Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject:
Archives\Beta\Limit of Clan War battle?
Link on message: #225347

Link on message: #225347
LiannaSilverwind: Hardcore clan will always use all possibilities to win the
game.
So if it's possible to have hundreds of people in clan, they will do it. If it is not possible, they will make sub-clan divisions, that will cooperate together and rule the map together.
If Tier 10 tanks are needed, they will cooperate together to get them ASAP. If points are limited, they will make ideal teams and cooperate together to get them ASAP.
No limits:
Hardcore people should have several Tier 9-10 tanks in garage.
Usual teams will have Tier 10 heavies, Tier 8-9 TDs, Tier 8 Mediums, few lights, Tier 5-6 SPGs (Tiers will be increased in time)
Point limits:
Hardcore people should have several Tier 8 tanks in garage.
Usual teams will have Tier 8 heavies, Tier 8 TDs, Tier 8 Mediums, few lights, Tier 5-6 SPGs (Tiers will be increased in time)
So what is the real difference? Casual player won't be able to join hardcore clan for very long time, before he gets his vehicles to "must-to-have" level, be it 8 or 10. Is point behind "point limits" ability of normal player to join Clan Wars sooner than with "no limits"? Yes, Tier 10 takes much longer to gain than Tier 8, but if we care about more "normal" players, what about limiting Tiers to, say, tier 6, like Junior league?
I do not want to cause trouble, I'm just trying to find deep logics behind "We need points limit". Hardcore clan will make subdivisions if limited and it will have perfectly cooperating teams for every battle in any case. Hardcore clan is not here for you to have fun, it's here to farm every other player and Win The Game ™.
In any case I'm very curious about Clan Wars and hope we'd be able to test them too.
So if it's possible to have hundreds of people in clan, they will do it. If it is not possible, they will make sub-clan divisions, that will cooperate together and rule the map together.
If Tier 10 tanks are needed, they will cooperate together to get them ASAP. If points are limited, they will make ideal teams and cooperate together to get them ASAP.
No limits:
Hardcore people should have several Tier 9-10 tanks in garage.
Usual teams will have Tier 10 heavies, Tier 8-9 TDs, Tier 8 Mediums, few lights, Tier 5-6 SPGs (Tiers will be increased in time)
Point limits:
Hardcore people should have several Tier 8 tanks in garage.
Usual teams will have Tier 8 heavies, Tier 8 TDs, Tier 8 Mediums, few lights, Tier 5-6 SPGs (Tiers will be increased in time)
So what is the real difference? Casual player won't be able to join hardcore clan for very long time, before he gets his vehicles to "must-to-have" level, be it 8 or 10. Is point behind "point limits" ability of normal player to join Clan Wars sooner than with "no limits"? Yes, Tier 10 takes much longer to gain than Tier 8, but if we care about more "normal" players, what about limiting Tiers to, say, tier 6, like Junior league?
I do not want to cause trouble, I'm just trying to find deep logics behind "We need points limit". Hardcore clan will make subdivisions if limited and it will have perfectly cooperating teams for every battle in any case. Hardcore clan is not here for you to have fun, it's here to farm every other player and Win The Game ™.
In any case I'm very curious about Clan Wars and hope we'd be able to test them too.
Subject:
Archives\Beta\Does what you do in the Closed Beta carry on into the full game?
Link on message: #225178
WaRRi0R_FarseeR, on 24 September 2010 - 09:56 PM, said: Are you guys sure beta testers are going to get a free tank?

Link on message: #225178

Tanitha: There's nothing confirmed at this stage, no. Release is still a
while away.
Subject:
Archives\Beta\Why was auto-aim (Lead computation) taken out in yesterdays patch?
Link on message: #225165
ThaTrip, on 12 November 2010 - 10:02 PM, said: No offense there are many topics of Auto-Aim already. Only
different names, but they all mean the same. Can you next time post
in there.
For auto-aim being changed. It takes more skills now to shoot at a tank. So work on that. And you love it.
Here are the topics that have been already created about discussing about Auto-Aim.
New aiming system, good or bad?
They Need to fix Auto-Aim quickly

Link on message: #225165

For auto-aim being changed. It takes more skills now to shoot at a tank. So work on that. And you love it.
Here are the topics that have been already created about discussing about Auto-Aim.
New aiming system, good or bad?
They Need to fix Auto-Aim quickly
Tanitha: Correct, +1'ed the neg rep you had.
In future though if you press report, or pm me, I'll get to it quicker : )
I'll merge these three threads.
In future though if you press report, or pm me, I'll get to it quicker : )
I'll merge these three threads.
Subject:
Archives\Beta\EXP nerf
Link on message: #225107
Homer_J, on 12 November 2010 - 10:20 PM, said: So do you think it could be a bug.... or some people are having a
hard time adjusting to the changes?
Played some more today, don't see any difference to before the patch.

Link on message: #225107

Played some more today, don't see any difference to before the patch.
Tanitha: A few things that will effect the exp.
1. 20% shell speed reduction, and a apparent alteration in the auto aim.
I usually rely pretty heavily on auto aim. My excuse is I'm from Australia and I'm normally on about 350+ ping. So when I first logged in, I was missing a lot!. Playing the dog fighting tanks wasn't much different, but playing the long range snipers and trying to auto aim snipe moving tanks that are 400m away. yeah big difference.
2. New usa tanks has effected the team balance, I'm finding a lot more lower tanks (usa) in the games and shooting tanks lower than your tier pays less exp.
Please mention what tanks you are in, maybe add some screenshots too to show what tiers you were up against.. etc..
Exp is based on the tanks you are shooting, And atm there is lots of low tier USA tanks in the game. Id guess this is the problem.
1. 20% shell speed reduction, and a apparent alteration in the auto aim.
I usually rely pretty heavily on auto aim. My excuse is I'm from Australia and I'm normally on about 350+ ping. So when I first logged in, I was missing a lot!. Playing the dog fighting tanks wasn't much different, but playing the long range snipers and trying to auto aim snipe moving tanks that are 400m away. yeah big difference.
2. New usa tanks has effected the team balance, I'm finding a lot more lower tanks (usa) in the games and shooting tanks lower than your tier pays less exp.
Please mention what tanks you are in, maybe add some screenshots too to show what tiers you were up against.. etc..
Exp is based on the tanks you are shooting, And atm there is lots of low tier USA tanks in the game. Id guess this is the problem.
Subject:
Archives\Beta\Achievement Medals?
Link on message: #224998
ThaTrip, on 12 November 2010 - 09:53 PM, said: Little earlier I was in a battle. I was being owned hard, by 6
tanks shooting me for at least 1min+. I got hit more then 20 times
at least. And I didn't get the Steel Wall medal.
Yesterday a friend of mine in his IS-3 also was complaining about he didn't get a medal for sniper. Is it changed or is it bugged for him and me?

Link on message: #224998

Yesterday a friend of mine in his IS-3 also was complaining about he didn't get a medal for sniper. Is it changed or is it bugged for him and me?
Tanitha: Its changed.
1. Steel wall now needs you to survive and live.
2. Sniper now needs you to shoot more than 10times, and hit 85% of the time.
So 9/10 for a example.
1. Steel wall now needs you to survive and live.
2. Sniper now needs you to shoot more than 10times, and hit 85% of the time.
So 9/10 for a example.
Subject:
International Forums\BY, RU, UA Community\Russian community WoT!!!
Link on message: #224966
unReaL, on 12 November 2010 - 06:56 PM, said: Почему у немцев, поляков и сербов отдельные подразделы, а у нас всё
в категории "Off-Topic Discussion". Негодую! 

Link on message: #224966


LiannaSilverwind: Ответ: потому что поляки могут говорить в чате по-польски, немцы -
по-немецки, а попробуй ты поговорить по-русски, воплеж до небес.
Subject:
Contests & Competitions\Championships & Competitions\Championships Archive\WOT US Open\US OPEN Championship World of Tanks - discussion
Link on message: #224957
ed_anger, on 12 November 2010 - 05:13 PM, said: im sure you can sign up if you want to play at 3am, just like
americans were free to play in the last championship over several
weekdays mid-afternoon.

Link on message: #224957

LiannaSilverwind: I see certain difference between mid-afternoon and deep night.


Subject:
Archives\Junkyard\when us European will be able to play us?
Link on message: #224829

Link on message: #224829
Tanitha: Problems solved. Moving thread then..
Subject:
Archives\Beta\Why was auto-aim (Lead computation) taken out in yesterdays patch?
Link on message: #224789
Phazuka, on 12 November 2010 - 08:00 PM, said: ETA: Should I post this under Gameplay? Please reply with
intelligent responses, not anonymous negative reputation dings.

Link on message: #224789

Tanitha: All posts on the closed beta should be in the closed beta section,
this was not..
I'll move it.
I'll move it.
Subject:
Archives\Junkyard\AA clan recruiting
Link on message: #224202

Link on message: #224202
Tanitha: Closing this duplicate recruiting post as requested.
Have fun and good luck with your clan.
Have fun and good luck with your clan.
Subject:
Archives\Beta\Post Patch Arty 6.1.5
Link on message: #223662

Link on message: #223662
LiannaSilverwind: My feelings after 6 hours of gameplay on normal tanks and S-51.
1) 10% accuracy nerf is definitely present, making SPG fire more random than before. If Random Gods did not like you before, you would only scratch other vehicles with splash. If they decided to like you, you would oneshot everything 5 times in a row. Now randomness is increased.
2) Due to lower shell velocity it's harder to hit properly driven targets at long range. Fortunately most people did not drive properly before... will they now?
3) Counterbattery is much harder now due to points 1+2. Hummels and S-51s are now completely safe against non-SPG platoons trying to counterbattery them unless being completely unlucky. SU-14 chances to survive increased a lot.
4) US SPG Tier 2 is so perfectly armoured that most tanks ding their shots off it, having very nice speed it's also able to work as... Scout.
5) As a tank driver I was destroyed by enemy SPGs only once, because I made stupid mistake. Situation did not change here.
My conclusions based on very short period of time after the patch:
1) SPG weapon are now more random than before which is not good. Personally I'd rather see damage decrease (if nerf is needed) than accuracy decrease.
2) People who will not learn how to cover or how to drive properly will still ask for more SPG nerfs because they will be destroyed quickly. Before patch my IS-7 nor my ISU-152 were ever destroyed by SPGs, I doubt situation will be harder for them now.
3) Forget about counterbattering good SPG drivers. Now it's upon you, dear tankist, to deal with enemy artillery.
1) 10% accuracy nerf is definitely present, making SPG fire more random than before. If Random Gods did not like you before, you would only scratch other vehicles with splash. If they decided to like you, you would oneshot everything 5 times in a row. Now randomness is increased.
2) Due to lower shell velocity it's harder to hit properly driven targets at long range. Fortunately most people did not drive properly before... will they now?
3) Counterbattery is much harder now due to points 1+2. Hummels and S-51s are now completely safe against non-SPG platoons trying to counterbattery them unless being completely unlucky. SU-14 chances to survive increased a lot.
4) US SPG Tier 2 is so perfectly armoured that most tanks ding their shots off it, having very nice speed it's also able to work as... Scout.
5) As a tank driver I was destroyed by enemy SPGs only once, because I made stupid mistake. Situation did not change here.
My conclusions based on very short period of time after the patch:
1) SPG weapon are now more random than before which is not good. Personally I'd rather see damage decrease (if nerf is needed) than accuracy decrease.
2) People who will not learn how to cover or how to drive properly will still ask for more SPG nerfs because they will be destroyed quickly. Before patch my IS-7 nor my ISU-152 were ever destroyed by SPGs, I doubt situation will be harder for them now.
3) Forget about counterbattering good SPG drivers. Now it's upon you, dear tankist, to deal with enemy artillery.

Subject:
Archives\Beta\EXP nerf
Link on message: #222733
Athrin, on 12 November 2010 - 02:00 AM, said: Why was our EXP gain nerfed?????

Link on message: #222733

Tanitha: I haven't noticed much difference really.
If anything i was wondering if it went up.

45k credits on a vk4502 is a bit more than usual. (And no it wasn't a double exp game)
If anything i was wondering if it went up.

45k credits on a vk4502 is a bit more than usual. (And no it wasn't a double exp game)
Subject:
Archives\Beta\Half fps with new patch.
Link on message: #222638
Ender_Ward, on 12 November 2010 - 01:06 AM, said: I've got a GTX 460 (768mb version) and I too can report constant
stuttering and greatly reduced FPS. I've turned most settings to
low, only a very few are on medium and nothing on high. Yet I am
getting much, much worse FPS than I did before the patch on higher
graphics settings.
It's gotten so bad that I've had dips to below 10fps. That never happened before the patch.
Latest drivers.
4GB RAM.
Core 2 Duo E6700 CPU.

Link on message: #222638

It's gotten so bad that I've had dips to below 10fps. That never happened before the patch.
Latest drivers.
4GB RAM.
Core 2 Duo E6700 CPU.
LiannaSilverwind: My computer is: i7 QuadCore 2.8 Ghz, 4 GB RAM, GTX 460
Problem: FPS jump from 120 to 5 and then rise up to 120 during 1-2 seconds very often, ingame graphics settings are Moderate to Low, which is insane when taking into consideration hardware we use.
Problem: FPS jump from 120 to 5 and then rise up to 120 during 1-2 seconds very often, ingame graphics settings are Moderate to Low, which is insane when taking into consideration hardware we use.
Subject:
Archives\Beta\Auto aim even worse now !
Link on message: #221817

Link on message: #221817
Tanitha: I agree auto aim is worse now. But its the same for everyone, So,
There's no problem. Its just incentive to use manual aim more which
isn't a bad thing.
Subject:
International Forums\BY, RU, UA Community\Welcome to Russian WoT Community
Link on message: #221555
A_Rotten_Egg, on 11 November 2010 - 05:27 AM, said: I could never have imagined it just 25 years ago.
to my former
"enemies"!

Link on message: #221555


LiannaSilverwind: While attending school I was being prepared to fight off American
invaders, I remember these times...
Salute to you as well!
I just hope that after Containment, Duck and Cover and Evil Empire, and after War against Terror, there once will be time, where all people of all nations will be friends and brothers.
Salute to you as well!

I just hope that after Containment, Duck and Cover and Evil Empire, and after War against Terror, there once will be time, where all people of all nations will be friends and brothers.
Subject:
Archives\Beta\0.6.1.5 Performance sucks?
Link on message: #221343
Juanx, on 11 November 2010 - 04:41 PM, said: Lemme guess, ATI user?
My game runs fine, try modding the extra gfx setting we have now(same as we had modding the custom file before).

Link on message: #221343

My game runs fine, try modding the extra gfx setting we have now(same as we had modding the custom file before).
Tanitha: Nah i have a older nvidia. If you have a good graphics card you can
handle the new advanced graphics settings set to high nps.
If you have a old card that struggles a bit, then default higher settings is too much for the card.
If you have a old card that struggles a bit, then default higher settings is too much for the card.
Subject:
Archives\Beta\0.6.1.5 Performance sucks?
Link on message: #221307

Link on message: #221307
Tanitha: I couldn't play very well either, but the graphics in game have new
advanced settings that defaulted to being pretty high, So I turned
mine back down to lower.
Going to try again now.
*edit the altered settings and a comp reset gave me a very smooth game compared to usual.
Going to try again now.
*edit the altered settings and a comp reset gave me a very smooth game compared to usual.
Subject:
Archives\Beta\0.6.1.5 Balance
Link on message: #221217

Link on message: #221217
Tanitha: Give it a chance, the balancing is probably optimized for 5000+
players at the moment, and there might only be 1000? online at the
moment.
See how things are when everyone is online. (how many are online at the moment?)
See how things are when everyone is online. (how many are online at the moment?)
Subject:
Archives\Junkyard\How long did it take to receive a Key Code?
Link on message: #221159

Link on message: #221159
Tanitha: The key thread is here. I keep it up to date.
http://forum.worldof...available-here/
So locking this thread.
http://forum.worldof...available-here/
So locking this thread.
Subject:
Archives\Junkyard\Soft Wipe ?
Link on message: #221147
theMuhaha, on 11 November 2010 - 03:39 PM, said: nuf said, close topic plz mod

Link on message: #221147

Tanitha: Only because you insisted.

And yes hardwipe on release. : )
Softwipe might or might not happen before release, none have been confirmed yet.

And yes hardwipe on release. : )
Softwipe might or might not happen before release, none have been confirmed yet.
Subject:
Archives\Beta\Questions\How much Gold price is gonna be similar to Russia ?
Link on message: #221134
Hornet331, on 11 November 2010 - 03:29 PM, said: I doubt prices will be the same, since you have different
purchasing power in russia then in western europe and the USA.
Guess it will be something like 1€~100 Gold.

Link on message: #221134

Guess it will be something like 1€~100 Gold.
Tanitha: They have previously said it will be "about" the same as the
Russian server. Which is $1 for 250 gold.
100 gold is way off the mark.
100 gold is way off the mark.
Subject:
Archives\Beta\[PATCH] Upgrade from 0.5.5.1 to 0.6.1.5 Direct Download Error
Link on message: #221126
NightShift, on 11 November 2010 - 03:13 PM, said: Same here
11/10/2010 06:07:02 connecting to http download server...
11/10/2010 06:07:23 ERROR: http request error: verb="POST" url="http://downloads.worldoftanks.com/patches/auto/wot_61.56435_launcher.patch" error="12002" status_code="200"
11/10/2010 06:07:27 stop update process...
11/10/2010 06:07:27 Stop.

Link on message: #221126

11/10/2010 06:07:02 connecting to http download server...
11/10/2010 06:07:23 ERROR: http request error: verb="POST" url="http://downloads.worldoftanks.com/patches/auto/wot_61.56435_launcher.patch" error="12002" status_code="200"
11/10/2010 06:07:27 stop update process...
11/10/2010 06:07:27 Stop.
Tanitha: How big is that .patch file? It worked for me ok.
It was probably just the bug with the launcher/server, which has been fixed now.
It was probably just the bug with the launcher/server, which has been fixed now.
Subject:
Archives\Beta\Using the torrent file
Link on message: #220954
MarkLT, on 11 November 2010 - 08:30 AM, said: The direct download has never taken very long for me. I prefer
direct DL over torrent cause there is nothing for me to screw up
then wonder why its not working
. Guess I will re
download bit torrent /sigh

Link on message: #220954


Tanitha: DL links are up but very slow atm.
http://game.worldoftanks.com/update
=
http://downloads.worldoftanks.com/patches/auto/WoT_beta_0.6.1.5.58710_eng_setup.exe http://downloads.worldoftanks.com/patches/auto/WoT_beta_0.6.1.5.58710_eng_patch.exe.torrent
Downloading the full client from the WOT servers will be difficult and slow though (overloaded), the torrent will be the quicker way if possible for you.
http://game.worldoftanks.com/update
=
http://downloads.worldoftanks.com/patches/auto/WoT_beta_0.6.1.5.58710_eng_setup.exe http://downloads.worldoftanks.com/patches/auto/WoT_beta_0.6.1.5.58710_eng_patch.exe.torrent
Downloading the full client from the WOT servers will be difficult and slow though (overloaded), the torrent will be the quicker way if possible for you.
Subject:
Archives\Beta\[PATCH] Upgrade from 0.5.5.1 to 0.6.1.5 Direct Download Error
Link on message: #220898
soon88, on 11 November 2010 - 02:58 PM, said: Yes Rhovan, thanks for the link but thats a torrent link I'm
afraid. I'm talking about the direct downloads. Admins also please
take note that your link for FULL 0.6.1.5 Client (1.6gb link) is
also a link to the old patch.

Link on message: #220898

Tanitha: As i said above, Ive already had it fixed, So refresh/reload your
webpage, or clear your cache if you cant display the updated
webpage.
Regards
http://game.worldoftanks.com/update
=
http://downloads.worldoftanks.com/patches/auto/WoT_beta_0.6.1.5.58710_eng_setup.exe http://downloads.worldoftanks.com/patches/auto/WoT_beta_0.6.1.5.58710_eng_patch.exe.torrent
Downloading the full client from the WOT servers will be difficult and slow though (overloaded), the torrent will be the quicker way if possible for you.
Regards
http://game.worldoftanks.com/update
=
http://downloads.worldoftanks.com/patches/auto/WoT_beta_0.6.1.5.58710_eng_setup.exe http://downloads.worldoftanks.com/patches/auto/WoT_beta_0.6.1.5.58710_eng_patch.exe.torrent
Downloading the full client from the WOT servers will be difficult and slow though (overloaded), the torrent will be the quicker way if possible for you.
Subject:
Archives\Beta\[PATCH] Upgrade from 0.5.5.1 to 0.6.1.5 Direct Download Error
Link on message: #220873

Link on message: #220873
Tanitha: Yep thanks, I got them to fix the typos already. The new links are
up now.
Merging similar threads..
Merging similar threads..
Subject:
Archives\Beta\[PATCH] Upgrade from 0.5.5.1 to 0.6.1.5 Direct Download Error
Link on message: #220809
bismark, on 11 November 2010 - 02:40 PM, said:
what's going on with that?

I try to download new patch and when i click on downloads that appears to me... i want to know if that happens to everybody or only to me, and if it's only to me, why? i only want to take a new US tank...


Link on message: #220809





I try to download new patch and when i click on downloads that appears to me... i want to know if that happens to everybody or only to me, and if it's only to me, why? i only want to take a new US tank...


Tanitha: Im on it.. Shouldn't be long before its fixed. Sorry looks like
some typos on the main website when they put up some new links.
*edit.. website links are fixed now. Thanks overlord for getting it done quickly.
New direct link and torrrent are now up..
http://game.worldoftanks.com/update
They don't load very well at the moment though. You might have to wait for maintenance to finish before the links work properly again.
And since the website is slow, you would probably be a lot better downloading the torrent file than the direct link
*edit.. website links are fixed now. Thanks overlord for getting it done quickly.
New direct link and torrrent are now up..
http://game.worldoftanks.com/update
They don't load very well at the moment though. You might have to wait for maintenance to finish before the links work properly again.
And since the website is slow, you would probably be a lot better downloading the torrent file than the direct link
Subject:
Archives\Beta\Limit of Clan War battle?
Link on message: #220702
halfik, on 11 November 2010 - 01:01 PM, said: yea its great idea - pay to play in clan wars or stay in
random.
if devs are so sure that no limit is what players want - pls make a poll and we will see. i can make a bet that 80% + of players will vote for limited clan wars.

Link on message: #220702

if devs are so sure that no limit is what players want - pls make a poll and we will see. i can make a bet that 80% + of players will vote for limited clan wars.
LiannaSilverwind: F2P games are based on such a model.
There are P2P games, where everyone is equal, because everyone pays. There are F2P games, where people who pay gain certain advantages, because they are those who allow project to continue, to evolve and those who do not pay to play for free. In WoT advantages of being premium player are definitely not as high as in other F2P projects.
For example:
1) You can get IS-7/Maus without premium, it will just take 3 times longer (not indefinitely longer and you can get top tanks unlike in other projects where you cannot get top Equip without paying). Are you in a hurry? If no, why do you want to pay?
2) You can get premium tanks, that are not really efficient and are weaker than their normal counterparts for their level. Yes, you can transfer Free XP off them (with gold, ie. you buy tank for real money, you spend real money for XP transfer) or farm credits with them, whilst being weaker.
3) You can get premium shells, that give you very slight advantage, whilst not being extremely cheap. That is the only real advantage premium players get IMHO.
Project needs its funding. If you want to fight for equality of non-paying players and paying players, I'm afraid it won't work well for F2P games. F2P games allow non-paying players to play for absolutely free, that's a great thing. WoT even allows them to get best equipment and become real challenge for paying players unlike most other F2P games where Pay = Win, Not Pay = Enjoy Low Levels and never see other content.
Considering Clan Wars, I'm honestly afraid we, on EU-US servers, are very far from them, so we will see how they do evolve. For now I agree with you that clans with 90 people with top tanks definitely have higher chance than clan of 20 people with tier 5 vehicles.
On the other side - what is Champion's League about? T8 mediums, T8 heavies, T8 TDs, T5-6 SPGs. Absolute will be about T8 mediums (T9 when released), T9-10 heavies, T8-9 TDs, T5-6 SPGs. Are they really that different if we take to account that very soon playing clans will have everything? You say we should be afraid of IS-7/Maus/few Meds/few Scouts/SPGs battles only, but in Champions we have IS-3/KT battles/few Meds/few Scouts/SPGs only as well.
Russian server shows that teams without Lights/Meds, only based on TT10/SPGs, lose to those more balanced ones.
Considering polls in General, they usually represent response of vocal minorities, rarely numbering more than tenth of real players. Most players do not even read forums. Involuntary ingame poll would be much more interesting ofc.
There are P2P games, where everyone is equal, because everyone pays. There are F2P games, where people who pay gain certain advantages, because they are those who allow project to continue, to evolve and those who do not pay to play for free. In WoT advantages of being premium player are definitely not as high as in other F2P projects.
For example:
1) You can get IS-7/Maus without premium, it will just take 3 times longer (not indefinitely longer and you can get top tanks unlike in other projects where you cannot get top Equip without paying). Are you in a hurry? If no, why do you want to pay?
2) You can get premium tanks, that are not really efficient and are weaker than their normal counterparts for their level. Yes, you can transfer Free XP off them (with gold, ie. you buy tank for real money, you spend real money for XP transfer) or farm credits with them, whilst being weaker.
3) You can get premium shells, that give you very slight advantage, whilst not being extremely cheap. That is the only real advantage premium players get IMHO.
Project needs its funding. If you want to fight for equality of non-paying players and paying players, I'm afraid it won't work well for F2P games. F2P games allow non-paying players to play for absolutely free, that's a great thing. WoT even allows them to get best equipment and become real challenge for paying players unlike most other F2P games where Pay = Win, Not Pay = Enjoy Low Levels and never see other content.
Considering Clan Wars, I'm honestly afraid we, on EU-US servers, are very far from them, so we will see how they do evolve. For now I agree with you that clans with 90 people with top tanks definitely have higher chance than clan of 20 people with tier 5 vehicles.
On the other side - what is Champion's League about? T8 mediums, T8 heavies, T8 TDs, T5-6 SPGs. Absolute will be about T8 mediums (T9 when released), T9-10 heavies, T8-9 TDs, T5-6 SPGs. Are they really that different if we take to account that very soon playing clans will have everything? You say we should be afraid of IS-7/Maus/few Meds/few Scouts/SPGs battles only, but in Champions we have IS-3/KT battles/few Meds/few Scouts/SPGs only as well.
Russian server shows that teams without Lights/Meds, only based on TT10/SPGs, lose to those more balanced ones.
Considering polls in General, they usually represent response of vocal minorities, rarely numbering more than tenth of real players. Most players do not even read forums. Involuntary ingame poll would be much more interesting ofc.
Subject:
Archives\Beta\Full Wipe At Relaese
Link on message: #220586
MrFumbles, on 11 November 2010 - 01:20 PM, said: I imagine every time a this topic pops up some poor mod is pooping
a vein.
Please stop hurting our poor moderators.
They have their hands full with cleaning hamster cages & the general chat.

Link on message: #220586

Please stop hurting our poor moderators.
They have their hands full with cleaning hamster cages & the general chat.
Tanitha: Lol nah, tis cool, discussion's fine as long as the abuse keeps out
of it.
As for beta's. Ive been in many. They all do it differently.
And to answer some of the previous comments
Yes, I have had to pay for a few beta's. Some were.. You had to be a paid member of a gaming website to get the free beta key.
Some were, you had to buy another one of their older games to be able to beta their new one. Etc..
Yes, Ive seen beta's carried over after release without a wipe. But these were short open beta's before release. So they were really more of a one month "trial before you buy" system. IE closed beta, Full Wipe, 1 month of open beta (or two weeks) which carried over to release. So its very similar to a wipe before release really. Everyone still started from the same point (the start with nothing)
Some games like Darkfall were in production for 9 years. Darkfall announced "beta soon, signup here" in 2006, but beta didn't start until over 2 years later. The beta lasted almost a year. Its a decent game, and we had fun playing it, just saying that delays and long beta's aren't unusual. http://en.wikipedia.org/wiki/Darkfall
Its a long time ago now, but I'm pretty sure i beta tested wow for over a year too (about 18 months I think), they went through various stages of beta.
All in all, I think WoT is pretty much on par with the best of them, their beta isn't that long in comparison, the games pretty stable and bug free, "since its still a few months away from release" (1st Q 2011).
There is one thing that WoT is doing differently to all the other games i've beta tested.
Other games Usually have a long list of things that will be in the release, and every month that goes by they remove a big pile of features and then list them as "not in the release version they will come shortly after release" And you constantly see features being removed so they can get the game out quicker and pickup some cash. WoT on the other hand seems to be the opposite, every time i read a interview or something similar, they are adding more stuff before release, not removing it.
Articles like this for example. http://www.massively...anks/#continued
And overlords post on the clan war's. etc..
Beta's aren't for everyone, A lot of people don't like playing incomplete games and prefer to wait for release so they can play the full polished game. Some people love playing the beta's to help shape it the way they would like it, and get a learning edge for release, And others play the beta with no understanding about what a beta is and just complain that the game isn't finished yet, which is the point of a closed beta , no its not finished yet : )
As for beta's. Ive been in many. They all do it differently.
And to answer some of the previous comments
Yes, I have had to pay for a few beta's. Some were.. You had to be a paid member of a gaming website to get the free beta key.
Some were, you had to buy another one of their older games to be able to beta their new one. Etc..
Yes, Ive seen beta's carried over after release without a wipe. But these were short open beta's before release. So they were really more of a one month "trial before you buy" system. IE closed beta, Full Wipe, 1 month of open beta (or two weeks) which carried over to release. So its very similar to a wipe before release really. Everyone still started from the same point (the start with nothing)
Some games like Darkfall were in production for 9 years. Darkfall announced "beta soon, signup here" in 2006, but beta didn't start until over 2 years later. The beta lasted almost a year. Its a decent game, and we had fun playing it, just saying that delays and long beta's aren't unusual. http://en.wikipedia.org/wiki/Darkfall
Its a long time ago now, but I'm pretty sure i beta tested wow for over a year too (about 18 months I think), they went through various stages of beta.
All in all, I think WoT is pretty much on par with the best of them, their beta isn't that long in comparison, the games pretty stable and bug free, "since its still a few months away from release" (1st Q 2011).
There is one thing that WoT is doing differently to all the other games i've beta tested.
Other games Usually have a long list of things that will be in the release, and every month that goes by they remove a big pile of features and then list them as "not in the release version they will come shortly after release" And you constantly see features being removed so they can get the game out quicker and pickup some cash. WoT on the other hand seems to be the opposite, every time i read a interview or something similar, they are adding more stuff before release, not removing it.
Articles like this for example. http://www.massively...anks/#continued
And overlords post on the clan war's. etc..
Beta's aren't for everyone, A lot of people don't like playing incomplete games and prefer to wait for release so they can play the full polished game. Some people love playing the beta's to help shape it the way they would like it, and get a learning edge for release, And others play the beta with no understanding about what a beta is and just complain that the game isn't finished yet, which is the point of a closed beta , no its not finished yet : )
Subject:
Archives\Beta\Limit of Clan War battle?
Link on message: #220396
halfik, on 11 November 2010 - 12:37 PM, said: check leagues.
24 teams in champions
18 in junior
8 in absolute
imho this is telling sth about players preferences, dosnt it?

Link on message: #220396

24 teams in champions
18 in junior
8 in absolute
imho this is telling sth about players preferences, dosnt it?
LiannaSilverwind: I agree with your argument, at the same time we must take into
account following possibilities:
1) This is CBT, we are unable to buy gold. Gold provides ability to boost up crew, gain credits and transfer Free XP. At release there will be many people who will use opportunity to use their money to help the project, while gaining certain advantages themselves. Paying players won't stop at Tier 8 tanks if they can get Tier 9 (Mediums, TDs) or Tier 10 (Heavies).
2) 2 months into release most clans will have top-tiered tanks for sure.
3) Best rewards are for... Champions League, not Absolute one.
4) Champions League format was used in last tournament, so there are many more teams that are specifically trained for that format of a championship.
1) This is CBT, we are unable to buy gold. Gold provides ability to boost up crew, gain credits and transfer Free XP. At release there will be many people who will use opportunity to use their money to help the project, while gaining certain advantages themselves. Paying players won't stop at Tier 8 tanks if they can get Tier 9 (Mediums, TDs) or Tier 10 (Heavies).
2) 2 months into release most clans will have top-tiered tanks for sure.
3) Best rewards are for... Champions League, not Absolute one.

4) Champions League format was used in last tournament, so there are many more teams that are specifically trained for that format of a championship.
Subject:
Archives\Beta\Most over and under powered tank?
Link on message: #220312
Ragor, on 10 November 2010 - 04:07 AM, said: Sorry being a smart-ass. But the T34 was only good compared to its
counterparts... PzI-III, later PzIV (where it was mainly
outnumbering them - but still loosing*). It was simply brilliant in
the way it was manufactured which allowed mass production ->
over way more than 30.000 T34 had been assembled!! (germany had ~4k
tanks in total)
In these huge numbers they were simply able to swarm. And if one 'bee' broke down on the way to the battlefield -> doesn't matter and no one cares, still 39 left. If a german broke down, 1/8 of the whole force was out of action.

Link on message: #220312

In these huge numbers they were simply able to swarm. And if one 'bee' broke down on the way to the battlefield -> doesn't matter and no one cares, still 39 left. If a german broke down, 1/8 of the whole force was out of action.
LiannaSilverwind: Commenting about over way more than 30.000 T34 had been assembled!!
(germany had ~4k tanks in total). Soviet T-34 variants were made
all over the war, not all together at one moment, whilst German
tank production was higher than 4k total.
German tank production made about 5.2k tanks (+TDs) in 1941, 9.3k in 1942, 19.8k in 1943, 27.3k in 1944.
Soviet tank production made about 6.6.k tanks in 1941, 24.5k in 1942, 24k in 1943, 28.9k in 1944 and 15.4k in 1945.\
(Based on Overy's "Russia's War", I can check other books if you want, I have lots of them with similar numbers)
One more interesting comparison. T-34 could be made in 3.000 humanhours. Panther in... 55.000 humanhours.
Ideal war machine should not be the most expensive, hard to produce or most armoured. Ideal war machine should be universal weapon, helping its side to win the war.
German tank production made about 5.2k tanks (+TDs) in 1941, 9.3k in 1942, 19.8k in 1943, 27.3k in 1944.
Soviet tank production made about 6.6.k tanks in 1941, 24.5k in 1942, 24k in 1943, 28.9k in 1944 and 15.4k in 1945.\
(Based on Overy's "Russia's War", I can check other books if you want, I have lots of them with similar numbers)
One more interesting comparison. T-34 could be made in 3.000 humanhours. Panther in... 55.000 humanhours.
Ideal war machine should not be the most expensive, hard to produce or most armoured. Ideal war machine should be universal weapon, helping its side to win the war.
Subject:
Archives\Beta\Limit of Clan War battle?
Link on message: #220265
halfik, on 11 November 2010 - 11:19 AM, said: yep devs. no1 want hi end tanks vs hi end tanks.
we want garages full of tanks that will be usefull in clan wars. we want different battles in each province. no limits will kill great idea of end-game in wot.

Link on message: #220265

we want garages full of tanks that will be usefull in clan wars. we want different battles in each province. no limits will kill great idea of end-game in wot.
LiannaSilverwind: Please stop generalizing for everyone. Thank you. 

Subject:
Archives\Junkyard\The took away Dog crying when house run over!!
Link on message: #220260

Link on message: #220260
LiannaSilverwind: From what I've noticed on Russian forum, developers stated that
animal sounds were removed because of Euro-American players
negative reaction. So that's result of "our work"... 

Subject:
Archives\Beta\Suggestions\Base capture disruption
Link on message: #219972

Link on message: #219972
Tanitha: 4 tanks capping.
Each has 20% each = 80%
You combat 1 and kill it.
By then there is 3 tanks with 30% each = 90%
You combat 1 and kill it.
By then there is 2 tanks with 45% each = 90%
Etc..
And your team was capping and both teams capped and there was a draw..
Where the problem came is that you incorrectly tried to kill the enemy tanks, probably firing multiple shots at the tank until it was dead.
You shuold have fired a shot at each while your team was capping, to reset each players timer. Instead of leaving one player to cap to 100%
It would also be my guess that the tank that you left until last was the tank that had the highest/most of the cap in the first place.
Each has 20% each = 80%
You combat 1 and kill it.
By then there is 3 tanks with 30% each = 90%
You combat 1 and kill it.
By then there is 2 tanks with 45% each = 90%
Etc..
And your team was capping and both teams capped and there was a draw..
Where the problem came is that you incorrectly tried to kill the enemy tanks, probably firing multiple shots at the tank until it was dead.
You shuold have fired a shot at each while your team was capping, to reset each players timer. Instead of leaving one player to cap to 100%
It would also be my guess that the tank that you left until last was the tank that had the highest/most of the cap in the first place.
Subject:
Archives\Beta\Targetting reticle is huge and doesn't change
Link on message: #219821

Link on message: #219821
Tanitha: I believe its caused by alt tabbing at the start.
Subject:
Archives\Beta\Beta keys
Link on message: #219731
Cherry, on 11 November 2010 - 03:24 AM, said: If you need a key or someone of your friends and don't have it, try
here;
http://www.mmo-base....action=betakeys
I'm sorry if I posted it in wrong section.

Link on message: #219731

http://www.mmo-base....action=betakeys
I'm sorry if I posted it in wrong section.
Tanitha: Did you get a key from there recently? did it work ok? when?
thx
thx
Subject:
Archives\Beta\2.6 Law Violations
Link on message: #219616
Rogueci5, on 11 November 2010 - 01:19 AM, said: This is already an issue as demonstrated by a word search on
Youtube.
Quote 4. REPORTING IN-GAME VIOLATIONS
If you want to report team kill accidents, chat insults, or another case of violation of the Rules send your application to community@worldoftanks.com. The application should contain the complete description of the accident; nicknames of the parties involved, and attached screenshot. That will help us to consider your reports quicker. Any other ways of reporting are not subject to consideration. Any complaints on forums are regarded as off-topic. Time limitation of players’ reports is 7 days. Complaints about earlier accidents are not subject to consideration.

Link on message: #219616

Tanitha: Don't believe everything you read on the net.
As far as I'm aware, there is no hacks or cheats or anything similar for WoT. And everything is still safely stored on their server.
There is however, and always has been, several people who have 100 you-tube accounts, which they use to spread virus's and key-loggers.
One account to make the youtube post, the other 99 to say "OMG it works and no virus download now!."
There has been some bugs in maps where some area's of the terrain can be shot through, these have been or are being fixed. But they are bugs not hacks.
Etc, but no real hacks or cheats.
Macroing is obviously very easy, And freely available.
But the auto bot detectors pick them up pretty easily from their bad playing stats.
For example. 100 games played no shots fired or 100 games played 1000 shots fired no hits is pretty obviously a bot/macro.
All in all Wot is probably the most bug/hack/cheat free game Ive played over the last decade.
But yes Wot has a support department in place which handles bots/afk/tk/etc and the banning of...
From my dealings with them, they seem to be very dedicated and efficient.
They can be contacted here.
As far as I'm aware, there is no hacks or cheats or anything similar for WoT. And everything is still safely stored on their server.
There is however, and always has been, several people who have 100 you-tube accounts, which they use to spread virus's and key-loggers.
One account to make the youtube post, the other 99 to say "OMG it works and no virus download now!."
There has been some bugs in maps where some area's of the terrain can be shot through, these have been or are being fixed. But they are bugs not hacks.
Etc, but no real hacks or cheats.
Macroing is obviously very easy, And freely available.
But the auto bot detectors pick them up pretty easily from their bad playing stats.
For example. 100 games played no shots fired or 100 games played 1000 shots fired no hits is pretty obviously a bot/macro.
All in all Wot is probably the most bug/hack/cheat free game Ive played over the last decade.
But yes Wot has a support department in place which handles bots/afk/tk/etc and the banning of...
From my dealings with them, they seem to be very dedicated and efficient.
They can be contacted here.
Quote 4. REPORTING IN-GAME VIOLATIONS
If you want to report team kill accidents, chat insults, or another case of violation of the Rules send your application to community@worldoftanks.com. The application should contain the complete description of the accident; nicknames of the parties involved, and attached screenshot. That will help us to consider your reports quicker. Any other ways of reporting are not subject to consideration. Any complaints on forums are regarded as off-topic. Time limitation of players’ reports is 7 days. Complaints about earlier accidents are not subject to consideration.
Tanitha:
Subject:
Archives\Beta\Update ready for pre-download
Link on message: #219470
Wallachia, on 11 November 2010 - 12:30 AM, said: I don't have torrent.

Link on message: #219470

Tanitha: I don't use torrents much either. But its not too bad to
install.
I use uTorrent. Its available here.
http://www.utorrent.com/
You usually need to setup port forwarding for it to work with a decent speed.
http://en.wikipedia....Port_forwarding
It downloaded for me at about 450-600kB's from Australia, my max net speed is 2200kB's.
Its a decent speed but not my max..
Start to finish the download took me 28 mins.
I'll continue seeding, but upload speeds from Australia are low, they usually only give us download speeds..
Ive tried uploading it to rapidshare/hotfile and my own server, All of them say it will take 4+ hours to upload.
Sorry Australian ISP's just don't give us any upload speed, they only give us download speed.
I use uTorrent. Its available here.
http://www.utorrent.com/
You usually need to setup port forwarding for it to work with a decent speed.
http://en.wikipedia....Port_forwarding
It downloaded for me at about 450-600kB's from Australia, my max net speed is 2200kB's.
Its a decent speed but not my max..
Start to finish the download took me 28 mins.
I'll continue seeding, but upload speeds from Australia are low, they usually only give us download speeds..
Ive tried uploading it to rapidshare/hotfile and my own server, All of them say it will take 4+ hours to upload.
Sorry Australian ISP's just don't give us any upload speed, they only give us download speed.
Subject:
Archives\Junkyard\Beta Keys Available Here
Link on message: #219416

Link on message: #219416
Tanitha: Updated the links, added the new one (thanks)..
Subject:
Archives\Beta\Installation not possible while running Microsoft Security Essentials
Link on message: #219184
HerrKaputt, on 10 November 2010 - 10:07 PM, said: EDIT -- the above problem is SOLVED if I disable the real-time
protection of Microsoft Security Essentials. It seems the WOT
installation is not compatible with MSE, you folks should try to
fix that.

Link on message: #219184

Tanitha: Correct, agreed, thanks for the report.
Have fun playing.
Have fun playing.
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