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Developers posts on forum

In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com

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Jeremy Taylor
Types of tank
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24.02.2010 13:32:16
 
Subject: Archives\Beta\Types of tank
Link on message: #1066

View PostSyllas, on 24 February 2010 - 01:53 AM, said: since this thread is about Types of tanks...what about canceled designs and prototypes that got discontinued or so very little action?will we get any? or just the ones that entered production and saw real action?

Jeremy Taylor: Lots of prototypes will be given a second chance :) in World of Tanks . Among those you've listed many models are already in or will be introduced a bit later.


Jeremy Taylor
Question Thread
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24.02.2010 13:03:27
 
Subject: Archives\Beta\Question Thread
Link on message: #1064

View PostDoomlord52, on 24 February 2010 - 04:34 AM, said: Im not expecting any sheep or cows (and honestly, I dont want any), but birds flying around seem likely...

Jeremy Taylor: I don't think you'll see sheep or cows on battle fields :) but stuff like explosive oil containers is planned to be introduced into World of Tanks gameplay.


Jeremy Taylor
clan wars mode
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24.02.2010 12:36:29
 
Subject: Archives\Beta\clan wars mode
Link on message: #1063

View PostM0n3y, on 23 February 2010 - 08:22 PM, said: And what happens when a clan lost all of it's territory?

Jeremy Taylor: Never surrender and start winning your territories back from the special landing zone.


Jeremy Taylor
clan wars mode
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24.02.2010 12:33:23
 
Subject: Archives\Beta\clan wars mode
Link on message: #1061

View Posteladc94, on 23 February 2010 - 11:17 PM, said: All parts of Europe have similar time zones, so, what about people who don't leave in Europe- if they want to play in clan wars mode they will have to play in crazy hours (2 a.m. or somthing like that...)

Jeremy Taylor: Naturally, this is much more comfortable to fight for your local territories as their time zones match yours. But if you're from NY and want to fight for Berlin, please find some time from midday :) Who said that real warfare is easy? :)


Jeremy Taylor
clan wars mode
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24.02.2010 12:09:21
 
Subject: Archives\Beta\clan wars mode
Link on message: #1060

View Postm4rek, on 23 February 2010 - 07:09 PM, said: Can each territory only be contested once per day?
Can each clan only attack/defend with the same enemy once per day?
Can each clan attack/defend as many times as physically possible (above questions' answers applying)?

Jeremy Taylor: - One specific territory may be contested only once per day (there will be myriads of territories in the final clan war mode version)
- The clan can attack/defend with the same enemy only once per day (we are sure there will be no lack of clans)
- Surely, but regarding that there may be only two battles (attack and defense) with one and the same clan. If the clan A has already had conflict with the clan B they may not fight again during 24h. But clan A may fight with clan C, D, E... and so on.


Jeremy Taylor
Game Types
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24.02.2010 11:52:53
 
Subject: Archives\Beta\Game Types
Link on message: #1058

View PostGorshkov, on 24 February 2010 - 06:34 AM, said: Hi hope you can do a mission against AI tanks, a mission that can only be finished by team cooperation.
regards

Jeremy Taylor: We think that training missions against real players will give better understanding of team cooperation and the game itself :) But we will introduce PvE modes for training and for some special modes for fun (e.g. Survival).


Jeremy Taylor
Beta Impressions
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23.02.2010 20:32:52
 
Subject: Archives\Beta\Beta Impressions
Link on message: #998

View PostM0n3y, on 23 February 2010 - 08:26 PM, said: Seems like a very good system there.
Do you get posted on a waiting list when the amount of testers on 1 day is too much?

Jeremy Taylor: Of course. I actually can't imagine how it can be done in other way :)


Jeremy Taylor
how do i play this game
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23.02.2010 20:13:37
 
Subject: Archives\Beta\how do i play this game
Link on message: #993

View Postm4rek, on 23 February 2010 - 08:09 PM, said: I suspect they meant that both servers would use the same game version, but I wouldn't mind seeing the servers merged...

Jeremy Taylor: We don't think that servers merging will be possible from technology stand point for today. We are working on this.

Quote So we'll be able to play against Russian beta testers?

Jeremy Taylor: Yep, we will give you such a possibility. It will be also possible during special events and clan wars.


Jeremy Taylor
Artillery
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23.02.2010 19:57:23
 
Subject: Archives\Beta\Artillery
Link on message: #987

View Postm4rek, on 23 February 2010 - 07:35 PM, said: What he was getting at was, would you be able to upgrade everything to the max on every tank, or would you have a certain amount of upgrading power to upgrade your tank with? (Upgrading power could be modelled using the overall weight of the tank, or arbitrarily assigned as 'upgrade points')

Jeremy Taylor: "Ugrading power" in World of Tanks is limited by the total tank weight and the chassis capacity. You will not be able to install the most powerful gun, better armoring and heavier turret all together as they will exceed the accepted weight and chassis capacity.
You will not be able to max out all the upgrades as this is not historically correct and would hurt the game balance. All the upgrades that are in theory acceptable in real life are acceptable in our game as well.


Jeremy Taylor
Artillery
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23.02.2010 19:45:11
 
Subject: Archives\Beta\Artillery
Link on message: #986

View Postm4rek, on 23 February 2010 - 06:46 PM, said: On a side note, seeing as we're OT enough as it is; Can we adjust our armour setup at all; I'd like to be able to, say, cut my frontal armour and stick it on the sides if I play in such a way that exposes my sides far more than the front. (I may have asked this elsewhere...)

Jeremy Taylor: You will have the historically correct types of armoring you will be able to choose from within your upgrading process.


Jeremy Taylor
Artillery
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23.02.2010 19:33:15
 
Subject: Archives\Beta\Artillery
Link on message: #984

View Postm4rek, on 23 February 2010 - 06:46 PM, said: On a side note, seeing as we're OT enough as it is; Can we adjust our armour setup at all; I'd like to be able to, say, cut my frontal armour and stick it on the sides if I play in such a way that exposes my sides far more than the front. (I may have asked this elsewhere...)

Jeremy Taylor: You can't adjust your armor the way you've described. You may change your tank turret for more armored and at the same time with wider range of view and increased rotation speed. Moreover, armor adjusting would hurt the game balance significantly.
P.S. it seems to me we are running a bit off topic :). Please start the individual topic for such questions.


Jeremy Taylor
Artillery
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23.02.2010 19:24:49
 
Subject: Archives\Beta\Artillery
Link on message: #983

View PostGiza, on 23 February 2010 - 11:24 AM, said: Has some more questions Jeremy.
1. When upgrading your tank, is there some kind of limit to the points or is it just max all areas like firepower, armor, threads, radio etc.
2. Is there a limit to the points you can put in a tank. Let us say you have 5 upgrades as max for a light tank or do you keep on getting more and more points until all areas are maxed out?
What I am asking is, do you have to choose if you prefer speed over firepower or armor over speed?

Jeremy Taylor: You can choose between the points you want to upgrade, exact points that fit your playing style most. Want to help your team as a scout or just want to make your vehicle faster - upgrade your track. If you find your firepower not good enough change your gun for something more destructive first (e.g. from Flak30 L/115 to Flak38 L/112 when playing PZ.II). If you have enough credits for increasing both speed and firepower - please upgrade both gun and track. There's a certain set of upgrades for each functional element.


Jeremy Taylor
other equiment/vehicles
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23.02.2010 17:20:33
 
Subject: Archives\Beta\other equiment/vehicles
Link on message: #976

View PostManiox, on 23 February 2010 - 04:46 PM, said: Do we get to see the tanks in 3D before picking them ?

Jeremy Taylor: Unfortunately not at this moment. You will be able to see your vehicle at 3D in your hangar when it is purchased. You can have a good look at our collection of renders that will be widening gradually http://worldoftanks.com/gallery/art/1.
You will also be able to see your primary light tanks in 3D as they appear at your hangar automatically. Then, we will be providing you with tons of screenshots, ingame video and other useful information that will give a clear understanding of World of Tanks fighting vehicles.


Jeremy Taylor
Locations and historic events you want to see In WoT
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23.02.2010 16:38:57
 
Subject: Archives\Beta\Locations and historic events you want to see In WoT
Link on message: #974

Jeremy Taylor: You're doing some great work here :). Just for your knowledge: Spanish Civil War with Soviet, Italian and early German light tanks and Khalkhin Gol battle have been discussed by us as the potential history events and locations for maps. So please send more of your ideas ;)


Jeremy Taylor
System Requirements?
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23.02.2010 15:32:59
 
Subject: Technical Support & Bug Reporting\General Error Reporting\System Requirements?
Link on message: #970

View PostGiza, on 23 February 2010 - 02:27 PM, said: will the game have some kind of settings to ping so you can limit those with bad pings...
With those massive clan wars, most people would hate to see high pingers...

Jeremy Taylor: Please refer to http://forum.worldof...ping-problems/. Please feel free to ask more questions if something remains unclear.


Jeremy Taylor
clan wars mode
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23.02.2010 15:29:17
 
Subject: Archives\Beta\clan wars mode
Link on message: #969

View PostCarlR, on 23 February 2010 - 02:36 PM, said: so the Clan wars battle phase is allowed only atr specific times of day? for how long do you suspect? 2-3 hours? will there be an attack limit, or limit on how many zones you can conqour a day?

Jeremy Taylor: It will depend on the situation on the global map. Two individual clans (A and B ) may have two battles (offensive and defense) with each other and not more on the everyday basis. If you have the conflict with the clan C - you start fighting with this clan. Problems with clan D? Challenge them. And so on... The more clans we'll have, the more conflicts will happen during the war each day, the more challenges you will have to face each day. War is war, so there will be no dearth of conflicts and politics. The more detailed information will be revealed a bit later.
Most comfortable time is the evening regarding the time zone of contestable territory. If there's a fight for Vladivostok, the battle will be conducted in the evening in accordance with Vladivostok time zone. If there's a fight for, say, Wyoming the battle will be conducted in the evening in accordance with Wyoming time zone.


Jeremy Taylor
other equiment/vehicles
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23.02.2010 14:49:57
 
Subject: Archives\Beta\other equiment/vehicles
Link on message: #966

View PostGiza, on 23 February 2010 - 02:37 PM, said: so 5 tanks in that tree
and you have 50 units you say...
So that is 10 branches in that tech tree.
looking forward to see that.

Jeremy Taylor: My bad, I expressed my idea not to clearly :) . I just pulled out a small final part of the chain. For instance, to get VK3001H you have to start with Leichtraktor (which looks like a dwarf comparing to a giant like Tiger), then go to PZ.I, PZ.II or PZ.35(t.). From PZ.II you're going directly to PZ.III, then PZ.III (A), and finally to PZ.IV. After that you have to choose between two "paths": Leopard or VK3001H... Oh gosh, it looks like I've gone too far :). Don't make me expose this information beforehand :) We're planning to publish the tree of German tanks tomorrow.


Jeremy Taylor
World of Tanks Official Site Launched
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23.02.2010 14:37:45
 
Subject: News from the Front\Discussion of News Articles\World of Tanks Official Site Launched
Link on message: #964

View PostThioxane, on 23 February 2010 - 02:47 AM, said: This is going to be AMAZING!!!! I've been an avid tank fan and fell in love with a tank simulator when I was 12, but I haven't found anything worthwhile since. I hope I can relive those experiences of driving a tank into battle, sighting enemy tanks and opening fire with various shells like armour-piercing or HE etc. and hoping to get a good hit to immobolize them, destory their gun or fully destroy them. Anyway, I have high hopes and wish you all the best of luck in developing this :)

Jeremy Taylor: Many-many thanks for your words :) We appreciate this. You will definitely have the chance to turn your tank-annihilating dreams into reality in World of Tanks :)


Jeremy Taylor
clan wars mode
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23.02.2010 14:33:19
 
Subject: Archives\Beta\clan wars mode
Link on message: #961

View PostCarlR, on 21 February 2010 - 02:05 PM, said: is there a limit on how many attacks the clan can do?
can a clan basically fight all day and just blitz the map and take huge portions of it?

Jeremy Taylor: We are planning to hold clan war battles in the evening time regarding the time zone of the attacked territory. Each territory has its real prototype on the world's map. The evening is believed to be the most comfortable time for that purpose. For instance, if there's a fight for, say, Berlin the battle will be conducted in the evening regarding Berlin time zone.


Jeremy Taylor
clan wars mode
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23.02.2010 13:34:59
 
Subject: Archives\Beta\clan wars mode
Link on message: #956

View Postm4rek, on 21 February 2010 - 05:14 AM, said: Will we be able to directly manage permissions within our clan? Or will there be hard limits that we have to adhere to, ie 1 leader, 1 deputy, 4 lieutenants...

Jeremy Taylor: We are inclined to allow the community to manage permissions within their clans on their own.

Quote Also, can i set the clan to have 2or 3 leaders, or positions with same power, cause i plan to have a cooperative leadership clan, rather then 1 leader.

Jeremy Taylor:


Jeremy Taylor
System Requirements?
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23.02.2010 13:31:43
 
Subject: Technical Support & Bug Reporting\General Error Reporting\System Requirements?
Link on message: #955

View Postm4rek, on 21 February 2010 - 05:24 AM, said: Whilst native OS X support is very unlikely, I would be happy to see the game supported on the systems that are used to make windows run on a mac, (vmware fusion, parallels, crossover games). I believe this wouldn't take too much additional work from the devs.

Jeremy Taylor: The game already runs well on Mac Windows emulator and Linux Windows emulator


Jeremy Taylor
Beta Impressions
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23.02.2010 13:25:17
 
Subject: Archives\Beta\Beta Impressions
Link on message: #954

View PostGiza, on 22 February 2010 - 09:13 PM, said: More players does not nessary mean more accurate reports regarding balance, abuse etc . More hidden stuff in the game.
An experienced beta tester is more worth than 100 beta noobs that do not know much about beta testing.

Jeremy Taylor: This is also a very correct statement. But we want to make World of Tanks closed beta testing both efficient and fun. That's why we will have no limit of testers for beta. Moreover, big total number of testers automatically increases the number of experienced testers in it.


Jeremy Taylor
other equiment/vehicles
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23.02.2010 13:14:20
 
Subject: Archives\Beta\other equiment/vehicles
Link on message: #951

View PostGXPTG, on 19 February 2010 - 10:47 PM, said: From a German tank standpoint, you're basically talking about different "ausf" or "Mark" models, right? So you would start with, for example, a Tiger I Ausf 1, kill a bunch of otehr tanks and be able to upgrade to a Tuger I ausf II, correct?

Jeremy Taylor: Exactly. Very soon we will publish the German tank tree on our website and you will see the upgrading chain yourselve. One of the "path" to achieve TigerII:
VK3001H - VK3601H - Tiger 1 - Tiger II - and finally gorgeous MAUS


Jeremy Taylor
In-game Screenshots
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23.02.2010 12:15:11
 
Subject: Archives\Beta\In-game Screenshots
Link on message: #948

View Postm4rek, on 21 February 2010 - 06:15 AM, said: Building destruction sounds nice... Can we knock down fences too? Should be the same physics as a tree really, so shouldn't be too hard.

Jeremy Taylor: Hences will be knocked down just the same as trees.


Jeremy Taylor
how do i play this game
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23.02.2010 12:13:00
 
Subject: Archives\Beta\how do i play this game
Link on message: #947

View PostM0n3y, on 22 February 2010 - 07:12 PM, said: So we get a more extended version of the Russian beta? :)

Jeremy Taylor: We we'll try to synchronze both versions :)


Jeremy Taylor
Question Thread
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23.02.2010 11:57:09
 
Subject: Archives\Beta\Question Thread
Link on message: #945

View PostM0n3y, on 22 February 2010 - 07:25 PM, said: Do you lose points when shooting/killing friendlies?
Or is there any other form of punishment for team killers?

Jeremy Taylor: Team killing will be punishable, VERY unprofitable and experience risky. Moreover, a team killer will risk the fact of becoming a social outcast among community.


Jeremy Taylor
Types of tank
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23.02.2010 11:44:16
 
Subject: Archives\Beta\Types of tank
Link on message: #943

View PostSpharv2, on 23 February 2010 - 05:39 AM, said: Are you planning to include the Sturmtiger? Granted, it's only got 14 rounds of ammo, and it wasn't meant to be used for anti-tank work, but dang it does look impressive, and there is this:
So technically, it could be used against tanks. :)

Jeremy Taylor: We don't have Sturmtiger in the current tank tree of German fighting vehicles and you will not see it in beta, but it will be definitely introduced in the following patches. We can't skip such a well-known vehicle.


Jeremy Taylor
Artillery
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23.02.2010 11:25:13
 
Subject: Archives\Beta\Artillery
Link on message: #941

View PostGXPTG, on 22 February 2010 - 04:52 PM, said: Will there be rocket artillery too?

Jeremy Taylor: You will not see rocket artillery in beta. Still however we are examining the chances of introducing the rocket artillery vehicles or stationary rocket artillery in the following patches or after the release.

Quote yes..that was the *katyusha* or BM 13-16
but then again the Allied response was the T34 Calliope MLRS..which was basicaly a Sherman tank with rocket tubes on it

Jeremy Taylor:


Jeremy Taylor
Artillery
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23.02.2010 11:12:36
 
Subject: Archives\Beta\Artillery
Link on message: #939

View PostGiza, on 22 February 2010 - 03:43 PM, said: I guess artillery is the best way to take out tanks that has been engine shot or threads has been disabled. So you can kill them in the repair period.
Maybe have fast light scout tanks to disable them then fast move away and let the artillery kill them.
That top - radio upgrade does that put a big antenna on your tank? Could make hiding very hard.

Jeremy Taylor: Everyone chooses his own tactics when operating the artillery. The tactics you've outlined are very common too. However, taking out scouts demands more skills than finishing the damaged tank during its repair period - scouts are much faster than heavier tanks and soooo annoying :) .
We didn't introduce big antennas; we see no need in them especially if regarding the gameplay.


Jeremy Taylor
Beta Impressions
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23.02.2010 11:01:32
 
Subject: Archives\Beta\Beta Impressions
Link on message: #937

View PostCarlR, on 22 February 2010 - 10:12 PM, said: if you dont plan to limit Beta, then why is it said to be one of the awards along with the T-shirts for the current Contest?? why give out Beta invites if everyone and their cat can get in?

Jeremy Taylor: Contest winners will be the very FIRST to enter the beta. We can't let the floods of people fill up the game in one day :). We can't predict the amount of applications that will come and we'll have to dedicate some time to your applications' analysis. Therefore we will be adding players divided by groups into beta on regular everyday basis. Contest winners will be among the first ones. Most dedicated members of our community increase their chances to be the first luckiest too ;). The rules for everyone else are the same: the earlier you will send your application the earlier you will get the key (if your application is OK, of course). Application form will be published on our website when the beta is officially announced.


Jeremy Taylor
Tank Camouflage
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23.02.2010 10:46:30
 
Subject: Archives\Beta\Tank Camouflage
Link on message: #936

View PostM0n3y, on 22 February 2010 - 07:17 PM, said: So we won't see anyone with a green tank covered by yellow stripes and purple dots? :P

Jeremy Taylor: I believe this is not one of the official camo schemes of WWII tanks :D. You will not be able to customize your tank in beta, but we will be adding different painting features that will allow your fighting vehicle to distinguish significantly from others. But a bit later. Now we’re completely into game optimization, adding US tanks and other more important activities.


Jeremy Taylor
Locations and historic events you want to see In WoT
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22.02.2010 14:26:09
 
Subject: Archives\Beta\Locations and historic events you want to see In WoT
Link on message: #903

View PostCVRTcmdr, on 22 February 2010 - 01:52 PM, said: Does it just have to be in WWII ?

Jeremy Taylor: Our game embraces the tank building era of the 20s-50s. So please send your ideas about the battles of these ages or battles where tanks of 20s-50s took part in.


Jeremy Taylor
Tank Camouflage
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22.02.2010 14:04:42
 
Subject: Archives\Beta\Tank Camouflage
Link on message: #899

View PostSyllas, on 22 February 2010 - 01:50 PM, said: wait, what do you mean by that? i got confused now

Jeremy Taylor: Paintings and camouflage are different things. The way you will paint your tank body (e.g. drawings, emblems, mottos, stripes) will depend on you. But the types of camouflage (e.g. panzergrau type of camo) will not be modified by you. You'll have to select those camos from the list of available camo schemes.


Jeremy Taylor
Locations and historic events you want to see In WoT
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22.02.2010 13:05:30
 
Subject: Archives\Beta\Locations and historic events you want to see In WoT
Link on message: #894

Jeremy Taylor: Dear Community,
I've started this topic to get some information that will be very helpful both for us and you: what locations would be really interesting for you as World of Tanks soldiers? What kind of battles would you like to reproduce and take part in during our special historic events? Take your buddies in, the more ideas the better.
Who knows, maybe we will turn your wishes into reality ;)


Jeremy Taylor
Question Thread
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22.02.2010 12:53:17
 
Subject: Archives\Beta\Question Thread
Link on message: #892

View Postdiminish3d, on 22 February 2010 - 12:48 PM, said: Just a quick question here.
I had a little idea over the last weekend whilst in the middle of a drinking frenzy.
Are there/will there be any Armoured Recovery Vehicles in the game?They could fill a role as 'battlefield medics' for tanks, and a quick scan of wikipedia tells me that they were available during WWII.
Whatever the answer, I'm looking forwards to playing this game :)

Jeremy Taylor: Not in the nearest plans. Dynamism is one of the most important factors we follow during the development process. We think that Armoured Recovery Vehicles would hurt the dynamic gameplay of World of Tanks at this stage.


Jeremy Taylor
Question Thread
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22.02.2010 12:48:16
 
Subject: Archives\Beta\Question Thread
Link on message: #891

View PostForestmarko, on 19 February 2010 - 11:29 PM, said: i was wondering how will the in-game comunication look like ?
i could imagine some sort of global *chat* in the garage (kinda like eve-online) .. but what will it be like on the battlefield ?

Jeremy Taylor: You'll have the global chat, prebattle chat and ingame voice chat for communication purposes.


Jeremy Taylor
Question Thread
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22.02.2010 12:46:27
 
Subject: Archives\Beta\Question Thread
Link on message: #889

View PostPvtMalo, on 21 February 2010 - 06:23 PM, said: My radio view? That sounds interesting! Does that mean the radio will be upgradeable aswell?

Jeremy Taylor: Yes, it will be upgradeable.


Jeremy Taylor
Beta Impressions
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22.02.2010 12:35:17
 
Subject: Archives\Beta\Beta Impressions
Link on message: #888

View Postm4rek, on 22 February 2010 - 12:08 AM, said: I think that more beta testers will improve the effectiveness of the beta, statistically improving the chances of finding a given bug, and also testing the server load better than a small group.

Jeremy Taylor: Couldn't be more agree with you.


Jeremy Taylor
Beta Impressions
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22.02.2010 12:34:29
 
Subject: Archives\Beta\Beta Impressions
Link on message: #887

View PostiPOT, on 21 February 2010 - 10:12 PM, said: On Russian Beta aprox. is 2000 beta players . B)

Jeremy Taylor: Disclaimer: this is not really the number of beta testers of the Russian beta test. Beta testers have no access to such information so please do not follow this number in your judgements. We have no right to expose this information, neither beta testers have this right (especially when the don't know).


Jeremy Taylor
Tank Camouflage
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22.02.2010 12:29:05
 
Subject: Archives\Beta\Tank Camouflage
Link on message: #886

View PostM0n3y, on 21 February 2010 - 10:10 PM, said: Will we be able to create our own camos?

Jeremy Taylor: Paintings will depend completely on your imagination. But what concerns camos you will have to select from the list of the official camos. Historical accuracy is very important in our game :)


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