Balance..
Дата: 08.01.2019 16:35:48
Noo_Noo, on 08 January 2019 - 11:41 AM, said: I selected the Defender is its basically another OP
premium that WG introduced at Tier 8 as one example of where
balance is way off. The fact that it doesn't happen every game is
almost irrelevant Its in the game and it was put there
deliberately.That E8 meets tier 8 tanks a lot thanks to the current MM and as we are trying to tell you the gap between tier 6 and 8 is becoming too wide, especially with the current trend of all tier 8 premium tanks being very strong, if not OP or even broken. You can repeat this message across the whole game with the current 2 tier spread in the MM.
Please note that I am not against two tier MM but I would like my -2 tier tanks to be able to contribute.
That aside I find this attitude that everything is absolutely fine with the game a bit of a concern. Just look at this forum!!!!
eekeeboo: You select any tier 8, it doesn't matter, a tier 6 doesn't
JUST meet tier 8's, you don't go looking to go head to head with a
tier 8, in a tier 6 and expect to win, if you do, you have
drastically misinterpreted the tactics and style of the game and
team play. I'm looking at the forum, the WHOLE forum and every
post, not just ones that agree with my viewpoint. And the fact
remains looking at the wider picture and why the game has different
tiers, it doesn't matter how big the gap is in tier 6 and 8, it
could be you get 1 shot in a tier 6 by a tier 8. You should not go
hunting for a head to head with a tier 8 in a tier 6. You pick your
fight, pick your target and help your team. Just as if you're top
tier heavy you shouldn't be sat back sniping with your big lolzor
gun, you should be absorbing hits for your team and being the
player that lets your teammates do their job too. The
game is a teamwork game, not a solo yolo hero game where every tank
should damage every other tank with little or not effort/tactics
involved.
Gkirmathal, on 08 January 2019 - 12:55 PM, said: Of course those gaps have become different and in some cases
worse. Not between the some older content (tanks) that has never
been readjusted/tweaked in the past few years. E8 being one of
them, Type 58 as well to name but one extra. But the influx
of new premiums and adjustments to certain premiums/normal content
has shifted the meta throughout the tiers. The addition of template
MM, combined with the 9.19 priority changes to 3-5-7 template, has
also changed the environment in which players play the game
compared to before. The decision to start even out armour profiles
(removal of weak spot as it is called by many folks here) when
tanks were remade into HD also adds to the gap in cases. The
decision to up (turret) armour profiles on higher tier and certain
nation tank lines, also adds to it. Inter tier balance
should be in order, which in some circumstances it is not. The E8
was given as just one highlighted example. Each gap on
itself is not stellar, but they all add up. Some more than others.
But to be fair, developers did address some power gaps in late
2016/early2017. To give an example or two, the German mediums were
tweaked and given quality of life buffs. Like the Panther2 line and
Indien Pz line. Or the Löwe, for example. I hated the
Cromwell as well to be honest! The tank did not fit my play style.
The 'simple change' and the skewing you talk about. Let me
give a clearer example to refute what you said: premium T-34-85M.
That tank was given a huge buff that seriously skewed inter-tier 6
balance. Besides seriously upping it's armor profile, it's
ammo got changed as well to the one used by the tech tree 34-85.
Which meant an increase of alpha. This alpha increase was not
offset versus it's old rate of fire, which was retained and was
based on it's old 160 alpha rounds. The result was an over armored
tier 6 medium, compared to it's regular counterpart, almost as
agile and a much higher dpm than almost any other tier 6 with the
same alpha levels. Comparison: https://tanks.gg/compare/t-34-85m?t=rudy%7Et-34-85%7Ep43-bis%7Eskoda-t-40%7Etype-58
So what is and would be more skewing at that tier? The E8
getting a slight buff, through changing it's ammo, slightly
increasing pen? Or the changes that were given to the 85M, which is
there to be sold and make money on? Of course I expect you
to take it up for your employer, no harm in that, I understand
where it comes from (contracts yay). So I'm not asking you to
refute what I just posted, but do take in mind where players come
from. Some of us have more knowledge that intersect with corporate
life than you think.eekeeboo: I'm sure you'll remember the equally sizeable complaints
from the forums that armour was too little and pointless and people
couldn't use it (You have 3 threads today alone with this
statement). And inter tier balance remains, each tank
has a strength and a weakness. Some tanks excel in one role, while
others excel in another. They play different roles in a battle
usually. For me I remember "paying the price" on weak vehicles
because the next tier was compentent and awesome (St Emil to the
Borsig). Does that mean the St Emil is a bad tank and incapable of
performing? No but I don't like its play style and I knew what came
after it. Can I or could i still damage higher tier tanks? Yes if i
waited and picked my fight. The game should not be
about making life as easy as possible for everyone, it should be
about getting the right level. You give 3-5-7, this is an example
where is it perfect? No, but did it fix issues that were there
before? A big yes! Is it still being worked on and final? No
because it's not where the team or players would like it to
be. When you balance a tank it's also looked at how
the tank performs in a battle on average across all tanks, all
maps, all players and on all servers. The damage potential output
may have increased, but maybe that's to offset the quite large
profile and glaring weakspots on the tank that are easy to
exploit. With premiums you generally get less
conflicting and varied data because it's got set modules and
usually (presumably) not stock crew. People will kit premiums in
equipment, good crew camo etc, why? Because they're going to keep
it more than likely and can even afford those few extra premium
rounds because they know they'll make silver. A tech tree needs to
balanaced on not just the final state of the tank but looking at
all the data on the way it's grinded and kitted out etc. In this
case How many people set up the 85M like the 85? I've
never said a person is not knowledge in corporate or even gaming
life, but even minor over-sights are important in balancing. Based
on what I read you didn' mention some of the above things stated.
It's important to have informed opinions, and I'm all for this. As
long as people remain constructive and open to discussion, that's
all I can ask. But like previously, it's difficult to have this
discussion and highlight the reasoning behind choices if a person
is ignorant (not in a negative way but just the way people are
because people can't know everything) about game balancing and
development.
LordMuffin, on 08 January 2019 - 01:06 PM, said: If you want to win your games, you are forced to fight T8 tanks
like the Defender in like 30-40% of the games you play. You can of
course not try to win and only take engagements which have zero
impact on outcome. Though some that play this game actually plays
to win, which also means being forced into engagements with 2
tiered higher opponents more or less every game 2 tiered higher
tanks are present. So in my E8, or any other T6 tank, I am
forced to fight T8 tanks if I want to maximize my chances of
actually winning. Balancing a game to boredome is a failure
at balancing. Balance doesn't mean identical tanks nor symmetrical
maps. You can achieve balance in asymmetrical maps and in
non-identical tanks. If you wanted WoT to be more about
teamwork, you shouldn't ruin SH. Also, teamwork is mainly
non-existent in WoT, partly due to non rating based
Matchmaker. The skillevel difference is so huge in battles
that teamwork gets very difficult to have. I see the game way
different from you. This means, I can't rely on you. Because if I
make a certain move, which will work if you do a certain move. I
won't do it, because I am fairly certain that you are not aware
that the move I want you to do is possible. If you where a 60%+WR
player, I would do it though, because at that point I can rely on
you actually seeing what has to be done. You can't say that
"we must release very powerful T8 premium tanks due to the
matchmaker". That argument is just so stupid, and the only thing
that comes from such thinking is powercreep, OP tanks and an
increase in power difference between tiers and within tiers.
There have always been a gap between 2 tiers, but the gap have
INCREASED since 2017. Increased means that in 2016, a T6 tank had
an EASIER time fighting a T8 tank compared to how a T6 tanks fare
against T8 tanks today. The challenge current WoT gives is
not interesting for me. Since it is not mainly skillbased
anymore. Earlier, I felt the challenge was mainly skillbased,
and that if I improved, I could overcome the challenge. Nowdays, I
do not get that from WoT. Old maps favouring high camo
snipers over everything else???? The only time when TDs was strong
was before they got the camo after shot nerf. After that, the best
tanks for winning games (on average) have ALWAYS heavy tanks, the
difference now is that difference between heavy tanks and armoured
assault TDs and the rest has vastly increased since 2017.eekeeboo: If you want to win games you work with your team, you focus
on the biggest threats first, not easy damage. You are never forced
into going head to head with a tank 2 tiers above you, you have a
whole map to go around to avoid that and bide your time to work
with teammates to take it out. Even artillery can help you immensly
win that egagement if you're patient and use your tanks strengths
like circle of death-ing. No balancing the way you
stated is boredom because you state making it that tier 6 can
damage tier 8 without taking into account a player shouldn't be
able to do this with little to no effort. You're discouraging
diverse play and promoting people to sit there and roll the damaga
because they know they can. Skill based MM is
definitely NOT the answer for a whole array of answers and reasons,
that I could go in to but would need a whole new topic. Skill based
mm only suits those who don't want to improve and are happy
stagnating. WoT is a game about randoms, SH are a mode to enhance
the game, WoT is not a SH game with random games to enrich
it. That statement there does a good job at
highlighting my previous statement about your intentions and your
thoughts about this game, it's not for the game, it's for you and
what you want with no acknowledgement of the demands and
requirements of other players. My job is that I need to look at the
whole picture to give feedback, not just my own. The fact you look
at winrate as a metric to see how a player plays the game, I would
wonder how many games you play in a platoon or SH or with people
you play with frequently. Maybe some of them are better at the game
than your or on the same level. How many are played in stock tanks
with people who are new or not so great at the game? It doesn't
matter how good a teammate is, at the end of the day, they're all
you've got in a game and you can use them to help you win or not.
But it's not exactly stellar to blame them for a loss if you choose
to ignore them. I never made the statement about a
strong tier 8 because of MM. An interesting takeaway from something
I didn't say. What I have said is that you can't sell a weak tank,
you can't sell an "OK" tank. Why do you buy a new item? Why do you
buy a new phone or car etc? You buy something that will perform and
you enjoy. Make people suffer from this and why would they bother
to buy things? The gap didn't increase in 2017, it's a
gap that's been there forever and I remember being FAR worse when
you were the stock tier 8 tiger 2 vs E100. When your scouts were a
nightmare to play in many games. You say tanks had an "easier"
time, based on what? Exactly what data are you using to extrapolate
this other than your own first-hand observations and perhaps
reports from other people on a second-hand basis. WoT balances on
data and non-biased information. And after 50k ish
battles, I'm pretty certain old challenges you used to face are no
longer challenges you currently face. Like unlocking the next tank,
grinding credits to afford the next upgrade or learning all the
weak spots. Heavies were the best in organised team
games because of the potential for HP pool sharing and high alpha,
mediums were capable of spotting and farming for your damage more
easily. One of the biggest complaints before like the WT E100 is
their ability to sit there and literally stop an advance dead in
its tracks and leave a wake of destruction. Same as Deathstar
pre-nerfs. The Foch pre-nerfs. You had times when E3 toons would
sit in base and form an impenetrable wall of death at the enemy
spawn etc. 14:39 Added after 3
minutes
Gixxer66, on 08 January 2019 - 02:17 PM, said: You asked where I got 75% bottom Tier numbers from - by
recording where in the MM my tank appeared for a couple of
sessions, ie my own data. I think you took my reply regarding
Defender / IS3A a little too literally, the point being you are
likely to face up with something you have to rely heavily on RNG
and the lack of skill of the driver to beat, it doesn't matter if
it's a Defender, IS3A, Vk10.0001 etc. . You can actively try and
avoid any of the above, but at some point you will have face up to
a +2 Tier tank to win a match. If you think that tanks like the
Defender are balanced, then we have very very different ideas of
balance. eekeeboo: Please can you show me this over the amount of sample size,
the amount of battles played solo etc? I took it literally because
people are saying an E8 can't fight a defender, well it can, just
not in the conventional mind-set way. An E8 isn't going to face
just a tier 8 and nor should you try to go head to head. You can
avoid and you can also spot and track and help your team take out
the tier 8 so you never have to face it alone, will this work in
every game? No, but when it does it's more of an achievement than
if you had an easy time of it and had to contribute zero
effort.
adameitas, on 08 January 2019 - 02:24 PM, said: personally i missed old days when tds fought vs mediums, mediums vs
heavies and so on. Now we have same number of tank types per game
and that is just boring. For me the key is randomless in randoms.
The more you try to control it the worse result you get imo. Every
game should be as unique as possible.eekeeboo: This is very much true in that randomness can lead to more
challenge, but this was likewise complained (I remember doing the
same during the dreaded MT15 mission trying to farm TD's and never
having them on the enemy team!
) But people/players wanted a more even
spread and sharing of what team had the heavies etc.
Balance..














