Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject: perfest ban system
Link on message: #16541234
Link on message: #16541234
Jahpero: Hello everyone,
I locked this thread as it is forbidden to discuss sanction on forums. Have a good day.
Jahpero
I locked this thread as it is forbidden to discuss sanction on forums. Have a good day.
Jahpero
Subject: Glücksritter ziehen auf die Weltkarte
Link on message: #16541065
Keyhand, on 11 January 2019 - 01:44 PM, said: Gibt es irgendwo schon das Regelwerk? Finde im
Nachrichtenartikel zur Ankündigung keinen Link 
Link on message: #16541065
Keyhand, on 11 January 2019 - 01:44 PM, said: Gibt es irgendwo schon das Regelwerk? Finde im
Nachrichtenartikel zur Ankündigung keinen Link thePhilX: das Regelwerk kommt Mitte nächster Woche 
Subject: x2 XP This Weekend!
Link on message: #16541034
Link on message: #16541034
eekeeboo: I love a good x2 grind fest! For those who have issue
with the win condition, yes it's not pleasant if you lose, but it's
better than people encouraged to not put in any effort to winning
also being rewarded. Where you will have people solo yolo into
enemy team and maximise their xp per minute vs playing to win
for the team. At this point it's a case of choosing the lesser of
two evils!
Subject: En el Supertest: TS-5
Link on message: #16541030
birimbao_1, on 10 January 2019 - 03:18 PM, said: Que pinta tan buena.... tan aburrido como pasado de rosca
parece.... como no le metan puntos débiles claros.... con ese
blindaje lateral va a ser un dolor en mapas cerrados.....
¿nueva maratón un 25% Más dura?..
Link on message: #16541030
birimbao_1, on 10 January 2019 - 03:18 PM, said: Que pinta tan buena.... tan aburrido como pasado de rosca
parece.... como no le metan puntos débiles claros.... con ese
blindaje lateral va a ser un dolor en mapas cerrados.....
¿nueva maratón un 25% Más dura?..Delhroh: Esos 26 kilómetros por hora, además del gran punto débil
frontal lo hacen bastante vulnerable. Además no andará, creo, muy
bien de agilidad, por lo que será un T-28 con algunas mejoras, y
poco más. Además tiene una precisión no demasiado buena... a cortas
distancias sí, pero como véis es más un bicho al que temer a
combate a corta distancia.
Subject: Three Tanks for One Week
Link on message: #16541004
KL_loves_arty, on 11 January 2019 - 11:22 AM, said: What if you WG would have put all these efforts in making all the
prem tanks into making NEW nations and NEW lines for non prems,
maybe we would have something to play now. Oh, DOH, I forgot, you
would not be able to milk out the players with those...my
bad...
Link on message: #16541004
KL_loves_arty, on 11 January 2019 - 11:22 AM, said: What if you WG would have put all these efforts in making all the
prem tanks into making NEW nations and NEW lines for non prems,
maybe we would have something to play now. Oh, DOH, I forgot, you
would not be able to milk out the players with those...my
bad...eekeeboo: You're right, it is generally good practice to make products
to sell for players to buy if you want to keep your game going.
Unfortunately, games can't be run on hopes and dreams.
Subject: Panhard AMD 178B
Link on message: #16540999
Homer_J, on 11 January 2019 - 01:19 PM, said: If wikipedia is correct then this had a 4 person crew. Can't
say if they have the same crew roles but this would be nice info to
have in advance for those of us preparing for the line.
[edit] Just noticed wikipedia has it with 2 drivers.
[edit again] So does the EBR so panic
over.
Link on message: #16540999
Homer_J, on 11 January 2019 - 01:19 PM, said: If wikipedia is correct then this had a 4 person crew. Can't
say if they have the same crew roles but this would be nice info to
have in advance for those of us preparing for the line.
[edit] Just noticed wikipedia has it with 2 drivers. eekeeboo: Wanted to pop in and say I'm looking into this for you,
just taking longer than I expected, will edit the reply when I can
to update you.
Subject: Paralı Askerler, Dünya Haritasına katılın
Link on message: #16540964
ElbisHan, on 11 January 2019 - 02:45 PM, said: Ödül tankı listesindeki Çin tankı 121 olarak yazılmış. 121B
olacaktı.
Link on message: #16540964
ElbisHan, on 11 January 2019 - 02:45 PM, said: Ödül tankı listesindeki Çin tankı 121 olarak yazılmış. 121B
olacaktı.vuque: Teşekkürler, ilgili arkadaşlara iletiyorum.
Subject: Les soldats de fortune rejoignent la Carte Globale
Link on message: #16540962
pakkade, on 11 January 2019 - 01:35 PM, said: Du coup la pen à la gold du chieftain c'est celle annoncé dans la
news à 322 ou celle de tank gg à 310 ? Actinid si tu passes
par là possible de confirmer ? 
Link on message: #16540962
pakkade, on 11 January 2019 - 01:35 PM, said: Du coup la pen à la gold du chieftain c'est celle annoncé dans la
news à 322 ou celle de tank gg à 310 ? Actinid si tu passes
par là possible de confirmer ? Actinid: Je me renseigne à ce sujet et je reviens vers vous. Voila la
liste des changements : Pénétration des obus premium : 310
-> 322
Vitesse des obus premium : 1150 -> 1334
Rotation du char : 30 -> 33
Rotation de tourelle : 28 -> 30
Vitesse des obus premium : 1150 -> 1334
Rotation du char : 30 -> 33
Rotation de tourelle : 28 -> 30
Subject: Need help!
Link on message: #16540958
Link on message: #16540958
eekeeboo: I'm slightly confused by the OPs intention, but there's no way
this thread will lead to constructive discussion over the
weekend. I wish you luck and fewer ammo racks (I
assume) OP! 
Subject: Dying !
Link on message: #16540949
RollColl, on 10 January 2019 - 03:10 PM, said: Please WG will you nerf or remove tanks that are stupidly
overpowered? Everybody that still plays this game is having a hard
time and always stuck between 6-7-8 tiers in regards to your care
for money. Would you take a moment and read one comment or watch
one video of how frustating is to play against pay2win tanks? And
not only that people are having theyre fun taken away but even lost
are quitting. Take a in your view the community or just call it off
and close the game up!!!
Link on message: #16540949
RollColl, on 10 January 2019 - 03:10 PM, said: Please WG will you nerf or remove tanks that are stupidly
overpowered? Everybody that still plays this game is having a hard
time and always stuck between 6-7-8 tiers in regards to your care
for money. Would you take a moment and read one comment or watch
one video of how frustating is to play against pay2win tanks? And
not only that people are having theyre fun taken away but even lost
are quitting. Take a in your view the community or just call it off
and close the game up!!! eekeeboo: OK reading all comments and watching all the videos. Job
done..... Second part. We take in the view of the
WHOLE community, on all servers of all players, not just 1 video or
the comments in that 1 video.
Subject: Glücksritter ziehen auf die Weltkarte
Link on message: #16540930
Dragokar, on 11 January 2019 - 01:42 PM, said: Der Link im Portal muss noch angepasst werden bitte
Link on message: #16540930
Dragokar, on 11 January 2019 - 01:42 PM, said: Der Link im Portal muss noch angepasst werden bittethePhilX: Zapfhan ist dran
Subject: For soviet (insert country) inscriptions
Link on message: #16540916
Link on message: #16540916
eekeeboo: Fixed it, please refrain from posting the same topic repeatedly!
Thank-you!
Subject: Glücksritter ziehen auf die Weltkarte
Link on message: #16540891
HonoredStone, on 11 January 2019 - 01:36 PM, said: Ich dachte schon wg hätte mal mitgedacht. Ein thread für cw Spieler
und einer für die bots zum whinen.
DontNeedAGun, on 11 January 2019 - 01:31 PM, said: Irgendwie doppelt gepostet.... so gekommt man das Forum auch voll.
Link on message: #16540891
HonoredStone, on 11 January 2019 - 01:36 PM, said: Ich dachte schon wg hätte mal mitgedacht. Ein thread für cw Spieler
und einer für die bots zum whinen.thePhilX: beim nächsten Mal
DontNeedAGun, on 11 January 2019 - 01:31 PM, said: Irgendwie doppelt gepostet.... so gekommt man das Forum auch voll.
thePhilX: wurde gemerged
Subject: Glücksritter ziehen auf die Weltkarte
Link on message: #16540882
DontNeedAGun, on 11 January 2019 - 01:31 PM, said: Irgendwie doppelt gepostet.... so gekommt man das Forum auch voll.
Anna_Kalashnikova, on 11 January 2019 - 01:32 PM, said: Nur konsequent. Das ganze scheint so kompliziert, da ist es
angemessen zwei Threads aufzumachen!
Link on message: #16540882
DontNeedAGun, on 11 January 2019 - 01:31 PM, said: Irgendwie doppelt gepostet.... so gekommt man das Forum auch voll.
Zapfhan:
Anna_Kalashnikova, on 11 January 2019 - 01:32 PM, said: Nur konsequent. Das ganze scheint so kompliziert, da ist es
angemessen zwei Threads aufzumachen!Zapfhan: Und zack ist es nur noch ein Thread.
Subject: Los soldados de fortuna se unen al mapa global
Link on message: #16540877
Maqqabi, on 11 January 2019 - 02:33 PM, said: Y además reportado por multipost
ttkohete, on 11 January 2019 - 02:35 PM, said: No, si al final me meten en la nevera 
Link on message: #16540877
Maqqabi, on 11 January 2019 - 02:33 PM, said: Y además reportado por multipost Delhroh: Y por troll...
Parece que también hay un
problema con la noticia. No aparece el vídeo y el título de la
noticia está en inglés. Ya he dado el aviso para que lo solucionen.
De nuevo, disculpad las molestias.
13:37 Added after 1 minute
ttkohete, on 11 January 2019 - 02:35 PM, said: No, si al final me meten en la nevera Delhroh: No, claro que no, sé que bromeabas... una cosa es ser muy
estricto y otra cosa pasarse. Saludos.
Subject: Los soldados de fortuna se unen al mapa global
Link on message: #16540864
ttkohete, on 11 January 2019 - 02:30 PM, said: Mu Taylor is rich
Link on message: #16540864
ttkohete, on 11 January 2019 - 02:30 PM, said: Mu Taylor is richDelhroh: Por favor, recuerda que está prohibido usar otro idioma en
el foro español...
Disculpad las molestias.
Parece que el texto no fue traducido por nuestro equipo de content.
Un saludo.
Subject: In Supertest: TS-5
Link on message: #16540812
Tijsbeek993, on 11 January 2019 - 09:09 AM, said: I am a little bit dumb xD
The T28 has the same armor. I didn't do my research.
Sorry xD
I don't hate you guys, I was just too bored to do my research.
Sorry! Sometimes im just a little bit lazy xD
Link on message: #16540812
Tijsbeek993, on 11 January 2019 - 09:09 AM, said: I am a little bit dumb xDThe T28 has the same armor. I didn't do my research.
Sorry xD
I don't hate you guys, I was just too bored to do my research.
Sorry! Sometimes im just a little bit lazy xD
eekeeboo: That's fine, I just had to be very concise and to the
point, because you were not alone
Subject: Découvrez les résultats de la saison 10 de la carte globale !
Link on message: #16540811
Link on message: #16540811
Actinid: Voila l'article : https://worldoftanks...une-global-map/ Plus
d'informations arriveront la semaine prochaine.
Subject: Update 1.3 - Bug reports
Link on message: #16540780
Jumping_Turtle, on 11 January 2019 - 01:07 PM, said: Can you please also have a look at http://forum.worldof...6#entry16537616
Cause the CS just sended some copy paste answer and I cant really
be bothered to keep opening it. And looking at the answers
above it is not just me who has a problems as I also mentioned to
CS in the ticket.
Link on message: #16540780
Jumping_Turtle, on 11 January 2019 - 01:07 PM, said: Can you please also have a look at http://forum.worldof...6#entry16537616
Cause the CS just sended some copy paste answer and I cant really
be bothered to keep opening it. And looking at the answers
above it is not just me who has a problems as I also mentioned to
CS in the ticket.eekeeboo: I'm afraid the fastest way is to actually re-open the ticket
so that it re-escalates to then get another response.
Subject: Tiers - Subdivision and slow revision: Proposal
Link on message: #16540729
Somnorila, on 11 January 2019 - 12:15 PM, said: We probably can make a distinction between game modes. WLG
and Random Battles. Even if the game is the same the rules can
differ a bit. But sure, to have player investment in Pro
matches, same as football if you may, players should be able to
play the same game in their spare time and dream of being Pro, some
of them will even do make this transition. Thing is that now we
already have this difference. There are two different game modes.
One with two bases, one base, attack/defend one base. And one with
just attack defend one base. One is with 15 players per team one
with 7. The 15 player pro battles i don't find them interesting at
all. Maybe if i would gamble for who's going to win but not to
watch. It's too much information, too much movement while
still really visible when things start to snowball. Snowball action
is not interesting, we already said that 15-3 type of matches are
not fun even if you win or lose. I was talking about draw
battles in Random Battles. I remember when the forum was talking
about many draws where players used to take sniping positions and
if the team had no scouts, bad scouts or they were dead, no one
will advance because the win was decided when one team pushed and
were annihilated. So the game was changed but from one problem got
in to another. Vehicles needed rebalance and many didn't got around
to be modified. I understand that devs more than likely didn't had
time to get around them. But i'm annoyed that they still had time
to bring new premiums and branches. The bottom line is that the
camping/draw problem was resolved by erasing sniping/spotting. From
somewhat open maps we have more corridor like with choke
points. I don't know, both are good and bad depending on
point of view. Maybe a better choice would had been ability to
chose map before pressing battle. Which will come in a certain way
this year i understand. But this thing comes with its own potential
problems. Like crumbled player pool which could mess up with
MM and ultimately with waiting times. Or draw cries for lack of
variation. I already experienced and seen reactions on same tier
matches. I for one say they are good enough, granted that they take
out the sense of power you get when bully a lower tier but i'd say
is still more than enough variation. Would actually like to see all
tiers giving same game experience. If you play tier 10 or tier 2 to
still have same class and role variation. But then again why
would players go up the line? I would have some ideas but
not so sure are kid friendly or even that easy to implement in a
fair and safe way. I like the approach poker sites take on rooms
and recurrent tournaments. But there are not many games where the
game economy is linked in a direct way with IRL economy.
Link on message: #16540729
Somnorila, on 11 January 2019 - 12:15 PM, said: We probably can make a distinction between game modes. WLG
and Random Battles. Even if the game is the same the rules can
differ a bit. But sure, to have player investment in Pro
matches, same as football if you may, players should be able to
play the same game in their spare time and dream of being Pro, some
of them will even do make this transition. Thing is that now we
already have this difference. There are two different game modes.
One with two bases, one base, attack/defend one base. And one with
just attack defend one base. One is with 15 players per team one
with 7. The 15 player pro battles i don't find them interesting at
all. Maybe if i would gamble for who's going to win but not to
watch. It's too much information, too much movement while
still really visible when things start to snowball. Snowball action
is not interesting, we already said that 15-3 type of matches are
not fun even if you win or lose. I was talking about draw
battles in Random Battles. I remember when the forum was talking
about many draws where players used to take sniping positions and
if the team had no scouts, bad scouts or they were dead, no one
will advance because the win was decided when one team pushed and
were annihilated. So the game was changed but from one problem got
in to another. Vehicles needed rebalance and many didn't got around
to be modified. I understand that devs more than likely didn't had
time to get around them. But i'm annoyed that they still had time
to bring new premiums and branches. The bottom line is that the
camping/draw problem was resolved by erasing sniping/spotting. From
somewhat open maps we have more corridor like with choke
points. I don't know, both are good and bad depending on
point of view. Maybe a better choice would had been ability to
chose map before pressing battle. Which will come in a certain way
this year i understand. But this thing comes with its own potential
problems. Like crumbled player pool which could mess up with
MM and ultimately with waiting times. Or draw cries for lack of
variation. I already experienced and seen reactions on same tier
matches. I for one say they are good enough, granted that they take
out the sense of power you get when bully a lower tier but i'd say
is still more than enough variation. Would actually like to see all
tiers giving same game experience. If you play tier 10 or tier 2 to
still have same class and role variation. But then again why
would players go up the line? I would have some ideas but
not so sure are kid friendly or even that easy to implement in a
fair and safe way. I like the approach poker sites take on rooms
and recurrent tournaments. But there are not many games where the
game economy is linked in a direct way with IRL economy.
eekeeboo: You can make the distinction, but if you want to encourage
draws in the way they were, that's what you can expect. You tend
not to have that encouragement with the loss of xp, but you will
still get people who would rather draw than win, those games are a
nightmare to play! For attacking and defending you see
the onus on attackers to win, defenders just gotta no mess up. But
there's always a winner. As a game company with the
need to make money, you will always find content to sell, or you
won't remain alive as a game for much longer. And for choosing map,
you'd end up with say every heavy clicking city map, every arty
clicking open map and the queue times would go through the roof,
something the MM was intended to fix. As you say and
I'm glad to see you understand the difficulty in fixing these
"issues" for all players, when you know no matter what you do,
you'll alienate someone
Subject: How to angle my tank against all sorts of ammo?
Link on message: #16540705
Nazgarth, on 10 January 2019 - 08:27 PM, said: Funny the amount of people who don't seem to see the problem
with a community manager posting screenshot of illegal mods and
lying. Wonder why? perhaps the use of cheat mods is even deeper
than I thought.
Link on message: #16540705
Nazgarth, on 10 January 2019 - 08:27 PM, said: Funny the amount of people who don't seem to see the problem
with a community manager posting screenshot of illegal mods and
lying. Wonder why? perhaps the use of cheat mods is even deeper
than I thought.eekeeboo: No.... You just haven't taken the time to look
at something for your presumption. You can either believe me or
not, some people just want to find excuses, if that makes you feel
better, then go for it. But accusing someone of lying is no
Bueno (fyi).
Subject: Update 1.3 - Bug reports
Link on message: #16540697
WoT_RU_Doing, on 11 January 2019 - 03:48 AM, said: Yes, you are...at the very least you are missing a
screenshot showing your assisted damage. The mission requires
3500HP spotting damage, you did 3506HP assisted. If more than 6 HP
of that was due to you tracking someone, you did less than 3500
spotting.
Link on message: #16540697
WoT_RU_Doing, on 11 January 2019 - 03:48 AM, said: Yes, you are...at the very least you are missing a
screenshot showing your assisted damage. The mission requires
3500HP spotting damage, you did 3506HP assisted. If more than 6 HP
of that was due to you tracking someone, you did less than 3500
spotting.eekeeboo: What is said here, thank-you for the answer! It has to be
all spotted with no other form of assistance as per the mission
requirement description.
Subject: Zmiany w strukturze zespołu, czyli who is who
Link on message: #16540607
Wirtu, on 13 December 2018 - 08:38 PM, said: Raczej złota 
Link on message: #16540607
Wirtu, on 13 December 2018 - 08:38 PM, said: Raczej złota Falathi: No raczej.
przy okazji, zaktualizowałem listę zespołu.
przy okazji, zaktualizowałem listę zespołu.
Subject: Doppelte EP an diesem Wochenende!
Link on message: #16540587
DontNeedAGun, on 11 January 2019 - 12:08 PM, said: Das sollte generell eingeführt werden! Mit an Sicherheit
grenzender Wahrscheinlichkeit sind die besten drei des
Verliererteams nämlich nicht nur dumm durch die Gegend gebottet
getuted.
Link on message: #16540587
DontNeedAGun, on 11 January 2019 - 12:08 PM, said: Das sollte generell eingeführt werden! Mit an Sicherheit
grenzender Wahrscheinlichkeit sind die besten drei des
Verliererteams nämlich nicht nur dumm durch die Gegend gebottet
getuted. thePhilX: Das Spielerfeedback, als genau diese Regel für die Ranked
Battles kam, war ziemlich negativ, da man sich drüber beschwerte,
wie viele Spieler des zu dem Zeitpunkt verlierenden Teams nur noch
zurück an die Redline fuhren und nicht mehr für den Sieg spielen
würden.
Aber vermutlich ist das im Zufallsgefecht nicht so ausschlaggebend
Aber vermutlich ist das im Zufallsgefecht nicht so ausschlaggebend
Subject: Doppelte EP an diesem Wochenende!
Link on message: #16540500
Grinder665, on 11 January 2019 - 11:53 AM, said: Ich hätte gerne mal nen Bonus mit den Bedingungen: Verliere das
Gefecht und sei in den Top 3 deines Teams nach Grunderfahrung.
Da hätt ich so manchen Tier 9 Panzer an einem Wochenende
durch
Grinder
Link on message: #16540500
Grinder665, on 11 January 2019 - 11:53 AM, said: Ich hätte gerne mal nen Bonus mit den Bedingungen: Verliere das
Gefecht und sei in den Top 3 deines Teams nach Grunderfahrung.
Da hätt ich so manchen Tier 9 Panzer an einem Wochenende
durch thePhilX: ich werd das mal anregen
Subject: Did you get an update today?
Link on message: #16540387
TheDrownedApe, on 10 January 2019 - 07:20 PM, said: this just shows the retardedness of WG CS. there were at least two
forum posts about this and non of the "mods" or "community contrib"
could take the 5 mins to post a reply to them - [edited]the whole
damn lot of them
Link on message: #16540387
TheDrownedApe, on 10 January 2019 - 07:20 PM, said: this just shows the retardedness of WG CS. there were at least two
forum posts about this and non of the "mods" or "community contrib"
could take the 5 mins to post a reply to them - [edited]the whole
damn lot of themeekeeboo: I hope you're also aware that the mods don't announce news,
they moderate. The Contributors are not announcement either. You
could expect possible information like this. With the player support, you can find the
information there as an official source of information.
Now factor in that the community team has other tasks than
monitoring the forums and will require attention to be diverted to
events like the Social Media announcement, with the knowledge that
the patch announcement was made on a support page directly for
players to inform them of downtime here. As it currently stands
there's little space on the forums due to the structure and
frequency of the posts.
Subject: The Big SPG Discussion Thread
Link on message: #16540347
Link on message: #16540347
eekeeboo: Hmm thank-you for the screenshot, I will check on the issue, as far
as I'm aware the games like that should be a severe minority in
times of low population and high queue times. But I will check with
the reason this might take place.
Subject: Tres carros para una semana
Link on message: #16540282
Romaliev, on 11 January 2019 - 12:08 PM, said: Así de pronto, y hablando de Premium de tier bajo, el BT-7 Art.
Link on message: #16540282
Romaliev, on 11 January 2019 - 12:08 PM, said: Así de pronto, y hablando de Premium de tier bajo, el BT-7 Art.Delhroh: Gracias por la sugerencia.
Subject: ¡Comenzad el año nuevo con un estallido y ahorrad!
Link on message: #16540280
Link on message: #16540280
Delhroh: Debo decir que la sudadera, que la tengo porque la compre (con algo
de descuento) está bastante bien. La calidad es muy buena. La caja
de coleccionista, lo que más me gusta es la figura del Tiger 131.
¿Qué os parece a vosotros?
Subject: La última semana de las operaciones navideñas
Link on message: #16540273
Link on message: #16540273
Delhroh: Yo voy a intentar sacar las del año anterior... a ver si aún estoy
a tiempo.
Subject: ¡XP x2 este fin de semana!
Link on message: #16540270
Link on message: #16540270
Delhroh: Hola, sobre el x2 en victorias y derrotas me lo apunto. Quizás
pueda ser una sugerencia que se pueda implementar, pero poniendo
alguna limitación a las derrotas en plan, los 5 mejores jugadores
del equipo perdedor, por ejemplo, para evitar bots y similares,
¿qué os parecería esa opción?
Subject: Tres carros para una semana
Link on message: #16540262
Link on message: #16540262
Delhroh: El PZ II J, sí , es un buen vehículo por su blindaje, pero
básicamente, tira perdigones con su pistolilla de tier I.
Antiguamente no había tantos carros que pudieran penetrarle
frontalmente en tier III, cosa que hoy en día no es así, dado que
hay varios vehículos que sí lo hacen a raíz de introducción de
nuevas ramas y TD. En tier IV el vehículo es una caja de puntos
para el enemigo... pocos son los tier IV que puede penetrar sino es
con munición especial. Sobre hacer un pack con los
vehículos de colección ya lo he sugerido, a ver si en los próximos
meses hay suerte. ¿Qué otros vehículos premium que existen
ya en el juego os gustaría ver en la tienda premium para comprarlo?
No en paquete, sino el tanque en solitario: tanque + plaza de
garaje.
Subject: Tiers - Subdivision and slow revision: Proposal
Link on message: #16540257
fighting_falcon93, on 10 January 2019 - 10:35 PM, said: Thank you for sending the feedback up the chain of command.
Although, I believe there's a problem in WG's system of
communication between players and developers. From what I've
understood, you summarize what you read on the forums and send this
as a report to the developers. The problem with this approach is
that: 1. The only information that gets across is the
*what* component. Because when you summarize what players
discuss, you leave out the *how* and
*why* components in order to make the report size managable.
This results in the developers only getting to know
*what* problems there are, not *how* they should be solved,
and not *why* they should be solved. I've seen countless examples
of this. Take artillery or premium ammunition for example. The
developers decided to rework it, because they knew players disliked
it, but it seems they had no clue *why* players disliked it, and
*how* players wanted to change it. 2.
There's never coming any response back to the players. From a
players perspective, it's impossible to know what WG thinks about
their suggestion. Do they like it? Do they hate it? Will they
implement it? Will they skip it? It's impossible to know, because
all we hear is that information will be forwarded, but there's
never any response. After a while it's starting to feel pointless,
kind of like repeatedly calling in an air strike that never
arrives. And I guess that's why so many players have this sceptic
view when you write that WG does listen to their players. Even if
WG do listen, it doesn't feel like that when there's no reply back.
Can you please suggest to the developers that they should
start interacting with the EU forum aswell and not only the RU
forum? There could be a development section on the forum, where
players can write constructive suggestions for the developers.
Moderators would help by removing rants etc. And the
developers would write a short reply to each suggestion what they
think about it. It would also present all 3 components, *what*
*how* *why*, to the developers, so they would get a better insight
into not only the current problems in the game, but also how
players want the problems solved.
LordMuffin, on 10 January 2019 - 11:00 PM, said: It is also the issue that WG seems to ignore all/most forwarded
stuff anyway. For example the Obj 268v4. Huge parts of the
community said, before release. It is to good, nerf it. It was
released. Huge part of the community said: It is to good,
nerf it. 6 months of players saying the Obj 268 v4 bring to strong,
WG manages to nerf it.
Somnorila, on 11 January 2019 - 10:09 AM, said: I don't really think that the game is simpler if tanks have
more weak spots. I'm ok with tanks being fortresses, but only that.
If you able them to take additional roles then there is no logic to
the game and its rules. I don't like games where you have a lot of
variation in theory because you have only one or two viable best
build. I want to be able to choose whatever build i like while
still where all builds are equal. A rock paper scissors where you
can be whatever of them if you make it so. Not in all your battles
but in the same match. I for one would rather have more draw
matches than not be able to change the course of the match because
my tank can't fight back or run away. Just make draws be seen as
wins and be done with it. Becouse most of the bad sentiments
towards draws were just because players felt they lost something,
silver, xp and so on. I mean the no cap kill all bs comes exactly
from players feeling they lose some xp for their grind. Maybe
WG could make the grind less time consuming or more fun
somehow. Maybe have tanks with all modules enabled but still have
same xp requirement for next tanks. Or tweak MM so that players
have similar level or modules installed, they all have tiers too. I
don't know, just spitballing here.
Link on message: #16540257
fighting_falcon93, on 10 January 2019 - 10:35 PM, said: Thank you for sending the feedback up the chain of command.
Although, I believe there's a problem in WG's system of
communication between players and developers. From what I've
understood, you summarize what you read on the forums and send this
as a report to the developers. The problem with this approach is
that: 1. The only information that gets across is the
*what* component. Because when you summarize what players
discuss, you leave out the *how* and
*why* components in order to make the report size managable.
This results in the developers only getting to know
*what* problems there are, not *how* they should be solved,
and not *why* they should be solved. I've seen countless examples
of this. Take artillery or premium ammunition for example. The
developers decided to rework it, because they knew players disliked
it, but it seems they had no clue *why* players disliked it, and
*how* players wanted to change it. 2.
There's never coming any response back to the players. From a
players perspective, it's impossible to know what WG thinks about
their suggestion. Do they like it? Do they hate it? Will they
implement it? Will they skip it? It's impossible to know, because
all we hear is that information will be forwarded, but there's
never any response. After a while it's starting to feel pointless,
kind of like repeatedly calling in an air strike that never
arrives. And I guess that's why so many players have this sceptic
view when you write that WG does listen to their players. Even if
WG do listen, it doesn't feel like that when there's no reply back.
Can you please suggest to the developers that they should
start interacting with the EU forum aswell and not only the RU
forum? There could be a development section on the forum, where
players can write constructive suggestions for the developers.
Moderators would help by removing rants etc. And the
developers would write a short reply to each suggestion what they
think about it. It would also present all 3 components, *what*
*how* *why*, to the developers, so they would get a better insight
into not only the current problems in the game, but also how
players want the problems solved.eekeeboo: That's true in that you risk this, but I can assure you that
we as a community team work together and it goes through multiple
stages. So it's never just x is y, we don't catch everything, but
the reason I am so active on the forums is so that I can get the
best picture possible with all the info and perspectives I
can. Once it goes from there, sometimes, though
something is unpleasant there's a reason for it. But the feedback
will still be passed on that "players are unhappy." The reason I
value constructive feedback so highly and prefer it, it's better to
say "Players don't like x because y and would prefer z". Will it
help? Not guaranteed, but it's more to go on. For
answers in return, that's part of my job in communicating back the
responses that are given and have been given as well as the
reasoning for these choices. We are currently working on improving
the communication between developers and players to be clearer and
more concise, but there's already a lot of information coming, it's
just in a lot of different formats. For the
suggestions, I understand your point, but you also have to
acknowledge that you will see there are suggestions made now on the
thread, even though they've been suggested a million times before,
answered a million times before and the answer stays the same. Not
all suggestions can be introduced, I do my best to explain why, but
there gets to a stage where you repeat yourself because people
believe only their suggestion matters, that their view is the only
one that matters, especially of things like arty, maps, OP tanks
etc. When the community management team interact with
you, we are also doing this on behalf of WG and the developers, we
don't always have the answers, and likewise, have to wait for this.
Developers have a lot of work to do already and asking to interact
on multiple platforms in different languages detracts work away
from their "main job" to a job others should be doing. It's an idea
I want to improve on and hopefully, we can drive this information
sharing more in 2019, but I can assure you that any developer that
interacts is usually swamped and you then have complaints why they
don't get all the attention over another person. Let alone that the
answer a developer gives, a player may not like, but that answer is
the truth and is a raw answer, with business reasoning and
information a player doesn't/can't have. This then affects the
view, that's why it's important for community managers and the
community team to be as engaging as possible (hence my forum spam
and walls of text). I will try to answer any topic and give the
answers I am told to give as well as pass on the information I have
to share, people may not like it, but I will do it.
LordMuffin, on 10 January 2019 - 11:00 PM, said: It is also the issue that WG seems to ignore all/most forwarded
stuff anyway. For example the Obj 268v4. Huge parts of the
community said, before release. It is to good, nerf it. It was
released. Huge part of the community said: It is to good,
nerf it. 6 months of players saying the Obj 268 v4 bring to strong,
WG manages to nerf it.eekeeboo: But that's an assumption of ignoring, not that it's
prioritisation and other processes taking place.
Somnorila, on 11 January 2019 - 10:09 AM, said: I don't really think that the game is simpler if tanks have
more weak spots. I'm ok with tanks being fortresses, but only that.
If you able them to take additional roles then there is no logic to
the game and its rules. I don't like games where you have a lot of
variation in theory because you have only one or two viable best
build. I want to be able to choose whatever build i like while
still where all builds are equal. A rock paper scissors where you
can be whatever of them if you make it so. Not in all your battles
but in the same match. I for one would rather have more draw
matches than not be able to change the course of the match because
my tank can't fight back or run away. Just make draws be seen as
wins and be done with it. Becouse most of the bad sentiments
towards draws were just because players felt they lost something,
silver, xp and so on. I mean the no cap kill all bs comes exactly
from players feeling they lose some xp for their grind. Maybe
WG could make the grind less time consuming or more fun
somehow. Maybe have tanks with all modules enabled but still have
same xp requirement for next tanks. Or tweak MM so that players
have similar level or modules installed, they all have tiers too. I
don't know, just spitballing here.eekeeboo: The problem with encouraging draws is that you have the
campiest game styles possible from this. You saw this from the old
style WGL games, whereby a team would prefer to draw than lose, so
kemp it up.
Subject: Nouveau chasseur de char américain de rang VIII.
Link on message: #16540249
Link on message: #16540249
Actinid: Bonjour à tous, Nous commençons aujourd’hui le supertest d'un
nouveau premium chasseur de char américain de rang VIII : le
TS-5.
Ce chasseur de char possède un excellent
blindage frontal de 260 millimètres. Son armement est composé d'un
canon rapide et fiable avec un DPM de 2800, une pénétration de
248mm et des dégâts de 400 moyens. Sa mobilité en revanche
sera très faible (26km/h). La précision et la vitesse des obus
obligeront les commandant de ce char à rejoindre le cœur du combat
afin d'en tirer tout son potentiel. 


Comme
d'habitude, ces statistiques sont soumises à des changements en
fonction des résultats de ces tests. Bonne journée à tous
!
Subject: Dvojnásobek zkušeností tento víkend!
Link on message: #16540234
CaptainPatyn, on 11 January 2019 - 11:35 AM, said: Bud muzes mit xvm nebo znas nazvy kvalitnich klanu kteri
urcite neprijmou spatneho nebo prumerneho hrace a pokud jsi
zkusenejsi poznas kvalitniho hrace i podle toho jak hraje hlavne
nedela chyby.
Link on message: #16540234
CaptainPatyn, on 11 January 2019 - 11:35 AM, said: Bud muzes mit xvm nebo znas nazvy kvalitnich klanu kteri
urcite neprijmou spatneho nebo prumerneho hrace a pokud jsi
zkusenejsi poznas kvalitniho hrace i podle toho jak hraje hlavne
nedela chyby.Kayi4ek: Nezapomeň, že i kvalitní hráč to může pěkně prodat 
Subject: *edited* armor on T110E3
Link on message: #16540215
Link on message: #16540215
Jahpero: Hello everyone,
This thread completely inappropriate is now locked. There are many other way to express yourself instead of using insults. Furthermore it would be more constructive and could probably start a real debate. Have a good day ! Jahpero
This thread completely inappropriate is now locked. There are many other way to express yourself instead of using insults. Furthermore it would be more constructive and could probably start a real debate. Have a good day ! Jahpero
Subject: Doppelte EP an diesem Wochenende!
Link on message: #16539853
Anna_Kalashnikova, on 11 January 2019 - 09:27 AM, said: Brauchst du nicht. Die Antwort ist: Die Übersetzung ist falsch.
Diese Antwort passt immer...
Im englischen Teil steht in diesem Fall z.B. The First Victory of the Day bonus needs to be used up
Link on message: #16539853
Anna_Kalashnikova, on 11 January 2019 - 09:27 AM, said: Brauchst du nicht. Die Antwort ist: Die Übersetzung ist falsch.
Diese Antwort passt immer... thePhilX: normalerweise seht das nur ihr Frühaufsteher, weil ich es
bis dahin gefixt habe
Im englischen Teil steht in diesem Fall z.B. The First Victory of the Day bonus needs to be used up
thePhilX: das hab ich gerade hinzugefügt
ist jetzt auch für den deutschen Artikel da
ist jetzt auch für den deutschen Artikel da
Subject: Pretty OP......
Link on message: #16539822
Link on message: #16539822
Jahpero: Hello everyone, This old thread is now locked.
Jahpero
Jahpero
Subject: Doppelte EP an diesem Wochenende!
Link on message: #16539809
vauban1, on 11 January 2019 - 08:30 AM, said: Ist doch egal wie genau sie das rechnen. Es gibt einen xp boost und
das macht einen grind schneller, alles gut
SquireBalo, on 11 January 2019 - 08:26 AM, said: Bin mal gespannt, ob der Übersetzer-Praktikant da nicht etwas
übersehen hat.
Bisher war es bei diesem Event ja immer so, dass der
Bonus erst aktiv wurde, nachdem man den Tagessieg schon erledigt
hat.
Link on message: #16539809
vauban1, on 11 January 2019 - 08:30 AM, said: Ist doch egal wie genau sie das rechnen. Es gibt einen xp boost und
das macht einen grind schneller, alles gutthePhilX: Sehr gute Einstellung
SquireBalo, on 11 January 2019 - 08:26 AM, said: Bin mal gespannt, ob der Übersetzer-Praktikant da nicht etwas
übersehen hat. thePhilX: ich überprüf das mal
Subject: Bu Ne Perhiz Bu Ne Lahana Turşusu!
Link on message: #16538670
sobaborusu_, on 10 January 2019 - 06:19 PM, said: öyle bir kısıtlama yok zaten, wg tarafından verilen cevapta
2 kill aldığımdan dolayı olmadığını söylüyor
şaka gibi dimi
Link on message: #16538670
sobaborusu_, on 10 January 2019 - 06:19 PM, said: öyle bir kısıtlama yok zaten, wg tarafından verilen cevapta
2 kill aldığımdan dolayı olmadığını söylüyor Asklepi0s: Bu duruma gereken cevap verildi.
97 metrede öldürdüğünü düşündüğün tankı başkası öldürüyor senin attığın mermi track olarak işliyor.
Verilen cevaplarda herhangi bir sıkıntı bulunmamakta.
97 metrede öldürdüğünü düşündüğün tankı başkası öldürüyor senin attığın mermi track olarak işliyor.
Verilen cevaplarda herhangi bir sıkıntı bulunmamakta.
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