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Developers posts on forum

In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com

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Lert
WTE-100 OWNERS
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02.03.2015 18:29:03
 
Subject: WTE-100 OWNERS
Link on message: #8636585

View PostGunfighter308, on Mar 02 2015 - 16:14, said: I WILL NO LONGER BE PURCHASING ANYTHING FROM THE GIFT SHOP AND WILL NOT BE EXTENDING MY PREMUIM ACCOUNT.
 

Lert:     And yet, you will still be supporting the company and helping them make a profit. How? By providing player population. Free players give those who do support the company targets to shoot at, and without free players the game would not be able to exist. So you're still earning them money.   You want to stand by your position and make a statement? Stop playing the game. Uninstall. Nobody here will miss you.   Also, you spent $100 to get the waffle? Joke's on you then, I ground mine out for free. Personally, I welcome the GW-Panther with long 150mm anti-tank gun. Should be a blast to shoot whiny freeloaders with.   You also spent $1000+ on the game? Aaaaaaand this entitles you to - ... what, exactly?   Uninstall or quit whining.    


The_Chieftain
The reason you get clicked by arty, with an illustration
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02.03.2015 18:12:35
 
Subject: The reason you get clicked by arty, with an illustration
Link on message: #8636515

View Post_FinalVictory_, on Mar 02 2015 - 07:50, said: Hey, it makes the vegetables feel good and it makes WG a s**tton of money so apparently that makes it good for gameplay. I mean if the Chieftain says its good - it must be right? Not like this lickspittle is paid by WG or anything.    

The_Chieftain:   I'm an enthusiastic player, and I like to think relatively good at the game. There's no problem with being cynical, but here's an interesting thought... Maybe I'm actually speaking as a player and not a PR mouthpiece. PR doesn't like me very much anyway. Certainly nothing I've written to this point is countermanded by what people are seeing and hearing on my streams.


Lert
Trojan Found in WOT
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02.03.2015 17:51:44
 
Subject: Trojan Found in WOT
Link on message: #8636447

Lert: Awesomium is not a part of WoT. It's a trojan that installed itself in your WoT folder, but it's not written by Wargaming or part of the game.   NVM, I was wrong.


Capitao_Desastre_
Panzer 68 - Suíça
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02.03.2015 17:41:45
 
Subject: Panzer 68 - Suíça
Link on message: #8636425

View PostCol_Gomes, on Mar 02 2015 - 14:50, said: Capitão Desastre, o que você acha desse tanque numa possível linha tecnológica suíça, ou então, encaixa-lo na linha alemã. já que todos os tanques suíços tem em sua origem na linha alemã.   Seria um Médio Tier X ficha técnica: Tanque de origem suíça desenvolvido no final de 1960.
O Panzer 68 é uma evolução do Panzer 61, o parlamento suíço aprovou a compra de 4 lotes do Panzer 68, após o sucesso de seu antecessor. O último lote foi entre por meados de 1983, permanecendo em serviço até 2003 quando obteve sua última atualização, foram substituído pelo Leopard 2. Peso: 40,8 toneladas
Comprimento: 9,49 m / Largura: 3,14 m / Altura: 2,72 m
Tripulação: 4
Blindagem: 120 milímetros Laminados armadura homogênea
Principal armamento: 105 milímetros Royal Ordnance L7
Secundário armamento: 2 x 7,5 milímetros Swiss Pz Mg 51/71
Motor: MTU motor V8 
Potência / peso: 12,3 kW / t
Suspensão: barra de torção
Alcance Operacional: 200 km
Velocidade: 55 kmh

Capitao_Desastre_:   Não seria má ideia. Eu no entanto faria uma mudança e o reservaria para uma futura linha europeia.


Lert
What Happened to Free XP
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02.03.2015 17:14:49
 
Subject: What Happened to Free XP
Link on message: #8636353

Lert: Please post a screenshot of your garage screen, OP.


Lert
Community & Other
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02.03.2015 16:26:24
 
Subject: Community & Other
Link on message: #8636213

View PostdEsTurbed1, on Mar 02 2015 - 14:20, said: Nice 130 game, saw it on Pointy hair Jedi ' s channel.

Lert:  

View Postkdubs, on Mar 02 2015 - 13:52, said: On an aside, I just watched your game in the ISU-130 Lert, good stuff!

Lert:   Tnx. I had a better one since then.


Lert
Community & Other
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02.03.2015 15:50:28
 
Subject: Community & Other
Link on message: #8636124

Lert:          


Lert
4004 Conway vs 6 Tanks. Who will win?
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02.03.2015 15:13:09
 
Subject: 4004 Conway vs 6 Tanks. Who will win?
Link on message: #8636048

Lert: Not to detract from a most definitely well-deserved top gun, but:   This wasn't a 1v6. This was a series of 1v1 with a 1v2 in there at one point. The red team was stupid, lining up to attack you one by one allowing you to get your reload finished. If they'd bombed around the corner four or so at the same time, you would've been dead. Instead, they paid homage to those old kung fu movies where the horde of bad guys dance threateningly around the hero and send in one or two at a time to attack instead of overwhelming him with numbers.   Still, congrats on a very well played battle, even if it didn't end in a win. You did nothing wrong.   Finally, that Allahu Akbar mod made me giggle.


Lert
“Waffenträger auf E-100 is for [edited]. It will be removed.” -FTR
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02.03.2015 15:06:04
 
Subject: “Waffenträger auf E-100 is for [edited]. It will be removed.” -FTR
Link on message: #8636030

Lert: ITT people who are convinced SerB is the devil and can do no right, yet still support his product. Yes, even if you don't spend any money on it you're still supporting the product. How? By playing it for free you are populating the server and giving the paying playerbase targets to shoot at, thus perpetuating WoT. Without that, there would be no game.


Capitao_Desastre_
Tripulantes femininas?
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02.03.2015 14:42:56
 
Subject: Tripulantes femininas?
Link on message: #8635997

View Postdurtyteco2, on Mar 02 2015 - 12:19, said: Capitao_Desastre_ Porque não colocaram as voz de mulher também no jogo, ter 1 tanque médio russo com 4 mulheres e ouvi voz de homem e bizarro, vocês vão muda isso no 9.7?

Capitao_Desastre_:   Estamos tentando colocar as vozes corretas, no entanto ainda não tenho uma data concreta para essa correção.


Hypnotik
Clan Wars Map Exhibition: Ghost Town
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02.03.2015 08:32:28
 
Subject: Clan Wars Map Exhibition: Ghost Town
Link on message: #8635592

View Postmpro, on Mar 01 2015 - 20:47, said: According to how wargaming did this bracket: Points + Position of tonights bracket + alphabetical = Seeding for playoffs

...

thats how the seeding should be.. but they manipulated the brackets so bulba fights mahou instead of mvp. otherwise everything else is according to how they do every tournament

Hypnotik:   Adjusted points weren't needed because all groups were exactly the same size throughout the tournament. rand() uses excel's rand() formula and shuffles the order for teams that are tied, the same way the groups get made for night 2.   Any other crazy conspiracy theories?


Yoott
Spherical tank
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02.03.2015 07:21:22
 
Subject: Spherical tank
Link on message: #8635418

View Post_PePe_, on Mar 01 2015 - 21:08, said: That's crazy, what country built that?   I goggled kugelpanzer and found some more weird tanks... http://strangevehicles.greyfalcon.us/KRUPP%20KUGELPANZER.htm

Yoott:   I believe it was some sort of anti mine thing and I believe it was from Germany.

I will find out tomorrow when I am in the office


Yoott
Spherical tank
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02.03.2015 07:21:22
 
Subject: Spherical tank
Link on message: #8635418

View Post_PePe_, on Mar 01 2015 - 21:08, said: That's crazy, what country built that?   I goggled kugelpanzer and found some more weird tanks... http://strangevehicles.greyfalcon.us/KRUPP%20KUGELPANZER.htm

Yoott:   I believe it was some sort of anti mine thing and I believe it was from Germany.

I will find out tomorrow when I am in the office


Yoott
Spherical tank
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02.03.2015 06:54:41
 
Subject: Spherical tank
Link on message: #8635361

Yoott:  

^^ close but not exactly :-)    


Yoott
Spherical tank
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02.03.2015 06:54:41
 
Subject: Spherical tank
Link on message: #8635361

Yoott:  

^^ close but not exactly :-)    


Lert
What is A Re-Roll
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02.03.2015 05:28:43
 
Subject: What is A Re-Roll
Link on message: #8635044

View PostCutthroatlemur, on Mar 02 2015 - 03:26, said:   if only it was in alphabetical order man

Lert:   I'm too lazy to. But if you want to do the work for me and send it to me in a PM I'll make sure to edit the post and give you the credit.


Lert
all XVM mods cheats be banned from Wots pubs and clan wars
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02.03.2015 05:27:24
 
Lert
Youtube video series - Master Class: Ace Tanker
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02.03.2015 05:26:53
 
Subject: Youtube video series - Master Class: Ace Tanker
Link on message: #8635034

Lert: Doublepost, sorry.


Lert
Pen calculation completely screwed up
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02.03.2015 05:20:53
 
Subject: Pen calculation completely screwed up
Link on message: #8635007

View Post1nc0mp3t3nt_1, on Mar 02 2015 - 03:08, said: What this guy said.  The gun itself is at the base of the barrel as a general rule, and that is why tanks are able to swing their guns through tanks and walls in this game. Wargaming chose to focus less of tank simulation and more on arcade fun for a reason

Lert:   That reason being playability.   @OP: You just had bad luck with RNG. But then, I'm sure it happens to you too - shots that hit your gun and you march on undamaged. It happens to all of us. Don't let this one example bring you down. See you on the battlefield!   @1nc0mp3t3nt_1: thanks for doing the work, +1 for you. Another +1 for the sig.


Hypnotik
Clan Wars Map Exhibition: Ghost Town
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02.03.2015 05:18:33
 
Subject: Clan Wars Map Exhibition: Ghost Town
Link on message: #8634997

View PostJoker789, on Mar 01 2015 - 15:34, said: Just a lil' doubt the prizes (including the 2.5k)are for the team or each player of the team?

Hypnotik:       The bracket is updated in the OP.

View PostHypnotik, on Feb 16 2015 - 09:52, said: Note: All prizes are awarded to the Clan Treasury.

Hypnotik:


Lert
Youtube video series - Master Class: Ace Tanker
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02.03.2015 04:45:58
 
Subject: Youtube video series - Master Class: Ace Tanker
Link on message: #8634876

Lert: I've improved my ISU-130 ace game. I feel the other match was mediocre and I only got the ace badge because there isn't much of a sample size for this machine, but this match was a lot better in damage done, XP earned and kills had.           My apologies for the double work 4tankers, but IIRC you allow people to improve their own ace games, right?


Lert
What is A Re-Roll
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02.03.2015 04:31:27
 
Subject: What is A Re-Roll
Link on message: #8634825

Lert: If only there was a glossary of terms explaining things like 'reroll' ... Oh, wait. :)


The_Chieftain
The reason you get clicked by arty, with an illustration
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02.03.2015 04:21:00
 
Subject: The reason you get clicked by arty, with an illustration
Link on message: #8634795

View PostGalatia, on Mar 01 2015 - 20:12, said: I can name three super unicums in this thread that have said that playing well and avoiding artillery do not go hand-in-hand.

The_Chieftain:   Does not the fact that they have reached Super-Unicum status (where does that silly term come from anyway?) indicate a likelihood that either (1) They have managed to figure out how to avoid getting excessivley whacked by artillery better than other folks, or (2) That they haven't, but artillery hasn't managed to get them to stop getting respectably high win rates so its effect is overstated?  

View Poststeelrain97, on Mar 01 2015 - 18:42, said:   Which is exactly contrary to your companies statements about the need for arty in the game, that is exactly why arty promotes camping. Your company has stated for years that arty needs to be in the game to stop camping. This is exactly why the arty mechanic needs to be reworked and is broken. THATS THE POINT. You make tanks able to be invisible, even while firing, and even from relatively short range. You add a mechanic (arty) that can god mode click any tank on the battlefield with no risk, but the only tanks that are visible are those actually involved in the fight, so guess who gets clicked. Presto, you have a game that is built for a camping meta. Brilliant game design. Now lets take away overwatch positions. The only thing left are the tanks actively involved in the fight, not the overwatch tanks. So tell me again how arty prevents camping please, better yet explain why we all aren't camping out every match, cause obviously we are the dumb ones.

The_Chieftain:   Am I not engaged in conversation with another individual lamenting the fact that he can't take a good stationary defensive position and win the game from it because his remaining in that position will result in his getting hit by an artillery piece?   Artillery primarily helps a good offense. The best scouts and mediums are those who know how to spot a stationary defender, let artillery do the heavy work, and they then exploit the resulting gap to raise havoc on the enemy's main line. If your main heavy push wants to crack a well defended line, Artillery is your 911 team. Defending lines tend not to move much, it makes artillery's job even easier. Artillery's secondary role is in the defense, if your team isn't being aggressive enough to find something better for them to kill. Due to the fact that it's easier to hit a stationary target than a mover, even in such a case, the overwatching vehicle is more likely to be hit than the mover. Only desperation, optimism, or a total lack of any better opportunity will result in artillery engaging an aggressive mover.  

Quote 1. Yes. Still, all arty risked by taking that shot was somewhat less damage on the after battle report. No risk to self, at all. Does that sound fair? Low risk, high reward? 2. Okay 3. OMG Chieftain is replying to something I post * faints* 4. Lights are typically spotted way before the rest of the team. It would not surprise me if arty would be reloaded by the time the team gets spotted. Low risk, again. 5. Agree, but aggressive players get spotted first, and they aren't always moving, Camping players can stay invisible for msot of the game, is they so wish. 6. Point. However, if you are pinned down anywhere, you're ont be moving, making you a arty target. Behind cover, for example. Arty moves to get LOS, and bam.  7. Who knows what they're thinking? 8. I really don't understand this... Elaborate please?

The_Chieftain:   1. That depends on what you think is important. If it's damage, then yes, you are correct. If it's winning the game, then what he risks with a blind shot is not being able to engage something more important that happens to pop up during his reload cycle. Which happens annoyingly frequently, incidentally. That something more important may well have proven to have been critical. Artillery cannot win a match, but it can certainly affect it. 2. :) 3. :) 4. Perhaps. But the really dangerous lights are those who don't get too aggressive in the first 60 seconds of a match, and that then really provides the artillery driver with a poser when they start making their presence felt mid-game. 5. Camping players have also taken any control they may have had out of the equation. It is now up to the enemy team's actions to dictate if they get spotted or not. And if they do, guess what happens.. And some players camp within a known position, I refer particularly to those who move forward and then plan on spending a portion of their time hugging a rock, cliffside, or building where the only way for a direct-fire weapon system can get at them is to drive around the corner. If some re-positioning is required, let the arty do it, and save yourself the hitpoints. 6. I fully agree with this statement. See my previous point. You make this seem like a bad thing. "Fix and finish" is the term. (in common language, pin them down, then kill them). 7. :) 8. Artillery, as a rule, cannot do a thing on its own. Except maybe the occasional Assault Hummel or Batchat 58. It basically is valueless. What it does do though is it makes other units on your team far more dangerous. Example, if you're a Maus, would you really care much about that Wz-132 near you? But if that Wz-132 is on a team with a live T92, you are suddenly likely to take a much greater interest in its destruction because that Wz-132 is now potentially armed with a 240mm cannon. 


Yoott
WGLNA Season 5 is Starting AND WGLNA Fantasy League.. It's Back :-)
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02.03.2015 04:10:41
 
Subject: WGLNA Season 5 is Starting AND WGLNA Fantasy League.. It's Back :-)
Link on message: #8634752

View Post0ut, on Mar 01 2015 - 13:29, said: Hey Yoott, Recently I've been watching a lot of WGLRU matches on Twitch and YouTube to look at the varying strats/meta in other leagues.  I noticed that the RU commentators used some type of shot tracing mod in their stream for the audience.  I thought from viewing standpoint it did a great job of showing how much focus fire or lack or focus fire each team used as well as the the overall number of shots taking place.  Is there any chance this could be looked at being installed on stream for next season? What are your thoughts on this tool that Clutch and Ruukil could incorporate.  Example: http://www.twitch.tv/wgleagueru_eng/v/3772270  

Yoott:   I assume you mean the tracers? If so then yes that is already in the works. As with any mod that particular one did not 100% function when transferred over from their UI to the one we use. It is however going to be used as soon as its fixed which should be shortly.   .       


Yoott
WGLNA Season 5 is Starting AND WGLNA Fantasy League.. It's Back :-)
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02.03.2015 04:10:41
 
Subject: WGLNA Season 5 is Starting AND WGLNA Fantasy League.. It's Back :-)
Link on message: #8634752

View Post0ut, on Mar 01 2015 - 13:29, said: Hey Yoott, Recently I've been watching a lot of WGLRU matches on Twitch and YouTube to look at the varying strats/meta in other leagues.  I noticed that the RU commentators used some type of shot tracing mod in their stream for the audience.  I thought from viewing standpoint it did a great job of showing how much focus fire or lack or focus fire each team used as well as the the overall number of shots taking place.  Is there any chance this could be looked at being installed on stream for next season? What are your thoughts on this tool that Clutch and Ruukil could incorporate.  Example: http://www.twitch.tv...u_eng/v/3772270  

Yoott:   I assume you mean the tracers? If so then yes that is already in the works. As with any mod that particular one did not 100% function when transferred over from their UI to the one we use. It is however going to be used as soon as its fixed which should be shortly.   .       


Yoott
Sheriff Sharing Account?
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02.03.2015 03:53:32
 
Subject: Sheriff Sharing Account?
Link on message: #8634682

Yoott: Issue is being handled   TY    


Lert
Not receiving credits after the battle.
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02.03.2015 03:27:01
 
Subject: Not receiving credits after the battle.
Link on message: #8634582

Lert: Receiving credits just fine. Post screenshot?


Lert
Thank SerB for Adblock
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02.03.2015 03:24:30
 
Subject: Thank SerB for Adblock
Link on message: #8634571

Lert: Well, the thread has the word 'adblock' in it. The icon looks a bit like a stop sign. And there is a counter displayed with a ridiculously high number.   Use your brain.


Lert
The toaster has competition for best AA in the game!
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02.03.2015 03:21:28
 
Subject: The toaster has competition for best AA in the game!
Link on message: #8634565

View Postninjaman217, on Mar 02 2015 - 01:16, said:   This is why wot isnt fun, joke or not

Lert:   And yet, you're playing it. Not only that, but you've played 13 THOUSAND battles in it.   You know, my ma taught me not to do something I didn't enjoy if it wasn't necessary because that would make me an idiot.


Lert
Pen calculation completely screwed up
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02.03.2015 03:15:56
 
Subject: Pen calculation completely screwed up
Link on message: #8634544

View PostRyanGetzIaf, on Mar 02 2015 - 00:52, said: any replay or screenshots?

Lert:  

View Post1nc0mp3t3nt_1, on Mar 02 2015 - 01:15, said: Wargaming has said it doesnt happen because no one can give them replays of it happening.   Get replays or it didnt happen

Lert:   Replay plox, OP. We can't help you explain what happened if we can't see it happening.


Lert
The toaster has competition for best AA in the game!
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02.03.2015 02:58:19
 
Subject: The toaster has competition for best AA in the game!
Link on message: #8634476

Lert: Confirmed. T-80 best AA NA.      


Lert
damage ratio discussion
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02.03.2015 02:47:00
 
Subject: damage ratio discussion
Link on message: #8634423

View PostMoguai, on Mar 01 2015 - 23:34, said: It really depends on the class of tank.   I use the general rule for myself of.....   Lights - 0.5-0.6 Mediums - ~1.0 Heavies - ~1.25 TDs -  ~1.5 Arty - 3.0+   This damage output based on Tanks HP.

Lert:   That is all good and well, but you're looking at it from a standpoint as someone in the top 10% of players worldwide. The sad reality of this game is that averaging your own hitpoints in damage, 'carrying your own weight' already puts someone way above the average. OP is a very new player still learning the absolute basics, and I fear the goals you set for him is at this point may be unrealistically far for him at this stage of his WoT career. Setting goals too high will lead to frustration.   As such, I stand by my advice of "just try to do a little better every time".


Lert
damage ratio discussion
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02.03.2015 00:50:25
 
Subject: damage ratio discussion
Link on message: #8633984

Lert: What is good? Improving.


dance210
WGLNA Open Cup, Winter 2015
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01.03.2015 22:51:22
 
Subject: WGLNA Open Cup, Winter 2015
Link on message: #8633509

View PostMeodreadKV, on Mar 01 2015 - 12:41, said:   Then why does it say on each cup page we must maintain the same name to keep our points?   To quote the rosters section: In order to qualify for cummulative Cup Points and be eligible for the Playoffs, teams must: Register for each Cup with the same team name. Retain 50% + 1 members from the previous week. A team with  10 players must bring back 6 players with the same team name to be considered part of the same team. Any teams that fail in the above will be ineligible for the cummulative Cup Points.

dance210:   Because we were not going to search to see that Team A and Team B were the same, simply because they had the same roster/captain when they registered.   However, the captain specifically asked if a name change would be possible while keeping the points already earned. As it was a request, and not just them changing it on their own, the request was approved. They did what they were supposed to; I simply forgot to make all the changes needed on my end.


dance210
WGLNA Open Cup, Winter 2015
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01.03.2015 22:33:24
 
Subject: WGLNA Open Cup, Winter 2015
Link on message: #8633433

View PostMeodreadKV, on Mar 01 2015 - 12:25, said: Am I the only once confused as to why Gary Maxwell force went from 0 to 15 when first place is only 10?

dance210:   Gary Maxwell was my fault. A team had requested a name change that I approved. Unfortunately, I forgot to update my spreadsheet with the new name before I posted the Cup points after Cup 4. Which means that half the points were scored under the old name and half under the new name.    When I looked over everything again before posting the final results, I noticed the mistake and fixed it.   Apologies to all for the confusion, and to Gary Maxwell's captain for not noticing sooner that I hadn't actually updated my sheet  :hiding:


Content_WG
En Camino al T57 Heavy
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01.03.2015 22:18:19
 
Subject: En Camino al T57 Heavy
Link on message: #8633383

Content_WG: En esta máquina, la frase "¡Fuego a discreción, comandante!" nunca tuvo tanto sentido.
Texto completo de las noticias


Content_WG
Na Trilha do T57 Heavy
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01.03.2015 22:18:06
 
Subject: Na Trilha do T57 Heavy
Link on message: #8633382

Content_WG: A expressão “Dispare à vontade, comandante” nunca fez tanto sentido como nessa máquina!
Texto completo da notícia


Content_WG
On Track to the T57 Heavy
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01.03.2015 22:17:56
 
Subject: On Track to the T57 Heavy
Link on message: #8633381

Content_WG: In this machine, the term "Fire at will, commander" never made more sense!
Full news text


Lert
How big is this game's file size suppose to be?
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01.03.2015 21:19:39
 
Subject: How big is this game's file size suppose to be?
Link on message: #8633148

Lert: Back when there were 3 maps and half a tech tree in alpha maybe. Don't underestimate the size of tanks models, maps and textures thereon.


Lert
How big is this game's file size suppose to be?
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01.03.2015 20:53:52
 
Subject: How big is this game's file size suppose to be?
Link on message: #8633036

Lert: A clean install under 18gb so your 17.3 sounds about right.


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