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Developers posts on forum

In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com

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MrVic
beta 0.6.1.5 update
arrow
18.10.2010 20:18:00
 
Subject: Important Information\Updates & Patch Notes\beta 0.6.1.5 update
Link on message: #181888

View Postsonic9982, on 18 October 2010 - 07:07 PM, said: @overlord: so we still have to wait a little bit for 0.6... can you tell us at least one or the other data sheet of the us-tanks? :) pleeeeaaaaasssseeeee! :)
and yeah - we know that the data sheet can still change... so please give us a little insight! :)

MrVic: What kind of data sheet are you asking about? Cost ect?


MrVic
beta 0.6.1.5 update
arrow
18.10.2010 20:18:00
 
Subject: beta 0.6.1.5 update
Link on message: #181888

View Postsonic9982, on Oct 18 2010 - 18:07, said: @overlord: so we still have to wait a little bit for 0.6... can you tell us at least one or the other data sheet of the us-tanks? :) pleeeeaaaaasssseeeee! :)

and yeah - we know that the data sheet can still change... so please give us a little insight! :)


MrVic: What kind of data sheet are you asking about?  Cost ect?


MrVic
beta 0.6.1.5 update
arrow
18.10.2010 20:18:00
 
Subject: beta 0.6.1.5 update
Link on message: #181888

View Postsonic9982, on Oct 18 2010 - 18:07, said: @overlord: so we still have to wait a little bit for 0.6... can you tell us at least one or the other data sheet of the us-tanks? :) pleeeeaaaaasssseeeee! :)

and yeah - we know that the data sheet can still change... so please give us a little insight! :)


MrVic: What kind of data sheet are you asking about?  Cost ect?


MrVic
beta 0.6.1.5 update
arrow
18.10.2010 20:03:10
 
Subject: Important Information\Updates & Patch Notes\beta 0.6.1.5 update
Link on message: #181871

MrVic: US tank designations will take some getting used to for many. The problem lies in The way US equipment wether it be a shovel or a tank was organized and designated. Their system of classifications at that period of time was a mess. Combined with the sheer volume of weapons proposed, designed, prototyped, and produced. In volume no one looked at more options of equipment then the US. Much of which was never taken past design and trials stages. Even worse was the volume of proposals by small companies or private citizens that designed or even prototyped equipment much of these never made it far enough into approval for them to be well documented by the army or govt.
The US typically kept their focus on production and primarily only made changes when they did not interrupt the main production rates of m4's ect. This was due to supplying tanks and parts to many nations. While they had prototypes and trials on many superior tanks to the M4 most never went into main line production. Due to the leading cause of tank loss was maintenance in many cases, by mass producing similar tanks or using similar parts they were able to quickly repair or easily maintain the tanks that were currently fighting.
I have collected for a long time all the information on US tank designs in WW2 let me tell you it's a fast way to get confused and get a headache. :) One of my favorite weapons designed and put through basic testing was a private design for a 75mm caseless rolling lock gun breach. Which enabled high speed reloads and highly protected ammo storage.
The system was passed over for logistics reasons early in it's assessment so it never received a design designation, but it did have a few obscure patents. Things like this are near impossible to track down much info on today.
In the end we'll learn them was we drive them but its histories fault in the end hehe


MrVic
beta 0.6.1.5 update
arrow
18.10.2010 20:03:10
 
Subject: beta 0.6.1.5 update
Link on message: #181871

MrVic: US tank designations will take some getting used to for many. The problem lies in The way US equipment wether it be a shovel or a tank was organized and designated. Their system of classifications at that period of time was a mess. Combined with the sheer volume of weapons proposed, designed, prototyped, and produced.  In volume no one looked at more options of equipment then the US.  Much of which was never taken past design and trials stages. Even worse was the volume of proposals by small companies or private citizens that designed or even prototyped equipment much of these never made it far enough into approval for them to be well documented by the army or govt.

The US typically kept their focus on production and primarily only made changes when they did not interrupt the main production rates of m4's ect. This was due to supplying tanks and parts to many nations.  While they had prototypes and trials on many superior tanks to the M4 most never went into main line production. Due to the leading cause of tank loss was maintenance in many cases, by mass producing similar tanks or using similar parts they were able to quickly repair or easily maintain the tanks that were currently fighting.

I have collected for a long time all the information on US tank designs in WW2 let me tell you it's a fast way to get confused and get a headache.  :)   One of my favorite weapons designed and put through basic testing was a private design for a 75mm caseless rolling lock gun breach. Which enabled high speed reloads and highly protected ammo storage.
The system was passed over for logistics reasons early in it's assessment so it never received a design designation, but it did have a few obscure patents.   Things like this are near impossible to track down much info on today.

In the end we'll learn them was we drive them but its histories fault in the end hehe


MrVic
beta 0.6.1.5 update
arrow
18.10.2010 20:03:10
 
Subject: beta 0.6.1.5 update
Link on message: #181871

MrVic: US tank designations will take some getting used to for many. The problem lies in The way US equipment wether it be a shovel or a tank was organized and designated. Their system of classifications at that period of time was a mess. Combined with the sheer volume of weapons proposed, designed, prototyped, and produced.  In volume no one looked at more options of equipment then the US.  Much of which was never taken past design and trials stages. Even worse was the volume of proposals by small companies or private citizens that designed or even prototyped equipment much of these never made it far enough into approval for them to be well documented by the army or govt.

The US typically kept their focus on production and primarily only made changes when they did not interrupt the main production rates of m4's ect. This was due to supplying tanks and parts to many nations.  While they had prototypes and trials on many superior tanks to the M4 most never went into main line production. Due to the leading cause of tank loss was maintenance in many cases, by mass producing similar tanks or using similar parts they were able to quickly repair or easily maintain the tanks that were currently fighting.

I have collected for a long time all the information on US tank designs in WW2 let me tell you it's a fast way to get confused and get a headache.  :)   One of my favorite weapons designed and put through basic testing was a private design for a 75mm caseless rolling lock gun breach. Which enabled high speed reloads and highly protected ammo storage.
The system was passed over for logistics reasons early in it's assessment so it never received a design designation, but it did have a few obscure patents.   Things like this are near impossible to track down much info on today.

In the end we'll learn them was we drive them but its histories fault in the end hehe


MrVic
State of the Beta Post (Updated 20/09/10)
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18.10.2010 18:17:32
 
Subject: Archives\Junkyard\State of the Beta Post (Updated 20/09/10)
Link on message: #181729

View PostBlackWolf, on 18 October 2010 - 05:13 PM, said: Can't wait for the EU server... it's bloody annoying for people to teleport the second I shoot at them due to lag...

MrVic: From my experiences until you exceed 250ms game impact is nil. The warping you see is probably the game engine issue due to be resolved in .6 patch with engine upgrades


merig00
Resolution 512*382??
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18.10.2010 17:55:38
 
Subject: Archives\Beta\Resolution 512*382??
Link on message: #181697

merig00: You'll find information you need in here http://forum.worldof...preferencesxml/


ARGO
Zombie tank?
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18.10.2010 17:09:03
 
Subject: Archives\Beta\Zombie tank?
Link on message: #181612

View PostBCTiger, on 17 October 2010 - 09:51 PM, said: Was waiting for sum enemy tank to come around the corner of this house, then out of nowhere an enemy tank thats dead starts to move a few tank lengths by me.
Attachment shot_125.jpg
Attachment shot_126.jpg
Attachment shot_127.jpg
Attachment shot_128.jpg
very odd thing but sorta funny.

ARGO: That's not funny, THAT'S CREEPY!!! :o
I see dead tanks!!!!!!


Overlord
beta 0.6.1.5 update
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18.10.2010 16:56:21
 
Subject: beta 0.6.1.5 update
Link on message: #181589

View PostAzmodanrom, on Oct 18 2010 - 14:24, said: View PostOverlord, on Oct 18 2010 - 13:08, said:
The vehicle is called T2. And it's tier 2.

                    
http://img185.images...4735/ustree.png
See http://forum.worldof...updated-101710/

man that tree is confusing. it will take me a loooong time to remember each T and M and who is more powerful :)

- two M2
- two M3
- 2 Stuarts
- two M7 (one is artilery)
- T32
- M5
- M3 - T20(medium) < T29(heavy) < T23(medium)

so please..add some names/nicks for each tank :)


Overlord:
man that tree is confusing. it will take me a loooong time to remember each T and M and who is more powerful :)

- two M2
- two M3
- 2 Stuarts
- two M7 (one is artilery)
- T32
- M5
- M3 - T20(medium) < T29(heavy) < T23(medium)

so please..add some names/nicks for each tank :)

Not all US vehicles had nicknames. In game we are using only officially used tank names.

View PostOverlord, on Oct 18 2010 - 13:08, said:
The vehicle is called T2. And it's tier 2.

                    
http://img185.images...4735/ustree.png
See http://forum.worldof...updated-101710/


Overlord:


ARGO
Do Developers do minor changes while game is active?
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18.10.2010 16:36:11
 
Subject: Archives\Beta\Questions\Do Developers do minor changes while game is active?
Link on message: #181554

View PostOverlord, on 17 October 2010 - 03:24 PM, said: View PostArgo66, on 14 October 2010 - 05:43 PM, said: I have been dying to have this query answered. I will give an example:
You have a Tiger tank with an 88mm gun, One day all it does is jump up and down and miss. Next day the gun is deadly accurate.
or
One day every time your tank gets hit, you get gun damage and turret rotation problems. Next day your tank is god.
or
One day your tanks is killed by one shots, next day you are getting the one shot kills.
I wonder if Devs frequently are trying out new things during gameplay like this or if it is just a fluke. I am sure many other wonder about this as well. I am sure they do test things out but I am just curious on how it all works.
Thank you for your time.
Most of the changes require both client and server updates. There are few things we can change through server patching:
Match-making system
Minor game engine performance issues
All the balance changes are being announced in advance.

ARGO: Most of the changes require both client and server updates. There are few things we can change through server patching:
Match-making system
Minor game engine performance issues
All the balance changes are being announced in advance.
Thank you,
I am enjoying testing this game and I have loads of questions, but this does help me understand a little of whats going on. I hope the Devs are getting the help they need to work the magic. I am willing to help out any way I can just ask.

View PostArgo66, on 14 October 2010 - 05:43 PM, said: I have been dying to have this query answered. I will give an example:
You have a Tiger tank with an 88mm gun, One day all it does is jump up and down and miss. Next day the gun is deadly accurate.
or
One day every time your tank gets hit, you get gun damage and turret rotation problems. Next day your tank is god.
or
One day your tanks is killed by one shots, next day you are getting the one shot kills.
I wonder if Devs frequently are trying out new things during gameplay like this or if it is just a fluke. I am sure many other wonder about this as well. I am sure they do test things out but I am just curious on how it all works.
Thank you for your time.

ARGO:


MrVic
State of the Beta Post (Updated 20/09/10)
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18.10.2010 15:38:13
 
Subject: Archives\Junkyard\State of the Beta Post (Updated 20/09/10)
Link on message: #181445

View PostSpectreHD, on 18 October 2010 - 09:48 AM, said: A question regarding the M3 Grant. How will playing it be sorted out since its main armament is in the hull? Will it play as a TD while the turret and turret guns just a purely cosmetic thing?

MrVic: Multiple weapon tanks will get to use more than one weapon at a time currently the system for that is coming soon. What all tanks will use that system I am not 100% sure on tho the grant will use both once the system is in place.


Overlord
beta 0.6.1.5 update
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18.10.2010 15:08:18
 
Subject: beta 0.6.1.5 update
Link on message: #181405

View PostHomer_J, on Oct 18 2010 - 12:00, said: View Postzmeul, on Oct 17 2010 - 22:53, said: unless the US tech tree is broken (by default) in 0.6, I see no other reason for adding tier 2 light tank in 0.6.1

Not tier 2. T2 is the name of the tank, which you will see is a premium tank.

At least that's how I read it.


Overlord:
Not tier 2. T2 is the name of the tank, which you will see is a premium tank.

At least that's how I read it.

The vehicle is called T2. And it's tier 2.

                    
http://img185.images...4735/ustree.png
See http://forum.worldof...updated-101710/

View Postzmeul, on Oct 17 2010 - 22:53, said: unless the US tech tree is broken (by default) in 0.6, I see no other reason for adding tier 2 light tank in 0.6.1


Overlord:


Overlord
beta 0.6.1.5 update
arrow
18.10.2010 13:13:01
 
Subject: beta 0.6.1.5 update
Link on message: #181325

View Postwoookash, on Oct 18 2010 - 11:02, said: Overlord few pages ago you were saying something about T9 medium tanks, at the moment there is no mention of them in the patch notes.

My simple question is: does the T9 medium tanks will be added before open beta or not?

Thanks


Overlord:
Tier 9 MTs are to come after the first set of US tanks. It's difficult to say exactly, but I think they will be added at open beta, before the release.


Overlord
beta 0.6.1.5 update
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18.10.2010 12:48:42
 
Subject: beta 0.6.1.5 update
Link on message: #181302

View PostOrkel2, on Oct 17 2010 - 23:23, said: Quote - Randomization in penetration and damaging decreased.
yess

YESSSSSSSSS

@Overlord: How much is it reduced?


Overlord:
yess

YESSSSSSSSS

@Overlord: How much is it reduced?

The exact value hasn't been defined yet. That will become clear when supertest is over.


Quote - Randomization in penetration and damaging decreased.

Overlord:
Yyy I asked about hummel gun aimtime

so Overlord could You answer for my question ??

There are no known bugs with Hummel and its accuracy.

View PostImmOrg, on Oct 18 2010 - 07:58, said: Quote Whats wrong with hummel gun sorry?  if u r about inaccuracy read this  ---> hummel

I expressed my opinion there

Yyy I asked about hummel gun aimtime

so Overlord could You answer for my question ??


Overlord:

Quote Whats wrong with hummel gun sorry?  if u r about inaccuracy read this  ---> hummel

I expressed my opinion there


Overlord:


Overlord
Repair Message Reversed
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18.10.2010 11:17:34
 
Subject: Repair Message Reversed
Link on message: #181240

View PostParrotOne, on Oct 18 2010 - 06:30, said: When you try to repair a broken tank with not enough funds, the amount of credits you need and the name of the tank are reversed.
I searched everywhere for a similar thread but could not find anything, hopefully this is a new issue.
(see bottom right of screenie for details)

Overlord: It's a bug. Thanks for the report.


MrVic
hard wipe / soft wipe
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18.10.2010 08:08:32
 
Subject: Archives\Junkyard\hard wipe / soft wipe
Link on message: #181165

MrVic: Full wipe accounts reset to zero, and start over (release we will see this)
Soft wipe varies sometimes. Typically its a refund of the full value of all the current tanks/modules/ammo in your garage and all your gained experience converted to free experience.
So you start new with a pile of cash and a ton of exp to reinvest. We "might" see a soft wipe at clan wars release but that is not known for sure at this time.


MrVic
State of the Beta Post (Updated 20/09/10)
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18.10.2010 06:24:53
 
Subject: Archives\Junkyard\State of the Beta Post (Updated 20/09/10)
Link on message: #181118

View Posted_anger, on 18 October 2010 - 04:23 AM, said: can you combine the 0.6 and 0.6.1 notes if it will be released as one patch? it seems to be causing a lot of confusion in the other 0.6/0.7 thread, which should be locked.

MrVic: The other thread is the main one this is more of an overview of sorts, I try to maintain.
With .6X and .6.1 and .7 all are kinda in a varying state and as they are listed to my understanding is the plan for what will be contained in each. Until it gets more detailed leaving them broken up some :) But will combine as things change.


MrVic
State of the Beta Post (Updated 20/09/10)
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18.10.2010 05:38:15
 
Subject: Archives\Junkyard\State of the Beta Post (Updated 20/09/10)
Link on message: #181089

View PostStealthBlue, on 18 October 2010 - 04:28 AM, said: Is there a reason why the teleport fix can/could not be included in .5.5 patch?

MrVic: Requires a game engine upgrade. Much more work is involved in patching that over to us and the server.
5.5 Was an attempt to give us some new stuff while the massive patch full of toys/fixes gets wrapped up and prepared for live patching.
5.5 is the appetizer while they took the main course .6


MrVic
State of the Beta Post Patch 5.4.1
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18.10.2010 04:06:57
 
Subject: Archives\Junkyard\State of the Beta Post Patch 5.4.1
Link on message: #180999

MrVic: Closed. Please review the new post. HERE


merig00
Game settings in preferences.xml
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18.10.2010 03:57:16
 
Subject: Game Discussion\Game Guides and Tutorials\Game settings in preferences.xml
Link on message: #180993

View Postpiterx92xd, on 16 October 2010 - 03:05 PM, said: many times in this topic you said about smog from gun after shoot, but I still have problem with delete this smoke... can someone tell me where and what I have change in game files to delete this smoke ?

merig00: All the information was gained by doing experiments - renaming files and seeing what changes in the game. So to changing anything else you'll have to take some risk.

View PostSkulkruncher, on 17 October 2010 - 01:00 AM, said: can i backup the files and copy them back on if something goes wrong?

merig00: Yeah, sure.


merig00
Game settings in preferences.xml
arrow
18.10.2010 03:57:16
 
Subject: Game settings in preferences.xml
Link on message: #180993

View Postpiterx92xd, on Oct 16 2010 - 14:05, said: many times in this topic you said about smog from gun after shoot, but I still have problem with delete this smoke... can someone tell me where and what I have change in game files to delete this smoke ?


merig00: All the information was gained by doing experiments - renaming files and seeing what changes in the game. So to changing anything else you'll have to take some risk.


View PostSkulkruncher, on Oct 17 2010 - 00:00, said: can i backup the files and copy them back on if something goes wrong?


merig00: Yeah, sure.


MrVic
State of the Beta Post (Updated 20/09/10)
arrow
18.10.2010 02:19:56
 
Subject: Archives\Junkyard\State of the Beta Post (Updated 20/09/10)
Link on message: #180909

MrVic: Below is a collection of information for things in the works and things coming soon.
Much of this information is covered elsewhere and I will include as much of this information as possible.
Also hopefully cover many of topics that are in the works
Probable release date for Patch 0.6.X
20 November!.
Much of this information can be found here Link
Thanks to Overlord for providing much of this information and allowing some sneak peek photos to be posted here. (Please do not repost these images, don't make me regret posting them)
Last Updated November 9, 2010
Projected timeline at this moment:
- October 18/19: Patch 0.5.5
- Early November: Patch 0.6.X/0.7
v. 0.5.5 main changes:
- 2 new maps: Komarin and Cliff.
- Adjusted speed of burning of all tanks during the fire. Now the tank will burn at about 5% of durability per second.
- Fixed collision-model of tank "Tiger I". Significantly decreased size of turret rotation mechanism.
- Balance and vehicle tweaks:
• StuG III, VK1602, SU-76 - decreased tracks repair time.
• StuG III - added rammer.
• Grille price increased from 140400 to 147100 credits.
• BT-7 - increased traverse speed for both suspensions by 4 deg/sec. 7% accuracy increase for the 2nd suspension added.
• Fixed truck rotation on SU-14.
• SU-26 – weakened platform rotation mechanism.
• PzIV – Hummel upgrade cost increased from 34220 to 35400 experience.
• KV - S-51 upgrade cost decreased from 144730 to 127320 experience.
• VK3002DB the 2nd suspension upgrade cost decreased by 4000 experience, total VK3002DB - Panther upgrade cost increased by 4000 experience.
Map Pictures of Komarin and Cliff
Posted Image Posted Image
v. 0.6 main changes:
- New tree - American tanks. 21 tanks + 4 premium tanks. Also added American tank crews.
- Removed "teleports" of tanks at great distances when you aim at them.
- Introduced expanded video settings.
- Now for the first battle of the day (24h) player will receive double experience.
- Reworked interface of the platoon creation.
- Adjusted speed of burning of all tanks during the fire. Now the tank will burn at about 5% of durability per second.
- Multiple fixes and adjustment to the battle balancer.
- Fixed several places where tank can get stuck on the maps "Himmesldof", "Prokhorovka", "Lakeville", "Hills".
- Changed crash models and collisions of some objects.
- Added destruction of some objects.
- Tank models optimized for display at long distances.
- Reduced size of textures of destroyed tanks.
- Fixed prices (exp and credits) of modules for some tanks.
-significantly reduced the size of device for traversing the turret.
- Fixed repair time of tracks for some tanks.
- Redesign of screens “Barracks”, “Depot”, “Store” to match the general style.
- Players that are still loading when the game started displayed with the status “connecting”.
- Now when a new crew generated - there will be no identical faces.
- When buying expendables it is possible to input number of modules that you want to purchase.
- Crew members in the hangar and in tank window in the battle are now displayed in the same order.
- Added voice messages when crewman is damaged.
- Added button “E” to disengage auto-aim.
- Fixed wrong display of percentages for wins and losses in some cases.
- Added the elite-tank marking in the tank list in the hangar.
- Limit on display of number of medals increased from 99 to 999.
- Under button “Battle!” added description of the current battle mode.
- Added new graphic post-effects.
- Added caching of some sounds in order to decrease “twitching” when driving over destructible objects.
beta v. 0.6.x / 0.7 main changes:
- New tech tree - American tanks. 21 researchable tanks + 4 premium tanks. US tank crews added.
- From 2 to 4 new maps, including "Cliff" and "Komarin".
- Removed "teleports" of tanks at great distances when aiming at them.
- Introduced advanced graphic settings.
- Now for the first battle of the day (24h) player will receive double experience.
- Reworked interface of the platoon creation.
- Adjusted speed of burning of all tanks during the fire. Now the tank will burn at about 5% of durability per second.
- Multiple fixes and adjustment to match-making system.
- Team mode added. Form a team of 15 and face the opposing one in battle.Probability of appearance - high.
- Clan mode. Alpha test version with some basic features available. Probability of appearance - medium.
- Fixed several places where tank can get stuck on the maps "Himmesldof", "Prokhorovka", "Lakeville", "Hills".
- Changed crash models and collisions of some objects.
- Added destruction of some objects.
- Removed dog squeals when driving over dog booth.
- Fixed collision-model of tank "Tiger I"
- Fixed awarding "Steel wall" posthumously
- Fixed repair time of tracks for some tanks.
- Redesign of screens “Barracks”, “Depot”, “Store” to match the general style.
- Fixed minors error with re-training.
- In the info window of a tank added description of the tank (so far for german and soviet vehicles only).
- Added voice announcements when crewmen are damaged.
- In the info window of a tank added description of the crew.
- Limit on display of number of medals increased from 99 to 999.
- Under button “Battle!” added description of the current battle mode.
- Fixed wrong display of percentages for wins and losses in some cases.
- Added new graphic post-effects. This feature has become possible due to new game engine version.
- Executable file renamed to WorldOfTanks.exe
US tech tree v 0.6 preliminary subject to change. (Please do not repost these images, don't make me regret posting them)
Posted Image
US Tank Sneak Peek (Please do not repost these images, don't make me regret posting them)
Posted Image Posted Image Posted Image Posted Image
v. 0.6.1 main changes:
- 2 new maps added: Monastery and Dried river.
- light US tank Т2 added.
- Crash to garage with 0 credits 0 exp fixed.
- "Vehicle stuck in battle" bug fixed.
- Crew interface fixed: personal file, barracks.
- Fixed error, when unable to change graphic settings.
- Non-demountable modules in the module list marked with "lock" icon.
- Battle hero achievements adjusted in accordance with their descriptions.
- Fixed medals/achievements counter bug.
- Platoon creation and invite sending fixed, including training battle mode.
- Water readjusted for all maps.
- Login queue added. Enabled when servers are overloaded.
- Randomization in penetration and damaging decreased.
- In-game sound messages readjusted.
- Explosion of HE shell adjusted.
- Track "jerking" effect when moving fixed.
- Fixed bug, when shots at destroyed vehicles counted as hits.
- For SPG: moving mouse when RMB is pressed allows to separate camera from reticle.
- Heaps of minor UI fixes and adjustments.
Maps Sneak Peak (Please do not repost these images, don't make me regret posting them)
Posted Image Posted Image
Notice 1: the information on 0.6.x is preliminary and changes are possible.
Notice 2: v. 0.5.5 is a minor stand-alone update that is ready for release
Notice 3: v. 0.6.x/0.7 is a major cumulative update that will include all the changes from 0.6 -> 0.6.x
Notice 4: v. 0.6.x/0.7 current status: in supertesting, v. 0.6.1.2
Additional Information
1) Maps, More maps are coming and they are looking very nice :) Expect more beyond the 4 previewed here.
2) SPG's, Currently the following is being looked at as for adjustments for SPG's A.) 10% accuracy reduction, i.e. the resperctive shell dispersion increase
B.) 10-20% repair cost increase for tier 5-6 SPGs Also effects all tanks but SPG's also - decrease of module damage for most of the tanks. The above changes currently are being tested in 0.6.x update.
3) TK/Boting, Systems, They are up and running and cleaning the server as I type this. So far they working well. As they get fine tuned expect these problem players to be dealt with faster and more effectively. Remember sending in screenshot reports is always an added help to ensure improving our gaming community.
4) Clan Wars, The first info is available here http://forum.worldof...r-1-global-map/ and more info is coming very soon.
5) Soft Wipe/Full Wipe, Currently only a full wipe is planned at release. There may be a chance we will see a soft wipe along with Clan Wars coming online. Currently this is just a possibility nothing set in stone for soft wipes in the future.
6)Server Stability, Hardware improvements are ongoing and we should see another NA sever hardware improvement soon along with continual improvements. This should cover many current issues in this area.
7) EU Server, Probably in November the EU sever will come back online, This means the NA and EU sever will be up and running :)
8) Game Modes, There are more Game modes in the works, Assault and Domination (?) have been confirmed.
10) Warping/Teleporting Tanks, So far in testing the issue has been corrected and expect to see it in .6 patch along with a game engine upgrade.
11) US tanks, See above if some how you missed it.
12) Platoons, They will remain at 3 players (except the coming 15 man team) until balance issues are sorted out then we might see a increase at a later time.
13) Release date, Currently no official release date, Expect Q1 2011 though :)
14) Armor Penetration, There is a reduction to the variable modifier to armor penetration in testing. More info to come as this is fine tuned.
15) Balance System, Improvements are ongoing, Multiple improvements are planned for .6 patch :)
If you have any questions or see something not listed above, let me know and I will see if I can find more information.
Try to avoid debating information in the above post here. Thanks


Overlord
beta 0.6.1.5 update
arrow
17.10.2010 18:44:59
 
Subject: beta 0.6.1.5 update
Link on message: #180388

Overlord: Added 0.6 changelog the OP.


Overlord
Historic Battle - Event No.1 - Battle of Moscow
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17.10.2010 16:04:24
 
Subject: Historic Battle - Event No.1 - Battle of Moscow
Link on message: #180173

Overlord: @ OP

We are planning to stage some famoues historic tank battles prior to adding this mode to the game. They will be announced soon.


merig00
Can log into game after change of details
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17.10.2010 07:07:59
 
Subject: Archives\Beta\Can log into game after change of details
Link on message: #179802

merig00: Initial sign up creates two identical profiles in different databases. One for game and another for forum.
The only way right now to change your in-game information is to email support@worldoftanks.com If you haven't done that you are still on your old email/password in the game.


merig00
Panther Problem
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17.10.2010 07:04:05
 
Subject: In-Game Vehicles\German Vehicles\Medium Tanks\Panther Problem
Link on message: #179797

View PostMrtheox, on 17 October 2010 - 01:40 AM, said: When a round penetrates a tank it's trajectory is tracked through the tank. Also. there is a 60 to 70 percent chance that a module or crew member wont take any damage if the module or crew member is hit by the projectile. If the round passes through a module and doesn't damage it, continues along it's path inside the tank. Because there is no internal division inside the tanks it is possible to shoot through the front glacis plate of a tank and have the round strike the engine or gas tank in the rear of the tank, which results in a fire. I've attached a link to the tiger 2's collision model, which clearly shows that engine and transmission components can easily be damaged from a frontal hit.
Posted Image

merig00: This
I think people are missing a crucial piece of information. The transmission (which in most german tanks is in the front) is part of the engine hitbox. So transmission might have been shot but the game will report it as the engine damage.


merig00
Panther Problem
arrow
17.10.2010 07:04:05
 
Subject: Panther Problem
Link on message: #179797

View PostMrtheox, on Oct 17 2010 - 00:40, said: When a round penetrates a tank it's trajectory is tracked through the tank. Also. there is a 60 to 70 percent chance that a module or crew member wont take any damage if the module or crew member is hit by the projectile. If the round passes through a module and doesn't damage it, continues along it's path inside the tank. Because there is no internal division inside the tanks it is possible to shoot through the front glacis plate of a tank and have the round strike the engine or gas tank in the rear of the tank, which results in a fire. I've attached a link to the tiger 2's collision model, which clearly shows that engine and transmission components can easily be damaged from a frontal hit.

Posted Image


merig00: This

I think people are missing a crucial piece of information. The transmission (which in most german tanks is in the front) is part of the engine hitbox. So transmission might have been shot but the game will report it as the engine damage.


merig00
My tank stuck in server
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17.10.2010 01:11:45
 
Subject: Archives\Beta\My tank stuck in server
Link on message: #179513

merig00: Wait for about two hours. If it's not released email support@worldoftanks.com with your login email what tank is stuck and when did it happen.


merig00
is there a breakdown for gaining exp?
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17.10.2010 01:10:33
 
Subject: Archives\Junkyard\is there a breakdown for gaining exp?
Link on message: #179510

merig00: You have a question what do you do first.
a. Check FAQ section
b. Craete a new post?
http://forum.worldof...-what-will-not/


merig00
List Of Existing Clans
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17.10.2010 00:42:36
 
Subject: Archives\Junkyard\List Of Existing Clans
Link on message: #179472

View PostBsmAndy, on 16 October 2010 - 11:02 PM, said: Clan MMVI open subsection called 1st Btg Tanks "Ariete" = 1° Battaglione Carristi "Ariete" (in italian)
our site www.mmvi.it
we are open to all italian & european people know italina language

merig00: Ok could you give me exactly what it should be called here.


merig00
List Of Existing Clans
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16.10.2010 22:23:47
 
Subject: Archives\Junkyard\List Of Existing Clans
Link on message: #179309

merig00: updated


merig00
Accuracy at 100m
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16.10.2010 22:20:57
 
Subject: Archives\Beta\Accuracy at 100m
Link on message: #179304

merig00: Yeap the green circle represents the deviation limits, however you should keep in mind two things
1. shot can go at the very border - the green dots themselves
2. your shot even though in the circle might just scrape the tank


merig00
List Of Existing Clans
arrow
16.10.2010 21:16:55
 
Subject: Archives\Junkyard\List Of Existing Clans
Link on message: #179229

merig00: updated


merig00
List Of Existing Clans
arrow
16.10.2010 20:08:17
 
Subject: Archives\Junkyard\List Of Existing Clans
Link on message: #179167

View PostWolfgang_Kruger, on 15 October 2010 - 05:27 PM, said: 115th SPD
115th Schwere Panzer Division Schwartzen Lanzer
115th Heavy Armor Division The Black Lance
forum is online and still under construction
http://115thspdblack...k.com/forum.htm
i am the leader of the clan Wolfgang-Kruger
it would be much appreciated if the Division was put on the list.
thank you in advance and WOT FTW :Smile_honoring:
tag [115thPdBL]

merig00: So which "115th..." should be listed? Or is it three different divisions with the same website? Could you clarify.
for everyone else - updated.


Overlord
beta 0.6.1.5 update
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16.10.2010 16:17:17
 
Subject: beta 0.6.1.5 update
Link on message: #178924

View PostDelvin22, on Oct 16 2010 - 13:14, said: View PostOverlord, on Oct 15 2010 - 23:49, said: View PostTomofAlbion, on Oct 15 2010 - 23:41, said:
well is that what he meant then? cos coming from him thats gotta be pretty solid righr?

This interview is a bit out-of-date currently. The plans are changing.

The supertest version has been updated to 0.6.1.2 today. Multiple fixes and improvements. It's not ready to be released yet since there are some problems with vehicle textures.


Is there any time line for when we can expect 0.6.x update?


Overlord:
This interview is a bit out-of-date currently. The plans are changing.

The supertest version has been updated to 0.6.1.2 today. Multiple fixes and improvements. It's not ready to be released yet since there are some problems with vehicle textures.


Is there any time line for when we can expect 0.6.x update?

Lower bound is 2 weeks.

View PostOverlord, on Oct 15 2010 - 23:49, said: View PostTomofAlbion, on Oct 15 2010 - 23:41, said:
well is that what he meant then? cos coming from him thats gotta be pretty solid righr?

This interview is a bit out-of-date currently. The plans are changing.

The supertest version has been updated to 0.6.1.2 today. Multiple fixes and improvements. It's not ready to be released yet since there are some problems with vehicle textures.


Overlord:

View PostTomofAlbion, on Oct 15 2010 - 23:41, said:
well is that what he meant then? cos coming from him thats gotta be pretty solid righr?


Overlord:


merig00
Frontal Hit Box on SU152
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16.10.2010 03:14:17
 
Subject: Archives\Beta\Frontal Hit Box on SU152
Link on message: #178491

merig00: Yeah I think there are number of tanks (Ferdinand being another one) that has this "issue"


merig00
Game Drops
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16.10.2010 03:12:14
 
Subject: Archives\Junkyard\Game Drops
Link on message: #178488

merig00: this stage of the game which is called beta?
known issue, being worked on


merig00
Tanks not highlighting anymore!?
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16.10.2010 03:10:21
 
Subject: Archives\Beta\Tanks not highlighting anymore!?
Link on message: #178487

merig00: Known bug with ATI cards. Try to alt tab or restart the client. If that doesn't work, disable AA in your graphic card settings.


Overlord
beta 0.6.1.5 update
arrow
16.10.2010 01:49:43
 
Subject: beta 0.6.1.5 update
Link on message: #178400

View PostTomofAlbion, on Oct 15 2010 - 23:41, said:
well is that what he meant then? cos coming from him thats gotta be pretty solid righr?


Overlord:
This interview is a bit out-of-date currently. The plans are changing.

The supertest version has been updated to 0.6.1.2 today. Multiple fixes and improvements. It's not ready to be released yet since there are some problems with vehicle textures.


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