Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject: Field Modification Be Careful
Link on message: #12893200
MCBAIN4EVER, on Aug 10 2021 - 17:40, said: Light tanks are going to be faster, mediums will have more
camo, TDs will have 6% BETTER CAMO after firing (wth that's
insane)...meanwhile my HTs LOOK I HAVE 10% MORE SUSPENSION
DURABILITY AND 3% VIEWRANGE! FEAR ME!
EDIT: Lol arta
buffs 
Link on message: #12893200



Jaguarz: Or you know, you can spec your heavies to reduce stun
durations
Subject: How bad is the FV215b 183? Can YOU play it?
Link on message: #12893198
Link on message: #12893198
Jaguarz: Its not hugely different than before the HE nerfs, its will always
be a RNG machine because your performance is dependent on map,
team, ammo situation and... well RNG. Its good for extreme TD
missions and its quite fun, for me anyway, some games are killer,
some games are trash, such is the way of the RNG machine, if you
dont enjoy it, well there are 100s of other tanks to play. Oh
and I still run mostly hesh, its too funny when it works not
to. 

Subject: Field Modification Be Careful
Link on message: #12893174
Nonamanadus, on Aug 10 2021 - 17:30, said: Game is getting closer to crush depth, the balance between new
players and those who have the experience & resources are going to
have a huge advantage.
Link on message: #12893174

Jaguarz: It increases one part of the tank and decreases another, you
literally get a negative with the positive, it will help min/maxing
on some tanks but its not hugely significant. The ability to change
loadout on start of map however is huge.
Subject: Field Modification Be Careful
Link on message: #12893164
Evil_Jedi, on Aug 10 2021 - 09:28, said: So I just upgraded one of my T10 tanks to level 8 and then found
out it cost me 224,000 free XP what a freaking scam WGing I want my
free XP back and you can take back your stupid Field Modification
crap.
Link on message: #12893164

Elias_K_Grodin: Here's the scoop on Field Modifications in 1.14:https://worldoftanks.com/en/news/updates/update-1-14-field-modification/ Also,
here's the table inside the article that covers cost in terms of
credits and XP: VEHICLE TIER: XP REQUIRED: COST IN CREDITS: COST OF
CHANGING THE CATEGORY OF THE SECOND EQUIPMENT SLOT IN CREDITS: VI
3,500 10,000 — VII 7,000 25,000 — VIII 11,500
50,000 50,000 IX 20,000 100,000 100,000 X
28,000 150,000 150,000 Hope that helps!
Subject: Field Modification Be Careful
Link on message: #12893164
Evil_Jedi, on Aug 10 2021 - 09:28, said: So I just upgraded one of my T10 tanks to level 8 and then found
out it cost me 224,000 free XP what a freaking scam WGing I want my
free XP back and you can take back your stupid Field Modification
crap.
Link on message: #12893164

Hey_man_Gneis_shot: Here's the scoop on Field Modifications in 1.14:https://worldoftanks.com/en/news/updates/update-1-14-field-modification/ Also,
here's the table inside the article that covers cost in terms of
credits and XP: VEHICLE TIER: XP REQUIRED: COST IN CREDITS: COST OF
CHANGING THE CATEGORY OF THE SECOND EQUIPMENT SLOT IN CREDITS: VI
3,500 10,000 — VII 7,000 25,000 — VIII 11,500
50,000 50,000 IX 20,000 100,000 100,000 X
28,000 150,000 150,000 Hope that helps!
Subject: Improved Field Modification: How It Works
Link on message: #12893162
Capt_Charr, on Aug 10 2021 - 08:51, said: Do we really need something like this? The strong get stronger the
weak get weaker. It's really starting to show you're customizing
the game more towards your big clans. In the last update,
you guys buff special clon tanks that were all ready overpower
vs the tech tree tanks not to mention they were a lot of other
non-clan tanks been in need of a buff longer than those
special clan tanks has been around.
Link on message: #12893162

Elias_K_Grodin: Field Modifications aren't just for members of big clans but for
veteran tankers that want to specialize some of your favorite tanks
once they acquire "Elite" status. Get the details on Field
Modifications here! "You people are telling me what you
think I want to know. I want to know what is actually happening." -
Creighton Abrams, United States Army
Subject: Improved Field Modification: How It Works
Link on message: #12893162
Capt_Charr, on Aug 10 2021 - 08:51, said: Do we really need something like this? The strong get stronger the
weak get weaker. It's really starting to show you're customizing
the game more towards your big clans. In the last update,
you guys buff special clon tanks that were all ready overpower
vs the tech tree tanks not to mention they were a lot of other
non-clan tanks been in need of a buff longer than those
special clan tanks has been around.
Link on message: #12893162

Hey_man_Gneis_shot: Field Modifications aren't just for members of big clans but for
veteran tankers that want to specialize some of your favorite tanks
once they acquire "Elite" status. Get the details on Field
Modifications here! "You people are telling me what you
think I want to know. I want to know what is actually happening." -
Creighton Abrams, United States Army
Subject: Pz.Kpfw. VII Worth unlocking?
Link on message: #12893101
Link on message: #12893101
Jaguarz: Its.... a weird one Its one of the very few heavy tanks I
actually enjoy, its weaknesses force me to play to its strengths as
opposed to psuedo medium play in things like the 277, 260 and so
on. Its a world class bait machine with that front nose, you can
angle it up to effective 500+ armour and just peek it around
corners and make enemy waste shots. Its lower plate is NOT a weak
spot, its about 260mm looking at it frontally with no angling so
have a good change to bounce most standard t10 rounds with it
without angling. Its strength lies in confusing people, its
layout is unusual and people are formulaic so it throws a spanner
in a lot of peoples approach, someone who knows what they are doing
will shoot its many weak spots, its dpm is outright trash and
insulting. It can be incredibly strong in the right hands but
it has zero flexibility, poor dpm and a armour layout which can
troll you as much as the enemy, imo its a good candidate for a buff
Subject: Field Modification Be Careful
Link on message: #12893095
Link on message: #12893095
churchill50: Did you think Field Modifications were free?
Subject: WHY is Auto Return Crew NOT A THING YET!?!?!
Link on message: #12893090
Link on message: #12893090
CabMech: 
Is the Return Crew to Vehicle button not working?

Is the Return Crew to Vehicle button not working?
Subject: Field Modifications are a 'Pay2Win' feature
Link on message: #12893088
Link on message: #12893088
churchill50: One thing OP. Unless I am very much mistaken (which I shouldn't be
since I got on the CT server), you can use Elite XP to unlock Field
Modifications. You don't need to convert it to Free XP first. That
means you can use the XP accumulated on any elite tank to unlock
Field Mods on that tank.The only time where you would need to
convert the XP to Free XP is if you want to use it to unlock Field
Mods on a tank that you haven't accumulated Elite XP on yet.Someone
please correct me if I'm wrong, since you never know if WG changed
something last minute and/or unannounced. Field Mods are still
a horrible idea that never should have been implemented in the
game. There's already too much of a gap between new and established
players. We didn't need Field Mods to widen that gap (and we
definitely don't need Crew 2.0 to widen that gap even
further).However, what you outlined is a non-issue.
Subject: KV 4 and Kestral. Where's the weak spots?
Link on message: #12892890
Link on message: #12892890
Einzelganger7: Tanks GG is the site I use to watch armor models so here you
go. KV-4 https://tanks.gg/tan...4/model?vm=live KV-4
Kreslavskiy https://tanks.gg/tan...l/model?vm=live
Subject: Why do Some Argue Against Skill Based MM?
Link on message: #12892877
2Fantastic, on Aug 10 2021 - 07:33, said: Sure, but this is what happens when you reduce RNG with a mouse and
keyboard. No need to preaim shots or predict more than a second in
advance. If WOT had no RNG the game would actually be trash. And I
say this from a competitive FPS perspective. One of the most
fun parts about increasing RNG is that the ability to predict
becomes more relevant than reflex.
Link on message: #12892877

DeviouslyCursed: Oh I agree, I probably wouldn't play the game if there was no
RNG. My mouse hand is effectively gone at this point. Well that and
most FPS games went from server side detection to client side, and
that's just garbage gameplay.
Subject: Why do Some Argue Against Skill Based MM?
Link on message: #12892874
2Fantastic, on Aug 10 2021 - 07:11, said: This is what humans are capable of with no rng. Title of
video is a joke. Imagine what people could do in world
of tanks with no RNG. So many tanks would be irrelevant as
well.... RNG when it comes to ammo racks and engine fires
is problematic, but beyond that it is absolutely essential for
these kinds of games.
Link on message: #12892874

DeviouslyCursed: That video is why mouse + keyboard > controller, and why
any game that tries to combine platforms has to give the controller
users and aim assist or they have no chance at all.
Subject: Why do Some Argue Against Skill Based MM?
Link on message: #12892873
uberdice, on Aug 10 2021 - 07:10, said: He's right in the sense that if you removed RNG it would be a
completely different game. Currently a lot of what skilled
players do is to manage RNG. That's how some people can perform so
well despite dealing with the same RNG as everyone else. But
he's wrong in the sense that it would be a completely
different game without RNG, but he still expects the game
with RNG to be that other game. He sees it as a handicap
because he's approaching this game as if it was CoD, when it's
always been closer to XCOM.
Link on message: #12892873

DeviouslyCursed: Regardless, if you take out RNG, the win rate disparity
between the worst and the best will increase.
Subject: Why do Some Argue Against Skill Based MM?
Link on message: #12892860
NeatoMan, on Aug 10 2021 - 04:43, said: If RNG is supposed to be helping bad players and hurting good
players it's certainly not doing a very good job of it.

Link on message: #12892860


DeviouslyCursed: I would propose that all percentages would increase, but the
best players would be damn near 100% pen without RNG. And the worst
player's wouldn't increase nearly as much. I don't know if there is
anyway to tell what would happen for sure. Just my experience of
being able to be instantly banned in most CoD servers back in the
day, and the top players could still smoke me easy.
Subject: Why do Some Argue Against Skill Based MM?
Link on message: #12892857
Maniac57c, on Aug 10 2021 - 03:16, said: "keep getting harder the better they get" Isn't that exactly what
RNG does now? Keeps outliers closer to the programmed baseline? If
you're bad, rng helps you, and if you're good, rng nerfs you as
needed to keep your stats within whatever range WG chose.
Maniac57c, on Aug 10 2021 - 03:26, said: really? Enlighten us.
Maniac57c, on Aug 10 2021 - 03:30, said: Purely mechanical skill vs higher level skills? What does that even
mean? RNG decides how much, if any, damage your shots score. How is
that not controlling your stats? And what higher level skill can
counter rng?
Link on message: #12892857

DeviouslyCursed:

DeviouslyCursed:

DeviouslyCursed: As much as I like to point out Maniac57c's insanity on many
things, he is right here. You want to see true domination of elite
players? Remove RNG, and watch the carnage. You think people
hitting your commander's hatch is bad now? Remove RNG and watch the
skilled players snipe that s*** from across the map at 500+ meters
while exposing themselves for a fraction of a second. And yes, they
will be able to do it without any hacks. I could hit what pixel I
wanted in COD back in the day. I'm older now, and not that good
anymore. But most people have no idea how good the best can
be.
Subject: HE changes have RUINED Derp Guns
Link on message: #12892855
Link on message: #12892855
Draschel: Bleh, notepad, screwed that up good. Oh
well. you have got one upvote this entire thread. No one
cares what you say, for real.I think that is the funniest
thing here, actually. And you are talking about no one wanting
these changes.
Subject: HE changes have RUINED Derp Guns
Link on message: #12892854
Edselman, on Aug 10 2021 - 05:35, said: And you are a fool who judges all information brought to you
not by it's own merit
Link on message: #12892854

Draschel: Nope. By merit. But fools do not listen to merit. Actually,
they do not listen at all. Only to foolery. Fools do
2012 2k damage in a tier X, 2021. Not so foolish, do
3-4k. Here are the reasons, that I am sure many would
agree with were problems:: HE spam, hurting your
team with lethargy. Your team needs people, to fittingly use DPM,
the right tools for the job. Not spam
nonsense HE spam, using a general purpose
damaging shell, regardless of aim. The bigger the bore, the
more general the purpose and universal it
works HE spam, spall liner not working properly. Now
I think it has been corrected, with 1.13 changes. Dez gamez has a
video on it if interested, pre 1.13. Broken mechanics.
Wouldn't matter if you hit gun barrel, or outer decals, or track
belts. IE, not tank hitpoint body. Reasonable, infuriating
damage gets done. Aiming HE is
moot point, as even though aimed HE deals more damage, like a roof
or engine deck strike, chances are that amount of aiming can
be utilized using anti armor ammo, to
deal full damage. Again, laziness,
Gtfo. Unreliability, inconsistency. 112 can spam HE vs
Lowe, same spot twice in a row, deal 0 one
time, deal 200 the next. The most armored part too.
While AP or HEAT from 112 can
certainly have a gap too, like 293-487, thats within the expected
25% width. HE could be 0, or could be 275. You never know. The
enemy has 1,500
HP, you deal 300 HE damage. The enemy has 25 HP, you
deal 0 and it survives. Tank on cap has 15 cap pts up load HE
and fire for reset. Tank has 95 cap pts, you have HE loaded
and fire for
absorbed, no damage no reset. The game already a rife slot
machine, doesn't need any more of this factor. HE hits dealt
zero damage quite commonly before 1.13 anyway, especially low
bore size. By increasing potential for low bore size like
75+85nn to at least deal some damage, IE 5-10
HP
instead of 0, there is utility in them. But big
bore size like 155, which WG clearly see people have
propensity to spam, for no aimed damage &
outer module hit yet damage,
they came down hard on it. People are just panty in a
knot because their 60TP, KV2, OI can't center of
mass anymore for respectable damage.Broken, number 2.
Position, counters tanks. A bad player, in a good position counters
good people, in bad ones. Great players, play lousy tanks like
panzer wagon, AMX30B, WZ120 yet do
well, because they know position. Yet,
bad players who bought their 260, 279E, chieftain, 907 Etc
typically do bad in them, or at least bad for these vehicles
typical scores, because
they don't know position. Only by
accident, freak occurrence, do they find themselves accidentally in
good position, and do well. Unknowingly as why they did well. HE
totally counters
position in the worst possible, laziest way. And the unreliability
too, is7 hull down takes 800 damage from FV 1st time, then
takes 250 the 2nd. It all links up to be problematic. A
person, should not be thinking to
engage someone in superior machine, in superior
position frontally. With HE. They wanted this laziness gone.Broken,
number 3, causing too many internal critical damage, even with low
damage dealt. Grille splash strv for non pen, 350 damage
but kills all crew? lol? WG specifically mentions
the
unfair, highly scrutinized Maus and jagpanzer E100 examples
front turret or superstructure hit, causing engine fire below
hit. They wanted this crap gone. Everybody did.Why have an HE
listed penetration amount, if the first thing it does is contact
and explode, and penetrate or not. HE now accordingly performs like
it should, it has a listed pen value.
It strikes, tries to pen its listed value,
then explodes. This is a great, new edition. HE isn't HEAT, it
doesn't strike and fire form, detonate, until its listed
penetration value
is
consumed or its scores a body hit
or is absorbed by spaced armor. And this isn't a debate
over realism, go play War thunder if you want that. This is a
debate of WG using its
listed numbers
Subject: HE changes have RUINED Derp Guns
Link on message: #12892805
Link on message: #12892805
Draschel: No one says ever, except the bad, that KV2 is op. Now you are
just flailing away, in nonsense. Its broken, not op. You obviously
don't have a clue. Arty isn't op. It is broken. There are distinct
differences. You are a jealous bigot, that is all. You hate
what you do not understand, what you cannot grasp, how you can't
replicate it, and what you do not have as result. But hate it
even more, that WG has taken away your broken derp shot.
Cry and cry. I love it. And I do agree, MM, RNG, arta, camo
rates, reward vehicle strength are problems. But I don't pick
and choose what WG decides to buff or nerf. I take my blessings
though that recent ones like arta reductions (2 actually within 1
yr) EBR rollbacks, anonymizer, Type 5 changes have been great
for the game recently. And it continues to be great, with HE
change.
Subject: HE changes have RUINED Derp Guns
Link on message: #12892744
Link on message: #12892744
Draschel: and I didn't even respond. Better players above, again as we
have seen before, saying HE is fine. argue
away. and you still haven't told me your proof on
complaints why this HE rework wasn't asked for. so others have
to show proof, but you don't? Good players, don't usually
play low tier s------- Mid tiers are tier 7-8. High tier are
9-10. so with this understood, a good player will
generally still encounter su152, OI, KV2, regularly in tier
7-8 tanks. And particularly oho, T49
& sheridan, Type 4 & 5,
FVs Again, it is ignorant and insulting, for you to say
its just reward tank owners that just asked for these changes. You
are bitter, because you don't have any yourself, probably wouldn't
do too well in them anyway, get dominated by them all the time, and
frankly aren't good enough to get in a top clan to vie for one
either. Go sulk somewhere else. Is it about as snobby and
elitist, I imagine as great players telling the bad ones who hate
these changes, to learn how to play, aim, fight for position, not
be lazy. Well, I rather be a snob, than someone who
doesn't know position, awareness, aiming, trading,
usefulness.
Subject: Why do Some Argue Against Skill Based MM?
Link on message: #12892738
Naughticus_Maximus, on Aug 10 2021 - 01:13, said: And how would that happen? Bad players will still be
bad and good players will still be good. The only difference is
that bad players may get more wins gifted to them by as the SBMM
pushes players towards 50% WR. The measure of a good player may
change. Instead of having a win rate in the mid-60%, they may have
a win rate in the mid-50% and they will still demonstrably
better in terms of game performance. The only selfish and
greedy ones are the players trying to game unearned wins
through sbmm.
Link on message: #12892738

DeviouslyCursed: The measure of who is good will be your public elo.
Subject: Why do Some Argue Against Skill Based MM?
Link on message: #12892735
HoboTX, on Aug 09 2021 - 23:39, said: Why do people argue that SBMM would treat players
differently? They're all still playing the same game in the
same tanks .. just against people with more similar skill levels. I
don't think most people in favor of this kind of system want
anything handed to them for free. They just don't like their
entire team of tomatos getting rolled by a single unicum
platoon. It happens quite often. I consider myself an
average player at best. I prefer to play against people
around my skill level or even better. Helps me learn.
Farming morons does very little to make my skills improve.
No one is being punished in a well-designed SBMM system .. good or
bad players. Good players should still be able to remain at a
higher winrate with good stats. You know, because they're
good. But the ones who are still learning the game would have
a less infuriating time getting better at it when they're not
getting stomped on by stat-padders along the way. Truly bad players
will honestly not ever "get gud" no matter the system, and any
increase in win rate people assume they'll gain from more teams
carrying them (which they already do) will top out at some point
(like it already does). And, if players are truly "elite",
then it shouldn't matter if they face comparably skilled opponents,
anyway. Their eliteness should prevail, and their stats
should not get taken "down a peg", right? Hell, they should welcome
it. WG could even put in a new bunch of dogtags and emblems
and camos and crap they could show off for beating other
elites. (For 50g each, of course. Cause,
you know .. WG)
^^^ Ultimately, this is the answer right here. They wouldnt sell as much crap to the people who think it will make them better if they buy it.
Link on message: #12892735

^^^ Ultimately, this is the answer right here. They wouldnt sell as much crap to the people who think it will make them better if they buy it.
DeviouslyCursed: Actually you could argue SBMM will make them more money,
since you would continuously have to get every conceivable
advantage in hopes of overcoming your equivalent on the other team.
If you don't use everything, but he does, guess who is more likely
to win? But I know, that doesn't fit with the BS narrative you
SBMM guys like to spin.
Subject: International Cat & Dog Day Giveaway!
Link on message: #12892628
Link on message: #12892628
Jambijon: I forgot to get my Yakul added to the collage so I'm sharing her
here


Subject: Why do Some Argue Against Skill Based MM?
Link on message: #12892590
dunniteowl, on Aug 09 2021 - 20:53, said: Good Lord; and I've been accused of posting to 'hear the sound' of
my own voice and no other reason. I think I'd rather have
that accusation tossed my way as opposed to filling a dozen or more
pages of nothing more than verbal diarrhea in an attempt at
sophistry. There is Stupid and then there is
Purposely Stupid. The screedy vacuousness of MojoReising's
'logic and reason' goes, in the words of a "Spaceballs" character
-- 'well past ridiculous speed...' I can't imagine having to
convince this person of ANYTHING he doesn't wish to believe in.
OvO
Link on message: #12892590

DeviouslyCursed: It's "Ludicrous Speed" My main's account name is
Eagle5
Spaceballs is one of the greatest movies of all
time.

Subject: Will there be as many Doggo decals than the Cat decals?
Link on message: #12892528
Link on message: #12892528
Einzelganger7: I've been waiting since October 2020 for this decal but I guess
they will not release it any time soon... 

Subject: HE changes have RUINED Derp Guns
Link on message: #12892376
Link on message: #12892376
Draschel: No. Because tier 6 isn't a high tier? Low tier s------
Factually, its that many players (talking about good ones)
don't pub low tiers anymore, much of their low tier scores are
before the tiers 1-6 HP rework, crew 2.0 change, so naturally their
numbers of ~1K that they have half a decade ago are obsolete. And
if they'd return to it now, they'd have 1.5K I'd wager. But they
don't play low tiers anymore. As I said, no one cares (good
players) For example, Skill4ltu is doing 3 marks on RU,
returning to alot of low tier s--- he never plays anymore on EU,
and is getting outrageous DPG like 2K+ 6s, 2.5K+ in 7s. And
he is not even a player that exclusively values
damage. All the HE complaints, bar quickybaby, are bad
players. Not all, improper to say that. But 95%, yes. There are
outliers. You've been told why people think HE in its former
iteration is bad for the game several times. And yes, HE
mechanics have changed before. I don't remember the patch, but its
explained by the Matilda II collision model.
Subject: Germany still terrible?
Link on message: #12892375
Link on message: #12892375
Draschel: Leo and Leo Pta are good tanks. Even after Pta nerfE100 has
certainly benefitted from its changes, more than IS4. But E100
accuracy loss is weirdE50M sucks and needs DPM increase, but E50 is
awesomeBorsig and wafflecock are good, Grille needs its former self
though.E75 and VK4502 P B are solid, steady performers As for
premiums, skorpion G, E75TS, HK30 are nice. Lowe I'd say still is
subpar
Subject: HE changes have RUINED Derp Guns
Link on message: #12892336
Edselman, on Aug 09 2021 - 05:06, said: Frankly, I don't care how skilled you or anyone else I argue with
is. Being good at the game doesn't necessarily mean that your wants
and desires for the game are what's good for the game overall. In
fact, it may be the opposite in quite a few areas, as I'm sure
unicums would like to see the various noob-friendly and idiot-proof
aspects of the game done away with and replaced with more purely
skill-based things in order to make themselves even more
competitive, which doesn't make the game very inviting to casual
players does it? Likewise, if somebody has bad stats, that doesn't
necessarily mean that they are ignorant of the game's mechanics and
functions, they may understand these things perfectly and have a
good idea on what is good for the game, but just simply aren't too
good themselves. I actually address the things you say
to me, whereas you seem to feel the best way to address differences
is to look at their stats and throw it away if they're not up to
your level. I already explained to you why the HE nerfs
aren't a good thing for the game overall. I debunked your
assertions on the aiming, ammo types, and map awareness aspects of
your argument, but you simply ignore and go on. Few people
asked for these changes, only some wanted them, but even then, WG
didn't do it to satisfy these people, they did it to cut down HE
usage and promote more gold usage. The fact that you dismiss
everyone who hates the HE nerf as "crybabies" shows a disconnect
between you and reality.
Link on message: #12892336

Draschel: I cannot disagree with that. And I never said WG should cater
to the best players that play this game. And furthermore, they
don't anyway. But, better players UNDISPUTEDLY, regardless of the
changes they want, UNDERSTAND the game better. Who cares, for one
second, about what someone wants. Inherently, they understand the
game. Far better than bad players do. With this in mind, it is easy
for them to judge what is fair, unfair - regardless of what they
have. Should a math student, who gets straight As in trig analysis,
pre calc, and calc step forward and just teach math to the
classroom? Rarely works. People have been making curriculum,
teaches are there that are registered by some body, and its worked
like this for hundreds of years, the process of as best as
possible for most possible molding (or trying to) a steady pace for
students to learn concepts and laws at a rate commonly observed.
Should a hockey player like Brett hull who seemed to have little
difficulty scoring a goal, make all the rules within the NHL and
NHLPA? How about Michael Jordan? No, it does not work that way. But
in all these examples, they UNDERSTAND, and PERFORM BETTER, than
peers amongst them. You don't understand why HE is bad for the
game. You can go to skill4ltu channel, or his discord, and even
talk to the guy. Or Iyouxin, significantly open, verbal, great
players of this game. And ask them their opinion on HE. You will
get alot of the same answers you will find here. HE problems
have been addressed countless times. You don't (won't) listen. This
isn't the first time there are changes (nerfs) probably won't
be the last either People better than you by higher quite
the magnitude, explain why it is great for the game. I know it
is great for the game, didn't even need to see their content or
impressions. Like minded, I KNEW it was going to be great for the
game. Your opinions may be popular in the 48% crowd, but aren't in
the 55+ Now we can go round circle 100 times, but it all comes down
to those that understand, and those that don't What is your
proof, on a *few* exactly? I see this nonsense alot. What is your
proof, for a few people asking for these changes. Do you also
believe it was a *few* asking for type 5 nerfs? If I check WG NA
alone, top 10 clans with average player PRs from 7K-10K, who I'm
sure the average individual would say they were good changes, we
are already talking 1,000 people. Is that a few? No one cares
about DPG tiers 1-6. Don't make people laugh, please. We are having
a conversation.
Subject: Why do Some Argue Against Skill Based MM?
Link on message: #12892298
Mojo_Riesing, on Aug 08 2021 - 18:38, said: You're just locked into that "techie" mindset. Move up into
the higher realms of decision making about people, what they think,
like, and want, and you'll know that it, for better or worse, it is
NOT all about numbers. FWIW, none of what has
been discussed here is "science" and in particular by you.
Again, though i don't expect you to ever "get it", a substantial
part of the dispute here is not "data" driven and that's why purely
data-driven arguments (which aren't made here) don't work.
Wargaming knows this btw i'm pretty sure. It may not always make
the right calls, but it is how things are done.
Look at this whole masking/COVID situation. Numbers alone do not convince people, getting some on board takes more than just stats. If the math alone made decisions then mandatory options would be taken...and clearly they are not.
Link on message: #12892298

Look at this whole masking/COVID situation. Numbers alone do not convince people, getting some on board takes more than just stats. If the math alone made decisions then mandatory options would be taken...and clearly they are not.
DeviouslyCursed: I get it. People are irrational. They do irrational things.
They form their opinions based off emotions, which clearly hinders
their ability to accurately assess reality. As such, many of them
won't ever be convinced by actual data and logical reasoning. I
can't for the life of me figure out why you think that is such a
wonderful thing. My guess is you've never looked into the
psychological errors the human mind makes and how frequently they
occur. And as far as "move up into the higher realms of
decision making about people, what they think, like, and want"
...well, I'd have to forget a lot of what I know in order to
"ascend" to that level.
Subject: HE changes have RUINED Derp Guns
Link on message: #12892295
Link on message: #12892295
Draschel: Because I win in game. That is where I win. No one wins on
the internet. But whereas you are content to win 50%, to
enjoy your 2.2K and think HE sucks nowSome people want to win 60%
in tier X, go after that coveted 4 k damage. And love HE change.
Differences here? Extreme perception, performance vs
mediocrity. I don't make decisions here. WG does. WG doesn't
listen to me, you, him, or her. They do what they want. If you
don't like it, leave.Crew changes coming and don't seem to be
my thing, my opinion means nothing. It doesn't give me right
to scream foul. I can be a part of the game, or
leave See how this works? No one cares. Thanks for being
self aware. You win 50% of the time. How very 2012 of
you.
Subject: Copy and Paste?
Link on message: #12892290
Link on message: #12892290
Jaguarz: it works fine so long as you copy it from forums to something else,
then copy from there and paste in the forums, lord know what they
are trying to do
Subject: The Real Consequence of HE nerf
Link on message: #12892265
uberdice, on Aug 08 2021 - 02:01, said: Bit of a stretch to say tier 5 credit farm is dead when BDR and
85mm KV-1 have never been HE-reliant tanks.
Link on message: #12892265

Draschel: SU85, M4, Sherman III. Wolverine all ditch their howitzers
for consistent AP, DPM, accurate gunsT-34, Strv, ChiNu, DsPz, 25TP,
Elc, T1 Heavy all have capable guns, are capable earners
too. The real consequence of HE nerf is not mid-tier
free playing players losing HE to farm credits.The real benefit of
HE nerf is for mid-tier free playing players learning valuable
skills in aiming and consistency.
Subject: The effect HE nerf is still not well learned
Link on message: #12892145
Avalon304, on Aug 08 2021 - 11:20, said: not entirely wrong about the Maus... even when angled its cheeks
are sorta buttery... but yea no hes super wrong about the E 100...
that thing will bouince HEAT even when its looking at you way more
often than it reasonably should.
Link on message: #12892145

Draschel: Are you sure about that? Real sure?Using 315mm HEAT, which
alot of tanks have to use like 705, 257, 705A, 60TP 1/3rd of
the turret is red looking straight at you. Probably more including
the gun mantlet in the center.Rotating the turret 40 degrees left
or right, and the entire turret even visible sides becomes either
dark orange (347~ HEAT gamble for even 340mm pen) or full on solid
red. Which any sensible maus driver does to bait
others Butter, dictates easy pen. And tanks like E100, Jag
Panzer, Type 4 & 5, Maus are not easy penetrations because the user
needs premium. They are effectively combat resistant to normal T X
standard rounds even looking straight at enemies, no angle. That
isn't butter. Certainly isn't *absolutely* butter. Perhaps a
poor choice of words. When I think of buttery, cheesy turrets
I think of AMX50B. Leopard. CS63, 50/51, prog65. A turret that
offers very little resistance to AP, even vs tier 8
AP. This isn't CW, where every attack Maus is to expect,
is 330-350mm HEAT, or 325 APCR. Because Maus isn't a CW tank. Many
of its pub enemies will still be using APCR pen like IS7, or HEAT
pen like Kran, 50/51, ST II. And a whole heck tonne of
standard.
Subject: Players
Link on message: #12892092
oldewolfe, on Aug 05 2021 - 05:38, said: When you all Learn to Play,, I'll quit worrying about Dieing
Fast... But, when Lord Sheen STILL beats me to the
Early Death, you REALLY gotta Wonder... lol And
I Refuse to even make an Effort anymore, none of ya's is Worth
it...
oldewolfe, on Aug 05 2021 - 13:43, said: lol... You're Funny, thinking I Care about
Numbers... I Drive an IS3A with a Full HE
Loadout, and you think Numbers mean anything at all, especially
now... lol I'm not there to Play anymore, I'm
there to help you Lose the Game.... I Quit
worrying about trying to Win them ages ago, now, I'm just there to
Force the Loss and I hope I see you on my Teams, more Incentive to
Drive it to the Front and Park it Sideways...
oldewolfe, on Aug 05 2021 - 15:06, said: What Rules...???? I have HE Loaded, so
what... It's Useless anymore, So What....
Not my Fault, Not my Problem... I didn't Create the
Issue, I'm just Playing BY the Rules, the Outcome is Up to you...
oldewolfe, on Aug 05 2021 - 15:58, said: No, it's Play to have Fun... If it were Play to
Win, the Player Base'd Play better than they Do....
You Snob Clans should know that by Now, it USED to be Play
to Win, those days are LONG Gone....
Link on message: #12892092

DeviouslyCursed:

DeviouslyCursed:

DeviouslyCursed:

DeviouslyCursed: All I heard was "WAAAAAAAAAHHHHHHHH!!!!" What's the
matter, baddie? Did the game show you that you weren't as good as
you thought you were?
Subject: Why do Some Argue Against Skill Based MM?
Link on message: #12892074
Mojo_Riesing, on Aug 08 2021 - 17:27, said: It would seem that "feelz" is the new buzzword around here.
It may as was well be, despite an intention to be dismissive and
derogatory. You could call it "gut feeling", "spider senses",
"hunch" or any other nebulous terms used to explain how humans do
what computers can not do. Computers still just calculate, they
still can't think.
Humans can take a variety of stimuli, past experiences, knowledge, factual information and come up with not only a judgement but and evaluation and plan of action. Call it "feelz" i don't care but it IS what people do and it IS a lot of what one side of this debate is using. Talking smack to that isn't getting anywhere. Falling back on numbers as if they were Scripture doesn't work either.
A person, like myself, who doesn't play in service to the gods of STATS really does not care about the stat argument. You don't have to get over that, it's just how it is, and really we don't care anyway.
Numbers guys, hate to break it to you but in any decision making organization, you are ADVISORS not DECIDERS of future actions. Especially when you build that house of conclusions on data that is shaky. Feelz guys, number do matter, you can't totally ignore them, but you have every right to question their validity. Statistics is not a science. It is a method of collecting data. Period. Either way, in the end, prognosticators evaluate all and make decisions. It's just the way it goes.
Link on message: #12892074

Humans can take a variety of stimuli, past experiences, knowledge, factual information and come up with not only a judgement but and evaluation and plan of action. Call it "feelz" i don't care but it IS what people do and it IS a lot of what one side of this debate is using. Talking smack to that isn't getting anywhere. Falling back on numbers as if they were Scripture doesn't work either.
A person, like myself, who doesn't play in service to the gods of STATS really does not care about the stat argument. You don't have to get over that, it's just how it is, and really we don't care anyway.
Numbers guys, hate to break it to you but in any decision making organization, you are ADVISORS not DECIDERS of future actions. Especially when you build that house of conclusions on data that is shaky. Feelz guys, number do matter, you can't totally ignore them, but you have every right to question their validity. Statistics is not a science. It is a method of collecting data. Period. Either way, in the end, prognosticators evaluate all and make decisions. It's just the way it goes.
DeviouslyCursed: Yeah, you just summed up why humans get so much screwed up in
their heads. They try to use these "spider sense" things and get it
wrong. It's why people have lucky socks, dude. You can act as
enlightened and holier than thou all you want. Whether you like it
or not, statistics and numbers are real, they work, and they are
far more reliable than your impressions. They are the reason you
have a computer and are posting on the internet. The scientific
method absolutely destroyed your position, and the positions of
people like you. It's why technology took off. People no longer had
to waste their time debating and trying to 'convince' others of
what was real. You have an idea? Present your data. If you can't;
go away. Meanwhile the fools with "hunches" were wondering why
the rest of the scientific community moved on without
them.
Subject: Germany still terrible?
Link on message: #12892061
Link on message: #12892061
Einzelganger7: Well, I only use German tanks and I can say I am quite happy with
their current state, of course I'd love to see alpha changes on all
tanks that use the guns who got buffed on the E-50 Ausf. M and
E-100 branches but even if they are still the same, they perform
well or even better than they used to thanks to the HE changes (no
more 260+/- damage per shot by getting HE spammed on the turret
while driving the VK 100.01 P).
Subject: problems with my account
Link on message: #12892030
Link on message: #12892030
Adam_Antium: Topic cerrado por no pertencer al foro correcto. This is the
spanish section of the forum. Please contact Support as stated by
lordsheen.
Subject: Una presentación para toda la comunidad
Link on message: #12892029
condor_argentina, on Aug 06 2021 - 14:03, said: quieren modificar a la fuerza las tripulaciones...para un jugador
nuevo se le va a hacer mas dificil con las modificaciones a las
prestaciones que quieren poner...esto ya es un
quilombo..si querian que la gente se vaya de este juego,como lo
estan toqueteando van a lograr eso..felicidades wot...sigue
toqueteando el juego..la gente se va a ir sola...eso si no nos
pidas que reclutemos un idiota..nadie volvera...
Link on message: #12892029

Adam_Antium: No hay ninguna modificación realizada a la fuerza, ¿o acaso
estamos viendo una en nuestros clientes estándar?Esta es una prueba
elaborada en un servidor de prueba como tantas otras que se han
hecho y se especifica en el mismo artículo que estos cambios son un test
y que no son finales. En adición a lo previamente mencionado,
también se pidió a quienes hayan probado la mecánica, que devuelvan
sus opiniones como parte del proceso de desarrollo. El servidor
Sandbox no compone un "trailer" de cambios por venir, sino una
construcción colectiva a futuro de la que todos pueden
participar. ¡Saludos!
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