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Balance..

Дата: 08.01.2019 16:35:48
View PostNoo_Noo, on 08 January 2019 - 11:41 AM, said:   I selected the Defender is its  basically another OP premium that WG introduced at Tier 8 as one example of where balance is way off. The fact that it doesn't happen every game is almost irrelevant Its in the game and it was put there deliberately.

That E8 meets tier 8 tanks a lot thanks to the current MM and as we are trying to tell you the gap between tier 6 and 8 is becoming too wide, especially with the current trend of all tier 8 premium tanks being very strong, if not OP or even broken. You can repeat this message across the whole game with the current 2 tier spread in the MM. 

Please note that I am not against two tier MM but I would like my -2 tier tanks to be able to contribute. 

That aside I find this attitude that everything is absolutely fine with the game a bit of a concern. Just look at this forum!!!!

eekeeboo:   You select any tier 8, it doesn't matter, a tier 6 doesn't JUST meet tier 8's, you don't go looking to go head to head with a tier 8, in a tier 6 and expect to win, if you do, you have drastically misinterpreted the tactics and style of the game and team play. I'm looking at the forum, the WHOLE forum and every post, not just ones that agree with my viewpoint. And the fact remains looking at the wider picture and why the game has different tiers, it doesn't matter how big the gap is in tier 6 and 8, it could be you get 1 shot in a tier 6 by a tier 8. You should not go hunting for a head to head with a tier 8 in a tier 6. You pick your fight, pick your target and help your team. Just as if you're top tier heavy you shouldn't be sat back sniping with your big lolzor gun, you should be absorbing hits for your team and being the player that lets your teammates do their job too.    The game is a teamwork game, not a solo yolo hero game where every tank should damage every other tank with little or not effort/tactics involved.   

View PostGkirmathal, on 08 January 2019 - 12:55 PM, said:   Of course those gaps have become different and in some cases worse. Not between the some older content (tanks) that has never been readjusted/tweaked in the past few years. E8 being one of them, Type 58 as well to name but one extra.   But the influx of new premiums and adjustments to certain premiums/normal content has shifted the meta throughout the tiers. The addition of template MM, combined with the 9.19 priority changes to 3-5-7 template, has also changed the environment in which players play the game compared to before. The decision to start even out armour profiles (removal of weak spot as it is called by many folks here) when tanks were remade into HD also adds to the gap in cases. The decision to up (turret) armour profiles on higher tier and certain nation tank lines, also adds to it.   Inter tier balance should be in order, which in some circumstances it is not. The E8 was given as just one highlighted example.   Each gap on itself is not stellar, but they all add up. Some more than others. But to be fair, developers did address some power gaps in late 2016/early2017. To give an example or two, the German mediums were tweaked and given quality of life buffs. Like the Panther2 line and Indien Pz line. Or the Löwe, for example.     I hated the Cromwell as well to be honest! The tank did not fit my play style.   The 'simple change' and the skewing you talk about. Let me give a clearer example to refute what you said: premium T-34-85M. That tank was given a huge buff that seriously skewed inter-tier 6 balance.   Besides seriously upping it's armor profile, it's ammo got changed as well to the one used by the tech tree 34-85. Which meant an increase of alpha. This alpha increase was not offset versus it's old rate of fire, which was retained and was based on it's old 160 alpha rounds. The result was an over armored tier 6 medium, compared to it's regular counterpart, almost as agile and a much higher dpm than almost any other tier 6 with the same alpha levels. Comparison: https://tanks.gg/compare/t-34-85m?t=rudy%7Et-34-85%7Ep43-bis%7Eskoda-t-40%7Etype-58   So what is and would be more skewing at that tier? The E8 getting a slight buff, through changing it's ammo, slightly increasing pen? Or the changes that were given to the 85M, which is there to be sold and make money on?   Of course I expect you to take it up for your employer, no harm in that, I understand where it comes from (contracts yay). So I'm not asking you to refute what I just posted, but do take in mind where players come from. Some of us have more knowledge that intersect with corporate life than you think.

eekeeboo:   I'm sure you'll remember the equally sizeable complaints from the forums that armour was too little and pointless and people couldn't use it (You have 3 threads today alone with this statement).    And inter tier balance remains, each tank has a strength and a weakness. Some tanks excel in one role, while others excel in another. They play different roles in a battle usually. For me I remember "paying the price" on weak vehicles because the next tier was compentent and awesome (St Emil to the Borsig). Does that mean the St Emil is a bad tank and incapable of performing? No but I don't like its play style and I knew what came after it. Can I or could i still damage higher tier tanks? Yes if i waited and picked my fight.    The game should not be about making life as easy as possible for everyone, it should be about getting the right level. You give 3-5-7, this is an example where is it perfect? No, but did it fix issues that were there before? A big yes! Is it still being worked on and final? No because it's not where the team or players would like it to be.    When you balance a tank it's also looked at how the tank performs in a battle on average across all tanks, all maps, all players and on all servers. The damage potential output may have increased, but maybe that's to offset the quite large profile and glaring weakspots on the tank that are easy to exploit.    With premiums you generally get less conflicting and varied data because it's got set modules and usually (presumably) not stock crew. People will kit premiums in equipment, good crew camo etc, why? Because they're going to keep it more than likely and can even afford those few extra premium rounds because they know they'll make silver. A tech tree needs to balanaced on not just the final state of the tank but looking at all the data on the way it's grinded and kitted out etc. In this case How many people set up the 85M like the 85?    I've never said a person is not knowledge in corporate or even gaming life, but even minor over-sights are important in balancing. Based on what I read you didn' mention some of the above things stated. It's important to have informed opinions, and I'm all for this. As long as people remain constructive and open to discussion, that's all I can ask. But like previously, it's difficult to have this discussion and highlight the reasoning behind choices if a person is ignorant (not in a negative way but just the way people are because people can't know everything) about game balancing and development.   

View PostLordMuffin, on 08 January 2019 - 01:06 PM, said: If you want to win your games, you are forced to fight T8 tanks like the Defender in like 30-40% of the games you play. You can of course not try to win and only take engagements which have zero impact on outcome. Though some that play this game actually plays to win, which also means being forced into engagements with 2 tiered higher opponents more or less every game 2 tiered higher tanks are present.   So in my E8, or any other T6 tank, I am forced to fight T8 tanks if I want to maximize my chances of actually winning.   Balancing a game to boredome is a failure at balancing. Balance doesn't mean identical tanks nor symmetrical maps. You can achieve balance in asymmetrical maps and in non-identical tanks.   If you wanted WoT to be more about teamwork, you shouldn't ruin SH. Also, teamwork is mainly non-existent in WoT, partly due to non rating based Matchmaker.  The skillevel difference is so huge in battles that teamwork gets very difficult to have. I see the game way different from you. This means, I can't rely on you. Because if I make a certain move, which will work if you do a certain move. I won't do it, because I am fairly certain that you are not aware that the move I want you to do is possible. If you where a 60%+WR player, I would do it though, because at that point I can rely on you actually seeing what has to be done.   You can't say that "we must release very powerful T8 premium tanks due to the matchmaker". That argument is just so stupid, and the only thing that comes from such thinking is powercreep, OP tanks and an increase in power difference between tiers and within tiers.   There have always been a gap between 2 tiers, but the gap have INCREASED since 2017. Increased means that in 2016, a T6 tank had an EASIER time fighting a T8 tank compared to how a T6 tanks fare against T8 tanks today.   The challenge current WoT gives is not interesting for me. Since it is not mainly skillbased anymore. Earlier, I felt the challenge was mainly skillbased, and that if I improved, I could overcome the challenge. Nowdays, I do not get that from WoT.   Old maps favouring high camo snipers over everything else???? The only time when TDs was strong was before they got the camo after shot nerf. After that, the best tanks for winning games (on average) have ALWAYS heavy tanks, the difference now is that difference between heavy tanks and armoured assault TDs and the rest has vastly increased since 2017.

eekeeboo:   If you want to win games you work with your team, you focus on the biggest threats first, not easy damage. You are never forced into going head to head with a tank 2 tiers above you, you have a whole map to go around to avoid that and bide your time to work with teammates to take it out. Even artillery can help you immensly win that egagement if you're patient and use your tanks strengths like circle of death-ing.    No balancing the way you stated is boredom because you state making it that tier 6 can damage tier 8 without taking into account a player shouldn't be able to do this with little to no effort. You're discouraging diverse play and promoting people to sit there and roll the damaga because they know they can.    Skill based MM is definitely NOT the answer for a whole array of answers and reasons, that I could go in to but would need a whole new topic. Skill based mm only suits those who don't want to improve and are happy stagnating. WoT is a game about randoms, SH are a mode to enhance the game, WoT is not a SH game with random games to enrich it.    That statement there does a good job at highlighting my previous statement about your intentions and your thoughts about this game, it's not for the game, it's for you and what you want with no acknowledgement of the demands and requirements of other players. My job is that I need to look at the whole picture to give feedback, not just my own. The fact you look at winrate as a metric to see how a player plays the game, I would wonder how many games you play in a platoon or SH or with people you play with frequently. Maybe some of them are better at the game than your or on the same level. How many are played in stock tanks with people who are new or not so great at the game? It doesn't matter how good a teammate is, at the end of the day, they're all you've got in a game and you can use them to help you win or not. But it's not exactly stellar to blame them for a loss if you choose to ignore them.    I never made the statement about a strong tier 8 because of MM. An interesting takeaway from something I didn't say. What I have said is that you can't sell a weak tank, you can't sell an "OK" tank. Why do you buy a new item? Why do you buy a new phone or car etc? You buy something that will perform and you enjoy. Make people suffer from this and why would they bother to buy things?    The gap didn't increase in 2017, it's a gap that's been there forever and I remember being FAR worse when you were the stock tier 8 tiger 2 vs E100. When your scouts were a nightmare to play in many games. You say tanks had an "easier" time, based on what? Exactly what data are you using to extrapolate this other than your own first-hand observations and perhaps reports from other people on a second-hand basis. WoT balances on data and non-biased information.    And after 50k ish battles, I'm pretty certain old challenges you used to face are no longer challenges you currently face. Like unlocking the next tank, grinding credits to afford the next upgrade or learning all the weak spots.    Heavies were the best in organised team games because of the potential for HP pool sharing and high alpha, mediums were capable of spotting and farming for your damage more easily. One of the biggest complaints before like the WT E100 is their ability to sit there and literally stop an advance dead in its tracks and leave a wake of destruction. Same as Deathstar pre-nerfs. The Foch pre-nerfs. You had times when E3 toons would sit in base and form an impenetrable wall of death at the enemy spawn etc.          14:39 Added after 3 minutes

View PostGixxer66, on 08 January 2019 - 02:17 PM, said:   You asked where I got 75% bottom Tier numbers from - by recording where in the MM my tank appeared for a couple of sessions, ie my own data. I think you took my reply regarding Defender / IS3A a little too literally, the point being you are likely to face up with something you have to rely heavily on RNG and the lack of skill of the driver to beat, it doesn't matter if it's a Defender, IS3A, Vk10.0001 etc. . You can actively try and avoid any of the above, but at some point you will have face up to a +2 Tier tank to win a match. If you think that tanks like the Defender are balanced, then we have very very different ideas of balance.      

eekeeboo:   Please can you show me this over the amount of sample size, the amount of battles played solo etc? I took it literally because people are saying an E8 can't fight a defender, well it can, just not in the conventional mind-set way. An E8 isn't going to face just a tier 8 and nor should you try to go head to head. You can avoid and you can also spot and track and help your team take out the tier 8 so you never have to face it alone, will this work in every game? No, but when it does it's more of an achievement than if you had an easy time of it and had to contribute zero effort. 

View Postadameitas, on 08 January 2019 - 02:24 PM, said: personally i missed old days when tds fought vs mediums, mediums vs heavies and so on. Now we have same number of tank types per game and that is just boring. For me the key is randomless in randoms. The more you try to control it the worse result you get imo. Every game should be as unique as possible.

eekeeboo:   This is very much true in that randomness can lead to more challenge, but this was likewise complained (I remember doing the same during the dreaded MT15 mission trying to farm TD's and never having them on the enemy team! :izmena:) But people/players wanted a more even spread and sharing of what team had the heavies etc. 

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