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Developers posts on forum

In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com

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Overlord
beta 0.6.2.7 update
arrow
23.12.2010 18:33:13
 
Subject: beta 0.6.2.7 update
Link on message: #308680

Overlord: Typo, should be this way:

- Added new battle mode: the "Tank Company Battle". A company of tanks with sum of tiers from 70 to 90 gets into a company waiting queue where it is randomly assigned an opposing company.


ARGO
In The Year 1945...
arrow
23.12.2010 18:26:51
 
Subject: Archives\Beta\In The Year 1945...
Link on message: #308638

View Posttheta0123, on 23 December 2010 - 12:41 PM, said: Only the loltraktor can save us from IS4 dictatorship

ARGO: Shhhhhhhh! My IS4 can hear you......To late Theta0123.....She's coming for you and she's very very angry.


Tanitha
Today Begins The First Stage Of Clans Registrarion
arrow
23.12.2010 18:14:40
 
Subject: News from the Front\Discussion of News Articles\Today Begins The First Stage Of Clans Registrarion
Link on message: #308556

Tanitha: InsomniaX Clan has merged with 1st Armored Division. Link
And thus is withdrawing its nomination.
Posted Image
MediaHead has been advised of this change.


MrVic
Wot Newsletter Xmas Special!
arrow
23.12.2010 16:46:27
 
Subject: News from the Front\World of Tanks Newsletter\Wot Newsletter Xmas Special!
Link on message: #308162

View PostVIPER262, on 23 December 2010 - 03:25 PM, said: You mean the Confirmed tanks like Panther II and T54 or the alpha concept like the Geschutzenwagen E-Series or the lowe?
are going to be added tomorrow as a sneak peak?

MrVic: Getting them early. Time to test them to their fullest!
Panther g panther Pershing ect


MrVic
Wot Newsletter Xmas Special!
arrow
23.12.2010 16:46:27
 
Subject: Wot Newsletter Xmas Special!
Link on message: #308162

View PostVIPER262, on Dec 23 2010 - 14:25, said: You mean the Confirmed tanks like Panther II and T54 or the alpha concept like the Geschutzenwagen E-Series or the lowe?
are going to be added tomorrow as a sneak peak?


MrVic: Getting them early. Time to test them to their fullest!
Panther g panther Pershing ect


MrVic
Wot Newsletter Xmas Special!
arrow
23.12.2010 16:46:27
 
Subject: Wot Newsletter Xmas Special!
Link on message: #308162

View PostVIPER262, on Dec 23 2010 - 14:25, said: You mean the Confirmed tanks like Panther II and T54 or the alpha concept like the Geschutzenwagen E-Series or the lowe?
are going to be added tomorrow as a sneak peak?


MrVic: Getting them early. Time to test them to their fullest!
Panther g panther Pershing ect


Overlord
Release Of v.0.6.2.7 Update Scheduled On December 23rd
arrow
23.12.2010 16:29:03
 
Subject: News from the Front\Discussion of News Articles\Release Of v.0.6.2.7 Update Scheduled On December 23rd
Link on message: #308096

View Postxenowolf, on 23 December 2010 - 04:23 PM, said: so when can we start downloading... or can you atleast tell us the file size?

Overlord: In a few hours. Approx 560 Mb.


Overlord
Release Of v.0.6.2.7 Update Scheduled On December 23rd
arrow
23.12.2010 16:29:03
 
Subject: Release Of v.0.6.2.7 Update Scheduled On December 23rd
Link on message: #308096

View Postxenowolf, on Dec 23 2010 - 15:23, said: so when can we start downloading... or can you atleast tell us the file size?


Overlord:
In a few hours. Approx 560 Mb.


Overlord
Release Of v.0.6.2.7 Update Scheduled On December 23rd
arrow
23.12.2010 16:29:03
 
Subject: Release Of v.0.6.2.7 Update Scheduled On December 23rd
Link on message: #308096

View Postxenowolf, on Dec 23 2010 - 15:23, said: so when can we start downloading... or can you atleast tell us the file size?


Overlord:
In a few hours. Approx 560 Mb.


Overlord
Release Of v.0.6.2.7 Update Scheduled On December 23rd
arrow
23.12.2010 16:28:38
 
Subject: News from the Front\Discussion of News Articles\Release Of v.0.6.2.7 Update Scheduled On December 23rd
Link on message: #308092

View Postartfowl12, on 23 December 2010 - 04:06 PM, said: Where is the patch???? I can't find it anywhere.

Overlord: It is being finalized, we are testing language packages.


Overlord
Release Of v.0.6.2.7 Update Scheduled On December 23rd
arrow
23.12.2010 16:28:38
 
Subject: Release Of v.0.6.2.7 Update Scheduled On December 23rd
Link on message: #308092

View Postartfowl12, on Dec 23 2010 - 15:06, said: Where is the patch???? I can't find it anywhere.


Overlord:
It is being finalized, we are testing language packages.


Overlord
Release Of v.0.6.2.7 Update Scheduled On December 23rd
arrow
23.12.2010 16:28:38
 
Subject: Release Of v.0.6.2.7 Update Scheduled On December 23rd
Link on message: #308092

View Postartfowl12, on Dec 23 2010 - 15:06, said: Where is the patch???? I can't find it anywhere.


Overlord:
It is being finalized, we are testing language packages.


Overlord
Release Of v.0.6.2.7 Update Scheduled On December 23rd
arrow
23.12.2010 16:22:37
 
Subject: News from the Front\Discussion of News Articles\Release Of v.0.6.2.7 Update Scheduled On December 23rd
Link on message: #308072

View Postplysmeister, on 23 December 2010 - 04:00 PM, said: wheres the client link for 6.2.7 i can only see the old

Overlord: This time we will be seeding the update via launcher, it has been improved.


Overlord
Release Of v.0.6.2.7 Update Scheduled On December 23rd
arrow
23.12.2010 16:22:37
 
Subject: Release Of v.0.6.2.7 Update Scheduled On December 23rd
Link on message: #308072

View Postplysmeister, on Dec 23 2010 - 15:00, said: wheres the client link for 6.2.7 i can only see the old


Overlord:
This time we will be seeding the update via launcher, it has been improved.


Overlord
Release Of v.0.6.2.7 Update Scheduled On December 23rd
arrow
23.12.2010 16:22:37
 
Subject: Release Of v.0.6.2.7 Update Scheduled On December 23rd
Link on message: #308072

View Postplysmeister, on Dec 23 2010 - 15:00, said: wheres the client link for 6.2.7 i can only see the old


Overlord:
This time we will be seeding the update via launcher, it has been improved.


ARGO
World Of Tanks - Christmas And New Year Video
arrow
23.12.2010 16:04:11
 
Subject: News from the Front\Discussion of News Articles\World Of Tanks - Christmas And New Year Video
Link on message: #308019

ARGO: What can you say, MS1s with antlers! ROFL


Tanitha
The Great Divide
arrow
23.12.2010 14:36:36
 
Subject: Archives\Beta\The Great Divide
Link on message: #307756

Tanitha: Other games usually allow swapping of servers after a while of being online, IE say 3+ months after release.
This is usually done for $20-$25 US dollars.
If the rate of $->gold remains the same as it is for the russian server IE 250 per $.
$22.50 (average price of a server swap) x (250 gold per $) = 5625 gold.
Its a big difference to the 5-10 gold you are suggesting..
I have no idea what wargaming will do with server switches after release. If it will be for free or for a charge.
I'm just saying if you google server changes and check out other games costs for swapping servers, Its usually pretty expensive.


Tanitha
E-Mail Change
arrow
23.12.2010 13:59:59
 
Subject: Archives\Junkyard\E-Mail Change
Link on message: #307608

Tanitha: Forum mods have no access to players email info etc. The only place that does is support.
Send them a email to support@worldoftanks.com
closing this thread. and pming the posters.


Tanitha
Dose This Game Has An Europan Server?
arrow
23.12.2010 13:51:47
 
Subject: Archives\Junkyard\Dose This Game Has An Europan Server?
Link on message: #307583

View Postderkb, on 21 December 2010 - 08:17 PM, said: I give you back your hint mate, READ the damn forums and you will find out that the server split does not mean we get a soft wipe, they canceled that some time ago and told that maybe it will come with clan wars, but not for the server split.
So we will get EU servers if they are ready, when we will get them is not out for now.
Softwipe, will come or will not come, who knows maybe we get the hardwipe at release first :Smile_harp:

Tanitha: This pretty much sums the topic up, there is nothing else to discuss atm until more info is released.
Closing the thread.


Tanitha
Do I Have Enough For Is-7?
arrow
23.12.2010 13:24:01
 
Subject: Archives\Junkyard\Do I Have Enough For Is-7?
Link on message: #307487

Tanitha: There is no softwipe planned for the short future at the moment.
And tech costs are here. http://forum.worldof...pdated-us-tree/
Thread locked.


Tanitha
Why Are My Posts Removed?
arrow
23.12.2010 13:05:20
 
Subject: Archives\Junkyard\Why Are My Posts Removed?
Link on message: #307432

View Postdaddog, on 22 December 2010 - 10:32 PM, said: I am at a loss here. I have posted twice, politely and respectfully with a question about registration.
Never been rude or took the 'entitlement mentality' stance. Just looking for help.
Both have been removed and no one explains why. I have e-mailed the tech support twice and have never heard a peep. It has been over a week.
If I am doing something wrong let me know and I will stop, but you need to enlighten me. I don't see a forum for tech support or some other kind of help so I just use the Newcomer Question forum.
Respectfully,
daddog

Tanitha: Ive moved your posts because you keep posting into the wrong sections.
The Game/New player section you keep posting to is for NON BETA TESTERS. There is a closed beta section for beta testers.
There is also a tech section, and also a new-players section in the closed beta section of the forums.
I also pmed you with answers to your posts. Just in case you couldn't find the posts after I moved them..
The latest PM from me was 19th December. 4 days ago. You still haven't read it..

Quote Email support@worldoftanks.com
And be aware that the game user/password and forum user/password is not linked.
So make it clear which one or both you are talking about, to them
PMing you the reply and locking the thread, because its in the wrong section.
Regards.

Tanitha: Please find your PM box : ) then you will get more correspondence and reasons for posts being moved etc..


Overlord
Release Of v.0.6.2.7 Update Scheduled On December 23rd
arrow
23.12.2010 11:52:24
 
Overlord
Release Of v.0.6.2.7 Update Scheduled On December 23rd
arrow
23.12.2010 11:52:24
 
Subject: Release Of v.0.6.2.7 Update Scheduled On December 23rd
Link on message: #307219

Overlord: Added full patch notes of v.0.6.2.7


Overlord
Release Of v.0.6.2.7 Update Scheduled On December 23rd
arrow
23.12.2010 11:52:24
 
Subject: Release Of v.0.6.2.7 Update Scheduled On December 23rd
Link on message: #307219

Overlord: Added full patch notes of v.0.6.2.7


Overlord
beta 0.6.2.7 update
arrow
23.12.2010 11:44:21
 
Subject: Important Information\Updates & Patch Notes\beta 0.6.2.7 update
Link on message: #307197

Overlord: World of Tanks Closed Beta v.0.6.1.5 - v.0.6.2.7 patch notes
General:
- Added new medium tanks: Т-54, Panther II, Pershing.
- Added new TD "Object" 704.
- Added new SPGs: "Object" 212, G-Tiger, G-Panther, M12, M40/M43.
- Added new maps: "Ruinberg" and "El Halluf".
- Added new battle mode: the "Tank Company Battle". A company of tanks with sum of tiers from 70 to 90 gets into a company waiting queue where it is randomly assigned an opposing company.
- Added voice chat based on the Vivox technology. It works for platoons in random battle, for companies in tank company battles and for training battle. The feature is still in testing hence is implemented with minimal settings. In order to use voice chat, enable it in game settings. Press and hold Q button to activate voice transmit mode.
- Added achievements: "Reaper", "Invincible", "Survivor", "Raider", "Master Gunner", "Kamikaze".
- Added medals: Kolobanov's medal, Billotte's medal, Fadin's medal, Wittmann's medal, Orlik's medal, Oskin's medal, Halonen's medal, Burda's medal.
- Added full dynamic shadows. The option is available through "Enhanced shadows" settings. The shadows are in the testing mode so there is a possibility of artifacts.
- Added new interface for repair and resupply of consumables - "Service": added possibility to automatically resupply consumables and to repair the tank after the battle, possibility to quickly replenish consumables, ability to change the sequence of shells.
- Added customizable game controls.
Gameplay:
- Doubled experience for the first battle per day on each tank now is given not for the first battle, but for the first victory on the tank.
- Training battle does not count as the first battle anymore for the purposes of doubled experience.
- The chance of hitting the following modules engine, radio, traverse mechanism, observation device increased from 33% to 50%.
- The chance of hitting ammo rack increased from 20% to 27%.
- The chance of hitting gun and crew members remains the same (33%).
- Removed possibility when any HE that explodes near a tank to damage internal modules, except crew members.
- The damage to internal modules from an HE that exploded on the tank armor is reduced by 50%, exception - crew members.
- Changed experience transfer from a group of tanks. The experience from all tanks is collected so all tanks left with zero experience and then it is transferred. The remaining under 25 experience is placed on the last tank on the list.
- "Scout" is now awarded only if the team won.
- "Sniper" is now awarded if during the battle there was no friendly damage.
- The top tanks in the battle roster are now balanced not by tier but by the match-making "value", which considers type of the tank.
- The coefficient of heavy tanks for the match-making purposes is increased from 1.3 to 1.45.
- Improved match-making system for random battles.
- Fixed ability of lifting fallen trees with tank.
- Removed possibility of driving beyond the map during lag spikes.
- Fixed tank spawn locations on the basis of type of the tank (SPGs in Malinovka, etc.).
System:
- Fixed FPS drops during rendering track prints.
- Fixed lags when destroying objects.
- Improved auto-detect of graphic settings.
- Experimental feature. Limited rendering speed in the loading screen, this should improve loading time for slow computers.
- Added some optimizations which are supposed to end single sharp FPS drops.
Content:
- Multiple fixes of tanks' models and textures.
- Set a normal speed of track rotation for all tanks.
- Reworked and added destruction of some objects.
- Fixed some spots on the maps where tanks would get stuck or couldn't pass.
- Modified base flagpoles and flag animation.
- Added disabling of rendering for some small objects at long distances.
- Reworked shot sounds of some guns.
- Regenerated static shadows for all maps, according to a new algorithm that provides better quality.
Interface:
- Changed interface of system messages in the hangar.
- Fixed changing music volume which worked only for battles.
- Added hints-tooltips on interface elements in hangar.
- Fixed purchasing a tank with a slot in hangar without warning.
- Fixed bug when filter "Location" in barracks switches by itself.
- Fixed invite notification, if the player is in the battle at that moment.
- "Not ready" button now unlocked for platoon leaded in waiting line before battle.
- Added display of User Agreement when the client is launched first time after the patch.
- Added turning on/off of "post mortem" post-effect in settings.
- Removed ability to lower camera beneath the waterline.
- Now after purchasing premium, hangar immediately updates to premium.
- Fixed "delay" UI bug when researching several vehicles and/or modules in a row using free experience.
- Howitzer mode: when firing beyond the max. firing range, shell trajectory turns grey.
- Expanded descriptions of medals and achievements.
- Fixed incorrect display of tank's tier in the tank purchase window.
- Fixed unwarranted disappearing of sections of statistics without a possibility to open it up in the statistics window.
- Fixed tupos and mistakes in UI texts.
- Multiple minor interface fixes.
Vehicle characteristics:
General changes of v.0.6.2.7 patch:
- Rebalanced characteristics of all SPGs:
- Hull traverse speed decreased by 1-3 deg/sec.
- Aiming time increased by 1-3 seconds.
- Shell dispersion increased by 2-10%.
- The infuelnce of gun horizontal motion on dispersion increased by 100% increased on the average.
- Radius of splash damage for HE shells decreased by 6-8%.
- Increased hit points for tier 7, 8, 9 medium tanks.
- By 20-25% increased reverse speed for tier 6-8 medium tanks.
- Increased visibility for tier 8-10 heavy tanks by 25% during movement and at rest
- Increased visibility for all guns after firing by 20%.
- Increased view range for tier 9 TDs.
Detailed list of vehicle characteristics changes, v.0.6.2.0 - 0.6.2.6 patches:
Germany:
Gun 75mm_KwK_40_L43: dispersion 0.41->0.4.
Gun 75mm_StuK_40_L43: dispersion 0.39->0.38.
Gun 75mm_KwK_40_L48: dispersion 0.4->0.39.
Gun 75mm_PaK_39_L48: dispersion 0.38->0.37.
Gun 75mm_PaK_40: dispersion 0.38->0.37.
Gun 128mm_PaK44_L61: reduced visibility after firing, +20 damage to all shells.
Gun 128mm_PaK44_L55: reduced visibility after firing.
PzII Luchs: reduced visibility during movement.
VK 1602: reduced visibility during movement.
PzIII: reduced visibility during movement, -5% influence on accuracy during movement and traverse.
Pz III/IV: by 5% improved pass-ability on medium terrains, -8% influence on accuracy during movement and traverse.
Pz V-IV: chassis rotation is matched with Panther's.
Tiger II: mantlet armor for top turret 65->100.
JagdTiger: 128mm_PaK44_L55 reload (in seconds) 10.4 ->10.36, 128mm_PaK44_2_L61 reload (in seconds) 10.6->10.5.
VK 4502: mantlet armor for stock turret 120->160, mantlet armor for top turret 120->180.
Maus: hull hit points increased by 440, suspension and ammor rack hit points increased by 25%.
USA:
Gun 37mm_M-6_L53: price in credits 8350->2500.
Gun QF_6_pounder_Mk_III: penetration: AP 89->110, APCR 145->180, accuracy 0.4->0.38.
Gun 75mm_Gun_M3_L37: dispersion 0.38->0.4.
Gun 75mm_Gun_M2_L28: dispersion 0.39->0.41.
Gun 76mm_Gun_M1A1: reload (in seconds) 3.2->2.85, dispersion 0.37->0.38.
Gun 76mm_Gun_M1A2: dispersion 0.34->0.35.
Gun 90mm_Gun_T15E2M2: dispersion 0.33->0.32, reduced dispersion during turret traverse.
Gun 105mm_Howitzer_M2A: reduced aiming time by 15%.
Gun 105mm_Howitzer_M4: reduced aiming time by 15%, HE penetration 60->53.
Gun 120mm_Gun_T53: aiming 3.0->2.4, reduced dispersion during turret traverse.
Gun 155mm_Gun_T7: aiming 3.0->2.7, significantly reduced dispersion during turret traverse.
Engine Wright_G200_m_781C9GC1 level 8->7, price in credits 72380->47600, chance of fire 0.2->0.25.
T29, Т32, Т34, Т30: fixed error with discrepancy between displayed and actual hull armor. Actual armor decreased by 20%.
M6, T1: reduced research cost Wright_G200_m_781C9GC1 19800->10900.
Т-57: pass-ability reduced by 10%, reduced traverse speed by 2 deg/sec, +3 influence on accuracy during movement and turning.
Т2 lt: reduced repair cost by 30%, increased ammunition load for 20mm gun.
M7 Priest: 105mm_Howitzer_M - reloading time decreased 13.95->11.76 (in seconds).
RamII: reduced repair cost by 20%.
Т14: reduced repair price by 5%.
T29: increased visibility of the tank, +5% influence on accuracy during movement and traverse, 105mm_Gun_T5E1 - reload (in seconds) 9.5->10, by 10% reduced traverse speed for top turret, fixed display of frontal armor for both turrets, changed guns ammunition load.
Т32: by 5% reduced pass-ability on medium grounds, +8% influence on accuracy during movement and traverse, traverse speed for stock suspension reduced by 6 deg/sec, by 2 deg/sec - for top one, 105mm_Gun_T5E1 reload (in seconds) 9.38->9.4, changed guns ammunition load.
Т34: changed guns ammunition load.
Т30: changed ammunition load.
USSR:
Engine V-2-54: increased horsepower by 20 h.p.
Gun QF_6_pounder_Mk_III: AP penetration 89->110, APCR penetration 145->180.
Gun 76mm_S-54: dispersion 0.4->0.36.
Gun 76mm_S-54_S: dispersion 0.37->0.34.
А-20: reduced visibility during movement and rest, improved pass-ability for top suspensipn on medium and hard terrains.
А-32: reduced visibility during movement and rest.
BT-2: reduced visibility during movement, -6% influence on accuracy during movement and traverse.
BT-7: reduced visibility during movement and rest, improved pass-ability on medium grounds, -4% influence on accuracy during movement and traverse, view range for top turret increased by 15 meters.
Т-26: reduced visibility during movement.
KV: fixed bug with armor of 152mm gun.
Т-34-85: by 20% improved pass-ability on medium and good terrains.
Т-43: -9% influence on accuracy during movement and traverse.
Т-44: -5% influence on accuracy during movement and traverse, suspension hit points increased by 25%.
IS-4: armor: hull-upper plate 120->140, driver's lug 120->160, rear-upper plate 120->100.


Overlord
beta 0.6.2.7 update
arrow
23.12.2010 11:44:21
 
Subject: beta 0.6.2.7 update
Link on message: #307197

Overlord: World of Tanks Closed Beta v.0.6.1.5 - v.0.6.2.7 patch notes

General:
- Added new medium tanks: Т-54, Panther II, Pershing.
- Added new TD "Object" 704.
- Added new SPGs: "Object" 212, G-Tiger, G-Panther, M12, M40/M43.
- Added new maps: "Ruinberg" and "El Halluf".
- Added new battle mode: the "Tank Company Battle". A company of tanks with sum of tiers from 70 to 90 gets into a company waiting queue where it is randomly assigned an opposing company.
- Added voice chat based on the Vivox technology. It works for platoons in random battle, for companies in tank company battles and for training battle. The feature is still in testing hence is implemented with minimal settings. In order to use voice chat, enable it in game settings. Press and hold Q button to activate voice transmit mode.
- Added achievements: "Reaper", "Invincible", "Survivor", "Raider", "Master Gunner", "Kamikaze".
- Added medals: Kolobanov's medal, Billotte's medal, Fadin's medal, Wittmann's medal, Orlik's medal, Oskin's medal, Halonen's medal, Burda's medal.
- Added full dynamic shadows. The option is available through "Enhanced shadows" settings. The shadows are in the testing mode so there is a possibility of artifacts.
- Added new interface for repair and resupply of consumables - "Service": added possibility to automatically resupply consumables and to repair the tank after the battle, possibility to quickly replenish consumables, ability to change the sequence of shells.
- Added customizable game controls.

Gameplay:
- Doubled experience for the first battle per day on each tank now is given not for the first battle, but for the first victory on the tank.
- Training battle does not count as the first battle anymore for the purposes of doubled experience.
- The chance of hitting the following modules engine, radio, traverse mechanism, observation device increased from 33% to 50%.
- The chance of hitting ammo rack increased from 20% to 27%.
- The chance of hitting gun and crew members remains the same (33%).
- Removed possibility when any HE that explodes near a tank to damage internal modules, except crew members.
- The damage to internal modules from an HE that exploded on the tank armor is reduced by 50%, exception - crew members.
- Changed experience transfer from a group of tanks. The experience from all tanks is collected so all tanks left with zero experience and then it is transferred. The remaining under 25 experience is placed on the last tank on the list.
- "Scout" is now awarded only if the team won.
- "Sniper" is now awarded if during the battle there was no friendly damage.
- The top tanks in the battle roster are now balanced not by tier but by the match-making "value", which considers type of the tank.
- The coefficient of heavy tanks for the match-making purposes is increased from 1.3 to 1.45.
- Improved match-making system for random battles.
- Fixed ability of lifting fallen trees with tank.
- Removed possibility of driving beyond the map during lag spikes.
- Fixed tank spawn locations on the basis of type of the tank (SPGs in Malinovka, etc.).

System:
- Fixed FPS drops during rendering track prints.
- Fixed lags when destroying objects.
- Improved auto-detect of graphic settings.
- Experimental feature. Limited rendering speed in the loading screen, this should improve loading time for slow computers.
- Added some optimizations which are supposed to end single sharp FPS drops.

Content:
- Multiple fixes of tanks' models and textures.
- Set a normal speed of track rotation for all tanks.
- Reworked and added destruction of some objects.
- Fixed some spots on the maps where tanks would get stuck or couldn't pass.
- Modified base flagpoles and flag animation.
- Added disabling of rendering for some small objects at long distances.
- Reworked shot sounds of some guns.
- Regenerated static shadows for all maps, according to a new algorithm that provides better quality.

Interface:
- Changed interface of system messages in the hangar.
- Fixed changing music volume which worked only for battles.
- Added hints-tooltips on interface elements in hangar.
- Fixed purchasing a tank with a slot in hangar without warning.
- Fixed bug when filter "Location" in barracks switches by itself.
- Fixed invite notification, if the player is in the battle at that moment.
- "Not ready" button now unlocked for platoon leaded in waiting line before battle.
- Added display of User Agreement when the client is launched first time after the patch.
- Added turning on/off of "post mortem" post-effect in settings.
- Removed ability to lower camera beneath the waterline.
- Now after purchasing premium, hangar immediately updates to premium.
- Fixed "delay" UI bug when researching several vehicles and/or modules in a row using free experience.
- Howitzer mode: when firing beyond the max. firing range, shell trajectory turns grey.
- Expanded descriptions of medals and achievements.
- Fixed incorrect display of tank's tier in the tank purchase window.
- Fixed unwarranted disappearing of sections of statistics without a possibility to open it up in the statistics window.
- Fixed tupos and mistakes in UI texts.
- Multiple minor interface fixes.

Vehicle characteristics:

General changes of v.0.6.2.7 patch:
- Rebalanced characteristics of all SPGs:
- Hull traverse speed decreased by 1-3 deg/sec.
- Aiming time increased by 1-3 seconds.
- Shell dispersion increased by 2-10%.
- The infuelnce of gun horizontal motion on dispersion increased by 100% increased on the average.
- Radius of splash damage for HE shells decreased by 6-8%.

- Increased hit points for tier 7, 8, 9 medium tanks.
- By 20-25% increased reverse speed for tier 6-8 medium tanks.
- Increased visibility for tier 8-10 heavy tanks by 25% during movement and at rest
- Increased visibility for all guns after firing by 20%.
- Increased view range for tier 9 TDs.

Detailed list of vehicle characteristics changes, v.0.6.2.0 - 0.6.2.6 patches:

Germany:
Gun 75mm_KwK_40_L43: dispersion 0.41->0.4.
Gun 75mm_StuK_40_L43: dispersion 0.39->0.38.
Gun 75mm_KwK_40_L48: dispersion 0.4->0.39.
Gun 75mm_PaK_39_L48: dispersion 0.38->0.37.
Gun 75mm_PaK_40: dispersion 0.38->0.37.
Gun 128mm_PaK44_L61: reduced visibility after firing, +20 damage to all shells.
Gun 128mm_PaK44_L55: reduced visibility after firing.

PzII Luchs: reduced visibility during movement.
VK 1602: reduced visibility during movement.
PzIII: reduced visibility during movement, -5% influence on accuracy during movement and traverse.
Pz III/IV: by 5% improved pass-ability on medium terrains, -8% influence on accuracy during movement and traverse.
Pz V-IV: chassis rotation is matched with Panther's.
Tiger II: mantlet armor for top turret 65->100.
JagdTiger: 128mm_PaK44_L55 reload (in seconds) 10.4 ->10.36, 128mm_PaK44_2_L61 reload (in seconds) 10.6->10.5.
VK 4502: mantlet armor for stock turret 120->160, mantlet armor for top turret 120->180.
Maus: hull hit points increased by 440, suspension and ammor rack hit points increased by 25%.

USA:
Gun 37mm_M-6_L53: price in credits 8350->2500.
Gun QF_6_pounder_Mk_III: penetration: AP 89->110, APCR 145->180, accuracy 0.4->0.38.
Gun 75mm_Gun_M3_L37: dispersion 0.38->0.4.
Gun 75mm_Gun_M2_L28: dispersion 0.39->0.41.
Gun 76mm_Gun_M1A1: reload (in seconds) 3.2->2.85, dispersion 0.37->0.38.
Gun 76mm_Gun_M1A2: dispersion 0.34->0.35.
Gun 90mm_Gun_T15E2M2: dispersion 0.33->0.32, reduced dispersion during turret traverse.
Gun 105mm_Howitzer_M2A: reduced aiming time by 15%.
Gun 105mm_Howitzer_M4: reduced aiming time by 15%, HE penetration 60->53.
Gun 120mm_Gun_T53: aiming 3.0->2.4, reduced dispersion during turret traverse.
Gun 155mm_Gun_T7: aiming 3.0->2.7, significantly reduced dispersion during turret traverse.
Engine Wright_G200_m_781C9GC1 level 8->7, price in credits 72380->47600, chance of fire 0.2->0.25.

T29, Т32, Т34, Т30: fixed error with discrepancy between displayed and actual hull armor. Actual armor decreased by 20%.
M6, T1: reduced research cost Wright_G200_m_781C9GC1 19800->10900.
Т-57: pass-ability reduced by 10%, reduced traverse speed by 2 deg/sec, +3 influence on accuracy during movement and turning.
Т2 lt: reduced repair cost by 30%, increased ammunition load for 20mm gun.
M7 Priest: 105mm_Howitzer_M - reloading time decreased 13.95->11.76 (in seconds).
RamII: reduced repair cost by 20%.
Т14: reduced repair price by 5%.
T29: increased visibility of the tank, +5% influence on accuracy during movement and traverse, 105mm_Gun_T5E1 - reload (in seconds) 9.5->10, by 10% reduced traverse speed for top turret, fixed display of frontal armor for both turrets, changed guns ammunition load.
Т32: by 5% reduced pass-ability on medium grounds, +8% influence on accuracy during movement and traverse, traverse speed for stock suspension reduced by 6 deg/sec, by 2 deg/sec - for top one, 105mm_Gun_T5E1 reload (in seconds) 9.38->9.4, changed guns ammunition load.
Т34: changed guns ammunition load.
Т30: changed ammunition load.

USSR:
Engine V-2-54: increased horsepower by 20 h.p.
Gun QF_6_pounder_Mk_III: AP penetration 89->110, APCR penetration 145->180.
Gun 76mm_S-54: dispersion 0.4->0.36.
Gun 76mm_S-54_S: dispersion 0.37->0.34.

А-20: reduced visibility during movement and rest, improved pass-ability for top suspensipn on medium and hard terrains.
А-32: reduced visibility during movement and rest.
BT-2: reduced visibility during movement, -6% influence on accuracy during movement and traverse.
BT-7: reduced visibility during movement and rest, improved pass-ability on medium grounds, -4% influence on accuracy during movement and traverse, view range for top turret increased by 15 meters.
Т-26: reduced visibility during movement.
KV: fixed bug with armor of 152mm gun.
Т-34-85: by 20% improved pass-ability on medium and good terrains.
Т-43: -9% influence on accuracy during movement and traverse.
Т-44: -5% influence on accuracy during movement and traverse, suspension hit points increased by 25%.
IS-4: armor: hull-upper plate 120->140, driver's lug 120->160, rear-upper plate 120->100.


Overlord
beta 0.6.2.7 update
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23.12.2010 11:44:21
 
Subject: beta 0.6.2.7 update
Link on message: #307197

Overlord: World of Tanks Closed Beta v.0.6.1.5 - v.0.6.2.7 patch notes

General:
- Added new medium tanks: Т-54, Panther II, Pershing.
- Added new TD "Object" 704.
- Added new SPGs: "Object" 212, G-Tiger, G-Panther, M12, M40/M43.
- Added new maps: "Ruinberg" and "El Halluf".
- Added new battle mode: the "Tank Company Battle". A company of tanks with sum of tiers from 70 to 90 gets into a company waiting queue where it is randomly assigned an opposing company.
- Added voice chat based on the Vivox technology. It works for platoons in random battle, for companies in tank company battles and for training battle. The feature is still in testing hence is implemented with minimal settings. In order to use voice chat, enable it in game settings. Press and hold Q button to activate voice transmit mode.
- Added achievements: "Reaper", "Invincible", "Survivor", "Raider", "Master Gunner", "Kamikaze".
- Added medals: Kolobanov's medal, Billotte's medal, Fadin's medal, Wittmann's medal, Orlik's medal, Oskin's medal, Halonen's medal, Burda's medal.
- Added full dynamic shadows. The option is available through "Enhanced shadows" settings. The shadows are in the testing mode so there is a possibility of artifacts.
- Added new interface for repair and resupply of consumables - "Service": added possibility to automatically resupply consumables and to repair the tank after the battle, possibility to quickly replenish consumables, ability to change the sequence of shells.
- Added customizable game controls.

Gameplay:
- Doubled experience for the first battle per day on each tank now is given not for the first battle, but for the first victory on the tank.
- Training battle does not count as the first battle anymore for the purposes of doubled experience.
- The chance of hitting the following modules engine, radio, traverse mechanism, observation device increased from 33% to 50%.
- The chance of hitting ammo rack increased from 20% to 27%.
- The chance of hitting gun and crew members remains the same (33%).
- Removed possibility when any HE that explodes near a tank to damage internal modules, except crew members.
- The damage to internal modules from an HE that exploded on the tank armor is reduced by 50%, exception - crew members.
- Changed experience transfer from a group of tanks. The experience from all tanks is collected so all tanks left with zero experience and then it is transferred. The remaining under 25 experience is placed on the last tank on the list.
- "Scout" is now awarded only if the team won.
- "Sniper" is now awarded if during the battle there was no friendly damage.
- The top tanks in the battle roster are now balanced not by tier but by the match-making "value", which considers type of the tank.
- The coefficient of heavy tanks for the match-making purposes is increased from 1.3 to 1.45.
- Improved match-making system for random battles.
- Fixed ability of lifting fallen trees with tank.
- Removed possibility of driving beyond the map during lag spikes.
- Fixed tank spawn locations on the basis of type of the tank (SPGs in Malinovka, etc.).

System:
- Fixed FPS drops during rendering track prints.
- Fixed lags when destroying objects.
- Improved auto-detect of graphic settings.
- Experimental feature. Limited rendering speed in the loading screen, this should improve loading time for slow computers.
- Added some optimizations which are supposed to end single sharp FPS drops.

Content:
- Multiple fixes of tanks' models and textures.
- Set a normal speed of track rotation for all tanks.
- Reworked and added destruction of some objects.
- Fixed some spots on the maps where tanks would get stuck or couldn't pass.
- Modified base flagpoles and flag animation.
- Added disabling of rendering for some small objects at long distances.
- Reworked shot sounds of some guns.
- Regenerated static shadows for all maps, according to a new algorithm that provides better quality.

Interface:
- Changed interface of system messages in the hangar.
- Fixed changing music volume which worked only for battles.
- Added hints-tooltips on interface elements in hangar.
- Fixed purchasing a tank with a slot in hangar without warning.
- Fixed bug when filter "Location" in barracks switches by itself.
- Fixed invite notification, if the player is in the battle at that moment.
- "Not ready" button now unlocked for platoon leaded in waiting line before battle.
- Added display of User Agreement when the client is launched first time after the patch.
- Added turning on/off of "post mortem" post-effect in settings.
- Removed ability to lower camera beneath the waterline.
- Now after purchasing premium, hangar immediately updates to premium.
- Fixed "delay" UI bug when researching several vehicles and/or modules in a row using free experience.
- Howitzer mode: when firing beyond the max. firing range, shell trajectory turns grey.
- Expanded descriptions of medals and achievements.
- Fixed incorrect display of tank's tier in the tank purchase window.
- Fixed unwarranted disappearing of sections of statistics without a possibility to open it up in the statistics window.
- Fixed tupos and mistakes in UI texts.
- Multiple minor interface fixes.

Vehicle characteristics:

General changes of v.0.6.2.7 patch:
- Rebalanced characteristics of all SPGs:
- Hull traverse speed decreased by 1-3 deg/sec.
- Aiming time increased by 1-3 seconds.
- Shell dispersion increased by 2-10%.
- The infuelnce of gun horizontal motion on dispersion increased by 100% increased on the average.
- Radius of splash damage for HE shells decreased by 6-8%.

- Increased hit points for tier 7, 8, 9 medium tanks.
- By 20-25% increased reverse speed for tier 6-8 medium tanks.
- Increased visibility for tier 8-10 heavy tanks by 25% during movement and at rest
- Increased visibility for all guns after firing by 20%.
- Increased view range for tier 9 TDs.

Detailed list of vehicle characteristics changes, v.0.6.2.0 - 0.6.2.6 patches:

Germany:
Gun 75mm_KwK_40_L43: dispersion 0.41->0.4.
Gun 75mm_StuK_40_L43: dispersion 0.39->0.38.
Gun 75mm_KwK_40_L48: dispersion 0.4->0.39.
Gun 75mm_PaK_39_L48: dispersion 0.38->0.37.
Gun 75mm_PaK_40: dispersion 0.38->0.37.
Gun 128mm_PaK44_L61: reduced visibility after firing, +20 damage to all shells.
Gun 128mm_PaK44_L55: reduced visibility after firing.

PzII Luchs: reduced visibility during movement.
VK 1602: reduced visibility during movement.
PzIII: reduced visibility during movement, -5% influence on accuracy during movement and traverse.
Pz III/IV: by 5% improved pass-ability on medium terrains, -8% influence on accuracy during movement and traverse.
Pz V-IV: chassis rotation is matched with Panther's.
Tiger II: mantlet armor for top turret 65->100.
JagdTiger: 128mm_PaK44_L55 reload (in seconds) 10.4 ->10.36, 128mm_PaK44_2_L61 reload (in seconds) 10.6->10.5.
VK 4502: mantlet armor for stock turret 120->160, mantlet armor for top turret 120->180.
Maus: hull hit points increased by 440, suspension and ammor rack hit points increased by 25%.

USA:
Gun 37mm_M-6_L53: price in credits 8350->2500.
Gun QF_6_pounder_Mk_III: penetration: AP 89->110, APCR 145->180, accuracy 0.4->0.38.
Gun 75mm_Gun_M3_L37: dispersion 0.38->0.4.
Gun 75mm_Gun_M2_L28: dispersion 0.39->0.41.
Gun 76mm_Gun_M1A1: reload (in seconds) 3.2->2.85, dispersion 0.37->0.38.
Gun 76mm_Gun_M1A2: dispersion 0.34->0.35.
Gun 90mm_Gun_T15E2M2: dispersion 0.33->0.32, reduced dispersion during turret traverse.
Gun 105mm_Howitzer_M2A: reduced aiming time by 15%.
Gun 105mm_Howitzer_M4: reduced aiming time by 15%, HE penetration 60->53.
Gun 120mm_Gun_T53: aiming 3.0->2.4, reduced dispersion during turret traverse.
Gun 155mm_Gun_T7: aiming 3.0->2.7, significantly reduced dispersion during turret traverse.
Engine Wright_G200_m_781C9GC1 level 8->7, price in credits 72380->47600, chance of fire 0.2->0.25.

T29, Т32, Т34, Т30: fixed error with discrepancy between displayed and actual hull armor. Actual armor decreased by 20%.
M6, T1: reduced research cost Wright_G200_m_781C9GC1 19800->10900.
Т-57: pass-ability reduced by 10%, reduced traverse speed by 2 deg/sec, +3 influence on accuracy during movement and turning.
Т2 lt: reduced repair cost by 30%, increased ammunition load for 20mm gun.
M7 Priest: 105mm_Howitzer_M - reloading time decreased 13.95->11.76 (in seconds).
RamII: reduced repair cost by 20%.
Т14: reduced repair price by 5%.
T29: increased visibility of the tank, +5% influence on accuracy during movement and traverse, 105mm_Gun_T5E1 - reload (in seconds) 9.5->10, by 10% reduced traverse speed for top turret, fixed display of frontal armor for both turrets, changed guns ammunition load.
Т32: by 5% reduced pass-ability on medium grounds, +8% influence on accuracy during movement and traverse, traverse speed for stock suspension reduced by 6 deg/sec, by 2 deg/sec - for top one, 105mm_Gun_T5E1 reload (in seconds) 9.38->9.4, changed guns ammunition load.
Т34: changed guns ammunition load.
Т30: changed ammunition load.

USSR:
Engine V-2-54: increased horsepower by 20 h.p.
Gun QF_6_pounder_Mk_III: AP penetration 89->110, APCR penetration 145->180.
Gun 76mm_S-54: dispersion 0.4->0.36.
Gun 76mm_S-54_S: dispersion 0.37->0.34.

А-20: reduced visibility during movement and rest, improved pass-ability for top suspensipn on medium and hard terrains.
А-32: reduced visibility during movement and rest.
BT-2: reduced visibility during movement, -6% influence on accuracy during movement and traverse.
BT-7: reduced visibility during movement and rest, improved pass-ability on medium grounds, -4% influence on accuracy during movement and traverse, view range for top turret increased by 15 meters.
Т-26: reduced visibility during movement.
KV: fixed bug with armor of 152mm gun.
Т-34-85: by 20% improved pass-ability on medium and good terrains.
Т-43: -9% influence on accuracy during movement and traverse.
Т-44: -5% influence on accuracy during movement and traverse, suspension hit points increased by 25%.
IS-4: armor: hull-upper plate 120->140, driver's lug 120->160, rear-upper plate 120->100.


Overlord
Maintenance Works, December 23
arrow
23.12.2010 10:39:08
 
Subject: Archives\Junkyard\Maintenance Works, December 23
Link on message: #307056

Overlord: The maintenance works are scheduled for December 23, 4:00 am EST / 9:00 am UTC.
Reason: updating game servers to v.0.6.2.7
Estimated downtime: up to 9 hours.


MrVic
US Tech Tree Changes And Improvements
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23.12.2010 08:46:39
 
Subject: Archives\Beta\Suggestions\US Tech Tree Changes And Improvements
Link on message: #306899

View Postjcqc96, on 23 December 2010 - 07:49 AM, said: So did the designers use the concept applied to the Jumbo (very thick front armor) on it? :unsure:
There was a site I found earlier that displayed base M26 stats despite calling the tank T26E5 so the stats I have are inconclusive.
Some claimed that the T26E5 had a maximum of 279mm on some parts, however. :Smile_great:
Is it possible to place a modified version of the M26's top gun on the T32?

MrVic: Yeah waiting on official documentation on T26E5 to confirm some of the data I have. But some of what I have seen leans to a rather heavy turret.
Basically the M103 and the M46/47/48 project killed off the the T26E5. Once I get a good write up confirmed will post it up. It might end up being
an interesting tank.


MrVic
US Tech Tree Changes And Improvements
arrow
23.12.2010 06:05:50
 
Subject: Archives\Beta\Suggestions\US Tech Tree Changes And Improvements
Link on message: #306763

View Postjcqc96, on 23 December 2010 - 05:21 AM, said: Actually the T26E5 design was made due to the fact that the Sherman Jumbo design was highly successful in the field. So technically, it can be called the "Pershing Jumbo".

MrVic: Thats a bit off :) Due to the testing and performance of the Pershing, and realizing it was in fact a medium by current standards not a heavy. The Ordnance board moved to improve the Pershing and attempt to create a better heavy tank. This project was launched and two separate projects were launched to achieve this. One was the T32 the other was the T26E5. The Jumbo was considered a failure until in field until in theater commanders reported it was a great lead tank since it could survive the first ambush hit :)


MrVic
Wot Newsletter Xmas Special!
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23.12.2010 05:54:02
 
Subject: News from the Front\World of Tanks Newsletter\Wot Newsletter Xmas Special!
Link on message: #306754

View Postchade, on 23 December 2010 - 05:34 AM, said: Did you read the OP? It specifically says that;
"Note: These are Alpha Specs and are not final.
Also Note these are not in the coming patch, this is our first sneak peak!

MrVic: Devs are working to patch them in tomorrow so we can play with them :) Xmas gift of sorts :) That is the ones that were slotted for Jan :)


MrVic
Wot Newsletter Xmas Special!
arrow
23.12.2010 05:54:02
 
Subject: Wot Newsletter Xmas Special!
Link on message: #306754

View Postchade, on Dec 23 2010 - 04:34, said: Did you read the OP? It specifically says that;
"Note: These are Alpha Specs and are not final.
Also Note these are not in the coming patch, this is our first sneak peak!


MrVic:
Devs are working to patch them in tomorrow so we can play with them :)  Xmas gift of sorts :)  That is the ones that were slotted for Jan :)


MrVic
Wot Newsletter Xmas Special!
arrow
23.12.2010 05:54:02
 
Subject: Wot Newsletter Xmas Special!
Link on message: #306754

View Postchade, on Dec 23 2010 - 04:34, said: Did you read the OP? It specifically says that;
"Note: These are Alpha Specs and are not final.
Also Note these are not in the coming patch, this is our first sneak peak!


MrVic:
Devs are working to patch them in tomorrow so we can play with them :)  Xmas gift of sorts :)  That is the ones that were slotted for Jan :)


MrVic
Hidden? How?
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23.12.2010 05:52:03
 
Subject: Archives\Junkyard\Hidden? How?
Link on message: #306749

MrVic: Please keep in game beta questions to the beta section :) Closing, Also in the beta section is a thread pinned about vanishing tanks :)


MrVic
Ridiculous Moderators
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23.12.2010 03:04:24
 
Subject: Archives\Junkyard\Ridiculous Moderators
Link on message: #306547

Quote 2.7 Discussing disciplinary actions
This category includes:
1. Creating posts or threads to discuss disciplinary actions taken against a player in the game
2. Creating posts or threads to discuss disciplinary actions taken against a character or account on the forums
If a member is found to have participated in such actions, he/she will:
• Be given a temporary ban from the World of Tanks forums, depending upon severity

MrVic:

Quote 2.1 WoT Etiquette
Do not abuse others, make personal attacks or behave disrespectfully. This prohibition applies to both public threads and private messages (PMs). Disrespect can include
1. flaming;
2. trolling;
3. harassing or defamatory (insultingly refer to others people or groups of people; ongoing harassment to other people or groups of people). Harassment takes many forms, and is not necessarily limited to the type of language used, but the intent. Repeatedly targeting a specific player with harassment can lead to more severe action. The idea behind this is to prevent any one player from consistently being uncomfortable in the World of Tanks forums;
4. profanity;
5. inappropriate language or abbreviations;
6. personal attacks (this includes, but is not limited to, insulting a poster directly);
7. racial, religious, ethnic slurs or language;
8. sexual slurs (sexual preference, pornography, nudity, naked images or adult content); or similar or language.

MrVic:

Quote 4.5 Lodging an appeal to Administration
If you don’t agree with moderator’s decision, please, notify the Administration via e-mail to support@worldoftanks.com. The e-mail should contain the complete description of the argument with the corresponding screenshots attached if needed. Any other ways of appeal are not subject to consideration. Any complaints on forums are regarded as off-topic.

MrVic:


MrVic
Punkbuster
arrow
23.12.2010 03:01:06
 
Subject: Archives\Junkyard\Punkbuster
Link on message: #306543

View Postranger11bv, on 23 December 2010 - 02:53 AM, said: Hey, you dont like what you hear, see, read...leave. Dont need your type.

MrVic: Might suggest checking the pinned topics :) Also spotting is a current issue. Your probably seeing a of some current issues. Closing as hacks are not present in WoT. If you think there is one, email it to support and it will be investigated.
Thanks.


MrVic
Hidden Tank Stats
arrow
23.12.2010 02:57:53
 
Subject: Archives\Beta\Hidden Tank Stats
Link on message: #306534

View PostMotorfix, on 23 December 2010 - 02:31 AM, said: Tanks stats such as visability during movement are being adjusted in the patch, but I don't recall seeing stats for tanks regarding ability to be spotted. What are the current stats and how great of an improvement will we see?
А-20: reduced visibility during movement and rest, improved pass-ability of top tracks on medium and hard grounds.
А-32: reduced visibility during movement and rest.
BT-2: reduced visibility during movement, +6% accuracy during movement and traverse.
BT-7: reduced visibility during movement and rest, improved pass-ability on medium grounds, +4% accuracy during movement and traverse, view range for top turret increased by 15 meters.
Т-26: reduced visibility in motion.
PzII Luchs: reduced visibility during movement.
VK 1602: reduced visibility during movement.
http://forum.worldof...ta-062x-update/

MrVic: Their in flux a lot so not provided yet. Probably so people base their opinion or what they experience on whats overserved instead of a number. We'll see many more of the numbers side of things as things get more finalized :)


MrVic
US Tech Tree Changes And Improvements
arrow
23.12.2010 02:27:31
 
Subject: Archives\Beta\Suggestions\US Tech Tree Changes And Improvements
Link on message: #306502

View Postjcqc96, on 23 December 2010 - 01:08 AM, said: I just remembered that the T26E5 is actually the "Pershing Jumbo". No harm done, anyway. ;)

MrVic: M4A3E2 Is the jumbo :) No harm done, the designation sytem used by the US in the 1930, 1940's is about the most painful system ever devised hehe :)


Tanitha
Where Are You Going For Patch Tomorrow?
arrow
22.12.2010 23:55:15
 
Subject: Archives\Beta\Where Are You Going For Patch Tomorrow?
Link on message: #306250

View Postc4swami, on 22 December 2010 - 11:50 PM, said: Got the XP for the T54 so I'm unlocking this bad boy as soon as it's available!

Tanitha: Same.. But im probably short of credits for it though, I'll have to use gold for that, not sure if I'll have enough or not.


Tanitha
No More Clans. It'S Time For Squadrons!
arrow
22.12.2010 23:52:55
 
Subject: Archives\Junkyard\No More Clans. It'S Time For Squadrons!
Link on message: #306242

Tanitha: Some clans have been around since the internet has. They arent going to change from a clan to something else just for this game.
And next game? they aren't going to change again back to a clan..
A lot of clans are already existing, not made new for this game.


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