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9.6 CT Server Feedback

Дата: 23.01.2015 01:46:52
HBFT: Tankers!   The 9.6 Common Test server is now available and this is your chance to get a first look at some of the coming updates to World of Tanks!   The full patch notes are available below: These update notes are preliminary and do not contain full details of some vehicle characteristic changes. The detailed list of these changes will be provided in the final patch notes upon release.
Notable Features
New HD quality vehicle models: Löwe, Ferdinand, E100, Tiger (P), T95, Object 704, AMX 50 B
Substantially changed the distribution of hits at the aiming circle (reduced the number of hits at the very center of the reticle)
Added an option to change the qualification of crew members
Reworked the chat Contact list (details below)
Rebalanced the view range of some tanks and tank destroyers
Maps
Fixed some uneven terrain on Steppes, Prokhorovka, and Redshire
Improved the gameplay features on Mines
Added the following maps to Team Battle mode: Lakeville, Mines, and Sand River
Improved the gameplay in Team Battle mode for Himmelsdorf
Changed some types of barricades on Stalingrad
Added the effect of artillery preparation during the countdown before the start of a battle on Malinovka, Abbey, Kharkov, Fiery Salient, Stalingrad
Improved effects on Steppes, Mountain Pass, and Sand River
Fixed the issue with concealment not working for some bushes on Prokhorovka
Fixed the issues with visual and damage models for some environmental objects
Removed the Dragon Ridge map
Changes to Vehicle Characteristics
Reworked the following vehicles in HD quality: Löwe, Ferdinand, E100, Tiger (P), T95, Object 704, AMX 50 B
Fixed some issues with the visual models for: Tiger, T37, Panther mit 8,8 cm L/71, Grant, M41 Bulldog
Fixed some issues with the damage models for: T28 Concept, Stuart I, Achilles IIC
USA T95E2: Repair cost reduced by 31%
M41 Walker Bulldog:
Increased reload times:
76mm Gun M32 for the M41 turret from 3.8s to 4.5s
76mm Gun T91 for the M41 turret from 3.1s to 3.3s
76mm Gun T91E5 for the M41 turret from 34s to 38s
76mm Gun M32 for the M41A1 turret from 3.6s to 4.4s
76mm Gun M32 late for the M41A1 turret from 3.5s to 4.3s
76mm Gun T91 for the M41A1 turret from 3s to 3.3s
76mm Gun T91E5 for the M41A1 turret from 3s to 36s
T37:
Increased view range of the T41 pilot number 1 turret from 390m to 385m
Increased dispersion of the 76mm Gun T91 from 0.36m to 0.38m
T71:
Reduced gun dispersions:
On move for the T71 suspension by 23%
On hull traverse for the T71 suspension by 23%
On move for the T71A1 suspension by 25%
On hull traverse for the T71A1 suspension by 25%
Reduced aiming times:
76mm Gun M1A2 for the T71 turret from 2.3s to 2.1s
76mm Gun T185 for the T71 turret from 2.3s to 2.1s
T21:
Reduced gun dispersions:
On move for the VVSS T48M1A1 suspension by 12%
On hull traverse for the VVSS T48M1A1 suspension by 12%
On move for the VVSS T48M1A2 by 14%
On hull traverse for the VVSS T48M1A2 suspension by 14%
QF 6-pdr Mk. III gun from 0.43m to 0.41m
75mm Gun M3 from 0.46m to 0.44m
76mm Gun M1A1 from 0.43m to 0.41m
Increased crossing capacities:
VVSS T48M1A1 suspension on solid terrain by 10%
VVSS T48M1A1 suspension on medium terrain by 8%
VVSS T48M1A1 suspension on soft terrain by 10%
VVSS T48M1A2 suspension on solid terrain by 11%
VVSS T48M1A2 suspension on medium terrain by 10%
VVSS T48M1A2 suspension on soft terrain by 12%
Reduced reload times:
75mm Gun M3 for the T21 turret from 3.8s to 3.5s
76mm Gun M1A1 for the T21 turret from 3.8s to 3.3s
76mm Gun M1A2 for the T21 turret from 3.3s to 3.2s
76mm Gun M1A2 for the T21 turret from 2.3s to 2.1s
Hit points from 590 to 600
T110E3: Reduced view range from 400m to 390m
T110E4: Reduced view range from 400m to 390m
T67:
Reduced view range of the T49 turret from 350m to 320m
Reduced view range of the T67 turret from 370m to 340m
M8A1: Reduced view range from 370m to 320m
T40: Reduced view range from 400m to 310m
T82: Reduced view range from 370m to 300m
T29: Increased view range of the T123 turret from 330m to 350m
USSR Т-54 lightweight:
Increased crossing capacities:
Т-54 ltwt. suspension on soft terrain by 12%
T-54 enhanced ltwt. version suspension on medium terrain by 11%
T-54 enhanced ltwt. version suspension on soft terrain by 14%
Reduced reload times:
100mm D-10Т gun for the Т-54 lightweight version from 8.2s to 7.6s
100mm D-10Т mod. 1945 for the Т-54 lightweight version turret from 8s to 7.5s
Reduced aiming times:
100mm D-10T mod. 1945 for the Т-54 lightweight version turret from 2.3s to 2.2s
100mm D-10T gun for the Т-54 lightweight version from 2.9s to 2.7s
Reduced dispersions:
100mm D-10Т gun on turret traverse by 33%
100mm D-10Т mod. 1945 gun on turret traverse by 33%
Increased hit points from 1,200 to 1,250
МТ-25:
Reduced reload times:
45mm 20K 45mm 20K gun for the МТ-25 turret from 2.1s to 2s
45mm ВТ-43 gun for the МТ-25 turret from 2.1s to 2s
37mm Automatic SH-37 for the Т-34М mod. 1941 turret from 45.7s to 40s
45mm ВТ-43 gun for the Т-34М mod. 1941 from 2.1s to 2s
45mm 20K gun for the Т-34М mod. 1941 from 2.1s to 2s
57mm ZiS-4 for the Т-34М mod. 1941 turret from 2.7s to 2.4s
Reuced aiming times:
45mm 20K gun for the МТ-25 turret from 2.3s to 2.2s
57mm ZiS-4 gun for the Т-34М mod. 1941 from 2.3s to 2.1s
45mm 20K gun for the Т-34М mod. 1941 from 2.3s to 2.1s
Reduced dispersions:
45mm 20K gun from 0.46m to 0.44m
45mm 20K gun from 0.46m to 0.44m
Object 263: Reduced view range from 410m to 390m
Object 268: Reduced view range from 400m to 370m
Object 704: Reduced view range from 390m to 360m
ISU-152: Reduced view range from 370m to 350m
SU-85B: Reduced view range from 390m to 310m
SU-76: Reduced view range from 350m to 290m
Т-34: Increased view range of the Т-34 mod. 1940 turret from 240m to 320m
Germany Waffentrager auf E 100: Reduced view range from 420m to 380m
Rhm.-Borsig Waffentrager: Reduced view range from 400m to 360m
Waffentrager auf Pz. IV: Reduced view range from 410m to 370m
Pz.Sfl. IVc: Reduced view range from 380m to 340m
Aufklarungspanzer Panther:
Increased crossing capacity for the Aufkl. Panther suspension on soft terrain by 10%
Increased crossing capacity of the Aufkl. Panther verstarkteketten suspension on soft terrain 11%
Increased view range of the VK 28.01 Ausf. C turret from 390m to 400m
Reduced dispersion of the 10,5 cm Kw.K. L/28 gun on turret traverse by 17%
Reduced dispersion of the 7,5/5,5 cm Waffe 0725 gun on turret traverse by 17%
Reduced dispersion of 7,5/5,5 cm Waffe 0725 gun for the VK 28.01 Ausf. C turret from 3.4s to 3.3s
Jagdpanzer E 100: Reduced view range from 400m to 390m
Nashorn: Reduced view range from 390m to 360m
Jagdpanther II: Reduced view range from 380m to 360m
Marder 38T: Reduced view range from 360m to 320m
Sturer Emil: Reduced view range from 400m to 370m
Marder II: Reduced view range from 350m to 310m
Jagdpanther: Reduced view range from 370m to 350m
Panzerjager I: Reduced view range from 330m to 300m
Great Britain FV215b (183): Reduced view range from 400m to 390m
Alecto: Reduced view range from 390m to 330m
Universal Carrier 2-pdr: Reduced view range from 330m to 300m
Valentine AT: Reduced view range from 360m to 320m
France AMX 50 Foch (155): Reduced view range from 400m to 380m
AMX 50 Foch: Reduced view range from 390m to 380m
S35 CA: Reduced view range from 400m to 340m
Renault UE 57: Reduced view range from 360m to 320m
Renault FT AC: Reduced view range from 330m to 300m
ARL 44:
Increased view range of the FCM F1 turret from 320m to 340m
Increased view range of the ARL 44 turret from 330m to 350m
China 59-16:
Reduced gun dispersions:
On move for the 131 suspension by 10%
On hull traverse for the 131 suspension by 10%
On move for the 131 model 2 suspension by 11%
On hull traverse for the 131 model 2 suspension by 11%
Reduced reload times:
57mm 55-57FG gun for the 131 turret from 3s to 2.9s
76mm 54-76T gun for the 131 turret from 3.7s to 3.5s
57mm 55-57FG gun for the 131-1 turret from 2.8s to 2.6s
76mm 54-76T gun for the 131-1 turret from 3.4s to 3.2s
76mm 54-76TG (autoloader) gun for the 131-1 turret from 10s to 9s
Increased hit points with the 131 turret from 530 to 550
Increased hit points with the 131-1 turret from 580 to 590
WZ-132:
Reduced dispersions:
Gun dispersion on move for the WZ-131-1 suspension by 12%
Gun dispersion on hull traverse for the WZ-131-1 suspension by 12%
Gun dispersion on move for the WZ-132 suspension by 14%
Gun dispersion on hull traverse for the WZ-132 suspension by 14%
100mm 59-100T gun on turret traverse by 14%
100mm 59-100T gun from 0.39m to 0.38m
100mm 60-100T gun on turret traverse by 14%
Reduced reload times:
100mm 59-100T gun for the WZ-131-1 turret from 9.1s to 8.5s
85mm 64-85T gun for the WZ-131-1 turret from 5.7s to 5.5s
85mm 64-85TG gun for the WZ-131-1 turret from 5.7s to 5.5s
100mm 59-100T gun for the WZ-132 turret from 8.9s to 8.3s
100mm 60-100T gun for the WZ-132 turret from 8.5s to 7.9s
85mm 64-85T gun for the WZ-132 turret from 5.5s to 5.4s
85mm 64-85TG gun for the WZ-132 turret from 5.5s to 5.4s
Reduced aiming time of 100mm 59-100T gun for the WZ-132 turret from 2.7s to 2.5s
Increased hit points with the WZ-131-1 turret from 950 to 1000
Increased hit points with the WZ-132 turret from 1050 to 1150
WZ-131:
Reduced dispersions:
Gun dispersion on move for the WZ-131 suspension by 11%
Gun dispersion on hull traverse for the WZ-131 suspension by 11%
Gun dispersion on move for the WZ-131 model 2 suspension by 12%
Gun dispersion on hull traverse for the WZ-131 model 2 suspension by 12%
85mm 56-85JT gun from 0.38m to 0.37m
85mm 56-85JT gun from 0.38m to 0.37m
100mm 59-100T gun from 0.39m to 0.38m
Reduced reload times:
76mm 54-76TG (autoloader) gun for the 132A turret from 8.7s to 8.2s
85mm 56-85JT gun for the 132A turret from 5.7s to 5.5s
100mm 59-100T gun for the 132B turret from 9.3s to 8.7s
76mm 54-76TG (autoloader) gun for the 132B turret from 8.7s to 8.2s
85mm 56-85JT gun for the 132B turret from 5.7s to 5.5s
85mm 62-85T gun for the 132B turret from 5.7s to 5.5s
85mm 64-85T gun for the 132B turret from 5.7s to 5.5s
Reduced aiming time of 100mm 59-100T gun for the 132B turret from 2.9s to 2.7s
Increased hit points with the 132A turret from 800 to 820
Increased hit points with the 132B turret from 880 to 900
Gameplay
Fixed an issue with the awarding of Naydin's Medal
System
Optimized the display of some special effects
Fixed the flickering of transparent foliage
Fixed the visual stuttering of the game client with high latency
Fixed the capturing of screenshots by pressing PrintScreen or Alt+PrintScreen with minimized WoT client window
Optimized the memory consumption in battle
Fixed some hang-ups and crashes of the game client
Interface
Chat Contact List: Changed the structure of the Contact list (added categories, contact groups, Contact list settings)
Implemented a reciprocal friendship between players. Friendship can be established by sending a friend request to other players
Added option to create/edit/delete custom groups in the Contact list
Added option to search for a contact in the Contact list. (Note: will prove helpful to those who have many contacts in their list)
Added an option to rearrange contacts in your Contact list using drag-and-drop
Added activity statuses for players in the game client: in battle / in Garage. Statuses are displayed in the Contact list for player's friends
Rearranged the context menu actions and edited their text
Added the variability in actions displayed in the context menu depending on the relationship between the players and interface
Changed the interface of the "Invitation to Tactical Unit" window
Other Bugfixes and Changes
Added option to login or registed in game client via social network servies
Added a "Remember Me" option on the login screen
Improved the interfaces of Gold exchange and experience conversion
Fixed the description of the Tank Sniper award
Changed the inscription for French "Gardes courageux" to "Coeurs vaillants"
Expanded the Executive Commander's Stronghold management permissions
Fixed some issues with interface and gameplay in Strongholds
Fixed some issues with interface in Personal Missions
Fixed some issues with functionality of the voice chat
Fixed the issues with crediting a point for a destroyed vehicle, if the enemy vehicle drowned after its track was destroyed
Fixed the "twitching" of the vehicle when viewing a battle replay
Fixed other issues with battle replay playback   Please feel free to leave us your thoughts and impressions of the upcoming changes here.   Some notable changes include -    New contact list groups, interface updates, etc. New HD models New feature to allow changes to crew major qualification (i.e. driver -> gunner, etc.) Rebalanced view ranges and vehicle changes   

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