Voting for EU 1/2 servers with arty and without arty.
Дата: 08.01.2019 12:52:36
Simeon85, on 07 January 2019 - 02:03 PM, said: Except one is a legitimate complaint because the player has
no viable counter or strategy against indirect fire, whereas the
second is a learn to play issue because players do have a viable
counter and viable strategies against it. 'Invisible
enemies' is just bad play and bad players not understanding how the
game mechanics work, how view range and camo mechanics work and how
they can be used. People complaining about arty there is no
ignorance or lack of knowledge, there is just no ability for them
to do anything about it in game because indirect fire has
no realistic counter. Even counter within the
class, counter battery is pretty much dead and is a
wholly ineffective tactic for arty players as tracers were nerfed
to near invisibility. eekeeboo: TD "invisible firing" was a legitimate complaint and was
EXTREMELY popular before TD nerfs and changes and camo changes. I'm
sure you remember it. Both are instances are indirect fire, exactly
where do you stop removing "indirect fire"? You say
there's no lack of knowledge, how many people who complain at
arty play it and understand it or use it "properly"? And
by that I don't just mean shooting the first thing they
see, but supporting collapsing flanks, taking out the heaviest
armored vehicles your team is struggling with and the entrenched
TD's?
laulaur, on 07 January 2019 - 02:25 PM, said: This is exactly like saying that a person has cancer,
diabetes and hair loss - and someone who is having the cure for
cancer says: ''Why bother curing that cancer, he is still gonna be
sick of diabetes and hair loss and everyone dies sooner or later.
So let him die of cancer, no point of curing him'' If
humanity would have guided herself by your principles of dealing
with problems - we would still hunt with stone axes/spears and live
in huts, because 'why bother getting rid of bad things, something
else will be bad always'.eekeeboo: I don't know where to even begin with this reasoning. All I
can say is you need to seriously reconsider the type of thought
process going on here and find much better examples. Sometimes bad
things are a necessity and serve a purpose, like taxes, just
because you don't like them doesn't mean they aren't for good
reasons. Saying you shouldn't pay a tax on say health care because
you never get sick and you don't like being sick and you don't like
using the healthcare you use different stuff like herbs to get
better, doesn't matter how many more people benefit from it or use
it or how often you see the healthcare system benefit your games,
which is infrequent because you don't care and it's all the herb
nothing to do with the evil system at all.
psychobear, on 07 January 2019 - 08:07 PM, said: This is utterly wrong and the analogy simply doesn't stand.
It's been repeatedly proven that games without arty provide hugely
more fun and fluid gameplay, so removing it would cause no
"internal injury" whatsoever. In fact it would result in
instantaneous and complete healing.eekeeboo: Tell that to the game with 5 TD's sat in the base camping
all game. Or the games where the scout can't get any spotting
damage because people won't move from behind rocks. This is
confirmation bias at it's finest unfortunately.
LordMuffin, on 07 January 2019 - 11:45 PM, said: Your first paragraph is like wtf? Acid is not a
damage type in SC nor SC2. SCeekeeboo: Banelings. - acid. The joy of having memory lapse and not a
great deal of time to look it up. SC2 received A LOT of
balancing - The latest in fact was September 2018. You can't
ignore the unknowledgable because you ignore huge sections of your
player base who may be new, lack time etc. How do you know the more
knowledgeable person pays more into the game than a person who
doesn't have any knowledge at all? You need to make the game fun
and engaging for as many people as possible, in a game that's so
global that needs to also include cultural differences.
Cheesing can be done even when scouting, the most effective
being the early game rush etc. Cheesing is more than just stealth,
your argument is essentially saying knowing the challenge and
knowing how to counter it and then deploying the tactics to counter
it. Like knowing there's arty on the enemy team, knowing how to
mitigate a lot of it and knowing how best to deal with it?
OK and the fact still remains, why are they banned? What
decisions are made for their ban? "Balanced" games are
not always challenging, there's a whole array of things to consider
with that. Without an imbalance you wouldn't have frustration, a
need to learn to improve to overcome etc. You talk about balance
having less challenge, but that's only if you sit on the OP
camp. If you truly believe WoT to not be
complex and basic in the balancing department then I fear this
discussion will be futile until you actually research the things
needing to be considered when balancing. With that, I'm going to
stop there until you do so, because until you know exactly what is
required this will be a futile exchange in that you don't realise
what is actually involved.
Simeon85, on 08 January 2019 - 09:21 AM, said: eekeeboo: I'm going to summarise this and ask you a simple task,
please look at this from an arty players perspective and actually
consider the real number, not confirmed biased amount of numbers.
Actually consider how many people play arty and how many actually
enjoy it. Now look at all the things you stated.
Voting for EU 1/2 servers with arty and without arty.














