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Реклама | Adv

Developers posts on forum

In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com

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dance210
Weekday Warfare 4
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26.01.2015 02:23:33
 
Subject: Weekday Warfare 4
Link on message: #8470140

dance210: Página del torneo Registrar     El tamaño del equipo: 6 Combatientes + 3 Reservas Mapa: Stalingrad Modo de Batalla: Estándar Limite de Puntos de Nivel: 52 puntos Limite de Nivel Tanque Ligero: Nivel 8 Tanque Mediano: Nivel 9 Tanque Pesado:Nivel 9 Cazatangue: Nivel 9 AAP: Nivel 9   Calendario    Fase de Torneo Fecha Tiemp Fase de Grupos Ronda 1 Lunes, 2 de Febrero 17:30 CST (20:30 ART) ​Fase de Grupos Ronda 2 Martes, 3 de Febrero 17:30 CST (20:30 ART) ​Fase de Grupos Ronda 3 Miércoles, 4 de Febrero 17:30 CST (20:30 ART) ​Fase de Grupos Ronda 4 Jueves, 5 de Febrero 17:30 CST (20:30 ART) ​Fase de Grupos Ronda 5 Viernes, 6 de Febrero 17:30 CST (20:30 ART)


dance210
Weekday Warfare 4
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26.01.2015 02:23:27
 
Subject: Weekday Warfare 4
Link on message: #8470139

dance210: Página do torneio Inscreva-se     6 combatentes + 3 reservas Mapa: Stalingrad Modo de Batalha: Padrão Limite de Pontos de Nível: 52 pontos Limites de nível Tanque leve: Nível 8 Tanque médio: Nível 9 Tanque pesado: Nível 9 Caça-tanques: Nível 9 AAP: Nível 9   Cronograma  Estágio do Torneio  Data Horário 1ª Rodada do Estágio de Grupos Segunda-feira, 2 de fevereiro 21h30min, horário de Brasília 2ª Rodada do Estágio de Grupos Terça-feira, 3 de fevereiro 21h30min, horário de Brasília​ 3ª Rodada do Estágio de Grupos Quarta-feira, 4 de fevereiro 21h30min, horário de Brasília​ 4ª Rodada do Estágio de Grupos Quinta-feira, 5 de fevereiro 21h30min, horário de Brasília​ 5ª Rodada do Estágio de Grupos Sexta-feira, 6 de fevereiro 21h30min, horário de Brasília​


dance210
Weekday Warfare 3 - Looking for a Team/Player(s)
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26.01.2015 01:25:29
 
Subject: Weekday Warfare 3 - Looking for a Team/Player(s)
Link on message: #8469935

View PostAbrams1945, on Jan 25 2015 - 14:32, said: Be very careful as you cannot add anyone after you register for approval. I had 7 so I register for approval and they cut off anyone who wants to join team. This is *** !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!  

dance210: Yes, rosters are locked after  team reaches pending approval.   However, if the captain were to PM me or send an email to tournaments@wargamingamerica.com, we could add/remove players.


dance210
Weekday Warfare 2
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26.01.2015 00:19:13
 
Subject: Weekday Warfare 2
Link on message: #8469709

View Postwts_atleta, on Jan 25 2015 - 14:14, said: I am the capital of Sar team 1, drew with sandbox, fourth, but in the group stage of the first 3 days, we were better, we need some playoff ??
or receive the corresponding 7500 gold? thx WTS_ATLETA    

dance210:   There will be no playoff. Teams that are tied will earn the same gold. Congrats :)


dance210
WGLNA Open Cup Group Stage Standings
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25.01.2015 20:12:55
 
Subject: WGLNA Open Cup Group Stage Standings
Link on message: #8468725

dance210: WGLNA Open Cup 3 of 5 Group Stage Standings Top 50% of teams move on to Week 2 *Note: Standings are not final until after battles Group Stage Rounds 1 + 2 are finished.    Round 1 + 2 Rank Team Games Played Points Earned Points Possible Points Earned: Points Possible 1 Belligerent Tankers Union 12 34 36 0.944 2 The Devils Brigade 12 30 36 0.833 3 Saved by the Shell 12 29 36 0.806 4 -MNG- 12 27 36 0.750 4 The SDD 12 27 36 0.750 6 Egg laying mammals of action 12 26 36 0.722 6 The blues 12 26 36 0.722 8 dog boys 12 25 36 0.694 9 [REALS] Real Sociedad. -ELITE- 12 24 36 0.667 9 Counter Karma Strike 12 24 36 0.667 9 Força Blindada Brasileira(-FBB-) 12 24 36 0.667 9 RED_K 12 24 36 0.667 13 The Unbound Legion 12 23 36 0.639 14 R3ACT & . . . bros 12 22 36 0.611 14 SUAF 12 22 36 0.611 16 Washington Battalion, L.Brigade 12 20 36 0.556 17 3CAB 12 18 36 0.500 18 odemmortis again 12 17 36 0.472 19 [-SMB-] Compañia 12 16 36 0.444 20 MAS WARRIOR 12 14 36 0.389 20 Michael Westen Overdrive 12 14 36 0.389 20 rsg 12 14 36 0.389 20 The Giggity's 12 14 36 0.389 24 DoomDeath 12 13 36 0.361 25 The NADDtastic 7 12 12 36 0.333 26 Cranberry Maple 12 10 36 0.278 26 Lost and Rising Legion 12 10 36 0.278 28 cabra 12 8 36 0.222 29 Prodigy 12 5 36 0.139 30 Dream Killers 12 3 36 0.083 30 Mongol 12 3 36 0.083 32 Death From Men In Turrets 12 2 36 0.056 32 TIGAS 12 2 36 0.056 34 Jaagu in the house 12 1 36 0.028 35 RGA 12 1 36 0.028


The_Chieftain
Springtime for T110 and the Americas
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25.01.2015 06:54:07
 
Subject: Springtime for T110 and the Americas
Link on message: #8467131

View PostBlackhorse_Six, on Jan 25 2015 - 02:15, said:   Nick, look here, plz ... http://forum.worldoftanks.com/index.php?/topic/417444-epic-movie-premium-tanks/page__p__8465983#entry8465983

The_Chieftain:   We're already working on the next screen tank. Rudy.


The_Chieftain
Can Wargaming Employees just give themselves an obj.260?
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25.01.2015 06:27:52
 
Subject: Can Wargaming Employees just give themselves an obj.260?
Link on message: #8467037

View PostLife_In_Black, on Jan 25 2015 - 00:46, said:   No ofense Chieftain, but doesn't being able to buy the pre-order tanks violate the promise that was made? If they're available to anybody, they should be made available to everybody given it was promised they would never be available through any other means than the pre-order packages.

The_Chieftain:   I honestly don't think that the numbers of employees driving around in pre-order tanks is going to particularly devalue to relative exclusivity of the things. I say this as someone who forked out cash for the Heavy Tank Bundle at launch.


dance210
Weekday Warfare Support at WoTScout.com
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25.01.2015 04:36:17
 
Subject: Weekday Warfare Support at WoTScout.com
Link on message: #8466637

dance210: Hey monjardin, love your WotScout site!   As an FYI, the top 16 are ONLY calculated based off Group stages Round 4 and 5. It kind of looks as though you are including all the rounds for the rankings (forgive me if I read that wrong).


dance210
Stand-To Week of Jan. 26th
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25.01.2015 04:09:44
 
Subject: Stand-To Week of Jan. 26th
Link on message: #8466493

View Postzombieyeti, on Jan 24 2015 - 17:58, said: I see that Monday's Widepark is STANDARD battle mode. Are all maps for this Stand To Standard battle mode? Or are any of them Assault or Encounter?

dance210:   Everything is standard. For the Stand-To's we don't do assault mode and we will say "Mines Encounter" if it were encounter mode :)


pizzastorm
Ok wargaming start talking! What is this mystery tank?!
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25.01.2015 03:14:02
 
Subject: Ok wargaming start talking! What is this mystery tank?!
Link on message: #8466324

pizzastorm: Karl's extended family will be joining the game soon. 


pizzastorm
WZ-111 Token Refund Issues (Please Read)
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25.01.2015 03:12:34
 
Subject: WZ-111 Token Refund Issues (Please Read)
Link on message: #8466318

View PostErichVonManstein1939, on Jan 24 2015 - 04:27, said: Thank you, Pizza!  Personally speaking, being a single father of an amazing little 4 year old girl (who rolls her eyes when she sees daddy "booming stuff"), I did not have anywhere near enough time to dedicate to completing more than two nations (Germany, Russia; about 1/2 through USA).  The games were fun, to say nothing about all of the goodies that came with playing through the New Years celebration.  I did purchase all seven tokens early to get the tank (which I am learning is VERY underrated, by the way!!!), and the difference in gold showed up in the account yesterday.  In addition, you all made it possible (and worthwhile) to make several premium purchases (holy SU-122-44, Batman!!), and the specials you offered (camo, equipment, crew retraining, etc.) helped us configure and customize to our heart's content with all the gold additionally purchased in the bundles.  Fantastic job - I appreciate all the efforts made and am looking forward to the future!

pizzastorm: Glad you enjoyed the New Year's celebration. I am already looking forward to February! 


dance210
Weekday Warfare 3
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25.01.2015 02:49:09
 
Subject: Weekday Warfare 3
Link on message: #8466233

View PostMajor_Nut, on Jan 24 2015 - 16:33, said: Says deadline is the 25th to enter our teams.  What time on that day is the deadline?  3am, 6pm pst or what?

dance210:   End of the day - 11:59 pm PST.   Registration will close and teams in Pending Approval will be accepted whatever time I get in Monday morning.


The_Chieftain
Can Wargaming Employees just give themselves an obj.260?
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24.01.2015 19:22:06
 
Subject: Can Wargaming Employees just give themselves an obj.260?
Link on message: #8464549

View PostVeracks, on Jan 22 2015 - 00:41, said:
Correct. WG employees are able to purchase (for ingame gold) all premiums. Yes, that includes things like the Type 59, the Pz B2, and so on. I am unsure about the pre-order tanks though.   As for the Obj 260 and personal mission tanks, I have no idea.  

The_Chieftain:   It varies by tank. Certain prize tanks such as M60 or Obj 907 we cannot purchase. Pre-order ones, we can. The Personal Mission tanks, we can. 'XP-earned' (i.e. on the tech tree) we have to work the XP ourselves.


Capitao_Desastre_
Porque deletaram o topico que tinha criado?
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24.01.2015 17:26:01
 
Subject: Porque deletaram o topico que tinha criado?
Link on message: #8464172

Capitao_Desastre_: Senhores, 

O tópico original foi recuperado.
Os dois últimos posts foram movidos para esse tópico. Peço que a discussão continue lá.


Tópico fechado. :honoring:


The_Chieftain
Springtime for T110 and the Americas
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24.01.2015 16:59:47
 
Subject: Springtime for T110 and the Americas
Link on message: #8464113

View PostDaigensui, on Jan 24 2015 - 01:15, said: Is In-n-Out good?  

The_Chieftain:   Are you kidding? Real potatoes...   Oh, as to the limited menu. It's not actually massively limited, but it's not on the signage either. Be sure to look up the 'secret/hidden' menu online before you go in. Personally, I go double-meat, animal style.  

View PostSilentstalker2, on Jan 24 2015 - 10:25, said: I wonder...   Is it true that moving stuff back from Iraq and Afghanistan is more expensive than just make new one? Depends on stuff I guess, but... humvees?

The_Chieftain:   The above, and there are also other countries which try to take a cut. For example, Afghanistan is slapping an export tax on everything leaving the country. http://www.news.com....2-1226694555637 I think you can bet that Pakistan gets a cut too.


pizzastorm
WZ-111 Token Refund Issues (Please Read)
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24.01.2015 03:42:37
 
Subject: WZ-111 Token Refund Issues (Please Read)
Link on message: #8462484

View PostGS_G3K, on Jan 23 2015 - 17:40, said:   WZ-111 showed up in my garage when I logged in tonight. Thank you SO MUCH for the help!  I am betting you had something to do with that lol. Have to say with the unforeseen hiccups you guys have handled it rather well.  Thanks for all the help Pizza!  :)

pizzastorm:   Thank you!    Hope you have a blast in your tank! 


pizzastorm
WANTED: Beta Testers
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24.01.2015 01:08:34
 
Subject: WANTED: Beta Testers
Link on message: #8461748

pizzastorm: That’s right—you heard it! Wargaming is looking for dedicated, top-of-the-line players that are interested in participating in future beta programs.   This next iteration of recruitment will involve everyone that partakes in PC gaming!   Here are the minimum PC requirements that a tanker must possess, before requesting to opt-in to the battlefield: Browser:              Minimum Supported: (browser version) Google Chrome 30.0+ Internet Explorer 9.0+ Mozilla Firefox 25.0+ Opera 18.0+   Note: You must be 18+ years of age to be eligible. If you meet the above requirements and are interested in joining this exciting program, please feel free to opt-in by simply leaving a request in the ‘Comment Box’ below (i.e. “Sign me up” or “Add me to the beta” ;).  
  We’re excited to launch this new program and can’t wait to provide everyone the chance to play the latest Wargaming titles! 


The_Chieftain
Springtime for T110 and the Americas
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24.01.2015 00:52:13
 
Subject: Springtime for T110 and the Americas
Link on message: #8461669

View PostXlucine, on Jan 23 2015 - 22:16, said:     So much for the "6-pdr much better pen than 75mm" claims

The_Chieftain:   I believe I have mentioned before that the reason that the US gave up on making 57mm gun motor carriages was that it was determined that it was no improvement over the 75mm.


pizzastorm
WZ-111 Token Refund Issues (Please Read)
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24.01.2015 00:10:59
 
Subject: WZ-111 Token Refund Issues (Please Read)
Link on message: #8461500

View PostGS_G3K, on Jan 23 2015 - 13:48, said:   Hey I have been following this thread which I found after submitting a ticket which was put on hold for 4 days now. I did every nation of ingame missions EXCEPT British and Japan, then I bought the two tokens needed the night before it ended and never got my tank. Log in today and I have 5k gold when I should of had a WZ 111, just wondering if you guys are still looking into this since my case is a bit different than just getting a gold refund? Maybe you can shed some light on my situation since I have had zero explanations as to how to proceed since submitting my ticket on the 19th.   Thank you! Appreciate the updates Pizzastorm.

pizzastorm: Mind sending me your ticket number in a PM so I can poke support about it?


The_Chieftain
Springtime for T110 and the Americas
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23.01.2015 23:58:34
 
Subject: Springtime for T110 and the Americas
Link on message: #8461442

View PostDaigensui, on Jan 23 2015 - 21:37, said:   What about the width? I want that argument to be concluded once and for all.

The_Chieftain:   4.56m in the editor, 4.55m according to the drawing, over the outer part of the track skirts.


The_Chieftain
Springtime for T110 and the Americas
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23.01.2015 23:28:09
 
Subject: Springtime for T110 and the Americas
Link on message: #8461296

View PostSlakrrrrrr, on Jan 23 2015 - 15:57, said:   Even if this didn't make the hull taller than the Jagdtiger, the T95 is still smaller than it should be.

The_Chieftain:     Next question?


pizzastorm
WZ-111 Token Refund Issues (Please Read)
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23.01.2015 20:44:26
 
Subject: WZ-111 Token Refund Issues (Please Read)
Link on message: #8460415

View PostEricCartmanIsBeast, on Jan 23 2015 - 09:28, said: Alright, so this is how the WZ-111 mission went for me.   I did the Soviet line, American line, British line, and the Japanese line.    I bought French and German line with my money, and got the Chinese one as a gift.    I finished the Chinese line afterwards, but I don't see the gold compensation for used up tokens.    Does it only count if I buy the tokens myself?

pizzastorm:   According to our support pros, you should have gotten the gold refund for a gift token as well. Please send them a ticket describing your issue and they will take care of you. 


pizzastorm
WZ-111 Token Refund Issues (Please Read)
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23.01.2015 19:15:47
 
Subject: WZ-111 Token Refund Issues (Please Read)
Link on message: #8459963

pizzastorm: As you may have noticed already, gold payouts have went through!

For those of you who feel they should have received gold that didn't, our support team is standing by to assist you.

If you feel the WZ- 111 should have been yours as well, please send in a ticket so we can research the issue.

Thanks again for your patience everyone!


dance210
Weekday Warfare 2 Standings
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23.01.2015 18:41:32
 
Subject: Weekday Warfare 2 Standings
Link on message: #8459777

dance210: Weekday Warfare 2 Group Stage Standings   Round 4 Rank Team   Games Played Points earned Points possible Points earned: Points Possible 1 NaVi 7 16 21 0.762 1 They_Say_We_Y0L0_Hard 7 16 21 0.762 2 Cruiser Aurora 7 15 21 0.714 3 Pirañitas 7 14 21 0.667 4 CYA 7 13 21 0.619 5 Sandbox 7 12 21 0.571 6 SAR team 1 7 11 21 0.524 7 10SBP Team 7 10 21 0.476 7 Pine Tree Riot 7 10 21 0.476 9 !@#$%^&*() 7 9 21 0.429 9 LBF 7 9 21 0.429 9 Red Line Commandos 7 9 21 0.429 9 snoo 7 9 21 0.429 13 Get_The_TIP 7 6 21 0.286 14 Packet Loss 7 4 21 0.190 15 1-gtb 7 0 21 0.000


dance210
WGLNA Open Cup Group Stage Standings
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23.01.2015 18:22:35
 
Subject: WGLNA Open Cup Group Stage Standings
Link on message: #8459658

dance210: WGLNA Open Cup 3 of 5 Group Stage Standings Top 50% of teams move on to Week 2 *Note: Standings are not final until after battles Group Stage Rounds 1 + 2 are finished.    Round 1 Rank Team Games Played Points Earned Points Possible Points Earned: Points Possible 1 Saved by the Shell 6 18 18 1.000 2 Belligerent Tankers Union 6 16 18 0.889 2 RED_K 6 16 18 0.889 2 The Devils Brigade 6 16 18 0.889 5 Força Blindada Brasileira(-FBB-) 6 15 18 0.833 6 Counter Karma Strike 6 14 18 0.778 6 The blues 6 14 18 0.778 6 The SDD 6 14 18 0.778 9 3CAB 6 13 18 0.722 10 R3ACT & . . . bros 6 12 18 0.667 10 Washington Battalion, L.Brigade 6 12 18 0.667 12 Egg laying mammals of action 6 11 18 0.611 12 -MNG- 6 11 18 0.611 12 SUAF 6 11 18 0.611 15 [REALS] Real Sociedad. -ELITE- 6 10 18 0.556 15 dog boys 6 10 18 0.556 15 DoomDeath 6 10 18 0.556 15 The Giggity's 6 10 18 0.556 15 The NADDtastic 7 6 10 18 0.556 15 The Unbound Legion 6 10 18 0.556 21 [-SMB-] Compañia 6 6 18 0.333 21 Cranberry Maple 6 6 18 0.333 21 MAS WARRIOR 6 6 18 0.333 24 Michael Westen Overdrive 6 5 18 0.278 24 odemmortis again 6 5 18 0.278 26 Lost and Rising Legion 6 3 18 0.167 27 cabra 6 2 18 0.111 27 rsg 6 2 18 0.111 29 Death From Men In Turrets 6 1 18 0.056 29 Dream Killers 6 1 18 0.056 29 Jaagu in the house 6 1 18 0.056 29 Mongol 6 1 18 0.056 29 RGA 6 1 18 0.056 29 TIGAS 6 1 18 0.056 35 Prodigy 6 0 18 0.000


Pigeon_of_War
9.6 Common Test Issues and Reports
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23.01.2015 17:57:31
 
Subject: 9.6 Common Test Issues and Reports
Link on message: #8459527

View PostRocksitter, on Jan 22 2015 - 20:29, said:   No it still dose not work I get a password or email is wrong when i tried my EU account.

Pigeon_of_War:   I'm working on a fix for this right now, hold tight!


ElPozoleOlmeca
nuevas voces =)
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23.01.2015 03:16:52
 
Subject: nuevas voces =)
Link on message: #8457049

View PostMirrorTank, on Jan 22 2015 - 15:03, said:   Eres cometrabas? :trollface:     No, en serio, ya esta bien que digan que pondran las tripulaciones femeninas, pero estos fails dejan mucho que desear, encima creo que andaban promocionando un video donde se veian que grababan las nuevas voces y luego... plop.

ElPozoleOlmeca: De chance, no tienes ese video?


PollotheDestroyer
nuevas voces =)
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23.01.2015 03:16:52
 
Subject: nuevas voces =)
Link on message: #8457049

View PostMirrorTank, on Jan 22 2015 - 15:03, said:   Eres cometrabas? :trollface:     No, en serio, ya esta bien que digan que pondran las tripulaciones femeninas, pero estos fails dejan mucho que desear, encima creo que andaban promocionando un video donde se veian que grababan las nuevas voces y luego... plop.

PollotheDestroyer: De chance, no tienes ese video?


ApolloArtemis
nuevas voces =)
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23.01.2015 03:16:52
 
Subject: nuevas voces =)
Link on message: #8457049

View PostMirrorTank, on Jan 22 2015 - 15:03, said:   Eres cometrabas? :trollface:     No, en serio, ya esta bien que digan que pondran las tripulaciones femeninas, pero estos fails dejan mucho que desear, encima creo que andaban promocionando un video donde se veian que grababan las nuevas voces y luego... plop.

ApolloArtemis: De chance, no tienes ese video?


Hypnotik
Clan Wars MODE Exhibition: Attack/Defense
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23.01.2015 02:40:22
 
Subject: Clan Wars MODE Exhibition: Attack/Defense
Link on message: #8456875

View PostRuges, on Jan 22 2015 - 14:02, said: Hmm you do realize that this is during the Superbowl? Go Hawks. Group Stage 2 February 1st 17:00 PST (20:00 EST) Group Stage 2 Tie-breakers February 1st 19:30 PST (22:30 EST)

Hypnotik:   Eeek, I did not realize that actually. Thanks for the catch, even if you are a Seahawks fan (Go Bears! :'( ).   The Super Bowl, while not actually a holiday, is a large enough event that a schedule change is warranted for this tournament. Please see the first post in this topic for an updated schedule (it's also updated on the portal and tournament page).


The_Chieftain
Springtime for T110 and the Americas
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23.01.2015 01:57:46
 
Subject: Springtime for T110 and the Americas
Link on message: #8456673

View PostPlatypusbill, on Jan 22 2015 - 19:06, said:   It's mostly the same except it has less armour?

The_Chieftain:   I think there was some pencil-drawn artist's concept we could draw from as well, if memory serves.


HBFT
9.6 CT Server Feedback
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23.01.2015 01:46:52
 
Subject: 9.6 CT Server Feedback
Link on message: #8456613

HBFT: Tankers!   The 9.6 Common Test server is now available and this is your chance to get a first look at some of the coming updates to World of Tanks!   The full patch notes are available below: These update notes are preliminary and do not contain full details of some vehicle characteristic changes. The detailed list of these changes will be provided in the final patch notes upon release.
Notable Features
New HD quality vehicle models: Löwe, Ferdinand, E100, Tiger (P), T95, Object 704, AMX 50 B
Substantially changed the distribution of hits at the aiming circle (reduced the number of hits at the very center of the reticle)
Added an option to change the qualification of crew members
Reworked the chat Contact list (details below)
Rebalanced the view range of some tanks and tank destroyers
Maps
Fixed some uneven terrain on Steppes, Prokhorovka, and Redshire
Improved the gameplay features on Mines
Added the following maps to Team Battle mode: Lakeville, Mines, and Sand River
Improved the gameplay in Team Battle mode for Himmelsdorf
Changed some types of barricades on Stalingrad
Added the effect of artillery preparation during the countdown before the start of a battle on Malinovka, Abbey, Kharkov, Fiery Salient, Stalingrad
Improved effects on Steppes, Mountain Pass, and Sand River
Fixed the issue with concealment not working for some bushes on Prokhorovka
Fixed the issues with visual and damage models for some environmental objects
Removed the Dragon Ridge map
Changes to Vehicle Characteristics
Reworked the following vehicles in HD quality: Löwe, Ferdinand, E100, Tiger (P), T95, Object 704, AMX 50 B
Fixed some issues with the visual models for: Tiger, T37, Panther mit 8,8 cm L/71, Grant, M41 Bulldog
Fixed some issues with the damage models for: T28 Concept, Stuart I, Achilles IIC
USA T95E2: Repair cost reduced by 31%
M41 Walker Bulldog:
Increased reload times:
76mm Gun M32 for the M41 turret from 3.8s to 4.5s
76mm Gun T91 for the M41 turret from 3.1s to 3.3s
76mm Gun T91E5 for the M41 turret from 34s to 38s
76mm Gun M32 for the M41A1 turret from 3.6s to 4.4s
76mm Gun M32 late for the M41A1 turret from 3.5s to 4.3s
76mm Gun T91 for the M41A1 turret from 3s to 3.3s
76mm Gun T91E5 for the M41A1 turret from 3s to 36s
T37:
Increased view range of the T41 pilot number 1 turret from 390m to 385m
Increased dispersion of the 76mm Gun T91 from 0.36m to 0.38m
T71:
Reduced gun dispersions:
On move for the T71 suspension by 23%
On hull traverse for the T71 suspension by 23%
On move for the T71A1 suspension by 25%
On hull traverse for the T71A1 suspension by 25%
Reduced aiming times:
76mm Gun M1A2 for the T71 turret from 2.3s to 2.1s
76mm Gun T185 for the T71 turret from 2.3s to 2.1s
T21:
Reduced gun dispersions:
On move for the VVSS T48M1A1 suspension by 12%
On hull traverse for the VVSS T48M1A1 suspension by 12%
On move for the VVSS T48M1A2 by 14%
On hull traverse for the VVSS T48M1A2 suspension by 14%
QF 6-pdr Mk. III gun from 0.43m to 0.41m
75mm Gun M3 from 0.46m to 0.44m
76mm Gun M1A1 from 0.43m to 0.41m
Increased crossing capacities:
VVSS T48M1A1 suspension on solid terrain by 10%
VVSS T48M1A1 suspension on medium terrain by 8%
VVSS T48M1A1 suspension on soft terrain by 10%
VVSS T48M1A2 suspension on solid terrain by 11%
VVSS T48M1A2 suspension on medium terrain by 10%
VVSS T48M1A2 suspension on soft terrain by 12%
Reduced reload times:
75mm Gun M3 for the T21 turret from 3.8s to 3.5s
76mm Gun M1A1 for the T21 turret from 3.8s to 3.3s
76mm Gun M1A2 for the T21 turret from 3.3s to 3.2s
76mm Gun M1A2 for the T21 turret from 2.3s to 2.1s
Hit points from 590 to 600
T110E3: Reduced view range from 400m to 390m
T110E4: Reduced view range from 400m to 390m
T67:
Reduced view range of the T49 turret from 350m to 320m
Reduced view range of the T67 turret from 370m to 340m
M8A1: Reduced view range from 370m to 320m
T40: Reduced view range from 400m to 310m
T82: Reduced view range from 370m to 300m
T29: Increased view range of the T123 turret from 330m to 350m
USSR Т-54 lightweight:
Increased crossing capacities:
Т-54 ltwt. suspension on soft terrain by 12%
T-54 enhanced ltwt. version suspension on medium terrain by 11%
T-54 enhanced ltwt. version suspension on soft terrain by 14%
Reduced reload times:
100mm D-10Т gun for the Т-54 lightweight version from 8.2s to 7.6s
100mm D-10Т mod. 1945 for the Т-54 lightweight version turret from 8s to 7.5s
Reduced aiming times:
100mm D-10T mod. 1945 for the Т-54 lightweight version turret from 2.3s to 2.2s
100mm D-10T gun for the Т-54 lightweight version from 2.9s to 2.7s
Reduced dispersions:
100mm D-10Т gun on turret traverse by 33%
100mm D-10Т mod. 1945 gun on turret traverse by 33%
Increased hit points from 1,200 to 1,250
МТ-25:
Reduced reload times:
45mm 20K 45mm 20K gun for the МТ-25 turret from 2.1s to 2s
45mm ВТ-43 gun for the МТ-25 turret from 2.1s to 2s
37mm Automatic SH-37 for the Т-34М mod. 1941 turret from 45.7s to 40s
45mm ВТ-43 gun for the Т-34М mod. 1941 from 2.1s to 2s
45mm 20K gun for the Т-34М mod. 1941 from 2.1s to 2s
57mm ZiS-4 for the Т-34М mod. 1941 turret from 2.7s to 2.4s
Reuced aiming times:
45mm 20K gun for the МТ-25 turret from 2.3s to 2.2s
57mm ZiS-4 gun for the Т-34М mod. 1941 from 2.3s to 2.1s
45mm 20K gun for the Т-34М mod. 1941 from 2.3s to 2.1s
Reduced dispersions:
45mm 20K gun from 0.46m to 0.44m
45mm 20K gun from 0.46m to 0.44m
Object 263: Reduced view range from 410m to 390m
Object 268: Reduced view range from 400m to 370m
Object 704: Reduced view range from 390m to 360m
ISU-152: Reduced view range from 370m to 350m
SU-85B: Reduced view range from 390m to 310m
SU-76: Reduced view range from 350m to 290m
Т-34: Increased view range of the Т-34 mod. 1940 turret from 240m to 320m
Germany Waffentrager auf E 100: Reduced view range from 420m to 380m
Rhm.-Borsig Waffentrager: Reduced view range from 400m to 360m
Waffentrager auf Pz. IV: Reduced view range from 410m to 370m
Pz.Sfl. IVc: Reduced view range from 380m to 340m
Aufklarungspanzer Panther:
Increased crossing capacity for the Aufkl. Panther suspension on soft terrain by 10%
Increased crossing capacity of the Aufkl. Panther verstarkteketten suspension on soft terrain 11%
Increased view range of the VK 28.01 Ausf. C turret from 390m to 400m
Reduced dispersion of the 10,5 cm Kw.K. L/28 gun on turret traverse by 17%
Reduced dispersion of the 7,5/5,5 cm Waffe 0725 gun on turret traverse by 17%
Reduced dispersion of 7,5/5,5 cm Waffe 0725 gun for the VK 28.01 Ausf. C turret from 3.4s to 3.3s
Jagdpanzer E 100: Reduced view range from 400m to 390m
Nashorn: Reduced view range from 390m to 360m
Jagdpanther II: Reduced view range from 380m to 360m
Marder 38T: Reduced view range from 360m to 320m
Sturer Emil: Reduced view range from 400m to 370m
Marder II: Reduced view range from 350m to 310m
Jagdpanther: Reduced view range from 370m to 350m
Panzerjager I: Reduced view range from 330m to 300m
Great Britain FV215b (183): Reduced view range from 400m to 390m
Alecto: Reduced view range from 390m to 330m
Universal Carrier 2-pdr: Reduced view range from 330m to 300m
Valentine AT: Reduced view range from 360m to 320m
France AMX 50 Foch (155): Reduced view range from 400m to 380m
AMX 50 Foch: Reduced view range from 390m to 380m
S35 CA: Reduced view range from 400m to 340m
Renault UE 57: Reduced view range from 360m to 320m
Renault FT AC: Reduced view range from 330m to 300m
ARL 44:
Increased view range of the FCM F1 turret from 320m to 340m
Increased view range of the ARL 44 turret from 330m to 350m
China 59-16:
Reduced gun dispersions:
On move for the 131 suspension by 10%
On hull traverse for the 131 suspension by 10%
On move for the 131 model 2 suspension by 11%
On hull traverse for the 131 model 2 suspension by 11%
Reduced reload times:
57mm 55-57FG gun for the 131 turret from 3s to 2.9s
76mm 54-76T gun for the 131 turret from 3.7s to 3.5s
57mm 55-57FG gun for the 131-1 turret from 2.8s to 2.6s
76mm 54-76T gun for the 131-1 turret from 3.4s to 3.2s
76mm 54-76TG (autoloader) gun for the 131-1 turret from 10s to 9s
Increased hit points with the 131 turret from 530 to 550
Increased hit points with the 131-1 turret from 580 to 590
WZ-132:
Reduced dispersions:
Gun dispersion on move for the WZ-131-1 suspension by 12%
Gun dispersion on hull traverse for the WZ-131-1 suspension by 12%
Gun dispersion on move for the WZ-132 suspension by 14%
Gun dispersion on hull traverse for the WZ-132 suspension by 14%
100mm 59-100T gun on turret traverse by 14%
100mm 59-100T gun from 0.39m to 0.38m
100mm 60-100T gun on turret traverse by 14%
Reduced reload times:
100mm 59-100T gun for the WZ-131-1 turret from 9.1s to 8.5s
85mm 64-85T gun for the WZ-131-1 turret from 5.7s to 5.5s
85mm 64-85TG gun for the WZ-131-1 turret from 5.7s to 5.5s
100mm 59-100T gun for the WZ-132 turret from 8.9s to 8.3s
100mm 60-100T gun for the WZ-132 turret from 8.5s to 7.9s
85mm 64-85T gun for the WZ-132 turret from 5.5s to 5.4s
85mm 64-85TG gun for the WZ-132 turret from 5.5s to 5.4s
Reduced aiming time of 100mm 59-100T gun for the WZ-132 turret from 2.7s to 2.5s
Increased hit points with the WZ-131-1 turret from 950 to 1000
Increased hit points with the WZ-132 turret from 1050 to 1150
WZ-131:
Reduced dispersions:
Gun dispersion on move for the WZ-131 suspension by 11%
Gun dispersion on hull traverse for the WZ-131 suspension by 11%
Gun dispersion on move for the WZ-131 model 2 suspension by 12%
Gun dispersion on hull traverse for the WZ-131 model 2 suspension by 12%
85mm 56-85JT gun from 0.38m to 0.37m
85mm 56-85JT gun from 0.38m to 0.37m
100mm 59-100T gun from 0.39m to 0.38m
Reduced reload times:
76mm 54-76TG (autoloader) gun for the 132A turret from 8.7s to 8.2s
85mm 56-85JT gun for the 132A turret from 5.7s to 5.5s
100mm 59-100T gun for the 132B turret from 9.3s to 8.7s
76mm 54-76TG (autoloader) gun for the 132B turret from 8.7s to 8.2s
85mm 56-85JT gun for the 132B turret from 5.7s to 5.5s
85mm 62-85T gun for the 132B turret from 5.7s to 5.5s
85mm 64-85T gun for the 132B turret from 5.7s to 5.5s
Reduced aiming time of 100mm 59-100T gun for the 132B turret from 2.9s to 2.7s
Increased hit points with the 132A turret from 800 to 820
Increased hit points with the 132B turret from 880 to 900
Gameplay
Fixed an issue with the awarding of Naydin's Medal
System
Optimized the display of some special effects
Fixed the flickering of transparent foliage
Fixed the visual stuttering of the game client with high latency
Fixed the capturing of screenshots by pressing PrintScreen or Alt+PrintScreen with minimized WoT client window
Optimized the memory consumption in battle
Fixed some hang-ups and crashes of the game client
Interface
Chat Contact List: Changed the structure of the Contact list (added categories, contact groups, Contact list settings)
Implemented a reciprocal friendship between players. Friendship can be established by sending a friend request to other players
Added option to create/edit/delete custom groups in the Contact list
Added option to search for a contact in the Contact list. (Note: will prove helpful to those who have many contacts in their list)
Added an option to rearrange contacts in your Contact list using drag-and-drop
Added activity statuses for players in the game client: in battle / in Garage. Statuses are displayed in the Contact list for player's friends
Rearranged the context menu actions and edited their text
Added the variability in actions displayed in the context menu depending on the relationship between the players and interface
Changed the interface of the "Invitation to Tactical Unit" window
Other Bugfixes and Changes
Added option to login or registed in game client via social network servies
Added a "Remember Me" option on the login screen
Improved the interfaces of Gold exchange and experience conversion
Fixed the description of the Tank Sniper award
Changed the inscription for French "Gardes courageux" to "Coeurs vaillants"
Expanded the Executive Commander's Stronghold management permissions
Fixed some issues with interface and gameplay in Strongholds
Fixed some issues with interface in Personal Missions
Fixed some issues with functionality of the voice chat
Fixed the issues with crediting a point for a destroyed vehicle, if the enemy vehicle drowned after its track was destroyed
Fixed the "twitching" of the vehicle when viewing a battle replay
Fixed other issues with battle replay playback   Please feel free to leave us your thoughts and impressions of the upcoming changes here.   Some notable changes include -    New contact list groups, interface updates, etc. New HD models New feature to allow changes to crew major qualification (i.e. driver -> gunner, etc.) Rebalanced view ranges and vehicle changes   


pizzastorm
WZ-111 Token Refund Issues (Please Read)
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23.01.2015 00:13:41
 
Subject: WZ-111 Token Refund Issues (Please Read)
Link on message: #8456183

View Postmadmak, on Jan 22 2015 - 14:04, said:   Hello pizzastorm,   Would it be possible to get an official answer from you on the following scenario?   Player buys all tokens and recievs wz 111, then plays the missions granting 3 days prem for 3 separate nations. Does this player also receieve 2500 in gold per token resulting in 7500 gold?   Yes, a player that bought all seven tokens and then completed 3 missions after this, should receive 7,500 gold.    A secondary question:   Was the theory that if you bought a token for any reason and then later completed the mission and the bought token that was intially used to acquire the wz 111 then becomes unused because you completed the mission. In short all missions completed which earned a token takes precedence over the purchased one always leaving the purchased token "unused"?   If you have two tokens for the same nation you will be refunded for one of them. It does not matter which was used to receive the tank.     

pizzastorm:  


Content_WG
9.6 Public Test
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23.01.2015 00:00:39
 
Subject: 9.6 Public Test
Link on message: #8456116

Content_WG: Try out new features planned for the next World of Tanks update for a limited time!
Full news text


Pigeon_of_War
9.6 Common Test Issues and Reports
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22.01.2015 23:51:02
 
Subject: 9.6 Common Test Issues and Reports
Link on message: #8456066

View PostRocksitter, on Jan 22 2015 - 13:03, said:  Error receiving information about player here is screen shot.

Pigeon_of_War:       I have actually run into this issue. It may occur if you have both an EU and NA account. Try using your EU account to log in and let me know what happens (it worked for me).


Pigeon_of_War
9.6 Common Test Issues and Reports
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22.01.2015 23:47:21
 
Subject: 9.6 Common Test Issues and Reports
Link on message: #8456049

View PostCarnaxus, on Jan 22 2015 - 12:04, said:   Also, I can't click the "close" button; I get dinged at (Windows error sound).

Pigeon_of_War:     I have tried the Common Test for several hours and have not ran into this issue. Would you mind submitting your python logs in a spoiler? 


Pigeon_of_War
9.6 Common Test Issues and Reports
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22.01.2015 23:38:08
 
Subject: 9.6 Common Test Issues and Reports
Link on message: #8455989

View Postbudman34all, on Jan 22 2015 - 11:40, said: You might want to change that from 9.5 to 9.6 Pigeon_of_War.

Pigeon_of_War:   Oddly, I thought I did, it's fixed now. Thanks!  But yeah, it basically the same post because, well, I'm looking for the same information. Bugs, issues, reports, something I can report to my dev and bugs team to adjust for 9.6. 


pizzastorm
WZ-111 Token Refund Issues (Please Read)
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22.01.2015 23:13:30
 
Subject: WZ-111 Token Refund Issues (Please Read)
Link on message: #8455859

View PostExplicit983, on Jan 22 2015 - 13:06, said:   so any news on when this will be resolved ?  

pizzastorm:   Have updated OP with the latest info.


Pigeon_of_War
9.6 Common Test Issues and Reports
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22.01.2015 21:32:58
 
Subject: 9.6 Common Test Issues and Reports
Link on message: #8455425

Pigeon_of_War: Welcome to the 9.6 Common Test, Tankers!   With this update we want to find out as much about any issues or problems that you run into while playing. Screenshots and a detailed explanation of the issue are always appreciated. The Common Test (Download) will be released in different intervals, so it will go down from time to time for maintenance and updates.    Thanks and see you on the battlefield! 


Capitao_Desastre_
Problemas com ping / perda de pacotes?
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22.01.2015 21:15:04
 
Subject: Problemas com ping / perda de pacotes?
Link on message: #8455333

View Postoptrin, on Jan 22 2015 - 19:06, said:   Qual o sentido dessa perda de pacotes já no segundo hop? Significa que é causa da instalação na rua onde moro?  

Capitao_Desastre_:
Me lembro que uma explicação que li para essa situação é que essa perda não é real e é apenas uma forma de proteção da ligação ou algo assim (ou seja, não era um problema real). Se alguém que perceba mais do assunto quiser aclarar, agradecia.


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