Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject: Weekday Warfare 4
Link on message: #8470140
Link on message: #8470140
dance210: Página
del torneo
Registrar El tamaño del equipo:
6 Combatientes + 3 Reservas Mapa: Stalingrad Modo de
Batalla: Estándar Limite de Puntos de Nivel: 52 puntos
Limite de Nivel Tanque Ligero: Nivel 8 Tanque Mediano: Nivel 9
Tanque Pesado:Nivel 9 Cazatangue: Nivel 9 AAP: Nivel 9
Calendario Fase de Torneo Fecha Tiemp Fase de Grupos
Ronda 1 Lunes, 2 de Febrero 17:30 CST (20:30 ART) Fase de Grupos
Ronda 2 Martes, 3 de Febrero 17:30 CST (20:30 ART) Fase de Grupos
Ronda 3 Miércoles, 4 de Febrero 17:30 CST (20:30 ART) Fase de
Grupos Ronda 4 Jueves, 5 de Febrero 17:30 CST (20:30 ART) Fase de
Grupos Ronda 5 Viernes, 6 de Febrero 17:30 CST (20:30 ART)
Subject: Weekday Warfare 4
Link on message: #8470139
Link on message: #8470139
dance210: Página
do torneio
Inscreva-se 6 combatentes + 3 reservas Mapa:
Stalingrad Modo de Batalha: Padrão Limite de Pontos de Nível:
52 pontos Limites de nível Tanque leve: Nível 8 Tanque
médio: Nível 9 Tanque pesado: Nível 9
Caça-tanques: Nível 9 AAP: Nível 9 Cronograma
Estágio do Torneio Data Horário 1ª Rodada do Estágio de
Grupos Segunda-feira, 2 de fevereiro 21h30min, horário de Brasília
2ª Rodada do Estágio de Grupos Terça-feira, 3 de fevereiro
21h30min, horário de Brasília 3ª Rodada do Estágio de Grupos
Quarta-feira, 4 de fevereiro 21h30min, horário de Brasília 4ª
Rodada do Estágio de Grupos Quinta-feira, 5 de fevereiro 21h30min,
horário de Brasília 5ª Rodada do Estágio de Grupos Sexta-feira, 6
de fevereiro 21h30min, horário de Brasília
Subject: Weekday Warfare 3 - Looking for a Team/Player(s)
Link on message: #8469935
Abrams1945, on Jan 25 2015 - 14:32, said: Be very careful as you cannot add anyone after you register for
approval. I had 7 so I register for approval and they cut off
anyone who wants to join team. This is ***
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Link on message: #8469935
Abrams1945, on Jan 25 2015 - 14:32, said: Be very careful as you cannot add anyone after you register for
approval. I had 7 so I register for approval and they cut off
anyone who wants to join team. This is ***
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! dance210: Yes, rosters are locked after team reaches pending approval.
However, if the captain were to PM me or send an email to
tournaments@wargamingamerica.com, we could add/remove players.
Subject: Weekday Warfare 2
Link on message: #8469709
wts_atleta, on Jan 25 2015 - 14:14, said: I am the capital of Sar team 1, drew with sandbox, fourth, but in
the group stage of the first 3 days, we were better, we need some
playoff ??
or receive the corresponding 7500 gold? thx WTS_ATLETA
Link on message: #8469709
wts_atleta, on Jan 25 2015 - 14:14, said: I am the capital of Sar team 1, drew with sandbox, fourth, but in
the group stage of the first 3 days, we were better, we need some
playoff ??or receive the corresponding 7500 gold? thx WTS_ATLETA
dance210: There will be no playoff. Teams that are tied will earn the
same gold. Congrats 
Subject: WGLNA Open Cup Group Stage Standings
Link on message: #8468725
Link on message: #8468725
dance210: WGLNA Open Cup 3 of 5 Group Stage Standings Top 50% of teams
move on to Week 2 *Note: Standings are not final until after
battles Group Stage Rounds 1 + 2 are finished.
Round 1 + 2 Rank Team Games Played Points Earned Points Possible
Points Earned: Points Possible 1 Belligerent Tankers Union 12 34 36
0.944 2 The Devils Brigade 12 30 36 0.833 3 Saved by the Shell 12
29 36 0.806 4 -MNG- 12 27 36 0.750 4 The SDD 12 27 36 0.750 6 Egg
laying mammals of action 12 26 36 0.722 6 The blues 12 26 36 0.722
8 dog boys 12 25 36 0.694 9 [REALS] Real Sociedad. -ELITE- 12 24 36
0.667 9 Counter Karma Strike 12 24 36 0.667 9 Força Blindada
Brasileira(-FBB-) 12 24 36 0.667 9 RED_K 12 24 36 0.667 13 The
Unbound Legion 12 23 36 0.639 14 R3ACT & . . . bros 12 22 36 0.611
14 SUAF 12 22 36 0.611 16 Washington Battalion, L.Brigade 12 20 36
0.556 17 3CAB 12 18 36 0.500 18 odemmortis again 12 17 36 0.472 19
[-SMB-] Compañia 12 16 36 0.444 20 MAS WARRIOR 12 14 36 0.389 20
Michael Westen Overdrive 12 14 36 0.389 20 rsg 12 14 36 0.389 20
The Giggity's 12 14 36 0.389 24 DoomDeath 12 13 36 0.361 25 The
NADDtastic 7 12 12 36 0.333 26 Cranberry Maple 12 10 36 0.278 26
Lost and Rising Legion 12 10 36 0.278 28 cabra 12 8 36 0.222 29
Prodigy 12 5 36 0.139 30 Dream Killers 12 3 36 0.083 30 Mongol 12 3
36 0.083 32 Death From Men In Turrets 12 2 36 0.056 32 TIGAS 12 2
36 0.056 34 Jaagu in the house 12 1 36 0.028 35 RGA 12 1 36 0.028
Subject: Springtime for T110 and the Americas
Link on message: #8467131
Blackhorse_Six, on Jan 25 2015 - 02:15, said: Nick, look here, plz ...
http://forum.worldoftanks.com/index.php?/topic/417444-epic-movie-premium-tanks/page__p__8465983#entry8465983
Link on message: #8467131
Blackhorse_Six, on Jan 25 2015 - 02:15, said: Nick, look here, plz ...
http://forum.worldoftanks.com/index.php?/topic/417444-epic-movie-premium-tanks/page__p__8465983#entry8465983The_Chieftain: We're already working on the next screen tank. Rudy.
Subject: Can Wargaming Employees just give themselves an obj.260?
Link on message: #8467037
Life_In_Black, on Jan 25 2015 - 00:46, said: No ofense Chieftain, but doesn't being able to buy the
pre-order tanks violate the promise that was made? If they're
available to anybody, they should be made available to everybody
given it was promised they would never be available through any
other means than the pre-order packages.
Link on message: #8467037
Life_In_Black, on Jan 25 2015 - 00:46, said: No ofense Chieftain, but doesn't being able to buy the
pre-order tanks violate the promise that was made? If they're
available to anybody, they should be made available to everybody
given it was promised they would never be available through any
other means than the pre-order packages.The_Chieftain: I honestly don't think that the numbers of employees driving
around in pre-order tanks is going to particularly devalue to
relative exclusivity of the things. I say this as someone who
forked out cash for the Heavy Tank Bundle at launch.
Subject: Weekday Warfare Support at WoTScout.com
Link on message: #8466637
Link on message: #8466637
dance210: Hey monjardin, love your WotScout site! As an FYI, the top
16 are ONLY calculated based off Group stages Round 4 and 5. It
kind of looks as though you are including all the rounds for the
rankings (forgive me if I read that wrong).
Subject: Stand-To Week of Jan. 26th
Link on message: #8466493
zombieyeti, on Jan 24 2015 - 17:58, said: I see that Monday's Widepark is STANDARD battle mode. Are all maps
for this Stand To Standard battle mode? Or are any of them Assault
or Encounter?
Link on message: #8466493
zombieyeti, on Jan 24 2015 - 17:58, said: I see that Monday's Widepark is STANDARD battle mode. Are all maps
for this Stand To Standard battle mode? Or are any of them Assault
or Encounter?dance210: Everything is standard. For the Stand-To's we don't do
assault mode and we will say "Mines Encounter" if it were encounter
mode 
Subject: Ok wargaming start talking! What is this mystery tank?!
Link on message: #8466324
Link on message: #8466324
pizzastorm: Karl's extended family will be joining the game soon.
Subject: WZ-111 Token Refund Issues (Please Read)
Link on message: #8466318
ErichVonManstein1939, on Jan 24 2015 - 04:27, said: Thank you, Pizza! Personally speaking, being a single father
of an amazing little 4 year old girl (who rolls her eyes when she
sees daddy "booming stuff"
, I did not have anywhere near enough time to dedicate
to completing more than two nations (Germany, Russia; about 1/2
through USA). The games were fun, to say nothing about all of
the goodies that came with playing through the New Years
celebration. I did purchase all seven tokens early to get the
tank (which I am learning is VERY underrated, by the way!!!), and
the difference in gold showed up in the account yesterday. In
addition, you all made it possible (and worthwhile) to make several
premium purchases (holy SU-122-44, Batman!!), and the specials you
offered (camo, equipment, crew retraining, etc.) helped us
configure and customize to our heart's content with all the gold
additionally purchased in the bundles. Fantastic job - I
appreciate all the efforts made and am looking forward to the
future!
Link on message: #8466318
ErichVonManstein1939, on Jan 24 2015 - 04:27, said: Thank you, Pizza! Personally speaking, being a single father
of an amazing little 4 year old girl (who rolls her eyes when she
sees daddy "booming stuff"pizzastorm: Glad you enjoyed the New Year's celebration. I am already looking
forward to February!
Subject: Weekday Warfare 3
Link on message: #8466233
Major_Nut, on Jan 24 2015 - 16:33, said: Says deadline is the 25th to enter our teams. What time on
that day is the deadline? 3am, 6pm pst or what?
Link on message: #8466233
Major_Nut, on Jan 24 2015 - 16:33, said: Says deadline is the 25th to enter our teams. What time on
that day is the deadline? 3am, 6pm pst or what?dance210: End of the day - 11:59 pm PST. Registration will
close and teams in Pending Approval will be accepted whatever time
I get in Monday morning.
Subject: Can Wargaming Employees just give themselves an obj.260?
Link on message: #8464549
Veracks, on Jan 22 2015 - 00:41, said:
Correct. WG employees are able to purchase (for ingame gold) all premiums. Yes, that includes things like the Type 59, the Pz B2, and so on. I am unsure about the pre-order tanks though. As for the Obj 260 and personal mission tanks, I have no idea.
Link on message: #8464549
Veracks, on Jan 22 2015 - 00:41, said: Correct. WG employees are able to purchase (for ingame gold) all premiums. Yes, that includes things like the Type 59, the Pz B2, and so on. I am unsure about the pre-order tanks though. As for the Obj 260 and personal mission tanks, I have no idea.
The_Chieftain: It varies by tank. Certain prize tanks such as M60 or Obj
907 we cannot purchase. Pre-order ones, we can. The Personal
Mission tanks, we can. 'XP-earned' (i.e. on the tech tree) we have
to work the XP ourselves.
Subject: Porque deletaram o topico que tinha criado?
Link on message: #8464172
Link on message: #8464172
Capitao_Desastre_: Senhores,
O tópico original foi recuperado.
Os dois últimos posts foram movidos para esse tópico. Peço que a discussão continue lá.
Tópico fechado.
O tópico original foi recuperado.
Os dois últimos posts foram movidos para esse tópico. Peço que a discussão continue lá.
Tópico fechado.
Subject: Springtime for T110 and the Americas
Link on message: #8464113
Daigensui, on Jan 24 2015 - 01:15, said: Is In-n-Out good? 
Silentstalker2, on Jan 24 2015 - 10:25, said: I wonder... Is it true that moving stuff back from Iraq and
Afghanistan is more expensive than just make new one? Depends on
stuff I guess, but... humvees?
Link on message: #8464113
Daigensui, on Jan 24 2015 - 01:15, said: Is In-n-Out good? 
The_Chieftain: Are you kidding? Real potatoes... Oh, as to the
limited menu. It's not actually massively limited, but it's not on
the signage either. Be sure to look up the 'secret/hidden' menu
online before you go in. Personally, I go double-meat, animal
style.
Silentstalker2, on Jan 24 2015 - 10:25, said: I wonder... Is it true that moving stuff back from Iraq and
Afghanistan is more expensive than just make new one? Depends on
stuff I guess, but... humvees?The_Chieftain: The above, and there are also other countries which try to
take a cut. For example, Afghanistan is slapping an export tax on
everything leaving the country. http://www.news.com....2-1226694555637
I think you can bet that Pakistan gets a cut too.
Subject: WZ-111 Token Refund Issues (Please Read)
Link on message: #8462484
GS_G3K, on Jan 23 2015 - 17:40, said: WZ-111 showed up in my garage when I logged in tonight.
Thank you SO MUCH for the help! I am betting you had
something to do with that lol. Have to say with the unforeseen
hiccups you guys have handled it rather well. Thanks for all
the help Pizza! 
Link on message: #8462484
GS_G3K, on Jan 23 2015 - 17:40, said: WZ-111 showed up in my garage when I logged in tonight.
Thank you SO MUCH for the help! I am betting you had
something to do with that lol. Have to say with the unforeseen
hiccups you guys have handled it rather well. Thanks for all
the help Pizza! pizzastorm: Thank you! Hope you have a blast in your
tank!
Subject: WANTED: Beta Testers
Link on message: #8461748
Link on message: #8461748
pizzastorm: That’s right—you heard it! Wargaming is looking for dedicated,
top-of-the-line players that are interested in participating in
future beta programs. This next iteration of recruitment
will involve everyone that partakes in PC gaming! Here are
the minimum PC requirements that a tanker must possess, before
requesting to opt-in to the battlefield:
Browser:
Minimum Supported: (browser version) Google Chrome 30.0+ Internet
Explorer 9.0+ Mozilla Firefox 25.0+ Opera 18.0+ Note: You
must be 18+ years of age to be eligible. If you meet the above
requirements and are interested in joining this exciting program,
please feel free to opt-in by simply leaving a request in the
‘Comment Box’ below (i.e. “Sign me up” or “Add me to the
beta”
.
We’re excited to launch this new program and can’t wait to provide everyone the chance to play the latest Wargaming titles!
We’re excited to launch this new program and can’t wait to provide everyone the chance to play the latest Wargaming titles!
Subject: Springtime for T110 and the Americas
Link on message: #8461669
Xlucine, on Jan 23 2015 - 22:16, said: So much for the "6-pdr much better pen than 75mm"
claims
Link on message: #8461669
Xlucine, on Jan 23 2015 - 22:16, said: So much for the "6-pdr much better pen than 75mm"
claimsThe_Chieftain: I believe I have mentioned before that the reason that the
US gave up on making 57mm gun motor carriages was that it was
determined that it was no improvement over the 75mm.
Subject: WZ-111 Token Refund Issues (Please Read)
Link on message: #8461500
GS_G3K, on Jan 23 2015 - 13:48, said: Hey I have been following this thread which I found after
submitting a ticket which was put on hold for 4 days now. I did
every nation of ingame missions EXCEPT British and Japan, then I
bought the two tokens needed the night before it ended and never
got my tank. Log in today and I have 5k gold when I should of had a
WZ 111, just wondering if you guys are still looking into this
since my case is a bit different than just getting a gold refund?
Maybe you can shed some light on my situation since I have had zero
explanations as to how to proceed since submitting my ticket on the
19th. Thank you! Appreciate the updates Pizzastorm.
Link on message: #8461500
GS_G3K, on Jan 23 2015 - 13:48, said: Hey I have been following this thread which I found after
submitting a ticket which was put on hold for 4 days now. I did
every nation of ingame missions EXCEPT British and Japan, then I
bought the two tokens needed the night before it ended and never
got my tank. Log in today and I have 5k gold when I should of had a
WZ 111, just wondering if you guys are still looking into this
since my case is a bit different than just getting a gold refund?
Maybe you can shed some light on my situation since I have had zero
explanations as to how to proceed since submitting my ticket on the
19th. Thank you! Appreciate the updates Pizzastorm.pizzastorm: Mind sending me your ticket number in a PM so I can poke support
about it?
Subject: Springtime for T110 and the Americas
Link on message: #8461442
Daigensui, on Jan 23 2015 - 21:37, said: What about the width? I want that argument to be concluded
once and for all.
Link on message: #8461442
Daigensui, on Jan 23 2015 - 21:37, said: What about the width? I want that argument to be concluded
once and for all.The_Chieftain: 4.56m in the editor, 4.55m according to the drawing, over
the outer part of the track skirts.
Subject: Springtime for T110 and the Americas
Link on message: #8461296
Slakrrrrrr, on Jan 23 2015 - 15:57, said: Even if this didn't make the hull taller than the Jagdtiger,
the T95 is still smaller than it should be.
Link on message: #8461296
Slakrrrrrr, on Jan 23 2015 - 15:57, said: Even if this didn't make the hull taller than the Jagdtiger,
the T95 is still smaller than it should be.The_Chieftain:
Next question?
Next question?
Subject: WZ-111 Token Refund Issues (Please Read)
Link on message: #8460415
EricCartmanIsBeast, on Jan 23 2015 - 09:28, said: Alright, so this is how the WZ-111 mission went for me. I
did the Soviet line, American line, British line, and the Japanese
line. I bought French and German line with my money,
and got the Chinese one as a gift. I finished the
Chinese line afterwards, but I don't see the gold compensation for
used up tokens. Does it only count if I buy the tokens
myself?
Link on message: #8460415
EricCartmanIsBeast, on Jan 23 2015 - 09:28, said: Alright, so this is how the WZ-111 mission went for me. I
did the Soviet line, American line, British line, and the Japanese
line. I bought French and German line with my money,
and got the Chinese one as a gift. I finished the
Chinese line afterwards, but I don't see the gold compensation for
used up tokens. Does it only count if I buy the tokens
myself?pizzastorm: According to our support pros, you should have gotten the
gold refund for a gift token as well. Please send them a ticket
describing your issue and they will take care of you.
Subject: WZ-111 Token Refund Issues (Please Read)
Link on message: #8459963
Link on message: #8459963
pizzastorm: As you may have noticed already, gold payouts have went
through!
For those of you who feel they should have received gold that didn't, our support team is standing by to assist you.
If you feel the WZ- 111 should have been yours as well, please send in a ticket so we can research the issue.
Thanks again for your patience everyone!
For those of you who feel they should have received gold that didn't, our support team is standing by to assist you.
If you feel the WZ- 111 should have been yours as well, please send in a ticket so we can research the issue.
Thanks again for your patience everyone!
Subject: Weekday Warfare 2 Standings
Link on message: #8459777
Link on message: #8459777
dance210: Weekday Warfare 2 Group Stage Standings Round 4 Rank
Team Games Played Points earned Points possible Points
earned: Points Possible 1 NaVi 7 16 21 0.762 1
They_Say_We_Y0L0_Hard 7 16 21 0.762 2 Cruiser Aurora 7 15 21 0.714
3 Pirañitas 7 14 21 0.667 4 CYA 7 13 21 0.619 5 Sandbox 7 12 21
0.571 6 SAR team 1 7 11 21 0.524 7 10SBP Team 7 10 21 0.476 7 Pine
Tree Riot 7 10 21 0.476 9 !@#$%^&*() 7 9 21 0.429 9 LBF 7 9 21
0.429 9 Red Line Commandos 7 9 21 0.429 9 snoo 7 9 21 0.429 13
Get_The_TIP 7 6 21 0.286 14 Packet Loss 7 4 21 0.190 15 1-gtb 7 0
21 0.000
Subject: WGLNA Open Cup Group Stage Standings
Link on message: #8459658
Link on message: #8459658
dance210: WGLNA Open Cup 3 of 5 Group Stage Standings Top 50% of teams
move on to Week 2 *Note: Standings are not final until after
battles Group Stage Rounds 1 + 2 are finished.
Round 1 Rank Team Games Played Points Earned Points Possible Points
Earned: Points Possible 1 Saved by the Shell 6 18 18 1.000 2
Belligerent Tankers Union 6 16 18 0.889 2 RED_K 6 16 18 0.889 2 The
Devils Brigade 6 16 18 0.889 5 Força Blindada Brasileira(-FBB-) 6
15 18 0.833 6 Counter Karma Strike 6 14 18 0.778 6 The blues 6 14
18 0.778 6 The SDD 6 14 18 0.778 9 3CAB 6 13 18 0.722 10 R3ACT & .
. . bros 6 12 18 0.667 10 Washington Battalion, L.Brigade 6 12 18
0.667 12 Egg laying mammals of action 6 11 18 0.611 12 -MNG- 6 11
18 0.611 12 SUAF 6 11 18 0.611 15 [REALS] Real Sociedad. -ELITE- 6
10 18 0.556 15 dog boys 6 10 18 0.556 15 DoomDeath 6 10 18 0.556 15
The Giggity's 6 10 18 0.556 15 The NADDtastic 7 6 10 18 0.556 15
The Unbound Legion 6 10 18 0.556 21 [-SMB-] Compañia 6 6 18 0.333
21 Cranberry Maple 6 6 18 0.333 21 MAS WARRIOR 6 6 18 0.333 24
Michael Westen Overdrive 6 5 18 0.278 24 odemmortis again 6 5 18
0.278 26 Lost and Rising Legion 6 3 18 0.167 27 cabra 6 2 18 0.111
27 rsg 6 2 18 0.111 29 Death From Men In Turrets 6 1 18 0.056 29
Dream Killers 6 1 18 0.056 29 Jaagu in the house 6 1 18 0.056 29
Mongol 6 1 18 0.056 29 RGA 6 1 18 0.056 29 TIGAS 6 1 18 0.056 35
Prodigy 6 0 18 0.000
Subject: 9.6 Common Test Issues and Reports
Link on message: #8459527
Rocksitter, on Jan 22 2015 - 20:29, said: No it still dose not work I get a password or email is wrong
when i tried my EU account.
Link on message: #8459527
Rocksitter, on Jan 22 2015 - 20:29, said: No it still dose not work I get a password or email is wrong
when i tried my EU account.Pigeon_of_War: I'm working on a fix for this right now, hold tight!
Subject: nuevas voces =)
Link on message: #8457049
MirrorTank, on Jan 22 2015 - 15:03, said: Eres cometrabas?
No, en serio, ya esta
bien que digan que pondran las tripulaciones femeninas, pero estos
fails dejan mucho que desear, encima creo que andaban promocionando
un video donde se veian que grababan las nuevas voces y luego...
plop.
Link on message: #8457049
MirrorTank, on Jan 22 2015 - 15:03, said: Eres cometrabas? ElPozoleOlmeca: De chance, no tienes ese video?
Subject: nuevas voces =)
Link on message: #8457049
MirrorTank, on Jan 22 2015 - 15:03, said: Eres cometrabas?
No, en serio, ya esta
bien que digan que pondran las tripulaciones femeninas, pero estos
fails dejan mucho que desear, encima creo que andaban promocionando
un video donde se veian que grababan las nuevas voces y luego...
plop.
Link on message: #8457049
MirrorTank, on Jan 22 2015 - 15:03, said: Eres cometrabas? PollotheDestroyer: De chance, no tienes ese video?
Subject: nuevas voces =)
Link on message: #8457049
MirrorTank, on Jan 22 2015 - 15:03, said: Eres cometrabas?
No, en serio, ya esta
bien que digan que pondran las tripulaciones femeninas, pero estos
fails dejan mucho que desear, encima creo que andaban promocionando
un video donde se veian que grababan las nuevas voces y luego...
plop.
Link on message: #8457049
MirrorTank, on Jan 22 2015 - 15:03, said: Eres cometrabas? ApolloArtemis: De chance, no tienes ese video?
Subject: Clan Wars MODE Exhibition: Attack/Defense
Link on message: #8456875
Ruges, on Jan 22 2015 - 14:02, said: Hmm you do realize that this is during the Superbowl? Go Hawks.
Group Stage 2 February 1st 17:00 PST (20:00 EST) Group Stage 2
Tie-breakers February 1st 19:30 PST (22:30 EST)
Link on message: #8456875
Ruges, on Jan 22 2015 - 14:02, said: Hmm you do realize that this is during the Superbowl? Go Hawks.
Group Stage 2 February 1st 17:00 PST (20:00 EST) Group Stage 2
Tie-breakers February 1st 19:30 PST (22:30 EST)Hypnotik: Eeek, I did not realize that actually. Thanks for the catch,
even if you are a Seahawks fan (Go Bears! :'( ). The
Super Bowl, while not actually a holiday, is a large enough event
that a schedule change is warranted for this tournament. Please see
the first post in this topic for an updated schedule (it's also
updated on the portal and tournament page).
Subject: Springtime for T110 and the Americas
Link on message: #8456673
Platypusbill, on Jan 22 2015 - 19:06, said: It's mostly the same except it has less armour?
Link on message: #8456673
Platypusbill, on Jan 22 2015 - 19:06, said: It's mostly the same except it has less armour?The_Chieftain: I think there was some pencil-drawn artist's concept we
could draw from as well, if memory serves.
Subject: 9.6 CT Server Feedback
Link on message: #8456613
Link on message: #8456613
HBFT: Tankers! The 9.6
Common Test server is now available and this is your chance to
get a first look at some of the coming updates to World of
Tanks! The full patch notes are available below: These
update notes are preliminary and do not contain full details of
some vehicle characteristic changes. The detailed list of these
changes will be provided in the final patch notes upon
release.
Notable Features
New HD quality vehicle models: Löwe, Ferdinand, E100, Tiger (P), T95, Object 704, AMX 50 B
Substantially changed the distribution of hits at the aiming circle (reduced the number of hits at the very center of the reticle)
Added an option to change the qualification of crew members
Reworked the chat Contact list (details below)
Rebalanced the view range of some tanks and tank destroyers
Maps
Fixed some uneven terrain on Steppes, Prokhorovka, and Redshire
Improved the gameplay features on Mines
Added the following maps to Team Battle mode: Lakeville, Mines, and Sand River
Improved the gameplay in Team Battle mode for Himmelsdorf
Changed some types of barricades on Stalingrad
Added the effect of artillery preparation during the countdown before the start of a battle on Malinovka, Abbey, Kharkov, Fiery Salient, Stalingrad
Improved effects on Steppes, Mountain Pass, and Sand River
Fixed the issue with concealment not working for some bushes on Prokhorovka
Fixed the issues with visual and damage models for some environmental objects
Removed the Dragon Ridge map
Changes to Vehicle Characteristics
Reworked the following vehicles in HD quality: Löwe, Ferdinand, E100, Tiger (P), T95, Object 704, AMX 50 B
Fixed some issues with the visual models for: Tiger, T37, Panther mit 8,8 cm L/71, Grant, M41 Bulldog
Fixed some issues with the damage models for: T28 Concept, Stuart I, Achilles IIC
USA T95E2: Repair cost reduced by 31%
M41 Walker Bulldog:
Increased reload times:
76mm Gun M32 for the M41 turret from 3.8s to 4.5s
76mm Gun T91 for the M41 turret from 3.1s to 3.3s
76mm Gun T91E5 for the M41 turret from 34s to 38s
76mm Gun M32 for the M41A1 turret from 3.6s to 4.4s
76mm Gun M32 late for the M41A1 turret from 3.5s to 4.3s
76mm Gun T91 for the M41A1 turret from 3s to 3.3s
76mm Gun T91E5 for the M41A1 turret from 3s to 36s
T37:
Increased view range of the T41 pilot number 1 turret from 390m to 385m
Increased dispersion of the 76mm Gun T91 from 0.36m to 0.38m
T71:
Reduced gun dispersions:
On move for the T71 suspension by 23%
On hull traverse for the T71 suspension by 23%
On move for the T71A1 suspension by 25%
On hull traverse for the T71A1 suspension by 25%
Reduced aiming times:
76mm Gun M1A2 for the T71 turret from 2.3s to 2.1s
76mm Gun T185 for the T71 turret from 2.3s to 2.1s
T21:
Reduced gun dispersions:
On move for the VVSS T48M1A1 suspension by 12%
On hull traverse for the VVSS T48M1A1 suspension by 12%
On move for the VVSS T48M1A2 by 14%
On hull traverse for the VVSS T48M1A2 suspension by 14%
QF 6-pdr Mk. III gun from 0.43m to 0.41m
75mm Gun M3 from 0.46m to 0.44m
76mm Gun M1A1 from 0.43m to 0.41m
Increased crossing capacities:
VVSS T48M1A1 suspension on solid terrain by 10%
VVSS T48M1A1 suspension on medium terrain by 8%
VVSS T48M1A1 suspension on soft terrain by 10%
VVSS T48M1A2 suspension on solid terrain by 11%
VVSS T48M1A2 suspension on medium terrain by 10%
VVSS T48M1A2 suspension on soft terrain by 12%
Reduced reload times:
75mm Gun M3 for the T21 turret from 3.8s to 3.5s
76mm Gun M1A1 for the T21 turret from 3.8s to 3.3s
76mm Gun M1A2 for the T21 turret from 3.3s to 3.2s
76mm Gun M1A2 for the T21 turret from 2.3s to 2.1s
Hit points from 590 to 600
T110E3: Reduced view range from 400m to 390m
T110E4: Reduced view range from 400m to 390m
T67:
Reduced view range of the T49 turret from 350m to 320m
Reduced view range of the T67 turret from 370m to 340m
M8A1: Reduced view range from 370m to 320m
T40: Reduced view range from 400m to 310m
T82: Reduced view range from 370m to 300m
T29: Increased view range of the T123 turret from 330m to 350m
USSR Т-54 lightweight:
Increased crossing capacities:
Т-54 ltwt. suspension on soft terrain by 12%
T-54 enhanced ltwt. version suspension on medium terrain by 11%
T-54 enhanced ltwt. version suspension on soft terrain by 14%
Reduced reload times:
100mm D-10Т gun for the Т-54 lightweight version from 8.2s to 7.6s
100mm D-10Т mod. 1945 for the Т-54 lightweight version turret from 8s to 7.5s
Reduced aiming times:
100mm D-10T mod. 1945 for the Т-54 lightweight version turret from 2.3s to 2.2s
100mm D-10T gun for the Т-54 lightweight version from 2.9s to 2.7s
Reduced dispersions:
100mm D-10Т gun on turret traverse by 33%
100mm D-10Т mod. 1945 gun on turret traverse by 33%
Increased hit points from 1,200 to 1,250
МТ-25:
Reduced reload times:
45mm 20K 45mm 20K gun for the МТ-25 turret from 2.1s to 2s
45mm ВТ-43 gun for the МТ-25 turret from 2.1s to 2s
37mm Automatic SH-37 for the Т-34М mod. 1941 turret from 45.7s to 40s
45mm ВТ-43 gun for the Т-34М mod. 1941 from 2.1s to 2s
45mm 20K gun for the Т-34М mod. 1941 from 2.1s to 2s
57mm ZiS-4 for the Т-34М mod. 1941 turret from 2.7s to 2.4s
Reuced aiming times:
45mm 20K gun for the МТ-25 turret from 2.3s to 2.2s
57mm ZiS-4 gun for the Т-34М mod. 1941 from 2.3s to 2.1s
45mm 20K gun for the Т-34М mod. 1941 from 2.3s to 2.1s
Reduced dispersions:
45mm 20K gun from 0.46m to 0.44m
45mm 20K gun from 0.46m to 0.44m
Object 263: Reduced view range from 410m to 390m
Object 268: Reduced view range from 400m to 370m
Object 704: Reduced view range from 390m to 360m
ISU-152: Reduced view range from 370m to 350m
SU-85B: Reduced view range from 390m to 310m
SU-76: Reduced view range from 350m to 290m
Т-34: Increased view range of the Т-34 mod. 1940 turret from 240m to 320m
Germany Waffentrager auf E 100: Reduced view range from 420m to 380m
Rhm.-Borsig Waffentrager: Reduced view range from 400m to 360m
Waffentrager auf Pz. IV: Reduced view range from 410m to 370m
Pz.Sfl. IVc: Reduced view range from 380m to 340m
Aufklarungspanzer Panther:
Increased crossing capacity for the Aufkl. Panther suspension on soft terrain by 10%
Increased crossing capacity of the Aufkl. Panther verstarkteketten suspension on soft terrain 11%
Increased view range of the VK 28.01 Ausf. C turret from 390m to 400m
Reduced dispersion of the 10,5 cm Kw.K. L/28 gun on turret traverse by 17%
Reduced dispersion of the 7,5/5,5 cm Waffe 0725 gun on turret traverse by 17%
Reduced dispersion of 7,5/5,5 cm Waffe 0725 gun for the VK 28.01 Ausf. C turret from 3.4s to 3.3s
Jagdpanzer E 100: Reduced view range from 400m to 390m
Nashorn: Reduced view range from 390m to 360m
Jagdpanther II: Reduced view range from 380m to 360m
Marder 38T: Reduced view range from 360m to 320m
Sturer Emil: Reduced view range from 400m to 370m
Marder II: Reduced view range from 350m to 310m
Jagdpanther: Reduced view range from 370m to 350m
Panzerjager I: Reduced view range from 330m to 300m
Great Britain FV215b (183): Reduced view range from 400m to 390m
Alecto: Reduced view range from 390m to 330m
Universal Carrier 2-pdr: Reduced view range from 330m to 300m
Valentine AT: Reduced view range from 360m to 320m
France AMX 50 Foch (155): Reduced view range from 400m to 380m
AMX 50 Foch: Reduced view range from 390m to 380m
S35 CA: Reduced view range from 400m to 340m
Renault UE 57: Reduced view range from 360m to 320m
Renault FT AC: Reduced view range from 330m to 300m
ARL 44:
Increased view range of the FCM F1 turret from 320m to 340m
Increased view range of the ARL 44 turret from 330m to 350m
China 59-16:
Reduced gun dispersions:
On move for the 131 suspension by 10%
On hull traverse for the 131 suspension by 10%
On move for the 131 model 2 suspension by 11%
On hull traverse for the 131 model 2 suspension by 11%
Reduced reload times:
57mm 55-57FG gun for the 131 turret from 3s to 2.9s
76mm 54-76T gun for the 131 turret from 3.7s to 3.5s
57mm 55-57FG gun for the 131-1 turret from 2.8s to 2.6s
76mm 54-76T gun for the 131-1 turret from 3.4s to 3.2s
76mm 54-76TG (autoloader) gun for the 131-1 turret from 10s to 9s
Increased hit points with the 131 turret from 530 to 550
Increased hit points with the 131-1 turret from 580 to 590
WZ-132:
Reduced dispersions:
Gun dispersion on move for the WZ-131-1 suspension by 12%
Gun dispersion on hull traverse for the WZ-131-1 suspension by 12%
Gun dispersion on move for the WZ-132 suspension by 14%
Gun dispersion on hull traverse for the WZ-132 suspension by 14%
100mm 59-100T gun on turret traverse by 14%
100mm 59-100T gun from 0.39m to 0.38m
100mm 60-100T gun on turret traverse by 14%
Reduced reload times:
100mm 59-100T gun for the WZ-131-1 turret from 9.1s to 8.5s
85mm 64-85T gun for the WZ-131-1 turret from 5.7s to 5.5s
85mm 64-85TG gun for the WZ-131-1 turret from 5.7s to 5.5s
100mm 59-100T gun for the WZ-132 turret from 8.9s to 8.3s
100mm 60-100T gun for the WZ-132 turret from 8.5s to 7.9s
85mm 64-85T gun for the WZ-132 turret from 5.5s to 5.4s
85mm 64-85TG gun for the WZ-132 turret from 5.5s to 5.4s
Reduced aiming time of 100mm 59-100T gun for the WZ-132 turret from 2.7s to 2.5s
Increased hit points with the WZ-131-1 turret from 950 to 1000
Increased hit points with the WZ-132 turret from 1050 to 1150
WZ-131:
Reduced dispersions:
Gun dispersion on move for the WZ-131 suspension by 11%
Gun dispersion on hull traverse for the WZ-131 suspension by 11%
Gun dispersion on move for the WZ-131 model 2 suspension by 12%
Gun dispersion on hull traverse for the WZ-131 model 2 suspension by 12%
85mm 56-85JT gun from 0.38m to 0.37m
85mm 56-85JT gun from 0.38m to 0.37m
100mm 59-100T gun from 0.39m to 0.38m
Reduced reload times:
76mm 54-76TG (autoloader) gun for the 132A turret from 8.7s to 8.2s
85mm 56-85JT gun for the 132A turret from 5.7s to 5.5s
100mm 59-100T gun for the 132B turret from 9.3s to 8.7s
76mm 54-76TG (autoloader) gun for the 132B turret from 8.7s to 8.2s
85mm 56-85JT gun for the 132B turret from 5.7s to 5.5s
85mm 62-85T gun for the 132B turret from 5.7s to 5.5s
85mm 64-85T gun for the 132B turret from 5.7s to 5.5s
Reduced aiming time of 100mm 59-100T gun for the 132B turret from 2.9s to 2.7s
Increased hit points with the 132A turret from 800 to 820
Increased hit points with the 132B turret from 880 to 900
Gameplay
Fixed an issue with the awarding of Naydin's Medal
System
Optimized the display of some special effects
Fixed the flickering of transparent foliage
Fixed the visual stuttering of the game client with high latency
Fixed the capturing of screenshots by pressing PrintScreen or Alt+PrintScreen with minimized WoT client window
Optimized the memory consumption in battle
Fixed some hang-ups and crashes of the game client
Interface
Chat Contact List: Changed the structure of the Contact list (added categories, contact groups, Contact list settings)
Implemented a reciprocal friendship between players. Friendship can be established by sending a friend request to other players
Added option to create/edit/delete custom groups in the Contact list
Added option to search for a contact in the Contact list. (Note: will prove helpful to those who have many contacts in their list)
Added an option to rearrange contacts in your Contact list using drag-and-drop
Added activity statuses for players in the game client: in battle / in Garage. Statuses are displayed in the Contact list for player's friends
Rearranged the context menu actions and edited their text
Added the variability in actions displayed in the context menu depending on the relationship between the players and interface
Changed the interface of the "Invitation to Tactical Unit" window
Other Bugfixes and Changes
Added option to login or registed in game client via social network servies
Added a "Remember Me" option on the login screen
Improved the interfaces of Gold exchange and experience conversion
Fixed the description of the Tank Sniper award
Changed the inscription for French "Gardes courageux" to "Coeurs vaillants"
Expanded the Executive Commander's Stronghold management permissions
Fixed some issues with interface and gameplay in Strongholds
Fixed some issues with interface in Personal Missions
Fixed some issues with functionality of the voice chat
Fixed the issues with crediting a point for a destroyed vehicle, if the enemy vehicle drowned after its track was destroyed
Fixed the "twitching" of the vehicle when viewing a battle replay
Fixed other issues with battle replay playback Please feel free to leave us your thoughts and impressions of the upcoming changes here. Some notable changes include - New contact list groups, interface updates, etc. New HD models New feature to allow changes to crew major qualification (i.e. driver -> gunner, etc.) Rebalanced view ranges and vehicle changes
Notable Features
New HD quality vehicle models: Löwe, Ferdinand, E100, Tiger (P), T95, Object 704, AMX 50 B
Substantially changed the distribution of hits at the aiming circle (reduced the number of hits at the very center of the reticle)
Added an option to change the qualification of crew members
Reworked the chat Contact list (details below)
Rebalanced the view range of some tanks and tank destroyers
Maps
Fixed some uneven terrain on Steppes, Prokhorovka, and Redshire
Improved the gameplay features on Mines
Added the following maps to Team Battle mode: Lakeville, Mines, and Sand River
Improved the gameplay in Team Battle mode for Himmelsdorf
Changed some types of barricades on Stalingrad
Added the effect of artillery preparation during the countdown before the start of a battle on Malinovka, Abbey, Kharkov, Fiery Salient, Stalingrad
Improved effects on Steppes, Mountain Pass, and Sand River
Fixed the issue with concealment not working for some bushes on Prokhorovka
Fixed the issues with visual and damage models for some environmental objects
Removed the Dragon Ridge map
Changes to Vehicle Characteristics
Reworked the following vehicles in HD quality: Löwe, Ferdinand, E100, Tiger (P), T95, Object 704, AMX 50 B
Fixed some issues with the visual models for: Tiger, T37, Panther mit 8,8 cm L/71, Grant, M41 Bulldog
Fixed some issues with the damage models for: T28 Concept, Stuart I, Achilles IIC
USA T95E2: Repair cost reduced by 31%
M41 Walker Bulldog:
Increased reload times:
76mm Gun M32 for the M41 turret from 3.8s to 4.5s
76mm Gun T91 for the M41 turret from 3.1s to 3.3s
76mm Gun T91E5 for the M41 turret from 34s to 38s
76mm Gun M32 for the M41A1 turret from 3.6s to 4.4s
76mm Gun M32 late for the M41A1 turret from 3.5s to 4.3s
76mm Gun T91 for the M41A1 turret from 3s to 3.3s
76mm Gun T91E5 for the M41A1 turret from 3s to 36s
T37:
Increased view range of the T41 pilot number 1 turret from 390m to 385m
Increased dispersion of the 76mm Gun T91 from 0.36m to 0.38m
T71:
Reduced gun dispersions:
On move for the T71 suspension by 23%
On hull traverse for the T71 suspension by 23%
On move for the T71A1 suspension by 25%
On hull traverse for the T71A1 suspension by 25%
Reduced aiming times:
76mm Gun M1A2 for the T71 turret from 2.3s to 2.1s
76mm Gun T185 for the T71 turret from 2.3s to 2.1s
T21:
Reduced gun dispersions:
On move for the VVSS T48M1A1 suspension by 12%
On hull traverse for the VVSS T48M1A1 suspension by 12%
On move for the VVSS T48M1A2 by 14%
On hull traverse for the VVSS T48M1A2 suspension by 14%
QF 6-pdr Mk. III gun from 0.43m to 0.41m
75mm Gun M3 from 0.46m to 0.44m
76mm Gun M1A1 from 0.43m to 0.41m
Increased crossing capacities:
VVSS T48M1A1 suspension on solid terrain by 10%
VVSS T48M1A1 suspension on medium terrain by 8%
VVSS T48M1A1 suspension on soft terrain by 10%
VVSS T48M1A2 suspension on solid terrain by 11%
VVSS T48M1A2 suspension on medium terrain by 10%
VVSS T48M1A2 suspension on soft terrain by 12%
Reduced reload times:
75mm Gun M3 for the T21 turret from 3.8s to 3.5s
76mm Gun M1A1 for the T21 turret from 3.8s to 3.3s
76mm Gun M1A2 for the T21 turret from 3.3s to 3.2s
76mm Gun M1A2 for the T21 turret from 2.3s to 2.1s
Hit points from 590 to 600
T110E3: Reduced view range from 400m to 390m
T110E4: Reduced view range from 400m to 390m
T67:
Reduced view range of the T49 turret from 350m to 320m
Reduced view range of the T67 turret from 370m to 340m
M8A1: Reduced view range from 370m to 320m
T40: Reduced view range from 400m to 310m
T82: Reduced view range from 370m to 300m
T29: Increased view range of the T123 turret from 330m to 350m
USSR Т-54 lightweight:
Increased crossing capacities:
Т-54 ltwt. suspension on soft terrain by 12%
T-54 enhanced ltwt. version suspension on medium terrain by 11%
T-54 enhanced ltwt. version suspension on soft terrain by 14%
Reduced reload times:
100mm D-10Т gun for the Т-54 lightweight version from 8.2s to 7.6s
100mm D-10Т mod. 1945 for the Т-54 lightweight version turret from 8s to 7.5s
Reduced aiming times:
100mm D-10T mod. 1945 for the Т-54 lightweight version turret from 2.3s to 2.2s
100mm D-10T gun for the Т-54 lightweight version from 2.9s to 2.7s
Reduced dispersions:
100mm D-10Т gun on turret traverse by 33%
100mm D-10Т mod. 1945 gun on turret traverse by 33%
Increased hit points from 1,200 to 1,250
МТ-25:
Reduced reload times:
45mm 20K 45mm 20K gun for the МТ-25 turret from 2.1s to 2s
45mm ВТ-43 gun for the МТ-25 turret from 2.1s to 2s
37mm Automatic SH-37 for the Т-34М mod. 1941 turret from 45.7s to 40s
45mm ВТ-43 gun for the Т-34М mod. 1941 from 2.1s to 2s
45mm 20K gun for the Т-34М mod. 1941 from 2.1s to 2s
57mm ZiS-4 for the Т-34М mod. 1941 turret from 2.7s to 2.4s
Reuced aiming times:
45mm 20K gun for the МТ-25 turret from 2.3s to 2.2s
57mm ZiS-4 gun for the Т-34М mod. 1941 from 2.3s to 2.1s
45mm 20K gun for the Т-34М mod. 1941 from 2.3s to 2.1s
Reduced dispersions:
45mm 20K gun from 0.46m to 0.44m
45mm 20K gun from 0.46m to 0.44m
Object 263: Reduced view range from 410m to 390m
Object 268: Reduced view range from 400m to 370m
Object 704: Reduced view range from 390m to 360m
ISU-152: Reduced view range from 370m to 350m
SU-85B: Reduced view range from 390m to 310m
SU-76: Reduced view range from 350m to 290m
Т-34: Increased view range of the Т-34 mod. 1940 turret from 240m to 320m
Germany Waffentrager auf E 100: Reduced view range from 420m to 380m
Rhm.-Borsig Waffentrager: Reduced view range from 400m to 360m
Waffentrager auf Pz. IV: Reduced view range from 410m to 370m
Pz.Sfl. IVc: Reduced view range from 380m to 340m
Aufklarungspanzer Panther:
Increased crossing capacity for the Aufkl. Panther suspension on soft terrain by 10%
Increased crossing capacity of the Aufkl. Panther verstarkteketten suspension on soft terrain 11%
Increased view range of the VK 28.01 Ausf. C turret from 390m to 400m
Reduced dispersion of the 10,5 cm Kw.K. L/28 gun on turret traverse by 17%
Reduced dispersion of the 7,5/5,5 cm Waffe 0725 gun on turret traverse by 17%
Reduced dispersion of 7,5/5,5 cm Waffe 0725 gun for the VK 28.01 Ausf. C turret from 3.4s to 3.3s
Jagdpanzer E 100: Reduced view range from 400m to 390m
Nashorn: Reduced view range from 390m to 360m
Jagdpanther II: Reduced view range from 380m to 360m
Marder 38T: Reduced view range from 360m to 320m
Sturer Emil: Reduced view range from 400m to 370m
Marder II: Reduced view range from 350m to 310m
Jagdpanther: Reduced view range from 370m to 350m
Panzerjager I: Reduced view range from 330m to 300m
Great Britain FV215b (183): Reduced view range from 400m to 390m
Alecto: Reduced view range from 390m to 330m
Universal Carrier 2-pdr: Reduced view range from 330m to 300m
Valentine AT: Reduced view range from 360m to 320m
France AMX 50 Foch (155): Reduced view range from 400m to 380m
AMX 50 Foch: Reduced view range from 390m to 380m
S35 CA: Reduced view range from 400m to 340m
Renault UE 57: Reduced view range from 360m to 320m
Renault FT AC: Reduced view range from 330m to 300m
ARL 44:
Increased view range of the FCM F1 turret from 320m to 340m
Increased view range of the ARL 44 turret from 330m to 350m
China 59-16:
Reduced gun dispersions:
On move for the 131 suspension by 10%
On hull traverse for the 131 suspension by 10%
On move for the 131 model 2 suspension by 11%
On hull traverse for the 131 model 2 suspension by 11%
Reduced reload times:
57mm 55-57FG gun for the 131 turret from 3s to 2.9s
76mm 54-76T gun for the 131 turret from 3.7s to 3.5s
57mm 55-57FG gun for the 131-1 turret from 2.8s to 2.6s
76mm 54-76T gun for the 131-1 turret from 3.4s to 3.2s
76mm 54-76TG (autoloader) gun for the 131-1 turret from 10s to 9s
Increased hit points with the 131 turret from 530 to 550
Increased hit points with the 131-1 turret from 580 to 590
WZ-132:
Reduced dispersions:
Gun dispersion on move for the WZ-131-1 suspension by 12%
Gun dispersion on hull traverse for the WZ-131-1 suspension by 12%
Gun dispersion on move for the WZ-132 suspension by 14%
Gun dispersion on hull traverse for the WZ-132 suspension by 14%
100mm 59-100T gun on turret traverse by 14%
100mm 59-100T gun from 0.39m to 0.38m
100mm 60-100T gun on turret traverse by 14%
Reduced reload times:
100mm 59-100T gun for the WZ-131-1 turret from 9.1s to 8.5s
85mm 64-85T gun for the WZ-131-1 turret from 5.7s to 5.5s
85mm 64-85TG gun for the WZ-131-1 turret from 5.7s to 5.5s
100mm 59-100T gun for the WZ-132 turret from 8.9s to 8.3s
100mm 60-100T gun for the WZ-132 turret from 8.5s to 7.9s
85mm 64-85T gun for the WZ-132 turret from 5.5s to 5.4s
85mm 64-85TG gun for the WZ-132 turret from 5.5s to 5.4s
Reduced aiming time of 100mm 59-100T gun for the WZ-132 turret from 2.7s to 2.5s
Increased hit points with the WZ-131-1 turret from 950 to 1000
Increased hit points with the WZ-132 turret from 1050 to 1150
WZ-131:
Reduced dispersions:
Gun dispersion on move for the WZ-131 suspension by 11%
Gun dispersion on hull traverse for the WZ-131 suspension by 11%
Gun dispersion on move for the WZ-131 model 2 suspension by 12%
Gun dispersion on hull traverse for the WZ-131 model 2 suspension by 12%
85mm 56-85JT gun from 0.38m to 0.37m
85mm 56-85JT gun from 0.38m to 0.37m
100mm 59-100T gun from 0.39m to 0.38m
Reduced reload times:
76mm 54-76TG (autoloader) gun for the 132A turret from 8.7s to 8.2s
85mm 56-85JT gun for the 132A turret from 5.7s to 5.5s
100mm 59-100T gun for the 132B turret from 9.3s to 8.7s
76mm 54-76TG (autoloader) gun for the 132B turret from 8.7s to 8.2s
85mm 56-85JT gun for the 132B turret from 5.7s to 5.5s
85mm 62-85T gun for the 132B turret from 5.7s to 5.5s
85mm 64-85T gun for the 132B turret from 5.7s to 5.5s
Reduced aiming time of 100mm 59-100T gun for the 132B turret from 2.9s to 2.7s
Increased hit points with the 132A turret from 800 to 820
Increased hit points with the 132B turret from 880 to 900
Gameplay
Fixed an issue with the awarding of Naydin's Medal
System
Optimized the display of some special effects
Fixed the flickering of transparent foliage
Fixed the visual stuttering of the game client with high latency
Fixed the capturing of screenshots by pressing PrintScreen or Alt+PrintScreen with minimized WoT client window
Optimized the memory consumption in battle
Fixed some hang-ups and crashes of the game client
Interface
Chat Contact List: Changed the structure of the Contact list (added categories, contact groups, Contact list settings)
Implemented a reciprocal friendship between players. Friendship can be established by sending a friend request to other players
Added option to create/edit/delete custom groups in the Contact list
Added option to search for a contact in the Contact list. (Note: will prove helpful to those who have many contacts in their list)
Added an option to rearrange contacts in your Contact list using drag-and-drop
Added activity statuses for players in the game client: in battle / in Garage. Statuses are displayed in the Contact list for player's friends
Rearranged the context menu actions and edited their text
Added the variability in actions displayed in the context menu depending on the relationship between the players and interface
Changed the interface of the "Invitation to Tactical Unit" window
Other Bugfixes and Changes
Added option to login or registed in game client via social network servies
Added a "Remember Me" option on the login screen
Improved the interfaces of Gold exchange and experience conversion
Fixed the description of the Tank Sniper award
Changed the inscription for French "Gardes courageux" to "Coeurs vaillants"
Expanded the Executive Commander's Stronghold management permissions
Fixed some issues with interface and gameplay in Strongholds
Fixed some issues with interface in Personal Missions
Fixed some issues with functionality of the voice chat
Fixed the issues with crediting a point for a destroyed vehicle, if the enemy vehicle drowned after its track was destroyed
Fixed the "twitching" of the vehicle when viewing a battle replay
Fixed other issues with battle replay playback Please feel free to leave us your thoughts and impressions of the upcoming changes here. Some notable changes include - New contact list groups, interface updates, etc. New HD models New feature to allow changes to crew major qualification (i.e. driver -> gunner, etc.) Rebalanced view ranges and vehicle changes
Subject: WZ-111 Token Refund Issues (Please Read)
Link on message: #8456183
madmak, on Jan 22 2015 - 14:04, said: Hello pizzastorm, Would it be possible to get an
official answer from you on the following scenario? Player
buys all tokens and recievs wz 111, then plays the missions
granting 3 days prem for 3 separate nations. Does this player also
receieve 2500 in gold per token resulting in 7500 gold? Yes,
a player that bought all seven tokens and then completed 3
missions after this, should receive 7,500 gold. A
secondary question: Was the theory that if you bought a
token for any reason and then later completed the mission and
the bought token that was intially used to acquire the wz 111
then becomes unused because you completed the mission. In
short all missions completed which earned a token takes
precedence over the purchased one always leaving the purchased
token "unused"? If you have two tokens for the same nation
you will be refunded for one of them. It does not matter which was
used to receive the tank.
Link on message: #8456183
madmak, on Jan 22 2015 - 14:04, said: Hello pizzastorm, Would it be possible to get an
official answer from you on the following scenario? Player
buys all tokens and recievs wz 111, then plays the missions
granting 3 days prem for 3 separate nations. Does this player also
receieve 2500 in gold per token resulting in 7500 gold? Yes,
a player that bought all seven tokens and then completed 3
missions after this, should receive 7,500 gold. A
secondary question: Was the theory that if you bought a
token for any reason and then later completed the mission and
the bought token that was intially used to acquire the wz 111
then becomes unused because you completed the mission. In
short all missions completed which earned a token takes
precedence over the purchased one always leaving the purchased
token "unused"? If you have two tokens for the same nation
you will be refunded for one of them. It does not matter which was
used to receive the tank. pizzastorm:
Subject: 9.6 Public Test
Link on message: #8456116
Link on message: #8456116
Content_WG: Try out new features planned for the next World of Tanks update for
a limited time!
Full news text
Full news text
Subject: 9.6 Common Test Issues and Reports
Link on message: #8456066
Rocksitter, on Jan 22 2015 - 13:03, said: Error receiving information about player here is screen
shot.
Link on message: #8456066
Rocksitter, on Jan 22 2015 - 13:03, said: Error receiving information about player here is screen
shot.
Pigeon_of_War: I have actually run into this issue. It may
occur if you have both an EU and NA account. Try using your EU
account to log in and let me know what happens (it worked for me).
Subject: 9.6 Common Test Issues and Reports
Link on message: #8456049
Carnaxus, on Jan 22 2015 - 12:04, said: Also, I can't click the "close" button; I get dinged at
(Windows error sound).
Link on message: #8456049
Carnaxus, on Jan 22 2015 - 12:04, said: Also, I can't click the "close" button; I get dinged at
(Windows error sound).Pigeon_of_War: I have tried the Common Test for several hours and
have not ran into this issue. Would you mind submitting your python
logs in a spoiler?
Subject: 9.6 Common Test Issues and Reports
Link on message: #8455989
budman34all, on Jan 22 2015 - 11:40, said: You might want to change that from 9.5 to 9.6 Pigeon_of_War.
Link on message: #8455989
budman34all, on Jan 22 2015 - 11:40, said: You might want to change that from 9.5 to 9.6 Pigeon_of_War.Pigeon_of_War: Oddly, I thought I did, it's fixed now. Thanks! But
yeah, it basically the same post because, well, I'm looking for the
same information. Bugs, issues, reports, something I can report to
my dev and bugs team to adjust for 9.6.
Subject: WZ-111 Token Refund Issues (Please Read)
Link on message: #8455859
Explicit983, on Jan 22 2015 - 13:06, said: so any news on when this will be resolved ?
Link on message: #8455859
Explicit983, on Jan 22 2015 - 13:06, said: so any news on when this will be resolved ? pizzastorm: Have updated OP with the latest info.
Subject: 9.6 Common Test Issues and Reports
Link on message: #8455425
Link on message: #8455425
Pigeon_of_War: Welcome to the 9.6 Common Test, Tankers! With this
update we want to find out as much about any issues or problems
that you run into while playing. Screenshots and a detailed
explanation of the issue are always appreciated. The Common Test (Download) will
be released in different intervals, so it will go down from time to
time for maintenance and updates. Thanks and see you
on the battlefield!
Subject: Problemas com ping / perda de pacotes?
Link on message: #8455333
optrin, on Jan 22 2015 - 19:06, said:
Qual o sentido dessa perda de
pacotes já no segundo hop? Significa que é causa da instalação na
rua onde moro?
Link on message: #8455333
optrin, on Jan 22 2015 - 19:06, said:
Qual o sentido dessa perda de
pacotes já no segundo hop? Significa que é causa da instalação na
rua onde moro? Capitao_Desastre_:
Me lembro que uma explicação que li para essa situação é que essa perda não é real e é apenas uma forma de proteção da ligação ou algo assim (ou seja, não era um problema real). Se alguém que perceba mais do assunto quiser aclarar, agradecia.
Me lembro que uma explicação que li para essa situação é que essa perda não é real e é apenas uma forma de proteção da ligação ou algo assim (ou seja, não era um problema real). Se alguém que perceba mais do assunto quiser aclarar, agradecia.
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