Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject: VK2801 or Chaffee?
Link on message: #2726982
The_Exile, on Sep 29 2012 - 17:31, said: I wouldn't consider the chaffee's lack of straight line speed to be
a disadvantage, it has decent camo and decent acceleration. you can
pounce on tanks from an ambush, the chaffee (ok i use octain) loses
very little speed in a tight turn compared to the VK, so can stay
head of a turret on many tanks, tho i accept not all. You can
passive scout in the chaffee but for me the most fun, and a lot of
success can be had from timing getting up close and personal with
other tanks. if you are doing 72 in the VK you are driving in a
straight line and you will get hit by anyone that has a clue. While
it is no T50-2 it does have a lot better gun so all that turning is
going allow you to actually kill someone and not just race around
hoping to reach some vulnerable arty
Personally i think the KV is less versatile, it might have an easier time at the lower lvl's due to the higher damage but as the tiers increase for me it becomes less useful, but that might be a playstyle issue for me
Link on message: #2726982
The_Exile, on Sep 29 2012 - 17:31, said: I wouldn't consider the chaffee's lack of straight line speed to be
a disadvantage, it has decent camo and decent acceleration. you can
pounce on tanks from an ambush, the chaffee (ok i use octain) loses
very little speed in a tight turn compared to the VK, so can stay
head of a turret on many tanks, tho i accept not all. You can
passive scout in the chaffee but for me the most fun, and a lot of
success can be had from timing getting up close and personal with
other tanks. if you are doing 72 in the VK you are driving in a
straight line and you will get hit by anyone that has a clue. While
it is no T50-2 it does have a lot better gun so all that turning is
going allow you to actually kill someone and not just race around
hoping to reach some vulnerable artyPersonally i think the KV is less versatile, it might have an easier time at the lower lvl's due to the higher damage but as the tiers increase for me it becomes less useful, but that might be a playstyle issue for me
krazyone: The speed does hamper the tank a good bit along with the giant
turret as it really does make it stick out. But like others have
said before each of these tanks (T50-2, VK and the chaffee) fill
roles that the others cannot.
Hope you enjoy and have fun in the tank you choose here
see you on
the battlefield!
P.S. Never had it catch fire because it generally is one or two shots for most tanks on the matches i play so i use 100 octane
Hope you enjoy and have fun in the tank you choose here
P.S. Never had it catch fire because it generally is one or two shots for most tanks on the matches i play so i use 100 octane
Subject: VK2801 or Chaffee?
Link on message: #2726494
Silversound, on Sep 29 2012 - 16:03, said: The Chaffee will lose money if you are not VERY good at scouting.
Trust me, it's a succubus.
The VK2801 on the other hand is a pretty good scout without the creds loss. Not nearly the cool factor, but still a great scout.
I prefer my KV-13 for scouting over the Chaffee. Better Matchmaker, and IMO a good scout.
The Type 62 is also a great but costs gold, and is not always available.
Try the ELC, now that little sucker is fun and leads to the high tier light tanks.
Link on message: #2726494
Silversound, on Sep 29 2012 - 16:03, said: The Chaffee will lose money if you are not VERY good at scouting.
Trust me, it's a succubus.The VK2801 on the other hand is a pretty good scout without the creds loss. Not nearly the cool factor, but still a great scout.
I prefer my KV-13 for scouting over the Chaffee. Better Matchmaker, and IMO a good scout.
The Type 62 is also a great but costs gold, and is not always available.
Try the ELC, now that little sucker is fun and leads to the high tier light tanks.
krazyone:
I have the Chaffee and as Silversound said it does lose credits almost every round but the experience each round is good on it and it is a very mobile and fun tank. One of the best when you are circling a tank to death.
True it is not a scout as much as it is an anti-medium or heavy i guess i would label it. I have the camouflage upgraded on mine and I use it to spot when i get close.
I would say Chaffee but i have seen tankers do great in all of the scouts so it really does depend on your play style.
And after the 8.0 patch the Chaffee is even better as it has a very good power to weight ratio
I have the Chaffee and as Silversound said it does lose credits almost every round but the experience each round is good on it and it is a very mobile and fun tank. One of the best when you are circling a tank to death.
True it is not a scout as much as it is an anti-medium or heavy i guess i would label it. I have the camouflage upgraded on mine and I use it to spot when i get close.
I would say Chaffee but i have seen tankers do great in all of the scouts so it really does depend on your play style.
And after the 8.0 patch the Chaffee is even better as it has a very good power to weight ratio
Subject: VK2801 or Chaffee?
Link on message: #2726494
Silversound, on Sep 29 2012 - 16:03, said: The Chaffee will lose money if you are not VERY good at scouting.
Trust me, it's a succubus.
The VK2801 on the other hand is a pretty good scout without the creds loss. Not nearly the cool factor, but still a great scout.
I prefer my KV-13 for scouting over the Chaffee. Better Matchmaker, and IMO a good scout.
The Type 62 is also a great but costs gold, and is not always available.
Try the ELC, now that little sucker is fun and leads to the high tier light tanks.
Link on message: #2726494
Silversound, on Sep 29 2012 - 16:03, said: The Chaffee will lose money if you are not VERY good at scouting.
Trust me, it's a succubus.The VK2801 on the other hand is a pretty good scout without the creds loss. Not nearly the cool factor, but still a great scout.
I prefer my KV-13 for scouting over the Chaffee. Better Matchmaker, and IMO a good scout.
The Type 62 is also a great but costs gold, and is not always available.
Try the ELC, now that little sucker is fun and leads to the high tier light tanks.
krazyone: I have the Chaffee and as Silversound said it does lose credits
almost every round but the experience each round is good on it and
it is a very mobile and fun tank. One of the best when you are
circling a tank to death.
True it is not a scout as much as it is an anti-medium or heavy i guess i would label it. I have the camouflage upgraded on mine and I use it to spot when i get close.
I would say Chaffee but i have seen tankers do great in all of the scouts so it really does depend on your play style.
And after the 8.0 patch the Chaffee is even better as it has a very good power to weight ratio
True it is not a scout as much as it is an anti-medium or heavy i guess i would label it. I have the camouflage upgraded on mine and I use it to spot when i get close.
I would say Chaffee but i have seen tankers do great in all of the scouts so it really does depend on your play style.
And after the 8.0 patch the Chaffee is even better as it has a very good power to weight ratio
Subject: more realstic game
Link on message: #2726460
Link on message: #2726460
krazyone: Wow 30 vs. 30 would be cool to see. Thanks for the suggestions
tankers 
Subject: more realstic game
Link on message: #2726460
Link on message: #2726460
krazyone: Wow 30 vs. 30 would be cool to see. Thanks for the suggestions
tankers 
Subject: Settings not applying
Link on message: #2724221
Link on message: #2724221
dance210: For the marker settings, there are now 3 tabs: allied tanks, enemy
tanks and destroyed tanks. You need to change the marker settings
for each group. Sorry, can't help with your second problem.
Subject: Premium or Mod for old tech tree
Link on message: #2723993
Link on message: #2723993
Mugsy_: haha Thank you, but no I didn't have any input on the tech tree
design. I just have a proactive, collaborative disposition.
Subject: I dont like the tech tree for 8.0
Link on message: #2723956
APark, on Sep 28 2012 - 23:22, said: I think it's a matter of getting used to. What I CANNOT get used to
though, is if you do not have an already researched module mounted
on your tank, it shows you how much it costs. It's distracting and
I have to spend that extra time figuring out if I need to research
it or not, or if it's in experience or credits. I go to
the 'Research' tree to see my research progress and how much XP I
need for that module... not how much it will cost me on credits. If
I wanted to know how much it cost, I go to the 'Store' section.
Link on message: #2723956
APark, on Sep 28 2012 - 23:22, said: I think it's a matter of getting used to. What I CANNOT get used to
though, is if you do not have an already researched module mounted
on your tank, it shows you how much it costs. It's distracting and
I have to spend that extra time figuring out if I need to research
it or not, or if it's in experience or credits. I go to
the 'Research' tree to see my research progress and how much XP I
need for that module... not how much it will cost me on credits. If
I wanted to know how much it cost, I go to the 'Store' section.Mugsy_: Great feedback sir. Noted. Thank you ~ Mugsy_
Subject: Premium or Mod for old tech tree
Link on message: #2723890
Super_Silver, on Sep 28 2012 - 10:27, said: not even the fan boi's can come up with anything close to a
"concrete" reason why this tech tree is an improvement over 7.5
Link on message: #2723890
Super_Silver, on Sep 28 2012 - 10:27, said: not even the fan boi's can come up with anything close to a
"concrete" reason why this tech tree is an improvement over 7.5Mugsy_: I know there are too many threads about this subject to find clear
answers but frankly, we needed much more space to accommodate
expansions in all the tech trees. The tech tree, our entire game
for that matter, is a living, changing, evolving entity and it will
continue to change and grow and become better. While you preferred
the vertical tree over the horizontal necessity required the change
- however, let's work together to play the ball where it lies.
Because the 8.0 tech tree can change, can be improved upon. ~
Mugsy_
Subject: Premium or Mod for old tech tree
Link on message: #2723872
Link on message: #2723872
Mugsy_: Think of the old tech tree as your favorite shirt when you were 6
or 7 years old. But as you grew up it didn't fit you anymore. You
can't go back to wearing it. You have to try to find a larger shirt
that will fit and that you like. That is the tech tree. We just
have to find the larger shirt that everyone will like more. But for
the purposes of expanding and continuing to grow our tech trees for
all the nations, reverting to the exact way things were won't be
possible. So let's all work together and figure out what that new
shirt should look like.
~ Mugsy_
~ Mugsy_
Subject: Do you like the new tech tree?
Link on message: #2723852
Link on message: #2723852
Mugsy_: Think of the old tech tree as your favorite shirt when you were 6
or 7 years old. But as you grew up it didn't fit you anymore. You
can't go back to wearing it. You have to try to find a larger shirt
that will fit and that you like. That is the tech tree. We just
have to find the larger shirt that everyone will like more. But for
the purposes of expanding and continuing to grow our tech trees for
all the nations, reverting to the exact way things were won't be
possible. So let's all work together and figure out what that new
shirt should look like.
~ Mugsy_
~ Mugsy_
Subject: Clan Wars tonight
Link on message: #2723788
Link on message: #2723788
Mugsy_: Clan Wars will be frozen tonight while the problems are addressed.
I apologize for this inconvenience. We'll post more information as
it becomes available. ~ Mugsy_
Subject: Do you like the new tech tree?
Link on message: #2723721
Link on message: #2723721
Mugsy_: I know the tech tree was not a popular change. It was made with the
knowledge of future expansions of the lines (both in width and
length). We know that it is not a popular change and we'll take
that feedback and continue to work to improve the interface.
Thanks for sharing your input everyone.
~ Mugsy_
Thanks for sharing your input everyone.
~ Mugsy_
Subject: Do you like the new tech tree?
Link on message: #2723712
perlfreak, on Sep 28 2012 - 16:49, said: Funny.
76% of people polled don't like the tech tree.
Yet the front page is full of -1's of people who say so, and the one guy who liked it for a reason gets multiple +1 votes.
Yeah, that rep thing is awesome!
Link on message: #2723712
perlfreak, on Sep 28 2012 - 16:49, said: Funny.76% of people polled don't like the tech tree.
Yet the front page is full of -1's of people who say so, and the one guy who liked it for a reason gets multiple +1 votes.
Yeah, that rep thing is awesome!
Mugsy_:
As a wise player pointed out earlier today, the rep system often reflects attitude more than content.
As a wise player pointed out earlier today, the rep system often reflects attitude more than content.
Subject: Repair station
Link on message: #2723687
Link on message: #2723687
Mugsy_: Hey Madstar,
Thanks for your suggestion, I kinda think it is a cool idea will forward it along and see what happens. I apologize to you, good or bad someone shouldn't get neg rep for sharing an idea. We want to encourage everyone to share their thoughts and work harmoniously to improve our game and community. I gave +1.
~ Mugsy_
Thanks for your suggestion, I kinda think it is a cool idea will forward it along and see what happens. I apologize to you, good or bad someone shouldn't get neg rep for sharing an idea. We want to encourage everyone to share their thoughts and work harmoniously to improve our game and community. I gave +1.
~ Mugsy_
Subject: Overlord's Farewell
Link on message: #2723677
eat3reat3r, on Sep 29 2012 - 02:13, said: Nobody likes the NA server :(
Link on message: #2723677
eat3reat3r, on Sep 29 2012 - 02:13, said: Nobody likes the NA server :(
Gaea: This is definitely not true, I like you guys 
Subject: In-game Clan Management
Link on message: #2723658
Link on message: #2723658
Mugsy_: Hello everyone,
Now that 8.0 has been launched one of my high priority projects is to collect as much Clan interface feedback as possible and create a concise report of the community's needs. I will follow this thread so please leave your suggestions, insights, and feedback here or in the Ultimate Conquest section.
~ Mugsy_
Now that 8.0 has been launched one of my high priority projects is to collect as much Clan interface feedback as possible and create a concise report of the community's needs. I will follow this thread so please leave your suggestions, insights, and feedback here or in the Ultimate Conquest section.
~ Mugsy_
Subject: How do we get default emblem back?
Link on message: #2723608
Link on message: #2723608
Mugsy_: You can remove a purchased emblem by going back into the exterior /
emblem 1 (or 2) section and clicking the little X in the top right
hand corner of the currently placed emblem.
Important to note that this will remove the emblem and you will have to repurchase it to use it again in the future. So to recap, you pay for the emblem to be placed on the tank, rather than unlocking the artwork for future use.
That is, for the time being,
~ Mugsy_
Important to note that this will remove the emblem and you will have to repurchase it to use it again in the future. So to recap, you pay for the emblem to be placed on the tank, rather than unlocking the artwork for future use.
That is, for the time being,
~ Mugsy_
Subject: 24 Hour Play Time Limit - Account Locked [INFO HERE]
Link on message: #2723558
iPurposly, on Sep 29 2012 - 01:53, said: Interesting. Is this some sort of precaution taken to prevent people from botting for extended periods of time?
Link on message: #2723558
iPurposly, on Sep 29 2012 - 01:53, said: Interesting. Is this some sort of precaution taken to prevent people from botting for extended periods of time?
Gaea: Currently, I'm not aware of what this issue could be connected
with.
Subject: 24 Hour Play Time Limit - Account Locked [INFO HERE]
Link on message: #2723558
iPurposly, on Sep 29 2012 - 00:53, said: Interesting. Is this some sort of precaution taken to prevent
people from botting for extended periods of time?
Link on message: #2723558
iPurposly, on Sep 29 2012 - 00:53, said: Interesting. Is this some sort of precaution taken to prevent
people from botting for extended periods of time?Gaea:
Currently, I'm not aware of what this issue could be connected with.
Currently, I'm not aware of what this issue could be connected with.
Subject: 24 Hour Play Time Limit - Account Locked [INFO HERE]
Link on message: #2723547
Stormcrow01a, on Sep 29 2012 - 01:52, said: So how do i check if i can log in if i can't log in?
Link on message: #2723547
Stormcrow01a, on Sep 29 2012 - 01:52, said: So how do i check if i can log in if i can't log in?
Gaea: Seeing you will be in contact with support, they will tell you as
soon as your account in unlocked.
Subject: 24 Hour Play Time Limit - Account Locked [INFO HERE]
Link on message: #2723547
Stormcrow01a, on Sep 29 2012 - 00:52, said: So how do i check if i can log in if i can't log in?
Link on message: #2723547
Stormcrow01a, on Sep 29 2012 - 00:52, said: So how do i check if i can log in if i can't log in?Gaea:
Seeing you will be in contact with support, they will tell you as soon as your account in unlocked.
Seeing you will be in contact with support, they will tell you as soon as your account in unlocked.
Subject: 24 Hour Play Time Limit - Account Locked [INFO HERE]
Link on message: #2723518
Link on message: #2723518
Gaea: Tankers!
It seems that with the latest update there is a small issue pertaining to locking accounts after they have been active for over 24 hours. We are aware of this issue and investigating it.
In the meantime, please be sure to NOT continuously log in after receiving the notification as this will slow down the process of unbanning your account considerably.
Please, instead, go to our support website, open a ticket and file it under Penalty Appeals so that it can be dealt with as soon as possible (usually it will take around 15-20 minutes IF you do not log in several times after getting banned).
The reason for not logging in several times is that every time you log in after, you get a new ban placed on your account. This slows down the process as then our support will need to remove each ban you have on your account.
As for the basis of this issue, it is definitely being investigated and will be taken care of as soon as possible!
It seems that with the latest update there is a small issue pertaining to locking accounts after they have been active for over 24 hours. We are aware of this issue and investigating it.
In the meantime, please be sure to NOT continuously log in after receiving the notification as this will slow down the process of unbanning your account considerably.
Please, instead, go to our support website, open a ticket and file it under Penalty Appeals so that it can be dealt with as soon as possible (usually it will take around 15-20 minutes IF you do not log in several times after getting banned).
The reason for not logging in several times is that every time you log in after, you get a new ban placed on your account. This slows down the process as then our support will need to remove each ban you have on your account.
As for the basis of this issue, it is definitely being investigated and will be taken care of as soon as possible!
Subject: 24 Hour Play Time Limit - Account Locked [INFO HERE]
Link on message: #2723518
Link on message: #2723518
Gaea: Tankers!
It seems that with the latest update there is a small issue pertaining to locking accounts after they have been active for over 24 hours. We are aware of this issue and investigating it.
In the meantime, please be sure to NOT continuously log in after receiving the notification as this will slow down the process of unbanning your account considerably.
Please, instead, go to our support website, open a ticket and file it under Penalty Appeals so that it can be dealt with as soon as possible (usually it will take around 15-20 minutes IF you do not log in several times after getting banned).
The reason for not logging in several times is that every time you log in after, you get a new ban placed on your account. This slows down the process as then our support will need to remove each ban you have on your account.
As for the basis of this issue, it is definitely being investigated and will be taken care of as soon as possible!
It seems that with the latest update there is a small issue pertaining to locking accounts after they have been active for over 24 hours. We are aware of this issue and investigating it.
In the meantime, please be sure to NOT continuously log in after receiving the notification as this will slow down the process of unbanning your account considerably.
Please, instead, go to our support website, open a ticket and file it under Penalty Appeals so that it can be dealt with as soon as possible (usually it will take around 15-20 minutes IF you do not log in several times after getting banned).
The reason for not logging in several times is that every time you log in after, you get a new ban placed on your account. This slows down the process as then our support will need to remove each ban you have on your account.
As for the basis of this issue, it is definitely being investigated and will be taken care of as soon as possible!
Subject: Skirmish XVIII
Link on message: #2723506
AbsoluteRoyal, on Sep 29 2012 - 01:24, said: In the past format's that put 99% of the pressure to win on the
scout and arty are not fun. You sit and wait for your scout to
work, hoping he knows what he is doing. This seems very slow paced
and plays against the whole "skirmish" aspect in my opinion.
Link on message: #2723506
AbsoluteRoyal, on Sep 29 2012 - 01:24, said: In the past format's that put 99% of the pressure to win on the
scout and arty are not fun. You sit and wait for your scout to
work, hoping he knows what he is doing. This seems very slow paced
and plays against the whole "skirmish" aspect in my opinion.Captain_Judo: Thanks for the feedback, AbsoluteRoyal. Duly noted 
I'm primarily focusing on our tournament tools and protocol. Hopefully, next time around, we can redeliver on something more unique!
I'm primarily focusing on our tournament tools and protocol. Hopefully, next time around, we can redeliver on something more unique!
Subject: Most Important thing to fix in 8.1.
Link on message: #2723372
Link on message: #2723372
Mugsy_: Hello,
Yes, oversight noted. We'll get that fixed. ~ Mugsy_
Yes, oversight noted. We'll get that fixed. ~ Mugsy_
Subject: Skirmish XVIII
Link on message: #2723251
Justin_Ward, on Sep 29 2012 - 00:11, said: Which game mode will the matches be in?
Link on message: #2723251
Justin_Ward, on Sep 29 2012 - 00:11, said: Which game mode will the matches be in?Captain_Judo: Encounter battle on Malinovka
Subject: Ye Olde Ohsi's Thread
Link on message: #2723211
Link on message: #2723211
Mugsy_: Hello everyone,
I apologize for the delayed response. 8.0 brought a huge avalanche of a workload for us, and honestly, nerf / buff / balancing threads are the most difficult to weigh in on. But I can forward the feedback upwards and make sure those in charge of balancing review it.
~ Mugsy_
I apologize for the delayed response. 8.0 brought a huge avalanche of a workload for us, and honestly, nerf / buff / balancing threads are the most difficult to weigh in on. But I can forward the feedback upwards and make sure those in charge of balancing review it.
~ Mugsy_
Subject: Player representation
Link on message: #2723197
ohsi, on Sep 28 2012 - 23:39, said: The way I see it, the community would have been much happier if any
of you just had posted at least some "I can understand your
concern, we will send this to WG offices". Or something. But if you
come, see and just leave... I can understand too that you cannot
answer every single topic. But that one was... well, meaningful.
Link on message: #2723197
ohsi, on Sep 28 2012 - 23:39, said: The way I see it, the community would have been much happier if any
of you just had posted at least some "I can understand your
concern, we will send this to WG offices". Or something. But if you
come, see and just leave... I can understand too that you cannot
answer every single topic. But that one was... well, meaningful.Mugsy_: Hey ohsi, I apologize we haven't gotten to your thread yet, 8.0
brought a huge avalanche of a workload for us, and honestly, nerf /
buff / balancing threads are the most difficult to weigh in on.
Unfortunately, in those instances the best we can do is indeed
forward the feedback upwards and make sure those in charge of
balancing review it.
~ Mugsy_
~ Mugsy_
Subject: Battle of the Scheldt Weekend
Link on message: #2723124
Viggen, on Sep 28 2012 - 13:45, said: Thanks for the discounts.
On a side note, I've always wondered why most stuff ends up at 50% but ammo is always 58%, not the 50% also?
Link on message: #2723124
Viggen, on Sep 28 2012 - 13:45, said: Thanks for the discounts.On a side note, I've always wondered why most stuff ends up at 50% but ammo is always 58%, not the 50% also?
GeneralDirection: Well, we can't sell a 3-gold piece of ammo for 50% off, so that's
one example of why. 
Subject: Forum issue: My Content isn't updating
Link on message: #2723119
Link on message: #2723119
Mugsy_: Have you submitted a ticket to support yet? They can probably help
you trouble shoot this issue. ~ Mugsy_
Subject: XP question.
Link on message: #2723111
Link on message: #2723111
Mugsy_: Yes, we noticed the oversight and we'll get it fixed. Sorry for the
inconvenience, thanks for understanding. ~ Mugsy_
Subject: Pushing out Ally TK in 8.0
Link on message: #2723102
1Thor, on Sep 29 2012 - 00:25, said: best thing to do is enable replays and send it to support
Link on message: #2723102
1Thor, on Sep 29 2012 - 00:25, said: best thing to do is enable replays and send it to supportCatStalker: Pretty much this. The rules have been updated to include this
issue, but support will need a replay file.
Subject: Account locked for exceeding 24hr play time limit
Link on message: #2722952
Link on message: #2722952
Gaea: Awesome! Sorry guys for this inconvenience, we're working towards
investigating it more, but for now, please share the information
that tickets need to be sent to Penalty Appeals so that they can
get fixed ASAP.
Subject: Account locked for exceeding 24hr play time limit
Link on message: #2722952
Link on message: #2722952
Gaea: Awesome! Sorry guys for this inconvenience, we're working towards
investigating it more, but for now, please share the information
that tickets need to be sent to Penalty Appeals so that they can
get fixed ASAP.
Subject: Player representation
Link on message: #2722862
Starzfan, on Sep 28 2012 - 22:35, said: Right now it is mostly one way.... they post, hit enter.. end of
story.
Link on message: #2722862
Starzfan, on Sep 28 2012 - 22:35, said: Right now it is mostly one way.... they post, hit enter.. end of
story.Mugsy_: I want to revise my statement and just say that we're working very
hard to improve our dialog with our community and hopefully in the
coming months we can win you over.
~ Mugsy_
~ Mugsy_
Subject: Skirmish XVIII
Link on message: #2722848
holakc, on Sep 28 2012 - 23:33, said: is this true?
only 1 reserve?
(link to actual tournament page) http://worldoftanks....Skirmish_XVIII/
...or is like you state here at the forum
Link on message: #2722848
holakc, on Sep 28 2012 - 23:33, said: is this true?only 1 reserve?
(link to actual tournament page) http://worldoftanks....Skirmish_XVIII/
...or is like you state here at the forum
Captain_Judo: Good eye, holakc, thanks for posting this. It's been corrected.
Subject: Player representation
Link on message: #2722737
Yoott, on Sep 28 2012 - 22:57, said: EPIC
Shish just Got OWNED lol
Link on message: #2722737
Yoott, on Sep 28 2012 - 22:57, said: EPICShish just Got OWNED lol
Gaea: Haha nothing bad here - just having fun, I agree though that the
best feedback for us is constructive and well thought out. I would
love to have the ability to read players' minds when they are
unhappy with something in our game, but unfortunately, we can't
(or, make that fortunately, that would just be creepy).
So if you are unhappy with something in our game, it is best to go to the suggestions forum (that yes, we do read, check my forum title!), and explain your issue, and offer any alternatives that you feel would be more adequate.
Starzfan, I hear your problem, but we see the forums as the our direct line of communication with the players. You are all welcome to say anything negative about our game and offer an alternative, as long as it is constructive and well written so that we can understand your problem to the best to our ability.
So if you are unhappy with something in our game, it is best to go to the suggestions forum (that yes, we do read, check my forum title!), and explain your issue, and offer any alternatives that you feel would be more adequate.
Starzfan, I hear your problem, but we see the forums as the our direct line of communication with the players. You are all welcome to say anything negative about our game and offer an alternative, as long as it is constructive and well written so that we can understand your problem to the best to our ability.
Subject: Player representation
Link on message: #2722737
Yoott, on Sep 28 2012 - 21:57, said: EPIC
Shish just Got OWNED lol
Link on message: #2722737
Yoott, on Sep 28 2012 - 21:57, said: EPICShish just Got OWNED lol
Gaea: Haha nothing bad here - just having fun, I agree though that the
best feedback for us is constructive and well thought out. I would
love to have the ability to read players' minds when they are
unhappy with something in our game, but unfortunately, we can't
(or, make that fortunately, that would just be creepy).
So if you are unhappy with something in our game, it is best to go to the suggestions forum (that yes, we do read, check my forum title!), and explain your issue, and offer any alternatives that you feel would be more adequate.
Starzfan, I hear your problem, but we see the forums as the our direct line of communication with the players. You are all welcome to say anything negative about our game and offer an alternative, as long as it is constructive and well written so that we can understand your problem to the best to our ability.
So if you are unhappy with something in our game, it is best to go to the suggestions forum (that yes, we do read, check my forum title!), and explain your issue, and offer any alternatives that you feel would be more adequate.
Starzfan, I hear your problem, but we see the forums as the our direct line of communication with the players. You are all welcome to say anything negative about our game and offer an alternative, as long as it is constructive and well written so that we can understand your problem to the best to our ability.
Subject: Account locked for exceeding 24hr play time limit
Link on message: #2722624
Killernod, on Sep 28 2012 - 22:58, said: Thanks for being on top of the situation so fast
Loving the new patch btw!
Link on message: #2722624
Killernod, on Sep 28 2012 - 22:58, said: Thanks for being on top of the situation so fast Gaea: Thanks Killernod! We like the update too 
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