Crew 2.0 Really Screws Over a Lot of Your Crews
Дата: 23.02.2021 17:11:07

TeriyakiTanker:
Here is what I can live with: 1. Count the zero skill BiA as if it was the first skill, that seems reasonable to me.2. Allow crews to develop more than 75 skill points, 90-100 seems more reasonable to approximate what you can currently have on a vehicle. Even with that your crew will not be as good as it is now.3. Allow me to see what my instructor will be statted out like before I lock them in. Those three things would make me reasonably ok with the changes. As I said in my OP it is the kernel of a good idea.
Here is what I can live with: 1. Count the zero skill BiA as if it was the first skill, that seems reasonable to me.2. Allow crews to develop more than 75 skill points, 90-100 seems more reasonable to approximate what you can currently have on a vehicle. Even with that your crew will not be as good as it is now.3. Allow me to see what my instructor will be statted out like before I lock them in. Those three things would make me reasonably ok with the changes. As I said in my OP it is the kernel of a good idea.
Crew 2.0 Really Screws Over a Lot of Your Crews