Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject: New York City Player Gathering!
Link on message: #4812181
Dukebarry, on Jun 30 2013 - 10:12, said: OK I thought it was very disappointing.
I attended the NY gathering last year at Dave and Busters. They had food and coupons for beer but no T shirts. There were several staffers that I recognized, General Direction, Lord Farquar, Gaea? and a few others. We had a private room and there was a question and answer session that was the best.
This one ..well you showed up got in line got a T shirt,a hat, bonus code handed out by people who I didnt recognize and that was it. Poof. A handful of gamers in a loud room. A couple of us left to get food and that was great.
I do appreciate the freebies but I was hoping for more especially after last year. Some socialization with staffers would have been real cool.
Link on message: #4812181
Dukebarry, on Jun 30 2013 - 10:12, said: OK I thought it was very disappointing.I attended the NY gathering last year at Dave and Busters. They had food and coupons for beer but no T shirts. There were several staffers that I recognized, General Direction, Lord Farquar, Gaea? and a few others. We had a private room and there was a question and answer session that was the best.
This one ..well you showed up got in line got a T shirt,a hat, bonus code handed out by people who I didnt recognize and that was it. Poof. A handful of gamers in a loud room. A couple of us left to get food and that was great.
I do appreciate the freebies but I was hoping for more especially after last year. Some socialization with staffers would have been real cool.
GeneralDirection: Sorry you were disappointed. I think if you had the chance to chat
with Marcus it would have been different.
This event was organized as part of the Road Tour, but we will definitely be back for a Community team event in the near future.
This event was organized as part of the Road Tour, but we will definitely be back for a Community team event in the near future.
Subject: New York City Player Gathering!
Link on message: #4812181
Dukebarry, on Jun 30 2013 - 09:12, said: OK I thought it was very disappointing.
I attended the NY gathering last year at Dave and Busters. They had food and coupons for beer but no T shirts. There were several staffers that I recognized, General Direction, Lord Farquar, Gaea? and a few others. We had a private room and there was a question and answer session that was the best.
This one ..well you showed up got in line got a T shirt,a hat, bonus code handed out by people who I didnt recognize and that was it. Poof. A handful of gamers in a loud room. A couple of us left to get food and that was great.
I do appreciate the freebies but I was hoping for more especially after last year. Some socialization with staffers would have been real cool.
Link on message: #4812181
Dukebarry, on Jun 30 2013 - 09:12, said: OK I thought it was very disappointing.I attended the NY gathering last year at Dave and Busters. They had food and coupons for beer but no T shirts. There were several staffers that I recognized, General Direction, Lord Farquar, Gaea? and a few others. We had a private room and there was a question and answer session that was the best.
This one ..well you showed up got in line got a T shirt,a hat, bonus code handed out by people who I didnt recognize and that was it. Poof. A handful of gamers in a loud room. A couple of us left to get food and that was great.
I do appreciate the freebies but I was hoping for more especially after last year. Some socialization with staffers would have been real cool.
GeneralDirection:
Sorry you were disappointed. I think if you had the chance to chat with Marcus it would have been different.
This event was organized as part of the Road Tour, but we will definitely be back for a Community team event in the near future.
Sorry you were disappointed. I think if you had the chance to chat with Marcus it would have been different.
This event was organized as part of the Road Tour, but we will definitely be back for a Community team event in the near future.
Subject: New York City Player Gathering!
Link on message: #4812181
Dukebarry, on Jun 30 2013 - 09:12, said: OK I thought it was very disappointing.
I attended the NY gathering last year at Dave and Busters. They had food and coupons for beer but no T shirts. There were several staffers that I recognized, General Direction, Lord Farquar, Gaea? and a few others. We had a private room and there was a question and answer session that was the best.
This one ..well you showed up got in line got a T shirt,a hat, bonus code handed out by people who I didnt recognize and that was it. Poof. A handful of gamers in a loud room. A couple of us left to get food and that was great.
I do appreciate the freebies but I was hoping for more especially after last year. Some socialization with staffers would have been real cool.
Link on message: #4812181
Dukebarry, on Jun 30 2013 - 09:12, said: OK I thought it was very disappointing.I attended the NY gathering last year at Dave and Busters. They had food and coupons for beer but no T shirts. There were several staffers that I recognized, General Direction, Lord Farquar, Gaea? and a few others. We had a private room and there was a question and answer session that was the best.
This one ..well you showed up got in line got a T shirt,a hat, bonus code handed out by people who I didnt recognize and that was it. Poof. A handful of gamers in a loud room. A couple of us left to get food and that was great.
I do appreciate the freebies but I was hoping for more especially after last year. Some socialization with staffers would have been real cool.
GeneralDirection:
Sorry you were disappointed. I think if you had the chance to chat with Marcus it would have been different.
This event was organized as part of the Road Tour, but we will definitely be back for a Community team event in the near future.
Sorry you were disappointed. I think if you had the chance to chat with Marcus it would have been different.
This event was organized as part of the Road Tour, but we will definitely be back for a Community team event in the near future.
Subject: New York City Player Gathering!
Link on message: #4812181
Dukebarry, on Jun 30 2013 - 09:12, said: OK I thought it was very disappointing.
I attended the NY gathering last year at Dave and Busters. They had food and coupons for beer but no T shirts. There were several staffers that I recognized, General Direction, Lord Farquar, Gaea? and a few others. We had a private room and there was a question and answer session that was the best.
This one ..well you showed up got in line got a T shirt,a hat, bonus code handed out by people who I didnt recognize and that was it. Poof. A handful of gamers in a loud room. A couple of us left to get food and that was great.
I do appreciate the freebies but I was hoping for more especially after last year. Some socialization with staffers would have been real cool.
Link on message: #4812181
Dukebarry, on Jun 30 2013 - 09:12, said: OK I thought it was very disappointing.I attended the NY gathering last year at Dave and Busters. They had food and coupons for beer but no T shirts. There were several staffers that I recognized, General Direction, Lord Farquar, Gaea? and a few others. We had a private room and there was a question and answer session that was the best.
This one ..well you showed up got in line got a T shirt,a hat, bonus code handed out by people who I didnt recognize and that was it. Poof. A handful of gamers in a loud room. A couple of us left to get food and that was great.
I do appreciate the freebies but I was hoping for more especially after last year. Some socialization with staffers would have been real cool.
GeneralDirection:
Sorry you were disappointed. I think if you had the chance to chat with Marcus it would have been different.
This event was organized as part of the Road Tour, but we will definitely be back for a Community team event in the near future.
Sorry you were disappointed. I think if you had the chance to chat with Marcus it would have been different.
This event was organized as part of the Road Tour, but we will definitely be back for a Community team event in the near future.
Subject: Artillery has been over-nerfed
Link on message: #4812132
Link on message: #4812132
GeneralDirection: We are keeping an eye on things. If it turns out that we need to
make changes, then we will.
GeneralDirection
Please join me in welcoming Hypnotik to the Wargaming America Community team...
30.06.2013 12:25:20
Subject: Please join me in welcoming Hypnotik to the Wargaming America Community team...
Link on message: #4812116
Otter_von_Bismarck, on Jun 26 2013 - 06:37, said: Wow you hired someone with a brain. Keep this up, and with a few
more hires of some top players from the competitive player base and
CW might not suck anymore.
ToFuSmurF, on Jun 26 2013 - 07:05, said: Hyp is a top notch hire. Blessings to ya Hyp, welcome to
CA :)
RatZ1LLa, on Jun 27 2013 - 20:26, said: Where to put my app for Clan Wars Admin...
VP_Cheney, on Jun 28 2013 - 18:27, said: Hey congrats buddy! I was passing your name around for website
design. Seems you were already scooped up!
Link on message: #4812116
Otter_von_Bismarck, on Jun 26 2013 - 06:37, said: Wow you hired someone with a brain. Keep this up, and with a few
more hires of some top players from the competitive player base and
CW might not suck anymore.GeneralDirection: Oh believe me, that's the goal, and it's been so since the
beginning (see hires of lord_farquad and Jinxx71, both long-time
players). We're focused on expanding the Customer Relations team
with top notch all stars that understand the game, as well as your
needs from a player perspective.
ToFuSmurF, on Jun 26 2013 - 07:05, said: Hyp is a top notch hire. Blessings to ya Hyp, welcome to
CA :)GeneralDirection: Agreed. Also, great hanging out with you in LA during E3. Hope
everything is going well. :)
RatZ1LLa, on Jun 27 2013 - 20:26, said: Where to put my app for Clan Wars Admin...GeneralDirection: Apps are closed for now, but if you're serious, then we'll
definitely consider your application for the next position that
becomes available. Especially for the Clan Wars positions, we want
someone that knows it from top to bottom.
VP_Cheney, on Jun 28 2013 - 18:27, said: Hey congrats buddy! I was passing your name around for website
design. Seems you were already scooped up!GeneralDirection: Yep! Hands off, he's ours now. 
GeneralDirection
Please join me in welcoming Hypnotik to the Wargaming America Community team...
30.06.2013 12:25:20
Subject: Please join me in welcoming Hypnotik to the Wargaming America Community team...
Link on message: #4812116
Otter_von_Bismarck, on Jun 26 2013 - 05:37, said: Wow you hired someone with a brain. Keep this up, and with a few
more hires of some top players from the competitive player base and
CW might not suck anymore.
ToFuSmurF, on Jun 26 2013 - 06:05, said: Hyp is a top notch hire. Blessings to ya Hyp, welcome to
CA :)
RatZ1LLa, on Jun 27 2013 - 19:26, said: Where to put my app for Clan Wars Admin...
VP_Cheney, on Jun 28 2013 - 17:27, said: Hey congrats buddy! I was passing your name around for website
design. Seems you were already scooped up!
Link on message: #4812116
Otter_von_Bismarck, on Jun 26 2013 - 05:37, said: Wow you hired someone with a brain. Keep this up, and with a few
more hires of some top players from the competitive player base and
CW might not suck anymore.GeneralDirection:
Oh believe me, that's the goal, and it's been so since the beginning (see hires of lord_farquad and Jinxx71, both long-time players). We're focused on expanding the Customer Relations team with top notch all stars that understand the game, as well as your needs from a player perspective.
Oh believe me, that's the goal, and it's been so since the beginning (see hires of lord_farquad and Jinxx71, both long-time players). We're focused on expanding the Customer Relations team with top notch all stars that understand the game, as well as your needs from a player perspective.
ToFuSmurF, on Jun 26 2013 - 06:05, said: Hyp is a top notch hire. Blessings to ya Hyp, welcome to
CA :)GeneralDirection:
Agreed. Also, great hanging out with you in LA during E3. Hope everything is going well. :)
Agreed. Also, great hanging out with you in LA during E3. Hope everything is going well. :)
RatZ1LLa, on Jun 27 2013 - 19:26, said: Where to put my app for Clan Wars Admin...GeneralDirection:
Apps are closed for now, but if you're serious, then we'll definitely consider your application for the next position that becomes available. Especially for the Clan Wars positions, we want someone that knows it from top to bottom.
Apps are closed for now, but if you're serious, then we'll definitely consider your application for the next position that becomes available. Especially for the Clan Wars positions, we want someone that knows it from top to bottom.
VP_Cheney, on Jun 28 2013 - 17:27, said: Hey congrats buddy! I was passing your name around for website
design. Seems you were already scooped up!GeneralDirection:
Yep! Hands off, he's ours now.
Yep! Hands off, he's ours now.
GeneralDirection
Please join me in welcoming Hypnotik to the Wargaming America Community team...
30.06.2013 12:25:20
Subject: Please join me in welcoming Hypnotik to the Wargaming America Community team...
Link on message: #4812116
Otter_von_Bismarck, on Jun 26 2013 - 05:37, said: Wow you hired someone with a brain. Keep this up, and with a few
more hires of some top players from the competitive player base and
CW might not suck anymore.
ToFuSmurF, on Jun 26 2013 - 06:05, said: Hyp is a top notch hire. Blessings to ya Hyp, welcome to
CA :)
RatZ1LLa, on Jun 27 2013 - 19:26, said: Where to put my app for Clan Wars Admin...
VP_Cheney, on Jun 28 2013 - 17:27, said: Hey congrats buddy! I was passing your name around for website
design. Seems you were already scooped up!
Link on message: #4812116
Otter_von_Bismarck, on Jun 26 2013 - 05:37, said: Wow you hired someone with a brain. Keep this up, and with a few
more hires of some top players from the competitive player base and
CW might not suck anymore.GeneralDirection:
Oh believe me, that's the goal, and it's been so since the beginning (see hires of lord_farquad and Jinxx71, both long-time players). We're focused on expanding the Customer Relations team with top notch all stars that understand the game, as well as your needs from a player perspective.
Oh believe me, that's the goal, and it's been so since the beginning (see hires of lord_farquad and Jinxx71, both long-time players). We're focused on expanding the Customer Relations team with top notch all stars that understand the game, as well as your needs from a player perspective.
ToFuSmurF, on Jun 26 2013 - 06:05, said: Hyp is a top notch hire. Blessings to ya Hyp, welcome to
CA :)GeneralDirection:
Agreed. Also, great hanging out with you in LA during E3. Hope everything is going well. :)
Agreed. Also, great hanging out with you in LA during E3. Hope everything is going well. :)
RatZ1LLa, on Jun 27 2013 - 19:26, said: Where to put my app for Clan Wars Admin...GeneralDirection:
Apps are closed for now, but if you're serious, then we'll definitely consider your application for the next position that becomes available. Especially for the Clan Wars positions, we want someone that knows it from top to bottom.
Apps are closed for now, but if you're serious, then we'll definitely consider your application for the next position that becomes available. Especially for the Clan Wars positions, we want someone that knows it from top to bottom.
VP_Cheney, on Jun 28 2013 - 17:27, said: Hey congrats buddy! I was passing your name around for website
design. Seems you were already scooped up!GeneralDirection:
Yep! Hands off, he's ours now.
Yep! Hands off, he's ours now.
GeneralDirection
Please join me in welcoming Hypnotik to the Wargaming America Community team...
30.06.2013 12:25:20
Subject: Please join me in welcoming Hypnotik to the Wargaming America Community team...
Link on message: #4812116
Otter_von_Bismarck, on Jun 26 2013 - 05:37, said: Wow you hired someone with a brain. Keep this up, and with a few
more hires of some top players from the competitive player base and
CW might not suck anymore.
ToFuSmurF, on Jun 26 2013 - 06:05, said: Hyp is a top notch hire. Blessings to ya Hyp, welcome to
CA :)
RatZ1LLa, on Jun 27 2013 - 19:26, said: Where to put my app for Clan Wars Admin...
VP_Cheney, on Jun 28 2013 - 17:27, said: Hey congrats buddy! I was passing your name around for website
design. Seems you were already scooped up!
Link on message: #4812116
Otter_von_Bismarck, on Jun 26 2013 - 05:37, said: Wow you hired someone with a brain. Keep this up, and with a few
more hires of some top players from the competitive player base and
CW might not suck anymore.GeneralDirection:
Oh believe me, that's the goal, and it's been so since the beginning (see hires of lord_farquad and Jinxx71, both long-time players). We're focused on expanding the Customer Relations team with top notch all stars that understand the game, as well as your needs from a player perspective.
Oh believe me, that's the goal, and it's been so since the beginning (see hires of lord_farquad and Jinxx71, both long-time players). We're focused on expanding the Customer Relations team with top notch all stars that understand the game, as well as your needs from a player perspective.
ToFuSmurF, on Jun 26 2013 - 06:05, said: Hyp is a top notch hire. Blessings to ya Hyp, welcome to
CA :)GeneralDirection:
Agreed. Also, great hanging out with you in LA during E3. Hope everything is going well. :)
Agreed. Also, great hanging out with you in LA during E3. Hope everything is going well. :)
RatZ1LLa, on Jun 27 2013 - 19:26, said: Where to put my app for Clan Wars Admin...GeneralDirection:
Apps are closed for now, but if you're serious, then we'll definitely consider your application for the next position that becomes available. Especially for the Clan Wars positions, we want someone that knows it from top to bottom.
Apps are closed for now, but if you're serious, then we'll definitely consider your application for the next position that becomes available. Especially for the Clan Wars positions, we want someone that knows it from top to bottom.
VP_Cheney, on Jun 28 2013 - 17:27, said: Hey congrats buddy! I was passing your name around for website
design. Seems you were already scooped up!GeneralDirection:
Yep! Hands off, he's ours now.
Yep! Hands off, he's ours now.
Subject: New Missions System Revealed
Link on message: #4812058
McPig, on Jun 30 2013 - 01:09, said: The credit scale should be inverse. I will be easier to
complete these with a Tier X versus a Tier V. Therefore
more skill and cunning will be needed by the lower tiers engaging
in these; unless the mission tanks are limited to the same Tier as
the challenging tanks. As it is the Tier X tanks have a
distinct advantage for success than lower tiers. And not
all of us have Tier X's yet....
100XP x T10 = 1000
100XP x T5 = 500
So a T62 will have an easier and more lucrative outcome than a T34 given the exact same mission, and the T34 will have to work much harder to get it.
However, IF the mission tanks are a random selection of tiers then a Tier V should get more points for completion than a Tier X.
So I suggest that instead of (1000XP x Tier N = R), it would make more sense to have it as
(10000 XP / Tier N= R).
10000xp / T10 = 1000
10000xp / T5 = 2000
That way a Tier X finishing the mission gets the 1000XP, but a Tier V would get 2000XP as a recognition of the greater difficulty in completion using the weaker tank.
Link on message: #4812058
McPig, on Jun 30 2013 - 01:09, said: The credit scale should be inverse. I will be easier to
complete these with a Tier X versus a Tier V. Therefore
more skill and cunning will be needed by the lower tiers engaging
in these; unless the mission tanks are limited to the same Tier as
the challenging tanks. As it is the Tier X tanks have a
distinct advantage for success than lower tiers. And not
all of us have Tier X's yet....100XP x T10 = 1000
100XP x T5 = 500
So a T62 will have an easier and more lucrative outcome than a T34 given the exact same mission, and the T34 will have to work much harder to get it.
However, IF the mission tanks are a random selection of tiers then a Tier V should get more points for completion than a Tier X.
So I suggest that instead of (1000XP x Tier N = R), it would make more sense to have it as
(10000 XP / Tier N= R).
10000xp / T10 = 1000
10000xp / T5 = 2000
That way a Tier X finishing the mission gets the 1000XP, but a Tier V would get 2000XP as a recognition of the greater difficulty in completion using the weaker tank.
GeneralDirection: This is an interesting idea from a reward formula standpoint, but
it goes against the goals of the system. We don't want to
discourage high-tier play; in fact, we want to encourage it,
because as others have said, it's the most challenging part of the
game from a skill standpoint.
Getting rewarded for a great battle at tier X should feel awesome, because it's not easy. It's the point in time where things start to make sense, in terms of team strategy, personal tactics, etc. It's basically when, if you play at the tier enough, everything 'clicks' and you're more engrossed in the overall mechanics of the game.
So we want to push more players to that part of the game, not the opposite. We definitely want a healthy number of players at all tiers, but not at the detriment of the top tiers of the game.
Getting rewarded for a great battle at tier X should feel awesome, because it's not easy. It's the point in time where things start to make sense, in terms of team strategy, personal tactics, etc. It's basically when, if you play at the tier enough, everything 'clicks' and you're more engrossed in the overall mechanics of the game.
So we want to push more players to that part of the game, not the opposite. We definitely want a healthy number of players at all tiers, but not at the detriment of the top tiers of the game.
Subject: New Missions System Revealed
Link on message: #4812058
McPig, on Jun 30 2013 - 00:09, said: The credit scale should be inverse. I will be easier to
complete these with a Tier X versus a Tier V. Therefore
more skill and cunning will be needed by the lower tiers engaging
in these; unless the mission tanks are limited to the same Tier as
the challenging tanks. As it is the Tier X tanks have a
distinct advantage for success than lower tiers. And not
all of us have Tier X's yet....
100XP x T10 = 1000
100XP x T5 = 500
So a T62 will have an easier and more lucrative outcome than a T34 given the exact same mission, and the T34 will have to work much harder to get it.
However, IF the mission tanks are a random selection of tiers then a Tier V should get more points for completion than a Tier X.
So I suggest that instead of (1000XP x Tier N = R), it would make more sense to have it as
(10000 XP / Tier N= R).
10000xp / T10 = 1000
10000xp / T5 = 2000
That way a Tier X finishing the mission gets the 1000XP, but a Tier V would get 2000XP as a recognition of the greater difficulty in completion using the weaker tank.
Link on message: #4812058
McPig, on Jun 30 2013 - 00:09, said: The credit scale should be inverse. I will be easier to
complete these with a Tier X versus a Tier V. Therefore
more skill and cunning will be needed by the lower tiers engaging
in these; unless the mission tanks are limited to the same Tier as
the challenging tanks. As it is the Tier X tanks have a
distinct advantage for success than lower tiers. And not
all of us have Tier X's yet....100XP x T10 = 1000
100XP x T5 = 500
So a T62 will have an easier and more lucrative outcome than a T34 given the exact same mission, and the T34 will have to work much harder to get it.
However, IF the mission tanks are a random selection of tiers then a Tier V should get more points for completion than a Tier X.
So I suggest that instead of (1000XP x Tier N = R), it would make more sense to have it as
(10000 XP / Tier N= R).
10000xp / T10 = 1000
10000xp / T5 = 2000
That way a Tier X finishing the mission gets the 1000XP, but a Tier V would get 2000XP as a recognition of the greater difficulty in completion using the weaker tank.
GeneralDirection: This is an interesting idea from a reward formula standpoint, but
it goes against the goals of the system. We don't want to
discourage high-tier play; in fact, we want to encourage it,
because as others have said, it's the most challenging part of the
game from a skill standpoint.
Getting rewarded for a great battle at tier X should feel awesome, because it's not easy. It's the point in time where things start to make sense, in terms of team strategy, personal tactics, etc. It's basically when, if you play at the tier enough, everything 'clicks' and you're more engrossed in the overall mechanics of the game.
So we want to push more players to that part of the game, not the opposite. We definitely want a healthy number of players at all tiers, but not at the detriment of the top tiers of the game.
Getting rewarded for a great battle at tier X should feel awesome, because it's not easy. It's the point in time where things start to make sense, in terms of team strategy, personal tactics, etc. It's basically when, if you play at the tier enough, everything 'clicks' and you're more engrossed in the overall mechanics of the game.
So we want to push more players to that part of the game, not the opposite. We definitely want a healthy number of players at all tiers, but not at the detriment of the top tiers of the game.
Subject: New Missions System Revealed
Link on message: #4812058
McPig, on Jun 30 2013 - 00:09, said: The credit scale should be inverse. I will be easier to
complete these with a Tier X versus a Tier V. Therefore
more skill and cunning will be needed by the lower tiers engaging
in these; unless the mission tanks are limited to the same Tier as
the challenging tanks. As it is the Tier X tanks have a
distinct advantage for success than lower tiers. And not
all of us have Tier X's yet....
100XP x T10 = 1000
100XP x T5 = 500
So a T62 will have an easier and more lucrative outcome than a T34 given the exact same mission, and the T34 will have to work much harder to get it.
However, IF the mission tanks are a random selection of tiers then a Tier V should get more points for completion than a Tier X.
So I suggest that instead of (1000XP x Tier N = R), it would make more sense to have it as
(10000 XP / Tier N= R).
10000xp / T10 = 1000
10000xp / T5 = 2000
That way a Tier X finishing the mission gets the 1000XP, but a Tier V would get 2000XP as a recognition of the greater difficulty in completion using the weaker tank.
Link on message: #4812058
McPig, on Jun 30 2013 - 00:09, said: The credit scale should be inverse. I will be easier to
complete these with a Tier X versus a Tier V. Therefore
more skill and cunning will be needed by the lower tiers engaging
in these; unless the mission tanks are limited to the same Tier as
the challenging tanks. As it is the Tier X tanks have a
distinct advantage for success than lower tiers. And not
all of us have Tier X's yet....100XP x T10 = 1000
100XP x T5 = 500
So a T62 will have an easier and more lucrative outcome than a T34 given the exact same mission, and the T34 will have to work much harder to get it.
However, IF the mission tanks are a random selection of tiers then a Tier V should get more points for completion than a Tier X.
So I suggest that instead of (1000XP x Tier N = R), it would make more sense to have it as
(10000 XP / Tier N= R).
10000xp / T10 = 1000
10000xp / T5 = 2000
That way a Tier X finishing the mission gets the 1000XP, but a Tier V would get 2000XP as a recognition of the greater difficulty in completion using the weaker tank.
GeneralDirection: This is an interesting idea from a reward formula standpoint, but
it goes against the goals of the system. We don't want to
discourage high-tier play; in fact, we want to encourage it,
because as others have said, it's the most challenging part of the
game from a skill standpoint.
Getting rewarded for a great battle at tier X should feel awesome, because it's not easy. It's the point in time where things start to make sense, in terms of team strategy, personal tactics, etc. It's basically when, if you play at the tier enough, everything 'clicks' and you're more engrossed in the overall mechanics of the game.
So we want to push more players to that part of the game, not the opposite. We definitely want a healthy number of players at all tiers, but not at the detriment of the top tiers of the game.
Getting rewarded for a great battle at tier X should feel awesome, because it's not easy. It's the point in time where things start to make sense, in terms of team strategy, personal tactics, etc. It's basically when, if you play at the tier enough, everything 'clicks' and you're more engrossed in the overall mechanics of the game.
So we want to push more players to that part of the game, not the opposite. We definitely want a healthy number of players at all tiers, but not at the detriment of the top tiers of the game.
Subject: New Missions System Revealed
Link on message: #4812058
McPig, on Jun 30 2013 - 00:09, said: The credit scale should be inverse. I will be easier to
complete these with a Tier X versus a Tier V. Therefore
more skill and cunning will be needed by the lower tiers engaging
in these; unless the mission tanks are limited to the same Tier as
the challenging tanks. As it is the Tier X tanks have a
distinct advantage for success than lower tiers. And not
all of us have Tier X's yet....
100XP x T10 = 1000
100XP x T5 = 500
So a T62 will have an easier and more lucrative outcome than a T34 given the exact same mission, and the T34 will have to work much harder to get it.
However, IF the mission tanks are a random selection of tiers then a Tier V should get more points for completion than a Tier X.
So I suggest that instead of (1000XP x Tier N = R), it would make more sense to have it as
(10000 XP / Tier N= R).
10000xp / T10 = 1000
10000xp / T5 = 2000
That way a Tier X finishing the mission gets the 1000XP, but a Tier V would get 2000XP as a recognition of the greater difficulty in completion using the weaker tank.
Link on message: #4812058
McPig, on Jun 30 2013 - 00:09, said: The credit scale should be inverse. I will be easier to
complete these with a Tier X versus a Tier V. Therefore
more skill and cunning will be needed by the lower tiers engaging
in these; unless the mission tanks are limited to the same Tier as
the challenging tanks. As it is the Tier X tanks have a
distinct advantage for success than lower tiers. And not
all of us have Tier X's yet....100XP x T10 = 1000
100XP x T5 = 500
So a T62 will have an easier and more lucrative outcome than a T34 given the exact same mission, and the T34 will have to work much harder to get it.
However, IF the mission tanks are a random selection of tiers then a Tier V should get more points for completion than a Tier X.
So I suggest that instead of (1000XP x Tier N = R), it would make more sense to have it as
(10000 XP / Tier N= R).
10000xp / T10 = 1000
10000xp / T5 = 2000
That way a Tier X finishing the mission gets the 1000XP, but a Tier V would get 2000XP as a recognition of the greater difficulty in completion using the weaker tank.
GeneralDirection: This is an interesting idea from a reward formula standpoint, but
it goes against the goals of the system. We don't want to
discourage high-tier play; in fact, we want to encourage it,
because as others have said, it's the most challenging part of the
game from a skill standpoint.
Getting rewarded for a great battle at tier X should feel awesome, because it's not easy. It's the point in time where things start to make sense, in terms of team strategy, personal tactics, etc. It's basically when, if you play at the tier enough, everything 'clicks' and you're more engrossed in the overall mechanics of the game.
So we want to push more players to that part of the game, not the opposite. We definitely want a healthy number of players at all tiers, but not at the detriment of the top tiers of the game.
Getting rewarded for a great battle at tier X should feel awesome, because it's not easy. It's the point in time where things start to make sense, in terms of team strategy, personal tactics, etc. It's basically when, if you play at the tier enough, everything 'clicks' and you're more engrossed in the overall mechanics of the game.
So we want to push more players to that part of the game, not the opposite. We definitely want a healthy number of players at all tiers, but not at the detriment of the top tiers of the game.
Subject: I must be doing something VERY wrong in my JT...
Link on message: #4811356
aznFOBboi, on Jun 30 2013 - 08:05, said: ...because I am managing a ****ing 28% win rate after 18 battles.Issue 1 Yes, this is at 75% starting crew Issue 2 , Vents, GRammer, and Binocs; I have the Ferdi's 12cm as well as the top engine shared with the KT, and yet I'm only averaging 2-3k dmg per game. This is beyond frustrating, since I'm pretty damn good in my Ferdi (it's currently my favorite TD over the JagdPanther). I thought the armor increase would help, but this thing seems to just take hits everywhere.
Am I really this bad in my first Tier 9, or is the weekend noobfest screwing me over...as usual? How do you other JT owners play this thing? I expected it to just play like the Ferdi. issue 3
Link on message: #4811356
aznFOBboi, on Jun 30 2013 - 08:05, said: ...because I am managing a ****ing 28% win rate after 18 battles.Issue 1 Yes, this is at 75% starting crew Issue 2 , Vents, GRammer, and Binocs; I have the Ferdi's 12cm as well as the top engine shared with the KT, and yet I'm only averaging 2-3k dmg per game. This is beyond frustrating, since I'm pretty damn good in my Ferdi (it's currently my favorite TD over the JagdPanther). I thought the armor increase would help, but this thing seems to just take hits everywhere.
Am I really this bad in my first Tier 9, or is the weekend noobfest screwing me over...as usual? How do you other JT owners play this thing? I expected it to just play like the Ferdi. issue 3
Yoott: issue 1 .... takes more then 18 games to get experienced with it
and understand its capabilities (that holds true for almost every
tank in game)
issue 2 .... 75% crew while better then 50% is a huge hindrance still.. this weekend has a half off retraining sale going for gold training, if you have the means its worth it at worst for commander loader gunner.
issue 3 ..... as said above the JT is a huge target, while yes having more hps it has lower camo value and is a primary target for all who spot you... play second level sniper, this thing is a beast when you get used to it
issue 2 .... 75% crew while better then 50% is a huge hindrance still.. this weekend has a half off retraining sale going for gold training, if you have the means its worth it at worst for commander loader gunner.
issue 3 ..... as said above the JT is a huge target, while yes having more hps it has lower camo value and is a primary target for all who spot you... play second level sniper, this thing is a beast when you get used to it
Subject: I must be doing something VERY wrong in my JT...
Link on message: #4811356
aznFOBboi, on Jun 30 2013 - 07:05, said: ...because I am managing a ****ing 28% win rate after 18
battles.Issue 1 Yes, this is at 75% starting crew Issue 2 , Vents,
GRammer, and Binocs; I have the Ferdi's 12cm as well as the top
engine shared with the KT, and yet I'm only averaging 2-3k dmg per
game. This is beyond frustrating, since I'm pretty damn good in my
Ferdi (it's currently my favorite TD over the JagdPanther). I
thought the armor increase would help, but this thing seems to just
take hits everywhere.
Am I really this bad in my first Tier 9, or is the weekend noobfest screwing me over...as usual? How do you other JT owners play this thing? I expected it to just play like the Ferdi. issue 3
Link on message: #4811356
aznFOBboi, on Jun 30 2013 - 07:05, said: ...because I am managing a ****ing 28% win rate after 18
battles.Issue 1 Yes, this is at 75% starting crew Issue 2 , Vents,
GRammer, and Binocs; I have the Ferdi's 12cm as well as the top
engine shared with the KT, and yet I'm only averaging 2-3k dmg per
game. This is beyond frustrating, since I'm pretty damn good in my
Ferdi (it's currently my favorite TD over the JagdPanther). I
thought the armor increase would help, but this thing seems to just
take hits everywhere.Am I really this bad in my first Tier 9, or is the weekend noobfest screwing me over...as usual? How do you other JT owners play this thing? I expected it to just play like the Ferdi. issue 3
Yoott:
issue 1 .... takes more then 18 games to get experienced with it and understand its capabilities (that holds true for almost every tank in game)
issue 2 .... 75% crew while better then 50% is a huge hindrance still.. this weekend has a half off retraining sale going for gold training, if you have the means its worth it at worst for commander loader gunner.
issue 3 ..... as said above the JT is a huge target, while yes having more hps it has lower camo value and is a primary target for all who spot you... play second level sniper, this thing is a beast when you get used to it
issue 1 .... takes more then 18 games to get experienced with it and understand its capabilities (that holds true for almost every tank in game)
issue 2 .... 75% crew while better then 50% is a huge hindrance still.. this weekend has a half off retraining sale going for gold training, if you have the means its worth it at worst for commander loader gunner.
issue 3 ..... as said above the JT is a huge target, while yes having more hps it has lower camo value and is a primary target for all who spot you... play second level sniper, this thing is a beast when you get used to it
Subject: New Missions System Revealed
Link on message: #4811313
Millardthemk, on Jun 30 2013 - 04:39, said: Average 3.2K damage over 5 games and get 200k credits. For the average pub this will both be hard AND worth the effort. Thoughts, GD?
Link on message: #4811313
Millardthemk, on Jun 30 2013 - 04:39, said: Average 3.2K damage over 5 games and get 200k credits. For the average pub this will both be hard AND worth the effort. Thoughts, GD?
GeneralDirection: We have some damage based Missions planned. Spotting damage, too.
That one is a pretty cool one, actually.
Subject: New Missions System Revealed
Link on message: #4811313
Millardthemk, on Jun 30 2013 - 03:39, said: Average 3.2K damage over 5 games and get 200k credits. For the
average pub this will both be hard AND worth the effort. Thoughts,
GD?
Link on message: #4811313
Millardthemk, on Jun 30 2013 - 03:39, said: Average 3.2K damage over 5 games and get 200k credits. For the
average pub this will both be hard AND worth the effort. Thoughts,
GD?GeneralDirection: We have some damage based Missions planned. Spotting damage, too.
That one is a pretty cool one, actually.
Subject: New Missions System Revealed
Link on message: #4811313
Millardthemk, on Jun 30 2013 - 03:39, said: Average 3.2K damage over 5 games and get 200k credits. For the
average pub this will both be hard AND worth the effort. Thoughts,
GD?
Link on message: #4811313
Millardthemk, on Jun 30 2013 - 03:39, said: Average 3.2K damage over 5 games and get 200k credits. For the
average pub this will both be hard AND worth the effort. Thoughts,
GD?GeneralDirection: We have some damage based Missions planned. Spotting damage, too.
That one is a pretty cool one, actually.
Subject: New Missions System Revealed
Link on message: #4811313
Millardthemk, on Jun 30 2013 - 03:39, said: Average 3.2K damage over 5 games and get 200k credits. For the
average pub this will both be hard AND worth the effort. Thoughts,
GD?
Link on message: #4811313
Millardthemk, on Jun 30 2013 - 03:39, said: Average 3.2K damage over 5 games and get 200k credits. For the
average pub this will both be hard AND worth the effort. Thoughts,
GD?GeneralDirection: We have some damage based Missions planned. Spotting damage, too.
That one is a pretty cool one, actually.
Subject: Clan Wars Campaign General Info and FAQ
Link on message: #4811163
22dragons, on Jun 30 2013 - 06:15, said: Okay what about the fact that Stage 2 ends on July 4th but Stage 3
starts on July 2nd tell me how that is supposed to work?
Link on message: #4811163
22dragons, on Jun 30 2013 - 06:15, said: Okay what about the fact that Stage 2 ends on July 4th but Stage 3
starts on July 2nd tell me how that is supposed to work?Quemapueblos: I missed that one, thank you for pointing that out. Stage 3 should
begin at after the 4th of course. The time frame might be shifted
so check back and I will have a solid time soon
Subject: Clan Wars Campaign General Info and FAQ
Link on message: #4811163
22dragons, on Jun 30 2013 - 06:15, said: Okay what about the fact that Stage 2 ends on July 4th but Stage 3
starts on July 2nd tell me how that is supposed to work?
Link on message: #4811163
22dragons, on Jun 30 2013 - 06:15, said: Okay what about the fact that Stage 2 ends on July 4th but Stage 3
starts on July 2nd tell me how that is supposed to work?Quemapueblos: I missed that one, thank you for pointing that out. Stage 3 should
begin at after the 4th of course. The time frame might be shifted
so check back and I will have a solid time soon
Subject: Clan Wars Campaign General Info and FAQ
Link on message: #4810659
Teram, on Jun 30 2013 - 05:05, said: Quemapueblos, please let us know if battles fought tonight will
count towards our 5 needed. Thank you.
Link on message: #4810659
Teram, on Jun 30 2013 - 05:05, said: Quemapueblos, please let us know if battles fought tonight will
count towards our 5 needed. Thank you.Quemapueblos: No official word on that, I will let you know as soon as I know
what the solution is.
Subject: Clan Wars Campaign General Info and FAQ
Link on message: #4810659
Teram, on Jun 30 2013 - 05:05, said: Quemapueblos, please let us know if battles fought tonight will
count towards our 5 needed. Thank you.
Link on message: #4810659
Teram, on Jun 30 2013 - 05:05, said: Quemapueblos, please let us know if battles fought tonight will
count towards our 5 needed. Thank you.Quemapueblos: No official word on that, I will let you know as soon as I know
what the solution is.
Subject: Special Battles not showing up for CW
Link on message: #4810522
chickan, on Jun 30 2013 - 04:28, said: Special Battles also did not pop up for the tournament tonight,
Skirmish 24.
Link on message: #4810522
chickan, on Jun 30 2013 - 04:28, said: Special Battles also did not pop up for the tournament tonight,
Skirmish 24.
Subject: Special Battles not showing up for CW
Link on message: #4810522
chickan, on Jun 30 2013 - 03:28, said: Special Battles also did not pop up for the tournament tonight,
Skirmish 24.
Link on message: #4810522
chickan, on Jun 30 2013 - 03:28, said: Special Battles also did not pop up for the tournament tonight,
Skirmish 24.
Subject: Skirmish 24
Link on message: #4810483
Link on message: #4810483
Yoott: Hi Guys
FYI, there was some issues with 1 of the brackets not popping tonight in Skirmish 24 finals. All the team capts involved and have been notified of the situation.
If there are any further questions please feel free to Pm me about it.
Ty and sorry for the issues for those affected.
Yoott
FYI, there was some issues with 1 of the brackets not popping tonight in Skirmish 24 finals. All the team capts involved and have been notified of the situation.
If there are any further questions please feel free to Pm me about it.
Ty and sorry for the issues for those affected.
Yoott
Subject: Skirmish 24
Link on message: #4810483
Link on message: #4810483
Yoott: Hi Guys
FYI, there was some issues with 1 of the brackets not popping tonight in Skirmish 24 finals. All the team capts involved and have been notified of the situation.
If there are any further questions please feel free to Pm me about it.
Ty and sorry for the issues for those affected.
Yoott
FYI, there was some issues with 1 of the brackets not popping tonight in Skirmish 24 finals. All the team capts involved and have been notified of the situation.
If there are any further questions please feel free to Pm me about it.
Ty and sorry for the issues for those affected.
Yoott
Subject: Clan Wars Campaign General Info and FAQ
Link on message: #4810310
Link on message: #4810310
Quemapueblos: Clan Wars is being disabled for tonight as we are experiencing
system errors and special battles are not appearing for some
players. We are working on a solution and we will update you as
soon as we can.
Subject: Clan Wars Campaign General Info and FAQ
Link on message: #4810310
Link on message: #4810310
Quemapueblos: Clan Wars is being disabled for tonight as we are experiencing
system errors and special battles are not appearing for some
players. We are working on a solution and we will update you as
soon as we can.
Subject: Special Battles not showing up for CW
Link on message: #4809986
chickan, on Jun 30 2013 - 03:28, said: Special Battles also did not pop up for the tournament tonight,
Skirmish 24.
Link on message: #4809986
chickan, on Jun 30 2013 - 03:28, said: Special Battles also did not pop up for the tournament tonight,
Skirmish 24.Quemapueblos: That is a new development, we are looking into that as well.
Subject: Special Battles not showing up for CW
Link on message: #4809986
chickan, on Jun 30 2013 - 03:28, said: Special Battles also did not pop up for the tournament tonight,
Skirmish 24.
Link on message: #4809986
chickan, on Jun 30 2013 - 03:28, said: Special Battles also did not pop up for the tournament tonight,
Skirmish 24.Quemapueblos: That is a new development, we are looking into that as well.
Subject: CW Not Popping
Link on message: #4809615
Link on message: #4809615
Quemapueblos: We are experiencing massive problems with Clan Wars. I'm trying to
figure out what is going on now.
Stay tuned to http://forum.worldof...l-info-and-faq/
Stay tuned to http://forum.worldof...l-info-and-faq/
Subject: CW Not Popping
Link on message: #4809615
Link on message: #4809615
Quemapueblos: We are experiencing massive problems with Clan Wars. I'm trying to
figure out what is going on now.
Stay tuned to http://forum.worldof...l-info-and-faq/
Stay tuned to http://forum.worldof...l-info-and-faq/
Subject: Special Battles not showing up for CW
Link on message: #4809517
Link on message: #4809517
Quemapueblos: We are experiencing massive problems with Clan Wars. I'm trying to
figure out what is going on now.
Stay tuned to http://forum.worldof...l-info-and-faq/
Stay tuned to http://forum.worldof...l-info-and-faq/
Subject: Special Battles not showing up for CW
Link on message: #4809517
Link on message: #4809517
Quemapueblos: We are experiencing massive problems with Clan Wars. I'm trying to
figure out what is going on now.
Stay tuned to http://forum.worldof...l-info-and-faq/
Stay tuned to http://forum.worldof...l-info-and-faq/
Subject: Clan Wars System Failure
Link on message: #4809500
Link on message: #4809500
Quemapueblos: We are experiencing massive problems with Clan Wars. I'm trying to
figure out what is going on now.
Stay tuned to http://forum.worldof...l-info-and-faq/
Stay tuned to http://forum.worldof...l-info-and-faq/
Subject: Clan Wars System Failure
Link on message: #4809500
Link on message: #4809500
Quemapueblos: We are experiencing massive problems with Clan Wars. I'm trying to
figure out what is going on now.
Stay tuned to http://forum.worldof...l-info-and-faq/
Stay tuned to http://forum.worldof...l-info-and-faq/
Subject: Fourth of July Weekend Escalation Tournaments
Link on message: #4807432
DVM_Mak, on Jun 29 2013 - 06:28, said: Does anyone know what server this tournament will be held or hosted
on ? I have looked but cannot find any reference.
Link on message: #4807432
DVM_Mak, on Jun 29 2013 - 06:28, said: Does anyone know what server this tournament will be held or hosted
on ? I have looked but cannot find any reference.Yoott:
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