Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject:
Archives\Beta\Beta Impressions
Link on message: #1969
submarinex1, on 02 March 2010 - 04:40 PM, said: i did think about this, just using translate on ie8 works fine, but
its when your in game i see the problem. its not like you can guess
russian words.

Link on message: #1969

Jeremy Taylor: The best option I see in this situation is waiting for a
European/US audience beta version
. No problems with language barrier,
no lags and errors and many cool features that Russian beta testers
don’t even know about
.


Subject:
Archives\Beta\Users' signatures and banners
Link on message: #1967

Link on message: #1967
Jeremy Taylor: One of our members has sent me the request for the official World
of Tanks signatures and banners. To tell the truth we haven't had
enough time to optimize such kind of art for you, dear community,
that is why I asked the member to wait for a while till we make WoT
signatures and banners available. Another dedicated member of our
forum ( Axelius, that's you
many thanks) submitted his own
version of unofficial (that is how he called it
) WoT signature. I must admit that
it looks awesome:

As we haven't published the World of Tanks fan kit yet I will submit here three types of the World of Tanks logo you may use at your art works:






As we haven't published the World of Tanks fan kit yet I will submit here three types of the World of Tanks logo you may use at your art works:



Subject:
Contests & Competitions\Contests\Best Motto Contest Winners Announced
Link on message: #1962

Link on message: #1962
Jeremy Taylor: Congratulations to the winners and many thanks to all those who
took part. All of your mottos were awesome and it was a real joy to
read them.
Subject:
Archives\Beta\Auto ID of enemy tanks.
Link on message: #1959
Giza, on 02 March 2010 - 03:19 PM, said: So knowning the tank name is not all, you need to know the weakness
also. Shot for turret or body. and what is your own tanks
penetraction at that range. Shooting a shell and not killing could
mean you have exposed your
position and resulting in a fast death.

Link on message: #1959

position and resulting in a fast death.
Jeremy Taylor: Couldn't be more agree with you. That is why we will publish the
"Tank Encyclopedia" on our website with detailed description of
each fighting vehicle model. Moreover, regular gaming in World of
Tanks will give a very clear understanding of the battle tactics
concerning this of that type of a vehicle.
Subject:
Archives\Beta\Question Thread
Link on message: #1954
Doomlord52, on 01 March 2010 - 10:04 PM, said: Question:
Will WoT support widescreen (16:10) and very high resolutions (1920x1200, 2560x1600)?
Will WoT support dual monitors?
Will WoT use more than 1 CPU core (dual core, Quad core, Core i7, that kind of thing)?
Will WoT support SLI / Crossfire (more than 1 GPU)?

Link on message: #1954

Will WoT support widescreen (16:10) and very high resolutions (1920x1200, 2560x1600)?
Will WoT support dual monitors?
Will WoT use more than 1 CPU core (dual core, Quad core, Core i7, that kind of thing)?
Will WoT support SLI / Crossfire (more than 1 GPU)?
Jeremy Taylor: - Yes if your GPU can handle this
- We think dual monitors support for World of Tanks is unnecessary
- For that moment 1 CPU core is ok but we are examining the chance of dual core support implementing
- Yes it will
- We think dual monitors support for World of Tanks is unnecessary
- For that moment 1 CPU core is ok but we are examining the chance of dual core support implementing
- Yes it will
Subject:
Archives\Beta\Question Thread
Link on message: #1952
__C4T__, on 02 March 2010 - 06:36 AM, said: I know it's a stupid question but..... When our Beta starts ?


Link on message: #1952


Jeremy Taylor: Please refer to http://forum.worldof.../topic/92-beta/
Subject:
Archives\Beta\Auto ID of enemy tanks.
Link on message: #1950

Link on message: #1950
Jeremy Taylor: Hi there, buddies
. I've got news for you concerning
this extremely interesting topic though some of you will not be
happy with it in the beginning: we will introduce the auto
identification system of fighting vehicles during the battles. Let
me take in our arguments (I hope it will cease your anger a bit
):
- Vehicle identification is very important component of World of Tanks gameplay. The trained tank man is able to identify the aim in front of him at the distance of 200m. We are very proud of our mature tank experts but the good game must be comprehensible for everyone. That is why we want the newcomers in game and freshmen in tank building history to be capable of identifying their enemies at distance. We think that it is very fair to give such players a hint.
- Moreover, at the distance of 500m even the experienced World of Tanks player will hardly be able to differ, say, T-34 from T-44, though the difference in their characteristics is significant.
- Then, just imagine this moment of glory when all your team mates would see that your, say, middle tank could annihilate the Tiger itself (!), not a simple grey tank they have not any idea about.
- Finally, the goal of World of Tanks is not only to give you the most intense online warfare experience ever, but also to draw people’s attention to the tank building history, including those ones who want to play the wargame like World of Tanks but know little about tanks in general. And tank identification serves that purpose greatly.


- Vehicle identification is very important component of World of Tanks gameplay. The trained tank man is able to identify the aim in front of him at the distance of 200m. We are very proud of our mature tank experts but the good game must be comprehensible for everyone. That is why we want the newcomers in game and freshmen in tank building history to be capable of identifying their enemies at distance. We think that it is very fair to give such players a hint.
- Moreover, at the distance of 500m even the experienced World of Tanks player will hardly be able to differ, say, T-34 from T-44, though the difference in their characteristics is significant.
- Then, just imagine this moment of glory when all your team mates would see that your, say, middle tank could annihilate the Tiger itself (!), not a simple grey tank they have not any idea about.
- Finally, the goal of World of Tanks is not only to give you the most intense online warfare experience ever, but also to draw people’s attention to the tank building history, including those ones who want to play the wargame like World of Tanks but know little about tanks in general. And tank identification serves that purpose greatly.
Subject:
Archives\Junkyard\Clan Rankings
Link on message: #1942
CarlR, on 27 February 2010 - 11:13 PM, said: It's been stated that we can define our own ranks and rank
priviliges in the clan. What i need to know now is How many Ranks
can we create? is there a limit to how many diferent ranks i can
have?
i ask cause currently i'm looking at having 10 Ranks, possibly upto 15.

Link on message: #1942

i ask cause currently i'm looking at having 10 Ranks, possibly upto 15.
Jeremy Taylor: We can't tell you the exact number of ranks available to be
arranged within your clan for that moment. However, we will
definitely introduce this kind of limitation.
Subject:
Archives\Beta\Tank Outline Discussion
Link on message: #1938
GXPTG, on 02 March 2010 - 12:39 AM, said: That "enemy spotted" thing is similar to what Battlefield 2142
does. Most likely the entire Battlefield series and other goes I am
sure. It gives the enemy location on the mini-map for a few seconds
and then goes away. THAT I like.

Link on message: #1938

Jeremy Taylor: The section on the mini map you cursor is outlined as reported
location only for a few seconds.
Subject:
Archives\Beta\minor countries
Link on message: #1819
Bamboocha, on 01 March 2010 - 08:09 PM, said: will there be any minor countries and their tanks? (like norway
[know we didn't have any tanks, i think] or finland [had some very
light tanks])

Link on message: #1819

Jeremy Taylor: First off, we think there's no a minor country on the globe
. There are simply some countries
that are very famous for their tank building history, and some that
are not that well-known from the same stand point. We will
definitely introduce the models of fighting vehicles from such
countries but only after the release and when the lines of better
known models are over.

Subject:
Archives\Beta\Will the area where you hit the tank matter?
Link on message: #1814
submarinex1, on 01 March 2010 - 07:49 PM, said: this is where ammunition would come into it, if you have limited
amounts you wouldnt waste more shots plus you would be looking for
next target rather than taking shots at a out of action tank.

Link on message: #1814

Jeremy Taylor: And yes, the ammunition is limited and can be reloaded only after
the battle. Shooting at fictious aims is a waste of shells.
Subject:
Archives\Beta\Will the area where you hit the tank matter?
Link on message: #1812
M0n3y, on 01 March 2010 - 06:17 PM, said: Will the amount of damage you've taken affect your turret rotation
time, speed, etc?

Link on message: #1812

Jeremy Taylor: Each model of a fighting vehicle in World of Tanks has the elements
in its structure that correspond to the functional parts and
mechanisms of its real prototype. Once damaged, this element may be
partly (in most cases) or totally disabled; it means that each
element has its own health sub-bar ( by the way, the same relates
to your crew; e.g. if your radio man is killed this fact will
affect your radio functioning). Of course we do some indulgences
for the most significant gameplay elements. Once your track is
damaged you will be immobilized only for some time, even though the
speed of your tank will be decreased afterwards. Damaged gun will
also be disabled for a short period of time. The damage of the
turret will lead to the decrease of its rotation time.
Subject:
Archives\Junkyard\costumization
Link on message: #1810
Bamboocha, on 24 February 2010 - 10:44 PM, said: in how big scale can we costumize our tanks?

Link on message: #1810

Jeremy Taylor: Please refer to http://forum.worldof...ank-camouflage/
Subject:
Archives\Beta\Tank Outline Discussion
Link on message: #1808
Giza, on 01 March 2010 - 02:49 PM, said: How far is it for a light tank with the highest radio of view.

Link on message: #1808

Jeremy Taylor: The radio range of view doesn't depend only on the class of a tank.
Actually, it depends on a specific model's multiple
characteristics. That is why I can't name the exact parameters as
they vary from a model to model of a tank and the radio itself.
Subject:
Contests & Competitions\Contests\Best Motto Contest Winners Announced
Link on message: #1806

Link on message: #1806
admin: Ten invites to the closed beta testing and one WoT T-Shirt are
going to the winners
Full news text
Full news text
Subject:
Archives\Beta\Armor thickness
Link on message: #1805
M0n3y, on 01 March 2010 - 06:14 PM, said: Will we also be able to see wich tank is ahead on our HUD?
It would make a hell of a difference if it was a light tank or a Maus in the distance.

Link on message: #1805

It would make a hell of a difference if it was a light tank or a Maus in the distance.
Jeremy Taylor: To tell the truth we are having very hot discussions about this
kind of identification. On the one hand this feature would be great
because many fights are conducted at long distances; thus this
feature would help to identify a "tastier" aim for your specific
fighting vehicle. On the other hand we would love it if our players
could identify this or that type of a vehicle themselves. We think
it is very educating from our tank-lovers' point of view 

Subject:
Archives\Junkyard\What is in your garage?
Link on message: #1801
GXPTG, on 01 March 2010 - 04:25 PM, said: Question for the Mods: Will the 5 spaces be only in beta or will it
be that way when the game goes public too?

Link on message: #1801

Jeremy Taylor: 5 vehicles at your garage is a standard set. World of Tanks will
give you much options to have different types of fighting vehicles
you want badly at your garage. You will be able to sale your
vehicles and put them up for auction (it will be interesting to see
what price you will set for your beloved heavily upgraded Tiger
). Thus, you will be able to free
enough space for other vehicles you desire. Moreover, we will
introduce the feature that will extend your garage through special
achievements or investments (for most obsessed collectors
)


Subject:
Archives\Beta\Will the area where you hit the tank matter?
Link on message: #1769
m4rek, on 01 March 2010 - 02:06 PM, said: How about we make it a graphical effect; you can't shoot him
because he doesn't exist. Sure, it'll look weird if he gets shot by
a tank or run over or something, but it'll look better to have a
guy fixing the tracks than it would for the tracks to just be
fixed?

Link on message: #1769

Jeremy Taylor: The presence of a guy on the battlefield who just can't be killed
will be much more irritating than the lack of such a "tough"
character
. Moreover, we believe that
introducing such a graphical effect is unnecessary from technology
and gameplay standpoints.

Subject:
Archives\Beta\Tank Outline Discussion
Link on message: #1767

Link on message: #1767
Jeremy Taylor: Mini map (it seems to me I never referred to radar) is VERY
significant strategic element of the game. Mini map is the easiest
and most convenient way of strategic interaction between team mates
besides voice chat that will be also included.
Subject:
Archives\Beta\Armor thickness
Link on message: #1763
Giza, on 01 March 2010 - 02:30 PM, said: Hi
Is there any form of measurement on the HUD display that shows the range to the target?
Is there something that shows if your shot will go through the enemy or bounce of? or is that just something you need to learn combined with the possible
display of range to the target?
The armor is shown in mm thickness but is there also shown the slope of the armor?

Link on message: #1763

Is there any form of measurement on the HUD display that shows the range to the target?
Is there something that shows if your shot will go through the enemy or bounce of? or is that just something you need to learn combined with the possible
display of range to the target?
The armor is shown in mm thickness but is there also shown the slope of the armor?
Jeremy Taylor: - The feature showing the range to the target will be available in
beta.
- We have a voice identifier that corresponds to a gun layer. It informs about how your shot was successful after each fire.
- Armor slope parameter will definitely be included into the parameter board.
- We have a voice identifier that corresponds to a gun layer. It informs about how your shot was successful after each fire.
- Armor slope parameter will definitely be included into the parameter board.
Subject:
Archives\Beta\Tank Outline Discussion
Link on message: #1750

Link on message: #1750
Jeremy Taylor: World of Tanks is not a simulator. I assume that many people would
like it to be a simulator but we are making an action game that is
extremely captivating and fun to play. World of Tanks is being
developed within the bounds of historic correctness but we do focus
on action and dynamism. That is why we simplified a certain numbers
of characteristics that would otherwise hurt the dynamic gameplay.
I will repeat myself and I know that you already know it but: we
increased the speed of fighting vehicles, we increased the speed of
reloading and turret rotation speed to give the real online warfare
action. All these features altogether form the game balance. Each
component of game balance is examined thoroughly. And at this
moment we find vehicle outlining to be an essential part of this
balance. Many thanks for your concerns as they are very important
for us.
Subject:
Archives\Beta\Tank Outline Discussion
Link on message: #1744

Link on message: #1744
Jeremy Taylor: The vehicle is outlined only when being captured by your gun sight.
Enemies or allies are reflected as red and green spots on your mini
map if located within the range of your radio view. The top radio
range of view parameters are 700-750m.
Subject:
Archives\Beta\Tank Camouflage
Link on message: #1742

Link on message: #1742
Jeremy Taylor: At the very first level of customization in World of Tanks you will
be able to choose custom features from the list of available custom
units introduced by developers (emblems, drawings, clan insignias
and so on ). Later on we will introduce the option that will allow
you to make your own personal custom features or download them from
your PC.
Subject:
Archives\Junkyard\What is in your garage?
Link on message: #1739

Link on message: #1739
Jeremy Taylor: I'm pretty much sure that you will change your attitude towards
Russian tanks in your garage when the Russian tank tree is
published (and published very soon
)

Subject:
Archives\Beta\Tank Outline Discussion
Link on message: #1674
Big_P, on 28 February 2010 - 04:15 PM, said: I see, so you physically have to spot the enemy then using the
mini-map report the coordinates of where you spotted the enemy.
Does this leave margin for user error, like reporting the wrong
sector? Or once you have spotted the enemy its all automated once
you hit the mini-map screen?

Link on message: #1674

Jeremy Taylor: It is not necessary to spot the enemy physically to report its
coordinates. The enemy may be spotted by your radio and be
reflected on your mini map accordingly. Thus, you may inform the
team mates about the enemy location cursoring over the sectors
where the enemy was captured by your radio. For instance, artillery
vehicles are very helpful concerning enemy spotting as they have
wider radio range of view than tanks and may report the enemy
coordinates without running across it face to face.
Subject:
Archives\Beta\Tank Outline Discussion
Link on message: #1671
Big_P, on 28 February 2010 - 03:48 PM, said: As far as radio spotting goes, I would simply have a button to
report enemy positions while your cursor is over them...

Link on message: #1671

Jeremy Taylor: You have the ability to report the enemy position in World of
Tanks. Though, you will have to cursor over the certain section on
a mini map, not the enemy itself. This will give your team mates
the information at what specific sector the enemy was spotted by
you (the mini map is divided into sectors similarly to a chess
board).
Subject:
Archives\Beta\clan war type of tanks
Link on message: #1668
Giza, on 26 February 2010 - 05:35 PM, said: What kind of mechanism is making the game move forward.
If for example you have shot your enemies artillery to pieces and just have heavy tanks left.
I could easy imagine they just park in all directions close and not move at all.....
Is there a timer on a round or how is scoring points done besides killing or perhaps also damaging others?

Link on message: #1668

If for example you have shot your enemies artillery to pieces and just have heavy tanks left.
I could easy imagine they just park in all directions close and not move at all.....
Is there a timer on a round or how is scoring points done besides killing or perhaps also damaging others?
Jeremy Taylor: For that moment we have a 15-minute timer for a standard random
battle round. If the time is out the battle ends in a draw. Almost
all battles in World of Tanks don't end in a draw, especially
considering the city map. We had to introduce the timer due to some
concerns ( e.g. freshmen may not know their assignments yet). We
believe that rounds ending in a draw will become an exception from
the rule when the training mode is launched.
Subject:
Archives\Junkyard\Realism vs. Gameplay
Link on message: #1666
Axelius, on 27 February 2010 - 09:13 PM, said: How realistic will guns be? Will a T-34/76 just be a minor
annoyance to a Tiger's front armour or will it be able to do damage
(barring it doesn't hit tracks)?

Link on message: #1666

Jeremy Taylor: Guns characteristics in World of Tanks are very close to the
reality. However these characteristics have been balanced by us for
gameplay purposes. Tiger is not indestructible and has its
vulnerabilities (both in real life and in World of Tanks). T-34
commanded by a player knowing about these vulnerabilities is a
dangerous enemy for Tiger.
Subject:
Archives\Junkyard\What is in your garage?
Link on message: #1569
Panverfodder, on 27 February 2010 - 05:47 PM, said: I know my little crusader doesn't stand a chance but hey it was
that or the Chaffee.
Stug III
crusader
M10 series
IS-2
Panzer IV

Link on message: #1569

Stug III
crusader
M10 series
IS-2
Panzer IV
Jeremy Taylor: You will definitely have the possibility to place Mk VI Crusader
and M 10 series at your hangar when the British line is out. These
glorious vehicles are already in the list.
Subject:
Archives\Junkyard\extreme tanks
Link on message: #1565

Link on message: #1565
Jeremy Taylor: Let me finish these off topic discussions by repeating myself:
we'll have lots of tank models which existed only as prototypes or
were experimental models (like E-series tanks). But no chance for
amphibian tanks or P-1000. If you have ideas and content to share
about tank experimental models in general, please start the
individual topic for that purpose in off topic section.
Subject:
Archives\Junkyard\Realism vs. Gameplay
Link on message: #1563
Panverfodder, on 27 February 2010 - 05:30 PM, said: Thanks for the info...
Can I get a huge megaphone to.... so my enemies can hear the sounds of Lady GaGa as they burn?

Link on message: #1563

Can I get a huge megaphone to.... so my enemies can hear the sounds of Lady GaGa as they burn?
Jeremy Taylor: You can write the name of your beloved singer on the body of your
vehicle. Or sing the GaGa's lyrics to your team mates through
in-voice chat
. We haven't discussed the megaphone
possibility 


Subject:
Archives\Junkyard\Realism vs. Gameplay
Link on message: #1558
Panverfodder, on 27 February 2010 - 12:11 AM, said: Does ammo factor in at all? Say I have 30 rounds and 30 rounds only
or can I roll to a supply depot and reload?

Link on message: #1558

Jeremy Taylor: You can reload your ammunition establishment and repair your
vehicle after each battle. There's an ammo limit for each model of
a fighting vehicle dictated by respect to historic correctness. You
may load up your tank with different types of ammo: high-explosive
shells, composite shells, armor-piercing shells, shaped charge
shells and some others.
Subject:
Archives\Beta\What happens when everyone wants to play as Germany?
Link on message: #1557
Axelius, on 27 February 2010 - 05:03 PM, said: Ah, so we choose tank as we go into the battle-room? So
Join>Choose Tank>Balance>Start>Play or will it be
Join>Start Game>Choose Tank>Balance Play?

Link on message: #1557

Jeremy Taylor: Enter the game > get to the lobby (hangar) > choose the tank
> press "join" and get to the battle room and wait for other
players > the game automatically balances two teams when the
battle room is full > fight
Subject:
Archives\Beta\In-game Screenshots
Link on message: #1550
Syllas, on 27 February 2010 - 03:49 PM, said: the more i look at the photos of the IS the more interesting they
get. in the first photo (the undamaged one)it looks like an IS-1
(IS-85).the gun looks like the 85mm.in the second photo (the
damaged one) it looks like an early (1943) IS-2 (IS-122).i'm prety
sure the gun is the 122mm. but what confuses me was the difference
in the speed stats.if the new one is an IS-1 and the damaged an
IS-2,then there's a problem. the IS-2 was a little bit slower than
the IS-1 because of the big gun.in the stats i can see the
opposite.but maybe i'm wrong. can anyone verify this?

Link on message: #1550

Jeremy Taylor: IS-1 and IS-2 have similar top speed rates. The gun weight
increases the tank total weight but doesn't affect the top speed
characteristics. Still, total weight affects the acceleration rates
(the heavier tank is the lower speed of acceleration is).
Now to screenshots: they are simply out of date
. Those images of different earlier
versions were published by a forum member, not by us so we couldn't
control the content of these screenshots. Moreover, as the
forewords of the initial post say, that screenshots were taken from
the video interview, so I assume those two screenshots from
different versions were taken only for this interview purposes. So
they can't give an idea of the beta version’s parameters for
fighting vehicles.
Now to screenshots: they are simply out of date

Subject:
Archives\Beta\What happens when everyone wants to play as Germany?
Link on message: #1545

Link on message: #1545
Jeremy Taylor: Now to balancing. We have a certain balance parameter. To make the
long story short let's imagine the situation: there are 60 people
in the battle room waiting for a fight. There are 15 light tanks,
25 middle tanks, 10 heavy tanks and 10 artillery vehicles all of
different nations (I took those numbers just as examples). The game
automatically divides these 60 players in two equal random teams
with the same ratio of light, middle, and heavy tanks and artillery
vehicles. I believe my explanation is quite straightforward.
Subject:
News from the Front\Discussion of News Articles\German Tank Tree Available in Gallery
Link on message: #1540
Cathulhu, on 26 February 2010 - 06:58 PM, said: Damn, so many to chose from. Pretty confusing for someone who
doesn't really know much about tanks. Which one would you recommend
for midrange combat?

Link on message: #1540

Jeremy Taylor: We will publish the so-called "Tank Encyclopedia" on our website.
This document will give a detailed description of each fighting
vehicle model.
Subject:
Archives\Beta\Poll: Nations
Link on message: #1539

Link on message: #1539
Jeremy Taylor: Your hangar may contain up to 5 vehicles of different nations. Most
anxious tank lovers can fill up their hangars with absolutely
different military machines of different nations. Moreover, we will
introduce the feature that can "expand" your hangar giving more
space for more vehicles you want to add to your collection.
Subject:
Archives\Beta\Tank Outline Discussion
Link on message: #1535
Giza, on 26 February 2010 - 05:30 PM, said: Jeremy has himself said that we will be able to have different
nations tanks as friendly clanmates in a fight.

Link on message: #1535

Jeremy Taylor: I've already said this 100 times but it looks like I will never get
tired of repeating
: we have no limitation on nations in
teams during random fights. Each team will consist of a mix of
nations: US, German, Soviet, Italian, British... The same relates
to clans: your clan may consist of any nations you like. BUT! If
you want to make a clan that will consist only of Soviet, US,
German or tanks of other nations - this is completely up to you and
you are able to create a single nation clan.

Subject:
Archives\Beta\What happens when everyone wants to play as Germany?
Link on message: #1534
Giza, on 27 February 2010 - 12:05 PM, said: He also said that a spanish map had only light tanks on it.

Link on message: #1534

Jeremy Taylor: I meant that the special event dedicated to the Spanish Civil War
will assume mostly light tanks as it reflects the historical facts.
Special events and standard random fights are different modes and
different types of gaming.
Subject:
Archives\Beta\Tank Outline Discussion
Link on message: #1361

Link on message: #1361
Jeremy Taylor: You will be much happier with this feature when start fighting on
the maps with forrest locations 

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