Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject: beta 0.6.2.7 update
Link on message: #308680
Link on message: #308680
Overlord: Typo, should be this way:
- Added new battle mode: the "Tank Company Battle". A company of tanks with sum of tiers from 70 to 90 gets into a company waiting queue where it is randomly assigned an opposing company.
- Added new battle mode: the "Tank Company Battle". A company of tanks with sum of tiers from 70 to 90 gets into a company waiting queue where it is randomly assigned an opposing company.
Subject:
Archives\Beta\In The Year 1945...
Link on message: #308638
theta0123, on 23 December 2010 - 12:41 PM, said: Only the loltraktor can save us from IS4 dictatorship

Link on message: #308638

ARGO: Shhhhhhhh! My IS4 can hear you......To late Theta0123.....She's
coming for you and she's very very angry.
Subject:
News from the Front\Discussion of News Articles\Today Begins The First Stage Of Clans Registrarion
Link on message: #308556

Link on message: #308556
Tanitha: InsomniaX Clan has merged with 1st Armored Division. Link
And thus is withdrawing its nomination.

MediaHead has been advised of this change.
And thus is withdrawing its nomination.

MediaHead has been advised of this change.
Subject:
News from the Front\World of Tanks Newsletter\Wot Newsletter Xmas Special!
Link on message: #308162
VIPER262, on 23 December 2010 - 03:25 PM, said: You mean the Confirmed tanks like Panther II and T54 or the alpha
concept like the Geschutzenwagen E-Series or the lowe?
are going to be added tomorrow as a sneak peak?

Link on message: #308162

are going to be added tomorrow as a sneak peak?
MrVic: Getting them early. Time to test them to their fullest!
Panther g panther Pershing ect
Panther g panther Pershing ect
Subject: Wot Newsletter Xmas Special!
Link on message: #308162
VIPER262, on Dec 23 2010 - 14:25, said: You mean the Confirmed tanks like Panther II and T54 or the alpha
concept like the Geschutzenwagen E-Series or the lowe?
are going to be added tomorrow as a sneak peak?
Link on message: #308162

are going to be added tomorrow as a sneak peak?
MrVic: Getting them early. Time to test them to their fullest!
Panther g panther Pershing ect
Panther g panther Pershing ect
Subject: Wot Newsletter Xmas Special!
Link on message: #308162
VIPER262, on Dec 23 2010 - 14:25, said: You mean the Confirmed tanks like Panther II and T54 or the alpha
concept like the Geschutzenwagen E-Series or the lowe?
are going to be added tomorrow as a sneak peak?
Link on message: #308162

are going to be added tomorrow as a sneak peak?
MrVic: Getting them early. Time to test them to their fullest!
Panther g panther Pershing ect
Panther g panther Pershing ect
Subject:
News from the Front\Discussion of News Articles\Release Of v.0.6.2.7 Update Scheduled On December 23rd
Link on message: #308096
xenowolf, on 23 December 2010 - 04:23 PM, said: so when can we start downloading... or can you atleast tell us the
file size?

Link on message: #308096

Overlord: In a few hours. Approx 560 Mb.
Subject: Release Of v.0.6.2.7 Update Scheduled On December 23rd
Link on message: #308096
xenowolf, on Dec 23 2010 - 15:23, said: so when can we start downloading... or can you atleast tell us the
file size?
Link on message: #308096

Overlord:
In a few hours. Approx 560 Mb.
In a few hours. Approx 560 Mb.
Subject: Release Of v.0.6.2.7 Update Scheduled On December 23rd
Link on message: #308096
xenowolf, on Dec 23 2010 - 15:23, said: so when can we start downloading... or can you atleast tell us the
file size?
Link on message: #308096

Overlord:
In a few hours. Approx 560 Mb.
In a few hours. Approx 560 Mb.
Subject:
News from the Front\Discussion of News Articles\Release Of v.0.6.2.7 Update Scheduled On December 23rd
Link on message: #308092
artfowl12, on 23 December 2010 - 04:06 PM, said: Where is the patch???? I can't find it anywhere.

Link on message: #308092

Overlord: It is being finalized, we are testing language packages.
Subject: Release Of v.0.6.2.7 Update Scheduled On December 23rd
Link on message: #308092
artfowl12, on Dec 23 2010 - 15:06, said: Where is the patch???? I can't find it anywhere.
Link on message: #308092

Overlord:
It is being finalized, we are testing language packages.
It is being finalized, we are testing language packages.
Subject: Release Of v.0.6.2.7 Update Scheduled On December 23rd
Link on message: #308092
artfowl12, on Dec 23 2010 - 15:06, said: Where is the patch???? I can't find it anywhere.
Link on message: #308092

Overlord:
It is being finalized, we are testing language packages.
It is being finalized, we are testing language packages.
Subject:
News from the Front\Discussion of News Articles\Release Of v.0.6.2.7 Update Scheduled On December 23rd
Link on message: #308072
plysmeister, on 23 December 2010 - 04:00 PM, said: wheres the client link for 6.2.7 i can only see the old

Link on message: #308072

Overlord: This time we will be seeding the update via launcher, it has been
improved.
Subject: Release Of v.0.6.2.7 Update Scheduled On December 23rd
Link on message: #308072
plysmeister, on Dec 23 2010 - 15:00, said: wheres the client link for 6.2.7 i can only see the old
Link on message: #308072

Overlord:
This time we will be seeding the update via launcher, it has been improved.
This time we will be seeding the update via launcher, it has been improved.
Subject: Release Of v.0.6.2.7 Update Scheduled On December 23rd
Link on message: #308072
plysmeister, on Dec 23 2010 - 15:00, said: wheres the client link for 6.2.7 i can only see the old
Link on message: #308072

Overlord:
This time we will be seeding the update via launcher, it has been improved.
This time we will be seeding the update via launcher, it has been improved.
Subject:
News from the Front\Discussion of News Articles\World Of Tanks - Christmas And New Year Video
Link on message: #308019

Link on message: #308019
ARGO: What can you say, MS1s with antlers! ROFL
Subject:
Archives\Beta\The Great Divide
Link on message: #307756

Link on message: #307756
Tanitha: Other games usually allow swapping of servers after a while of
being online, IE say 3+ months after release.
This is usually done for $20-$25 US dollars.
If the rate of $->gold remains the same as it is for the russian server IE 250 per $.
$22.50 (average price of a server swap) x (250 gold per $) = 5625 gold.
Its a big difference to the 5-10 gold you are suggesting..
I have no idea what wargaming will do with server switches after release. If it will be for free or for a charge.
I'm just saying if you google server changes and check out other games costs for swapping servers, Its usually pretty expensive.
This is usually done for $20-$25 US dollars.
If the rate of $->gold remains the same as it is for the russian server IE 250 per $.
$22.50 (average price of a server swap) x (250 gold per $) = 5625 gold.
Its a big difference to the 5-10 gold you are suggesting..
I have no idea what wargaming will do with server switches after release. If it will be for free or for a charge.
I'm just saying if you google server changes and check out other games costs for swapping servers, Its usually pretty expensive.
Subject:
Archives\Junkyard\E-Mail Change
Link on message: #307608

Link on message: #307608
Tanitha: Forum mods have no access to players email info etc. The only place
that does is support.
Send them a email to support@worldoftanks.com
closing this thread. and pming the posters.
Send them a email to support@worldoftanks.com
closing this thread. and pming the posters.
Subject:
Archives\Junkyard\Dose This Game Has An Europan Server?
Link on message: #307583
derkb, on 21 December 2010 - 08:17 PM, said: I give you back your hint mate, READ the damn forums and you will
find out that the server split does not mean we get a soft wipe,
they canceled that some time ago and told that maybe it will come
with clan wars, but not for the server split.
So we will get EU servers if they are ready, when we will get them is not out for now.
Softwipe, will come or will not come, who knows maybe we get the hardwipe at release first

Link on message: #307583

So we will get EU servers if they are ready, when we will get them is not out for now.
Softwipe, will come or will not come, who knows maybe we get the hardwipe at release first

Tanitha: This pretty much sums the topic up, there is nothing else to
discuss atm until more info is released.
Closing the thread.
Closing the thread.
Subject:
Archives\Junkyard\Do I Have Enough For Is-7?
Link on message: #307487

Link on message: #307487
Tanitha: There is no softwipe planned for the short future at the
moment.
And tech costs are here. http://forum.worldof...pdated-us-tree/
Thread locked.
And tech costs are here. http://forum.worldof...pdated-us-tree/
Thread locked.
Subject:
Archives\Junkyard\Why Are My Posts Removed?
Link on message: #307432
daddog, on 22 December 2010 - 10:32 PM, said: I am at a loss here. I have posted twice, politely and respectfully
with a question about registration.
Never been rude or took the 'entitlement mentality' stance. Just looking for help.
Both have been removed and no one explains why. I have e-mailed the tech support twice and have never heard a peep. It has been over a week.
If I am doing something wrong let me know and I will stop, but you need to enlighten me. I don't see a forum for tech support or some other kind of help so I just use the Newcomer Question forum.
Respectfully,
daddog
Quote Email support@worldoftanks.com
And be aware that the game user/password and forum user/password is not linked.
So make it clear which one or both you are talking about, to them
PMing you the reply and locking the thread, because its in the wrong section.
Regards.

Link on message: #307432

Never been rude or took the 'entitlement mentality' stance. Just looking for help.
Both have been removed and no one explains why. I have e-mailed the tech support twice and have never heard a peep. It has been over a week.
If I am doing something wrong let me know and I will stop, but you need to enlighten me. I don't see a forum for tech support or some other kind of help so I just use the Newcomer Question forum.
Respectfully,
daddog
Tanitha: Ive moved your posts because you keep posting into the wrong
sections.
The Game/New player section you keep posting to is for NON BETA TESTERS. There is a closed beta section for beta testers.
There is also a tech section, and also a new-players section in the closed beta section of the forums.
I also pmed you with answers to your posts. Just in case you couldn't find the posts after I moved them..
The latest PM from me was 19th December. 4 days ago. You still haven't read it..
The Game/New player section you keep posting to is for NON BETA TESTERS. There is a closed beta section for beta testers.
There is also a tech section, and also a new-players section in the closed beta section of the forums.
I also pmed you with answers to your posts. Just in case you couldn't find the posts after I moved them..
The latest PM from me was 19th December. 4 days ago. You still haven't read it..
Quote Email support@worldoftanks.com
And be aware that the game user/password and forum user/password is not linked.
So make it clear which one or both you are talking about, to them
PMing you the reply and locking the thread, because its in the wrong section.
Regards.
Tanitha: Please find your PM box : ) then you will get more correspondence
and reasons for posts being moved etc..
Subject:
News from the Front\Discussion of News Articles\Release Of v.0.6.2.7 Update Scheduled On December 23rd
Link on message: #307219

Link on message: #307219
Overlord: Added full patch notes of
v.0.6.2.7
Subject: Release Of v.0.6.2.7 Update Scheduled On December 23rd
Link on message: #307219
Link on message: #307219
Overlord: Added full patch notes of v.0.6.2.7
Subject: Release Of v.0.6.2.7 Update Scheduled On December 23rd
Link on message: #307219
Link on message: #307219
Overlord: Added full patch notes of v.0.6.2.7
Subject:
Important Information\Updates & Patch Notes\beta 0.6.2.7 update
Link on message: #307197

Link on message: #307197
Overlord: World of Tanks Closed Beta v.0.6.1.5 - v.0.6.2.7 patch notes
General:
- Added new medium tanks: Т-54, Panther II, Pershing.
- Added new TD "Object" 704.
- Added new SPGs: "Object" 212, G-Tiger, G-Panther, M12, M40/M43.
- Added new maps: "Ruinberg" and "El Halluf".
- Added new battle mode: the "Tank Company Battle". A company of tanks with sum of tiers from 70 to 90 gets into a company waiting queue where it is randomly assigned an opposing company.
- Added voice chat based on the Vivox technology. It works for platoons in random battle, for companies in tank company battles and for training battle. The feature is still in testing hence is implemented with minimal settings. In order to use voice chat, enable it in game settings. Press and hold Q button to activate voice transmit mode.
- Added achievements: "Reaper", "Invincible", "Survivor", "Raider", "Master Gunner", "Kamikaze".
- Added medals: Kolobanov's medal, Billotte's medal, Fadin's medal, Wittmann's medal, Orlik's medal, Oskin's medal, Halonen's medal, Burda's medal.
- Added full dynamic shadows. The option is available through "Enhanced shadows" settings. The shadows are in the testing mode so there is a possibility of artifacts.
- Added new interface for repair and resupply of consumables - "Service": added possibility to automatically resupply consumables and to repair the tank after the battle, possibility to quickly replenish consumables, ability to change the sequence of shells.
- Added customizable game controls.
Gameplay:
- Doubled experience for the first battle per day on each tank now is given not for the first battle, but for the first victory on the tank.
- Training battle does not count as the first battle anymore for the purposes of doubled experience.
- The chance of hitting the following modules engine, radio, traverse mechanism, observation device increased from 33% to 50%.
- The chance of hitting ammo rack increased from 20% to 27%.
- The chance of hitting gun and crew members remains the same (33%).
- Removed possibility when any HE that explodes near a tank to damage internal modules, except crew members.
- The damage to internal modules from an HE that exploded on the tank armor is reduced by 50%, exception - crew members.
- Changed experience transfer from a group of tanks. The experience from all tanks is collected so all tanks left with zero experience and then it is transferred. The remaining under 25 experience is placed on the last tank on the list.
- "Scout" is now awarded only if the team won.
- "Sniper" is now awarded if during the battle there was no friendly damage.
- The top tanks in the battle roster are now balanced not by tier but by the match-making "value", which considers type of the tank.
- The coefficient of heavy tanks for the match-making purposes is increased from 1.3 to 1.45.
- Improved match-making system for random battles.
- Fixed ability of lifting fallen trees with tank.
- Removed possibility of driving beyond the map during lag spikes.
- Fixed tank spawn locations on the basis of type of the tank (SPGs in Malinovka, etc.).
System:
- Fixed FPS drops during rendering track prints.
- Fixed lags when destroying objects.
- Improved auto-detect of graphic settings.
- Experimental feature. Limited rendering speed in the loading screen, this should improve loading time for slow computers.
- Added some optimizations which are supposed to end single sharp FPS drops.
Content:
- Multiple fixes of tanks' models and textures.
- Set a normal speed of track rotation for all tanks.
- Reworked and added destruction of some objects.
- Fixed some spots on the maps where tanks would get stuck or couldn't pass.
- Modified base flagpoles and flag animation.
- Added disabling of rendering for some small objects at long distances.
- Reworked shot sounds of some guns.
- Regenerated static shadows for all maps, according to a new algorithm that provides better quality.
Interface:
- Changed interface of system messages in the hangar.
- Fixed changing music volume which worked only for battles.
- Added hints-tooltips on interface elements in hangar.
- Fixed purchasing a tank with a slot in hangar without warning.
- Fixed bug when filter "Location" in barracks switches by itself.
- Fixed invite notification, if the player is in the battle at that moment.
- "Not ready" button now unlocked for platoon leaded in waiting line before battle.
- Added display of User Agreement when the client is launched first time after the patch.
- Added turning on/off of "post mortem" post-effect in settings.
- Removed ability to lower camera beneath the waterline.
- Now after purchasing premium, hangar immediately updates to premium.
- Fixed "delay" UI bug when researching several vehicles and/or modules in a row using free experience.
- Howitzer mode: when firing beyond the max. firing range, shell trajectory turns grey.
- Expanded descriptions of medals and achievements.
- Fixed incorrect display of tank's tier in the tank purchase window.
- Fixed unwarranted disappearing of sections of statistics without a possibility to open it up in the statistics window.
- Fixed tupos and mistakes in UI texts.
- Multiple minor interface fixes.
Vehicle characteristics:
General changes of v.0.6.2.7 patch:
- Rebalanced characteristics of all SPGs:
- Hull traverse speed decreased by 1-3 deg/sec.
- Aiming time increased by 1-3 seconds.
- Shell dispersion increased by 2-10%.
- The infuelnce of gun horizontal motion on dispersion increased by 100% increased on the average.
- Radius of splash damage for HE shells decreased by 6-8%.
- Increased hit points for tier 7, 8, 9 medium tanks.
- By 20-25% increased reverse speed for tier 6-8 medium tanks.
- Increased visibility for tier 8-10 heavy tanks by 25% during movement and at rest
- Increased visibility for all guns after firing by 20%.
- Increased view range for tier 9 TDs.
Detailed list of vehicle characteristics changes, v.0.6.2.0 - 0.6.2.6 patches:
Germany:
Gun 75mm_KwK_40_L43: dispersion 0.41->0.4.
Gun 75mm_StuK_40_L43: dispersion 0.39->0.38.
Gun 75mm_KwK_40_L48: dispersion 0.4->0.39.
Gun 75mm_PaK_39_L48: dispersion 0.38->0.37.
Gun 75mm_PaK_40: dispersion 0.38->0.37.
Gun 128mm_PaK44_L61: reduced visibility after firing, +20 damage to all shells.
Gun 128mm_PaK44_L55: reduced visibility after firing.
PzII Luchs: reduced visibility during movement.
VK 1602: reduced visibility during movement.
PzIII: reduced visibility during movement, -5% influence on accuracy during movement and traverse.
Pz III/IV: by 5% improved pass-ability on medium terrains, -8% influence on accuracy during movement and traverse.
Pz V-IV: chassis rotation is matched with Panther's.
Tiger II: mantlet armor for top turret 65->100.
JagdTiger: 128mm_PaK44_L55 reload (in seconds) 10.4 ->10.36, 128mm_PaK44_2_L61 reload (in seconds) 10.6->10.5.
VK 4502: mantlet armor for stock turret 120->160, mantlet armor for top turret 120->180.
Maus: hull hit points increased by 440, suspension and ammor rack hit points increased by 25%.
USA:
Gun 37mm_M-6_L53: price in credits 8350->2500.
Gun QF_6_pounder_Mk_III: penetration: AP 89->110, APCR 145->180, accuracy 0.4->0.38.
Gun 75mm_Gun_M3_L37: dispersion 0.38->0.4.
Gun 75mm_Gun_M2_L28: dispersion 0.39->0.41.
Gun 76mm_Gun_M1A1: reload (in seconds) 3.2->2.85, dispersion 0.37->0.38.
Gun 76mm_Gun_M1A2: dispersion 0.34->0.35.
Gun 90mm_Gun_T15E2M2: dispersion 0.33->0.32, reduced dispersion during turret traverse.
Gun 105mm_Howitzer_M2A: reduced aiming time by 15%.
Gun 105mm_Howitzer_M4: reduced aiming time by 15%, HE penetration 60->53.
Gun 120mm_Gun_T53: aiming 3.0->2.4, reduced dispersion during turret traverse.
Gun 155mm_Gun_T7: aiming 3.0->2.7, significantly reduced dispersion during turret traverse.
Engine Wright_G200_m_781C9GC1 level 8->7, price in credits 72380->47600, chance of fire 0.2->0.25.
T29, Т32, Т34, Т30: fixed error with discrepancy between displayed and actual hull armor. Actual armor decreased by 20%.
M6, T1: reduced research cost Wright_G200_m_781C9GC1 19800->10900.
Т-57: pass-ability reduced by 10%, reduced traverse speed by 2 deg/sec, +3 influence on accuracy during movement and turning.
Т2 lt: reduced repair cost by 30%, increased ammunition load for 20mm gun.
M7 Priest: 105mm_Howitzer_M - reloading time decreased 13.95->11.76 (in seconds).
RamII: reduced repair cost by 20%.
Т14: reduced repair price by 5%.
T29: increased visibility of the tank, +5% influence on accuracy during movement and traverse, 105mm_Gun_T5E1 - reload (in seconds) 9.5->10, by 10% reduced traverse speed for top turret, fixed display of frontal armor for both turrets, changed guns ammunition load.
Т32: by 5% reduced pass-ability on medium grounds, +8% influence on accuracy during movement and traverse, traverse speed for stock suspension reduced by 6 deg/sec, by 2 deg/sec - for top one, 105mm_Gun_T5E1 reload (in seconds) 9.38->9.4, changed guns ammunition load.
Т34: changed guns ammunition load.
Т30: changed ammunition load.
USSR:
Engine V-2-54: increased horsepower by 20 h.p.
Gun QF_6_pounder_Mk_III: AP penetration 89->110, APCR penetration 145->180.
Gun 76mm_S-54: dispersion 0.4->0.36.
Gun 76mm_S-54_S: dispersion 0.37->0.34.
А-20: reduced visibility during movement and rest, improved pass-ability for top suspensipn on medium and hard terrains.
А-32: reduced visibility during movement and rest.
BT-2: reduced visibility during movement, -6% influence on accuracy during movement and traverse.
BT-7: reduced visibility during movement and rest, improved pass-ability on medium grounds, -4% influence on accuracy during movement and traverse, view range for top turret increased by 15 meters.
Т-26: reduced visibility during movement.
KV: fixed bug with armor of 152mm gun.
Т-34-85: by 20% improved pass-ability on medium and good terrains.
Т-43: -9% influence on accuracy during movement and traverse.
Т-44: -5% influence on accuracy during movement and traverse, suspension hit points increased by 25%.
IS-4: armor: hull-upper plate 120->140, driver's lug 120->160, rear-upper plate 120->100.
General:
- Added new medium tanks: Т-54, Panther II, Pershing.
- Added new TD "Object" 704.
- Added new SPGs: "Object" 212, G-Tiger, G-Panther, M12, M40/M43.
- Added new maps: "Ruinberg" and "El Halluf".
- Added new battle mode: the "Tank Company Battle". A company of tanks with sum of tiers from 70 to 90 gets into a company waiting queue where it is randomly assigned an opposing company.
- Added voice chat based on the Vivox technology. It works for platoons in random battle, for companies in tank company battles and for training battle. The feature is still in testing hence is implemented with minimal settings. In order to use voice chat, enable it in game settings. Press and hold Q button to activate voice transmit mode.
- Added achievements: "Reaper", "Invincible", "Survivor", "Raider", "Master Gunner", "Kamikaze".
- Added medals: Kolobanov's medal, Billotte's medal, Fadin's medal, Wittmann's medal, Orlik's medal, Oskin's medal, Halonen's medal, Burda's medal.
- Added full dynamic shadows. The option is available through "Enhanced shadows" settings. The shadows are in the testing mode so there is a possibility of artifacts.
- Added new interface for repair and resupply of consumables - "Service": added possibility to automatically resupply consumables and to repair the tank after the battle, possibility to quickly replenish consumables, ability to change the sequence of shells.
- Added customizable game controls.
Gameplay:
- Doubled experience for the first battle per day on each tank now is given not for the first battle, but for the first victory on the tank.
- Training battle does not count as the first battle anymore for the purposes of doubled experience.
- The chance of hitting the following modules engine, radio, traverse mechanism, observation device increased from 33% to 50%.
- The chance of hitting ammo rack increased from 20% to 27%.
- The chance of hitting gun and crew members remains the same (33%).
- Removed possibility when any HE that explodes near a tank to damage internal modules, except crew members.
- The damage to internal modules from an HE that exploded on the tank armor is reduced by 50%, exception - crew members.
- Changed experience transfer from a group of tanks. The experience from all tanks is collected so all tanks left with zero experience and then it is transferred. The remaining under 25 experience is placed on the last tank on the list.
- "Scout" is now awarded only if the team won.
- "Sniper" is now awarded if during the battle there was no friendly damage.
- The top tanks in the battle roster are now balanced not by tier but by the match-making "value", which considers type of the tank.
- The coefficient of heavy tanks for the match-making purposes is increased from 1.3 to 1.45.
- Improved match-making system for random battles.
- Fixed ability of lifting fallen trees with tank.
- Removed possibility of driving beyond the map during lag spikes.
- Fixed tank spawn locations on the basis of type of the tank (SPGs in Malinovka, etc.).
System:
- Fixed FPS drops during rendering track prints.
- Fixed lags when destroying objects.
- Improved auto-detect of graphic settings.
- Experimental feature. Limited rendering speed in the loading screen, this should improve loading time for slow computers.
- Added some optimizations which are supposed to end single sharp FPS drops.
Content:
- Multiple fixes of tanks' models and textures.
- Set a normal speed of track rotation for all tanks.
- Reworked and added destruction of some objects.
- Fixed some spots on the maps where tanks would get stuck or couldn't pass.
- Modified base flagpoles and flag animation.
- Added disabling of rendering for some small objects at long distances.
- Reworked shot sounds of some guns.
- Regenerated static shadows for all maps, according to a new algorithm that provides better quality.
Interface:
- Changed interface of system messages in the hangar.
- Fixed changing music volume which worked only for battles.
- Added hints-tooltips on interface elements in hangar.
- Fixed purchasing a tank with a slot in hangar without warning.
- Fixed bug when filter "Location" in barracks switches by itself.
- Fixed invite notification, if the player is in the battle at that moment.
- "Not ready" button now unlocked for platoon leaded in waiting line before battle.
- Added display of User Agreement when the client is launched first time after the patch.
- Added turning on/off of "post mortem" post-effect in settings.
- Removed ability to lower camera beneath the waterline.
- Now after purchasing premium, hangar immediately updates to premium.
- Fixed "delay" UI bug when researching several vehicles and/or modules in a row using free experience.
- Howitzer mode: when firing beyond the max. firing range, shell trajectory turns grey.
- Expanded descriptions of medals and achievements.
- Fixed incorrect display of tank's tier in the tank purchase window.
- Fixed unwarranted disappearing of sections of statistics without a possibility to open it up in the statistics window.
- Fixed tupos and mistakes in UI texts.
- Multiple minor interface fixes.
Vehicle characteristics:
General changes of v.0.6.2.7 patch:
- Rebalanced characteristics of all SPGs:
- Hull traverse speed decreased by 1-3 deg/sec.
- Aiming time increased by 1-3 seconds.
- Shell dispersion increased by 2-10%.
- The infuelnce of gun horizontal motion on dispersion increased by 100% increased on the average.
- Radius of splash damage for HE shells decreased by 6-8%.
- Increased hit points for tier 7, 8, 9 medium tanks.
- By 20-25% increased reverse speed for tier 6-8 medium tanks.
- Increased visibility for tier 8-10 heavy tanks by 25% during movement and at rest
- Increased visibility for all guns after firing by 20%.
- Increased view range for tier 9 TDs.
Detailed list of vehicle characteristics changes, v.0.6.2.0 - 0.6.2.6 patches:
Germany:
Gun 75mm_KwK_40_L43: dispersion 0.41->0.4.
Gun 75mm_StuK_40_L43: dispersion 0.39->0.38.
Gun 75mm_KwK_40_L48: dispersion 0.4->0.39.
Gun 75mm_PaK_39_L48: dispersion 0.38->0.37.
Gun 75mm_PaK_40: dispersion 0.38->0.37.
Gun 128mm_PaK44_L61: reduced visibility after firing, +20 damage to all shells.
Gun 128mm_PaK44_L55: reduced visibility after firing.
PzII Luchs: reduced visibility during movement.
VK 1602: reduced visibility during movement.
PzIII: reduced visibility during movement, -5% influence on accuracy during movement and traverse.
Pz III/IV: by 5% improved pass-ability on medium terrains, -8% influence on accuracy during movement and traverse.
Pz V-IV: chassis rotation is matched with Panther's.
Tiger II: mantlet armor for top turret 65->100.
JagdTiger: 128mm_PaK44_L55 reload (in seconds) 10.4 ->10.36, 128mm_PaK44_2_L61 reload (in seconds) 10.6->10.5.
VK 4502: mantlet armor for stock turret 120->160, mantlet armor for top turret 120->180.
Maus: hull hit points increased by 440, suspension and ammor rack hit points increased by 25%.
USA:
Gun 37mm_M-6_L53: price in credits 8350->2500.
Gun QF_6_pounder_Mk_III: penetration: AP 89->110, APCR 145->180, accuracy 0.4->0.38.
Gun 75mm_Gun_M3_L37: dispersion 0.38->0.4.
Gun 75mm_Gun_M2_L28: dispersion 0.39->0.41.
Gun 76mm_Gun_M1A1: reload (in seconds) 3.2->2.85, dispersion 0.37->0.38.
Gun 76mm_Gun_M1A2: dispersion 0.34->0.35.
Gun 90mm_Gun_T15E2M2: dispersion 0.33->0.32, reduced dispersion during turret traverse.
Gun 105mm_Howitzer_M2A: reduced aiming time by 15%.
Gun 105mm_Howitzer_M4: reduced aiming time by 15%, HE penetration 60->53.
Gun 120mm_Gun_T53: aiming 3.0->2.4, reduced dispersion during turret traverse.
Gun 155mm_Gun_T7: aiming 3.0->2.7, significantly reduced dispersion during turret traverse.
Engine Wright_G200_m_781C9GC1 level 8->7, price in credits 72380->47600, chance of fire 0.2->0.25.
T29, Т32, Т34, Т30: fixed error with discrepancy between displayed and actual hull armor. Actual armor decreased by 20%.
M6, T1: reduced research cost Wright_G200_m_781C9GC1 19800->10900.
Т-57: pass-ability reduced by 10%, reduced traverse speed by 2 deg/sec, +3 influence on accuracy during movement and turning.
Т2 lt: reduced repair cost by 30%, increased ammunition load for 20mm gun.
M7 Priest: 105mm_Howitzer_M - reloading time decreased 13.95->11.76 (in seconds).
RamII: reduced repair cost by 20%.
Т14: reduced repair price by 5%.
T29: increased visibility of the tank, +5% influence on accuracy during movement and traverse, 105mm_Gun_T5E1 - reload (in seconds) 9.5->10, by 10% reduced traverse speed for top turret, fixed display of frontal armor for both turrets, changed guns ammunition load.
Т32: by 5% reduced pass-ability on medium grounds, +8% influence on accuracy during movement and traverse, traverse speed for stock suspension reduced by 6 deg/sec, by 2 deg/sec - for top one, 105mm_Gun_T5E1 reload (in seconds) 9.38->9.4, changed guns ammunition load.
Т34: changed guns ammunition load.
Т30: changed ammunition load.
USSR:
Engine V-2-54: increased horsepower by 20 h.p.
Gun QF_6_pounder_Mk_III: AP penetration 89->110, APCR penetration 145->180.
Gun 76mm_S-54: dispersion 0.4->0.36.
Gun 76mm_S-54_S: dispersion 0.37->0.34.
А-20: reduced visibility during movement and rest, improved pass-ability for top suspensipn on medium and hard terrains.
А-32: reduced visibility during movement and rest.
BT-2: reduced visibility during movement, -6% influence on accuracy during movement and traverse.
BT-7: reduced visibility during movement and rest, improved pass-ability on medium grounds, -4% influence on accuracy during movement and traverse, view range for top turret increased by 15 meters.
Т-26: reduced visibility during movement.
KV: fixed bug with armor of 152mm gun.
Т-34-85: by 20% improved pass-ability on medium and good terrains.
Т-43: -9% influence on accuracy during movement and traverse.
Т-44: -5% influence on accuracy during movement and traverse, suspension hit points increased by 25%.
IS-4: armor: hull-upper plate 120->140, driver's lug 120->160, rear-upper plate 120->100.
Subject: beta 0.6.2.7 update
Link on message: #307197
Link on message: #307197
Overlord: World of Tanks Closed Beta v.0.6.1.5 - v.0.6.2.7 patch notes
General:
- Added new medium tanks: Т-54, Panther II, Pershing.
- Added new TD "Object" 704.
- Added new SPGs: "Object" 212, G-Tiger, G-Panther, M12, M40/M43.
- Added new maps: "Ruinberg" and "El Halluf".
- Added new battle mode: the "Tank Company Battle". A company of tanks with sum of tiers from 70 to 90 gets into a company waiting queue where it is randomly assigned an opposing company.
- Added voice chat based on the Vivox technology. It works for platoons in random battle, for companies in tank company battles and for training battle. The feature is still in testing hence is implemented with minimal settings. In order to use voice chat, enable it in game settings. Press and hold Q button to activate voice transmit mode.
- Added achievements: "Reaper", "Invincible", "Survivor", "Raider", "Master Gunner", "Kamikaze".
- Added medals: Kolobanov's medal, Billotte's medal, Fadin's medal, Wittmann's medal, Orlik's medal, Oskin's medal, Halonen's medal, Burda's medal.
- Added full dynamic shadows. The option is available through "Enhanced shadows" settings. The shadows are in the testing mode so there is a possibility of artifacts.
- Added new interface for repair and resupply of consumables - "Service": added possibility to automatically resupply consumables and to repair the tank after the battle, possibility to quickly replenish consumables, ability to change the sequence of shells.
- Added customizable game controls.
Gameplay:
- Doubled experience for the first battle per day on each tank now is given not for the first battle, but for the first victory on the tank.
- Training battle does not count as the first battle anymore for the purposes of doubled experience.
- The chance of hitting the following modules engine, radio, traverse mechanism, observation device increased from 33% to 50%.
- The chance of hitting ammo rack increased from 20% to 27%.
- The chance of hitting gun and crew members remains the same (33%).
- Removed possibility when any HE that explodes near a tank to damage internal modules, except crew members.
- The damage to internal modules from an HE that exploded on the tank armor is reduced by 50%, exception - crew members.
- Changed experience transfer from a group of tanks. The experience from all tanks is collected so all tanks left with zero experience and then it is transferred. The remaining under 25 experience is placed on the last tank on the list.
- "Scout" is now awarded only if the team won.
- "Sniper" is now awarded if during the battle there was no friendly damage.
- The top tanks in the battle roster are now balanced not by tier but by the match-making "value", which considers type of the tank.
- The coefficient of heavy tanks for the match-making purposes is increased from 1.3 to 1.45.
- Improved match-making system for random battles.
- Fixed ability of lifting fallen trees with tank.
- Removed possibility of driving beyond the map during lag spikes.
- Fixed tank spawn locations on the basis of type of the tank (SPGs in Malinovka, etc.).
System:
- Fixed FPS drops during rendering track prints.
- Fixed lags when destroying objects.
- Improved auto-detect of graphic settings.
- Experimental feature. Limited rendering speed in the loading screen, this should improve loading time for slow computers.
- Added some optimizations which are supposed to end single sharp FPS drops.
Content:
- Multiple fixes of tanks' models and textures.
- Set a normal speed of track rotation for all tanks.
- Reworked and added destruction of some objects.
- Fixed some spots on the maps where tanks would get stuck or couldn't pass.
- Modified base flagpoles and flag animation.
- Added disabling of rendering for some small objects at long distances.
- Reworked shot sounds of some guns.
- Regenerated static shadows for all maps, according to a new algorithm that provides better quality.
Interface:
- Changed interface of system messages in the hangar.
- Fixed changing music volume which worked only for battles.
- Added hints-tooltips on interface elements in hangar.
- Fixed purchasing a tank with a slot in hangar without warning.
- Fixed bug when filter "Location" in barracks switches by itself.
- Fixed invite notification, if the player is in the battle at that moment.
- "Not ready" button now unlocked for platoon leaded in waiting line before battle.
- Added display of User Agreement when the client is launched first time after the patch.
- Added turning on/off of "post mortem" post-effect in settings.
- Removed ability to lower camera beneath the waterline.
- Now after purchasing premium, hangar immediately updates to premium.
- Fixed "delay" UI bug when researching several vehicles and/or modules in a row using free experience.
- Howitzer mode: when firing beyond the max. firing range, shell trajectory turns grey.
- Expanded descriptions of medals and achievements.
- Fixed incorrect display of tank's tier in the tank purchase window.
- Fixed unwarranted disappearing of sections of statistics without a possibility to open it up in the statistics window.
- Fixed tupos and mistakes in UI texts.
- Multiple minor interface fixes.
Vehicle characteristics:
General changes of v.0.6.2.7 patch:
- Rebalanced characteristics of all SPGs:
- Hull traverse speed decreased by 1-3 deg/sec.
- Aiming time increased by 1-3 seconds.
- Shell dispersion increased by 2-10%.
- The infuelnce of gun horizontal motion on dispersion increased by 100% increased on the average.
- Radius of splash damage for HE shells decreased by 6-8%.
- Increased hit points for tier 7, 8, 9 medium tanks.
- By 20-25% increased reverse speed for tier 6-8 medium tanks.
- Increased visibility for tier 8-10 heavy tanks by 25% during movement and at rest
- Increased visibility for all guns after firing by 20%.
- Increased view range for tier 9 TDs.
Detailed list of vehicle characteristics changes, v.0.6.2.0 - 0.6.2.6 patches:
Germany:
Gun 75mm_KwK_40_L43: dispersion 0.41->0.4.
Gun 75mm_StuK_40_L43: dispersion 0.39->0.38.
Gun 75mm_KwK_40_L48: dispersion 0.4->0.39.
Gun 75mm_PaK_39_L48: dispersion 0.38->0.37.
Gun 75mm_PaK_40: dispersion 0.38->0.37.
Gun 128mm_PaK44_L61: reduced visibility after firing, +20 damage to all shells.
Gun 128mm_PaK44_L55: reduced visibility after firing.
PzII Luchs: reduced visibility during movement.
VK 1602: reduced visibility during movement.
PzIII: reduced visibility during movement, -5% influence on accuracy during movement and traverse.
Pz III/IV: by 5% improved pass-ability on medium terrains, -8% influence on accuracy during movement and traverse.
Pz V-IV: chassis rotation is matched with Panther's.
Tiger II: mantlet armor for top turret 65->100.
JagdTiger: 128mm_PaK44_L55 reload (in seconds) 10.4 ->10.36, 128mm_PaK44_2_L61 reload (in seconds) 10.6->10.5.
VK 4502: mantlet armor for stock turret 120->160, mantlet armor for top turret 120->180.
Maus: hull hit points increased by 440, suspension and ammor rack hit points increased by 25%.
USA:
Gun 37mm_M-6_L53: price in credits 8350->2500.
Gun QF_6_pounder_Mk_III: penetration: AP 89->110, APCR 145->180, accuracy 0.4->0.38.
Gun 75mm_Gun_M3_L37: dispersion 0.38->0.4.
Gun 75mm_Gun_M2_L28: dispersion 0.39->0.41.
Gun 76mm_Gun_M1A1: reload (in seconds) 3.2->2.85, dispersion 0.37->0.38.
Gun 76mm_Gun_M1A2: dispersion 0.34->0.35.
Gun 90mm_Gun_T15E2M2: dispersion 0.33->0.32, reduced dispersion during turret traverse.
Gun 105mm_Howitzer_M2A: reduced aiming time by 15%.
Gun 105mm_Howitzer_M4: reduced aiming time by 15%, HE penetration 60->53.
Gun 120mm_Gun_T53: aiming 3.0->2.4, reduced dispersion during turret traverse.
Gun 155mm_Gun_T7: aiming 3.0->2.7, significantly reduced dispersion during turret traverse.
Engine Wright_G200_m_781C9GC1 level 8->7, price in credits 72380->47600, chance of fire 0.2->0.25.
T29, Т32, Т34, Т30: fixed error with discrepancy between displayed and actual hull armor. Actual armor decreased by 20%.
M6, T1: reduced research cost Wright_G200_m_781C9GC1 19800->10900.
Т-57: pass-ability reduced by 10%, reduced traverse speed by 2 deg/sec, +3 influence on accuracy during movement and turning.
Т2 lt: reduced repair cost by 30%, increased ammunition load for 20mm gun.
M7 Priest: 105mm_Howitzer_M - reloading time decreased 13.95->11.76 (in seconds).
RamII: reduced repair cost by 20%.
Т14: reduced repair price by 5%.
T29: increased visibility of the tank, +5% influence on accuracy during movement and traverse, 105mm_Gun_T5E1 - reload (in seconds) 9.5->10, by 10% reduced traverse speed for top turret, fixed display of frontal armor for both turrets, changed guns ammunition load.
Т32: by 5% reduced pass-ability on medium grounds, +8% influence on accuracy during movement and traverse, traverse speed for stock suspension reduced by 6 deg/sec, by 2 deg/sec - for top one, 105mm_Gun_T5E1 reload (in seconds) 9.38->9.4, changed guns ammunition load.
Т34: changed guns ammunition load.
Т30: changed ammunition load.
USSR:
Engine V-2-54: increased horsepower by 20 h.p.
Gun QF_6_pounder_Mk_III: AP penetration 89->110, APCR penetration 145->180.
Gun 76mm_S-54: dispersion 0.4->0.36.
Gun 76mm_S-54_S: dispersion 0.37->0.34.
А-20: reduced visibility during movement and rest, improved pass-ability for top suspensipn on medium and hard terrains.
А-32: reduced visibility during movement and rest.
BT-2: reduced visibility during movement, -6% influence on accuracy during movement and traverse.
BT-7: reduced visibility during movement and rest, improved pass-ability on medium grounds, -4% influence on accuracy during movement and traverse, view range for top turret increased by 15 meters.
Т-26: reduced visibility during movement.
KV: fixed bug with armor of 152mm gun.
Т-34-85: by 20% improved pass-ability on medium and good terrains.
Т-43: -9% influence on accuracy during movement and traverse.
Т-44: -5% influence on accuracy during movement and traverse, suspension hit points increased by 25%.
IS-4: armor: hull-upper plate 120->140, driver's lug 120->160, rear-upper plate 120->100.
General:
- Added new medium tanks: Т-54, Panther II, Pershing.
- Added new TD "Object" 704.
- Added new SPGs: "Object" 212, G-Tiger, G-Panther, M12, M40/M43.
- Added new maps: "Ruinberg" and "El Halluf".
- Added new battle mode: the "Tank Company Battle". A company of tanks with sum of tiers from 70 to 90 gets into a company waiting queue where it is randomly assigned an opposing company.
- Added voice chat based on the Vivox technology. It works for platoons in random battle, for companies in tank company battles and for training battle. The feature is still in testing hence is implemented with minimal settings. In order to use voice chat, enable it in game settings. Press and hold Q button to activate voice transmit mode.
- Added achievements: "Reaper", "Invincible", "Survivor", "Raider", "Master Gunner", "Kamikaze".
- Added medals: Kolobanov's medal, Billotte's medal, Fadin's medal, Wittmann's medal, Orlik's medal, Oskin's medal, Halonen's medal, Burda's medal.
- Added full dynamic shadows. The option is available through "Enhanced shadows" settings. The shadows are in the testing mode so there is a possibility of artifacts.
- Added new interface for repair and resupply of consumables - "Service": added possibility to automatically resupply consumables and to repair the tank after the battle, possibility to quickly replenish consumables, ability to change the sequence of shells.
- Added customizable game controls.
Gameplay:
- Doubled experience for the first battle per day on each tank now is given not for the first battle, but for the first victory on the tank.
- Training battle does not count as the first battle anymore for the purposes of doubled experience.
- The chance of hitting the following modules engine, radio, traverse mechanism, observation device increased from 33% to 50%.
- The chance of hitting ammo rack increased from 20% to 27%.
- The chance of hitting gun and crew members remains the same (33%).
- Removed possibility when any HE that explodes near a tank to damage internal modules, except crew members.
- The damage to internal modules from an HE that exploded on the tank armor is reduced by 50%, exception - crew members.
- Changed experience transfer from a group of tanks. The experience from all tanks is collected so all tanks left with zero experience and then it is transferred. The remaining under 25 experience is placed on the last tank on the list.
- "Scout" is now awarded only if the team won.
- "Sniper" is now awarded if during the battle there was no friendly damage.
- The top tanks in the battle roster are now balanced not by tier but by the match-making "value", which considers type of the tank.
- The coefficient of heavy tanks for the match-making purposes is increased from 1.3 to 1.45.
- Improved match-making system for random battles.
- Fixed ability of lifting fallen trees with tank.
- Removed possibility of driving beyond the map during lag spikes.
- Fixed tank spawn locations on the basis of type of the tank (SPGs in Malinovka, etc.).
System:
- Fixed FPS drops during rendering track prints.
- Fixed lags when destroying objects.
- Improved auto-detect of graphic settings.
- Experimental feature. Limited rendering speed in the loading screen, this should improve loading time for slow computers.
- Added some optimizations which are supposed to end single sharp FPS drops.
Content:
- Multiple fixes of tanks' models and textures.
- Set a normal speed of track rotation for all tanks.
- Reworked and added destruction of some objects.
- Fixed some spots on the maps where tanks would get stuck or couldn't pass.
- Modified base flagpoles and flag animation.
- Added disabling of rendering for some small objects at long distances.
- Reworked shot sounds of some guns.
- Regenerated static shadows for all maps, according to a new algorithm that provides better quality.
Interface:
- Changed interface of system messages in the hangar.
- Fixed changing music volume which worked only for battles.
- Added hints-tooltips on interface elements in hangar.
- Fixed purchasing a tank with a slot in hangar without warning.
- Fixed bug when filter "Location" in barracks switches by itself.
- Fixed invite notification, if the player is in the battle at that moment.
- "Not ready" button now unlocked for platoon leaded in waiting line before battle.
- Added display of User Agreement when the client is launched first time after the patch.
- Added turning on/off of "post mortem" post-effect in settings.
- Removed ability to lower camera beneath the waterline.
- Now after purchasing premium, hangar immediately updates to premium.
- Fixed "delay" UI bug when researching several vehicles and/or modules in a row using free experience.
- Howitzer mode: when firing beyond the max. firing range, shell trajectory turns grey.
- Expanded descriptions of medals and achievements.
- Fixed incorrect display of tank's tier in the tank purchase window.
- Fixed unwarranted disappearing of sections of statistics without a possibility to open it up in the statistics window.
- Fixed tupos and mistakes in UI texts.
- Multiple minor interface fixes.
Vehicle characteristics:
General changes of v.0.6.2.7 patch:
- Rebalanced characteristics of all SPGs:
- Hull traverse speed decreased by 1-3 deg/sec.
- Aiming time increased by 1-3 seconds.
- Shell dispersion increased by 2-10%.
- The infuelnce of gun horizontal motion on dispersion increased by 100% increased on the average.
- Radius of splash damage for HE shells decreased by 6-8%.
- Increased hit points for tier 7, 8, 9 medium tanks.
- By 20-25% increased reverse speed for tier 6-8 medium tanks.
- Increased visibility for tier 8-10 heavy tanks by 25% during movement and at rest
- Increased visibility for all guns after firing by 20%.
- Increased view range for tier 9 TDs.
Detailed list of vehicle characteristics changes, v.0.6.2.0 - 0.6.2.6 patches:
Germany:
Gun 75mm_KwK_40_L43: dispersion 0.41->0.4.
Gun 75mm_StuK_40_L43: dispersion 0.39->0.38.
Gun 75mm_KwK_40_L48: dispersion 0.4->0.39.
Gun 75mm_PaK_39_L48: dispersion 0.38->0.37.
Gun 75mm_PaK_40: dispersion 0.38->0.37.
Gun 128mm_PaK44_L61: reduced visibility after firing, +20 damage to all shells.
Gun 128mm_PaK44_L55: reduced visibility after firing.
PzII Luchs: reduced visibility during movement.
VK 1602: reduced visibility during movement.
PzIII: reduced visibility during movement, -5% influence on accuracy during movement and traverse.
Pz III/IV: by 5% improved pass-ability on medium terrains, -8% influence on accuracy during movement and traverse.
Pz V-IV: chassis rotation is matched with Panther's.
Tiger II: mantlet armor for top turret 65->100.
JagdTiger: 128mm_PaK44_L55 reload (in seconds) 10.4 ->10.36, 128mm_PaK44_2_L61 reload (in seconds) 10.6->10.5.
VK 4502: mantlet armor for stock turret 120->160, mantlet armor for top turret 120->180.
Maus: hull hit points increased by 440, suspension and ammor rack hit points increased by 25%.
USA:
Gun 37mm_M-6_L53: price in credits 8350->2500.
Gun QF_6_pounder_Mk_III: penetration: AP 89->110, APCR 145->180, accuracy 0.4->0.38.
Gun 75mm_Gun_M3_L37: dispersion 0.38->0.4.
Gun 75mm_Gun_M2_L28: dispersion 0.39->0.41.
Gun 76mm_Gun_M1A1: reload (in seconds) 3.2->2.85, dispersion 0.37->0.38.
Gun 76mm_Gun_M1A2: dispersion 0.34->0.35.
Gun 90mm_Gun_T15E2M2: dispersion 0.33->0.32, reduced dispersion during turret traverse.
Gun 105mm_Howitzer_M2A: reduced aiming time by 15%.
Gun 105mm_Howitzer_M4: reduced aiming time by 15%, HE penetration 60->53.
Gun 120mm_Gun_T53: aiming 3.0->2.4, reduced dispersion during turret traverse.
Gun 155mm_Gun_T7: aiming 3.0->2.7, significantly reduced dispersion during turret traverse.
Engine Wright_G200_m_781C9GC1 level 8->7, price in credits 72380->47600, chance of fire 0.2->0.25.
T29, Т32, Т34, Т30: fixed error with discrepancy between displayed and actual hull armor. Actual armor decreased by 20%.
M6, T1: reduced research cost Wright_G200_m_781C9GC1 19800->10900.
Т-57: pass-ability reduced by 10%, reduced traverse speed by 2 deg/sec, +3 influence on accuracy during movement and turning.
Т2 lt: reduced repair cost by 30%, increased ammunition load for 20mm gun.
M7 Priest: 105mm_Howitzer_M - reloading time decreased 13.95->11.76 (in seconds).
RamII: reduced repair cost by 20%.
Т14: reduced repair price by 5%.
T29: increased visibility of the tank, +5% influence on accuracy during movement and traverse, 105mm_Gun_T5E1 - reload (in seconds) 9.5->10, by 10% reduced traverse speed for top turret, fixed display of frontal armor for both turrets, changed guns ammunition load.
Т32: by 5% reduced pass-ability on medium grounds, +8% influence on accuracy during movement and traverse, traverse speed for stock suspension reduced by 6 deg/sec, by 2 deg/sec - for top one, 105mm_Gun_T5E1 reload (in seconds) 9.38->9.4, changed guns ammunition load.
Т34: changed guns ammunition load.
Т30: changed ammunition load.
USSR:
Engine V-2-54: increased horsepower by 20 h.p.
Gun QF_6_pounder_Mk_III: AP penetration 89->110, APCR penetration 145->180.
Gun 76mm_S-54: dispersion 0.4->0.36.
Gun 76mm_S-54_S: dispersion 0.37->0.34.
А-20: reduced visibility during movement and rest, improved pass-ability for top suspensipn on medium and hard terrains.
А-32: reduced visibility during movement and rest.
BT-2: reduced visibility during movement, -6% influence on accuracy during movement and traverse.
BT-7: reduced visibility during movement and rest, improved pass-ability on medium grounds, -4% influence on accuracy during movement and traverse, view range for top turret increased by 15 meters.
Т-26: reduced visibility during movement.
KV: fixed bug with armor of 152mm gun.
Т-34-85: by 20% improved pass-ability on medium and good terrains.
Т-43: -9% influence on accuracy during movement and traverse.
Т-44: -5% influence on accuracy during movement and traverse, suspension hit points increased by 25%.
IS-4: armor: hull-upper plate 120->140, driver's lug 120->160, rear-upper plate 120->100.
Subject: beta 0.6.2.7 update
Link on message: #307197
Link on message: #307197
Overlord: World of Tanks Closed Beta v.0.6.1.5 - v.0.6.2.7 patch notes
General:
- Added new medium tanks: Т-54, Panther II, Pershing.
- Added new TD "Object" 704.
- Added new SPGs: "Object" 212, G-Tiger, G-Panther, M12, M40/M43.
- Added new maps: "Ruinberg" and "El Halluf".
- Added new battle mode: the "Tank Company Battle". A company of tanks with sum of tiers from 70 to 90 gets into a company waiting queue where it is randomly assigned an opposing company.
- Added voice chat based on the Vivox technology. It works for platoons in random battle, for companies in tank company battles and for training battle. The feature is still in testing hence is implemented with minimal settings. In order to use voice chat, enable it in game settings. Press and hold Q button to activate voice transmit mode.
- Added achievements: "Reaper", "Invincible", "Survivor", "Raider", "Master Gunner", "Kamikaze".
- Added medals: Kolobanov's medal, Billotte's medal, Fadin's medal, Wittmann's medal, Orlik's medal, Oskin's medal, Halonen's medal, Burda's medal.
- Added full dynamic shadows. The option is available through "Enhanced shadows" settings. The shadows are in the testing mode so there is a possibility of artifacts.
- Added new interface for repair and resupply of consumables - "Service": added possibility to automatically resupply consumables and to repair the tank after the battle, possibility to quickly replenish consumables, ability to change the sequence of shells.
- Added customizable game controls.
Gameplay:
- Doubled experience for the first battle per day on each tank now is given not for the first battle, but for the first victory on the tank.
- Training battle does not count as the first battle anymore for the purposes of doubled experience.
- The chance of hitting the following modules engine, radio, traverse mechanism, observation device increased from 33% to 50%.
- The chance of hitting ammo rack increased from 20% to 27%.
- The chance of hitting gun and crew members remains the same (33%).
- Removed possibility when any HE that explodes near a tank to damage internal modules, except crew members.
- The damage to internal modules from an HE that exploded on the tank armor is reduced by 50%, exception - crew members.
- Changed experience transfer from a group of tanks. The experience from all tanks is collected so all tanks left with zero experience and then it is transferred. The remaining under 25 experience is placed on the last tank on the list.
- "Scout" is now awarded only if the team won.
- "Sniper" is now awarded if during the battle there was no friendly damage.
- The top tanks in the battle roster are now balanced not by tier but by the match-making "value", which considers type of the tank.
- The coefficient of heavy tanks for the match-making purposes is increased from 1.3 to 1.45.
- Improved match-making system for random battles.
- Fixed ability of lifting fallen trees with tank.
- Removed possibility of driving beyond the map during lag spikes.
- Fixed tank spawn locations on the basis of type of the tank (SPGs in Malinovka, etc.).
System:
- Fixed FPS drops during rendering track prints.
- Fixed lags when destroying objects.
- Improved auto-detect of graphic settings.
- Experimental feature. Limited rendering speed in the loading screen, this should improve loading time for slow computers.
- Added some optimizations which are supposed to end single sharp FPS drops.
Content:
- Multiple fixes of tanks' models and textures.
- Set a normal speed of track rotation for all tanks.
- Reworked and added destruction of some objects.
- Fixed some spots on the maps where tanks would get stuck or couldn't pass.
- Modified base flagpoles and flag animation.
- Added disabling of rendering for some small objects at long distances.
- Reworked shot sounds of some guns.
- Regenerated static shadows for all maps, according to a new algorithm that provides better quality.
Interface:
- Changed interface of system messages in the hangar.
- Fixed changing music volume which worked only for battles.
- Added hints-tooltips on interface elements in hangar.
- Fixed purchasing a tank with a slot in hangar without warning.
- Fixed bug when filter "Location" in barracks switches by itself.
- Fixed invite notification, if the player is in the battle at that moment.
- "Not ready" button now unlocked for platoon leaded in waiting line before battle.
- Added display of User Agreement when the client is launched first time after the patch.
- Added turning on/off of "post mortem" post-effect in settings.
- Removed ability to lower camera beneath the waterline.
- Now after purchasing premium, hangar immediately updates to premium.
- Fixed "delay" UI bug when researching several vehicles and/or modules in a row using free experience.
- Howitzer mode: when firing beyond the max. firing range, shell trajectory turns grey.
- Expanded descriptions of medals and achievements.
- Fixed incorrect display of tank's tier in the tank purchase window.
- Fixed unwarranted disappearing of sections of statistics without a possibility to open it up in the statistics window.
- Fixed tupos and mistakes in UI texts.
- Multiple minor interface fixes.
Vehicle characteristics:
General changes of v.0.6.2.7 patch:
- Rebalanced characteristics of all SPGs:
- Hull traverse speed decreased by 1-3 deg/sec.
- Aiming time increased by 1-3 seconds.
- Shell dispersion increased by 2-10%.
- The infuelnce of gun horizontal motion on dispersion increased by 100% increased on the average.
- Radius of splash damage for HE shells decreased by 6-8%.
- Increased hit points for tier 7, 8, 9 medium tanks.
- By 20-25% increased reverse speed for tier 6-8 medium tanks.
- Increased visibility for tier 8-10 heavy tanks by 25% during movement and at rest
- Increased visibility for all guns after firing by 20%.
- Increased view range for tier 9 TDs.
Detailed list of vehicle characteristics changes, v.0.6.2.0 - 0.6.2.6 patches:
Germany:
Gun 75mm_KwK_40_L43: dispersion 0.41->0.4.
Gun 75mm_StuK_40_L43: dispersion 0.39->0.38.
Gun 75mm_KwK_40_L48: dispersion 0.4->0.39.
Gun 75mm_PaK_39_L48: dispersion 0.38->0.37.
Gun 75mm_PaK_40: dispersion 0.38->0.37.
Gun 128mm_PaK44_L61: reduced visibility after firing, +20 damage to all shells.
Gun 128mm_PaK44_L55: reduced visibility after firing.
PzII Luchs: reduced visibility during movement.
VK 1602: reduced visibility during movement.
PzIII: reduced visibility during movement, -5% influence on accuracy during movement and traverse.
Pz III/IV: by 5% improved pass-ability on medium terrains, -8% influence on accuracy during movement and traverse.
Pz V-IV: chassis rotation is matched with Panther's.
Tiger II: mantlet armor for top turret 65->100.
JagdTiger: 128mm_PaK44_L55 reload (in seconds) 10.4 ->10.36, 128mm_PaK44_2_L61 reload (in seconds) 10.6->10.5.
VK 4502: mantlet armor for stock turret 120->160, mantlet armor for top turret 120->180.
Maus: hull hit points increased by 440, suspension and ammor rack hit points increased by 25%.
USA:
Gun 37mm_M-6_L53: price in credits 8350->2500.
Gun QF_6_pounder_Mk_III: penetration: AP 89->110, APCR 145->180, accuracy 0.4->0.38.
Gun 75mm_Gun_M3_L37: dispersion 0.38->0.4.
Gun 75mm_Gun_M2_L28: dispersion 0.39->0.41.
Gun 76mm_Gun_M1A1: reload (in seconds) 3.2->2.85, dispersion 0.37->0.38.
Gun 76mm_Gun_M1A2: dispersion 0.34->0.35.
Gun 90mm_Gun_T15E2M2: dispersion 0.33->0.32, reduced dispersion during turret traverse.
Gun 105mm_Howitzer_M2A: reduced aiming time by 15%.
Gun 105mm_Howitzer_M4: reduced aiming time by 15%, HE penetration 60->53.
Gun 120mm_Gun_T53: aiming 3.0->2.4, reduced dispersion during turret traverse.
Gun 155mm_Gun_T7: aiming 3.0->2.7, significantly reduced dispersion during turret traverse.
Engine Wright_G200_m_781C9GC1 level 8->7, price in credits 72380->47600, chance of fire 0.2->0.25.
T29, Т32, Т34, Т30: fixed error with discrepancy between displayed and actual hull armor. Actual armor decreased by 20%.
M6, T1: reduced research cost Wright_G200_m_781C9GC1 19800->10900.
Т-57: pass-ability reduced by 10%, reduced traverse speed by 2 deg/sec, +3 influence on accuracy during movement and turning.
Т2 lt: reduced repair cost by 30%, increased ammunition load for 20mm gun.
M7 Priest: 105mm_Howitzer_M - reloading time decreased 13.95->11.76 (in seconds).
RamII: reduced repair cost by 20%.
Т14: reduced repair price by 5%.
T29: increased visibility of the tank, +5% influence on accuracy during movement and traverse, 105mm_Gun_T5E1 - reload (in seconds) 9.5->10, by 10% reduced traverse speed for top turret, fixed display of frontal armor for both turrets, changed guns ammunition load.
Т32: by 5% reduced pass-ability on medium grounds, +8% influence on accuracy during movement and traverse, traverse speed for stock suspension reduced by 6 deg/sec, by 2 deg/sec - for top one, 105mm_Gun_T5E1 reload (in seconds) 9.38->9.4, changed guns ammunition load.
Т34: changed guns ammunition load.
Т30: changed ammunition load.
USSR:
Engine V-2-54: increased horsepower by 20 h.p.
Gun QF_6_pounder_Mk_III: AP penetration 89->110, APCR penetration 145->180.
Gun 76mm_S-54: dispersion 0.4->0.36.
Gun 76mm_S-54_S: dispersion 0.37->0.34.
А-20: reduced visibility during movement and rest, improved pass-ability for top suspensipn on medium and hard terrains.
А-32: reduced visibility during movement and rest.
BT-2: reduced visibility during movement, -6% influence on accuracy during movement and traverse.
BT-7: reduced visibility during movement and rest, improved pass-ability on medium grounds, -4% influence on accuracy during movement and traverse, view range for top turret increased by 15 meters.
Т-26: reduced visibility during movement.
KV: fixed bug with armor of 152mm gun.
Т-34-85: by 20% improved pass-ability on medium and good terrains.
Т-43: -9% influence on accuracy during movement and traverse.
Т-44: -5% influence on accuracy during movement and traverse, suspension hit points increased by 25%.
IS-4: armor: hull-upper plate 120->140, driver's lug 120->160, rear-upper plate 120->100.
General:
- Added new medium tanks: Т-54, Panther II, Pershing.
- Added new TD "Object" 704.
- Added new SPGs: "Object" 212, G-Tiger, G-Panther, M12, M40/M43.
- Added new maps: "Ruinberg" and "El Halluf".
- Added new battle mode: the "Tank Company Battle". A company of tanks with sum of tiers from 70 to 90 gets into a company waiting queue where it is randomly assigned an opposing company.
- Added voice chat based on the Vivox technology. It works for platoons in random battle, for companies in tank company battles and for training battle. The feature is still in testing hence is implemented with minimal settings. In order to use voice chat, enable it in game settings. Press and hold Q button to activate voice transmit mode.
- Added achievements: "Reaper", "Invincible", "Survivor", "Raider", "Master Gunner", "Kamikaze".
- Added medals: Kolobanov's medal, Billotte's medal, Fadin's medal, Wittmann's medal, Orlik's medal, Oskin's medal, Halonen's medal, Burda's medal.
- Added full dynamic shadows. The option is available through "Enhanced shadows" settings. The shadows are in the testing mode so there is a possibility of artifacts.
- Added new interface for repair and resupply of consumables - "Service": added possibility to automatically resupply consumables and to repair the tank after the battle, possibility to quickly replenish consumables, ability to change the sequence of shells.
- Added customizable game controls.
Gameplay:
- Doubled experience for the first battle per day on each tank now is given not for the first battle, but for the first victory on the tank.
- Training battle does not count as the first battle anymore for the purposes of doubled experience.
- The chance of hitting the following modules engine, radio, traverse mechanism, observation device increased from 33% to 50%.
- The chance of hitting ammo rack increased from 20% to 27%.
- The chance of hitting gun and crew members remains the same (33%).
- Removed possibility when any HE that explodes near a tank to damage internal modules, except crew members.
- The damage to internal modules from an HE that exploded on the tank armor is reduced by 50%, exception - crew members.
- Changed experience transfer from a group of tanks. The experience from all tanks is collected so all tanks left with zero experience and then it is transferred. The remaining under 25 experience is placed on the last tank on the list.
- "Scout" is now awarded only if the team won.
- "Sniper" is now awarded if during the battle there was no friendly damage.
- The top tanks in the battle roster are now balanced not by tier but by the match-making "value", which considers type of the tank.
- The coefficient of heavy tanks for the match-making purposes is increased from 1.3 to 1.45.
- Improved match-making system for random battles.
- Fixed ability of lifting fallen trees with tank.
- Removed possibility of driving beyond the map during lag spikes.
- Fixed tank spawn locations on the basis of type of the tank (SPGs in Malinovka, etc.).
System:
- Fixed FPS drops during rendering track prints.
- Fixed lags when destroying objects.
- Improved auto-detect of graphic settings.
- Experimental feature. Limited rendering speed in the loading screen, this should improve loading time for slow computers.
- Added some optimizations which are supposed to end single sharp FPS drops.
Content:
- Multiple fixes of tanks' models and textures.
- Set a normal speed of track rotation for all tanks.
- Reworked and added destruction of some objects.
- Fixed some spots on the maps where tanks would get stuck or couldn't pass.
- Modified base flagpoles and flag animation.
- Added disabling of rendering for some small objects at long distances.
- Reworked shot sounds of some guns.
- Regenerated static shadows for all maps, according to a new algorithm that provides better quality.
Interface:
- Changed interface of system messages in the hangar.
- Fixed changing music volume which worked only for battles.
- Added hints-tooltips on interface elements in hangar.
- Fixed purchasing a tank with a slot in hangar without warning.
- Fixed bug when filter "Location" in barracks switches by itself.
- Fixed invite notification, if the player is in the battle at that moment.
- "Not ready" button now unlocked for platoon leaded in waiting line before battle.
- Added display of User Agreement when the client is launched first time after the patch.
- Added turning on/off of "post mortem" post-effect in settings.
- Removed ability to lower camera beneath the waterline.
- Now after purchasing premium, hangar immediately updates to premium.
- Fixed "delay" UI bug when researching several vehicles and/or modules in a row using free experience.
- Howitzer mode: when firing beyond the max. firing range, shell trajectory turns grey.
- Expanded descriptions of medals and achievements.
- Fixed incorrect display of tank's tier in the tank purchase window.
- Fixed unwarranted disappearing of sections of statistics without a possibility to open it up in the statistics window.
- Fixed tupos and mistakes in UI texts.
- Multiple minor interface fixes.
Vehicle characteristics:
General changes of v.0.6.2.7 patch:
- Rebalanced characteristics of all SPGs:
- Hull traverse speed decreased by 1-3 deg/sec.
- Aiming time increased by 1-3 seconds.
- Shell dispersion increased by 2-10%.
- The infuelnce of gun horizontal motion on dispersion increased by 100% increased on the average.
- Radius of splash damage for HE shells decreased by 6-8%.
- Increased hit points for tier 7, 8, 9 medium tanks.
- By 20-25% increased reverse speed for tier 6-8 medium tanks.
- Increased visibility for tier 8-10 heavy tanks by 25% during movement and at rest
- Increased visibility for all guns after firing by 20%.
- Increased view range for tier 9 TDs.
Detailed list of vehicle characteristics changes, v.0.6.2.0 - 0.6.2.6 patches:
Germany:
Gun 75mm_KwK_40_L43: dispersion 0.41->0.4.
Gun 75mm_StuK_40_L43: dispersion 0.39->0.38.
Gun 75mm_KwK_40_L48: dispersion 0.4->0.39.
Gun 75mm_PaK_39_L48: dispersion 0.38->0.37.
Gun 75mm_PaK_40: dispersion 0.38->0.37.
Gun 128mm_PaK44_L61: reduced visibility after firing, +20 damage to all shells.
Gun 128mm_PaK44_L55: reduced visibility after firing.
PzII Luchs: reduced visibility during movement.
VK 1602: reduced visibility during movement.
PzIII: reduced visibility during movement, -5% influence on accuracy during movement and traverse.
Pz III/IV: by 5% improved pass-ability on medium terrains, -8% influence on accuracy during movement and traverse.
Pz V-IV: chassis rotation is matched with Panther's.
Tiger II: mantlet armor for top turret 65->100.
JagdTiger: 128mm_PaK44_L55 reload (in seconds) 10.4 ->10.36, 128mm_PaK44_2_L61 reload (in seconds) 10.6->10.5.
VK 4502: mantlet armor for stock turret 120->160, mantlet armor for top turret 120->180.
Maus: hull hit points increased by 440, suspension and ammor rack hit points increased by 25%.
USA:
Gun 37mm_M-6_L53: price in credits 8350->2500.
Gun QF_6_pounder_Mk_III: penetration: AP 89->110, APCR 145->180, accuracy 0.4->0.38.
Gun 75mm_Gun_M3_L37: dispersion 0.38->0.4.
Gun 75mm_Gun_M2_L28: dispersion 0.39->0.41.
Gun 76mm_Gun_M1A1: reload (in seconds) 3.2->2.85, dispersion 0.37->0.38.
Gun 76mm_Gun_M1A2: dispersion 0.34->0.35.
Gun 90mm_Gun_T15E2M2: dispersion 0.33->0.32, reduced dispersion during turret traverse.
Gun 105mm_Howitzer_M2A: reduced aiming time by 15%.
Gun 105mm_Howitzer_M4: reduced aiming time by 15%, HE penetration 60->53.
Gun 120mm_Gun_T53: aiming 3.0->2.4, reduced dispersion during turret traverse.
Gun 155mm_Gun_T7: aiming 3.0->2.7, significantly reduced dispersion during turret traverse.
Engine Wright_G200_m_781C9GC1 level 8->7, price in credits 72380->47600, chance of fire 0.2->0.25.
T29, Т32, Т34, Т30: fixed error with discrepancy between displayed and actual hull armor. Actual armor decreased by 20%.
M6, T1: reduced research cost Wright_G200_m_781C9GC1 19800->10900.
Т-57: pass-ability reduced by 10%, reduced traverse speed by 2 deg/sec, +3 influence on accuracy during movement and turning.
Т2 lt: reduced repair cost by 30%, increased ammunition load for 20mm gun.
M7 Priest: 105mm_Howitzer_M - reloading time decreased 13.95->11.76 (in seconds).
RamII: reduced repair cost by 20%.
Т14: reduced repair price by 5%.
T29: increased visibility of the tank, +5% influence on accuracy during movement and traverse, 105mm_Gun_T5E1 - reload (in seconds) 9.5->10, by 10% reduced traverse speed for top turret, fixed display of frontal armor for both turrets, changed guns ammunition load.
Т32: by 5% reduced pass-ability on medium grounds, +8% influence on accuracy during movement and traverse, traverse speed for stock suspension reduced by 6 deg/sec, by 2 deg/sec - for top one, 105mm_Gun_T5E1 reload (in seconds) 9.38->9.4, changed guns ammunition load.
Т34: changed guns ammunition load.
Т30: changed ammunition load.
USSR:
Engine V-2-54: increased horsepower by 20 h.p.
Gun QF_6_pounder_Mk_III: AP penetration 89->110, APCR penetration 145->180.
Gun 76mm_S-54: dispersion 0.4->0.36.
Gun 76mm_S-54_S: dispersion 0.37->0.34.
А-20: reduced visibility during movement and rest, improved pass-ability for top suspensipn on medium and hard terrains.
А-32: reduced visibility during movement and rest.
BT-2: reduced visibility during movement, -6% influence on accuracy during movement and traverse.
BT-7: reduced visibility during movement and rest, improved pass-ability on medium grounds, -4% influence on accuracy during movement and traverse, view range for top turret increased by 15 meters.
Т-26: reduced visibility during movement.
KV: fixed bug with armor of 152mm gun.
Т-34-85: by 20% improved pass-ability on medium and good terrains.
Т-43: -9% influence on accuracy during movement and traverse.
Т-44: -5% influence on accuracy during movement and traverse, suspension hit points increased by 25%.
IS-4: armor: hull-upper plate 120->140, driver's lug 120->160, rear-upper plate 120->100.
Subject:
Archives\Junkyard\Maintenance Works, December 23
Link on message: #307056

Link on message: #307056
Overlord: The maintenance works are scheduled for December 23, 4:00 am EST /
9:00 am UTC.
Reason: updating game servers to v.0.6.2.7
Estimated downtime: up to 9 hours.
Reason: updating game servers to v.0.6.2.7
Estimated downtime: up to 9 hours.
Subject:
Archives\Beta\Suggestions\US Tech Tree Changes And Improvements
Link on message: #306899
jcqc96, on 23 December 2010 - 07:49 AM, said: So did the designers use the concept applied to the Jumbo (very
thick front armor) on it? 
There was a site I found earlier that displayed base M26 stats despite calling the tank T26E5 so the stats I have are inconclusive.
Some claimed that the T26E5 had a maximum of 279mm on some parts, however.
Is it possible to place a modified version of the M26's top gun on the T32?

Link on message: #306899


There was a site I found earlier that displayed base M26 stats despite calling the tank T26E5 so the stats I have are inconclusive.
Some claimed that the T26E5 had a maximum of 279mm on some parts, however.

Is it possible to place a modified version of the M26's top gun on the T32?
MrVic: Yeah waiting on official documentation on T26E5 to confirm some of
the data I have. But some of what I have seen leans to a rather
heavy turret.
Basically the M103 and the M46/47/48 project killed off the the T26E5. Once I get a good write up confirmed will post it up. It might end up being
an interesting tank.
Basically the M103 and the M46/47/48 project killed off the the T26E5. Once I get a good write up confirmed will post it up. It might end up being
an interesting tank.
Subject:
Archives\Beta\Suggestions\US Tech Tree Changes And Improvements
Link on message: #306763
jcqc96, on 23 December 2010 - 05:21 AM, said: Actually the T26E5 design was made due to the fact that the Sherman
Jumbo design was highly successful in the field. So technically, it
can be called the "Pershing Jumbo".

Link on message: #306763

MrVic: Thats a bit off
Due to the testing and performance
of the Pershing, and realizing it was in fact a medium by current
standards not a heavy. The Ordnance board moved to improve the
Pershing and attempt to create a better heavy tank. This project
was launched and two separate projects were launched to achieve
this. One was the T32 the other was the T26E5. The Jumbo was
considered a failure until in field until in theater commanders
reported it was a great lead tank since it could survive the first
ambush hit 


Subject:
News from the Front\World of Tanks Newsletter\Wot Newsletter Xmas Special!
Link on message: #306754
chade, on 23 December 2010 - 05:34 AM, said: Did you read the OP? It specifically says that;
"Note: These are Alpha Specs and are not final.
Also Note these are not in the coming patch, this is our first sneak peak!

Link on message: #306754

"Note: These are Alpha Specs and are not final.
Also Note these are not in the coming patch, this is our first sneak peak!
MrVic: Devs are working to patch them in tomorrow so we can play with them
Xmas gift of sorts
That is the ones that were slotted
for Jan 



Subject: Wot Newsletter Xmas Special!
Link on message: #306754
chade, on Dec 23 2010 - 04:34, said: Did you read the OP? It specifically says that;
"Note: These are Alpha Specs and are not final.
Also Note these are not in the coming patch, this is our first sneak peak!
Link on message: #306754

"Note: These are Alpha Specs and are not final.
Also Note these are not in the coming patch, this is our first sneak peak!
MrVic:
Devs are working to patch them in tomorrow so we can play with them
Xmas gift of sorts
That is the ones that
were slotted for Jan 
Devs are working to patch them in tomorrow so we can play with them



Subject: Wot Newsletter Xmas Special!
Link on message: #306754
chade, on Dec 23 2010 - 04:34, said: Did you read the OP? It specifically says that;
"Note: These are Alpha Specs and are not final.
Also Note these are not in the coming patch, this is our first sneak peak!
Link on message: #306754

"Note: These are Alpha Specs and are not final.
Also Note these are not in the coming patch, this is our first sneak peak!
MrVic:
Devs are working to patch them in tomorrow so we can play with them
Xmas gift of sorts
That is the ones that
were slotted for Jan 
Devs are working to patch them in tomorrow so we can play with them



Subject:
Archives\Junkyard\Hidden? How?
Link on message: #306749

Link on message: #306749
MrVic: Please keep in game beta questions to the beta section
Closing, Also in the beta section is
a thread pinned about vanishing tanks 


Subject:
Archives\Junkyard\Ridiculous Moderators
Link on message: #306547
Quote 2.7 Discussing disciplinary actions
This category includes:
1. Creating posts or threads to discuss disciplinary actions taken against a player in the game
2. Creating posts or threads to discuss disciplinary actions taken against a character or account on the forums
If a member is found to have participated in such actions, he/she will:
• Be given a temporary ban from the World of Tanks forums, depending upon severity
Quote 2.1 WoT Etiquette
Do not abuse others, make personal attacks or behave disrespectfully. This prohibition applies to both public threads and private messages (PMs). Disrespect can include
1. flaming;
2. trolling;
3. harassing or defamatory (insultingly refer to others people or groups of people; ongoing harassment to other people or groups of people). Harassment takes many forms, and is not necessarily limited to the type of language used, but the intent. Repeatedly targeting a specific player with harassment can lead to more severe action. The idea behind this is to prevent any one player from consistently being uncomfortable in the World of Tanks forums;
4. profanity;
5. inappropriate language or abbreviations;
6. personal attacks (this includes, but is not limited to, insulting a poster directly);
7. racial, religious, ethnic slurs or language;
8. sexual slurs (sexual preference, pornography, nudity, naked images or adult content); or similar or language.
Quote 4.5 Lodging an appeal to Administration
If you don’t agree with moderator’s decision, please, notify the Administration via e-mail to support@worldoftanks.com. The e-mail should contain the complete description of the argument with the corresponding screenshots attached if needed. Any other ways of appeal are not subject to consideration. Any complaints on forums are regarded as off-topic.

Link on message: #306547
Quote 2.7 Discussing disciplinary actions
This category includes:
1. Creating posts or threads to discuss disciplinary actions taken against a player in the game
2. Creating posts or threads to discuss disciplinary actions taken against a character or account on the forums
If a member is found to have participated in such actions, he/she will:
• Be given a temporary ban from the World of Tanks forums, depending upon severity
MrVic:
Quote 2.1 WoT Etiquette
Do not abuse others, make personal attacks or behave disrespectfully. This prohibition applies to both public threads and private messages (PMs). Disrespect can include
1. flaming;
2. trolling;
3. harassing or defamatory (insultingly refer to others people or groups of people; ongoing harassment to other people or groups of people). Harassment takes many forms, and is not necessarily limited to the type of language used, but the intent. Repeatedly targeting a specific player with harassment can lead to more severe action. The idea behind this is to prevent any one player from consistently being uncomfortable in the World of Tanks forums;
4. profanity;
5. inappropriate language or abbreviations;
6. personal attacks (this includes, but is not limited to, insulting a poster directly);
7. racial, religious, ethnic slurs or language;
8. sexual slurs (sexual preference, pornography, nudity, naked images or adult content); or similar or language.
MrVic:
Quote 4.5 Lodging an appeal to Administration
If you don’t agree with moderator’s decision, please, notify the Administration via e-mail to support@worldoftanks.com. The e-mail should contain the complete description of the argument with the corresponding screenshots attached if needed. Any other ways of appeal are not subject to consideration. Any complaints on forums are regarded as off-topic.
MrVic:
Subject:
Archives\Junkyard\Punkbuster
Link on message: #306543
ranger11bv, on 23 December 2010 - 02:53 AM, said: Hey, you dont like what you hear, see, read...leave. Dont need your
type.

Link on message: #306543

MrVic: Might suggest checking the pinned topics
Also spotting is a current issue.
Your probably seeing a of some current issues. Closing as hacks are
not present in WoT. If you think there is one, email it to support
and it will be investigated.
Thanks.

Thanks.
Subject:
Archives\Beta\Hidden Tank Stats
Link on message: #306534
Motorfix, on 23 December 2010 - 02:31 AM, said: Tanks stats such as visability during movement are being adjusted
in the patch, but I don't recall seeing stats for tanks regarding
ability to be spotted. What are the current stats and how great of
an improvement will we see?
А-20: reduced visibility during movement and rest, improved pass-ability of top tracks on medium and hard grounds.
А-32: reduced visibility during movement and rest.
BT-2: reduced visibility during movement, +6% accuracy during movement and traverse.
BT-7: reduced visibility during movement and rest, improved pass-ability on medium grounds, +4% accuracy during movement and traverse, view range for top turret increased by 15 meters.
Т-26: reduced visibility in motion.
PzII Luchs: reduced visibility during movement.
VK 1602: reduced visibility during movement.
http://forum.worldof...ta-062x-update/

Link on message: #306534

А-20: reduced visibility during movement and rest, improved pass-ability of top tracks on medium and hard grounds.
А-32: reduced visibility during movement and rest.
BT-2: reduced visibility during movement, +6% accuracy during movement and traverse.
BT-7: reduced visibility during movement and rest, improved pass-ability on medium grounds, +4% accuracy during movement and traverse, view range for top turret increased by 15 meters.
Т-26: reduced visibility in motion.
PzII Luchs: reduced visibility during movement.
VK 1602: reduced visibility during movement.
http://forum.worldof...ta-062x-update/
MrVic: Their in flux a lot so not provided yet. Probably so people base
their opinion or what they experience on whats overserved instead
of a number. We'll see many more of the numbers side of things as
things get more finalized 

Subject:
Archives\Beta\Suggestions\US Tech Tree Changes And Improvements
Link on message: #306502
jcqc96, on 23 December 2010 - 01:08 AM, said: I just remembered that the T26E5 is actually the "Pershing Jumbo".
No harm done, anyway. 

Link on message: #306502


MrVic: M4A3E2 Is the jumbo
No harm done, the designation sytem
used by the US in the 1930, 1940's is about the most painful system
ever devised hehe 


Subject:
Archives\Beta\Where Are You Going For Patch Tomorrow?
Link on message: #306250
c4swami, on 22 December 2010 - 11:50 PM, said: Got the XP for the T54 so I'm unlocking this bad boy as soon as
it's available!

Link on message: #306250

Tanitha: Same.. But im probably short of credits for it though, I'll have to
use gold for that, not sure if I'll have enough or not.
Subject:
Archives\Junkyard\No More Clans. It'S Time For Squadrons!
Link on message: #306242

Link on message: #306242
Tanitha: Some clans have been around since the internet has. They arent
going to change from a clan to something else just for this
game.
And next game? they aren't going to change again back to a clan..
A lot of clans are already existing, not made new for this game.
And next game? they aren't going to change again back to a clan..
A lot of clans are already existing, not made new for this game.
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