Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject: Bonus Codes at end of....for EU only
Link on message: #10264112
Link on message: #10264112
dance210: Hi guys, Thread has been closed at OP's request.
Subject: Bonus Codes at end of....
Link on message: #10263995
Link on message: #10263995
dance210: Update: confirmation came back that the codes are EU only. Which
means, unfortunately, they will not work on the NA server. Sorry
guys.
Subject: Bonus Codes at end of....
Link on message: #10263772
__Tec__, on Jul 12 2016 - 10:02, said: Will the codes be for the EU or NA servers or both?
The_Dastardly_Canuck_rob, on Jul 12 2016 - 10:04, said: But do the codes work on NA?
Link on message: #10263772
__Tec__, on Jul 12 2016 - 10:02, said: Will the codes be for the EU or NA servers or both?dance210:
The_Dastardly_Canuck_rob, on Jul 12 2016 - 10:04, said: But do the codes work on NA?dance210: Hiya guys! Quickybaby is predominately an EU player
and this seems to be an EU initiative. I'm working on getting
confirmation as to whether this does work for NA or not.
Subject: Weekly 5v5 for July 11 - 15: Late Standings
Link on message: #10263611
Link on message: #10263611
dance210: Weekly 5v5 Late Group Stage Standings: Day 1Bottom 10% of teams by
rank (including ties) are eliminated after Round 3 *Note:
Standings are not final until after all battles are
finished Rank Team title Points Earned Points Possible Win
Ratio 1 POI~ 27 27 1.000 1 Rock'N Roll Train 27 27 1.000 1 Cant
stump the Trump 27 27 1.000 1 4HIM 27 27 1.000 5 RA_GE 25 27 0.926
5 -=Gold Noobs=- 25 27 0.926 5 AVANT Esports 25 27 0.926 5 5Claws
25 27 0.926 5 BL4DE 25 27 0.926 5 SkillzInc 25 27 0.926 5 5
évadés + 1 fif 25 27 0.926 12 XJBD 24 27 0.889 12 Cossacks 24 27
0.889 12 Midnight Marauders 24 27 0.889 12 CALANGOS DE AÇO 24 27
0.889 12 MarvinLewis 24 27 0.889 12 NUNCA TECNICA 24 27 0.889 12
INTENSIVE 24 27 0.889 12 Abpaller 24 27 0.889 12 Fun Police 24 27
0.889 12 OP_BLACK_OP 24 27 0.889 12 *✪SENPAI✪* 24 27 0.889 23
RDTT2 22 27 0.815 23 Arrugaditos 22 27 0.815 23 A puro lag! 22 27
0.815 26 Coldsteel Katanas 21 27 0.778 26 TeNaCiTy 21 27 0.778 26
ÃŽngerii Fantoma 21 27 0.778 26 VolgaW 21 27 0.778 26 Troll Free
Zone 21 27 0.778 26 SwRavenous Renegades 21 27 0.778 26 _Tracer_ 21
27 0.778 26 Xenoblade X 21 27 0.778 34 -LSD- 20 27 0.741 35 Tanky
McTankface 19 27 0.704 35 BlitzKrieg Brazil 19 27 0.704 35
DESTROYERS 19 27 0.704 35 HUMO is here 19 27 0.704 35 Meatball-XJBD
19 27 0.704 35 GOLD NOT FOUND 19 27 0.704 35 IA-BR Tankers 19 27
0.704 35 FASTBOIS R US 19 27 0.704 43 Talos 18 27 0.667 43 The pie
Force 18 27 0.667 43 Taurus 18 27 0.667 43 Medoza12345 18 27 0.667
43 Cyrus The Great.PARS 18 27 0.667 43 Curao tanqueo mejor 18 27
0.667 43 NO$killz 18 27 0.667 43 HUSAR 18 27 0.667 43 H_E_R_O 18 27
0.667 43 Pirates Gold 18 27 0.667 43 -WTF- 18 27 0.667 43
NALGAZKRÜGEN!!!! 18 27 0.667 43 Wolfgang 18 27 0.667 43 BA-BR 18
27 0.667 43 Big Boi Ballers 18 27 0.667 58 pirujas team 17 27 0.630
58 PEPITAS AL ATAKE 17 27 0.630 58 GROWACET 17 27 0.630 61 Blackout
16 27 0.593 61 ! cbl 16 27 0.593 61 xOrionx 16 27 0.593 61 TNT
Total Noob Teal 16 27 0.593 61 RAT BOYZ 16 27 0.593 61 Disturbed 16
27 0.593 61 IIRBR 16 27 0.593 68 LAFFY TAFFY 15 27 0.556 68 OVNIs
con laseres 15 27 0.556 68 ZOMB 15 27 0.556 68 what team 15 27
0.556 68 FALTA5PI PAJUGALAMOV 15 27 0.556 68 ! READ FIRST ! M-T-L
15 27 0.556 68 Los Culeados 15 27 0.556 68 Wi re brane ded 15 27
0.556 76 lemming train 14 27 0.519 77 Mythos 13 27 0.481 77 The
Pink Smurfs 13 27 0.481 77 B♂ss of this Gym 13 27 0.481 77
PurpleProfession 13 27 0.481 77 VEA-LP 13 27 0.481 82 Fulger123 12
27 0.444 82 Wazzaaaaaaa
12 27 0.444 82 ...AVAAAAA!!!! 12
27 0.444 82 IA-BR CHALLENGER 12 27 0.444 82 KOMbat 12 27 0.444 82
Waboosh 12 27 0.444 82 BarnYard Boys 12 27 0.444 82 maxDPM 12 27
0.444 82 IronCorp 12 27 0.444 82 CluBBerS 12 27 0.444 82
MonkeyBusiness 12 27 0.444 93 EZR_NAM 11 27 0.407 93 TAC-D 11 27
0.407 95 just for fun 10 27 0.370 95 los bundas de xuxu 10 27 0.370
95 Barney Miller 10 27 0.370 95 HAPPY 10 27 0.370 95 =VX9= 10 27
0.370 100 ROWB 9 27 0.333 100 A-L-B 9 27 0.333 100 indigo Milk
Tarts 9 27 0.333 100 OSITOS DE PELUCHE 9 27 0.333 100 zede 9 27
0.333 100 los_netos 9 27 0.333 106 Swamp Insect 7 27 0.259 106
109AC 7 27 0.259 108 potatos 6 27 0.222 108 The Squad 6 27 0.222
108 UFA11 6 27 0.222 108 Escorpiones Negros 6 27 0.222 108 WAR_DOG
6 27 0.222 108 el hormigon 6 27 0.222 108 Hardcore Tankers 6 27
0.222 108 1-RCM 6 27 0.222 108 Escorpiom 6 27 0.222 108 Fatalbert
and gang 6 27 0.222 108 MERCENARIOS $$ 6 27 0.222 119 angeles
deacero 4 27 0.148 119 renegados 4 27 0.148 121 Lucky Strike ZM 3
27 0.111 121 +GOLD.L5.H20.D115.X5 3 27 0.111 121 TihoHody 3 27
0.111 121 -AGT- 3 27 0.111 121 Lattycat123456789 3 27 0.111 121
Free For All 3 27 0.111 121 LBM clan 3 27 0.111 121 BOLSONARO2018
!!! 3 27 0.111 121 MCRD 3 27 0.111 121 fogo neles 3 27 0.111 121
latinos 3 27 0.111 121 Blue Wave 3 27 0.111 121 xLZx 3 27 0.111 121
Los Fiesteros 3 27 0.111 135 chaos 2 27 0.074 135 Just Join To
Compete 2 27 0.074 135 sgfsdgh 2 27 0.074 138 DEBB 1 27 0.037 138
Petter 1 27 0.037 138 the killing machine 1 27 0.037 138 P1XEL
TONKS 1 27 0.037 138 acorazados007 1 27 0.037 138 Os Menudos (WT) 1
27 0.037 138 zzzzz 1 27 0.037 145 Oro!!! 0 27 0.000 145 $$LuXury$$
0 27 0.000 145 QC-R 0 27 0.000 145 EAWOT 0 27 0.000 145 guerrero 0
27 0.000 145 Armored Knights 0 27 0.000
Subject: Weekly 5v5 for July 11 - 15: Early Standings
Link on message: #10263610
Link on message: #10263610
dance210: Weekly 5v5 Early Group Stage Standings: Day 1Bottom 10% of
teams by rank (including ties) are eliminated after Round
3 *Note: Standings are not final until after all battles are
finished Rank Team title Points Earned Points Possible Win
Ratio 1 !FOCUS!HALJON! 21 21 1.000 5 dias 11-15 hora 3 PM 17 21
0.810 8 G S H 16 21 0.762 8 Fortunate Sons 16 21 0.762 12 BAIABAIA
15 21 0.714 16 Hell Panzer Division 12 21 0.571 16 UNO DE FIRMA 12
21 0.571 16 CA3RA 12 21 0.571 16 bacon 12 21 0.571 16 Wabp 12 21
0.571 26 !!!YOLOHAX!!! 9 21 0.429 33 Кремень 6 21 0.286 36
Wars 3 21 0.143 36 los mancos 3 21 0.143 41 OS-TO 0 21 0.000 41
Calangos da Treta 0 21 0.000 1 DaNkGaM3r4231 24 24 1.000 1
︻︼─ 一∩┠(◣_◢
┌∩┠24 24 1.000 4 AAA+ 20 24
0.833 6 Ammorackers 19 24 0.792 6 ! !Friendly ! ! 19 24 0.792 10
-G6- The Power 18 24 0.750 10 Hansel and Crew 18 24 0.750 13
DeathDealingTankers 15 24 0.625 13 (HTTP) Taco Tankers 15 24 0.625
15 Cerberus 14 24 0.583 21 BIG BIRL 13 24 0.542 21 Free State of
Tanks 13 24 0.542 23 Linces_PRO 12 24 0.500 23 Boobanies 12 24
0.500 23 4Him Junior Company 12 24 0.500 27 BRASIL IL IL IL !!! 10
24 0.417 27 TEAM OP "SMB" 10 24 0.417 29 HAUL 9 24 0.375 29
Tanks_Alot 9 24 0.375 31 NoobKnockers 7 24 0.292 31 Ravenous
Renegades 7 24 0.292 34 Rel_Alive 6 24 0.250 35 Sp00ky's Bone Boys
4 24 0.167 38 Roflcopter 3 24 0.125 38 CUPINS DE FERRO 3 24 0.125
40 BALLERZ 1 24 0.042 41 The Destroyers 0 24 0.000
Subject: Platoon?
Link on message: #10263595
gpc_4, on Jul 12 2016 - 08:47, said: There are platoon missions, just be nice and accept, you don't have
to do anything with them during the battle or platoon for more then
one battle.
Link on message: #10263595
gpc_4, on Jul 12 2016 - 08:47, said: There are platoon missions, just be nice and accept, you don't have
to do anything with them during the battle or platoon for more then
one battle.GhostPrime: Yes there are special missions for platooning up this month!
You can win tickets that you can redeem for prizes! More
information is here: http://worldoftanks.com/en/news/pc-browser/18/summer-play-100-years-tanks/
Subject: Platournaments - July 19th & July 21st
Link on message: #10263494
Link on message: #10263494
dance210: All active tournaments can be found by searching the Tournaments Home Page. Interested in what we
having coming up? Check out the July calendar! A player
has two ways to register for the Platournaments! When you
create the team, make sure that you are using the correct
registration! Register as a Team! Registration works the same
as normal. Team captain makes a team and recruits players to join.
A complete team has 3 - 4 players. Captains do not need to submit
their team; all teams with the minimum number of players will be
accepted. The team is now ready to fight once the tournament
starts! Register as a Solo player or as part of
a Party! A party is a group of players that does not meet the
minimum team size requirements. Create a team. Teams do not need to
be confirmed; all players will be accepted for the Solo/Party
Registration. Once registration has closed, the player will be
combined with other solo player(s) and/or a party to form a
complete team After registration has closed, players are encouraged
to check back to find their new team! So how do you register
as a solo player? It's easy! When you create a team, there will be
Registration Option with a drop down menu. Simply switch from
Register Team to Register Solo and you are ready to go! 

Subject: T110's Third Summer of Love and Tolerance
Link on message: #10262843
Link on message: #10262843
The_Chieftain: Hallo SS. Hope things are going well.
Subject: Now I Finally Have Proof
Link on message: #10262132
Link on message: #10262132
GhostPrime: I am closing this thread, at this point it's just a flame war, and
very off topic.
Subject: WGLNA Season I 2016 -2017 Gold League Qualifier
Link on message: #10261773
chase_potato__O_OII, on Jul 11 2016 - 12:57, said: Number of maps is wrong? lol It says 10 maps when i count
8... Maybe im not asian enough
Link on message: #10261773
chase_potato__O_OII, on Jul 11 2016 - 12:57, said: Number of maps is wrong? lol It says 10 maps when i count
8... Maybe im not asian enoughYoott: Fixed TY
Subject: WGLNA Season I 2016 -2017 Gold League Qualifier
Link on message: #10261736
Link on message: #10261736
Yoott: Tell you what
I like fun stuff I like competition I like winner takes all
Whichever of your two teams MAKES the Gold league gets to keep the name?
If noone makes it , noone keeps the name? For now you can be Critical Hit_A and Critical HitA_ What do you guys think?
I like fun stuff I like competition I like winner takes all
Whichever of your two teams MAKES the Gold league gets to keep the name?
If noone makes it , noone keeps the name? For now you can be Critical Hit_A and Critical HitA_ What do you guys think?
Subject: Are you still having tech problems since the 9.15 release?
Link on message: #10261650
Mogex, on Jul 11 2016 - 19:07, said: My problem is, I have 9215 in gold and click on the Premium Account
and want 30 days but it will not give it to me, so I still have a
standard account.
Link on message: #10261650
Mogex, on Jul 11 2016 - 19:07, said: My problem is, I have 9215 in gold and click on the Premium Account
and want 30 days but it will not give it to me, so I still have a
standard account.Saffr0n: I can verify that you have 9215 Gold in your account, but I
don't know if you're running any mods that have a Gold lock
feature. If you are running a mod with a Gold lock feature then you
will need to disable it.
Subject: accidently used gift card twice
Link on message: #10261641
The1Minus5, on Jul 11 2016 - 11:55, said: i used a gift card to buy over watch, then instead of using my
other one to buy gold i used the same one again, the codes have the
same first 10 numbers, will something happen to either of my
purchases?
Link on message: #10261641
The1Minus5, on Jul 11 2016 - 11:55, said: i used a gift card to buy over watch, then instead of using my
other one to buy gold i used the same one again, the codes have the
same first 10 numbers, will something happen to either of my
purchases?GhostPrime: I suggest sending in a ticket to support. Let them know what
happened, and they will let you know how to proceed.
Subject: Thank you WG for making these tier 8 rentals possible.
Link on message: #10261534
Link on message: #10261534
GhostPrime: Topic closed. Flame War, politics.
Subject: Is SerB still lead dev?
Link on message: #10261501
Link on message: #10261501
GhostPrime: Please keep this thread on topic. I am also moving it to the
General discussion area.
Subject: WGLNA Season I 2016 -2017 Gold League Qualifier
Link on message: #10261457
Link on message: #10261457
Yoott: Good Luck to All teams
Subject: Pz. III K Ace Challenge - Be the Best!
Link on message: #10261398
Link on message: #10261398
GhostPrime: Here are the first 5 Winners! DownRightNausty 1433
deadeyedj12 1427 AsturianoF1 1422 NineInchNails 1408 Royalmonkey
1401 Congratulations! Keep on playing!! There
is still a few more days to go! Good luck!!
Subject: Are you still having tech problems since the 9.15 release?
Link on message: #10261359
RayWendy, on Jul 10 2016 - 22:45, said: Still takes several tries to get the game started and the mouse
will freeze up during the match.
Nothing special about my computer. Windows 7, DirectX 11, Nvidia GeForce g210m (drivers from 2009, but says they are the latest).
You guys have a "sand box" and test server running and you haven't come up with solutions yet?
Link on message: #10261359
RayWendy, on Jul 10 2016 - 22:45, said: Still takes several tries to get the game started and the mouse
will freeze up during the match.Nothing special about my computer. Windows 7, DirectX 11, Nvidia GeForce g210m (drivers from 2009, but says they are the latest).
You guys have a "sand box" and test server running and you haven't come up with solutions yet?
Saffr0n: Update your drivers. http://www.geforce.c...s/results/99996 The
Sandbox server isn't an environment test, it's a focused test on
proposed features If your mouse is freezing up in game, this
could be more related to connectivity, but you should still
update your GPU drivers The Sandbox server and Common Test server
are run through RU, not North America
Subject: WGLNA Season I 2016 -2017 Gold League Qualifier
Link on message: #10261358
Link on message: #10261358
Yoott:
Tournament Page -
Here Registration Page - Here Brackets Page - Here (added after
registration is done) Ok everyone after a quite
extended break It's WGLNA league qualifier time again.
Time to figure out the last two teams that will be
competing in this upcoming season of WGLNA starting August 4th We
have two spots up for grabs for this season. 1st and 2nd place from
this tournament will qualify to the WGLNA Gold League. This
qualifier is an open for everyone tournament meaning your team
didn't have to be in a league prior for you to join. So all
you guys that sit in TS, Discord, Slack talking smack, now is a
great time to band together and try out, see if you have what it
takes. Incase clicking the link above is hard :-)
Schedule If more than 64 teams register: (All Dates/Times
subject to change after final registration and team count, Teams
registering should be prepared to play any night listed and at
any of the potential times.
Group Stage 1 - Sunday July 17th starting at 12pm
Pacific - Map is Prokhorovka Group Stage 2 - Sunday July 17th
starting at 4pm Pacific - Map is Himmelsdorf Each Team will play
each other team in its group once on attack and once on defense per
round Points will be awarded based on 3 points for a win, 1 point
for a draw and 0 for a loss Tiebreaker (if needed and subject to
change based on Group 2 finishing times) - Starting at
Approx. 8pm Pacific Captains are responsible for submitting
all scores and replays to the WGL admin team after every Group
Stage at WGLNA@eslgaming.com Failure to submit a score
may, at the League Administrator’s discretion, result in
a loss for the team not submitting and scores will be adjusted
accordingly See Group Stage and Tiebreaker Rules below for more
information If 64 or fewer teams register: (All Dates/Times
subject to change after final registration and team count, Teams
registering should be prepared to play any night listed and at
any of the potential times.
Non Broadcast Matches Monday July 18th - Playoff Round
of 32 - 64 teams (5pm Pacific) Tuesday July 19th
- Winners Round 2 (5pm Pacific) & Losers Round 1 (5pm
Pacific) Wednesday July 20th - Winners Round 3
(5pm Pacific) & Losers Round 2 (5pm Pacific) & Losers Round
3 (7pm Pacific) Thursday July 21st- Winners Round 4 (5pm
Pacific) & Losers Round 4 (5pm Pacific) & Losers Round 5
(7pm Pacific) Friday July 22nd - Losers Round 6 (5pm Pacific)
& Losers Round 7 (7pm Pacific) Broadcast Matches Saturday July 23rd
- Winners Quarter Finals 1 (2pm Pacific) Winners Quarter
Finals 2 (4pm Pacific) Losers Quarter Finals 1 (6pm Pacific) Losers
Quarter Finals 2 (8pm Pacific) Sunday July 24th - Winners
Semi Final 1 (2pm Pacific) (Winner qualifies for Gold League)
Losers Semi Final (4pm Pacific) Losers Bracket Final (6pm Pacific)
(Winner Qualifies for Gold League) The full schedule
is subject to change once the final team count has been determined
at the close of registration.
Teams registering should be prepared to play any night listed above at any of the potential times.
WGL may change dates as times as needed to complete tournament
Curious what time this is in your region? Use this handy Time Zone Converter to help you out! General Information Two teams will advance to the WGLNA Gold League Season I from the Qualifier. THERE WILL BE ONLY 1 QUALIFIER TOURNAMENT FOR GOLD LEAGUE SEASON I 2016 - 2017 SO SIGN UP NOW Brackets are published once registration is closed and the number of teams determined. If more than 64 teams apply then there will be two Group stages and possible tiebreakers may be played. Top 64 teams after the Group stages will move onto the Playoff Bracket. Playoff Brackets and Group Stages are randomly seeded. Playoff Brackets will be Double Elimination. Players are only allowed to participate in one Wargaming.net League and level across all regions. Teams can't have more than 3 players from out side of the Region. Region includes N. America, S. America and Central America. Please contact WGL league admin at WGLNA@eslgaming.com if you have questions. Mods The use of any mod is expressly prohibited in WGLNA. Standard "vanilla" client is required from all league participants. WGLNA may request files, replays, logs, or any other information at any time from any player participating. ALL TEAM MEMBERS ARE REQUIRED TO SUBMIT REPLAYS OF EVERY BATTLE AND PYTHON LOGS EVERY MATCH AND MAY BE ASKED BY LEAGUE ADMINISTRATION TO PROVIDE PYTHON LOGS IMMEDIATELY AFTER A MATCH. Captains are responsible to collect sort, tag, and put into a zip file: replays, python logs, and screenshots and send them to WGLNA@eslgaming.com. These are to be submitted no later than 2 hours after the match end time (unless you have a second match on a night at which you will have until 2 hours past that match time to submit all files from all matches) Any Team who has a player failing to provide these items WILL/MAY be removed from competition and the team scores may be not allowed. Any team/players found to be breaking any rules WILL/MAY be removed from WGLNA on all levels - This will be at the League Administrator’s discretion. Group Stage & Tiebreakers Group Stages Group Stages will occur ONLY if there is more than 64 teams registered. Teams will play all teams within their group. Groups will be randomly seeded each stage. Rounds should begin every 30 minutes. Within a round, teams will play two matches; one match on attack, one match on defense. Each match within a round will last 10 minutes. There will be a 3 minute break between matches within a round. Teams will earn 3 points for a win, 1 point for a draw and 0 points for a loss. Standings, across all groups, are measured by total points earned against total points possible. The Top 64 Teams will be decided on ratio of points earned vs points possible. Teams that are tied after group stage 2 will be required to play in a tiebreaker (see below). Tie-breaker (if needed) If Two teams are tied on points: Battle will last 10 minutes max. There will be a 3 minute break between battles. This will be a best of 4 battles. (both teams will play attack 2 times and defense 2 times). The team with the most victories after 4 battles advance to the playoffs. If the teams tie, then the captain of each team is REQUIRED to send screen pictures of each of their after battle reports as well as the replays to WGLNA@eslgaming.com within 15 minutes of completion of the final battle. The team with the most damage done over all battles will be the winner. If teams are still tied then no team will progress. If 3+ teams are tied: Group tiebreaker stage Battles begin every 15 minutes. 3 points for a win, 1 point for a tie, 0 points for a loss. Each battle will last 10 minutes max. There will be a 3 minute break between battles. The team with the most points will move forward. If the teams tie, then the captains of each team is REQUIRED to send screen pictures of each of their after battle reports as well as the replays to WGLNA@eslgaming.com within 15 minutes of completion of the final battle. The team with the most damage done over all battles will be the winner. If teams are still tied then no team will progress. The map used for the Tie-breaker will be Ghost Town. Playoff Rules 7/68 Format Battles will last 10 minutes max. All maps are dual cap attack/defense mode. There are two sides on each map: attacker and defender: Attacker wins if their team is able to 1) cap one enemy base or 2) destroy all enemy tanks with at least one attacking tank left Defender wins if their team is able to 1) successfully defend both capture points from the attacker and survive for the full 10 minute timer or 2) kill all enemy tanks The order of battle for non-broadcast and broadcast matches are: Map 1: attack, defend, attack, defend Map 2: attack, defend, attack, defend All matches will be best of 9. If teams are tied after 8 battles, there will be a sudden death tiebreaker match. Please see Tiebreaker below for tiebreaker rules. Playoff Map Selection Non-broadcast matches and Broadcast matches: Once brackets are created, the admin will contact the two team captains via forum PM to arrange for a coin flip time to take place to determine seeding. Top Seed (winner of the flip) will be Team A, non winner of the flip will be Team B. Team listed on top of bracket will call the coin flip. Note that if a team does not reply to the admin with any issues with the coin flip time or does not show at the designated coin flip time then the opposing team will win the flip automatically. If both teams do not show a default flip will be made and determination of winner will be based on that flip at the admins discretion. Winner of the coin flip has the option of first ban (Team A) or role choice (Team B). Team A will ban one map from the pool of 10. Team B will ban second map, Team A will ban third map, Team B will ban fourth map, This will continue until only 2 maps remain. Team A will then chose the first starting map, while Team B will chose the role they will play first on that map. This leaves one map left so by default that will be the second map played. Team A picks the role for the last remaining map Map Pool: Himmelsdorf, Steppes, Ruinberg, Mines, Ghost Town, Prokhorovka, Cliff, Murovanka Playoff Tank Selection Non-broadcast matches: The team selecting the side picks the first two tanks. The other team then picks two tanks. Teams alternate picking until all tanks are selected. Once a tank is selected that tank selection is then permanent Once all tanks are selected the match begins Broadcast matches: Tank selection begins once both team captains confirm with the admin that their sides and map are correct. Teams will have 30 seconds to confirm sides with the Admin of the match, after which the sides are considered correct and the 60 second countdown begins. Teams will have 60 seconds to pick their tanks At the conclusion of the battle and before the 60 second countdown timer begins, a captain may declare a timeout and must communicate the request to the admin. A timeout will last 60 seconds. Teams have 1 timout per match. Playoff Tiebreaker Non Broadcast matches: The captains of teams that tie after 8 battles (4 - 4) are required to send in the screenshots of the after battle screens from all battles showing the attack times as well as the replays immediately (within 15 min of battle end time) to the admin (WGLNA@eslgaming.com) Failure of a captain to send this in will result in automatic win for opponent. If both teams do not submit the information then both teams will be considered disqualified and neither will move forward. There will be one sudden death tiebreaker match to determine the winner. The team that wins the fastest battle win from attack side picks the role for the tiebreaker match. If no team wins in attack, the team with greater cumulative amount of damage dealt in attack picks the role for the tiebreaker match. The tiebreaker map is predetermined for each day, in the following order: Monday July 18th: Himmelsdorf Tuesday July 19th: Cliff Wed July 20th: Prokhorovka Thursday July 21st: Steppes Friday July 22nd: Ghost Town Broadcast Matches: There will be one sudden death tiebreaker match to determine the winner. The team that wins the fastest battle win from attack side picks the role for the tiebreaker match. If no team wins in attack, the team with more cumulative amount of damage dealt in attack picks the role for the tiebreaker match. The tiebreaker map is pre-determined for each day, in the following order: Saturday July 23rd: Murovanka Sunday July 24th: Mines Getting into Your Matches Non-broadcast and Broadcast Matches (including Group Stages if needed) Unlike other World of Tanks competitions, the matches for this event are not automated. Matches will take place in Training Rooms. Teams must be available 60 minutes before their scheduled match time. Teams must be aware of their start times and opponents by checking the tournament bracket. Teams must appoint one member to join the World of Tanks chat channel in game which will be provided to the team captain prior to the start of the tournament for coordinating matches and contacting league admin(s) when necessary. A password will be provided to this member for the channel. Teams are responsible for contacting their opponents and initiating matches on time. Each round of play has a designated start time, which is strictly adhered to. A 5 minute max allowance will be given before a disqualification is declared for teams not showing to their proper matches ontime. A WGLNA_Admin must be contacted in the event a team is NOT able to connect with an opponent immediately. The available team may be awarded a technical victory per admin(s) decision. Teams proven (See dispute filing rules) to be a no show will be removed from the tournament. Broadcast Matches Teams who make it to any of the broadcasted matches must use the WGLNA TeamSpeak to communicate. Failure to do so results in disqualification. The TeamSpeak server address will be provided to the team captain. All members of the team playing in game must be present in teamspeak for the duration of all battles. Failure to follow this may result in a disqualification of the team and adjustment of the scores. Reporting Match Scores and Disputes Every team member MUST record and submit all replays of every battle they participate in. Captains are requred to take screenshots of all three battle results screens as well for every battle played. Upon completion of a match, both teams must report their match outcome by contacting the admin in the in-game chat channel and emailing a sorted and organized by player name zipped file with all match replays and results to WGLNA@eslgaming.com. Failure for every player to submit these items can result in a team's results being not counted and standings adjusted. Teams found using players that are not part of their roster may be disqualified at the discretion of the admin(s). Players must participate on their own accounts, Any sharing, or falsifying of play on an account can and will lead to permanent suspension from all league activities of that team member and the team itself as well as possible further sanctions against ther personal accounts.. In the event of a dispute, players should contact an available WGLNA_Admin in the in-game chat channel immediately. For a dispute after contacting the admin in the in game channel all screenshots and replays MUST be sent to the WGLNA@eslgaming.com email box League Admins may request additional information pertaining to the match, log files, extra replays, screenshots or video of a violation. Failure to submit these items may result in a dispute being upheld or thrown out. League admin decisions are final Useful Links Forum Discussion
Tournament Page -
Here Registration Page - Here Brackets Page - Here (added after
registration is done) Ok everyone after a quite
extended break It's WGLNA league qualifier time again.
Time to figure out the last two teams that will be
competing in this upcoming season of WGLNA starting August 4th We
have two spots up for grabs for this season. 1st and 2nd place from
this tournament will qualify to the WGLNA Gold League. This
qualifier is an open for everyone tournament meaning your team
didn't have to be in a league prior for you to join. So all
you guys that sit in TS, Discord, Slack talking smack, now is a
great time to band together and try out, see if you have what it
takes. Incase clicking the link above is hard :-)
Schedule If more than 64 teams register: (All Dates/Times
subject to change after final registration and team count, Teams
registering should be prepared to play any night listed and at
any of the potential times. Teams registering should be prepared to play any night listed above at any of the potential times.
WGL may change dates as times as needed to complete tournament
Curious what time this is in your region? Use this handy Time Zone Converter to help you out! General Information Two teams will advance to the WGLNA Gold League Season I from the Qualifier. THERE WILL BE ONLY 1 QUALIFIER TOURNAMENT FOR GOLD LEAGUE SEASON I 2016 - 2017 SO SIGN UP NOW Brackets are published once registration is closed and the number of teams determined. If more than 64 teams apply then there will be two Group stages and possible tiebreakers may be played. Top 64 teams after the Group stages will move onto the Playoff Bracket. Playoff Brackets and Group Stages are randomly seeded. Playoff Brackets will be Double Elimination. Players are only allowed to participate in one Wargaming.net League and level across all regions. Teams can't have more than 3 players from out side of the Region. Region includes N. America, S. America and Central America. Please contact WGL league admin at WGLNA@eslgaming.com if you have questions. Mods The use of any mod is expressly prohibited in WGLNA. Standard "vanilla" client is required from all league participants. WGLNA may request files, replays, logs, or any other information at any time from any player participating. ALL TEAM MEMBERS ARE REQUIRED TO SUBMIT REPLAYS OF EVERY BATTLE AND PYTHON LOGS EVERY MATCH AND MAY BE ASKED BY LEAGUE ADMINISTRATION TO PROVIDE PYTHON LOGS IMMEDIATELY AFTER A MATCH. Captains are responsible to collect sort, tag, and put into a zip file: replays, python logs, and screenshots and send them to WGLNA@eslgaming.com. These are to be submitted no later than 2 hours after the match end time (unless you have a second match on a night at which you will have until 2 hours past that match time to submit all files from all matches) Any Team who has a player failing to provide these items WILL/MAY be removed from competition and the team scores may be not allowed. Any team/players found to be breaking any rules WILL/MAY be removed from WGLNA on all levels - This will be at the League Administrator’s discretion. Group Stage & Tiebreakers Group Stages Group Stages will occur ONLY if there is more than 64 teams registered. Teams will play all teams within their group. Groups will be randomly seeded each stage. Rounds should begin every 30 minutes. Within a round, teams will play two matches; one match on attack, one match on defense. Each match within a round will last 10 minutes. There will be a 3 minute break between matches within a round. Teams will earn 3 points for a win, 1 point for a draw and 0 points for a loss. Standings, across all groups, are measured by total points earned against total points possible. The Top 64 Teams will be decided on ratio of points earned vs points possible. Teams that are tied after group stage 2 will be required to play in a tiebreaker (see below). Tie-breaker (if needed) If Two teams are tied on points: Battle will last 10 minutes max. There will be a 3 minute break between battles. This will be a best of 4 battles. (both teams will play attack 2 times and defense 2 times). The team with the most victories after 4 battles advance to the playoffs. If the teams tie, then the captain of each team is REQUIRED to send screen pictures of each of their after battle reports as well as the replays to WGLNA@eslgaming.com within 15 minutes of completion of the final battle. The team with the most damage done over all battles will be the winner. If teams are still tied then no team will progress. If 3+ teams are tied: Group tiebreaker stage Battles begin every 15 minutes. 3 points for a win, 1 point for a tie, 0 points for a loss. Each battle will last 10 minutes max. There will be a 3 minute break between battles. The team with the most points will move forward. If the teams tie, then the captains of each team is REQUIRED to send screen pictures of each of their after battle reports as well as the replays to WGLNA@eslgaming.com within 15 minutes of completion of the final battle. The team with the most damage done over all battles will be the winner. If teams are still tied then no team will progress. The map used for the Tie-breaker will be Ghost Town. Playoff Rules 7/68 Format Battles will last 10 minutes max. All maps are dual cap attack/defense mode. There are two sides on each map: attacker and defender: Attacker wins if their team is able to 1) cap one enemy base or 2) destroy all enemy tanks with at least one attacking tank left Defender wins if their team is able to 1) successfully defend both capture points from the attacker and survive for the full 10 minute timer or 2) kill all enemy tanks The order of battle for non-broadcast and broadcast matches are: Map 1: attack, defend, attack, defend Map 2: attack, defend, attack, defend All matches will be best of 9. If teams are tied after 8 battles, there will be a sudden death tiebreaker match. Please see Tiebreaker below for tiebreaker rules. Playoff Map Selection Non-broadcast matches and Broadcast matches: Once brackets are created, the admin will contact the two team captains via forum PM to arrange for a coin flip time to take place to determine seeding. Top Seed (winner of the flip) will be Team A, non winner of the flip will be Team B. Team listed on top of bracket will call the coin flip. Note that if a team does not reply to the admin with any issues with the coin flip time or does not show at the designated coin flip time then the opposing team will win the flip automatically. If both teams do not show a default flip will be made and determination of winner will be based on that flip at the admins discretion. Winner of the coin flip has the option of first ban (Team A) or role choice (Team B). Team A will ban one map from the pool of 10. Team B will ban second map, Team A will ban third map, Team B will ban fourth map, This will continue until only 2 maps remain. Team A will then chose the first starting map, while Team B will chose the role they will play first on that map. This leaves one map left so by default that will be the second map played. Team A picks the role for the last remaining map Map Pool: Himmelsdorf, Steppes, Ruinberg, Mines, Ghost Town, Prokhorovka, Cliff, Murovanka Playoff Tank Selection Non-broadcast matches: The team selecting the side picks the first two tanks. The other team then picks two tanks. Teams alternate picking until all tanks are selected. Once a tank is selected that tank selection is then permanent Once all tanks are selected the match begins Broadcast matches: Tank selection begins once both team captains confirm with the admin that their sides and map are correct. Teams will have 30 seconds to confirm sides with the Admin of the match, after which the sides are considered correct and the 60 second countdown begins. Teams will have 60 seconds to pick their tanks At the conclusion of the battle and before the 60 second countdown timer begins, a captain may declare a timeout and must communicate the request to the admin. A timeout will last 60 seconds. Teams have 1 timout per match. Playoff Tiebreaker Non Broadcast matches: The captains of teams that tie after 8 battles (4 - 4) are required to send in the screenshots of the after battle screens from all battles showing the attack times as well as the replays immediately (within 15 min of battle end time) to the admin (WGLNA@eslgaming.com) Failure of a captain to send this in will result in automatic win for opponent. If both teams do not submit the information then both teams will be considered disqualified and neither will move forward. There will be one sudden death tiebreaker match to determine the winner. The team that wins the fastest battle win from attack side picks the role for the tiebreaker match. If no team wins in attack, the team with greater cumulative amount of damage dealt in attack picks the role for the tiebreaker match. The tiebreaker map is predetermined for each day, in the following order: Monday July 18th: Himmelsdorf Tuesday July 19th: Cliff Wed July 20th: Prokhorovka Thursday July 21st: Steppes Friday July 22nd: Ghost Town Broadcast Matches: There will be one sudden death tiebreaker match to determine the winner. The team that wins the fastest battle win from attack side picks the role for the tiebreaker match. If no team wins in attack, the team with more cumulative amount of damage dealt in attack picks the role for the tiebreaker match. The tiebreaker map is pre-determined for each day, in the following order: Saturday July 23rd: Murovanka Sunday July 24th: Mines Getting into Your Matches Non-broadcast and Broadcast Matches (including Group Stages if needed) Unlike other World of Tanks competitions, the matches for this event are not automated. Matches will take place in Training Rooms. Teams must be available 60 minutes before their scheduled match time. Teams must be aware of their start times and opponents by checking the tournament bracket. Teams must appoint one member to join the World of Tanks chat channel in game which will be provided to the team captain prior to the start of the tournament for coordinating matches and contacting league admin(s) when necessary. A password will be provided to this member for the channel. Teams are responsible for contacting their opponents and initiating matches on time. Each round of play has a designated start time, which is strictly adhered to. A 5 minute max allowance will be given before a disqualification is declared for teams not showing to their proper matches ontime. A WGLNA_Admin must be contacted in the event a team is NOT able to connect with an opponent immediately. The available team may be awarded a technical victory per admin(s) decision. Teams proven (See dispute filing rules) to be a no show will be removed from the tournament. Broadcast Matches Teams who make it to any of the broadcasted matches must use the WGLNA TeamSpeak to communicate. Failure to do so results in disqualification. The TeamSpeak server address will be provided to the team captain. All members of the team playing in game must be present in teamspeak for the duration of all battles. Failure to follow this may result in a disqualification of the team and adjustment of the scores. Reporting Match Scores and Disputes Every team member MUST record and submit all replays of every battle they participate in. Captains are requred to take screenshots of all three battle results screens as well for every battle played. Upon completion of a match, both teams must report their match outcome by contacting the admin in the in-game chat channel and emailing a sorted and organized by player name zipped file with all match replays and results to WGLNA@eslgaming.com. Failure for every player to submit these items can result in a team's results being not counted and standings adjusted. Teams found using players that are not part of their roster may be disqualified at the discretion of the admin(s). Players must participate on their own accounts, Any sharing, or falsifying of play on an account can and will lead to permanent suspension from all league activities of that team member and the team itself as well as possible further sanctions against ther personal accounts.. In the event of a dispute, players should contact an available WGLNA_Admin in the in-game chat channel immediately. For a dispute after contacting the admin in the in game channel all screenshots and replays MUST be sent to the WGLNA@eslgaming.com email box League Admins may request additional information pertaining to the match, log files, extra replays, screenshots or video of a violation. Failure to submit these items may result in a dispute being upheld or thrown out. League admin decisions are final Useful Links Forum Discussion
Subject: July Weekly Class focus - Medium Week - in Game Contest
Link on message: #10261081
Link on message: #10261081
GhostPrime: Hello tankers! This is week is our
monthly medium tank focus. This week we would like to to
get out on the battlefield and destroy as many Pz.Kpfw. III
Ausf. K Tanks as you can to win gold!We will pick the top FIVE
players who destroyed the most Pz.Kpfw. III Ausf. K
tanks during the week to win 1,000 Gold!
Start: 7/11/2016 @ 9:00am PT
End: 7/18/2016 @ 9:00am PT Prizes: FIVE winners will receive 1,000 Gold
Rules:
Destroy the Pz.Kpfw. III Ausf. K
No screenshots necessary to enter, winners will be announced in this thread
Start: 7/11/2016 @ 9:00am PT
End: 7/18/2016 @ 9:00am PT Prizes: FIVE winners will receive 1,000 Gold
Rules:
Destroy the Pz.Kpfw. III Ausf. K
No screenshots necessary to enter, winners will be announced in this thread
Subject: WOT allow players to abuse others in the game do?
Link on message: #10257657
Link on message: #10257657
JayStark02: We are sorry to hear that you had a negative experience with other
players and we appreciate your report in identifying players
who degrade the quality of the game and community. Please submit a
ticket when reporting players. Going to go ahead and close this
thread.
Subject: The Chieftain's Random Musings Thread
Link on message: #10256716
Link on message: #10256716
The_Chieftain: Don't forget that Japanese document I posted a while back which
showed where to place satchel charges on an M6.
Subject: T110's Third Summer of Love and Tolerance
Link on message: #10256713
KilljoyCutter, on Jul 09 2016 - 01:44, said: I'd rather have seen the T32 reworked as a "bridge tank"
between the medium and heavy lines.
Link on message: #10256713
KilljoyCutter, on Jul 09 2016 - 01:44, said: I'd rather have seen the T32 reworked as a "bridge tank"
between the medium and heavy lines. The_Chieftain: in one of the sounding sessions, I proposed that. Didn't
fly.
Subject: Pz. III K Ace Challenge - Be the Best!
Link on message: #10256313
Link on message: #10256313
GhostPrime: I will have the results on Monday, the 11th. I apologize for the
delay
Subject: Please fix wallclimbing
Link on message: #10255843
Link on message: #10255843
GhostPrime: My advice is to send this replay in a ticket to support. These
things happen on some objects with certain tanks.
Subject: T110's Third Summer of Love and Tolerance
Link on message: #10255677
cipher12, on Jul 08 2016 - 17:53, said: Huh guess im just not that keen with the police using explosives to
kill.
Link on message: #10255677
cipher12, on Jul 08 2016 - 17:53, said: Huh guess im just not that keen with the police using explosives to
kill.The_Chieftain: No issues here, if it was appropriate. The problem is that
explosions are not directional, so the possibilities for using it
as a method is dependent on pretty narrow circumstances.
Subject: Common Test 9.15.1 Bugs, Issues and Feedback
Link on message: #10255331
Link on message: #10255331
Saffr0n: Common Test 9.15.1 Iteration 2 Adjustments Technical
Improvements Fixed the issue with the decrease of gamut upon
re-entering the game. Fixed the issue with the inability to scroll
the vehicle carousel using the mouse wheel after leaving the
battle. Fixed the issue with the inability to repair modules in
battle using the mouse. Fixed the breadth of the solid aiming
circle. Fixed the issue with the inability to apply perks and
skills of the crew of the F75_Char_de_25t to all other medium
tanks. Added support for fractional values of gun
elevation/depression angles in simplified technical
characteristics. Fixed the issue with the inability to adjust the
volume of music in the Garage using the slider in Settings. Fixed
the issue when vehicle markers did not disappear from the top panel
with the appropriate setting disabled. Fixed the issue where
vehicle modules were being repaired after the vehicle was
destroyed. Fixed the issue where the selected type of shell was not
highlighted during the countdown before the battle. Fixed the issue
where the "Attacking X" icon did not disappear from the minimap.
Fixed the issue where the numbers of Platoons were calculated for
both teams whereas they should have been calculated for each of the
teams separately. Fixed the issue where the ammo rack detonation
icon was not displayed above the vehicle. Fixed the issue where
destroyed vehicles were displayed with the Expanded Minimap
Features setting enabled. Fixed the issue with the missing line
break for the "Ready to fire!" command. Fixed the issue where the
voice chat was activated when the player clicked on a message.
Fixed the issue with desynchronization of display of vehicle tracks
condition after a critical hit. Fixed the issue where the volume of
music in the Garage could not be adjusted with the music volume
slider in Settings. Fixed the issue with the disappearance of the
vehicle outline when switching from Arcade to Sniper aim. Reworked
the graphics in the top panel: adjusted the glow of markers for
destroyed vehicles. Fixed the issue where minimap transparency that
was set in the Garage did not work in battle.
Vehicles Changed the crew of the Bat.-Chatillon 25 t AP. Fixed the issue with the transparent barrel of the T57 Heavy Tank. Fixed the issue with incorrect projection of a user-made Inscription on the sides of the Centurion Mk.7/1. Fixed the issue with incorrect display of gun models for the MT-25. Replaced the old spline textures of the E 75's tracks with the new ones. Fixed the issue with the missing exception texture for the 113's Camouflage. Fixed the angle of the armor plate under side skirts in the model of a destroyed Ch22_113.2014.
Vehicles Changed the crew of the Bat.-Chatillon 25 t AP. Fixed the issue with the transparent barrel of the T57 Heavy Tank. Fixed the issue with incorrect projection of a user-made Inscription on the sides of the Centurion Mk.7/1. Fixed the issue with incorrect display of gun models for the MT-25. Replaced the old spline textures of the E 75's tracks with the new ones. Fixed the issue with the missing exception texture for the 113's Camouflage. Fixed the angle of the armor plate under side skirts in the model of a destroyed Ch22_113.2014.
Subject: Common Test 9.15.1 Bugs, Issues and Feedback
Link on message: #10255330
Theodoric0fYork, on Jul 06 2016 - 00:16, said: where is the best place to submit your crash report zip files? they
are much bigger than your limit of 500k bytes, usually 3 to 5
Mbytes... I tried submitting tickets through the regular game
support web site (their limit is 10 MB), but they asked me to use
this forum. Thanks in advance!
Link on message: #10255330
Theodoric0fYork, on Jul 06 2016 - 00:16, said: where is the best place to submit your crash report zip files? they
are much bigger than your limit of 500k bytes, usually 3 to 5
Mbytes... I tried submitting tickets through the regular game
support web site (their limit is 10 MB), but they asked me to use
this forum. Thanks in advance!Saffr0n: They should be submitted to RU Support; you can submit a
ticket anonymously without creating an account. There was an
update to the Common Test server yesterday. Are you still
experiencing crashes? Please paste your DxDiag in this
thread.
Subject: Battle Shifting Bug Should Be Fixed
Link on message: #10255312
Link on message: #10255312
veganzombiez: Hi guys, So Battle Shifting wasn't working correctly for
some. I've been informed that it has now been fixed. If
you use it in tonight's battles (July 8), and it's still borked,
send in the usual screenshots (app creation/cancel, battle pop
time, etc.) + info on which provinces were affected to Support. You can also title it like, "Battle
Shift still bugged on July 8" for easier tracking.
Subject: Floating Tanks
Link on message: #10255178
Link on message: #10255178
GhostPrime: Interesting. Do you have images? You may want to
consider creating a ticket for support to look at as well.
Subject: T110's Third Summer of Love and Tolerance
Link on message: #10254874
LordCommanderMilitant, on Jul 06 2016 - 22:07, said: To be honest, what do you need 30 bullets for? You
don't need that many bullets when hunting, you don't need that many
for sport shooting, and in a self defense scenario, you're part of
the problem if you need a ton of bullet to stop the attacker.
Daigensui, on Jul 07 2016 - 03:53, said: Nope. I am saying that with the "ideal" citizen soldier, all
citizens have an obligation to be part of the militia as much as
they are able to be. There is no choice here. This really
goes back to that long discussion we had with Starship Troopers.
GoldMountain, on Jul 07 2016 - 15:17, said: Still waiting for the Royal Navy...
Link on message: #10254874
LordCommanderMilitant, on Jul 06 2016 - 22:07, said: To be honest, what do you need 30 bullets for? You
don't need that many bullets when hunting, you don't need that many
for sport shooting, and in a self defense scenario, you're part of
the problem if you need a ton of bullet to stop the attacker.The_Chieftain: Bear in mind that your typical defense shooting (eg Police)
takes an average of five rounds to score a hit, and that one hit
alone doesn't necessarily end the threat. Also, unlike police, mass
shooters, etc., folks doing defense, especially at home, don't
carry spare mags. My defense pistol by my bed, I have ten rounds,
and that's it. After that, I've a club. People think folks only
want standard-capacity mags to deal with platoon sized raids, when
in reality, to deal with two or three folk, which is not
unreasonable, more than ten rounds is highly adviseable. It
is also worth noting that various State Constitutions are very
clear on their right to bear arms, far more so than the federal
Constitution. To specifically include personal defense and
hunting.
Daigensui, on Jul 07 2016 - 03:53, said: Nope. I am saying that with the "ideal" citizen soldier, all
citizens have an obligation to be part of the militia as much as
they are able to be. There is no choice here. This really
goes back to that long discussion we had with Starship Troopers.The_Chieftain: Although they generally do, courtesy of being in the
militia, and enforceable by the draft, in the US context, the
citizen soldier has always been held to be the citizen who is
willing to take up arms as necessary, and that is the basis upon
which the US military currently works. I'm in a training unit right
now, my unit patch is that used by all National Guard training
units around the country: A minuteman. Even active duty is a
different philosophy to most volunteer militaries. The military is
far more commonly seen as something in which one does a stint
before returning to civilian life. In Europe, it's more a vocation,
folks soldiering for the sake of soldiering. From what I read of
that Rand link, I doubt any of the authors are in touch with the
military culture, if any served at all.. It is further to be
observed, on a related tangent, that there is ample evidence that
in time of need, soldiers are more effectively trained when they
already have firearms familiarity. Check the amicus brief in Heller
from retired army officers. (I'm on iPad, searching for links is
annoying)
GoldMountain, on Jul 07 2016 - 15:17, said: Still waiting for the Royal Navy...The_Chieftain: I have a cunning plan for that one. Should be implemented in
about two weeks. Spent most of a week at 11,000 ft. Still
not adjusted. As as to the Hilary thing, what's
annoying us in the military is that there is no doubt that such
mishandling of information is a career-ended, there is plenty ample
evidence of such. A recent case involved a USMC Major, Jason
Brezler, who used a non secure email system to notify other
Marinees of a corrupt Afghan police chief. Dept of Navy decided to
fire him. Congressmen had to get involved to get the Sec Nav
to delay the discharge pending further review. His career is still
in the air. Every year, we have to suffer through online
OpSec training. It's god awful, but covers exactly what Hilary did.
It jus irks the hell out of us. Another link to look
for, Google "duffleblog OpSec" (Duffleblog is a military satire
site, and is usually very much on the pulse of the troops)
Subject: New Players being harassed for Jargon reasons...
Link on message: #10253650
Link on message: #10253650
JayStark02: Thread closed.
Subject: Global Map has become a joke.... again.
Link on message: #10253265
Frizzled07, on Jul 06 2016 - 12:05, said: Could WG even run CW 1.0 for NA while running CW 2.0 for EU and RU
simultaneously?
Mustang67FB, on Jul 06 2016 - 14:00, said: That's a good question that I wish I knew the answer to.
What I do know is that Champions League and Challenges League was
at least brought to us by our NA employees like Veganzombiez /
Dance / Hypnotik understanding that CW's is dying and they are
trying to create a competitive atmosphere for us which EU / RU
servers don't have. However our NA employees had to go through RU
if I'm correct to be able to set all that up. So from what I see
the biggest problem is that big daddy RU needs to control
everything and nothing happens without their say so.
Silvers_, on Jul 07 2016 - 06:24, said: Well Vegan and them do have some say on how CW's does work for the
NA server. It's why we had some things removed/turned off while the
EU/RU servers had them active still. Or I should say they
had power of CW's for NA. Not sure now. Would be nice to hear from
Vegan or anyone if they can make changes for NA CW's based on what
NA wants.
Link on message: #10253265
Frizzled07, on Jul 06 2016 - 12:05, said: Could WG even run CW 1.0 for NA while running CW 2.0 for EU and RU
simultaneously?veganzombiez: Nope. I discussed it with them a while back, and
there's technical limitations with that process.
Mustang67FB, on Jul 06 2016 - 14:00, said: That's a good question that I wish I knew the answer to.
What I do know is that Champions League and Challenges League was
at least brought to us by our NA employees like Veganzombiez /
Dance / Hypnotik understanding that CW's is dying and they are
trying to create a competitive atmosphere for us which EU / RU
servers don't have. However our NA employees had to go through RU
if I'm correct to be able to set all that up. So from what I see
the biggest problem is that big daddy RU needs to control
everything and nothing happens without their say so.veganzombiez: Clan League's run entirely by NA. Some of the prizing does
need to be cleared by departments though.
Silvers_, on Jul 07 2016 - 06:24, said: Well Vegan and them do have some say on how CW's does work for the
NA server. It's why we had some things removed/turned off while the
EU/RU servers had them active still. Or I should say they
had power of CW's for NA. Not sure now. Would be nice to hear from
Vegan or anyone if they can make changes for NA CW's based on what
NA wants.veganzombiez: WGNA can influence certain things. For example, Season
3's province numbers for both t10 fronts are roughly equal to the
GM1 values (90 -> 80 for Arctic/Sandbox; 181 -> 180 for lower
48/East). Same with the initial gold values (~170k).
The mechanics themselves take considerably more discussion (like
adding Encounter battles), which is why players who can play
devil's advocate with their own arguments helps a lot.
Subject: Maptactics Series by Exo & o7 Gaming
Link on message: #10253235
Link on message: #10253235
GhostPrime: Great work here! Very helpful!
Subject: Tank Possession Question
Link on message: #10252904
Red_Scarecrow, on Jul 07 2016 - 05:15, said: When I review the service record for my account I notice that I had
a Tetrarch in the vehicles tab. Did this mean I owned the Tetrarch
or just used (ie. rented) a Tetrarch? I know you folks would
know the answer to this. Thank you in advance.
Link on message: #10252904
Red_Scarecrow, on Jul 07 2016 - 05:15, said: When I review the service record for my account I notice that I had
a Tetrarch in the vehicles tab. Did this mean I owned the Tetrarch
or just used (ie. rented) a Tetrarch? I know you folks would
know the answer to this. Thank you in advance.GhostPrime: You have records of owning the vehicle at one time. I do not
know if you have one now. If you cannot remember when, feel free send in
a ticket to ask support, they will be more than happy to assist
you!
Subject: Interesting article
Link on message: #10252848
Link on message: #10252848
GhostPrime: Very Interesting article, thank you for sharing! I'm moving
this thread to "Off Topic".
Subject: Just a simple observation..
Link on message: #10251801
Link on message: #10251801
Volier_Zcit: Removed unnecessary arguments. Please remember to be polite
to one another, even if you do not agree with one another. Thank
you.
Subject: Do more to police unsportsmanlike players
Link on message: #10251725
Link on message: #10251725
ElPozoleOlmeca: Send in a ticket to support, they'll take care of you.
Subject: Do more to police unsportsmanlike players
Link on message: #10251725
Link on message: #10251725
PollotheDestroyer: Send in a ticket to support, they'll take care of you.
Subject: Do more to police unsportsmanlike players
Link on message: #10251725
Link on message: #10251725
ApolloArtemis: Send in a ticket to support, they'll take care of you.
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