Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject:
Archives\Beta\Scaled Terrain Effects
Link on message: #3285
M0n3y, on 18 March 2010 - 05:06 PM, said: Do you roll back a bit when you fire your gun?

Link on message: #3285

Jeremy Taylor: In World of Tanks recoil is visualized.
Subject:
News from the Front\Discussion of News Articles\Details on World of Tanks Game Engine Revealed
Link on message: #3275

Link on message: #3275
admin: Wargaming.net reveals details on the BigWorld Technology game
engine used for World of Tanks
Full news text
Full news text
Subject:
Archives\Beta\Scaled Terrain Effects
Link on message: #3267
Quote Does terrain affect the turning speed of the tanks?
Quote Yet if a bigger tanbk is going at max speed at it runs into a smaller tank and moves it a little bit back or to side and such, right?

Link on message: #3267
Quote Does terrain affect the turning speed of the tanks?
Jeremy Taylor: Terrain does affect the vehicle's turning speed as well as top
speed and acceleration rates.
Quote Yet if a bigger tanbk is going at max speed at it runs into a smaller tank and moves it a little bit back or to side and such, right?
Jeremy Taylor: The absence of collision momentum when two tanks bump into each
other is historically correct.
Subject:
Archives\Junkyard\In game names
Link on message: #3265
The_Galloping_Platypus, on 17 March 2010 - 01:05 AM, said: Also, I was wondering what sort of restrictions there would
be(spaces), as well as whether you could name individual
tanks(navyfield style). 

Link on message: #3265


Jeremy Taylor: The rules concerning ingame nicknames will be introduced by us a
bit later. In World of Tanks , fighting vehicles will not have
personal names. However, players will be allowed to use some custom
features that will distinguish tanks from each other (e.g. drawings
and insignias on panzer hulls).
Subject:
Archives\Beta\Basic Questions
Link on message: #3264
Dhante, on 17 March 2010 - 08:03 PM, said: 1st. What will experience be acquired from; kills? team-work?
team-victories?
2nd. What do levels actually do to your Tank?
What I mean is.. isn't a level 10 Panzer II Ausf.C still just a Panzer II Ausf. C maybe with better crew and the same speed, armor, main gun, etc.. ????
3rd. Will experience be a pool the player uses on individual crew members as he wishes?
-or-
Will it be - For Example, A loader and gunner gaining experience according to how many rounds are loaded and then fired accurately or a driver and Engineer for distance covered and number of repairs, etc...?

Link on message: #3264

2nd. What do levels actually do to your Tank?
What I mean is.. isn't a level 10 Panzer II Ausf.C still just a Panzer II Ausf. C maybe with better crew and the same speed, armor, main gun, etc.. ????
3rd. Will experience be a pool the player uses on individual crew members as he wishes?
-or-
Will it be - For Example, A loader and gunner gaining experience according to how many rounds are loaded and then fired accurately or a driver and Engineer for distance covered and number of repairs, etc...?
Jeremy Taylor: 1. At the moment we can't reveal all the factors affecting a
player's XP growth rates. In outline, experience is assigned for
destroyed enemy vehicles, damage caused to the enemy vehicles,
successful battle reconnaissance, active participation in battle
and team victory.
2. All fighting vehicles of one specific nation are divided into ten levels. In the German tank tree LeichteTraktor refers to the 1st level tank and MAUS refers the 10th level tank respectively. Have a look at the German tank tree to get the idea of leveling in World of Tanks
3. The crew upgrading is completely under the player's control. The player is free to spend his experience on crew members the way he wants.
2. All fighting vehicles of one specific nation are divided into ten levels. In the German tank tree LeichteTraktor refers to the 1st level tank and MAUS refers the 10th level tank respectively. Have a look at the German tank tree to get the idea of leveling in World of Tanks
3. The crew upgrading is completely under the player's control. The player is free to spend his experience on crew members the way he wants.
Subject:
Archives\Beta\Basic Questions
Link on message: #3196
mazer, on 17 March 2010 - 02:35 PM, said: While we're asking "basic" questions....will there be battle rooms
with level "minimums" or "maximums"? Or do those of us who begin
with basic light tanks going to be thrown in with the lvl 10
beasts??

Link on message: #3196

Jeremy Taylor: We are working on this concept and considering various options.
It's quite possible that 1st and 2nd level tanks will be fighting
on their own separated from "tougher guys" .
Subject:
Archives\Beta\Basic Questions
Link on message: #3181
Dhante, on 17 March 2010 - 03:30 AM, said: 1st- I prefer free tageting like in Battlefield1942 but sometimes
it's less frustrating to have MMO type lock-on.
I read that there will be lock-on or auto-target-following by right clicking on enemy tank.
Quote 2nd- I haven't gotten it clear in my brain yet, I read that it's 3rd person view and one person for each tank in a very early thread, then I read something about crew-members more recently.
Is it one player per tank?
Quote Is a crew-member really just a sub-system or tank function (like- radio operator, driver, gunners, loader, etc..) that can be knocked out? If so can you give me examples of crew members / sub-systems that you will include or exclude? And will they be targetable also?
Quote My question is - It's free, BUT, Is there anything that is paid for like levels, items and equipment perks?
Quote When you say leveling does that mean your Avatar / Character levels and his statistics affect all you tanks? OR Do you level each tank individually? OR Both? OR _?

Link on message: #3181

I read that there will be lock-on or auto-target-following by right clicking on enemy tank.
Jeremy Taylor: In World of Tanks the targeting is free. It means that the player
is aiming manually at the enemy fighting vehicle and the vehicle’s
modules. Right-clicking is used to lock on the already selected
motionless target for camera rotating purpose.
Quote 2nd- I haven't gotten it clear in my brain yet, I read that it's 3rd person view and one person for each tank in a very early thread, then I read something about crew-members more recently.
Is it one player per tank?
Jeremy Taylor: One tank on the battlefield refers to one player.
Quote Is a crew-member really just a sub-system or tank function (like- radio operator, driver, gunners, loader, etc..) that can be knocked out? If so can you give me examples of crew members / sub-systems that you will include or exclude? And will they be targetable also?
Jeremy Taylor: The crew consists of 2-7 members depending on the type of a
vehicle. The crew includes gunner, radio operator, loader, mechanic
and commander. Each crew member will be leveled up individually and
can be knocked out.
Quote My question is - It's free, BUT, Is there anything that is paid for like levels, items and equipment perks?
Jeremy Taylor: The player can purchase the premium account and premium tanks. Game
credits, custom and extra-items are also purchasable. We believe
that the absolute majority of players will get tons fun without
investing a dollar.
Quote When you say leveling does that mean your Avatar / Character levels and his statistics affect all you tanks? OR Do you level each tank individually? OR Both? OR _?
Jeremy Taylor: The fighting vehicle is the main character in World of Tanks. You
may level up your tank individually and level up a number of
fighting vehicles at the same time. Your garage may contain up to
five fighting vehicles of different nations.
Subject:
News from the Front\Discussion of News Articles\First World of Tanks User Signatures
Link on message: #3116

Link on message: #3116
Jeremy Taylor: I've already installed one of them 

Subject:
News from the Front\Discussion of News Articles\First World of Tanks User Signatures
Link on message: #3111

Link on message: #3111
admin: The first set of official WoT signatures is now free to use
Full news text
Full news text
Subject:
Archives\Beta\Control Systems
Link on message: #3055
GXPTG, on 15 March 2010 - 05:32 PM, said: Probably a silly question, but I will ask it anyway... will the key
commands be user customizable?

Link on message: #3055

Jeremy Taylor: At this development stage besides fast keys you’re able to make
commands through chart and team speak channel. Later on we will
introduce myriads of custom features and customizable key commands
will probably be among them.
Subject:
Archives\Beta\Locations and historic events you want to see In WoT
Link on message: #3043

Link on message: #3043
Jeremy Taylor: The information about what types of locations the players want to
fight on is extremely interesting for us too.
Subject:
Archives\Beta\Control Systems
Link on message: #3034

Link on message: #3034
Jeremy Taylor: World of Tanks has a very straightforward control system which
assumes only keyboard and mouse using for the moment. In the battle
you will use the mouse for targeting, shooting and moving the
camera, and reporting the enemy location on the mini map. The
standard WASD keyboard set is used to move your vehicle. The
keyboard is also used to change the types of shells, use the battle
chat, see the teams' structures and for some other important
gameplay functions. There are also some fast keys used for making
orders, order confirmation, support requesting, etc.
The control system and interface are developed to be functional and extremely easy at the same time to allow the players to focus totally on the warfare itself. We will be discussing the possibility of joystick implementing for playing World of Tanks after release.
The control system and interface are developed to be functional and extremely easy at the same time to allow the players to focus totally on the warfare itself. We will be discussing the possibility of joystick implementing for playing World of Tanks after release.
Subject:
Archives\Junkyard\Realism vs. Gameplay
Link on message: #3028
gilber27, on 13 March 2010 - 10:22 AM, said: i hope this don't be a simple "run and shoot" game.

Link on message: #3028

Jeremy Taylor: This is absolutely not a simple "run and shoot" game. The game is
based on team cooperation and the space for tactics is endless.
Moreover, the World of Tanks locations that are thoroughly balanced
contribute immensely to the multiple tactics implementing.
Subject:
Archives\Junkyard\Realism vs. Gameplay
Link on message: #3027
Syllas, on 12 March 2010 - 08:58 PM, said: yes i know that the camera is tied to the turret. that's what drew
my attention.
in some scenes of the videos the camera moves freely but the turret is fixed on the tarted. and in anothere scene the same happens and then target gets behind a building (or a tree i dont remember) and that "lock"is lost.another interesting thing is shown here..seconds later the target reapears and the player locks again on the target without pointing the camera on it.like he's pressing a button. all these while the camera was looking around free.

Link on message: #3027

in some scenes of the videos the camera moves freely but the turret is fixed on the tarted. and in anothere scene the same happens and then target gets behind a building (or a tree i dont remember) and that "lock"is lost.another interesting thing is shown here..seconds later the target reapears and the player locks again on the target without pointing the camera on it.like he's pressing a button. all these while the camera was looking around free.
Jeremy Taylor: This is an auto-aiming feature that allows focusing and locking the
turret on the aim and rotating the camera simultaneously. This
feature is carried out by pressing the right mouse button. You
don't "break my balls" by asking the questions
. Feel free to ask more 


Subject:
Archives\Beta\Modern tanks
Link on message: #3026

Link on message: #3026
Jeremy Taylor: World of Tanks embraces the history of tanks building of the
20's-50's. For that moment we have in our collection three nations
that you will see in beta: USSR, Germany and USA. More tanks of
these nations will be introduced after the release. Moreover, we
are planning and we will include the fighting vehicles of the 20's
- 50's from many other countries. For the moment WW2 tanks and core
gameplay are what we are completely focused on. We will not include
the modern tanks into the game (at least in the nearest future) as
it would hurt the gameplay deeply. Still however, you will see the
tanks in our game that didn't even stepped on the WW2 battlefields
as existed only as prototypes.
Subject:
Archives\Beta\Scaled Terrain Effects
Link on message: #3025

Link on message: #3025
Jeremy Taylor: Terrain effects have been already introduced into the game. Heavier
tanks have advantages in moving through some kinds of obstacles.
While haystacks, hedges, benches and etc. may be destroyed by all
moving vehicles, some obstacles (such as very big trees) may be
knocked down only by more powerful tanks. We have introduced the
empiric rule for the tree diameter/tank weight ratio. For instance,
the tank with total weight of 30 tons will be able to knock down
the tree with 30sm in diameter.
Muddy areas naturally affect the tanks' mobility. The vehicles' characteristics including total weight, engine power, track width and speed influence the tank's mobility when crossing through such muddy areas. The weather effect that will be introduced later on will affect not only the vehicle's velocity and maneuverability but the whole gameplay itself due to the visibility range decrease.
All tanks' motion characteristics are developed regarding the corresponding characteristics of their real prototypes and realism/gameplay ratio needs.
Muddy areas naturally affect the tanks' mobility. The vehicles' characteristics including total weight, engine power, track width and speed influence the tank's mobility when crossing through such muddy areas. The weather effect that will be introduced later on will affect not only the vehicle's velocity and maneuverability but the whole gameplay itself due to the visibility range decrease.
All tanks' motion characteristics are developed regarding the corresponding characteristics of their real prototypes and realism/gameplay ratio needs.
Subject:
Archives\Junkyard\Release Date?
Link on message: #3024

Link on message: #3024
Jeremy Taylor: Please stick to the initial topic or start the individual thread
dedicated to World of Tanks servers’ functioning. We will try to
provide answers to all your questions there.
Regards
Regards
Subject:
Archives\Junkyard\Realism vs. Gameplay
Link on message: #2823
Syllas, on 12 March 2010 - 06:41 PM, said: i was watching the videos on Youtube and i noticed something
interesting.
while the tank was moving around i noticed that the targeting reticle was also moving around along with the camera.
BUT no matter were the tank and the reticle were going the turrent was fixed on the target. so,is it a LOCK ON ability? so you can move you camera and inspect the field?
i also noticed a red cross or something like that inside the reticle slowly clossing around the target.

Link on message: #2823

while the tank was moving around i noticed that the targeting reticle was also moving around along with the camera.
BUT no matter were the tank and the reticle were going the turrent was fixed on the target. so,is it a LOCK ON ability? so you can move you camera and inspect the field?
i also noticed a red cross or something like that inside the reticle slowly clossing around the target.
Jeremy Taylor: You move the camera with the mouse and the camera is tied to the
turret. The tank is moved by WASD. Thus, changing the camera view
you're rotating the turret automatically. Naturally, the turret
rotation speed is not that fast as the speed of camera moving, so
pointing out an area with the aim with your camera the turret and
targeting reticle reach this aim in a while automatically. Once
captured the aim is outlined in red. And yes, you can move you
camera and inspect the field.
This red cross is focusing on a target making your fire more accurate.
This red cross is focusing on a target making your fire more accurate.
Subject:
Archives\Beta\WorldOfTanks Youtube videos translation
Link on message: #2800
M0n3y, on 12 March 2010 - 05:06 PM, said: Yeah!
Will you anounce all the english videos on this site?

Link on message: #2800

Will you anounce all the english videos on this site?
Jeremy Taylor: Naturally. Keep the track of events on the home page. This kind of
news will be submitted in the news section and delivered to the
subscribers by email.
Subject:
Archives\Junkyard\Release Date?
Link on message: #2798
M0n3y, on 12 March 2010 - 05:08 PM, said: Can i ask you where exactly in Germany the server is located?
Bcs i live in Belgium with the German border like 100km away.
It would make some difference if it's located in the industrial part or in Berlin

Link on message: #2798

Bcs i live in Belgium with the German border like 100km away.
It would make some difference if it's located in the industrial part or in Berlin

Jeremy Taylor: No, it will not make any difference. All Europeans will have no
problems with server capacity while playing World of Tanks. And
Belgians too, of course
.

Subject:
Archives\Beta\WorldOfTanks Youtube videos translation
Link on message: #2783

Link on message: #2783
Jeremy Taylor: We are planning to release tons of high-quality video content soon
including video interviews and gameplay trailers. Anyway, thanks
for your ideas 

Subject:
Archives\Junkyard\Release Date?
Link on message: #2762
WMD, on 12 March 2010 - 01:21 AM, said: ...just hope my pings are decent enough.

Link on message: #2762

Jeremy Taylor: If you live in Europe you'll face no problems. Moreover, we are
planning to launch a separate server in America soon to guarantee
smooth game experience for players from the US, Canada and Latin
America. Still however, we have a player from Canada who takes part
in the Russian closed beta testing, his ping is 140 and he has no
complaints.
Subject:
Archives\Beta\Leveling system
Link on message: #2760

Link on message: #2760
Jeremy Taylor: Please start the individual thread where you can discuss Navy Field
related topics. Don't go off topic please.
Subject:
Archives\Beta\American Tree?
Link on message: #2757

Link on message: #2757
Jeremy Taylor: Let me remind you that the Allies were represented by more than two
countries. If we take the USSR, US and UK and analyze their tank
building approaches we can see that they differ immensely
concerning many aspects. That is why each country deserves its own
tank tree because each country's tank engineering is a unique
phenomenon in the history of tank building.
Subject:
Contests & Competitions\Contests\Your Ideal Tank Contest
Link on message: #2755
Maniox, on 11 March 2010 - 08:15 PM, said:

Link on message: #2755

Jeremy Taylor: Great claim for a win
. But our collection lacks more super
tanks from enthusiasts!!!!
Let us see what splendid engineers
like you the history of tank building is missing.


Subject:
Archives\Beta\gun barrel collision
Link on message: #2685
m4rek, on 11 March 2010 - 08:02 PM, said: Can bounced shots cause damage elsewhere?

Link on message: #2685

Jeremy Taylor: This feature has not been executed yet. For that moment bounced
shells do not cause damage to the vehicles and objects on the map.
Subject:
Contests & Competitions\Contests\Your Ideal Tank Contest
Link on message: #2681

Link on message: #2681
Jeremy Taylor: MrVic's work looks simply epic. We really need some serious
challengers who can beat this 

Subject:
Archives\Beta\gun barrel collision
Link on message: #2673
Syllas, on 09 March 2010 - 03:07 AM, said: well would you notice these little details while you drive a
monstrous tiger and the same time shooting or being shot from like
10 other tanks and artillery? i know for sure you wouldnt.lets keep
it as simple as possible.its not fun when instead of lag your
computer hangs because it cant keep up with these little "easy"
details.these little things cause the biggest problems.

Link on message: #2673

Jeremy Taylor: By the way ther are some really nice things in World of Tanks
gameplay that can make you forget about the warfare for a while
. Such details as butterflies,
birds' trills and crease marks on water caused by the shot misses
contribute much to the splendid landscape views.

Subject:
Archives\Junkyard\Release Date?
Link on message: #2666
Cathulhu, on 10 March 2010 - 04:09 PM, said: How about system requirements? Is my old PC still good enough?

Link on message: #2666

Jeremy Taylor: We are working on decreasing the system requirements for World of
Tanks. For the moment the recommended requirements are the
following:
CPU 2.0 GHz
RAM 1Gb
Video GF 8600GT 512M
CPU 2.0 GHz
RAM 1Gb
Video GF 8600GT 512M
Subject:
News from the Front\Discussion of News Articles\American Tank Tree Available in Gallery
Link on message: #2656
Syllas, on 11 March 2010 - 04:38 PM, said: holy.....the whole T series is in!
i couldn't ask for anything
more 
i hope the M41 will have the 120mm gun modification. it will be niiiice!

Link on message: #2656



i hope the M41 will have the 120mm gun modification. it will be niiiice!
Jeremy Taylor: M41 will have 155mm gun modification. I think it is even much
niiiicer 

Subject:
News from the Front\Discussion of News Articles\American Tank Tree Available in Gallery
Link on message: #2647
janizki, on 11 March 2010 - 03:51 PM, said: hmm seems and oddly minor amount of tanks compared to the huge
amount of russian and german models in the game

Link on message: #2647

Jeremy Taylor: Please read the content of the initial news: "The development tree
represents those US tanks that will be available in the World of
Tanks release.
After the release, such vehicles as Stewart, Pershing, and many others will be added to the tree."
After the release, such vehicles as Stewart, Pershing, and many others will be added to the tree."
Subject:
News from the Front\Discussion of News Articles\American Tank Tree Available in Gallery
Link on message: #2641

Link on message: #2641
Jeremy Taylor: Haven't seen any comments from US tank-lovers yet 

Subject:
News from the Front\Discussion of News Articles\American Tank Tree Available in Gallery
Link on message: #2639

Link on message: #2639
admin: Explore the due-in-release American fleet of tanks
Full news text
Full news text
Subject:
Contests & Competitions\Contests\Your Ideal Tank Contest
Link on message: #2596

Link on message: #2596
Jeremy Taylor: This is a really nice start! Waiting for more of your ideas.
Subject:
Archives\Beta\Leveling system
Link on message: #2585

Link on message: #2585
Jeremy Taylor: No chance for dice roll to appear in World of Tanks. The leveling
system is totally under the player's control.
Subject:
Contests & Competitions\Contests\Your Ideal Tank Contest
Link on message: #2584
Giza, on 10 March 2010 - 11:03 AM, said: can we submit many layouts or just one per email?

Link on message: #2584

Jeremy Taylor: You can submit as many drawings and layouts as you wish. Use this
exact thread for your entries. However, I would advice to focus and
spend more time on a single model to make it as good as possible.
Subject:
Contests & Competitions\Contests\Your Ideal Tank Contest
Link on message: #2583
Kurt_Knispel, on 09 March 2010 - 11:37 PM, said: Should we use this thread for entries or am I missing some obvious
submission method?

Link on message: #2583

Jeremy Taylor: Please use this thread for your entries.
Subject:
Archives\Junkyard\Release Date?
Link on message: #2582
The_Galloping_Platypus, on 10 March 2010 - 02:56 AM, said: I know this is probably somewhere, but will the closed beta be
extremely exclusive, or could, for example, almost all of the
people on the forums get in?

Link on message: #2582

Jeremy Taylor: We have no limitation on the number of testers for the upcoming
US/EU closed beta testing. Everyone who will send us their
applications will be allowed to join the testing. The single
requirement is the application form filled in properly. We want you
not only to test our game but to have fun as well
, so there are no considerable
restrictions or limitations on taking part in the closed beta.

Subject:
Contests & Competitions\Contests\Your Ideal Tank Contest
Link on message: #2570
Doomlord52, on 09 March 2010 - 10:02 PM, said: Well, im in 
Are we allowed to use apps like Cinema 4D, Photoshop, etc. to help with the images? Or does it HAVE to be hand-drawn?

Link on message: #2570


Are we allowed to use apps like Cinema 4D, Photoshop, etc. to help with the images? Or does it HAVE to be hand-drawn?
Jeremy Taylor: You may use any program you find appropriate.
Subject:
Contests & Competitions\Contests\Your Ideal Tank Contest
Link on message: #2537
paladin21, on 09 March 2010 - 07:10 PM, said: For clarification: the design constraint is on technology usage.
When you say "technologies available till middle of 1940", how
exactly are you drawing that limitation? Are we supposed to
mix-n-match technology fielded on other vehicles, such as gun from
this tank, chassis from that tank, etc., or are we allowed to
design original implementations that might have been producible at
the time given the relevant guidelines for a project? If we are
allowed to design original pieces, is there some way to get a
judgement call on what would/wouldn't be possible in a design
before submitting a final copy? I'd hate to get disqualified for
over-estimating what the engineers could have pulled off.

Link on message: #2537

Jeremy Taylor: You are allowed to mix-n-match different parts of different
fighting vehicles to construct your ideal tank. You are allowed to
design original pieces, just bear in mind the limitation on the
ages. You may consult with us whenever you find appropriate.
Images and layouts will be treated as the advantage in the contest.
Images and layouts will be treated as the advantage in the contest.
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