Would U Like A Supply Box Option In WoT?
Дата: 09.01.2019 20:27:22
Dorander, on 08 January 2019 - 10:59 PM, said: I'm not voting one way or the other because my answer would
probably be "Depending on what you mean I might not care". I'm
taking a page from a response written by Jigabachi that I noticed
earlier in another skill-based MM thread, paraphrased here: before
any discussion is possible you should clearly state what you mean,
because there are multiple ways of doing this. I am
not necessarily opposed to random rewards.... "but". And the "but"
part is fairly big (insert yo-mamma joke here). As it
currently stands, I think it's very improbable when you buy the
Christmas lootboxes that you don't get at least your gold worth out
of the purchase. I can draw one hard line here: we currently have
established money-to-gold conversion ratios, because there are
established values in the Premium store. If random lootboxes of any
sort were to appear, they should at the very least give you your
money's worth, even if it's just at a low conversion ratio of gold.
That is to say if your purchased box contains 250 gold plus maybe
assorted randoms, it should cost the price of 250 gold, no more, so
that the gambling factor is *extra* on top of your purchase. You
might get nothing, but you'll always get what you paid for.
However I've also been doing some interesting reading lately which
suggests to me that this notion is a problem. The problem is that
this notion just described relies on the fact that we KNOW that the
gold you get has the monetary value of the amount of money you
paid. However, anything that comes in that box additionally, even
if it's only a potential chance, by necessity has a greater
economic value than zero, because we don't get it for free. We get
it conditionally. Therefor if in both situations we pay the exact
same amount of money, it is logically therefor true that if such a
box comes with more than just the gold you paid for, the gold you
paid for is therefor worth LESS than the amount of money you pay
for. There's no magic trick to this if you wonder what's going on
here; what's going on here is simply how consumers determine
whether or not a product is worth its money. I was alerted
to this phenomenom through a pretty well-known book called
"Thinking, fast and slow" by Daniel Kahneman. He described two
situations, which he'd actually tested in experiments, that are
relevant to this notion. The first situation he described was
selling packaged rare baseball cards. He found that if you packaged
rare baseball cards together and nothing else, they sold better
than if you packaged these same rare baseball cards together in
addition to some cheap, common extra cards. The addition of the
cheap cards apparently caused potential buyers to assume that the
rare baseball cards were worth LESS in that total package, even
though the price of both packages was identical. The reason was
that even though the common cards had nearly no value, their value
was deemed non-zero, and if the packages were otherwise identically
priced, any price minus any non-zero value is always lower than the
original price. He further demonstrated this effect by an
experiment in which he advertised two sets of tableware. Both sets
consisted of some plats, cups, etc., but the second set had some
additional broken pieces added to it. Test subjects were supposed
to estimate the rough value of each set, however one group of
subjects was only presented the set of intact pieces to judge, the
other group were asked to judge the value of the sets
comparatively. As it turned out, adding broken pieces to the set
impacted people's value judgement so that they rated the set with
broken pieces of less value than the set with pieces intact, and
the test subjects who weren't presented with an alternative set
with broken pieces rated the overall value a little higher. In
other words, adding broken pieces to a set devalued the set in the
eyes of potential buyers, even though both options gave you the
exact same amount of intact plates and cups. Keeping that
effect then in mind, there's genuine cause for concern here. I
wouldn't trust people to make a judgement about these things
objectively, in fact, I wouldn't even trust myself with it even
knowing what I know about the effect I just described. Even if I
consider my initially mentioned hard line, for most people this is
still going to look like gambling and people would have to have the
fact that they're getting at least they're money's worth pointed
out to them. It doesn't help that Wargaming's gold sale values
aren't linear, the more you buy the less you relatively spend per
gold. So it's quite arguable that getting your gold value doesn't
even fly as an argument. Quite frankly the more I think
about it writing this, the more I see the potential dungstorm. I'm
just going to press "No" at this stage, and you've just read why.
This game has enough customer complaints (valid ones as well as
invalid ones) for it to open another can of worms.eekeeboo: I would love the links to these studies (If you have them) I
know of the phenomenon and you can readily see it with economics
and business with the issue surrounding the use of "bonus" that
year the "bonus" stops being a bonus and is an expectation. As you
can see with the x5 events etc. You have to love behaviour and
human Psychology! I know this has been mitigated in
part by the staggering approach and a more puzzled approach. Hence
things like quarterly reviews mean you feel more like you have to
earn the bonus vs it's going to happen etc.
Would U Like A Supply Box Option In WoT?














