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Developers posts on forum

In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com

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Jeremy Taylor
Release Date?
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09.03.2010 19:05:55
 
Subject: Archives\Junkyard\Release Date?
Link on message: #2528

Jeremy Taylor: Please refer to http://forum.worldof...topic/92-beta/.


admin
Your Ideal Tank Contest
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09.03.2010 18:35:05
 
Subject: Contests & Competitions\Contests\Your Ideal Tank Contest
Link on message: #2523

admin: Design an ideal WWII tank of your own and win a special WoT T-shirt!
Full news text


Jeremy Taylor
Question Thread
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09.03.2010 17:19:02
 
Subject: Archives\Beta\Question Thread
Link on message: #2520

View PostAxelius, on 06 March 2010 - 08:05 PM, said: I and my friends want our German Vehicles to speak with German voices.

Jeremy Taylor: In beta version you will hear basic English language voice effects. Closer to the release date we will arrange the voice recording session involving professional actors of different nations.


Jeremy Taylor
Russian Beta Thread
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09.03.2010 15:02:55
 
Subject: Archives\Junkyard\Russian Beta Thread
Link on message: #2502

Jeremy Taylor: ANNOUNCEMENT:
In order to avoid some misunderstandings that may occur among newcomers I will repeat myself: the closed beta test for the EU/US audiences has not been launched yet and we'll start it a bit later. However, this is not a secret anymore, the closed beta for the Russian audience is already out. There's a specific group of enthusiasts on these forums who have joined the ongoing Russian closed beta notwithstanding the language barrier, and we do appreciate their interest in the game. However, due to some misunderstandings that have already occurred, I will start the closed forum section for such forum members where they can share their experience about the Russian closed beta testing. This exact thread will be closed from here on. Forum members who are already beta testers of the Russian closed beta version may contact me privately so I could give them the corresponding invisible status and rights to socialize on the closed forum section dedicated to the Russian closed beta.
regards


Jeremy Taylor
Russian Beta Thread
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09.03.2010 14:34:58
 
Subject: Archives\Junkyard\Russian Beta Thread
Link on message: #2499

Jeremy Taylor: The system of upgrading, costs and XP rates are at their closed-beta testing just the same as the game itself. Beta testers who take part in closed beta are helping us reveal some drawbacks and improve the balance. That is why we really appreciate your feedback and we do understand that sometimes it is really difficult to control one's feelings but:
LANGUAGE ABUSE WILL NOT BE TOLERATED UNDER ANY CIRCUMSTANCES . Please don't force me to warn you against such practice again.
regards


Jeremy Taylor
gun barrel collision
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09.03.2010 13:47:56
 
Subject: Archives\Beta\gun barrel collision
Link on message: #2498

Jeremy Taylor: Tree branches affect the visibility factor but have no influence on shooting itself. Breaking small branches by moving a barrel is not possible at that moment from technology standpoint as tracking this type of collision is extremely difficult in MMO games. World of Tanks has already introduced some very cool features in its gameplay that have never been offered in other MMO games before.


Jeremy Taylor
Russian Beta Thread
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09.03.2010 13:01:26
 
Subject: Archives\Junkyard\Russian Beta Thread
Link on message: #2497

View PostCarlR, on 07 March 2010 - 08:56 PM, said: Jeremy, will the Russian servers and English servers be connected? or totally seperate?
Is Development of the 2 games the same, or are you doing diferent things from the Russian version?
Edit: on Russian servers i'm runnin at 140 ping average, which for being across the globe is very nice.

Jeremy Taylor: We are glad to know that your ping is rather good regarding that you're located in Canada. We are planning to launch the separate server in North America to provide smooth game experience for players in the USA, Canada and Latin America. The Russian language version and the English version will not differ as this could hurt the clan war gameplay otherwise. Moreover, we are planning to launch more than two versions of different languages.


Jeremy Taylor
Question Thread
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09.03.2010 12:53:56
 
Subject: Archives\Beta\Question Thread
Link on message: #2496

View Postm4rek, on 08 March 2010 - 02:28 AM, said: Are the released trees final, or are there likely to be further additions before, during and after beta?

Jeremy Taylor: More of Russian fighting vehicles will be added to the tree gradually.


Jeremy Taylor
Leveling system
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09.03.2010 12:51:20
 
Subject: Archives\Beta\Leveling system
Link on message: #2495

View PostOdin, on 09 March 2010 - 07:05 AM, said: Good news indeed! Nothing is worse than the NavyField "dice grind". Will there be premium crew members available for purchase after the game goes retail?

Jeremy Taylor: Yes, the premium crew will be available for purchasing the same as the premium tanks.


Jeremy Taylor
Russian Beta Thread
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07.03.2010 22:47:59
 
Subject: Archives\Junkyard\Russian Beta Thread
Link on message: #2425

Jeremy Taylor: This is only Russian-language closed beta version of World of Tanks. We are still working on the system of prices and upgrading rates. Many things will change by the moment of the open beta and release versions. Beta testers are helping us reveal drawbacks and improve the balance. That is why testing versions are launched.


Jeremy Taylor
Locations and historic events you want to see In WoT
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07.03.2010 16:45:05
 
Subject: Archives\Beta\Locations and historic events you want to see In WoT
Link on message: #2400

View PostVargur, on 07 March 2010 - 03:51 PM, said: Prokhorovka... :)

Jeremy Taylor: This is one of our most beloved historic events. The map for it is already completed ;)


Jeremy Taylor
Russian Beta Thread
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07.03.2010 11:30:02
 
Subject: Archives\Junkyard\Russian Beta Thread
Link on message: #2386

Jeremy Taylor: The server is overloaded. We are working on solving the problem.


Jeremy Taylor
Question Thread
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07.03.2010 11:23:28
 
Subject: Archives\Beta\Question Thread
Link on message: #2385

View PostDoomlord52, on 07 March 2010 - 06:48 AM, said: Here's a question:
Will there be a time limit on rounds? Its a bit dumb if everyone just camps and the round goes on forever...

Jeremy Taylor: There is the time limit of 15 minutes for each round.


Jeremy Taylor
Autosplit
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05.03.2010 18:04:18
 
Subject: Archives\Beta\Autosplit
Link on message: #2271

View Postjanizki, on 05 March 2010 - 05:06 PM, said: well 15 A-20s wont win against anything above 15 medium tanks :D not including arty tho

Jeremy Taylor: Such a balance is impossible in World of Tanks battles.


Jeremy Taylor
Autosplit
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05.03.2010 15:07:47
 
Subject: Archives\Beta\Autosplit
Link on message: #2257

View Postjanizki, on 05 March 2010 - 02:25 PM, said: not really only the advantage of C51 artillery and a shiz load of light tanks

Jeremy Taylor: The advantage in light tanks may lead to easy victory if used wisely. The balance in World of Tanks plays an extremely important role, true. But in the end the result of each battle depends entirely on the following factors just exactly in that order:
- Team cooperation
- Individual skills
- The types of vehicles


Jeremy Taylor
Russian Beta Thread
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05.03.2010 14:57:07
 
Subject: Archives\Junkyard\Russian Beta Thread
Link on message: #2256

View PostGiza, on 05 March 2010 - 02:48 PM, said: If the shots do not penetrate but bounce off. Do you still do damage?

Jeremy Taylor: Only high-explosive shells may cause some insignificant damage in case of rebound.


Jeremy Taylor
Russian Beta Thread
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05.03.2010 14:53:55
 
Subject: Archives\Junkyard\Russian Beta Thread
Link on message: #2254

View Postjanizki, on 05 March 2010 - 02:32 PM, said: Sidenote: how hilarius is this my T43s 122mm gun high velocity ammo can penetrate 265mm of armour and it does 350 dmg instead of 390 and instead of 2049credits per shell the HVAP shells cost 20482 credits per shell the shell costs are LUNACTIC! they are way too high and should be lowered

Jeremy Taylor: We have introduced relatively high costs for some shells of some specific fighting vehicles due to balance concerns. You can use more "money-saving" vehicles regularly to save enough money for purchasing shells for your beloved Tiger or IS-3 (let me repeat myself: there are 5 slots at your hangar, not one only). We don't want World of Tanks battlefields to be overcrowded with heavy tanks. Moreover, we are still working on the credit strategy in our game so prices may be reduced later on.


Jeremy Taylor
Autosplit
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05.03.2010 14:08:30
 
Subject: Archives\Beta\Autosplit
Link on message: #2244

View Postjanizki, on 05 March 2010 - 01:56 PM, said: well taylor how did the game allow an IS4 and an IS1 vs an IS3 with a single KV1 to help i mean that completely poopish :)

Jeremy Taylor: The team with IS3 and KV1 had probably the advantage in middle tanks.


Jeremy Taylor
Please report errors on the forum if any
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05.03.2010 14:01:06
 
Subject: Archives\Beta\Please report errors on the forum if any
Link on message: #2241

View PostAxelius, on 04 March 2010 - 12:54 PM, said: Attachments doesn't seem to work. Tried it once without success, others have tried repeatedly and not made it work.

Jeremy Taylor: The error has been fixed. Please report it if the same problem happens again.


Jeremy Taylor
Beta Impressions
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05.03.2010 13:51:30
 
Subject: Archives\Beta\Beta Impressions
Link on message: #2239

View PostPvtMalo, on 04 March 2010 - 07:56 PM, said: How far can we go? As i didn't read the NDA :lol: but i guess the basics of all NDA apply?

Jeremy Taylor: Find the way to translate it. The lack of knowledge doesn't mean that you're not responsible for your acts :)


Jeremy Taylor
Autosplit
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05.03.2010 13:45:14
 
Subject: Archives\Beta\Autosplit
Link on message: #2238

Jeremy Taylor: The balance system is based on the vehicles’ characteristics, not the players' rating. We have a very precise balance parameter that takes into account the vehicles’ type, specifications and level of upgrading.


Jeremy Taylor
Soviet Tank Tree Available
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05.03.2010 13:31:08
 
Subject: News from the Front\Discussion of News Articles\Soviet Tank Tree Available
Link on message: #2237

View PostBill, on 05 March 2010 - 01:31 AM, said: No KV-2... that's kind of a shame, it was a colorful tank whose impact was larger than its effect.
No IS-2? That seems incredible.
Bill

Jeremy Taylor: The only difference between IS-1 and IS-2 is the 122mm barrel installed on IS-2. As the player may easily upgrade his IS-1 with the 122mm barrel we saw no need to single out IS-2. KV-2 represents the KV-1 original model with the turret of bigger diameter and 152mm gun. Thus, you may easily turn your KV-1 into KV-2 model through corresponding upgrades.


Jeremy Taylor
Autosplit
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05.03.2010 13:13:22
 
Subject: Archives\Beta\Autosplit
Link on message: #2234

Jeremy Taylor: Random fights will stay random as they prevent players from cheating. Your team cooperation skills may be trained during clan wars. Moreover, we will introduce the special team mode where friends or clan mates will fight together. This mode will be launched closer to the release date or earlier. I didn't want to reveal the information about the team mode but Mr. m4rek's curiosity has forced me to :)


Jeremy Taylor
Artillery
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04.03.2010 19:02:44
 
Subject: Archives\Beta\Artillery
Link on message: #2184

View PostSilentline, on 04 March 2010 - 06:30 PM, said: Or you could take a blind guess of where they would go next put a shell there.

Jeremy Taylor: This is true. If the enemy is not reflected on your mini map or you cannot see it at the specific area (just because your radio hasn't captured the enemy at this location yet) it doesn't mean that the enemy is not really there. Knowing the map in details, which is inevitable through regular game practicing, gives you the information about the enemy's most favorite ambush locations. Hitting such places from to time may give results.
Very often the foe is spotted by the arty radio at the specific spot but moving a few meters aside it becomes invisible. Aiming at the possible enemy further coordinates from the place where it was initially spotted and putting a shell there is very often efficient. So this is not simply a blind guess shooting. This skill of predicting the enemy upcoming movements may be extremely helpful when playing the self-propelled howitzers.


Jeremy Taylor
Beta Impressions
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04.03.2010 18:36:43
 
Subject: Archives\Beta\Beta Impressions
Link on message: #2180

Jeremy Taylor: We do really appreciate some of our "guerillas" :) who managed to deal with the Russian interface and joined the Russian language beta testing (somebody are soooo impatient waiting for the US/EU beta version :)), but I would not like to turn this thread into the discussion of the Russian cbt. Initially this thread has been used to ask question about the upcoming US/EU beta, so if you would like to share your ideas-thoughts-emotions about the ongoing Russian closed beta testing - please start the individual topic for that purpose. Otherwise, I’m afraid some of your statements may lead to the misunderstandings for the newcomers.


Jeremy Taylor
Leveling system
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04.03.2010 17:56:18
 
Subject: Archives\Beta\Leveling system
Link on message: #2174

View PostM0n3y, on 04 March 2010 - 05:41 PM, said: Do all new crewmembers have the same starting ability, or can these differ?

Jeremy Taylor: All new crew members have the same starting characteristics and abilities. The rest will depend on how wisely you upgrade them.


Jeremy Taylor
The game as it's not meant to be played
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04.03.2010 17:27:47
 
Subject: Archives\Beta\The game as it's not meant to be played
Link on message: #2166

Jeremy Taylor: Each map in World of Tanks weights really much (you will understand why when join the game). Maps created by users would mean loads of additional information (you should agree that additional content is not always equal to high quality content) that will exceed the client weight and cause problems to the server functioning.


admin
Soviet Tank Tree Available
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04.03.2010 16:18:42
 
Subject: News from the Front\Discussion of News Articles\Soviet Tank Tree Available
Link on message: #2159

admin: The Soviet tank development tree is now available in our Art gallery
Full news text


Jeremy Taylor
The game as it's not meant to be played
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04.03.2010 15:05:58
 
Subject: Archives\Beta\The game as it's not meant to be played
Link on message: #2156

View PostGiza, on 04 March 2010 - 02:10 PM, said: It is not for film making but more to be able to analyse a battle, both from above.
It would be very nice to be able to see the map from above aswell to see if the tactics works and if not.

Jeremy Taylor: Totally agree with you. I just meant that this feature is also awesome from some esthetic point of view especially if synchronized with free camera. Replay feature and movie making option (in that order) will be added into the game just after the release or during the open beta version development.


Jeremy Taylor
The game as it's not meant to be played
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04.03.2010 13:02:39
 
Subject: Archives\Beta\The game as it's not meant to be played
Link on message: #2150

View PostBig_P, on 04 March 2010 - 08:21 AM, said: Is there Post-Game replays, for both "Other" purposes and to evaluate how a battle unfolded and address and formulate tactics?

Jeremy Taylor: There is no replay possibility at this development stage (the game is only in its beta version). But we consider that feature a must-have as battles in World of Tanks look epic and very exciting from movie making point of view. This replay option will be added into the game just after the release or during the open beta version development.


Jeremy Taylor
The game as it's not meant to be played
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04.03.2010 12:56:51
 
Subject: Archives\Beta\The game as it's not meant to be played
Link on message: #2149

View Postm4rek, on 04 March 2010 - 01:51 AM, said: Will we be able to hide the GUI and all components of it (including disabling the red outline / tank identification)?
Will we be able to zoom in to get a camera view equivalent to first-person or camera mounted to the end of the barrel? (Either with no parts of the tank visible or as a coaxial on the turret, showing the gun to the side)
Will we be able to create uneven matches for the purposes of film-making?
Will we be able to get a camera view of a travelling shell (in slow motion)? [think Sniper Elite bullet cam for good kills]
Will the game feature an SDK to allow the user to create game components like Maps, Vehicles, or other ingame visual things? This would be purely for film-making, but submissions could be tested by the dev team and included into the game officially?
Any chance at all of custom game modes using features already included in the game? Like creating a Tower Defence type game (path based vs convoy) or a Defend [target] (against waves of randomly spawned but increasingly tougher tanks)?
Will there be a spectator cam (free movement)?

Jeremy Taylor: q.1 We are still working on that concept and can't tell for the moment whether the possibility of hiding GUI and its components will be available.
q.2 The main mode is the third person view with four scales of remoteness from your tank and possibility to freely rotate the camera around the vehicle. You are able to zoom in to get the camera mounted at the end of your vehicle barrel when other vehicle's parts are not visible.
q.3,4,5 We are working on a very long-playing project. For the moment we are completely focused on core gameplay but after the release we will be adding multiple great features. Film-making features will definitely be introduced. SDK is a bit more controversial subject but it is being examined thoroughly.
q.6 We will definitely introduce modes that will be played for fun or training (I've already hinted at Survival mode).
q.7 There will be a “following camera” mode where you can stick to your teammate tanks that are still in battle. "Free" camera mode introducing is not out of the question and will be added after the release.


Jeremy Taylor
Other Game modes
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04.03.2010 12:25:06
 
Subject: Archives\Junkyard\Other Game modes
Link on message: #2146

Jeremy Taylor: We will definitely introduce the scenarios like ones you've mentioned (I've already hinted at Survival mode). The further details will be revealed a bit later on. We are inclined to create such modes for fun or training and they will probably not influence your ingame statistics.


Jeremy Taylor
Please report errors on the forum if any
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04.03.2010 12:20:18
 
Subject: Archives\Beta\Please report errors on the forum if any
Link on message: #2144

Jeremy Taylor: Please use this thread for reporting errors experienced on the World of Tanks forums.


Jeremy Taylor
Poll: Nations
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04.03.2010 12:01:06
 
Subject: Archives\Beta\Poll: Nations
Link on message: #2143

View PostPvtMalo, on 03 March 2010 - 10:50 AM, said: Hell yeah! The Char should be interesting

Jeremy Taylor: The Char B1 bis would contribute immensely to your collection :)


Jeremy Taylor
Leveling system
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04.03.2010 11:55:59
 
Subject: Archives\Beta\Leveling system
Link on message: #2142

Jeremy Taylor: The crew upgrading system is very simple: the Russian crew corresponds to the Russian fighting vehicles, German crew corresponds to the German fighting vehicles and so on. You will not be able to mix crews and fighting vehicles of different nations. The way crews will differ from each other concerning pros and cons will depend on the way you upgrade them. Every member of a crew will have their own qualities that will influence tank characteristics. The number of crew members will change depending on a chosen tank and will coincide with real data. The tankers will learn their skills relatively fast, and by the time you climb up the top of the development tree, you’ll have several fully experienced tank crews. For example, with a veteran gunner aboard, a tank will be more accurate in shooting and will deliver a larger number of critical hits.
No chance for waffen-ss to appear in World of Tanks .


Jeremy Taylor
The Best Tank Motto contest is finished
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04.03.2010 11:37:14
 
Subject: Contests & Competitions\Contests\The Best Tank Motto contest is finished
Link on message: #2141

Jeremy Taylor: The Best Tank Motto contest is finished.
Best Motto Contest Winners Announced
Take a look at some of our winners' epic works. I love them and I mean it :)
Posted Image
Posted Image
Posted Image
Posted Image
Posted Image


Jeremy Taylor
Armor thickness
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04.03.2010 11:27:50
 
Subject: Archives\Beta\Armor thickness
Link on message: #2140

Jeremy Taylor: High Explosive shells cause the splash damage to the enemy vehicle.


Jeremy Taylor
Auto ID of enemy tanks.
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04.03.2010 00:19:42
 
Subject: Archives\Beta\Auto ID of enemy tanks.
Link on message: #2119

View PostM0n3y, on 03 March 2010 - 11:24 PM, said: Me thinks he secret spy send by Russia <_< :unsure: :blink: :huh:
;)

Jeremy Taylor: I think he is more of a guerilla type at the Russian rear :)


Jeremy Taylor
Armor thickness
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03.03.2010 22:46:38
 
Subject: Archives\Beta\Armor thickness
Link on message: #2104

View Postm4rek, on 03 March 2010 - 03:08 PM, said: And an audiovisual cue as to whether a shot was effective would help; I think it would be reasonable to expect this as even in reality you'd have some idea as to whether your shot bounced or hit effectively.

Jeremy Taylor: We have a special audio feature that corresponds to the voice of your gun layer. That feature allows knowing whether your shot was successful, rebounded or caused no damage to the enemy's armor.


Jeremy Taylor
Auto ID of enemy tanks.
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02.03.2010 18:35:26
 
Subject: Archives\Beta\Auto ID of enemy tanks.
Link on message: #1972

Jeremy Taylor: Tank auto identification is a great means of WWII fighting vehicles history popularization. It gives the visual perception of tank building history. Moreover, I can bet that this feature will not annoy you THAT much as you will be focused more on the warfare itself. And let me ask you a question: do you really want the community of World of Tanks to consist ONLY of tank building history buffs?


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