Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject:
Technical Support & Bug Reporting\Localization & Translation\[WOT *Asyr* - 4] Spelling error on scout medal description
Link on message: #315714

Link on message: #315714
Overlord: Moved.
Thanks for pointing that out.
Thanks for pointing that out.
Subject: [WOT *Asyr* - 4] Spelling error on scout medal description
Link on message: #315714
Link on message: #315714
Overlord: Moved.
Thanks for pointing that out.
Thanks for pointing that out.
Subject: [WOT *Asyr* - 4] Spelling error on scout medal description
Link on message: #315714
Link on message: #315714
Overlord: Moved.
Thanks for pointing that out.
Thanks for pointing that out.
Subject:
Archives\Beta\Big nasty armor-related bug, affects pretty much all tanks
Link on message: #315700
Troika, on 26 December 2010 - 12:23 AM, said: Bump since this was still not fixed.

Link on message: #315700

Overlord: Bumping won't help us in anyway. Upload videos that feature
possible problem.
Subject:
News from the Front\World of Tanks Newsletter\Wot Newsletter Xmas Special!
Link on message: #315425
Adiyahu, on 25 December 2010 - 04:56 PM, said: so there will be no regular newsletter for this week, will it?

Link on message: #315425

MrVic: Xmas special was for this week. Should see us return to the regular
scheduled programming next week 

Subject: Wot Newsletter Xmas Special!
Link on message: #315425
Adiyahu, on Dec 25 2010 - 15:56, said: so there will be no regular newsletter for this week, will it?
Link on message: #315425

MrVic: Xmas special was for this week. Should see us return to
the regular scheduled programming next week 

Subject: Wot Newsletter Xmas Special!
Link on message: #315425
Adiyahu, on Dec 25 2010 - 15:56, said: so there will be no regular newsletter for this week, will it?
Link on message: #315425

MrVic: Xmas special was for this week. Should see us return to
the regular scheduled programming next week 

Subject:
Archives\Junkyard\General Discussion Of v.0.6.2.7
Link on message: #314940
Stormscion, on 25 December 2010 - 01:23 AM, said: You should consider playing a but more of a game before laying
judgment and whining on forums.
Your posts consist of "laying of crack" arguments and saying that everything soviet is OP without any reasonable explanation and facts to support it.

Link on message: #314940

Your posts consist of "laying of crack" arguments and saying that everything soviet is OP without any reasonable explanation and facts to support it.
Overlord: The game is being developed in one of the former Soviet countries.
That's enough for some to confirm the bias. No other evidence
required.
Subject:
Archives\Junkyard\General Discussion Of v.0.6.2.7
Link on message: #314928
Stormscion, on 24 December 2010 - 11:23 PM, said: I have questions about Panther II default gun. What is reason about
its bad default gun ( same gun like Panther default ) while
pershing and T54 get default best guns from T44 and T23 or in case
of T54 even better version of 100mm.
Is this getting looked into will it be changed ?

Link on message: #314928

Is this getting looked into will it be changed ?
Overlord: Panther II got 75 mm stock gun since it was initially designated
for this tank. This is not planned to be changed.
Subject:
Archives\Beta\Company Battle Balance
Link on message: #314924
slijm, on 24 December 2010 - 11:53 PM, said: wargaming have so far not shown any competense when it comes to
balancing...none what so ever
only reason to play this game and to endure it's broken nes is becaus there aint no other tank driving games out there

Link on message: #314924

only reason to play this game and to endure it's broken nes is becaus there aint no other tank driving games out there
Overlord: Example of tremendous endurance. Amazing.
Subject:
Archives\Beta\Company Battle Balance
Link on message: #314923
DemonicSpoon, on 24 December 2010 - 11:31 PM, said: We did.
Overlord specifically said that companies would be matched against similarly-powerful companies.
What match-making? There doesn't appear to be any actual criteria for picking a match. Even the most basic matchmaking algorithm (like one that says "10 tier 5 mediums and a couple SPGs is not a match for a team full of IS-7s) would be a big step up from what exists now.
Please, correct me if I'm wrong. Does the company battle system actually compare the strengths of two teams before deciding to pit them against each other?

Link on message: #314923

Overlord specifically said that companies would be matched against similarly-powerful companies.
What match-making? There doesn't appear to be any actual criteria for picking a match. Even the most basic matchmaking algorithm (like one that says "10 tier 5 mediums and a couple SPGs is not a match for a team full of IS-7s) would be a big step up from what exists now.
Please, correct me if I'm wrong. Does the company battle system actually compare the strengths of two teams before deciding to pit them against each other?
Overlord: No it doesn't. As I have said earlier, battle tiers for company
mode are still to be introduced.
Subject:
Archives\Beta\Issues with invites for platoons & companies
Link on message: #314662
Gawl88, on 24 December 2010 - 10:39 PM, said: Yes, to clarify, change your timezone(on your window's clock) to
one outside the US (we used Bangkok). Restart your game client and
it should work fine. Once you have the platoon going you can alt
tab out and change the timezone back.

Link on message: #314662

Overlord: Yes, this should work as temporarily solution.
Subject:
Archives\Beta\FPS Drop After New Patch
Link on message: #314518

Link on message: #314518
Tanitha: After the patch, ive had weird FPS changes too.
I was getting about 20-25FPS in game and in zoom.
Now i'm getting 20-25FPS in game and 40-45FPS in zoom.
Pretty weird, my FPS has never been that high before.
PS the zoom used to be a flash file and pretty big in size, I think a player called tinkerer made a patch for that for people who had low fps in zoom. Mainly for people with ATI graphics cards. Have a look for him/it. If you are still having problems after server up..
I was getting about 20-25FPS in game and in zoom.
Now i'm getting 20-25FPS in game and 40-45FPS in zoom.
Pretty weird, my FPS has never been that high before.
PS the zoom used to be a flash file and pretty big in size, I think a player called tinkerer made a patch for that for people who had low fps in zoom. Mainly for people with ATI graphics cards. Have a look for him/it. If you are still having problems after server up..
Subject:
Archives\Beta\Suggestions\US Tech Tree Changes And Improvements
Link on message: #314473

Link on message: #314473
MrVic: So got some of my documentation in the mail today! (ticked the wife
off I was more excited for that then my xmas presents lmao, I admit
I might have a tank nut problem)
Anyways, not done fully reviewing all the info but, it seems my assumptions on the Heavy Super Pershing were a bit off.
Some basic info, will get more up in the next few days.
T26E5
Date Produced: 1945
Total Production as of 1947: 27
Armor: 3.5" to 11"
Maximum speed 22.3 MPH
Weight: 51 Tons
Engine Ford V-8
Track Width 28"
Main Remarks: M26 with increased armor.
M26 for comparison 46 tons 27 mph and 1/3 the armor
Will have more to come but this was very intriguing.
Anyways, not done fully reviewing all the info but, it seems my assumptions on the Heavy Super Pershing were a bit off.
Some basic info, will get more up in the next few days.
T26E5
Date Produced: 1945
Total Production as of 1947: 27
Armor: 3.5" to 11"
Maximum speed 22.3 MPH
Weight: 51 Tons
Engine Ford V-8
Track Width 28"
Main Remarks: M26 with increased armor.
M26 for comparison 46 tons 27 mph and 1/3 the armor

Will have more to come but this was very intriguing.
Subject:
Archives\Beta\Suggestions\Company Battle Suggestion
Link on message: #314452

Link on message: #314452
MrVic: Merged a few Company Battle Suggestions to help keep it together
and easier to find them all.
I think more plans for this are in the future and this is mainly just the basic system and trial run for it.
I think we should see some more options and changes in the future. Until then please add more suggestions here
Thanks all!
I think more plans for this are in the future and this is mainly just the basic system and trial run for it.
I think we should see some more options and changes in the future. Until then please add more suggestions here

Thanks all!
Subject:
Archives\Junkyard\WHY DONT YOU JUST KICK THE ARTY FROM THE GAME
Link on message: #314118

Link on message: #314118
ARGO: This topic is locked, closed, sent to junkyard.
Argo66
Argo66
Subject:
Archives\Beta\New tier 7 USSR arty worse than tier 6 ?
Link on message: #313773
Mrbustanut, on 24 December 2010 - 11:02 PM, said: So did the s51 have its damage reduced? Strange that a T-6 arty
uses the same gun that the t-7 gets. Look over at the German side
and the t-6 is doing the same damage t-5 does...

Link on message: #313773

Overlord: Splash damage for S-51 was reduced. The shell damage itself is the
same.
Subject:
Archives\Junkyard\General Discussion Of v.0.6.2.7
Link on message: #313737
Shireknight, on 23 December 2010 - 10:46 PM, said: Can anyone who used the hot-fix for the last patch tell me if they
have track prints on the ground back again please 

Link on message: #313737


Overlord: Here you go http://forum.worldof...ts/#entry313518
Subject:
Archives\Beta\Company Battle Balance
Link on message: #313721
Akaoz, on 24 December 2010 - 01:37 AM, said: I tried a few company battles and I'm confused.
Are they in any way balanced? It seems a team of 9xIS-3 are "balanced" against 14xPxIV. How exactly is that supposed to be fair?
Also, does VOIP work for company battles?

Link on message: #313721

Are they in any way balanced? It seems a team of 9xIS-3 are "balanced" against 14xPxIV. How exactly is that supposed to be fair?
Also, does VOIP work for company battles?
Overlord: Match-making for companies is in its first version at present.
Special battle tiers for company mode will be added later.
It should work.
It should work.
Subject:
Archives\Beta\Elite tanks after patch
Link on message: #313714
longarm12, on 23 December 2010 - 11:14 PM, said: Ok, so here is the situation. Take your T-44, Panther, or T23
before patch, you had it at elite status because there is nothing
after it right? So patch day comes, they add a tank under this in
the tech tree now adding more thing to train to each of these tanks
which in turn should make them non elite tanks, but they still are
elite.
This creates a problem when trying to use EXP for the next level of tank. How you ask, well when you open the research window, all you get is the convert exp button or crew training multiplier. No longer does this tank recieve exp and bonus exp, but also you cannot use any saved up bonus exp on these tanks to move up the tier.
solution, remove elite status from them?

Link on message: #313714

This creates a problem when trying to use EXP for the next level of tank. How you ask, well when you open the research window, all you get is the convert exp button or crew training multiplier. No longer does this tank recieve exp and bonus exp, but also you cannot use any saved up bonus exp on these tanks to move up the tier.
solution, remove elite status from them?
Overlord: Not a bug, it was made on purpose. You can transfer exp from your
T-44 into free exp, even though T-54 has been added. The same goes
for other vehicles that used to be top tier in the line prior to
the patch but lost this status after it.
Subject:
Archives\Beta\Impressions\Put the little girls to bed
Link on message: #313703
FatherTyme, on 24 December 2010 - 05:02 AM, said: Play the game quit whining. Because I don't like playing a TD I die
"a lot" when I do. You don't see me crying. Because you play a
heavy arty HAS to be over powered because you die. medium drivers
cry because the heavies are to strong and the light weights cry
because they get destroyed easy.
BS. Arty is there to counter the massive amounts of heavies in the game, mediums are there to pack up and kill in groups while the light weights are there to scout. Now the whiners have whined their way into WOT's ear and everything is screwed up. If arty is to powerful then nerf the armor on the heavies then nerf the guns on the mediums, slow the scouts down, and Nerf the arty.
Until then little girls go to bed and let the men play, apparently this game is to rough and tough for you.

Link on message: #313703

BS. Arty is there to counter the massive amounts of heavies in the game, mediums are there to pack up and kill in groups while the light weights are there to scout. Now the whiners have whined their way into WOT's ear and everything is screwed up. If arty is to powerful then nerf the armor on the heavies then nerf the guns on the mediums, slow the scouts down, and Nerf the arty.
Until then little girls go to bed and let the men play, apparently this game is to rough and tough for you.
Overlord: You've got the right attitude, I must say. You would find common
ground with our lead game designer easily.
Those who understand Russian and read Russian forums occasionally will understand what I'm talking about.
Those who understand Russian and read Russian forums occasionally will understand what I'm talking about.
Subject:
Archives\Beta\Questions\BigWorld 2.0
Link on message: #313686
Azmodanrom, on 29 November 2010 - 12:14 PM, said: just a strait question for the devs:
will u update to BigWorld 2.0 engine? or u would have to buy/upgrade a new license?
http://www.bigworldt...news_bw_2.0.php - the point that interests me the most: Client>Multi-Core Performance

Link on message: #313686

will u update to BigWorld 2.0 engine? or u would have to buy/upgrade a new license?
http://www.bigworldt...news_bw_2.0.php - the point that interests me the most: Client>Multi-Core Performance
Overlord: Unfortunately, it's just one of their goals or intentions for
future that hasn't been accomplished yet. We are planning to
improve and develop the game engine further on our own. This will
include enabling new visual effects (graphics of better quality)
and optimization.
Subject:
Archives\Beta\Map bugs v.0.6.3.8
Link on message: #313675

Link on message: #313675
Overlord: Map bugs of the current are to be posted here.
Subject:
Technical Support & Bug Reporting\Localization & Translation\German Translation Error
Link on message: #313671
Omdra, on 24 December 2010 - 03:02 AM, said: Currently when you select a person from your friendslist, to view
their details,
the button to create a private channel reads "Privatkanal erstelen".
Within the second word you have got an "l" missing, as it should read "Privatkanal erstellen"
Rgds
Om
WOT_Typo.jpg

Link on message: #313671

the button to create a private channel reads "Privatkanal erstelen".
Within the second word you have got an "l" missing, as it should read "Privatkanal erstellen"
Rgds
Om

Overlord: Post it here: http://forum.worldof...483#entry146483
Subject: German Translation Error
Link on message: #313671
Omdra, on Dec 24 2010 - 02:02, said: Currently when you select a person from your friendslist, to view
their details,
the button to create a private channel reads "Privatkanal erstelen".
Within the second word you have got an "l" missing, as it should read "Privatkanal erstellen"
Rgds
Om
WOT_Typo.jpg
Link on message: #313671

the button to create a private channel reads "Privatkanal erstelen".
Within the second word you have got an "l" missing, as it should read "Privatkanal erstellen"
Rgds
Om

Overlord: Post it here: http://forum.worldof...483#entry146483
Subject: German Translation Error
Link on message: #313671
Omdra, on Dec 24 2010 - 02:02, said: Currently when you select a person from your friendslist, to view
their details,
the button to create a private channel reads "Privatkanal erstelen".
Within the second word you have got an "l" missing, as it should read "Privatkanal erstellen"
Rgds
Om
WOT_Typo.jpg
Link on message: #313671

the button to create a private channel reads "Privatkanal erstelen".
Within the second word you have got an "l" missing, as it should read "Privatkanal erstellen"
Rgds
Om

Overlord: Post it here: http://forum.worldof...483#entry146483
Subject:
In-Game Vehicles\German Vehicles\Heavy Tanks\King Tiger post patch
Link on message: #313637
Terminator98, on 24 December 2010 - 07:20 AM, said: The King Tiger's mantle armor is still pretty much paper. The +40mm
is a joke. The real King Tiger had about 180mm on that mantle, I
cannot understand why the devs will NOT put this thickness on that
tank. It is a serious weakness that puts the King Tiger at a
serious disadvantage. I've been using it since the patch and the
gun module is still getting damaged everytime. I even turn my
turret away to make sure that the mantlet isn't available to shoot
at, or at least angle it, and still, this doesn't work.
But the thing is, I shouldn't have any need to do this. The King Tiger had an incredibly thick mantlet. It was designed to bounce off anything.
The excuse "we need it to have a weak gun because every tank has one" is lame, because the T29 has an incredibly thick gun mantlet.
I would like to see Overlord's insight on this.
If they don't want to upgrade the armor, the devs should at least make that gun spot smaller, it's way to big now. Reduce the Hitbox to the size on an IS-3, and perhaps KT owners will complain less.

Link on message: #313637

But the thing is, I shouldn't have any need to do this. The King Tiger had an incredibly thick mantlet. It was designed to bounce off anything.
The excuse "we need it to have a weak gun because every tank has one" is lame, because the T29 has an incredibly thick gun mantlet.
I would like to see Overlord's insight on this.
If they don't want to upgrade the armor, the devs should at least make that gun spot smaller, it's way to big now. Reduce the Hitbox to the size on an IS-3, and perhaps KT owners will complain less.
Overlord: Mantlet armor of KT is not its strong point, it's a soft spot. The
designations of KT armor were posted earlier. The mantlet armor
values are "more than correct" at the moment.
Subject: King Tiger post patch
Link on message: #313637
Terminator98, on Dec 24 2010 - 06:20, said: The King Tiger's mantle armor is still pretty much paper. The +40mm
is a joke. The real King Tiger had about 180mm on that mantle, I
cannot understand why the devs will NOT put this thickness on that
tank. It is a serious weakness that puts the King Tiger at a
serious disadvantage. I've been using it since the patch and the
gun module is still getting damaged everytime. I even turn my
turret away to make sure that the mantlet isn't available to shoot
at, or at least angle it, and still, this doesn't work.
But the thing is, I shouldn't have any need to do this. The King Tiger had an incredibly thick mantlet. It was designed to bounce off anything.
The excuse "we need it to have a weak gun because every tank has one" is lame, because the T29 has an incredibly thick gun mantlet.
I would like to see Overlord's insight on this.
If they don't want to upgrade the armor, the devs should at least make that gun spot smaller, it's way to big now. Reduce the Hitbox to the size on an IS-3, and perhaps KT owners will complain less.
Link on message: #313637

But the thing is, I shouldn't have any need to do this. The King Tiger had an incredibly thick mantlet. It was designed to bounce off anything.
The excuse "we need it to have a weak gun because every tank has one" is lame, because the T29 has an incredibly thick gun mantlet.
I would like to see Overlord's insight on this.
If they don't want to upgrade the armor, the devs should at least make that gun spot smaller, it's way to big now. Reduce the Hitbox to the size on an IS-3, and perhaps KT owners will complain less.
Overlord: Mantlet armor of KT is not its strong point, it's a soft spot. The
designations of KT armor were posted earlier. The mantlet armor
values are "more than correct" at the moment.
Subject: King Tiger post patch
Link on message: #313637
Terminator98, on Dec 24 2010 - 06:20, said: The King Tiger's mantle armor is still pretty much paper. The +40mm
is a joke. The real King Tiger had about 180mm on that mantle, I
cannot understand why the devs will NOT put this thickness on that
tank. It is a serious weakness that puts the King Tiger at a
serious disadvantage. I've been using it since the patch and the
gun module is still getting damaged everytime. I even turn my
turret away to make sure that the mantlet isn't available to shoot
at, or at least angle it, and still, this doesn't work.
But the thing is, I shouldn't have any need to do this. The King Tiger had an incredibly thick mantlet. It was designed to bounce off anything.
The excuse "we need it to have a weak gun because every tank has one" is lame, because the T29 has an incredibly thick gun mantlet.
I would like to see Overlord's insight on this.
If they don't want to upgrade the armor, the devs should at least make that gun spot smaller, it's way to big now. Reduce the Hitbox to the size on an IS-3, and perhaps KT owners will complain less.
Link on message: #313637

But the thing is, I shouldn't have any need to do this. The King Tiger had an incredibly thick mantlet. It was designed to bounce off anything.
The excuse "we need it to have a weak gun because every tank has one" is lame, because the T29 has an incredibly thick gun mantlet.
I would like to see Overlord's insight on this.
If they don't want to upgrade the armor, the devs should at least make that gun spot smaller, it's way to big now. Reduce the Hitbox to the size on an IS-3, and perhaps KT owners will complain less.
Overlord: Mantlet armor of KT is not its strong point, it's a soft spot. The
designations of KT armor were posted earlier. The mantlet armor
values are "more than correct" at the moment.
Subject:
In-Game Vehicles\American Vehicles\Medium Tanks\Easy 8
Link on message: #313634
NoMoreChillies, on 23 December 2010 - 11:17 PM, said: Why was this tank nerfed?
Why was 105mm not added?
Why is 90mm not available?
really this tank needs some love

Link on message: #313634

Why was 105mm not added?
Why is 90mm not available?
really this tank needs some love
Overlord: 105mm hasn't been modelled for this tank yet, it will be added
later. 90mm is not planned to be added.
Subject: Easy 8
Link on message: #313634
NoMoreChillies, on Dec 23 2010 - 22:17, said: Why was this tank nerfed?
Why was 105mm not added?
Why is 90mm not available?
really this tank needs some love
Link on message: #313634

Why was 105mm not added?
Why is 90mm not available?
really this tank needs some love
Overlord: 105mm hasn't been modelled for this tank yet, it will be added
later. 90mm is not planned to be added.
Subject: Easy 8
Link on message: #313634
NoMoreChillies, on Dec 23 2010 - 22:17, said: Why was this tank nerfed?
Why was 105mm not added?
Why is 90mm not available?
really this tank needs some love
Link on message: #313634

Why was 105mm not added?
Why is 90mm not available?
really this tank needs some love
Overlord: 105mm hasn't been modelled for this tank yet, it will be added
later. 90mm is not planned to be added.
Subject:
Archives\Beta\Tier 9 Medium Tank Comparison
Link on message: #313633
ZiggyDeath, on 24 December 2010 - 01:26 AM, said: The Pershing gun is excellent only when you don't consider the
chassis it is stuck onto. The platform is the slowest, least
armored, meaning that it is highly vulnerable to enemy fire. Be
that as it may, you want to keep her out of heavy combat. The
accuracy of the gun is thus detrimental to this.
You have a Panther, can you honestly say that your T-34-85/T-43/T-44 with the D10T is even remotely as good a sniping weapon as the 88mm L/71? They aren't even in the same ballpark. You have admitted this. Now then take both Panther II and T-54, and you can immediately see they're both superior sniping platforms even if they have a lower DPM. A single missed shot on the Pershing negates her advantage over the course of a minute, not to mention the competitors can get to new locations faster.

Link on message: #313633

You have a Panther, can you honestly say that your T-34-85/T-43/T-44 with the D10T is even remotely as good a sniping weapon as the 88mm L/71? They aren't even in the same ballpark. You have admitted this. Now then take both Panther II and T-54, and you can immediately see they're both superior sniping platforms even if they have a lower DPM. A single missed shot on the Pershing negates her advantage over the course of a minute, not to mention the competitors can get to new locations faster.
Overlord: Pershing enjoys his own advantages, it has the highest DPM of all 3
tier 9 mediums (3000+). What's the DPM of IS-7 btw?
Moreover Pershing has lower influence of movement and traverse on accuracy than T-54 and Panther II have. It's a decent tank, I'm grinding for.
Moreover Pershing has lower influence of movement and traverse on accuracy than T-54 and Panther II have. It's a decent tank, I'm grinding for.
Subject:
Archives\Beta\New tier 7 USSR arty worse than tier 6 ?
Link on message: #313613
MARMIST, on 24 December 2010 - 10:00 PM, said: Something you all don't seem to understand is that the s51 RIGHT
NOW IS OVERPOWERED.
Overlord sated that the S51 right now has the power of the final SPG 8 level.
At the softwipe (or release) they're gonna be nerfed to have a powere comparable to the Hummel.
So then ther'll be a reason to move up.
Of course I don't believe the fact that the S51 will be nerfed and of course I already knew that the S51 was overpowered even if nobody had told me.

Link on message: #313613

Overlord sated that the S51 right now has the power of the final SPG 8 level.
At the softwipe (or release) they're gonna be nerfed to have a powere comparable to the Hummel.
So then ther'll be a reason to move up.
Of course I don't believe the fact that the S51 will be nerfed and of course I already knew that the S51 was overpowered even if nobody had told me.
Overlord: Most of the arty "nerfs" took place. S-51 now is a "true" tier 6
SPG.
Subject:
Archives\Beta\Fixed .exe file v.0.6.2.7 with disabled track prints
Link on message: #313600
Dmpike1966, on 24 December 2010 - 09:55 PM, said: Just tested the fix to see if it worked for the platoon invite
bug.
Still can get invite into platoon's.

Link on message: #313600

Still can get invite into platoon's.
Overlord: It doesn't fix invite issue, it is supposed to help players get rid
of some FPS drops.
Subject:
Archives\Beta\Memory leak - temporary solution
Link on message: #313548

Link on message: #313548
Overlord: We have managed to decrease the frequency of "red-texture" issue.
Below is a temporarily solution to the problem since the patch that
is supposed to fix it once and for all is in development at the
moment.
All players who are getting this issue can be divided into 2 groups:
1) Those, who have been playing the game for 3+ hours before getting it.
2) Those, who are getting the problem after first (few) battles.
Players from group 2) are advised to do the following:
1. If you are using 32-bit system, turn on 3Gb switch
How to do that (Xp\Vista-Win7)
1.1 http://www.fmepedia...._the_3GB_Switch
1.2 http://www.tuflow.co...p?showtopic=721
2. This can happen because of overheating (notebooks suffer from it mostly). In this case drivers would automatically decrease the performance of the system. Monitor your notebooks temps.
3. Don't lauch any resource-intensive applications, games etc that load the system substantially.
Notice! For x64 system see Voth's temporary solution.
All players who are getting this issue can be divided into 2 groups:
1) Those, who have been playing the game for 3+ hours before getting it.
2) Those, who are getting the problem after first (few) battles.
Players from group 2) are advised to do the following:
1. If you are using 32-bit system, turn on 3Gb switch
How to do that (Xp\Vista-Win7)
1.1 http://www.fmepedia...._the_3GB_Switch
1.2 http://www.tuflow.co...p?showtopic=721
2. This can happen because of overheating (notebooks suffer from it mostly). In this case drivers would automatically decrease the performance of the system. Monitor your notebooks temps.
3. Don't lauch any resource-intensive applications, games etc that load the system substantially.
Notice! For x64 system see Voth's temporary solution.
Subject:
Archives\Beta\My LEOPARD XP IS MISSING
Link on message: #313527
SirAndreas, on 24 December 2010 - 08:24 PM, said: Hello, I had about 50K EXP on my elite Leo but now there are only
19k.
Could you help me please?

Link on message: #313527

Could you help me please?
ARGO: Hit the support button "On home page" and report it so it can be
fixed...
Subject:
Off-Topic Discussion\Off-Topic\The Magic Vending Machine!
Link on message: #313523

Link on message: #313523
ARGO: You get a elephant stampede through your living room
I put in Christmas card
I put in Christmas card
Subject:
Archives\Beta\Fixed .exe file v.0.6.2.7 with disabled track prints
Link on message: #313518

Link on message: #313518
Overlord: Fixed .exe file with disabled rendering of track prints is available. It turns off
the display of track prints on the ground. Download link.
Download the file and place it in root game folder, launch the game using this file
(WorldOfTanks_notraces.exe)
Leave your comments in this thread on whehter it helps against FPS drops or not.
Download the file and place it in root game folder, launch the game using this file
(WorldOfTanks_notraces.exe)
Leave your comments in this thread on whehter it helps against FPS drops or not.
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