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Developers posts on forum

In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com

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eekeeboo
Tiers - Subdivision and slow revision: Proposal
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10.01.2019 21:17:44
 
Subject: Tiers - Subdivision and slow revision: Proposal
Link on message: #16538582

View PostGixxer66, on 10 January 2019 - 12:52 PM, said:   Even ideas that you personally are not overly keen on?    

eekeeboo:   It doesn't matter what I am and am not keen on. It's not up to me what does and doesn't happen to this game. I'm a piece of the puzzle.   

View PostLaatikkomafia, on 10 January 2019 - 02:35 PM, said:   If WG read the threads, we wouldn't have arty in the game anymore.

eekeeboo:   ​If you read posts (mine) you'd understand why your post is irony at it's finest.         


eekeeboo
Balance..
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10.01.2019 21:15:59
 
Subject: Balance..
Link on message: #16538578

View PostNoo_Noo, on 10 January 2019 - 09:08 AM, said:
So in your opinion, a War Gaming employee there's nothing wrong with balance within the game and there are no other issues either?  I honestly believe that if you asked everyone that plays this game if they feel it is balanced you'd get the same answer, no. Individual opinions on where an why that is is likely but I doubt anyone would say that this game is currently well balanced.    I have no objections to Random MM or 2 tier spread in MM but at least balance it that way. To try and tell me that a E8 and a Defender is a two tier spread in anything but name is more than a little daft to be honest.
  I believe +2 tier spread is fine provided the game is balanced that way. Its currently not. 
  Top tier tanks are, in many cases at least +2.5 tiers above those bottom tier tanks (if we're using tiers as a measuring unit)  For example a Defender is more of a tier 9 tank than a Tier 8 one. Type 5 is probably Tier 10.5 or higher.    Lots of examples of this throughout the game at every tier
 

eekeeboo:     My opinions are stated clearly above, I advise you read them more closely.  It's not about asking "Is the game balanced?" It's "What do you think is unbalanced?" - Watch the variety of replies.   

View Postpanter22, on 10 January 2019 - 01:57 PM, said:   wow this is amazing you sad you like good grind interesting https://worldoftanks...7737-eekeeboo/  type 59 interesting :sceptic:

eekeeboo:   It's also amazing I would use a type 59 and a Churchill III to grind credits when the game had only a handful of premiums!   

View PostLordMuffin, on 09 January 2019 - 11:44 PM, said:   To win games you focus on winning the most important areas of the map, regardless of which tanks are there. On most maps, only 1 or 2 areas are of any importance while the rest can be ignored.   For example: You never go beach on Overlord, regardless of which tanks the enemy has put there, beach can be ignored. Like 1-line on cliff, Valley on Lakeville and so on. If then there are T8 tanks also fighting for that area, I have to fight them. I don't win games by giving up the important areas on maps, though on quite a few of the new rebalanced maps, you can give up large parts of the map and it doesn't matter much at all. Due to extremely strong camping positions at Red lines (like Erlenberg).     I can avoid T8 tanks and go to some part which doesn't matter at all to the outcome and farm useless damage from T6 tanks, but that is not playing to win. So I won't do that, since I prefer playing to win over not playing to win.   2nd paragraph. A T6 tank should be able to damage a T8 tank frontally. Otherwise they shouldn't meet in battle. It might not have to be easy, it might require some luck with accuracy etc. But boring balance is when a top tiered tank is impervious to bottom tiered tanks. Thinking like this is removing diversity. You add diversity by making it possible for bottom tiered tanks to damage top tiered tanks if they know what they do or the top tiered tank play bad. Also, maps can be made to add diversity by allowing flanking operations.   What you propose, I guess, is that top tiered tanks should be invournable to bottom tiered tanks. Which just is a way to dumb the game down, remove skill elements and decrease number of competetive and useful tanks per battle.    3rd paragraph. SBMM is not something that will stop players from wanting to improve. That is a ridiculous claim without any basis. Dota 2/LOL/HS/SC2/WoW/Hots/CSGO all have skillbased matchmakers. And it is not like these games are less competetive then WOT or have a playerbase that doesn't want to improve. In fact, I believe that the average WOT player is less interested in improving then the average player for any of these games. The issue with SH for me is not the skillbased matchmaker, it is the useless tank balance at T8. It is get a Defender/IS-3A or reduce your teams chances of winning, and if all players are of similar skill, on average, the team with more Defenders/IS-3A will win.   My intentions with this game are as follows. 1: Skill being an important factor in deciding who is winning a battle.  2: All tanks of all tiers being a viable option. 3: Maps that make sure that all tanks of all tiers are viable. 4: A Matchmaker that put players equally often as bot/mid/top tiered situations. 5: A powerlevel between tiers that is small enough to make bottom tiers a threat to top (if bottom tiered is played skillfully).   Now I do know that these are not WGs intentions (going by the changes done in past 2 years), nor do they seem to be yours.   I play to win, that is my only concern. I don't use XVM in battle, because that mod should be banned, so I have no clue how good a team mate is from xvm.   Winrate is the best metric when judging player skill. Then you can combine it with PR, avg dmg, assistance damage, avg tier etc. But WR is the staple.   For the most successful time in WOT playing history (regarding playernumbers), WG sold premium tanks that was always slightly wraker then elite same tiered tanks, especially true at T8. And it worked perfectly OK for WG to sell these tanks, it made the owner a billionaire after all. So for the first like 5 or 6 years of WOT history, premium tanks didn't need to be stronger then regular tanks to be sold. Players bought these 'weaker' tanks on masse anyway.   You don't believe that the gap between an average T6 tank and an average T8 tank have increased in the past 2 years??? In the last 2 years, only the T-34-85M and AT-8 have received a buff. The newly implemented T6 tanks are terrible, even compared with other T6 tanks. At T8, Defender, VK100P, Polish T8, Italian T8, obj-432, ELC EVEN 90, IS-M, Centurion 5/1, Patriot, Liberte, Skorpion, Chrysler K, T-44-100, Somua, Lorraine 400,  have been introduced, all of which are top of their class in powerlevels except IS-M and maybe Cent 5/1 Buffs have happened to T8. IS-6, KV-5, Löwe, Type 59, 112, WZ-111, Centurion 1, FV4202, T-44, T-54 mod.1, Pershing, 110, SU-100M1, Panther II, Indien Panzer, VK 45.02A, Ferdinand, maybe more. Nerfs to T8: ISU-152.   When a wide array of tanks are buffed, and the newly introduced tanks are the best or close to the best of their respective class at T8, while almost none of the T6 tanks received a buff. I can only come to one conclusion: The difference in powerlevel between T8 and T6 have increased over the past 2 years. And as far as I know, when powerlevel increases between tanks, it makes it harder for the bottom tiered tank to compete with the top tiered tank, which also leads to the idea that it was easier to compete with a bottom tiered tank 2 years ago then it is now.   Now you might not agree, but then put some effort into proving it. So now, show your non-biased data that my claim above it is false. That these buffs didn't happen or that as many T6 tanks was buffed roughly an equal amount.   If my memory is irrelevant, so is yours (about Tiger II and E100 and scouts MM). Come up with data to why scouts where a nightmare to play back then, why a stock Tiger II was worse back then compared to now.

eekeeboo:   Part of your statement is true, but if you don't control the bigger threats, holding a "stronger" part of the map or let your teammates get rolled and you face 1 v 5, it doesn't matter how good your map position is, you'll suffer.    Like never going beach... tactically yes it makes no sense. Right until you get that get the goomba lemming the beach and fast cap and win. Yes it happens.    Some parts of the map are simply impossible to hold alone against numerous enemies and without the support they are pointless. Like avoiding 1 line of cliff, but if your team's big guns go there and only 3-4 go elsewhere, you're going to have a bad time.    But the act of when you engage, if you see you're in a tier 6 and in a tier 8 game, would you really go solo to the important parts of the map? More-so if you knew you'd face 1 or more tier 8s.    A tier 6 can contribute in more ways than just damage. If every tank could damage every tank, there's absolutely no point in having variety or tactics. Highest roller wins, vs tactical awareness and helping teammates. You talk of diversity and you have it now. Can you damage the tank frontally? No, can you damage him from the side? you have a chance, from the back? Even higher chance. Can you circle him and out run his turret? yes can you keep him tracked for teammate help? yes. Can you spot him for teammate to help? Yes. That's diversity, not all tanks can shoot all tanks.    In those games, honestly tell me how skill based MM works in them, I can tell you in LoL ranked... yeah it doesn't solve any of the problems people complain about. I've played enough games over enough time with so many people that people play games for different reasons. Not everyone wants to improve, that's fair enough, but demanding the game be made easier for them personally is natural, doesn't mean it should happen realistically for the health of the game. You need to appeal to everyone or at least as much as possible. There are the same demographics of competitive gamers and not in all games, some play for fun and to relax, others take it seriously. There's some serious over generalisation and presumption in your statement I'm sorry to say.    And unfortunately map making, it isn't possible to have everyone have a good game you can make it so everyone has a chance to do something, but it's up to the player. That's why you have different maps of different styles and why maps continue to try and have a little for everyone, but you do that and you risk making it so that more people have OK games and less people have those stand out games where their tank excels. Proho - open, varied and "great" until you're in a slow heavy with a bad accuracy gun... you're not going to have fun.    The danger of using winrate to judge how good a player is.... there are many ways this can be abused and why Personal rating was never used previously and why WN6+ was created because of the way this can be manipulated. Playing in a platoon with 2 other good people doesn't make you better for instance (I'm not insinuating this is you, but an example of how it can be so easily skewed).    As for WoT's most successful time, look at the age of the game, the competition in the F2P market, the trends socially at the time, the economic state of the world. The age of the game and the level of competition. There's A LOT of factors to look at for this. I suggest you look at the natural life cycle that all games go through. Let alone look at all servers.   As for the "average tier 6" vs "average tier 8" I found them to remain at the same level/gulf in climb. There are different mechanics than previously and the MM handles a lot more different than it used to be. You're asking to compare two completely different ages of the game with one another. Is the difference between the tanks or is it just everything else mechanically that has also changed?    As for data... you know, and I sincerely you hope you really don't expect me to provide sensitive data that you know for a fact no gaming company provides? Do you?    You're asking for data to compare 2 different situations. Data that could be provided but would need to be sensitive and is never shared by any company in any game (that I'm aware of EVER).    Now you can say "HAH you can't prove it so I'm right!" that's fine, it still won't change the truth.   


eekeeboo
In Supertest: TS-5
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10.01.2019 20:53:47
 
Subject: In Supertest: TS-5
Link on message: #16538517

eekeeboo: One word: "Testing"    "As always, depending on the test results, the characteristics may change. Follow the news and good luck in your battles!" 


eekeeboo
How to angle my tank against all sorts of ammo?
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10.01.2019 20:29:03
 
Subject: How to angle my tank against all sorts of ammo?
Link on message: #16538441

View PostGeno1isme, on 10 January 2019 - 06:09 PM, said: Nope. Spaced armor will cause HE to detonate before hitting primary armor (and therefore increase the distance factor and absorb some of the damage potential), if that is what you mean, but explosion radius is always the same, and not affected by angles at all (as you can read in your own wiki). That's the thing: I'm just talking about HE here, and in 95% of all cases HE won't pen anyway. And if it doesn't pen, it is completely irrelevant if the armor is flat or angled at 85°, the splash formula doesn't care about it. Quite the contrary: As HE damage involves so much RNG (as point of impact and point of damage calculation can differ), it matters more that you hit at all, no so much where. And angling in general will increase your surface area significantly, so you're actually easier to hit. Particulary when you're sidescraping you risk exposing your side armor and therefore allow the enemy to hit you even if your entire front is in cover. And if you get perma-tracked in that position, GG.   Overall of course you're right and one should angle, just specifically when dealing with HE it can actually be counter-productive (depends heavily on the tank/armor model in question).

eekeeboo:   So yes the explosion radius remains, but if you angle properly then you increase that distance between the point of impact and the way the calculation takes place for the highest damage value. I'm going to add the picture below with the formula for the calculation and the mitigation process for you.    9d11b77bc6199b0bc232a894ab1ec41a.png   You can see this in practice that if you actually aim HE properly vs random clicking, you can actually cause more damage by aiming at the points more "centre mass" vs trying to hit the further point protruding from the enemy. If you get this right and you know your enemy you will further be able to increase the chance of critical damage on crew and module positions in the enemy tank (which happen when HE damage radius, reaches this point). This is how you get those annoying and pesky fires when angling at times and people aim higher on the engine deck vs lower down.    So like you say by angling, if you do it right you bounce everything else and as long as the enemy doesn't know what they're doing too much you can mitigate so much HE damage by making sure the point they aim at is away from critical modules and crew and keeping the explosion radius from penetrating too far into the tank.    In the case of E100, if you find yourself getting your engine damage by HE, get out, it's probably a person aiming the shell to use the radius damage and not someone just clicking for damage.    So yes you're right, and we appear to be crossing signals a little, but I hope I explained a little further with the formula what I'm getting at. 


eekeeboo
How about a better replay system after 8 years of it being out?
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10.01.2019 20:13:47
 
Subject: How about a better replay system after 8 years of it being out?
Link on message: #16538398

View PostNUKLEAR_SLUG, on 09 January 2019 - 07:25 PM, said:   That's kindof the point, your patches do break the replay system virtually every time..

eekeeboo:   That's because of the way patches work on reading data from the file, they're not videos. This is how the replay file sizes have allowed being kept to a minimum and easier to send and review!   

View PostMightyBalls_2, on 10 January 2019 - 07:52 AM, said:   Progression is the only thing that keeps a game a live, and without it the game slowly gets old and eventually dies as we are starting to see over the last couple of years.   You stated the replay does what it needs. Are you sure about that?   To me a replay system is there for one reason, to learn from your mistakes and the decisions within game, war gaming have made it so you cant use it for memories of your best ever game because WG kills that historical value considering that every patch that replay is broken.   Why do you think we have so many hugely bad players at the game even after 20-50k games? Its because the learning curve is so sharp, where as if they had the tools to actually learn without getting punished all the time then maybe just maybe more people would enjoy the game more, both themselves and others who have them on their teams. 07:56 Added after 3 minutes   They should not keep the current replay system, and I'm all for server side replays anyway.   I would expect them to completly redevelop the system again because this system is so outdated that even the arcade games that are coming out have better replay systems than this game. 08:01 Added after 8 minutes   So true

eekeeboo:   They should not keep the current replay system, and I'm all for server side replays anyway.   I would expect them to completly redevelop the system again because this system is so outdated that even the arcade games that are coming out have better replay systems than this game. 08:01 Added after 8 minutes   So true   Exactly and how does progression on a replay system keep the game alive MORE than progression on new premiums, maps, tanks and other content?    The thing is all the things you say you use replays for, you can do watching your own as you currently do now and that of others. In terms of why so many bad players? There's  A LOT of reasons I could list but you better be prepared for a wall of text, replays isn't one of them. 


thePhilX
Neues vom Supertest: TS-5
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10.01.2019 19:34:09
 
Subject: Neues vom Supertest: TS-5
Link on message: #16538294

View PostM5A1, on 10 January 2019 - 05:19 PM, said: Das meine ich aber auch. Wenn das Ding keine frontalen Weakspots hat

thePhilX:   schau mal in den ;) oben gibt es eine Kommandantenluke und die Unterwanne ist schon ziemlich groß


eekeeboo
How to angle my tank against all sorts of ammo?
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10.01.2019 19:18:04
 
Subject: How to angle my tank against all sorts of ammo?
Link on message: #16538255

View PostNazgarth, on 10 January 2019 - 03:14 PM, said:   Don't expect you to reply to all, I just expect honesty when you do. :)

eekeeboo:     Refer above, and notice the irony!   

View PostGeno1isme, on 10 January 2019 - 04:48 PM, said:   I'm perfectly aware of HE mechanics, thank you. True, tracks might absorb some of the HE damage. But side armor includes many areas not covered by tracks/spaced armor. Esp. when you have large boxy turrets like the E100, the Maus.or the Godzilla tanks. With tanks that rely on pre-angled armor like most russian tanks it doesn't really matter either way as their nominal front armor is often not better than their side armor (and why the 268v4 for example is very vulnerable against large-caliber HE rounds as the 100mm upper plate doesn't absorb much).

eekeeboo:   As you're aware of the HE damage you will also be aware of both tracks and angling of armour also affects the radius expansion of HE damage. The E100 for instance (as given in the above example) has spaced skirt then tracks then hull. The gap between the skirt and the side of your turret is sizeable when angled properly.    Angling your tank doesn't just mean point your tank at 45 as you know, it means... angle the flat bits and don't make it easy for your enemy to pen you. Absorbing some is better than none. This is the point, it's a matter of attitude and approach, not doing any of it because it doesn't help can be the difference of 10hp and getting a chance at another shot and not. 


thePhilX
Neues vom Supertest: TS-5
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10.01.2019 19:13:05
 
Subject: Neues vom Supertest: TS-5
Link on message: #16538241

View Postelektroberto, on 10 January 2019 - 03:49 PM, said: Da sagt mal einer es gibt nur neue Russen. Der Panzer sieht mir irgendwie nutzlos aus...

thePhilX: ist der kleine Bruder vom T110E3 ;)

für Verteidigungsgefechte auf der Weltkarte ist der TS-5 vielleicht eine brauchbare Mischung aus E3 und Badger auf Stufe 8

auf jeden Fall bringt er Abwechslung :playing:


Falathi
Supertest: TS-5
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10.01.2019 19:01:41
 
Subject: Supertest: TS-5
Link on message: #16538213

View PostRoophert, on 10 January 2019 - 04:35 PM, said: Super, że nie jest to kolejny klon jedynej słusznej nacji.   Wolna, pancerna premka - dawno takiej nie było, zobaczymy co z tego wyjdzie; kilka ciekawostek dla zainteresowanych:   Jest to propozycja z konferencji w Detroit z czerwca 1954 (przedstawiono na niej między innymi 6 projektów koncepcyjnych mogących zastąpić M103 - w tym znany nasz T110E5). Jednym z projektów, które mogły być zrealizowane bardzo szybko (około 2 lata) był omawiany tutaj TS-5 - maszyna o grubym pancerzu (chociaż publicznie nie są znane szczegóły pancerza), o wadze 50t, uzbrojona w działo gładkolufowe 105 mm T120. W związku z planami wprowadzenia tej maszyny do gry nasuwa mi się kilka pytań, odpowiecie Panowie Falathi i Parim? ;)   0. Szkoda, że ma to być premka, a nie alternatywna gałąź, wszak maszyna ta równie dobrze mogłaby być X (to nie pytanie). 1. Będziemy mieć TS-5, czy są szanse w przyszłości ujrzeć inne maszyny, np. TS-2? 2. Na oryginalnych rysunkach widać inny garnek niż na modelu z gry; w analogiczny sposób buff dla T110E5? 3. Najważniejsze - armata gładkolufowa. Wiemy, że w grze nie ma dla nich miejsca, jednak model z ST ma z wyglądu identyczne uzbrojenie jak na rysunku - jak rozumiem jest to umownie armata gwintowana? Czy może to zastępstwo, jakaś armata 120 mm?

Falathi:   Hej!   Ad 0 - sądzę, że kluczowy tutaj jest jeden fakt: nie mamy w grze żadnego amerykańskiego TDka premium VIII poziomu. Mamy tylko Scorpiona tier niżej, który w dodatku wymusza kompletnie inny styl gry.  1. - dobre pytanie, a.e to wiedzą deweloperzy.  2. Niewykluczone... O ILE E5 czeka buff.  3. AFAIK swoiste zastępstwo - armata traktowana jak gwintowana, ale o gorszej celności. 


eekeeboo
How to angle my tank against all sorts of ammo?
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10.01.2019 17:12:28
 
Subject: How to angle my tank against all sorts of ammo?
Link on message: #16537917

View PostNazgarth, on 10 January 2019 - 02:57 PM, said:   Indeed mistakes can be learnt from, but eekeeboo seems unwilling to admit his mistakes, as seen here and in the thread about IS3A I mention earlier. The screenshot on this thread remain ATM, and in the IS3A thread you can see for yourself... http://forum.worldoftanks.eu/index.php?/topic/693158-the-is-3a-reborn/page__st__520#topmost Post 538 is my reply, can see his reply on next pages. flat out denies what he said, then ignores the thread.
  In the spirit of things it is also my mistake to question if it was eekeeboo's client with the mods, according to the forum rules. But it seems those rules can be bent when needed.
  Unfortunately this doesn't bode well for any "management" of the community in future, in my eyes. 14:58 Added after 1 minute   Thanks for describing the deep seated and normalised use of illegal mods in the game.

eekeeboo:   Thanks for describing the deep seated and normalised use of illegal mods in the game.   Clearly your eyes have some interesting lenses in front of them! Your last sentence alone 2015 is/was a different time of mods to now.    I'm sorry I can't be there to respond to every single one of your posts on every thread personally and that I must divert my attention to more people. 


eekeeboo
How to angle my tank against all sorts of ammo?
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10.01.2019 16:53:22
 
Subject: How to angle my tank against all sorts of ammo?
Link on message: #16537859

View PostDeadLecter, on 10 January 2019 - 02:51 PM, said: Angling rarely works in this game anymore. Even the best angling still reveals a little bit of your hull and if people are firing gold that's all it takes to pen. The new meta is someone takes the first shot then you all rush in and rape. Some rear mounted turrets can be good like a Maus and maybe 705A in some situations but in general angling ain't good anymore. It still works against bad players though, those who don't know how to deal with it or that they have to fire gold. The new mata is hull down and gang bang. 1 guy takes the first shot and you all rush in.

eekeeboo:   The important thing with angling isn't mitigating ALL the shots, but making it as difficult as possible for your enemy to hit you, make their life difficult, make them waste time between each shot aiming and you will eventually get an advantage. Angling and wiggling and moving cause more misses than sitting there and just saying "hit me one more time!" 


eekeeboo
How to angle my tank against all sorts of ammo?
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10.01.2019 16:48:16
 
Subject: How to angle my tank against all sorts of ammo?
Link on message: #16537844

View PostBora_BOOM, on 10 January 2019 - 02:45 PM, said:   Well, I wanted to post the link text itself (not to lead to the web page - which I would do using the Link function - but it turned to a link by itself). Link contains "2015" so that was my idea. Despite the fact that the reload counter is forbidden, and AFAIK all the major mod packs don’t have it any more, images containing it are still available. I guess people are lazy to refresh them.   TBH, I wouldn’t notice the "seconds" myself, as I haven’t noticed the name of the account visible and pointed out by others. I was just looking to the angled images following the point for which images were posted. Anyhow, whenever I post images, I double check them for such things. Eekeeboo should have been a bit more careful, but mistakes are made, by others or by ourselves, so we can learn from them.

eekeeboo:   This is true, but it's also not possible to find an image of the angle damage panel as far as I can tell from the current mod hub and from a brief search history with just the angling damage panel. 


eekeeboo
How to angle my tank against all sorts of ammo?
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10.01.2019 16:45:41
 
Subject: How to angle my tank against all sorts of ammo?
Link on message: #16537836

View PostNazgarth, on 10 January 2019 - 02:32 PM, said: Why I should have to search third party websites to see where you got a screenshot containing illegal mods from? LOL if its not your clients screenshot fine, then say so, then remove the screen shot so you are not in breach of forum rules.   The Second bullet point relating to  Bora_BOOM.   I'm beginning to realise reading isn't your strong point. In the links I provided it clearly states reload timers are against the fair play policy. Perhaps if WGs own website and articles aren't up to scratch in saying one reload mod is fine from another, maybe you (WG) should do something about it? I didn't say you were "wrong twice in 2 days" I said you were wrong twice since coming here. Namely the IS3A thread where you claimed IS3A has the stock IS3 turret, which it clearly does not.  

eekeeboo:   You mean why search or look at the date of a link and where it's from before accusing someone of cheating? I wonder.... :sceptic:   Next you said:  "Unfortunately for him he is in the wrong for the second time within a matter of days from coming here, see IS3A thread in announcements section."  How many days? And how is it being wrong because you presumed something incorrectly and were wrong?     


parim1331
Załogantki za operacje świąteczne 2019
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10.01.2019 16:38:24
 
Subject: Załogantki za operacje świąteczne 2019
Link on message: #16537810

parim1331: Czas na zrekrutowanie członków załogi z zakładki rekruci w koszarach nie jest limitowany.


parim1331
Trzy czołgi na jeden tydzień
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10.01.2019 16:27:45
 
Subject: Trzy czołgi na jeden tydzień
Link on message: #16537779

View Postkapitanart, on 10 January 2019 - 03:08 PM, said: Sorki za offtop, ale nie mam gdzie zapytać. Mianowicie chciałem wykorzystać zniżki na ht radzieckie, tylko nie wiem, którą gałąź . Pomoże ktoś? 

parim1331:   Takiej pytania należy zadawać w sekcji "Nowi Gracze", pozdrawiam.


Kayi4ek
Zahajte nový rok ve velkém stylu a ušetřete!
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10.01.2019 16:19:17
 
Subject: Zahajte nový rok ve velkém stylu a ušetřete!
Link on message: #16537757

View PostMr_Missclick, on 10 January 2019 - 03:01 PM, said: Ta fotka hrníčku je skvěle oříznutá... grafik odvedl perfektní práci. :D

Kayi4ek:   Děkuji za zpětnou vazbu. Kolegovi pošlu instruktážní video, aby to příště vypadalo líp :honoring:      


eekeeboo
How to angle my tank against all sorts of ammo?
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10.01.2019 16:19:04
 
Subject: How to angle my tank against all sorts of ammo?
Link on message: #16537755

View PostNazgarth, on 10 January 2019 - 01:33 PM, said:   Interesting post.   Are those Screenshots from your client? Curious as reload timers are an illegal mod.... at least according to EU website fair play policy.
  https://worldoftanks.eu/en/news/general-news/fair-play-policy-update-jul-2018/
  https://eu.wargaming.net/support/en/products/wot/article/10241/
 

eekeeboo:     No those links are from a google search you can readily do yourself by Google searching the image. But thank-you for asking.  As highlighted below your question, it helps to look up the things that you could use. And note the mod that is banned and the mod that isn't, in that image. Not put into context the age of the image and the context of the thread. But sure instead of accepting angling works and try to address the issue, you can complain at fair play policy... Your choice.   

View PostNazgarth, on 10 January 2019 - 02:06 PM, said:   Nah not proof it is isn't his client really. Especially if hes getting screenshots of this mod directly from site. LOL But it is an illegal mod and he shouldn't post it here either way, especially as a WG staff member. He is currently naming and shaming someone for using an illegal mod, as well as advertising said mod.   Unfortunately for him he is in the wrong for the second time within a matter of days from coming here, see IS3A thread in announcements section. 14:07 Added after 1 minute   Such a thing as multiple accounts, and watching replays with mods installed FYI, that's why I purposely stated client, not account.

eekeeboo:   Such a thing as multiple accounts, and watching replays with mods installed FYI, that's why I purposely stated client, not account.   OR you can google search image and find it yourself. Instead of looking to witch hunt the CM, try to open your mind the possibility you haven't got the whole picture.  Wrong for the second time in 2 days, how so?   

View PostGeno1isme, on 10 January 2019 - 02:09 PM, said:   Wrong. Angling/sidescraping is 100% useless against HE splash damage. Even worse, if you angle/sidescrape he can potentially splash into your weak side armor. It is a somewhat different story when dealing with HESH (or other high-penetration HE rounds), as angles are taken into account for HE penetration checks. But the Types with just 75mm are unlikely to pen you frontally no matter what (unless you're in a Grille or something else with absolutely no armor).

eekeeboo:   Here's a few links you may find useful:  shoot a tank in the tracks with HE (which happens with angling), Now shoot a tank in the turret or front with HE and see the difference.    https://worldoftanks...e-explanation/  http://wiki.wargamin...anics#HE_Shells  


eekeeboo
I will stop playing WOT
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10.01.2019 16:09:41
 
Subject: I will stop playing WOT
Link on message: #16537716

eekeeboo: Thank-you for the valid input but this isn't a constructive thread/post nor was it intended to be. I wish you the best and that you return one day. 


eekeeboo
The game was rigged from the start....
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10.01.2019 16:01:05
 
Subject: The game was rigged from the start....
Link on message: #16537683

eekeeboo: There's no rigging, no changes to the rigging (that is non-existent). I understand the frustration but please either be constructive in the post or you end up with the responses we got here.    I hope your games improve soon, but I see nothing positive coming from the thread! 


CLRG
Daily Tournaments - Q&A - Post your questions here!
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10.01.2019 15:45:04
 
Subject: Daily Tournaments - Q&A - Post your questions here!
Link on message: #16537631

CLRG: Hello guys, this issue was due to an unexpected server failure yesterday. Unfortunately this results in the cancellation of the tournament, including the round(s) that was played. The same tournament (1v1 Tier X) will be replayed next week at the same time.


Kayi4ek
Supertest - TS-5
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10.01.2019 15:35:57
 
Subject: Supertest - TS-5
Link on message: #16537606

Kayi4ek: Milí tankisté,   do Supertestu míří nový americký stíhač tanků VIII. úrovně TS-5!    supertest-TS-5_EN.jpg Velmi odolný stíhač tanků se silným čelním pancířem (261 mm), který ho učiní velmi efektivní ve střetech na krátkou vzdálenost. Díky svému vysokému poškození za minutu (2800) a alfa poškození 400 není radno si s tímto tanem zahrávat. Jeho vynikající pancíř a dělo budou vyváženy nízkou maximální rychlostí (26 km/h).    shot_002.jpgshot_003.jpgshot_004.jpgshot_005.jpg
Doplňující informace:
Kalibr děla 120mm
Rozložení posádky (stejné jako u T28): Velitel, Střelec, Řidič, Nabíječ


eekeeboo
Is St-I worth it?
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10.01.2019 15:28:46
 
Subject: Is St-I worth it?
Link on message: #16537579

eekeeboo: IS4 will always hold a special place in my heart and the KV4 is a lot of fun. If you can learn to angle (as mentioned above by cobra) you will be amazed at just how much you can tank from even higher tier tanks. And this includes not just corner angling but in the open getting caught with your tracks down, just angle and wiggle and life will be great.    STI I never got to play much but it's quite handy for damage block missions as it's able to do the job quite well! 


eekeeboo
How to angle my tank against all sorts of ammo?
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10.01.2019 14:27:13
 
Subject: How to angle my tank against all sorts of ammo?
Link on message: #16537313

eekeeboo: So first response will be:    What type of ammo are you trying to bounce, side scraping and angling yourself is the future. Even if you have no building to hide your lower front plate, angling it is still better than not. Try to encourage your enemy to panic or fire pre-emtpively into your nice angled or slopey armour.    For HEAT, you need to try and encourage the enemy to shoot into spaced armour and tracks, avoid presenting flat surfaces wherever possible! You won't achieve this all the time but it is doable. One mod i used when i set on the journey to improve was something similar to this but far more basic:    That's the basics and I apologise for those but in case anyone who didn't know.    Next, for things like your type 5 heavy, first thing, is there a rush to engage him? Is there a reason you REALLY need to show a flat panel or more of your tank to fire before he does? Even angling against HE will mitigate than if you give a nice flat panel like the front of your turret.    Against big scary tanks, try not to get yourself into a position where they can fire freely at you from range from relative safety, not always possible, but it should be an attempt regardless.    Something I feel many people don't do anymore and I used to see it all the time, do not be afraid to wiggle your tank, don't be afraid to rock back and forth with your vehicle and make it harder for the enemy to find that perfect weak spot, make it harder for them to hit your turret by wiggling some more or trying to put your barrel in the way. It won't work every time but the attitude helps and even 1 round stopped is better than not trying at all.    As mentioned above, WoT can be about patience and E100 is a tank that excels in patient play, solo yolo hero and you'll be free xp. But if there's no urgent need to advance, just wait, shoot at another target. If you can hold that corner for your team vs multiple enemies you're doing more for your team than dying by getting off 1 shell of damage and taking 1-6 in return.    The thing with tanks like the E100 and other vehicles is they were introduced in a time of very different play styles of the community, they can still work, but they are not as strong as they used to be. These days mobility is a greater commodity than armour and alpha. This is not the case for all maps, and your E100 can still have an outstanding game if you stick to your tank's strengths. 


eekeeboo
Tiers - Subdivision and slow revision: Proposal
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10.01.2019 14:08:19
 
Subject: Tiers - Subdivision and slow revision: Proposal
Link on message: #16537245

eekeeboo: I can assure you "WG" do read these threads, it's just impossible to introduce every idea and not all "good ideas" are actually good for the game or the player. It may seem arrogant but it's the truth. Though the lead developer may not read all the threads, people like me do, put it into feedback and off it goes up the chain of command. 


eekeeboo
TD games
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10.01.2019 13:56:43
 
Subject: TD games
Link on message: #16537210

eekeeboo: This is why it's usually important to try and encourage your lights to stay alive, not encourage them to suicide spot. They are invaluable when it comes to spotting those TDs and helping the rest of your team push.    Unfortunately, with any PVP game you will always get the "bush kemp" people. This has been something WoT has had for as long as I've known (Not entirely true, good old tier 1 rush in beta of muro!) 


Delhroh
En el Supertest: TS-5
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10.01.2019 13:52:48
 
Subject: En el Supertest: TS-5
Link on message: #16537196

Delhroh: Hoy, llegará al supertest un antitanque americano de tier VIII. Es un tanque bien blindado diseñado para combates a corta distancia. Y cuando decimos que está bien protegido, lo es, ¡su armadura frontal es de 260 milímetros! Además tiene un cañón de rápido disparo y fuerte pegada, su DPM es más de 2.800 puntos de daño, con un disparo capaz de causar 400 puntos de daño, con una penetración de su bala normal de 248 mm. Como su movilidad, es lo normal en un tipo de vehículo pesado, con una velocidad máxima de 26 km/h.ts5Supertest.jpg La precisión y velocidad de sus balas limita la efectividad del TS-5 a largas disntancias, pero no es muy mala, y si es necesario, puede luchar a cortas distancias. Después de todo, este poderoso anti-tanque es ideal para defender un lugar durante la batalla. Además puede ofrecer ayuda en los agujeros creados en la línea del frente desde posiciones seguras. Además, puede absorver el daño de balas enemigas si se juega con él de forma efectiva, especialmente si cubre la placa frontal inferior, la cual es su mayor punto débil.   ts5.1.jpgts5.2.jpgts5.3.jpgts5.4.jpgEn definitiva, el TS-5 es un vehículo bastante duro, pero ligeramente lento con un poderoso armamento de recarga rápida y fuerte pegada, ideal para combate a corda distancia. Por supuesto, las características de este vehículo no son finales y podrán variar segun los resultados del test.  ¡Seguid las noticias y buena suerte en el campo de batalla! 


eekeeboo
Start the New Year with a Bang, and Save!
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10.01.2019 13:48:55
 
Subject: Start the New Year with a Bang, and Save!
Link on message: #16537183

eekeeboo: Style epitomized! Don't be left not looking hip and hop this summer! 


eekeeboo
Game Crashing
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10.01.2019 13:44:17
 
Subject: Game Crashing
Link on message: #16537162

eekeeboo: The game centre is your friend, I'm sorry to say! 


eekeeboo
What is the best tier X arty?
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10.01.2019 13:41:05
 
Subject: What is the best tier X arty?
Link on message: #16537147

eekeeboo: for reliability, I still feel the 261 is the middle of the road dependable arty. Though it's not the hardest hitting or biggest burst, I found it able to perform more consistently over more maps. 


Kayi4ek
Další přírůstek do moderátorského týmu
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10.01.2019 13:18:39
 
Subject: Další přírůstek do moderátorského týmu
Link on message: #16537070

View PostMakeMeSweat, on 10 January 2019 - 06:03 AM, said: Ahoj,

Myzrael zverejnil celé video bez editovania a pýtal sa na dve situácie ktoré označil za podozrivé. Aj keď som za označovanie vecí pravým menom tak tam žiadne name nebolo a shame z vás dvoch už nikto nezmaže. Každopádne autor videa je odmeňovaný WG a videá robí z ich súhlasom. Už to že ich ďalšie šírenie považuje WG za name/shame je jednoznačný ukazovateľ.

Tvoje "riešenie" je iba patentický pokus o zametenie ďalšej veci pod koberec. Vaša podpora nemá absolútne žiadne poňatie o cheatoch vo WoT a ty si už svoj názor vyjadril a fakty ohýbaš tak aby ti do toho názoru sedeli.   Neptal jsem se na obsah videa, zkus si přečíst můj dotaz znovu a zamyslet se nad ním. Děkuju.

Kayi4ek:   Ahoj,   zveřejnění videa ve vlákně s názvem "Podezřelé video" je naming and shaming. Pokud je šířeno v dobrém duchu, je vše v pořádku, protože originální video neobsahuje závadný obsah (i když i v těchto situacích je slušností se autora videa zeptat, než jeho obsah budeš sdílet).

View Postannc79, on 10 January 2019 - 11:30 AM, said:

Kayi4ek:


eekeeboo
Arad – A Non-Corridor City Map Proposal (With Pictures And Minimap)!
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10.01.2019 13:13:13
 
Subject: Arad – A Non-Corridor City Map Proposal (With Pictures And Minimap)!
Link on message: #16537051

eekeeboo: You will not be notified, as I mention these things take a long time to consider and look in to, with a higher than not chance of failure because of all the issues that surround it, especially when you consider your proposal is still among the very first stages and even before 3D mapping. 


eekeeboo
The Big SPG Discussion Thread
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10.01.2019 12:24:03
 
Subject: The Big SPG Discussion Thread
Link on message: #16536884

View PostSnowjaguar, on 09 January 2019 - 06:56 PM, said:   No, but I can try to angle my tank, go hull down or go behind a solid object since my damage indicator shows in which direction the TDs shot comes from. Then I can sometime make at guesstimate from which bush that "hidden" tank is and blind fire on him hoping that he'll take damage or at least pull back from his firing position. That way as I player I feel that I can at least make a decision, and I can try to do what I can do to minimize that tanks damage output.However, with artillery and by their mechanic, all my efforts are nullified except if I hide behind a solid object since no matter how well I angle or how much armor my turret has being hulldown, I will still take damage, I will still run a chance of recieving knocked out crew or modules from a source I can't even phantom to know where it is. It's completely hidden from me, halfway across the map.   And well, truth to be told, it wasn't only players who said remove the artillery. It was the WG developers themselves who mentioned it, if they didn't come up with a good way to balance arty. So they came up with this balanced mechanic. I'm not saying remove arty, arty certainly have its place. But the way it's implemented now though, it is not a good mechanic in any shape or form in any game; which is why it's probably a unique gaming experience to face.   Lastly, I hope that I don't come out as offensive or as provocing which I certainly am not trying to be. I'm just curious about trying to normalize and relativising the mechanic in comparison with the rest of the tank classes where there is usually at least one way to at least try and counter them and who doesn't run the risk of  stunning, tracking, do module and crew damage, and conventional damage all at once in one shot every 20-50 secs depending on the arty piece.

eekeeboo:   You can try to angle, but until you know the exact direction and height it's guesswork at best, like reversing into cover. In terms of knowing where the arty is, the received damage will tell you a rough damage/direction, so you can usually estimate the corner and know where to stay away from.    For removing arty, I remember the sentiment regards to "remove arty" from the development member (here). But it's not as if this statement hasn't been made for a lot longer.    Artillery is a fairly novel mechanic, but nearly every game I've played has always had a mechanic that has proved to be outside the "circle of meta". These mechanics are always difficult to balance and bring in line without alienating a large section of your players. In the case of artillery, I'm sure this is not the final attempt at rebalancing and work/rebalancing will continue on the matter, but at the same time there's only so many resources you can assign to things, 

View Postspamhamstar, on 10 January 2019 - 09:12 AM, said:   Whereas bringing up other things that you consider to be problems within the game, that have nothing to do with arty, will surely fix "all the problems" with arty?   I don't know why, but for some reason I still expected more than a strawman argument that has already been dismissed at least 3 times in this thread, were we ever to actually get a response from WG here.    Also, if you're going to ask us not to attack one another, perhaps you could try showing the same courtesy instead of telling us what we haven't considered, despite having already discussed it, in regard to not only the removal of arty, but the many many other suggestions within this thread that you have either completely ignored or dismissed by simply talking about "some people".    Having read the whole thread, I can assure you that not only has balance been discussed at length in regard to the many, many, proposed changes, including the removal of arty, but also the effect it would have on other players who still enjoy this class.    Can WG claim the same when we've seen the introduction of tanks like the defender, obj268-4, type 5 etc etc etc etc in recent years?  Remember those pesky invisible TDs you were moaning about?  Yup, WG introduced the worst offenders (swedish tds) recently as well.  WG stated for years that they won't rebalance prem tanks, unless of course those prem tanks have pref mm.  Then they'll only offer us enough compensation to encourage us to spend even more money to replace them with something as useful as they used to be before WG unbalanced the game even further with the most unbalanced mm since before I started playing.   You'll understand why my battle count remains stuck at 64313.

eekeeboo:   OR you can read the forums rules, have a modicum of respect for one another. respectful and mature attitude and discussion should not be held hostage behind a thread of childish insults and arguing with other people.    And yes WG CAN claim that when those tanks were introduced and subsequently nerfed or subsequently buffed. Based on data and looking at feedback from everyone and all the data. Can you say you've looked into the artillery issue and considered the approach from other servers, players, non-forum people etc? Can you say you know the average game-length with and without arty at each tier and on each map?    I wasn't "moaning" about the invisible TDs, I was highlighting how someone making the statement that something shooting you, that you can't see (indirect fire) is no different to that of a TD you can't see hammering your hp to nothingness. You say the Swedish TDs being the worst offenders, but have you tried to play those (I see from this profile you have not)? They are far from the invisible sniping monsters you presume them to be.    Incidentally I ask you to look up what a Strawman argument actually is, not just calling a response highlighting you don't have all the data, a strawman. There's a clear example of a strawman and this isn't it. 


vuque
Tatil Op'larının Son Haftası
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10.01.2019 12:23:52
 
Subject: Tatil Op'larının Son Haftası
Link on message: #16536883

View PostSpartiat777, on 09 January 2019 - 07:02 PM, said:   İndirim tanımının süre bitimi olarak belirtilen 1.4 sürümü için bir tarih var mı? TGB 6 Şubat demiş ( https://thedailyboun...possible-dates/ ), gerçeklik payı var mı? Bir de bu indirimlerin birkaçını Fransız tekerleklileri için saklamıştım ama sanırım onların geleceği sürüm indirim tanımlarının süresinin biteceği sürüm ,dolayısıyla başka yerde değerlendirmem gerekiyor değil mi?

vuque:   ​Ne yazık ki tarihle ilgili bir şey söyleyemem ancak fransız tekerlekli tankları için bu indirimleri kullanamayacağınızı söyleyebilirim, bu sebeple şimdiden indirimleri başka tanklara atamanız faydalı olacaktır! ;)


vuque
WG Store Giveaway Winners Announcement
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10.01.2019 12:19:56
 
Subject: WG Store Giveaway Winners Announcement
Link on message: #16536862

View PostAwesome_Face, on 09 January 2019 - 07:10 PM, said:   If that happens to be the case I would gladly give you my shipping information instead. :trollface:  Would really fit nicely as I got birthday on the 12th. :harp:  

vuque:     Nice try! :)


thePhilX
Drei Panzer für eine Woche
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10.01.2019 12:17:34
 
Subject: Drei Panzer für eine Woche
Link on message: #16536855

View PostmarvseN, on 09 January 2019 - 06:08 PM, said: Bringt mal lieber den Progetto 46 wieder in den Shop, statt diesem ELC EVEN Schrott

thePhilX:   es gab den Progetto doch bereits im Adventskalender, sogar für Gold ;)


eekeeboo
I'm starting to believe that tin foil hat is real.
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09.01.2019 20:38:17
 
Subject: I'm starting to believe that tin foil hat is real.
Link on message: #16535471

eekeeboo: I want to add that playing during the Holidays can in fact affect your MOE that's based on server averages. During times of holidays more people play in their spare time and the more "casual" player has a little more time to devote to the game but still haven't honed their skills to someone who player regularly, combines with the effect of luxurious food and adult hydration you can have averages of a MOE drop, and you will also find as tanks go through a flavour of the month like when a YouTube video is released by a key influencer about a specific tank, watch those MOE values swing! 


eekeeboo
Matchmaking time
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09.01.2019 20:34:32
 
Subject: Matchmaking time
Link on message: #16535457

eekeeboo: Oddly from your statement, the longer you wait in the matchmaker the more likely you are to be put into an "unfair" game as the MM begins to run through other options to put you in those games (like low population times). 


eekeeboo
Open letter to WOT-Devs
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09.01.2019 20:32:05
 
Subject: Open letter to WOT-Devs
Link on message: #16535452

eekeeboo: :honoring: eek approved level of mature discussion and debate so far!     


eekeeboo
Would U Like A Supply Box Option In WoT?
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09.01.2019 20:27:22
 
Subject: Would U Like A Supply Box Option In WoT?
Link on message: #16535435

View PostDorander, on 08 January 2019 - 10:59 PM, said: I'm not voting one way or the other because my answer would probably be "Depending on what you mean I might not care". I'm taking a page from a response written by Jigabachi that I noticed earlier in another skill-based MM thread, paraphrased here: before any discussion is possible you should clearly state what you mean, because there are multiple ways of doing this.     I am not necessarily opposed to random rewards.... "but". And the "but" part is fairly big (insert yo-mamma joke here).   As it currently stands, I think it's very improbable when you buy the Christmas lootboxes that you don't get at least your gold worth out of the purchase. I can draw one hard line here: we currently have established money-to-gold conversion ratios, because there are established values in the Premium store. If random lootboxes of any sort were to appear, they should at the very least give you your money's worth, even if it's just at a low conversion ratio of gold. That is to say if your purchased box contains 250 gold plus maybe assorted randoms, it should cost the price of 250 gold, no more, so that the gambling factor is *extra* on top of your purchase. You might get nothing, but you'll always get what you paid for.   However I've also been doing some interesting reading lately which suggests to me that this notion is a problem. The problem is that this notion just described relies on the fact that we KNOW that the gold you get has the monetary value of the amount of money you paid. However, anything that comes in that box additionally, even if it's only a potential chance, by necessity has a greater economic value than zero, because we don't get it for free. We get it conditionally. Therefor if in both situations we pay the exact same amount of money, it is logically therefor true that if such a box comes with more than just the gold you paid for, the gold you paid for is therefor worth LESS than the amount of money you pay for. There's no magic trick to this if you wonder what's going on here; what's going on here is simply how consumers determine whether or not a product is worth its money.   I was alerted to this phenomenom through a pretty well-known book called "Thinking, fast and slow" by Daniel Kahneman. He described two situations, which he'd actually tested in experiments, that are relevant to this notion. The first situation he described was selling packaged rare baseball cards. He found that if you packaged rare baseball cards together and nothing else, they sold better than if you packaged these same rare baseball cards together in addition to some cheap, common extra cards. The addition of the cheap cards apparently caused potential buyers to assume that the rare baseball cards were worth LESS in that total package, even though the price of both packages was identical. The reason was that even though the common cards had nearly no value, their value was deemed non-zero, and if the packages were otherwise identically priced, any price minus any non-zero value is always lower than the original price.   He further demonstrated this effect by an experiment in which he advertised two sets of tableware. Both sets consisted of some plats, cups, etc., but the second set had some additional broken pieces added to it. Test subjects were supposed to estimate the rough value of each set, however one group of subjects was only presented the set of intact pieces to judge, the other group were asked to judge the value of the sets comparatively. As it turned out, adding broken pieces to the set impacted people's value judgement so that they rated the set with broken pieces of less value than the set with pieces intact, and the test subjects who weren't presented with an alternative set with broken pieces rated the overall value a little higher. In other words, adding broken pieces to a set devalued the set in the eyes of potential buyers, even though both options gave you the exact same amount of intact plates and cups.   Keeping that effect then in mind, there's genuine cause for concern here. I wouldn't trust people to make a judgement about these things objectively, in fact, I wouldn't even trust myself with it even knowing what I know about the effect I just described. Even if I consider my initially mentioned hard line, for most people this is still going to look like gambling and people would have to have the fact that they're getting at least they're money's worth pointed out to them. It doesn't help that Wargaming's gold sale values aren't linear, the more you buy the less you relatively spend per gold. So it's quite arguable that getting your gold value doesn't even fly as an argument.   Quite frankly the more I think about it writing this, the more I see the potential dungstorm. I'm just going to press "No" at this stage, and you've just read why. This game has enough customer complaints (valid ones as well as invalid ones) for it to open another can of worms.

eekeeboo:   I would love the links to these studies (If you have them) I know of the phenomenon and you can readily see it with economics and business with the issue surrounding the use of "bonus" that year the "bonus" stops being a bonus and is an expectation. As you can see with the x5 events etc. You have to love behaviour and human Psychology!    I know this has been mitigated in part by the staggering approach and a more puzzled approach. Hence things like quarterly reviews mean you feel more like you have to earn the bonus vs it's going to happen etc.     


eekeeboo
WOT status conclusions
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09.01.2019 20:22:11
 
Subject: WOT status conclusions
Link on message: #16535419

eekeeboo: As an analyst you will also be aware that the importance of analysis is having as much information as possible. In a non-negative way, you unfortunately do not have all that information on the trend. Yes player numbers are less than they were a few years ago.    But over-all why can that be? Causes? How does balancing actually affect that? Compare that with a natural life cycle of a game etc.    Once you consider all that you then have to look at the fact, realistically a game can literally only be played by so many people for so long, part of WoT isn't just the way you balance but the way you can encourage new players to join and keep them, above all this, not just the number of players but the number of people who will also invest in your game unless you want to run on advertising. 


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