Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject: WTE-100 OWNERS
Link on message: #8636585
Gunfighter308, on Mar 02 2015 - 16:14, said: I WILL NO LONGER BE PURCHASING ANYTHING FROM THE GIFT SHOP AND WILL
NOT BE EXTENDING MY PREMUIM ACCOUNT.
Link on message: #8636585
Gunfighter308, on Mar 02 2015 - 16:14, said: I WILL NO LONGER BE PURCHASING ANYTHING FROM THE GIFT SHOP AND WILL
NOT BE EXTENDING MY PREMUIM ACCOUNT.Lert:
And yet, you will still be
supporting the company and helping them make a profit. How? By
providing player population. Free players give those who do support
the company targets to shoot at, and without free players the game
would not be able to exist. So you're still earning them money.
You want to stand by your position and make a statement?
Stop playing the game. Uninstall. Nobody here will miss you.
Also, you spent $100 to get the waffle? Joke's on you then, I
ground mine out for free. Personally, I welcome the GW-Panther with
long 150mm anti-tank gun. Should be a blast to shoot whiny
freeloaders with. You also spent $1000+ on the game?
Aaaaaaand this entitles you to - ... what, exactly?
Uninstall or quit whining.
And yet, you will still be
supporting the company and helping them make a profit. How? By
providing player population. Free players give those who do support
the company targets to shoot at, and without free players the game
would not be able to exist. So you're still earning them money.
You want to stand by your position and make a statement?
Stop playing the game. Uninstall. Nobody here will miss you.
Also, you spent $100 to get the waffle? Joke's on you then, I
ground mine out for free. Personally, I welcome the GW-Panther with
long 150mm anti-tank gun. Should be a blast to shoot whiny
freeloaders with. You also spent $1000+ on the game?
Aaaaaaand this entitles you to - ... what, exactly?
Uninstall or quit whining.
Subject: The reason you get clicked by arty, with an illustration
Link on message: #8636515
_FinalVictory_, on Mar 02 2015 - 07:50, said: Hey, it makes the vegetables feel good and it makes WG a s**tton of
money so apparently that makes it good for gameplay. I mean if the
Chieftain says its good - it must be right? Not like this
lickspittle is paid by WG or anything.
Link on message: #8636515
_FinalVictory_, on Mar 02 2015 - 07:50, said: Hey, it makes the vegetables feel good and it makes WG a s**tton of
money so apparently that makes it good for gameplay. I mean if the
Chieftain says its good - it must be right? Not like this
lickspittle is paid by WG or anything. The_Chieftain: I'm an enthusiastic player, and I like to think relatively
good at the game. There's no problem with being cynical, but here's
an interesting thought... Maybe I'm actually speaking as a player
and not a PR mouthpiece. PR doesn't like me very much anyway.
Certainly nothing I've written to this point is countermanded by
what people are seeing and hearing on my streams.
Subject: Trojan Found in WOT
Link on message: #8636447
Link on message: #8636447
Lert: Awesomium is not a part of WoT. It's a trojan that installed itself
in your WoT folder, but it's not written by Wargaming or part of
the game. NVM, I was wrong.
Subject: Panzer 68 - Suíça
Link on message: #8636425
Col_Gomes, on Mar 02 2015 - 14:50, said: Capitão Desastre, o que você acha desse tanque numa possível
linha tecnológica suíça, ou então, encaixa-lo na linha alemã. já
que todos os tanques suíços tem em sua origem na linha alemã.
Seria um Médio Tier X ficha técnica: Tanque de origem suíça
desenvolvido no final de 1960.
O Panzer 68 é uma evolução do Panzer 61, o parlamento suíço aprovou a compra de 4 lotes do Panzer 68, após o sucesso de seu antecessor. O último lote foi entre por meados de 1983, permanecendo em serviço até 2003 quando obteve sua última atualização, foram substituído pelo Leopard 2. Peso: 40,8 toneladas
Comprimento: 9,49 m / Largura: 3,14 m / Altura: 2,72 m
Tripulação: 4
Blindagem: 120 milímetros Laminados armadura homogênea
Principal armamento: 105 milímetros Royal Ordnance L7
Secundário armamento: 2 x 7,5 milímetros Swiss Pz Mg 51/71
Motor: MTU motor V8
Potência / peso: 12,3 kW / t
Suspensão: barra de torção
Alcance Operacional: 200 km
Velocidade: 55 kmh
Link on message: #8636425
Col_Gomes, on Mar 02 2015 - 14:50, said: Capitão Desastre, o que você acha desse tanque numa possível
linha tecnológica suíça, ou então, encaixa-lo na linha alemã. já
que todos os tanques suíços tem em sua origem na linha alemã.
Seria um Médio Tier X ficha técnica: Tanque de origem suíça
desenvolvido no final de 1960.O Panzer 68 é uma evolução do Panzer 61, o parlamento suíço aprovou a compra de 4 lotes do Panzer 68, após o sucesso de seu antecessor. O último lote foi entre por meados de 1983, permanecendo em serviço até 2003 quando obteve sua última atualização, foram substituído pelo Leopard 2. Peso: 40,8 toneladas
Comprimento: 9,49 m / Largura: 3,14 m / Altura: 2,72 m
Tripulação: 4
Blindagem: 120 milímetros Laminados armadura homogênea
Principal armamento: 105 milímetros Royal Ordnance L7
Secundário armamento: 2 x 7,5 milímetros Swiss Pz Mg 51/71
Motor: MTU motor V8
Potência / peso: 12,3 kW / t
Suspensão: barra de torção
Alcance Operacional: 200 km
Velocidade: 55 kmh
Capitao_Desastre_: Não seria má ideia. Eu no entanto faria uma mudança e o
reservaria para uma futura linha europeia.
Subject: What Happened to Free XP
Link on message: #8636353
Link on message: #8636353
Lert: Please post a screenshot of your garage screen, OP.
Subject: Community & Other
Link on message: #8636213
dEsTurbed1, on Mar 02 2015 - 14:20, said: Nice 130 game, saw it on Pointy hair Jedi ' s channel.
kdubs, on Mar 02 2015 - 13:52, said: On an aside, I just watched your game in the ISU-130 Lert, good
stuff!
Link on message: #8636213
dEsTurbed1, on Mar 02 2015 - 14:20, said: Nice 130 game, saw it on Pointy hair Jedi ' s channel.Lert:
kdubs, on Mar 02 2015 - 13:52, said: On an aside, I just watched your game in the ISU-130 Lert, good
stuff!Lert: Tnx. I had a better one since then.
Subject: 4004 Conway vs 6 Tanks. Who will win?
Link on message: #8636048
Link on message: #8636048
Lert: Not to detract from a most definitely well-deserved top gun, but:
This wasn't a 1v6. This was a series of 1v1 with a 1v2 in
there at one point. The red team was stupid, lining up to attack
you one by one allowing you to get your reload finished. If they'd
bombed around the corner four or so at the same time, you would've
been dead. Instead, they paid homage to those old kung fu movies
where the horde of bad guys dance threateningly around the hero and
send in one or two at a time to attack instead of overwhelming him
with numbers. Still, congrats on a very well played battle,
even if it didn't end in a win. You did nothing wrong.
Finally, that Allahu Akbar mod made me giggle.
Subject: “Waffenträger auf E-100 is for [edited]. It will be removed.” -FTR
Link on message: #8636030
Link on message: #8636030
Lert: ITT people who are convinced SerB is the devil and can do no right,
yet still support his product. Yes, even if you don't spend any
money on it you're still supporting the product. How? By playing it
for free you are populating the server and giving the paying
playerbase targets to shoot at, thus perpetuating WoT. Without
that, there would be no game.
Subject: Tripulantes femininas?
Link on message: #8635997
durtyteco2, on Mar 02 2015 - 12:19, said: Capitao_Desastre_ Porque não colocaram as voz de
mulher também no jogo, ter 1 tanque médio russo com 4 mulheres e
ouvi voz de homem e bizarro, vocês vão muda isso no 9.7?
Link on message: #8635997
durtyteco2, on Mar 02 2015 - 12:19, said: Capitao_Desastre_ Porque não colocaram as voz de
mulher também no jogo, ter 1 tanque médio russo com 4 mulheres e
ouvi voz de homem e bizarro, vocês vão muda isso no 9.7?Capitao_Desastre_: Estamos tentando colocar as vozes corretas, no entanto ainda
não tenho uma data concreta para essa correção.
Subject: Clan Wars Map Exhibition: Ghost Town
Link on message: #8635592
mpro, on Mar 01 2015 - 20:47, said: According to how wargaming did this bracket: Points + Position of
tonights bracket + alphabetical = Seeding for playoffs
...
thats how the seeding should be.. but they manipulated the brackets so bulba fights mahou instead of mvp. otherwise everything else is according to how they do every tournament
Link on message: #8635592
mpro, on Mar 01 2015 - 20:47, said: According to how wargaming did this bracket: Points + Position of
tonights bracket + alphabetical = Seeding for playoffs...
thats how the seeding should be.. but they manipulated the brackets so bulba fights mahou instead of mvp. otherwise everything else is according to how they do every tournament
Hypnotik:
Adjusted points weren't needed because
all groups were exactly the same size throughout the tournament.
rand() uses excel's rand() formula and shuffles the order for teams
that are tied, the same way the groups get made for night 2.
Any other crazy conspiracy theories?
Adjusted points weren't needed because
all groups were exactly the same size throughout the tournament.
rand() uses excel's rand() formula and shuffles the order for teams
that are tied, the same way the groups get made for night 2.
Any other crazy conspiracy theories?
Subject: Spherical tank
Link on message: #8635418
_PePe_, on Mar 01 2015 - 21:08, said: That's crazy, what country built that? I goggled kugelpanzer
and found some more weird tanks... http://strangevehicles.greyfalcon.us/KRUPP%20KUGELPANZER.htm
Link on message: #8635418
_PePe_, on Mar 01 2015 - 21:08, said: That's crazy, what country built that? I goggled kugelpanzer
and found some more weird tanks... http://strangevehicles.greyfalcon.us/KRUPP%20KUGELPANZER.htmYoott: I believe it was some sort of anti mine thing and I believe
it was from Germany.
I will find out tomorrow when I am in the office
I will find out tomorrow when I am in the office
Subject: Spherical tank
Link on message: #8635418
_PePe_, on Mar 01 2015 - 21:08, said: That's crazy, what country built that? I goggled kugelpanzer
and found some more weird tanks... http://strangevehicles.greyfalcon.us/KRUPP%20KUGELPANZER.htm
Link on message: #8635418
_PePe_, on Mar 01 2015 - 21:08, said: That's crazy, what country built that? I goggled kugelpanzer
and found some more weird tanks... http://strangevehicles.greyfalcon.us/KRUPP%20KUGELPANZER.htmYoott: I believe it was some sort of anti mine thing and I believe
it was from Germany.
I will find out tomorrow when I am in the office
I will find out tomorrow when I am in the office
Subject: What is A Re-Roll
Link on message: #8635044
Cutthroatlemur, on Mar 02 2015 - 03:26, said: if only it was in alphabetical order man
Link on message: #8635044
Cutthroatlemur, on Mar 02 2015 - 03:26, said: if only it was in alphabetical order manLert: I'm too lazy to. But if you want to do the work for me and
send it to me in a PM I'll make sure to edit the post and give you
the credit.
Subject: Youtube video series - Master Class: Ace Tanker
Link on message: #8635034
Link on message: #8635034
Lert: Doublepost, sorry.
Subject: Pen calculation completely screwed up
Link on message: #8635007
1nc0mp3t3nt_1, on Mar 02 2015 - 03:08, said: What this guy said. The gun itself is at the base of the
barrel as a general rule, and that is why tanks are able to swing
their guns through tanks and walls in this game. Wargaming chose to
focus less of tank simulation and more on arcade fun for a
reason
Link on message: #8635007
1nc0mp3t3nt_1, on Mar 02 2015 - 03:08, said: What this guy said. The gun itself is at the base of the
barrel as a general rule, and that is why tanks are able to swing
their guns through tanks and walls in this game. Wargaming chose to
focus less of tank simulation and more on arcade fun for a
reasonLert: That reason being playability. @OP: You just had bad
luck with RNG. But then, I'm sure it happens to you too - shots
that hit your gun and you march on undamaged. It happens to all of
us. Don't let this one example bring you down. See you on the
battlefield! @1nc0mp3t3nt_1: thanks for doing the work, +1
for you. Another +1 for the sig.
Subject: Clan Wars Map Exhibition: Ghost Town
Link on message: #8634997
Joker789, on Mar 01 2015 - 15:34, said: Just a lil' doubt the prizes (including the 2.5k)are for the team
or each player of the team?
Hypnotik, on Feb 16 2015 - 09:52, said: Note: All prizes are awarded to the Clan Treasury.
Link on message: #8634997
Joker789, on Mar 01 2015 - 15:34, said: Just a lil' doubt the prizes (including the 2.5k)are for the team
or each player of the team?Hypnotik: The bracket is updated in the OP.
Hypnotik, on Feb 16 2015 - 09:52, said: Note: All prizes are awarded to the Clan Treasury.Hypnotik:
Subject: Youtube video series - Master Class: Ace Tanker
Link on message: #8634876
Link on message: #8634876
Lert: I've improved my ISU-130 ace game. I feel the other match was
mediocre and I only got the ace badge because there isn't much of a
sample size for this machine, but this
match was a lot better in damage done, XP earned and kills had.
My apologies for the
double work 4tankers, but IIRC you allow people to improve their
own ace games, right?
My apologies for the
double work 4tankers, but IIRC you allow people to improve their
own ace games, right?
Subject: What is A Re-Roll
Link on message: #8634825
Link on message: #8634825
Lert: If only there was a glossary of terms explaining things like
'reroll' ...
Oh, wait. 
Subject: The reason you get clicked by arty, with an illustration
Link on message: #8634795
Galatia, on Mar 01 2015 - 20:12, said: I can name three super unicums in this thread that have said that
playing well and avoiding artillery do not go hand-in-hand.
steelrain97, on Mar 01 2015 - 18:42, said: Which is exactly contrary to your companies statements about
the need for arty in the game, that is exactly why arty promotes
camping. Your company has stated for years that arty needs to be in
the game to stop camping. This is exactly why the arty mechanic
needs to be reworked and is broken. THATS THE POINT. You make tanks
able to be invisible, even while firing, and even from relatively
short range. You add a mechanic (arty) that can god mode click any
tank on the battlefield with no risk, but the only tanks that
are visible are those actually involved in the fight, so guess
who gets clicked. Presto, you have a game that is built for a
camping meta. Brilliant game design. Now lets take away overwatch
positions. The only thing left are the tanks actively involved in
the fight, not the overwatch tanks. So tell me again how arty
prevents camping please, better yet explain why we all aren't
camping out every match, cause obviously we are the dumb ones.
Quote 1. Yes. Still, all arty risked by taking that shot was somewhat less damage on the after battle report. No risk to self, at all. Does that sound fair? Low risk, high reward? 2. Okay 3. OMG Chieftain is replying to something I post * faints* 4. Lights are typically spotted way before the rest of the team. It would not surprise me if arty would be reloaded by the time the team gets spotted. Low risk, again. 5. Agree, but aggressive players get spotted first, and they aren't always moving, Camping players can stay invisible for msot of the game, is they so wish. 6. Point. However, if you are pinned down anywhere, you're ont be moving, making you a arty target. Behind cover, for example. Arty moves to get LOS, and bam. 7. Who knows what they're thinking? 8. I really don't understand this... Elaborate please?
Link on message: #8634795
Galatia, on Mar 01 2015 - 20:12, said: I can name three super unicums in this thread that have said that
playing well and avoiding artillery do not go hand-in-hand.The_Chieftain: Does not the fact that they have reached Super-Unicum status
(where does that silly term come from anyway?) indicate a
likelihood that either (1) They have managed to figure out how
to avoid getting excessivley whacked by artillery better than
other folks, or (2) That they haven't, but artillery hasn't managed
to get them to stop getting respectably high win rates so its
effect is overstated?
steelrain97, on Mar 01 2015 - 18:42, said: Which is exactly contrary to your companies statements about
the need for arty in the game, that is exactly why arty promotes
camping. Your company has stated for years that arty needs to be in
the game to stop camping. This is exactly why the arty mechanic
needs to be reworked and is broken. THATS THE POINT. You make tanks
able to be invisible, even while firing, and even from relatively
short range. You add a mechanic (arty) that can god mode click any
tank on the battlefield with no risk, but the only tanks that
are visible are those actually involved in the fight, so guess
who gets clicked. Presto, you have a game that is built for a
camping meta. Brilliant game design. Now lets take away overwatch
positions. The only thing left are the tanks actively involved in
the fight, not the overwatch tanks. So tell me again how arty
prevents camping please, better yet explain why we all aren't
camping out every match, cause obviously we are the dumb ones.The_Chieftain: Am I not engaged in conversation with another individual
lamenting the fact that he can't take a good stationary defensive
position and win the game from it because his remaining in that
position will result in his getting hit by an artillery piece?
Artillery primarily helps a good offense. The best scouts
and mediums are those who know how to spot a stationary defender,
let artillery do the heavy work, and they then exploit the
resulting gap to raise havoc on the enemy's main line. If your main
heavy push wants to crack a well defended line, Artillery is
your 911 team. Defending lines tend not to move much, it makes
artillery's job even
easier. Artillery's secondary role is in the
defense, if your team isn't being aggressive enough to find
something better for them to kill. Due to the fact that it's easier
to hit a stationary target than a mover, even in such a case, the
overwatching vehicle is more likely to be hit than the mover. Only
desperation, optimism, or a total lack of any better opportunity
will result in artillery engaging an aggressive mover.
Quote 1. Yes. Still, all arty risked by taking that shot was somewhat less damage on the after battle report. No risk to self, at all. Does that sound fair? Low risk, high reward? 2. Okay 3. OMG Chieftain is replying to something I post * faints* 4. Lights are typically spotted way before the rest of the team. It would not surprise me if arty would be reloaded by the time the team gets spotted. Low risk, again. 5. Agree, but aggressive players get spotted first, and they aren't always moving, Camping players can stay invisible for msot of the game, is they so wish. 6. Point. However, if you are pinned down anywhere, you're ont be moving, making you a arty target. Behind cover, for example. Arty moves to get LOS, and bam. 7. Who knows what they're thinking? 8. I really don't understand this... Elaborate please?
The_Chieftain: 1. That depends on what you think is important. If it's
damage, then yes, you are correct. If it's winning the game, then
what he risks with a blind shot is not being able to engage
something more important that happens to pop up during his reload
cycle. Which happens annoyingly frequently, incidentally. That
something more important may well have proven to have been
critical. Artillery cannot win a match, but it can certainly
affect it. 2.
3.
4. Perhaps. But the really dangerous lights are those
who don't get too aggressive in the first 60 seconds of a match,
and that then really provides the artillery driver with a poser
when they start making their presence felt mid-game. 5. Camping
players have also taken any control they may have had out of the
equation. It is now up to the enemy team's actions to dictate if
they get spotted or not. And if they do, guess what happens.. And
some players camp within a known position, I refer particularly to
those who move forward and then plan on spending a portion of their
time hugging a rock, cliffside, or building where the only way for
a direct-fire weapon system can get at them is to drive around the
corner. If some re-positioning is required, let the arty do it,
and save yourself the hitpoints. 6. I fully agree with this
statement. See my previous point. You make this seem like a bad
thing. "Fix and finish" is the term. (in common language, pin them
down, then kill them). 7.
8. Artillery, as a rule, cannot do
a thing on its own. Except maybe the occasional Assault Hummel or
Batchat 58. It basically is valueless. What it does do though is it
makes other units on your team far more dangerous. Example, if
you're a Maus, would you really care much about that Wz-132 near
you? But if that Wz-132 is on a team with a live T92, you are
suddenly likely to take a much greater interest in its
destruction because that Wz-132 is now potentially armed with a
240mm cannon.
Subject: WGLNA Season 5 is Starting AND WGLNA Fantasy League.. It's Back :-)
Link on message: #8634752
0ut, on Mar 01 2015 - 13:29, said: Hey Yoott, Recently I've been watching a lot of WGLRU matches on
Twitch and YouTube to look at the varying strats/meta in other
leagues. I noticed that the RU commentators used some type of
shot tracing mod in their stream for the audience. I
thought from viewing standpoint it did a great job of showing how
much focus fire or lack or focus fire each team used as well as the
the overall number of shots taking place. Is there any chance
this could be looked at being installed on stream for next season?
What are your thoughts on this tool that Clutch and Ruukil could
incorporate.
Example: http://www.twitch.tv/wgleagueru_eng/v/3772270
Link on message: #8634752
0ut, on Mar 01 2015 - 13:29, said: Hey Yoott, Recently I've been watching a lot of WGLRU matches on
Twitch and YouTube to look at the varying strats/meta in other
leagues. I noticed that the RU commentators used some type of
shot tracing mod in their stream for the audience. I
thought from viewing standpoint it did a great job of showing how
much focus fire or lack or focus fire each team used as well as the
the overall number of shots taking place. Is there any chance
this could be looked at being installed on stream for next season?
What are your thoughts on this tool that Clutch and Ruukil could
incorporate.
Example: http://www.twitch.tv/wgleagueru_eng/v/3772270 Yoott: I assume you mean the tracers? If so then yes that is
already in the works. As with any mod that particular one did not
100% function when transferred over from their UI to the one we
use. It is however going to be used as soon as its fixed which
should be shortly. .
Subject: WGLNA Season 5 is Starting AND WGLNA Fantasy League.. It's Back :-)
Link on message: #8634752
0ut, on Mar 01 2015 - 13:29, said: Hey Yoott, Recently I've been watching a lot of WGLRU matches on
Twitch and YouTube to look at the varying strats/meta in other
leagues. I noticed that the RU commentators used some type of
shot tracing mod in their stream for the audience. I
thought from viewing standpoint it did a great job of showing how
much focus fire or lack or focus fire each team used as well as the
the overall number of shots taking place. Is there any chance
this could be looked at being installed on stream for next season?
What are your thoughts on this tool that Clutch and Ruukil could
incorporate. Example: http://www.twitch.tv...u_eng/v/3772270
Link on message: #8634752
0ut, on Mar 01 2015 - 13:29, said: Hey Yoott, Recently I've been watching a lot of WGLRU matches on
Twitch and YouTube to look at the varying strats/meta in other
leagues. I noticed that the RU commentators used some type of
shot tracing mod in their stream for the audience. I
thought from viewing standpoint it did a great job of showing how
much focus fire or lack or focus fire each team used as well as the
the overall number of shots taking place. Is there any chance
this could be looked at being installed on stream for next season?
What are your thoughts on this tool that Clutch and Ruukil could
incorporate. Example: http://www.twitch.tv...u_eng/v/3772270 Yoott: I assume you mean the tracers? If so then yes that is
already in the works. As with any mod that particular one did not
100% function when transferred over from their UI to the one we
use. It is however going to be used as soon as its fixed which
should be shortly. .
Subject: Not receiving credits after the battle.
Link on message: #8634582
Link on message: #8634582
Lert: Receiving credits just fine. Post screenshot?
Subject: Thank SerB for Adblock
Link on message: #8634571
Link on message: #8634571
Lert: Well, the thread has the word 'adblock' in it. The icon looks a bit
like a stop sign. And there is a counter displayed with a
ridiculously high number. Use your brain.
Subject: The toaster has competition for best AA in the game!
Link on message: #8634565
ninjaman217, on Mar 02 2015 - 01:16, said: This is why wot isnt fun, joke or not
Link on message: #8634565
ninjaman217, on Mar 02 2015 - 01:16, said: This is why wot isnt fun, joke or notLert: And yet, you're playing it. Not only that, but you've played
13 THOUSAND battles in it. You know, my ma taught me not to
do something I didn't enjoy if it wasn't necessary because that
would make me an idiot.
Subject: Pen calculation completely screwed up
Link on message: #8634544
RyanGetzIaf, on Mar 02 2015 - 00:52, said: any replay or screenshots?
1nc0mp3t3nt_1, on Mar 02 2015 - 01:15, said: Wargaming has said it doesnt happen because no one can give them
replays of it happening. Get replays or it didnt happen
Link on message: #8634544
RyanGetzIaf, on Mar 02 2015 - 00:52, said: any replay or screenshots?Lert:
1nc0mp3t3nt_1, on Mar 02 2015 - 01:15, said: Wargaming has said it doesnt happen because no one can give them
replays of it happening. Get replays or it didnt happenLert: Replay plox, OP. We can't help you explain what happened if
we can't see it happening.
Subject: The toaster has competition for best AA in the game!
Link on message: #8634476
Link on message: #8634476
Lert: Confirmed. T-80 best AA NA.
Subject: damage ratio discussion
Link on message: #8634423
Moguai, on Mar 01 2015 - 23:34, said: It really depends on the class of tank. I use the general
rule for myself of..... Lights - 0.5-0.6 Mediums - ~1.0
Heavies - ~1.25 TDs - ~1.5 Arty - 3.0+ This damage
output based on Tanks HP.
Link on message: #8634423
Moguai, on Mar 01 2015 - 23:34, said: It really depends on the class of tank. I use the general
rule for myself of..... Lights - 0.5-0.6 Mediums - ~1.0
Heavies - ~1.25 TDs - ~1.5 Arty - 3.0+ This damage
output based on Tanks HP.Lert: That is all good and well, but you're looking at it from a
standpoint as someone in the top 10% of players worldwide. The sad
reality of this game is that averaging your own hitpoints in
damage, 'carrying your own weight' already puts someone way above
the average. OP is a very new player still learning the absolute
basics, and I fear the goals you set for him is at this point may
be unrealistically far for him at this stage of his WoT career.
Setting goals too high will lead to frustration. As such, I
stand by my advice of "just try to do a little better every time".
Subject: WGLNA Open Cup, Winter 2015
Link on message: #8633509
MeodreadKV, on Mar 01 2015 - 12:41, said: Then why does it say on each cup page we must maintain the
same name to keep our points? To quote the rosters section:
In order to qualify for cummulative Cup Points and be eligible for
the Playoffs, teams must: Register for each Cup with the same team
name. Retain 50% + 1 members from the previous week. A team with
10 players must bring back 6 players with the same team name
to be considered part of the same team. Any teams that fail in the
above will be ineligible for the cummulative Cup Points.
Link on message: #8633509
MeodreadKV, on Mar 01 2015 - 12:41, said: Then why does it say on each cup page we must maintain the
same name to keep our points? To quote the rosters section:
In order to qualify for cummulative Cup Points and be eligible for
the Playoffs, teams must: Register for each Cup with the same team
name. Retain 50% + 1 members from the previous week. A team with
10 players must bring back 6 players with the same team name
to be considered part of the same team. Any teams that fail in the
above will be ineligible for the cummulative Cup Points.dance210: Because we were not going to search to see that Team A and
Team B were the same, simply because they had the same
roster/captain when they registered. However, the captain
specifically asked if a name change would be possible
while keeping the points already earned. As it was a request,
and not just them changing it on their own, the request was
approved. They did what they were supposed to; I simply forgot to
make all the changes needed on my end.
Subject: WGLNA Open Cup, Winter 2015
Link on message: #8633433
MeodreadKV, on Mar 01 2015 - 12:25, said: Am I the only once confused as to why Gary Maxwell force went from
0 to 15 when first place is only 10?
Link on message: #8633433
MeodreadKV, on Mar 01 2015 - 12:25, said: Am I the only once confused as to why Gary Maxwell force went from
0 to 15 when first place is only 10?dance210: Gary Maxwell was my fault. A team had requested a name
change that I approved. Unfortunately, I forgot to update my
spreadsheet with the new name before I posted the Cup points after
Cup 4. Which means that half the points were scored under the old
name and half under the new name. When I looked over
everything again before posting the final results, I noticed the
mistake and fixed it. Apologies to all for the confusion,
and to Gary Maxwell's captain for not noticing sooner that I hadn't
actually updated my sheet 
Subject: En Camino al T57 Heavy
Link on message: #8633383
Link on message: #8633383
Content_WG: En esta máquina, la frase "¡Fuego a discreción, comandante!" nunca
tuvo tanto sentido.
Texto completo de las noticias
Texto completo de las noticias
Subject: Na Trilha do T57 Heavy
Link on message: #8633382
Link on message: #8633382
Content_WG: A expressão “Dispare à vontade, comandante” nunca fez tanto sentido
como nessa máquina!
Texto completo da notícia
Texto completo da notícia
Subject: On Track to the T57 Heavy
Link on message: #8633381
Link on message: #8633381
Content_WG: In this machine, the term "Fire at will, commander" never made more
sense!
Full news text
Full news text
Subject: How big is this game's file size suppose to be?
Link on message: #8633148
Link on message: #8633148
Lert: Back when there were 3 maps and half a tech tree in alpha maybe.
Don't underestimate the size of tanks models, maps and textures
thereon.
Subject: How big is this game's file size suppose to be?
Link on message: #8633036
Link on message: #8633036
Lert: A clean install under 18gb so your 17.3 sounds about right.
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