but supporting collapsing flanks, taking out the heaviest
armored vehicles your team is struggling with and the entrenched
TD's?
laulaur, on 07 January 2019 - 02:25 PM, said: This is exactly like saying that a person has cancer,
diabetes and hair loss - and someone who is having the cure for
cancer says: ''Why bother curing that cancer, he is still gonna be
sick of diabetes and hair loss and everyone dies sooner or later.
So let him die of cancer, no point of curing him'' If
humanity would have guided herself by your principles of dealing
with problems - we would still hunt with stone axes/spears and live
in huts, because 'why bother getting rid of bad things, something
else will be bad always'.eekeeboo: I don't know where to even begin with this reasoning. All I
can say is you need to seriously reconsider the type of thought
process going on here and find much better examples. Sometimes bad
things are a necessity and serve a purpose, like taxes, just
because you don't like them doesn't mean they aren't for good
reasons. Saying you shouldn't pay a tax on say health care because
you never get sick and you don't like being sick and you don't like
using the healthcare you use different stuff like herbs to get
better, doesn't matter how many more people benefit from it or use
it or how often you see the healthcare system benefit your games,
which is infrequent because you don't care and it's all the herb
nothing to do with the evil system at all.
psychobear, on 07 January 2019 - 08:07 PM, said: This is utterly wrong and the analogy simply doesn't stand.
It's been repeatedly proven that games without arty provide hugely
more fun and fluid gameplay, so removing it would cause no
"internal injury" whatsoever. In fact it would result in
instantaneous and complete healing.eekeeboo: Tell that to the game with 5 TD's sat in the base camping
all game. Or the games where the scout can't get any spotting
damage because people won't move from behind rocks. This is
confirmation bias at it's finest unfortunately.
LordMuffin, on 07 January 2019 - 11:45 PM, said: Your first paragraph is like wtf? Acid is not a
damage type in SC nor SC2. SCeekeeboo: Banelings. - acid. The joy of having memory lapse and not a
great deal of time to look it up. SC2 received A LOT of
balancing - The latest in fact was September 2018. You can't
ignore the unknowledgable because you ignore huge sections of your
player base who may be new, lack time etc. How do you know the more
knowledgeable person pays more into the game than a person who
doesn't have any knowledge at all? You need to make the game fun
and engaging for as many people as possible, in a game that's so
global that needs to also include cultural differences.
Cheesing can be done even when scouting, the most effective
being the early game rush etc. Cheesing is more than just stealth,
your argument is essentially saying knowing the challenge and
knowing how to counter it and then deploying the tactics to counter
it. Like knowing there's arty on the enemy team, knowing how to
mitigate a lot of it and knowing how best to deal with it?
OK and the fact still remains, why are they banned? What
decisions are made for their ban? "Balanced" games are
not always challenging, there's a whole array of things to consider
with that. Without an imbalance you wouldn't have frustration, a
need to learn to improve to overcome etc. You talk about balance
having less challenge, but that's only if you sit on the OP
camp. If you truly believe WoT to not be
complex and basic in the balancing department then I fear this
discussion will be futile until you actually research the things
needing to be considered when balancing. With that, I'm going to
stop there until you do so, because until you know exactly what is
required this will be a futile exchange in that you don't realise
what is actually involved.
Simeon85, on 08 January 2019 - 09:21 AM, said: eekeeboo: I'm going to summarise this and ask you a simple task,
please look at this from an arty players perspective and actually
consider the real number, not confirmed biased amount of numbers.
Actually consider how many people play arty and how many actually
enjoy it. Now look at all the things you stated.
Subject: La última semana de las operaciones navideñas
Link on message: #16530459
Fireintheholebra, on 08 January 2019 - 11:32 AM, said: Porque esta mal,el lunar es el camo de los fuegos
artificiales, el que sale en la foto corresponde con el de navidad
creo.
Link on message: #16530459
Fireintheholebra, on 08 January 2019 - 11:32 AM, said: Porque esta mal,el lunar es el camo de los fuegos
artificiales, el que sale en la foto corresponde con el de navidad
creo.Delhroh: Ya lo han reportado y ya se ha cambiado.
Gracias por avisar de nuevo.
Subject: Pz.Kpfw. III Ausf. K
Link on message: #16530446
Link on message: #16530446
Kayi4ek: Německý prémiový střední tank V. úrovně. Informace o tanku v Tankopedii.
Subject: Dzień dobry, czy zastałem Jolkę?
Link on message: #16530406
Flyagaric, on 06 January 2019 - 09:10 PM, said: Te reporty w grze chyba nie działają. Poprawcie mnie jeśli się
mylę, ale chyba nawet Falathi potwierdził, że tak jest. Ilość
fałszywych zgłoszeń zwyczajnie zniszczyła ten system. Natomiast te
pisemne, zależne są głównie od osób je rozpatrujących. Bardzo
różnie z tym bywa - sam się ostatnio przekonałem.
Link on message: #16530406
Flyagaric, on 06 January 2019 - 09:10 PM, said: Te reporty w grze chyba nie działają. Poprawcie mnie jeśli się
mylę, ale chyba nawet Falathi potwierdził, że tak jest. Ilość
fałszywych zgłoszeń zwyczajnie zniszczyła ten system. Natomiast te
pisemne, zależne są głównie od osób je rozpatrujących. Bardzo
różnie z tym bywa - sam się ostatnio przekonałem.Falathi: Sytuacja o której wspominasz wynikała z tego, że aby dostać
bana wystarczyło stosunkowo niewiele raportów za niesportowe
zachowanie - w praktyce na tyle mało, że jeśli klan w czasie
rozgrywek masowo zgłaszał delikwenta to skutkowało to
banem.
System wciąż działa, ale od tamtej pory zmieniliśmy widełki, żeby nie dało się taką akcją wykopać kogoś z gry za to, że śmiał dobrze grać. PS Jeszcze jedna uwaga, skoro przy tym jesteśmy: system działa skuteczniej, gdy gracze faktycznie wykorzystują go do zgłaszania niewłaściwych zachowań w grze. Jeśli nikt nie wysyła raportów, to jego skuteczność będzie oczywiście ograniczona ( choć dalej np. automatyczne bany za teamkill będą przyznawane ).
System wciąż działa, ale od tamtej pory zmieniliśmy widełki, żeby nie dało się taką akcją wykopać kogoś z gry za to, że śmiał dobrze grać. PS Jeszcze jedna uwaga, skoro przy tym jesteśmy: system działa skuteczniej, gdy gracze faktycznie wykorzystują go do zgłaszania niewłaściwych zachowań w grze. Jeśli nikt nie wysyła raportów, to jego skuteczność będzie oczywiście ograniczona ( choć dalej np. automatyczne bany za teamkill będą przyznawane ).
Subject: La última semana de las operaciones navideñas
Link on message: #16530403
Romaliev, on 08 January 2019 - 07:31 AM, said: Es información que deberia haber salido el primer día del evento,
pero bueno, más vale tarde que nunca... gracias por la
información
falcahud, on 08 January 2019 - 11:25 AM, said: Eso no es aleatorio, en ese caso todos los niveles tendrían
la misma probabilidad. Los de nivel menor claramente tienen más
peso.
Tepeto_Toa, on 08 January 2019 - 10:21 AM, said: Los estilos que habéis puesto no corresponden con las fotografías,
así que en vez de tener el estilo que quería, ahora tengo el que
menos me gusta de todos. ¿a quien reclamo ahora el estilo que
quería y que según vuestra escasa y equivocada información estaba
obteniendo? El estilo que quería era el que parece hecho de hielo y
que vosotros habéis puesto como lunar, según captura adjunta...
He gastado todos los trozos en
el año nuevo lunar y en vez de eso he recibido uno con cohetes, que
no es precisamente el que quería...
Link on message: #16530403
Romaliev, on 08 January 2019 - 07:31 AM, said: Es información que deberia haber salido el primer día del evento,
pero bueno, más vale tarde que nunca... gracias por la
informaciónDelhroh: Y estaba... otra cosa es que la gente no se lea las
noticias... aquí.10:29 Added after 0 minutes
falcahud, on 08 January 2019 - 11:25 AM, said: Eso no es aleatorio, en ese caso todos los niveles tendrían
la misma probabilidad. Los de nivel menor claramente tienen más
peso.Delhroh: Exacto, a mayor rareza, menor probabilidad de que salgan,
vamos, como todos los años. 10:30 Added after 1 minute
Tepeto_Toa, on 08 January 2019 - 10:21 AM, said: Los estilos que habéis puesto no corresponden con las fotografías,
así que en vez de tener el estilo que quería, ahora tengo el que
menos me gusta de todos. ¿a quien reclamo ahora el estilo que
quería y que según vuestra escasa y equivocada información estaba
obteniendo? El estilo que quería era el que parece hecho de hielo y
que vosotros habéis puesto como lunar, según captura adjunta...
He gastado todos los trozos en
el año nuevo lunar y en vez de eso he recibido uno con cohetes, que
no es precisamente el que quería... Delhroh: Gracias por reportarlo. Lo modificaremos en breve. Con
respecto al estilo, te ruego que te pongas en contacto con soporte
e indiques en el ticket que has hablado conmigo. También puedes
enviarme el nº del ticket por privado e intento ayudarte con el
asunto.
Subject: Balance..
Link on message: #16530384
Noo_Noo, on 07 January 2019 - 07:19 PM, said: Sorry fella but you keep missing my point. The
gap is too extreme especially in a meta that puts you bottom tier
all the time. Do you like feeling useless all the time.
Please note I have nothing to lose here. When the game p***es me off I'll leave and I've lost very little. However if I'm representative of a lot of the player base WG will lose their game. You're already down 20% players last year remember and I'm trying to suggest to you how and where things aren't going too well.
RE credit cards. I was responding to a point on grinding. With a credit card you don't have to grind do you. You can buy enough gold to Free XP your way to Tier 10 if you like. No mention of it influencing performance at all, purely a short cut to get to the upper tiers. I could go onto say the problems of having inexperienced players at high tiers but that's for another day as we are talking balance here.
Therefore, I have a question for you.
Why do WG continually release overpowered (unbalanced) premium tanks. There was a clear philosophy shift in 2016 I believe it was. Why?
mtnm, on 07 January 2019 - 08:47 PM, said: Guess that demographic is not new players, but old ones with
60K battles, 6 skill crews and too much money spent to get out.
Gixxer66, on 07 January 2019 - 08:54 PM, said: But it see's 75% bottom tier games - which means there's a
high chance if it doesn't meet a Defender it will see an IS3A
......
Gkirmathal, on 07 January 2019 - 10:10 PM, said: Yes because Noo_noo used the E8 as an example, that has
suffered, to show that the power gaps have become too
large. See post #12. Of course power creep of tank
stats is only one factor in the whole picture, that affects player
perception/etc, although it is IMO one of the major contributing
factors of what makes content UP or OP. Taking the three
tanks mentioned purely as example. The Cromwell you mention, it has
always been particularly suited to face the +2 environment and
how WoT (design/meta changes) evolved. Due to the simple fact that
it has always had good gun penetration with good dpm for
it's tier. The latter aspect, combined with good
agility/mobility, making up for the mediocre accuracy it was given.
There was a reason why it was so popular, it has a lot of
good aspects. Now the E8: it's M62 ammo 128mm pen has not been
adequate for some time (same goes for all tier 6 with that pen on
their top gun ammunition IMO). I have always been a proponent to
changing the M62 (and M93) ammo on all M1A2 instances in
game, for game balance and progression reasons, thus giving it
an unhistorical AP ammo type that gives 140+ pen but keeping
it's signature 115 alpha. This combi would make it unique in it's
style. This single change will not make this this tank run
rampant in tier 6, as the Cromwell is not running it rampant
either. But it will make it slightly more effective/less
frustrating, esp if the M93 prem round gets changed, versus
an Obj. 252U. It will also benefit other tanks that can use
the same gun. Such minor like changes are in effect quality
of life changes and won't IMO make everything identical or boring.
People in WoT IMO get bored due to the fact that so little is done
in this respect.
kile917, on 07 January 2019 - 11:03 PM, said: we need balance, but now with this useless maps.... Just bring back
the old maps without changes. this new tunnel maps are bad.... 80%
of the maps useless or closed some how (hill, buildings, etc) the
old maps was so nice and i can choose min 3 way to go, now heavys
go in the tunnel, and the tds meds lights can go somewhere...... if
you understand. this is sad
LordMuffin, on 07 January 2019 - 11:56 PM, said: Currently the gap between T6 and T8 is rather extreme. If you go
back 2-3 years, the gap was LESS extreme. You at WG have increased
the power gap between T6 and T8, just like you have between T8 and
T10. It is your design that created the increase.
The room to develop in WOT is decreasing due to map design
and tank balance. Flanking is not a viable option on most maps,
spotting is not a viable option on most maps. You at WG have lately
remade or introduced maps which forces players into close range
frontal engagements. And going into a fight with a Defender
as an E8 might be the only chance you have to win, so it can be
forced. E8 is not a particularly good T6 tank. Cromwell is
miles ahead. E8 is average at best at T6. As for
challenging, I don't think WoT is challenging in a good and
interesting way anymore. Currently a huge part of WOT challenge
comes from picking tank in garage and then having enough credits to
use enough premium ammo to carry your team as buttom tier.
Noo_Noo, on 08 January 2019 - 09:03 AM, said: Agreed. I chose the E8 purely as it isn't the best tier 6
tank but can and does come across Defenders in the MM. I also chose
tier 6 and 8 as I agree that the gap is painfully large right
now. I also agree that much of the challenge has gone
which is another point I'm trying to get across. We want that E8 to
have some level of a chance against the Defender. Currently it does
not and in 99% of cases it just gets trounced. If I go into a tier
10 battle with my Tier 8 medium I want to be able to feel I can
contribute something other than feeding my HP to someone who simply
yolo's me in their IS7. I agree that one of largest
challenges in game now is managing your credit income. People are
struggling with that for the wrong reasons ie premium
ammo and are lashing out about the issue or simply walking away.
Neither suits WG.
Link on message: #16530384
Noo_Noo, on 07 January 2019 - 07:19 PM, said: Sorry fella but you keep missing my point. The
gap is too extreme especially in a meta that puts you bottom tier
all the time. Do you like feeling useless all the time. Please note I have nothing to lose here. When the game p***es me off I'll leave and I've lost very little. However if I'm representative of a lot of the player base WG will lose their game. You're already down 20% players last year remember and I'm trying to suggest to you how and where things aren't going too well.
RE credit cards. I was responding to a point on grinding. With a credit card you don't have to grind do you. You can buy enough gold to Free XP your way to Tier 10 if you like. No mention of it influencing performance at all, purely a short cut to get to the upper tiers. I could go onto say the problems of having inexperienced players at high tiers but that's for another day as we are talking balance here.
Therefore, I have a question for you.
Why do WG continually release overpowered (unbalanced) premium tanks. There was a clear philosophy shift in 2016 I believe it was. Why?
eekeeboo: Hello, that's fine, but the fact remains you will not spend
every game bottom tier with anything to shoot at but a defender.
You will never actively just have you vs defender and no help,
nowhere to go, nothing else to shoot and now one to move
with. Again when you mention a loss of players, it's
not because of driving more players away, the situation is more
complex than what has been represented recently. A games player
base is more than just balancing to keep players, you have new
players vs old players, grinders vs non etc. In this instance, the
game is designed around teamwork and having a challenge there,
right or wrong. Balancing a game to boredom is now how you get new
players or stop other players from leaving, that is the
challenge. Even with a credit card you can't buy xp,
you can convert it, sure, but you still have to earn it. You can't
buy skills and map knowledge, you can't buy better teams and
ability to know when and where to move and react. The closest you
can get is buying a strong premium tank (which you still have to
grind) to earn xp to convert, but the fact remains if you refuse to
learn to play or just want to pay your way to victory you're going
to have a bad time grinding in that premium tank. You
say continually release OP premium tanks, list the tanks released
that were OP vs those not OP when you also factor in the MM new
premiums have. You have to make premiums competitive, if you make
them weaker than tech tree or as strong as stock tanks, why would
people buy them to make credits if they can do a better job in a
normal tank?
mtnm, on 07 January 2019 - 08:47 PM, said: Guess that demographic is not new players, but old ones with
60K battles, 6 skill crews and too much money spent to get out.eekeeboo: If you look at any game with low skill floor and easily
mastered, new players get good at the game too quickly become
disengaged and move onto something more challenging on the whole.
In a free-to-play game market you need challenge to encourage your
income, if everyone pays up front, you have a very different
approach of difficulty and challenge.
Gixxer66, on 07 January 2019 - 08:54 PM, said: But it see's 75% bottom tier games - which means there's a
high chance if it doesn't meet a Defender it will see an IS3A
......eekeeboo: Can you please show me data to prove this where you will get
bottom tier 75% of the time and you only see defender and
IS3A?
Gkirmathal, on 07 January 2019 - 10:10 PM, said: Yes because Noo_noo used the E8 as an example, that has
suffered, to show that the power gaps have become too
large. See post #12. Of course power creep of tank
stats is only one factor in the whole picture, that affects player
perception/etc, although it is IMO one of the major contributing
factors of what makes content UP or OP. Taking the three
tanks mentioned purely as example. The Cromwell you mention, it has
always been particularly suited to face the +2 environment and
how WoT (design/meta changes) evolved. Due to the simple fact that
it has always had good gun penetration with good dpm for
it's tier. The latter aspect, combined with good
agility/mobility, making up for the mediocre accuracy it was given.
There was a reason why it was so popular, it has a lot of
good aspects. Now the E8: it's M62 ammo 128mm pen has not been
adequate for some time (same goes for all tier 6 with that pen on
their top gun ammunition IMO). I have always been a proponent to
changing the M62 (and M93) ammo on all M1A2 instances in
game, for game balance and progression reasons, thus giving it
an unhistorical AP ammo type that gives 140+ pen but keeping
it's signature 115 alpha. This combi would make it unique in it's
style. This single change will not make this this tank run
rampant in tier 6, as the Cromwell is not running it rampant
either. But it will make it slightly more effective/less
frustrating, esp if the M93 prem round gets changed, versus
an Obj. 252U. It will also benefit other tanks that can use
the same gun. Such minor like changes are in effect quality
of life changes and won't IMO make everything identical or boring.
People in WoT IMO get bored due to the fact that so little is done
in this respect.eekeeboo: But you mention power gaps "becoming too large" they are no
different now to how they used to be, as bottom tier you shouldn't
be able to go head to head with top tier and win, that discourages
you learning to play your tank in different ways and learning how
to support. Essentially closing the gap would require every tank
able to tank every tank and shoot it regardless of position and
placement. I mentioned the cromwell because I hated
the tank, why? Because I didn't learn to play the tank effectively
in battles where it wasn't top tier. I accepted the challenge and
learned, I got better. For the E8, the ammo is more than
capable of hitting tank tracks and keeping them there while your
teammates do their job, it's more than capable of hitting them in
the back or sides of most tanks. When you say "simple change"
you mean giving it more pen that would skew it at the tier but also
how it can combat other tanks in lower tiers it can see. Mediums
are not meant to just sit there and guarantee pen everything it
shoots, that's the idea of knowing where to shoot.
kile917, on 07 January 2019 - 11:03 PM, said: we need balance, but now with this useless maps.... Just bring back
the old maps without changes. this new tunnel maps are bad.... 80%
of the maps useless or closed some how (hill, buildings, etc) the
old maps was so nice and i can choose min 3 way to go, now heavys
go in the tunnel, and the tds meds lights can go somewhere...... if
you understand. this is sadeekeeboo: You say balance, but the old maps were considered extremely
unbalanced, favouring high camo sniping tanks above all else. You
change the metric to which you balance to something else and still
have strong and weak things in that area.
LordMuffin, on 07 January 2019 - 11:56 PM, said: Currently the gap between T6 and T8 is rather extreme. If you go
back 2-3 years, the gap was LESS extreme. You at WG have increased
the power gap between T6 and T8, just like you have between T8 and
T10. It is your design that created the increase.
The room to develop in WOT is decreasing due to map design
and tank balance. Flanking is not a viable option on most maps,
spotting is not a viable option on most maps. You at WG have lately
remade or introduced maps which forces players into close range
frontal engagements. And going into a fight with a Defender
as an E8 might be the only chance you have to win, so it can be
forced. E8 is not a particularly good T6 tank. Cromwell is
miles ahead. E8 is average at best at T6. As for
challenging, I don't think WoT is challenging in a good and
interesting way anymore. Currently a huge part of WOT challenge
comes from picking tank in garage and then having enough credits to
use enough premium ammo to carry your team as buttom tier.eekeeboo: But the gap between tier 4 and tier 6, tier 8 and 10 is
large. You will never be the sole tier 4 or sole tier 6 or the sole
tier 8 in the game. Pick your fights, help your teammates, support
where you can and not just solo yolo hero into the enemy and expect
to win. "I" at wargaming haven't increase anything
other than interaction in the EN section and give feedback. There's
a severe short memory in your statement that there has always been
a large gap when lower tier vs higher tier... always. This has been
no different at any time, including the +/-3 mm. When
you can't spot, you can flank, flanking isn't just a open field
movement across an open field, it's just as much using the building
cover to go around the side and keep hitting the enemy in the
tracks to keep them still for teammates. Should you win every game?
Personally I believe not, the reason being is winning all the time
gets boring fast, you are more likely to remember those games you
performed or did everything perfect vs those times you did little
but still won. It shouldn't be about reducing the skill floor to
make life easier for people. Again, tell me how many
times you've gone into a game in an E8 and only had a defender or
only tier 8's on the enemy team to shoot at. Your
perspective on challenging on WoT "anymore" wholly changes from
when you were new and you had a completely different set of
challenges to overcome.
Noo_Noo, on 08 January 2019 - 09:03 AM, said: Agreed. I chose the E8 purely as it isn't the best tier 6
tank but can and does come across Defenders in the MM. I also chose
tier 6 and 8 as I agree that the gap is painfully large right
now. I also agree that much of the challenge has gone
which is another point I'm trying to get across. We want that E8 to
have some level of a chance against the Defender. Currently it does
not and in 99% of cases it just gets trounced. If I go into a tier
10 battle with my Tier 8 medium I want to be able to feel I can
contribute something other than feeding my HP to someone who simply
yolo's me in their IS7. I agree that one of largest
challenges in game now is managing your credit income. People are
struggling with that for the wrong reasons ie premium
ammo and are lashing out about the issue or simply walking away.
Neither suits WG.eekeeboo: Once more I'm not saying it doesn't meet defenders, but I'm
saying it doesn't meet JUST defenders or tier 8's. If you're
actively going for the engagement with a defender in an E8 when
there are tier 6s in the game or you could be going round the back
etc you really need to consider the choices made in the
battle.
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