Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject: how do i get more credits
Link on message: #12762109
Skyspartan, on Feb 22 2021 - 09:19, said: i am scraping for credits should i sell my low tier premiums or buy
credits?
Link on message: #12762109

KRZYBooP: Check out our Showdown Saturday challenge that happens every
week. You beat the score and get credit, XP, crew XP boosters. In
addition to 500 gold or bonds with 3 days premium.
Subject: Crew 2.0 Really Screws Over a Lot of Your Crews
Link on message: #12762068
Jolly33, on Feb 23 2021 - 11:26, said: Yes, you converted a female crew and got another skilled
crew. BUT, your original female crew had a ZERO PERK, which
means that it gained XP twice as fast as a normal crew. The
converted crew has zero advantages in gaining experience, and you
did not get any instructors out of the conversion. So all our
Berlin, Tiger 131, Thunderbolt, etc. crews that we paid $$ for will
no longer provide any training benefit. All the female crew
members that we busted our backsides to earn in missions,
campaigns, and marathons...just plain old crew now.
Great. I consider this a significant downside. If your
female crew had converted to a 75pt crew + 3 instructors, I'd say
it was cool. In the current iteration, it appears only
"unique" crew members would become instructors. Bottom line,
looks like a big penalty for longtime players with dozens and
dozens of female/zero perk crews.
Link on message: #12762068

TeriyakiTanker: Yeah it is pretty crap for people who supported the game, spending
money on premium tanks to get zero skill BiA and what not.
Subject: Crew 2.0 Really Screws Over a Lot of Your Crews
Link on message: #12761953
Ahrtoo, on Feb 23 2021 - 09:47, said: I guarantee you that some version of this will be going
live. It is the direction that WG wants to take the game in
and they have invested a LOT in developing what is in this test.
They won't throw it away now. If there is no form of Crew
2.0 that will make you happy, you might as well quit the game now.
If you think there might be a form you can live with, then figure
out what that is and post it. WG is not going to listen to a bunch
of complaints. They might listen to a suggestion on how to make
something they have pretty much already committed to more palatable
for existing players. Similar story with the conversion
process. It *is* going to be messy, You aren't going to be able to
get the exact same configurations you had before. This is a major
rewrite to a section of the game and there is going to be a
learning curve. Accept it or quit. Just crapping all over it or
threatening to quit is going to accomplish nothing.
Link on message: #12761953

TeriyakiTanker:
Here is what I can live with: 1. Count the zero skill BiA as if it was the first skill, that seems reasonable to me.2. Allow crews to develop more than 75 skill points, 90-100 seems more reasonable to approximate what you can currently have on a vehicle. Even with that your crew will not be as good as it is now.3. Allow me to see what my instructor will be statted out like before I lock them in. Those three things would make me reasonably ok with the changes. As I said in my OP it is the kernel of a good idea.
Here is what I can live with: 1. Count the zero skill BiA as if it was the first skill, that seems reasonable to me.2. Allow crews to develop more than 75 skill points, 90-100 seems more reasonable to approximate what you can currently have on a vehicle. Even with that your crew will not be as good as it is now.3. Allow me to see what my instructor will be statted out like before I lock them in. Those three things would make me reasonably ok with the changes. As I said in my OP it is the kernel of a good idea.
Subject: Crew 2.0 Really Screws Over a Lot of Your Crews
Link on message: #12761946
Prof_Nutbutter, on Feb 23 2021 - 09:02, said: I heard if you marry them, WG can't destroy them. Do you think they
will say yes?
Link on message: #12761946

TeriyakiTanker:
If they don’t you just convert them and they are gone forever
If they don’t you just convert them and they are gone forever
Subject: Sandbox-sCrewU2.0 ...TODAY
Link on message: #12761923
Link on message: #12761923
Einzelganger7: Overall I like it but I wonder what is going to happen to crew like
these since special crew are meant to be turned into instructors,
do I get a generic commander in exchange? or a standard female crew
member? or the tank ends empty and I'd need to start a new crew or
assign it to another with the new multi tank feature?


Subject: Crew 2.0 Really Screws Over a Lot of Your Crews
Link on message: #12761867
Cowcat137, on Feb 23 2021 - 08:51, said: So I built crews around those characters who are all getting yanked
out to become instructors. How is that a good thing? All
those females are getting Thanos snapped to dust? Barracks goes
away but wait now you have dormitories? Are you trying to
cause confusion? As always you can spend gold to smooth over the
rough bits.
Link on message: #12761867

TeriyakiTanker: Part of my concern is that a lot of players have "relationships"
with their crew so there is, even if it is just a tiny amount, an
emotional investment in them. For instance, I worked hard to
get all those female crew members from the campaigns, and sure it
sounds stupid, but now they are no better than any other nameless
and faceless zero skill BIA crew member.
Subject: Crew 2.0 Really Screws Over a Lot of Your Crews
Link on message: #12761860
SKurj, on Feb 23 2021 - 08:43, said: I can't see any way for crew 2.0 not to be a shtshow for the
established players... might be great for the brand new
player.. but i see this one as the biggest change to the game since
release... and it will have the biggest impact on player
population that we have ever seen... (if it happens)
higher tier population will plummet, low-mid will probably
go up as new players come to check it out... will it balance
out? how low and for how long will wg's bottom line fall..
they seem to think it's needed... maybe bad decisions once
upon a time and db issues? or some plan to bring the
different versions of the game on the different platforms in line
to save some money on the backend... i dunno... this
one might hurt a little...
Link on message: #12761860

TeriyakiTanker: Totally agree with you, it will be interesting to watch if they
actually go through with it. I do think they have the
beginning of an interesting idea but it just isn't where it needs
to be. It is way more complicated than what they have now,
which isn't a great idea and I think they need to cap you out at
15-30 more skill points.
Subject: Crew 2.0 Really Screws Over a Lot of Your Crews
Link on message: #12761846
Link on message: #12761846
TeriyakiTanker: Really unimpressed with the new Crew 2.0, there is the beginning of
a good idea there but right now its just crap 1. Anyone
who purchased crews with a "0" level crew will not get that skill
counted towards the new skill points so your crew will be
significantly less skilled under the new system. 2. When
you create your instructors there is no way to know what skills
they are going to enhance before you pull the trigger and you can't
reset them. Really sucks if you they don't add anything to
your build. 3. Female crew members from campaign
missions basically just disappear and become normal
instructors. People put in a lot of work to get some of these
ladies and now they are just gone. Ditto with the snow
maidens. Just seems lazy. 4. Perhaps most
importantly even with a maxed out crew, no need for sixth sense, or
brothers in arms it appears to me that you can't get all the same
skills you would have before. For instance on my maxed out
batchat I can't get all the skills I had before. Just not
enough points and if you can't chose what your instructors add you
will be left wanting. Overall if this goes live even close to
as is I will either stop playing or seriously reduce my playing
time and certainly won't be spending any more money.
Subject: Sandbox-sCrewU2.0 ...TODAY
Link on message: #12761835
Avalon304, on Feb 23 2021 - 08:25, said: The 0 skill is worth 0 XP. Its always been this way... its
why 0 skill crew member trained faster. No there doesnt
appear to be a way to see this. Yes but you'll probably have
plenty of time.
Link on message: #12761835

TeriyakiTanker: The 0 skill thing getting no exp when converting is just a deal
breaker for me. Makes significant numbers of crews I actually
paid money for less effective than they are now. Get why they
did it that way but just doesn't work for me.
Subject: Sandbox-sCrewU2.0 ...TODAY
Link on message: #12761831
Link on message: #12761831
TeriyakiTanker: Not particularly happy with this right now. Some
issues, 1. It looks to me like your 0 skill on
special crew members you bought is not being calculated for getting
skill points, so multiple crews of mine are way worse now than
before.2. Is there a way to see what skills your instructor
is going to get before you set them? If so I haven't figured
that out yet.3. This is going to be a lot of work for all my
crews. There is a kernel of a good idea here but right now it
just isn't working for me.
Subject: Heavy Tank Italian Style: The Carro Armato P26/40
Link on message: #12761340
Link on message: #12761340
stabbymckill: In Today's Warspot article, Yuri Pasholok discusses the design and
development of Italy's only heavy tank of the Second World War: The
Carro Armato P26/40. It did not see major service with Italian
forces during the war, but did see late war service with the 24th
Waffen Mountain Division of the SS "Karstjäger " at the end of
the war. What do you think of the story of this vehicle? Feel free
to share your thoughts here.

One of the few P26/40's that did see service with The RSI after the '43 Armistice.

One of the few P26/40's that did see service with The RSI after the '43 Armistice.
Subject: play a German ontrack tank at your own risk
Link on message: #12761059
Griffon458, on Feb 22 2021 - 04:11, said: as title says avoid playing german tanks for on track
mission if you value time and credits because the MM system
and RNG is against you Russian game russian bias and people
who play german tanks are well aware how the game is totally
against german tanks but on track mission is completely biased
against german tanks MM system has been giving me absolutely
horrible teams with a lot of hidden anonomizer tanks on opposing
side that spam gold non stop and at end of battle when you look
them up sure enough they are blue or purple players .. I mean
this is over and above the horrible games over the weekend and to
top it off wargaming as usual awards the "luck of the gods " to
everyone that broke down and purchased the marathon tank .. I mean
these utterly clueless people in 122 TM tanks are getting away with
driving very very slowly through open terrain filled with enemy
tanks and arriving at other end of the map completely unscathed ?
these are not good players mind you they are simply doing the
routing stupid things that got them a 38% win rate and a 400 win 8
score but this time they are driving a tank that wargaming fudged
the numbers and probability so that at least until the event is
over its untouchable I dont have a problem killing these things but
apparently everyone else has ?
Link on message: #12761059

TeriyakiTanker: I play and enjoy German tanks, they may be harder to use but once
you know what they are doing you are talking about some of the best
pub tanks in the game, tier for tier.
Subject: He changes
Link on message: #12760913
valeman12345, on Feb 21 2021 - 04:58, said: Don't the current Explosive from HE easily stop EBR from
being more op? With the rework if that its going happen...it
will actually make make the EBR more op since HE for some
reason no longer a explosive shell. It becomes nothing but
a cheaper armor penetration shell....
Link on message: #12760913

Draschel: HE can, and can't counter EBRs. It can, if everything works
for you and you strike the vehicle body and penetrate for full
damage. Unfortunately, most of EBR hits are wheels or gun hits,
meaning HE automatically splashes for poor damage, many times not
even 25%. That is piss poor DPM, a piss poor counter. Not to
mention many tank HE shells are slower velocity, harder to hit EBR
to begin with With the planned Sandbox HE changes, EBRs will
both be nerfed and be buffed. HE can still deal higher damage than
AP, and will do so more often because it can now penetrate
obstacles (including spaced armor) Wheels, guns,
fences, cars - these things can all be shot through,
and EBR piss poor armor behind will likely still be penetrated, and
massive damage ensues. However, some HE hits through tires and/or
gun module, a shot will penetrate, pass through, and may miss
instead of exploding - meaning its a 0 damage critical hit.
EBR run away with the spoon in that
situation.
Subject: MM rigged, win is determined before battle starts
Link on message: #12760908
Edgy_, on Feb 22 2021 - 06:01, said: you have 1700 battles, you have no idea on anything in this game
Link on message: #12760908

Draschel: He knows how to farm SA server bots very well. But if he
steps outside of tier 5, well we'll see if he ever
does.It is amazing people think like this still, in 2021.
Subject: WoT Hostilities and Imbalances
Link on message: #12760639
IncubusDD, on Feb 21 2021 - 15:18, said:
So basically, according to you, I should just tolerate the abusers and continue to play? Just live with the imbalances and abuse? Granted I can do things to mitigate the abuse from chat, but still doesnt fix the now constant 3-15, 1-15, etc matches that are happening all the time now. How is that fun or motivational to do better?
Link on message: #12760639

So basically, according to you, I should just tolerate the abusers and continue to play? Just live with the imbalances and abuse? Granted I can do things to mitigate the abuse from chat, but still doesnt fix the now constant 3-15, 1-15, etc matches that are happening all the time now. How is that fun or motivational to do better?
TeriyakiTanker: Not sure how you get that from what they wrote because he didn't
say/suggest that in any way. WG will never implement SBMM
because they simply don't want to. They do not see it as a
problem and as far as blowouts go they have stated in the past that
the don't like long battles either. They want you to be just
the right kind of frustrated in order to spend money and play more
games. Wether you, I, or anyone else on this server agrees or
disagrees with their methodology does not matter to them at all,
not even in the slightest. I am not trying to talk down to
you when I am saying this but in all honesty if the game and the
players bother you that much it would probably be best if you moved
on because the game and the player base are not going to change.
Subject: So how exactly do light tanks work?
Link on message: #12760219
Link on message: #12760219
Draschel: Not if your goal is maximizing damage. With crew books
available nowadays, recon+BIA+awareness are easily achievable. In
addition, so is firefighting so food consumable can be run instead
of extinguisher. Then you got +Bonus slot working using improved
ventilation, 6% not 5. Then add in ventilation purge. With tier
10....contemplate purple ventilation. This is enough view range, as
likely any tanks you are not spotting with that, you would not be
475m anyway. But the DPM, gun handling, accuracy benefits you gain
are worth it, in dealing handy damage, especially in maps outside
the breadth of camo/spotting/kiting
Subject: He changes
Link on message: #12760212
Link on message: #12760212
Draschel: EBRs are not resistant to AP shells, that is you not understanding
how things function. The AP strikes the tire, the bottom part,
passes through and does not hit the vehicular body behind. Happens
all the time with any kind of tank. How do you not understand that?
People just get overly angry that EBRs are so hard to hit to begin
with, and on top of that many times you do hit them it is 0 damage
track shot. But these happen all the time with every other class of
vehicle. EBRs will be buffed and nerfed. Half and half.
The buff is, HE will penetrate tires and continue in penetration,
and strike the vehicle body behind and also penetrate. This is a
huge change and nerf, as EBR will be more susceptible. The buff
however, EBR tires can be struck by HE, penetration occurs, but the
shot is low and misses the body behind the tires low side, and
passes through without detonation and splash. This causes a zero
damage situation, whereas before it would detonate and splash the
EBR for reduced HP
Subject: No Ace Tanker Badge? Wow.
Link on message: #12760191
Kani_Bist, on Feb 20 2021 - 13:56, said: Battle: Ghost Town
Vehicles: Tiger II
Experience received: 9,510
Credits earned: 57,098
Battle achievements: Top Gun, High Caliber, Reaper, Radley-Walters's Medal, Dumitru's Medal, Mastery Badge: "Class I" It's not often I can say I carried but this game I kinda did. 3200+ damage along with all that and only a 1st class. WOW. I reckon I can forget about an ace tanker cause I can't do much better in a tank than kill more than half the enemy side lol. Oh well.
Link on message: #12760191

Vehicles: Tiger II
Experience received: 9,510
Credits earned: 57,098
Battle achievements: Top Gun, High Caliber, Reaper, Radley-Walters's Medal, Dumitru's Medal, Mastery Badge: "Class I" It's not often I can say I carried but this game I kinda did. 3200+ damage along with all that and only a 1st class. WOW. I reckon I can forget about an ace tanker cause I can't do much better in a tank than kill more than half the enemy side lol. Oh well.
TeriyakiTanker: I'm guessing you killed a ton of tier VI and VII tanks, but yeah
you don't see a Radley-Walters not get an ace too often.
Subject: Who Would Have Thought?....
Link on message: #12760189
umkhulu, on Feb 20 2021 - 21:09, said: This is what happens when one gets totally fed up with this game.
Who would have thought I that I could wield such influence over the
outcome of these battles?....
Link on message: #12760189



TeriyakiTanker: Yes it is super shocking that in a bunch of Tier X games in which
you did less than 1000 damage you lost..... don't see how that
could happen.
Subject: Explanation Needed
Link on message: #12759662
Link on message: #12759662
TeriyakiTanker: Well a couple of things 1. Kills are worth a lot of
exp2. DMG against lower tiers gets you a lot less exp3.
DMG against higher tiers gets you more exp4. If someone
else is spotting you get half exp, maybe not an issue in your
heavy 5. I’m assuming tracking works the same as
spotting so that could have been an issue too but no one
really knows exactly how EXP us calculated but the above could
explain what happened.
Subject: Not Grasping the Lowe
Link on message: #12759372
Link on message: #12759372
Einzelganger7: With the Löwe you need to face directly at the enemy to make the
turret armor effective, if you angle it slightly then it becomes an
easy target even with standard ammo.
Subject: Tankers Helping Texans Thread
Link on message: #12759320
Link on message: #12759320
1984BigBrother: apparently, this will show you who has gas for sale and power to
pump it in your local area
https://www.gasbuddy...gasprices/texas
https://www.gasbuddy...gasprices/texas
Subject: Tankers Helping Texans Thread
Link on message: #12759312
Link on message: #12759312
1984BigBrother: same for Dallas:
https://dallas.eater...eeding-programs
https://dallas.eater...eeding-programs
Subject: Tankers Helping Texans Thread
Link on message: #12759309
Link on message: #12759309
1984BigBrother: Houston food banks/community fridges:
https://houston.eate...rams-mutual-aid
https://houston.eate...rams-mutual-aid
Subject: Tankers Helping Texans Thread
Link on message: #12759302
Link on message: #12759302
1984BigBrother: There is a lot more info about the Austin area here:
https://www.instagra...gsaustin/?hl=en
https://www.instagra...gsaustin/?hl=en
Subject: Black Market Question about purchases
Link on message: #12759236
Link on message: #12759236
Einzelganger7: As others have said, it can be either for gold or for credits. On
the last Black Market I got a Schwarzpanzer 58 for 3.7
million.




Subject: Tankers Helping Texans Thread
Link on message: #12759229
Link on message: #12759229
1984BigBrother: Water filling stations are happening this weekend on Saturday and
Sunday, 12-5 p.m. at Cedar Park City Hall Buildings 3 & 4. Bring
containers!
#iheartcedarpark
Subject: Tankers Helping Texans Thread
Link on message: #12759228
Link on message: #12759228
1984BigBrother: Hey guys, As you might know, the NA office is in Austin Texas
where a lot of people don't have water and can't buy gas. I am
posting this for clans to show their affected members where they
can go for help. Please only post community locations, not
personal addresses, even if you are willing to personally
help. I know if you are in the Austin area the city of Cedar
Park has refilling stations for water station here is the
info: https://twitter.com/...7473910795?s=20 Stay
safebig
Subject: THE SKY IS FALLING
Link on message: #12759101
Link on message: #12759101
Einzelganger7: Actually, the new HE penetration on tracks and screens is kind of
broken so I do not think HE based tanks might die by this because
now tracks will not absorb the shell and will go directly to the
sides with more chance to pen, Dez made a video of it.
Subject: [ S T ] OMG Maps, Avenue edition.
Link on message: #12758809
Link on message: #12758809
KRZYBooP: Howdy Boom Jockeys! Sorry for the late post from my new frozen
reality!
Name: АvenueGame mode: Random
BattleSetting: GermanyMap size: 1000x1000 meters Gameplay
Description
1. Main street. Suitable for heavy vehicles.2. A
park with diverse landscape for comfortable gameplay in medium
tanks and snipers.3. An alternative, more dangerous route that
allows for flanking the enemy.4. A mountain with a castle. Provides
a line of fire at the bases and the park area.5. Long, straight
avenues with little cover. A dangerous route for risky raids behind
enemy lines. Screenshots:


















Subject: Incoming: First round of HE Shells sandbox test results
Link on message: #12758700
Link on message: #12758700
stabbymckill: Good morning Tankers, The results are in from the first round
of HE shell testing done on the sandbox server and have been
published! We really appreciate all the feedback we
received and hopefully the changes made based on player
feedback reflect this.
You can read the full report on the testing here
As a reminder, the next round of HE shell testing will begin in late March or early April, stay tuned for further announcements.
You can read the full report on the testing here
As a reminder, the next round of HE shell testing will begin in late March or early April, stay tuned for further announcements.
Subject: Incoming! Double XP Weekend
Link on message: #12758695
Link on message: #12758695
stabbymckill: Good morning tankers,
Its officially the weekend, and with that comes double XP, emblems, personal reserves and more. The weekend missions will begin today Feb 19 and run through Monday Feb 22.
Get the full details here.
Happy Tanking!
Its officially the weekend, and with that comes double XP, emblems, personal reserves and more. The weekend missions will begin today Feb 19 and run through Monday Feb 22.
Get the full details here.
Happy Tanking!
Subject: can the panzer IV 75mm gun ammo rack anything?
Link on message: #12758515
Link on message: #12758515
TeriyakiTanker: I’m going to go ahead and guess you aren’t hitting the ammo rack
but even if you are with a gun that small it could easily take
multiple hits to do enough module damage to get an explosion and if
course after the first time you damage the ammo rack most people
will use their repair kit. So remember not all ammo racks blow
up the vehicle, so you could be ammo racking them without
destroying them in one shot.
Subject: Incoming! The Big Catch from Prime Gaming
Link on message: #12758127
Link on message: #12758127
stabbymckill: Good afternoon Tankers,
Come "catch" Prime Gaming's new drop, available starting Feb 18 through March 18, just in time for spring! The new drop is packed with rewards, insignia, vehicle rentals and more. Check out the full details in the article here.
Come "catch" Prime Gaming's new drop, available starting Feb 18 through March 18, just in time for spring! The new drop is packed with rewards, insignia, vehicle rentals and more. Check out the full details in the article here.
Subject: Is LemmingRush ok?
Link on message: #12758118
Ironbutt2015, on Feb 18 2021 - 12:07, said: He is the only WOT youtuber I will not watch. Reason -
I seen some of his videos when I first started playing.
His actions and attitudes make the kind of playing he
promotes even more pathetic.
Link on message: #12758118

TeriyakiTanker: Haven't watched him but what was your problem with his kind of
play?
Subject: Kunze Panzer and K91-PT are the new Expedition rewards.
Link on message: #12758012
candymonster1953, on Feb 18 2021 - 09:59, said: Time for more K-91 clones!
Link on message: #12758012

Einzelganger7:
With ridiculous and impossible track positioning. lol

But I personally do not care about that one, the one that interests me is the Kunze Panzer.
With ridiculous and impossible track positioning. lol

But I personally do not care about that one, the one that interests me is the Kunze Panzer.
Subject: Kunze Panzer and K91-PT are the new Expedition rewards.
Link on message: #12757998
Link on message: #12757998
Einzelganger7: Well, it seems like they finally decided to show where they will be
available, but it is important to remark that now tokens will be
linked to the Battle Pass, my guess is they will be obtained by
reaching the last stage of each season. Here a copy paste from WOT
Express' VK profile and some images.

.
" New lvl 9 tanks FREE for 2021 WoT tokens! Expedition was replaced in 2021 by an extended Battle Pass for all modes (patch 1.12 WOT).With the launch of Season 4 of the updated WoT Battle Pass (this is March 2021), a new merchandise store will be available. Because This time the progression of the "Steel Hunter", "Front Line" and Ranked Battles is combined with the Battle Pass, then the main reward - "Tokens" will become common.Unique promotional equipment and other special rewards will be available in the store.
The store will feature 3 vehicles from the Expedition 2020 season, as well as 2 new promotional tanks that supertesters have recently finished testing:
• [NEW] K-91-PT (USSR, PT-9, promotional)
• [NEW] Kunze Panzer (Germany, ST-9, promotional, mechanics: hydropneumatic suspension by button activation)
• AE Phase I (USA, TT-9, promotional)
• Char Futur 4 (France, ST-9, promotional)
• Object 777 Variant II (USSR, TT-9, promotional)/ "Special event currency, which is issued for completing the Battle Pass stages. Tokens can be exchanged for special rewards in the" Goods for Tokens "section of the in-game Store."
// "Buy rare cars, sets with valuable in-game property and other goods for tokens in the" Goods for tokens "section of the in-game Store."
/// "SPECIAL EQUIPMENT AND VALUABLE PROPERTY IN THE STORE" "
Source: https://vk.com/wotcl...0226354_3819238
.

.
" New lvl 9 tanks FREE for 2021 WoT tokens! Expedition was replaced in 2021 by an extended Battle Pass for all modes (patch 1.12 WOT).With the launch of Season 4 of the updated WoT Battle Pass (this is March 2021), a new merchandise store will be available. Because This time the progression of the "Steel Hunter", "Front Line" and Ranked Battles is combined with the Battle Pass, then the main reward - "Tokens" will become common.Unique promotional equipment and other special rewards will be available in the store.
The store will feature 3 vehicles from the Expedition 2020 season, as well as 2 new promotional tanks that supertesters have recently finished testing:
• [NEW] K-91-PT (USSR, PT-9, promotional)
• [NEW] Kunze Panzer (Germany, ST-9, promotional, mechanics: hydropneumatic suspension by button activation)
• AE Phase I (USA, TT-9, promotional)
• Char Futur 4 (France, ST-9, promotional)
• Object 777 Variant II (USSR, TT-9, promotional)/ "Special event currency, which is issued for completing the Battle Pass stages. Tokens can be exchanged for special rewards in the" Goods for Tokens "section of the in-game Store."
// "Buy rare cars, sets with valuable in-game property and other goods for tokens in the" Goods for tokens "section of the in-game Store."
/// "SPECIAL EQUIPMENT AND VALUABLE PROPERTY IN THE STORE" "
Source: https://vk.com/wotcl...0226354_3819238

Subject: [Superteste] Avenue
Link on message: #12757979
Link on message: #12757979
MA77: Saudações, comandantes. Um novo mapa chegou ao Superteste no
dia de hoje: Avenue. Descrição Geral Modo de Jogo:
Batalha Aleatória Configuração: Alemanha Tamanho do Mapa: 1000x1000
metros
Jogabilidade 1.
Rua principal, o local mais adequado para veículos pesados.2.
Um parque com uma paisagem diversificada para uma jogabilidade
confortável em tanques médios e snipers.3. Uma rota alternativa e
mais perigosa, porém, permite que você flanqueie o inimigo.4. Uma
montanha com um castelo que permite disparos nas bases e na
região do parque.5. Avenidas longas e retas com pouca cobertura. É
uma rota perigosa para ataques arriscados atrás das linhas
inimigas.
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Clique Aqui Não se esqueça de deixar a sua
opinião sobre esta novidade por aqui.
Grande abraço e boa sorte no campo de
batalha!



Subject: [Supertest] Avenida
Link on message: #12757978
Link on message: #12757978
MA77: ¡Saludos, Comandantes! En el día de hoy, ingresa un nuevo mapa
al Supertest: Avenida (Avenue). Imágenes https://imgur.com/a/EI9laO6/ Este mapa
es un escenario basado en Alemania, que cuenta con un tamaño de
1000x1000 metros y está pensado para batallas
aleatorias. Calle principal, perfecta para los vehículos
pesados. Un parque con paisajes variados, que es adecuado para
tanques medianos y francotiradores. Una ruta alternativa, aunque
más arriesgada, para flanquear al enemigo. Una montaña con un
castillo. Desde esta posición hay líneas de fuego a las bases y el
parque. Avenidas largas y rectas con poca cobertura. Una ruta
peligrosa para escaramuzas arriesgadas detrás de las líneas
enemigas. Como siempre, recuerden que todos los cambios no
son definitivos y que están sujetos a los resultados de las
pruebas. ¡Dejen sus opiniones! ¡Mucha suerte en el campo de
batalla!
Subject: HE Shells on Suspension
Link on message: #12757953
Link on message: #12757953
Einzelganger7: In my opinion I think it would since that sprocket can be
condidered as the destructable objects in maps like walls, and
since HE now will be able to go though them, the same will be if
they manage to penetrate tracks or spaced armor, continue their
trajectory until they hit something.
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