Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject:
Archives\Junkyard\Where to report teammates?
Link on message: #235867

Link on message: #235867
ARGO: Alrighty then, we have our answer so I can now officialy close this
thread......
Argo66
Argo66
Subject:
Archives\Junkyard\Cheat Protection?
Link on message: #235758
BillyTalent, on 17 November 2010 - 05:40 PM, said: I saw a cheater who has shot like a machinegun, that was really
unfair

Link on message: #235758

Tanitha: Some tanks do. Why not provide info like what tank, screen-shots.
Etc..
Wild random accusations like this, is worse than pointless.
Wild random accusations like this, is worse than pointless.
Subject:
Archives\Beta\Account Cool Down Time
Link on message: #235738

Link on message: #235738
ARGO: If it was me,I would screen shot my apologies including the players
name in it so there can be no questions.....You never can say but A
picture is worth a thousand words.
Subject:
Archives\Junkyard\Bad Player Behavior (again)
Link on message: #235729
ed_anger, on 17 November 2010 - 05:19 PM, said: 4. REPORTING IN-GAME VIOLATIONS
If you want to report team kill accidents, chat insults, or another case of violation of the Rules send your application to community@worldoftanks.com. The application should contain the complete description of the accident; nicknames of the parties involved, and attached screenshot. That will help us to consider your reports quicker. Any other ways of reporting are not subject to consideration. Any complaints on forums are regarded as off-topic. Time limitation of players’ reports is 7 days. Complaints about earlier accidents are not subject to consideration.

Link on message: #235729

If you want to report team kill accidents, chat insults, or another case of violation of the Rules send your application to community@worldoftanks.com. The application should contain the complete description of the accident; nicknames of the parties involved, and attached screenshot. That will help us to consider your reports quicker. Any other ways of reporting are not subject to consideration. Any complaints on forums are regarded as off-topic. Time limitation of players’ reports is 7 days. Complaints about earlier accidents are not subject to consideration.
Tanitha: As above..
Reports in the forum are not permitted.
Regards. Closing..
Reports in the forum are not permitted.
Regards. Closing..
Subject: T29/t32 getting nerfed
Link on message: #234937
MARMIST, on Nov 16 2010 - 21:06, said: I'm actually sick of this.
2) Overlord....thanks for your kindness in replying to everyone except including those asking about the IS4 balance. Can you tell me if someone over there in the devs office plays with vk4502 ? You know, just to ask...
Eej, on Nov 16 2010 - 22:09, said: And on a side note, I'd like to toss a question to Overlord: do the
devs have a way of watching game replays? I'd hope so if they want
to get the best info on how to balance things.
Link on message: #234937

2) Overlord....thanks for your kindness in replying to everyone except including those asking about the IS4 balance. Can you tell me if someone over there in the devs office plays with vk4502 ? You know, just to ask...
Overlord: Can't speak in the name of the whole team here, actually, I play it
quite often.


Overlord: Basically, we watch only tournament/championship replays. There is
no actual need to analyze replays closely, since most of the dev
team play the game regularly and are aware of what's going on
there.
We play both closed beta and RU versions. Not sure of Chinese one.
We play both closed beta and RU versions. Not sure of Chinese one.
Subject:
Archives\Beta\Do you.........?
Link on message: #234571

Link on message: #234571
Tanitha: Do you:
Camp or flank? Both i like to mix it up.
Suicide scout or scaredy scout? Suicide
Let your reticule shrink or take the snap shot? Let it shrink
Prefer heavies or mediums? Both T44 and vk4502, But IS7 on release..
Speed up crew training or convert XP? Crew training
Beeline for the tier upgrade or research the modules first? Upgrade quickly
Have premium or not? Premium
Chase the scout or let him go? Chase the scout
Hate artillery? Love to hate artillery. I don't like getting killed by them, but i prefer the games with them.
Camp or flank? Both i like to mix it up.
Suicide scout or scaredy scout? Suicide
Let your reticule shrink or take the snap shot? Let it shrink
Prefer heavies or mediums? Both T44 and vk4502, But IS7 on release..
Speed up crew training or convert XP? Crew training
Beeline for the tier upgrade or research the modules first? Upgrade quickly
Have premium or not? Premium
Chase the scout or let him go? Chase the scout
Hate artillery? Love to hate artillery. I don't like getting killed by them, but i prefer the games with them.
Subject:
Archives\Beta\I cant play the game on Win 7
Link on message: #234557
Macondo, on 16 November 2010 - 07:08 PM, said: Game support didnt answer my question so I write it here...
Some time ago I have switched from Win XP to Win 7.
When i was playing on Win XP everything was ok.
Now, when i click "play" in a launcher the window pops up as usual, but instead of starting the game the window closes up and thats all.
What is going on?
Can I do anything with it?

Link on message: #234557

Some time ago I have switched from Win XP to Win 7.
When i was playing on Win XP everything was ok.
Now, when i click "play" in a launcher the window pops up as usual, but instead of starting the game the window closes up and thats all.
What is going on?
Can I do anything with it?
Tanitha: You can probably update manually and then run the worldoftanks.exe
file directly instead of the launcher.
http://game.worldoftanks.com/update
But the problem with the launcher is probably.. Virus scanners don't like its installer, I think a main problem is security essentials.
So switch them off. Check firewalls, and there is torrent settings in the installer somewhere.
Good luck.
http://game.worldoftanks.com/update
But the problem with the launcher is probably.. Virus scanners don't like its installer, I think a main problem is security essentials.
So switch them off. Check firewalls, and there is torrent settings in the installer somewhere.
Good luck.
Subject:
Game Discussion\Gameplay Discussion\Official Tank View Range / Spotting Thread
Link on message: #234527

Link on message: #234527
Tanitha: They aren't invisible, Just camouflaged.
You can hide anything anywhere with a camo net and 100% camo skill crew.

But seriously, there is a few topics on this already, So I'll merge them together to keep things tidy..
You can hide anything anywhere with a camo net and 100% camo skill crew.

But seriously, there is a few topics on this already, So I'll merge them together to keep things tidy..
Subject:
Archives\Beta\EXP nerf
Link on message: #234507
Schmooz, on 16 November 2010 - 07:21 AM, said: For some reason I can't access the "Experience Nerfed" question
moved to this forum, says it is "unable to determine what topic I
clicked"? So, figured I'd ask since I don't see any other posts
regarding this. Was there a nerf too exp for Premium accounts? I
haven't been playing any different what so ever, but the exp I am
getting has dropped quite a bit.

Link on message: #234507

Tanitha: Yes the forum is a bit buggy like that.
The thread was in the wrong section, the same as this one is. Discussion of the closed beta needs to be in the closed beta section of the forum, not in the public sections.
So the thread was moved to the correct section and a "shadow" was left behind saying it was moved.
After it was moved, it was merged into a few other threads. Making that shadow link no longer valid and pointing to a post that doesn't exist any more.
The shaddow is now stuck too, So i cant delete it.
Whatever lol, its a forum bug anyway..
The exp nerf thread is in the closed beta section of the forum.
Here. http://forum.worldof...16667-exp-nerf/
And because this thread is in the wrong section, and on a duplicate topic. This thread will be merged with the other as well.
The thread was in the wrong section, the same as this one is. Discussion of the closed beta needs to be in the closed beta section of the forum, not in the public sections.
So the thread was moved to the correct section and a "shadow" was left behind saying it was moved.
After it was moved, it was merged into a few other threads. Making that shadow link no longer valid and pointing to a post that doesn't exist any more.
The shaddow is now stuck too, So i cant delete it.
Whatever lol, its a forum bug anyway..
The exp nerf thread is in the closed beta section of the forum.
Here. http://forum.worldof...16667-exp-nerf/
And because this thread is in the wrong section, and on a duplicate topic. This thread will be merged with the other as well.
Subject:
Archives\Beta\EXP nerf
Link on message: #234490
xecute, on 17 November 2010 - 05:04 AM, said: Because you are more likely to not last until the end of the game
and die earlier than those who camp till end.
(kinda like how scouts get a nice bonus for spotting - as we all know they wont make it till end of match)

Link on message: #234490

(kinda like how scouts get a nice bonus for spotting - as we all know they wont make it till end of match)
Tanitha: Probably right mate. Thats my playing style, I don't play to last
until the end.
I play to get in do my fair share of kills and damage, die, and get on with the next game. Doing this I've always managed IMO to get my fair share of damage in and exp / credits earned.
Ive found that if i play a defensive game, Then sooner or later I'll be outnumbered and rained on by artillery without getting the change to do that exp/credit earning amount of damage. I'm definitely a front line start of the game player. Usually I'm 1/4 way to the enemy base before 1/2 my team even leaves our base.
Obviously some maps you have to snipe a bit at the start.. but...
I've not really noticed much difference in exp, and my credits seem to have gone up quite a bit.
I play to get in do my fair share of kills and damage, die, and get on with the next game. Doing this I've always managed IMO to get my fair share of damage in and exp / credits earned.
Ive found that if i play a defensive game, Then sooner or later I'll be outnumbered and rained on by artillery without getting the change to do that exp/credit earning amount of damage. I'm definitely a front line start of the game player. Usually I'm 1/4 way to the enemy base before 1/2 my team even leaves our base.
Obviously some maps you have to snipe a bit at the start.. but...
I've not really noticed much difference in exp, and my credits seem to have gone up quite a bit.
Subject:
Archives\Junkyard\Official SPG (Artillery) Discussion
Link on message: #234480
bobbiac, on 17 November 2010 - 01:10 AM, said: 209 pages .. maybe its time to re-boot this in another thread, no?

Link on message: #234480

Tanitha: It was discussed recently by the mods.
I just don't see the point. if someone wants to read the last page they can, or the last 10 pages, or the whole thread. No-ones forcing anyone to read the whole thread.
At the moment its 209 pages and 4160 posts long. I don't think that is a bad thing though.
I just don't see the point. if someone wants to read the last page they can, or the last 10 pages, or the whole thread. No-ones forcing anyone to read the whole thread.
At the moment its 209 pages and 4160 posts long. I don't think that is a bad thing though.
Subject:
Archives\Beta\Is auto aim really needed?
Link on message: #234431
WarMan099, on 17 November 2010 - 04:10 AM, said: Seriously, auto-aim is a piece of crap and not needed.

Link on message: #234431

Tanitha: Sure its not the best.. So don't use it, and use manual aim..
Me, with 400 ping from Western Australia, its often better than nothing.
Me, with 400 ping from Western Australia, its often better than nothing.
Subject:
Archives\Beta\Account Cool Down Time
Link on message: #234425
Skyros, on 17 November 2010 - 04:08 AM, said: I think intent is easy to establish by looking at how many TK's a
player has participated in as a ratio to total battles.
If he's TK'ing someone every couple games, it's on purpose.
If it's happened once or twice in 500 games, well, obviously he's not a career TK'er.

Link on message: #234425

If he's TK'ing someone every couple games, it's on purpose.
If it's happened once or twice in 500 games, well, obviously he's not a career TK'er.
Tanitha: +1'ed you. But I don't think it would work very well.
The players who play a lot could then TK on purpose every 250? games? which is your suggested allowed quota..
IE, oh another 500 games, without a accidental TK, So I'm owed 2 now. the next two tanks that annoy me, or cap, or... etc I can kill and still stay under my quota.
The players who play a lot could then TK on purpose every 250? games? which is your suggested allowed quota..
IE, oh another 500 games, without a accidental TK, So I'm owed 2 now. the next two tanks that annoy me, or cap, or... etc I can kill and still stay under my quota.
Subject:
Game Discussion\Game Guides and Tutorials\[FAQ] Match-making system
Link on message: #234412

Link on message: #234412
merig00: reserved for questions
Subject:
Archives\Beta\American Tanks
Link on message: #234376
Ziji, on 17 November 2010 - 03:16 AM, said: I'm not new, but I haven't played in a very long time.
My friend said they added American Tanks, so my question is:
How do they fare compared to the existing Russian and German tanks?
Bad? Good?

Link on message: #234376

My friend said they added American Tanks, so my question is:
How do they fare compared to the existing Russian and German tanks?
Bad? Good?
Tanitha: The below are just IMO's, and how they seem to me, not facts..
IMO American heavy tank's weren't "that" good in that era (not that i'm a big tank buff that knows a lot about older tanks, just going on what ive heard..).
I think USA were more renown for their artillery, light/medium tanks, and tank destroyers.
"Overall", I think they used the shoot and scoot principal. So higher damage, and mobility, but not much Armour.
The US arty I've not looked at, at all so no comment.
The light/medium tanks, seem pretty good. I believe (from 1v1 training room testing) that the T23 is the best clan war's scout tank in game at the moment, (better than the T44).
It has a quicker top speed, similar turning speed, more damage, less penetration, etc, pretty similar to the T44, but the extra speed is nice.
Some of the mid tier heavies seem to outperform their Russian and German counterparts, but they only have decent armour on their turrets not on the tank body, So people need to stop using auto aim and stop hitting their turrets.
The T10 USA heavy, doesn't seem to match up very well to the mouse, and the mouse doesn't seem to match up very well to the IS7.
So IS7>Mouse>T30 Again in 1v1 testing in the training room..
All in all they are "ok", not that much difference. I think the mediums like the T23 and the TD's will be the main tanks to stand out..
IMO American heavy tank's weren't "that" good in that era (not that i'm a big tank buff that knows a lot about older tanks, just going on what ive heard..).
I think USA were more renown for their artillery, light/medium tanks, and tank destroyers.
"Overall", I think they used the shoot and scoot principal. So higher damage, and mobility, but not much Armour.
The US arty I've not looked at, at all so no comment.
The light/medium tanks, seem pretty good. I believe (from 1v1 training room testing) that the T23 is the best clan war's scout tank in game at the moment, (better than the T44).
It has a quicker top speed, similar turning speed, more damage, less penetration, etc, pretty similar to the T44, but the extra speed is nice.
Some of the mid tier heavies seem to outperform their Russian and German counterparts, but they only have decent armour on their turrets not on the tank body, So people need to stop using auto aim and stop hitting their turrets.
The T10 USA heavy, doesn't seem to match up very well to the mouse, and the mouse doesn't seem to match up very well to the IS7.
So IS7>Mouse>T30 Again in 1v1 testing in the training room..
All in all they are "ok", not that much difference. I think the mediums like the T23 and the TD's will be the main tanks to stand out..
Subject:
Archives\Beta\Account Cool Down Time
Link on message: #234348
moby46, on 16 November 2010 - 08:01 PM, said: I understand that you guys are not the police here, but...
gogopher, on 17 November 2010 - 12:03 AM, said: I gotta say u are taking this better than i would have....props to
u for being so reasonable and for ur calm attitude

Link on message: #234348

Tanitha: Thankyou. ^^ And yes, I'm just a player with too much free time
that is helping out trying to make the game a bit better for
release. And looking forward to playing it lots when it is
released. A lot of people do shoot the messenger though 


Tanitha: Props to everyone in the thread really. There's no -reps in the
thread, no swearing or abuse, or etc etc..
It really is a lot more constructive to post constructive criticism and suggestions than it is to QQ, abuse and flame.
Release was last guesstimated at 1st Q 2011, if that's mid February (mid 1st quarter) then that's still 3 months away. Its plenty of time to make sure everything is tweaked and running smoothly before release. We have to remember it is Beta and the game is still under construction and not finished.
It really is a lot more constructive to post constructive criticism and suggestions than it is to QQ, abuse and flame.
Release was last guesstimated at 1st Q 2011, if that's mid February (mid 1st quarter) then that's still 3 months away. Its plenty of time to make sure everything is tweaked and running smoothly before release. We have to remember it is Beta and the game is still under construction and not finished.
Subject:
Archives\Beta\IS-7 vs Hummel
Link on message: #234285

Link on message: #234285
Tanitha: Sigh.... I'm very jealous. Nice video..
My comp isn't big enough to run a fraps video capture and play the game, And my FPS isn't high enough really to get a smooth game like that either. I usually run on 15 FPS with 400 ping from West Australia. So the video is a pretty big difference to what I see in game even without having fraps running. I guess I have a couple of months to upgrade my system before release. But I'll not fix the ping though. Grrr.
Anyway yeah as is said above, you shot the bottom right of its tracks, so most of the damage would have hit the track and the ground, not the tanks armour.
My comp isn't big enough to run a fraps video capture and play the game, And my FPS isn't high enough really to get a smooth game like that either. I usually run on 15 FPS with 400 ping from West Australia. So the video is a pretty big difference to what I see in game even without having fraps running. I guess I have a couple of months to upgrade my system before release. But I'll not fix the ping though. Grrr.
Anyway yeah as is said above, you shot the bottom right of its tracks, so most of the damage would have hit the track and the ground, not the tanks armour.
Subject:
Archives\Junkyard\InsomniaX Clan
Link on message: #234224
strata89, on 15 November 2010 - 02:34 PM, said: lol
Esourze, on 15 November 2010 - 02:37 PM, said: Lol indeed....
arkhell, on 15 November 2010 - 02:45 PM, said: grats you made me chuckle
Armitxes, on 15 November 2010 - 03:27 PM, said: good luck recruiting new member 

Link on message: #234224

Tanitha: Come on guys, you all clicked on the post asking for "no lifers"..
So you must be one right? Admit it. Come out of the closet and be
proud, its 2010 now, people wont hold it against you..
Join us.
One no lifer is worth 5 accountants in clan-wars, its a well known statistical anomaly. Let us unite under the one banner, and fly it high..
Join us.
One no lifer is worth 5 accountants in clan-wars, its a well known statistical anomaly. Let us unite under the one banner, and fly it high..

Tanitha:

Tanitha:


Tanitha:
Subject:
Archives\Beta\EXP nerf
Link on message: #234198

Link on message: #234198
Tanitha: As an example I had a fun/interesting game a little while ago. I
ended up scouting in my vk4502 mini mouse.
Well, im a slow tank, and i cant tell other players what to do and were to go. So i went off one way. And no-one followed. I wasn't going to turn around, the tanks too slow for that, So I kept going..
I ended up driving into the town on the new desert map, the one made of clay buildings, the only friendly tank in sight. And I walked into a enemy vk4502 and 4-5-6 other large tanks, and I mean walked into they were right on top of me... I shot them a few times. while arty pounded the area. Enemy arty pounded me, and our arty pounded them, while I shot them as well. I didnt get hit too much, I think there was too many of them in a small area that they couldn't get a shot in, and a lot of confusion. Anyway very shortly afterward I was surprised that I was the only tank standing in a field of enemy red icons.
After that battle which took out almost 1/2 the enemy team, the game finished shortly afterwards. I was surprised to find out at the end of the game. that I had only fired 4 shots, for 4 hits, and earned 45k credits. Quite a hefty pay rate for a Vk4502 especially for only 4 shots fired.
The high pay IMO was from spotting for the arty, "support", lots of tanks getting killed by my scouting. Being around enemy fire, enemy arty fire, even all the shots that missed and landed around me, and a decent amount of damage done to the high tanks with the 4 shots that landed. Etc Etc..
Like also if you are in a leopard, and dodging enemy artillery that is missing and landing around you, I believe you will clock up the exp by not getting hit, just being under fire.
I'm not saying exp doesn't need tweaking, I'm sure it will be tweaked 100 times before release. But I don't see anything wrong with earning exp from being close to (in) combat, under-fire, spotting etc..
Well, im a slow tank, and i cant tell other players what to do and were to go. So i went off one way. And no-one followed. I wasn't going to turn around, the tanks too slow for that, So I kept going..
I ended up driving into the town on the new desert map, the one made of clay buildings, the only friendly tank in sight. And I walked into a enemy vk4502 and 4-5-6 other large tanks, and I mean walked into they were right on top of me... I shot them a few times. while arty pounded the area. Enemy arty pounded me, and our arty pounded them, while I shot them as well. I didnt get hit too much, I think there was too many of them in a small area that they couldn't get a shot in, and a lot of confusion. Anyway very shortly afterward I was surprised that I was the only tank standing in a field of enemy red icons.
After that battle which took out almost 1/2 the enemy team, the game finished shortly afterwards. I was surprised to find out at the end of the game. that I had only fired 4 shots, for 4 hits, and earned 45k credits. Quite a hefty pay rate for a Vk4502 especially for only 4 shots fired.
The high pay IMO was from spotting for the arty, "support", lots of tanks getting killed by my scouting. Being around enemy fire, enemy arty fire, even all the shots that missed and landed around me, and a decent amount of damage done to the high tanks with the 4 shots that landed. Etc Etc..
Like also if you are in a leopard, and dodging enemy artillery that is missing and landing around you, I believe you will clock up the exp by not getting hit, just being under fire.
I'm not saying exp doesn't need tweaking, I'm sure it will be tweaked 100 times before release. But I don't see anything wrong with earning exp from being close to (in) combat, under-fire, spotting etc..
Subject:
In-Game Vehicles\Soviet Vehicles\Heavy Tanks\Developers, Please Take Note
Link on message: #234117
bulldog1986, on 17 November 2010 - 12:36 AM, said: Now I will also use this time to rant about another aspect I think
really needs to be changed, when you use a kit, medical or repair,
you should really have at least 30 seconds of that mod being
invulnerable, too often I will use a repair kit on a module and
have it break IMMEDIATELY after I use it, making that 3000 credit
little kit last for a whopping 2-3 seconds......

Link on message: #234117

Tanitha: I'm happy with the way the repair kids work at the moment. If you
use a repair kit it fully repairs if for a period of time. If
someone else shoots your tracks, then they blow again.
I don't think a repair kit can/should make you immune to fire for any period of time. Can you imagine having 3-4 tanks around you shooting you in the tracks for that 30 seconds and all shots just bouncing off because of the repair kit you used 30 seconds ago..
I don't think a repair kit can/should make you immune to fire for any period of time. Can you imagine having 3-4 tanks around you shooting you in the tracks for that 30 seconds and all shots just bouncing off because of the repair kit you used 30 seconds ago..
Subject:
Archives\Beta\Was it just me
Link on message: #234099
VGA, on 17 November 2010 - 12:22 AM, said: Has it ever crossed your mind that they spotted you without you
spotting them ?
Maybe their sight range >>> yours
Next time get some serious cover, leave the Tds and the SPGs hide in bushes, because they have a anti-spotting advantage and they cannot take hard cover because they can't shoot from there. But you can.

Link on message: #234099

Maybe their sight range >>> yours
Next time get some serious cover, leave the Tds and the SPGs hide in bushes, because they have a anti-spotting advantage and they cannot take hard cover because they can't shoot from there. But you can.
Tanitha: This.. It sounds to me you ran into a TD hiding in a bush, you seen
no enemy tanks, they seen you, relayed back to artys with the
radio's.. Boom, dead.
I would guess what you did wrong was.. When you first got fired at which missed, you should have got out of there before the arty even reloaded. It seemed obvious that you had been spotted and arty was focused on you, and a direct hit can hurt a medium tank.
*Edit, OP said he wasn't tracked, but when you are tracked by arty, same deal, using a 3k repair kit and getting out of there before they reload, can save you 15k in repairs, and you might go on to get a few kills and earn a extra 20k credits on top. Help your team win, and improve your stats. Etc..
*And edited for a ton of typos. Sorry.
I would guess what you did wrong was.. When you first got fired at which missed, you should have got out of there before the arty even reloaded. It seemed obvious that you had been spotted and arty was focused on you, and a direct hit can hurt a medium tank.
*Edit, OP said he wasn't tracked, but when you are tracked by arty, same deal, using a 3k repair kit and getting out of there before they reload, can save you 15k in repairs, and you might go on to get a few kills and earn a extra 20k credits on top. Help your team win, and improve your stats. Etc..
*And edited for a ton of typos. Sorry.
Subject:
Archives\Beta\Suggestions\After Game Stats & Chat
Link on message: #234039
Leppe, on 16 November 2010 - 11:49 PM, said: i would love to comment on the +42 bonus, if i could, but i cant as the topic is locked.
The thought behind the bonus, was either of 2 things.
1. Every player starts with a + bonus of say 200. For everytime they stand still for more (or move less than X meters) in 5 seconds, the clock start ticking, and they lose bonuspoints ie additional XP, on top of other xp.
2. ofcourse my screenshot is not perfect. but then again, it only shows 1 menu of 3 possible. the other 2 can add more info that are unrelated to direct combat.
3. idd
4. very world of warcraft and very important. I have been thinking about how to deal with what i call "teasers". Those that ram you abit, and then accidentally shoot you and say "sorry". I preffer a 0 tolerance on this kind of behaviour. The thought im on now is that you cannot do teamdamage in the first minute of the game (common in other games), and if you do after 1 minute, you get something like:
1: (the true mistake shot) Frozen for 10 seconds in your position, viable for shots by the enemy, highlighted even though not visible by the enemy (think quake camper signal sort off)
2: Lose all credits or/and xp for this game
3: lose X amount of xp.
thanks for paying attention to my post.
cheers.

Link on message: #234039
Leppe, on 16 November 2010 - 11:49 PM, said: i would love to comment on the +42 bonus, if i could, but i cant as the topic is locked.

The thought behind the bonus, was either of 2 things.
1. Every player starts with a + bonus of say 200. For everytime they stand still for more (or move less than X meters) in 5 seconds, the clock start ticking, and they lose bonuspoints ie additional XP, on top of other xp.
2. ofcourse my screenshot is not perfect. but then again, it only shows 1 menu of 3 possible. the other 2 can add more info that are unrelated to direct combat.
3. idd
4. very world of warcraft and very important. I have been thinking about how to deal with what i call "teasers". Those that ram you abit, and then accidentally shoot you and say "sorry". I preffer a 0 tolerance on this kind of behaviour. The thought im on now is that you cannot do teamdamage in the first minute of the game (common in other games), and if you do after 1 minute, you get something like:
1: (the true mistake shot) Frozen for 10 seconds in your position, viable for shots by the enemy, highlighted even though not visible by the enemy (think quake camper signal sort off)
2: Lose all credits or/and xp for this game
3: lose X amount of xp.
thanks for paying attention to my post.
cheers.
Tanitha:
Subject:
Archives\Beta\Suggestions\After Game Stats & Chat
Link on message: #233942

Link on message: #233942
Tanitha: There is already posts on this topic, But I'll move your post to
the devs suggestion section because I like the photo 
A photo is worth 1000 words.
Question: What is the bonus +42 for? Its not explained very well.
And other suggestions from other threads, and my own ideas of what id like included..
1. Id also like scouted X
2. Id also like to know who earned how much EXP and CREDITS. Why just know how much you earned? I'm nosy id like to know what everyone earned.
3. Id like the game to continue at the end of the game instead of throw you to the lobby, People are free to exit if they like, Otherwise the room stays open for 3 minutes so you can organize a platoon for the next game, discuss the game, add people to friends list, say Good Game, Etc Etc, these simple things add a lot to the game, at the moment you cant talk and play while in combat and after the combat you cant talk either.
4. Reporting features. Where you can "click" report AFkers, TKers, Team Damagers, Macroers, etc. Emailing in screenshots after a game is a pain.
This is probably open to abuse, and would need some planning. And might not work because of the possible of it being abused.
+ The other stuff mentioned in the OP, That is in the photo.

A photo is worth 1000 words.
Question: What is the bonus +42 for? Its not explained very well.
And other suggestions from other threads, and my own ideas of what id like included..
1. Id also like scouted X
2. Id also like to know who earned how much EXP and CREDITS. Why just know how much you earned? I'm nosy id like to know what everyone earned.
3. Id like the game to continue at the end of the game instead of throw you to the lobby, People are free to exit if they like, Otherwise the room stays open for 3 minutes so you can organize a platoon for the next game, discuss the game, add people to friends list, say Good Game, Etc Etc, these simple things add a lot to the game, at the moment you cant talk and play while in combat and after the combat you cant talk either.
4. Reporting features. Where you can "click" report AFkers, TKers, Team Damagers, Macroers, etc. Emailing in screenshots after a game is a pain.
This is probably open to abuse, and would need some planning. And might not work because of the possible of it being abused.
+ The other stuff mentioned in the OP, That is in the photo.
Subject:
Archives\Junkyard\What to do with AFK players
Link on message: #233903

Link on message: #233903
Tanitha: Its also posted to the wrong section, so since its answered above,
I'll lock and move it.
Subject:
In-Game Vehicles\American Vehicles\Heavy Tanks\T29/t32 getting nerfed
Link on message: #233825
Pliscin, on 16 November 2010 - 09:53 PM, said: Not trying to play Devils advocate or anything but that guy did
make a racist comment to Quirky and he was rightly upset. Did that
Madgelo get an RO for making a racist comment? Seems like it would
only be fair and I don't see one on any of his posts. The way it
looks right now is you took the side of the person that was being
racist....just saying, thats the appearance.

Link on message: #233825

Tanitha: I didn't apply that particular ban another mod did while I was
working on it. So I put my name on the ban that was issued since I
was editing the post at the time.
The initial provoking insult was deleted by the poster. The only remains of it was in quotes.
Quirky should have clicked "report" instead of flaming back, especially since the original posts were already cleaned by the poster.
Edit. Madgelo was banned for 7 days by another mod...
And on topic..
You are welcome to continue the discussion, but please make it constructive criticism and suggestions.
Racism, swearing, insults towards players or devs, and general flaming will not be permitted, in this thread or any other sections of the forums.
The initial provoking insult was deleted by the poster. The only remains of it was in quotes.
Quirky should have clicked "report" instead of flaming back, especially since the original posts were already cleaned by the poster.
Edit. Madgelo was banned for 7 days by another mod...
And on topic..
You are welcome to continue the discussion, but please make it constructive criticism and suggestions.
Racism, swearing, insults towards players or devs, and general flaming will not be permitted, in this thread or any other sections of the forums.
Subject: T29/t32 getting nerfed
Link on message: #233680
Eej, on Nov 16 2010 - 19:26, said:
Distortion, on Nov 16 2010 - 18:42, said: lol
you take 4 (!) days for ur statistic? i dont know who you pay for
that but he gets too much.
then THERE is your human factor. people need TIME to adapt to new things. like fighting against a new kind of tank. and u want 170000 players to learn that in 4 days? :/
but we can talk here till we die. if the devs want it that way it will happen, no matter what we say...
Overlord did mention that the statistics are roughly the same on RU server but you should realize that American tanks came out on the 11th of November so it's not like they could poll for more data than that.
Distortion, on Nov 16 2010 - 18:42, said: lol you take 4 (!) days for ur statistic? i dont know who you pay
for that but he gets too much.
then THERE is your human factor. people need TIME to adapt to new things. like fighting against a new kind of tank. and u want 170000 players to learn that in 4 days? :/
but we can talk here till we die. if the devs want it that way it will happen, no matter what we say...
Link on message: #233680


then THERE is your human factor. people need TIME to adapt to new things. like fighting against a new kind of tank. and u want 170000 players to learn that in 4 days? :/
but we can talk here till we die. if the devs want it that way it will happen, no matter what we say...
Overlord did mention that the statistics are roughly the same on RU server but you should realize that American tanks came out on the 11th of November so it's not like they could poll for more data than that.
Overlord: Overlord did mention that the statistics are roughly the same on RU
server but you should realize that American tanks came out on the
11th of November so it's not like they could poll for more data
than that.
Aye. We haven't gathered much info here as you can see. On RU servers US tanks appeared at the end of October and we have like 3 times more players there, that means more data.
Figures are very close from all around the globe. Regardless of the nationality people play tanks almost the same way.
Aye. We haven't gathered much info here as you can see. On RU servers US tanks appeared at the end of October and we have like 3 times more players there, that means more data.
Figures are very close from all around the globe. Regardless of the nationality people play tanks almost the same way.

then THERE is your human factor. people need TIME to adapt to new things. like fighting against a new kind of tank. and u want 170000 players to learn that in 4 days? :/
but we can talk here till we die. if the devs want it that way it will happen, no matter what we say...
Overlord:
Subject: T29/t32 getting nerfed
Link on message: #233667
Iggith, on Nov 16 2010 - 19:12, said: Just a guess but it's possible not all the devs speak english.
Makes it a little harder to read and respond to all the english
posts. Sure they could translate everything over here and read
it/respond... but you could do the same.
Link on message: #233667

Overlord: That's true. Unfortunately. Not all of us speak English.
Some speak even worse than I do.
Nevertheless most important topics don't stay beyond our attention regardless of the language (English, German, Polish) .
Some speak even worse than I do.
Nevertheless most important topics don't stay beyond our attention regardless of the language (English, German, Polish) .
Subject: T29/t32 getting nerfed
Link on message: #233662
Nanaki, on Nov 16 2010 - 18:38, said: Incase you missed the edit:
For example, me and my KV-3 have 500 battles with 55% win ratio, 484 average experiance per battle (and I do not even use premium) and 47% survival rate. According to your data I am more powerful than any tank on your record.
Link on message: #233662

For example, me and my KV-3 have 500 battles with 55% win ratio, 484 average experiance per battle (and I do not even use premium) and 47% survival rate. According to your data I am more powerful than any tank on your record.
Overlord: It proves that you perform better than average KV-3 driver. Not
that KV-3 is overpowered. That's why one should not generalize on
the basis of one's perfromance and impressions.
Moreover, something tells me that you have been running premium account for some time at least. 484 exp per battle is pretty much for standard account. Exp stats are calculated for standard account only, 50% premium bonus is not included.
Moreover, something tells me that you have been running premium account for some time at least. 484 exp per battle is pretty much for standard account. Exp stats are calculated for standard account only, 50% premium bonus is not included.
Subject:
Archives\Beta\Account Cool Down Time
Link on message: #233572
ZigZagJoe, on 16 November 2010 - 07:33 PM, said: Never had this happen, and i've accidentally TK'd two a month ago.
Did you apologize to the a20? Most likely you were reported rather
than automatically banned, esp if it took a day and a half to be
locked.

Link on message: #233572

Tanitha: This..
Unfortunately when support get a long complaint letter, detailing what "the reporter thought happened", with screen caps to match with your name on them clearly showing you Tked them. Then intent is hard to established.
So it definitely often does come down to, apologize, quickly and nicely, before they go off writing big stories/complaints.
The TK system could do with some work before release and im sure it will be improved before then.
Unfortunately when support get a long complaint letter, detailing what "the reporter thought happened", with screen caps to match with your name on them clearly showing you Tked them. Then intent is hard to established.
So it definitely often does come down to, apologize, quickly and nicely, before they go off writing big stories/complaints.
The TK system could do with some work before release and im sure it will be improved before then.
Subject: T29/t32 getting nerfed
Link on message: #233531
Armor9, on Nov 16 2010 - 18:35, said:
Nanaki, on Nov 16 2010 - 18:34, said: Also,
there is one very important fact:
All the people that have T29s, T32s, T34s, and T30s are all people that have saved up obnoxious amounts of free experiance from the soft wipe. These players have been around in the game for a long time, and are generally more skilled than their counterparts. Thus, you have these skilled players disproportionately skewing the stats, thus the stats on those heavy tanks cannot really be used.
EXACTLY!!
Nanaki, on Nov 16 2010 - 18:34, said: Also, there is one very important fact:
All the people that have T29s, T32s, T34s, and T30s are all people that have saved up obnoxious amounts of free experiance from the soft wipe. These players have been around in the game for a long time, and are generally more skilled than their counterparts. Thus, you have these skilled players disproportionately skewing the stats, thus the stats on those heavy tanks cannot really be used.
Link on message: #233531


All the people that have T29s, T32s, T34s, and T30s are all people that have saved up obnoxious amounts of free experiance from the soft wipe. These players have been around in the game for a long time, and are generally more skilled than their counterparts. Thus, you have these skilled players disproportionately skewing the stats, thus the stats on those heavy tanks cannot really be used.
EXACTLY!!
Overlord: EXACTLY!!
The stats from RU server are almost the same. +/-1% is a kind of statistical error.
The stats from RU server are almost the same. +/-1% is a kind of statistical error.

All the people that have T29s, T32s, T34s, and T30s are all people that have saved up obnoxious amounts of free experiance from the soft wipe. These players have been around in the game for a long time, and are generally more skilled than their counterparts. Thus, you have these skilled players disproportionately skewing the stats, thus the stats on those heavy tanks cannot really be used.
Overlord:
Subject: T29/t32 getting nerfed
Link on message: #233521
Armor9, on Nov 16 2010 - 18:21, said:
Those really are not excessive. What range do you want? Have you also taken into account the human factor? What it the US tank drivers are just simply better than their counterparts? Statistics are nice, but they can't explain everything away.
Link on message: #233521

Those really are not excessive. What range do you want? Have you also taken into account the human factor? What it the US tank drivers are just simply better than their counterparts? Statistics are nice, but they can't explain everything away.
Overlord:
Human factor? We believe data gathered by 170k+ players is enough to make some rough assessments.
Human factor? We believe data gathered by 170k+ players is enough to make some rough assessments.
Subject: T29/t32 getting nerfed
Link on message: #233510
Asismii, on Nov 16 2010 - 18:31, said:
Interesting, but did you consider that now people are more used to the game and are better players? Does the statistical data average across the duration of the beta, or since the American tanks were released?
If the data is taken from the time the American tanks were released ONLY then fine, but if it is across the duration of the beta then when players were newer they would do worse, and now the T29-32 can be driven by experienced players, accounting for the increase in success.
Link on message: #233510

Interesting, but did you consider that now people are more used to the game and are better players? Does the statistical data average across the duration of the beta, or since the American tanks were released?
If the data is taken from the time the American tanks were released ONLY then fine, but if it is across the duration of the beta then when players were newer they would do worse, and now the T29-32 can be driven by experienced players, accounting for the increase in success.
Overlord:
Since 11/11 till 15/11.
Or since 11/11 till 11/15. Don't know which way is better.
Since 11/11 till 15/11.
Or since 11/11 till 11/15. Don't know which way is better.
Subject: T29/t32 getting nerfed
Link on message: #233501
madgelo, on Nov 16 2010 - 18:17, said:
and now t30/t34
thx
Link on message: #233501

and now t30/t34
thx
Overlord:
There you go.
IS7/T30/Maus
Win % - 46/50/47 %
Survival rate - 44/40/41%
Exp per battle - 451/480/448
VK4502/T34/IS4
Win % - 49/51/49 %
Survival rate - 42/40/41%
Exp per battle - 454/476/461
It should give better understanding I guess.
There you go.
IS7/T30/Maus
Win % - 46/50/47 %
Survival rate - 44/40/41%
Exp per battle - 451/480/448
VK4502/T34/IS4
Win % - 49/51/49 %
Survival rate - 42/40/41%
Exp per battle - 454/476/461
It should give better understanding I guess.
Subject: T29/t32 getting nerfed
Link on message: #233473
Armor9, on Nov 16 2010 - 18:11, said:
Overlord, on Nov 16 2010 - 18:03, said:
Nanaki, on Nov 16 2010 - 17:49, said:
That is a lie. I just managed to take down a T29 to 27% hull in my KV-3 last game, and that is after I just got done soloing a VK3601 and M6 Heavy (I took both tanks at once). I would have killed the T29 if my loader did not get hit in the previous engagement.
Serious accusation. Providing that you have only personal impression at your disposal.
So the man with all the figures, do tell us, ALL the other US tanks are just as good a every other tank of the equal tier? Don't try to tell me yes. The M3 Lee is just as good as the PzIV? Heck I don't even have a working turret in that thing. It is a TD really right now. Seriously, not every single tank is going to be able to be comparable to other tanks, if you really want them to be, then MOST of the US tanks need a lot of love. But then again it would piss off your RU customers because they THINK they should own every tank out there and be able to one-shot every tank out there.
Just like you released the game to the RU players because they complained, I am sure this change is happening becuase of complaints as well. Well, WE are complaining about the Lee, do we see a MAJOR buff there? What about the Sherman, really? A POS there as well, but no buff right? But they don't compare either.
Man I would have paid good money a few months ago, but I am seriously rethinking how much coin I will drop on this game.
Overlord, on Nov 16 2010 - 18:03, said:
Nanaki, on Nov 16 2010 - 17:49, said:
That is a lie. I just managed to take down a T29 to 27% hull in my KV-3 last game, and that is after I just got done soloing a VK3601 and M6 Heavy (I took both tanks at once). I would have killed the T29 if my loader did not get hit in the previous engagement.
Serious accusation. Providing that you have only personal impression at your disposal.
Nanaki, on Nov 16 2010 - 17:49, said:
That is a lie. I just managed to take down a T29 to 27% hull in my KV-3 last game, and that is after I just got done soloing a VK3601 and M6 Heavy (I took both tanks at once). I would have killed the T29 if my loader did not get hit in the previous engagement.
Link on message: #233473



That is a lie. I just managed to take down a T29 to 27% hull in my KV-3 last game, and that is after I just got done soloing a VK3601 and M6 Heavy (I took both tanks at once). I would have killed the T29 if my loader did not get hit in the previous engagement.
Serious accusation. Providing that you have only personal impression at your disposal.
So the man with all the figures, do tell us, ALL the other US tanks are just as good a every other tank of the equal tier? Don't try to tell me yes. The M3 Lee is just as good as the PzIV? Heck I don't even have a working turret in that thing. It is a TD really right now. Seriously, not every single tank is going to be able to be comparable to other tanks, if you really want them to be, then MOST of the US tanks need a lot of love. But then again it would piss off your RU customers because they THINK they should own every tank out there and be able to one-shot every tank out there.
Just like you released the game to the RU players because they complained, I am sure this change is happening becuase of complaints as well. Well, WE are complaining about the Lee, do we see a MAJOR buff there? What about the Sherman, really? A POS there as well, but no buff right? But they don't compare either.
Man I would have paid good money a few months ago, but I am seriously rethinking how much coin I will drop on this game.
Overlord:
Serious accusation. Providing that you have only personal impression at your disposal.
So the man with all the figures, do tell us, ALL the other US tanks are just as good a every other tank of the equal tier? Don't try to tell me yes. The M3 Lee is just as good as the PzIV? Heck I don't even have a working turret in that thing. It is a TD really right now. Seriously, not every single tank is going to be able to be comparable to other tanks, if you really want them to be, then MOST of the US tanks need a lot of love. But then again it would piss off your RU customers because they THINK they should own every tank out there and be able to one-shot every tank out there.
Just like you released the game to the RU players because they complained, I am sure this change is happening becuase of complaints as well. Well, WE are complaining about the Lee, do we see a MAJOR buff there? What about the Sherman, really? A POS there as well, but no buff right? But they don't compare either.
Man I would have paid good money a few months ago, but I am seriously rethinking how much coin I will drop on this game.
T-29 (T-32) win % is about 10% higher than IS/Tiger (IS3/KT) respectively.
T-29 (T-32) survival rate is about 8% higher than IS/Tiger (IS3/KT) respectively.
T-29 (T-32) average exp per battle is about 11% higher than IS/Tiger (IS3/KT) respectively.
Serious accusation. Providing that you have only personal impression at your disposal.
So the man with all the figures, do tell us, ALL the other US tanks are just as good a every other tank of the equal tier? Don't try to tell me yes. The M3 Lee is just as good as the PzIV? Heck I don't even have a working turret in that thing. It is a TD really right now. Seriously, not every single tank is going to be able to be comparable to other tanks, if you really want them to be, then MOST of the US tanks need a lot of love. But then again it would piss off your RU customers because they THINK they should own every tank out there and be able to one-shot every tank out there.
Just like you released the game to the RU players because they complained, I am sure this change is happening becuase of complaints as well. Well, WE are complaining about the Lee, do we see a MAJOR buff there? What about the Sherman, really? A POS there as well, but no buff right? But they don't compare either.
Man I would have paid good money a few months ago, but I am seriously rethinking how much coin I will drop on this game.
T-29 (T-32) win % is about 10% higher than IS/Tiger (IS3/KT) respectively.
T-29 (T-32) survival rate is about 8% higher than IS/Tiger (IS3/KT) respectively.
T-29 (T-32) average exp per battle is about 11% higher than IS/Tiger (IS3/KT) respectively.


That is a lie. I just managed to take down a T29 to 27% hull in my KV-3 last game, and that is after I just got done soloing a VK3601 and M6 Heavy (I took both tanks at once). I would have killed the T29 if my loader did not get hit in the previous engagement.
Serious accusation. Providing that you have only personal impression at your disposal.
Overlord:

That is a lie. I just managed to take down a T29 to 27% hull in my KV-3 last game, and that is after I just got done soloing a VK3601 and M6 Heavy (I took both tanks at once). I would have killed the T29 if my loader did not get hit in the previous engagement.
Overlord:
Subject: T29/t32 getting nerfed
Link on message: #233464
Armor9, on Nov 16 2010 - 17:53, said: Interesting, the DEV named Storm have OVER 5,700 posts yet I have
never seen him post on the NA/EU servers. Seems like the
RU servers get all the REAL info. This nerf wasn't even
posted for us until it was transleted.
Man I feel like we are the Red-Headed stepchild here.
Link on message: #233464

Man I feel like we are the Red-Headed stepchild here.
Overlord:
No wonder. RU forums started much earlier than international ones.
No wonder. RU forums started much earlier than international ones.
Subject:
Archives\Junkyard\"Matchmaking" System
Link on message: #233437

Link on message: #233437
ARGO: I fail to see what is wrong with that particular balance pic.... I
can tell you after the second patch I had seen a whole lot worse
than that. You are one of the smaller tanks in there but it looks
fairly well rounded. I mean are you refering to the Maus? Those
Mauses go down pretty quick when they get surrounded not to mention
your team has some pretty big boys in there too.
Subject:
Archives\Beta\La Password
Link on message: #233409
RockMic, on 16 November 2010 - 06:20 PM, said: Come si puo ottenere la password per far partire il gioco. grazie .

Link on message: #233409

ARGO: Dovete ottenere una prima beta di chiave e quindi si può giocare.
Vai a questo link e leggere.
http://forum.worldof...available-here/
Spero che questo aiuta ma potrebbe essere necessario un traduttore mio amico
Argo66
http://forum.worldof...available-here/
Spero che questo aiuta ma potrebbe essere necessario un traduttore mio amico
Argo66
Subject: T29/t32 getting nerfed
Link on message: #233391
VGA, on Nov 16 2010 - 17:37, said:
Anyway, I hope this change won't make the tanks super-easy to penetrate, we need some balance for diversity. Also, I think it wasn't really a bug, but a test. They probably checked the match stats of the tank and they were too good.
Link on message: #233391

Anyway, I hope this change won't make the tanks super-easy to penetrate, we need some balance for diversity. Also, I think it wasn't really a bug, but a test. They probably checked the match stats of the tank and they were too good.
Overlord:
If there performance falls behind the designated values (or their Soviet and German counterparts' performance), we won't ignore that.
To make up for this "piece of bad news", T1, M6, T20 and T23 with high probability will be buffed in 0.6.2
If there performance falls behind the designated values (or their Soviet and German counterparts' performance), we won't ignore that.
To make up for this "piece of bad news", T1, M6, T20 and T23 with high probability will be buffed in 0.6.2
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