Developers posts on forum
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Subject: [Superteste] Reequilíbrio dos Projéteis
Link on message: #11929692
Mikosah, on Dec 20 2018 - 13:22, said: Eu recomendo que essa munição seja vendida a preços similares aos
da munição padrão para compensar a redução de danos.
Link on message: #11929692
Mikosah, on Dec 20 2018 - 13:22, said: Eu recomendo que essa munição seja vendida a preços similares aos
da munição padrão para compensar a redução de danos.MA77: O preço das munições não é o objetivo desta primeira
iteração. Elas serão reavalidadas em um outro momento dos testes.
Subject: [Superteste] Reequilíbrio dos Projéteis
Link on message: #11929620
Link on message: #11929620
MA77: Saudações, comandantes.
Hoje no Superteste estamos começando a trabalhar em um dos assuntos mais quentes e mais discutidos entre os mencionados na WG Fest 2018: a redução geral em 25 a 30% no dano dos "projéteis especiais". Queremos tornar a escolha dos projéteis mais pensada em todas as situações de batalha, e diminuir o dano em projéteis especiais (principalmente contra pontos bem blindados). Deve-se notar: esta é a primeira iteração de testes que visa a avaliação geral de nossa hipótese descrita acima. Por enquanto, é apenas um reequilíbrio dos danos nos projéteis especiais, sem qualquer ajuste no custo. Conduziremos o Superteste com uma seleção limitada de veículos (um pouco mais de 30) para verificar: a viabilidade da ideia e o impacto da sua implementação no jogo; o efeito que a redução do dano dos projéteis especiais tem no dano total causado; a eficiência geral de combate dos veículos envolvidos nos testes. A decisão de diminuir o dano dos projéteis especiais não está definida, pois ainda está em desenvolvimento, por isso pode mudar significativamente. Após o primeiro teste, decidiremos o que fazer em seguida: podemos alterar a quantidade de dano que cortamos nos projéteis especiais, ajustar as estatísticas de veículos individualmente ou até mesmo ampliar a lista de tanques no Superteste para coletar mais dados. Ou, claro, levaremos em consideração seus comentários sobre as alterações propostas. Selecionamos intencionalmente veículos muito diferentes para os testes - para o rastreamento mais eficiente do impacto que o reequilíbrio terá sobre as estatísticas de batalha. Para alguns veículos que tem APDSs como seus projéteis básicos, nós os substituímos por AP de mesma velocidade. Da mesma forma, para os veículos com projéteis AP como especiais, substituímos estes por APDSs. Rastrearemos a distribuição do dano feito por tipo de projétil, as alterações nas estatísticas de batalha dos veículos em relação a sua classe e função e muitos outros parâmetros. Algumas perguntas esperamos obter respostas para depois do teste:
1. Qual será a queda no dano dos projéteis especiais (principalmente contra alvos bem blindados)? Este é um dos pontos-chave que os jogadores em veículos fortemente blindados nos pediram para resolver.
2. Como os danos serão redistribuídos entre os outros dois tipos de projéteis? Nosso objetivo é reduzir o dano dos projéteis especiais (contra alvos bem blindados em particular). Assim, o dano global de outros tipos de projéteis pode crescer; Queremos verificar se é verdade durante o teste. Vamos monitorar esses parâmetros e modificá-los, se necessário.
3. Como a parcela de dano de projéteis HE mudará? Atualmente, a parcela total de dano HE é pequena e não pretendemos alterá-lo. No geral, o dano especial combinado ao HE é causado principalmente pelos tanques Type 4 Heavy e Type 5 Heavy (ajustamos algumas estatísticas de ambos para o teste). O projétil especial para o Type 5 Heavy será substituído por um HESH com um alfa de 750 pontos e uma penetração de 193mm. Durante os testes, monitoramos completamente as alterações no uso de projéteis HE após o reequilíbrio dos projéteis especiais. 4. Como o reequilíbrio afetará o desempenho de batalha de veículos individuais? Sabemos que, atualmente, certos tanques são jogados com uma taxa maior de projéteis especiais, para aumentar sua eficiência. Então, queremos avaliar como o desempenho desses veículos muda. O teste está apenas começando e seu feedback nos ajudará a tomar decisões corretas. Deixe-nos saber o que você pensa e consideraremos isso enquanto trabalhamos nos ajustes da próxima iteração.
Boa sorte no campo de
batalha!
Hoje no Superteste estamos começando a trabalhar em um dos assuntos mais quentes e mais discutidos entre os mencionados na WG Fest 2018: a redução geral em 25 a 30% no dano dos "projéteis especiais". Queremos tornar a escolha dos projéteis mais pensada em todas as situações de batalha, e diminuir o dano em projéteis especiais (principalmente contra pontos bem blindados). Deve-se notar: esta é a primeira iteração de testes que visa a avaliação geral de nossa hipótese descrita acima. Por enquanto, é apenas um reequilíbrio dos danos nos projéteis especiais, sem qualquer ajuste no custo. Conduziremos o Superteste com uma seleção limitada de veículos (um pouco mais de 30) para verificar: a viabilidade da ideia e o impacto da sua implementação no jogo; o efeito que a redução do dano dos projéteis especiais tem no dano total causado; a eficiência geral de combate dos veículos envolvidos nos testes. A decisão de diminuir o dano dos projéteis especiais não está definida, pois ainda está em desenvolvimento, por isso pode mudar significativamente. Após o primeiro teste, decidiremos o que fazer em seguida: podemos alterar a quantidade de dano que cortamos nos projéteis especiais, ajustar as estatísticas de veículos individualmente ou até mesmo ampliar a lista de tanques no Superteste para coletar mais dados. Ou, claro, levaremos em consideração seus comentários sobre as alterações propostas. Selecionamos intencionalmente veículos muito diferentes para os testes - para o rastreamento mais eficiente do impacto que o reequilíbrio terá sobre as estatísticas de batalha. Para alguns veículos que tem APDSs como seus projéteis básicos, nós os substituímos por AP de mesma velocidade. Da mesma forma, para os veículos com projéteis AP como especiais, substituímos estes por APDSs. Rastrearemos a distribuição do dano feito por tipo de projétil, as alterações nas estatísticas de batalha dos veículos em relação a sua classe e função e muitos outros parâmetros. Algumas perguntas esperamos obter respostas para depois do teste:
1. Qual será a queda no dano dos projéteis especiais (principalmente contra alvos bem blindados)? Este é um dos pontos-chave que os jogadores em veículos fortemente blindados nos pediram para resolver.
2. Como os danos serão redistribuídos entre os outros dois tipos de projéteis? Nosso objetivo é reduzir o dano dos projéteis especiais (contra alvos bem blindados em particular). Assim, o dano global de outros tipos de projéteis pode crescer; Queremos verificar se é verdade durante o teste. Vamos monitorar esses parâmetros e modificá-los, se necessário.
3. Como a parcela de dano de projéteis HE mudará? Atualmente, a parcela total de dano HE é pequena e não pretendemos alterá-lo. No geral, o dano especial combinado ao HE é causado principalmente pelos tanques Type 4 Heavy e Type 5 Heavy (ajustamos algumas estatísticas de ambos para o teste). O projétil especial para o Type 5 Heavy será substituído por um HESH com um alfa de 750 pontos e uma penetração de 193mm. Durante os testes, monitoramos completamente as alterações no uso de projéteis HE após o reequilíbrio dos projéteis especiais. 4. Como o reequilíbrio afetará o desempenho de batalha de veículos individuais? Sabemos que, atualmente, certos tanques são jogados com uma taxa maior de projéteis especiais, para aumentar sua eficiência. Então, queremos avaliar como o desempenho desses veículos muda. O teste está apenas começando e seu feedback nos ajudará a tomar decisões corretas. Deixe-nos saber o que você pensa e consideraremos isso enquanto trabalhamos nos ajustes da próxima iteração.
Subject: Why You Might Want to do the Kranvagn On Track Event - Explained
Link on message: #11928334
Qualm, on Dec 19 2018 - 14:26, said: I agree the training will never be faster than with all these
bonuses in effect. My question is where are the mediums
likely to branch from? The Leo? Earlier? I
wonder.
Link on message: #11928334
Qualm, on Dec 19 2018 - 14:26, said: I agree the training will never be faster than with all these
bonuses in effect. My question is where are the mediums
likely to branch from? The Leo? Earlier? I
wonder.TeriyakiTanker: Leo would makes the most sense. You could honestly
rework the entire medium line and get a medium tank from Tier
II/III all the way up to Tier X. The coolest thing though
would be adding a premium Tiger II into the line at Tier VII....
never happen but it would be cool as hell. http://www.tanks-encyclopedia.com/coldwar/Sweden/SwedishKonigstiger
Subject: Prem Ammo Nerf: Sad Complaints and Poor Logic
Link on message: #11928309
Da_Craw, on Dec 19 2018 - 15:37, said: It doesn't take any logic at all to figure out since it was the
stated reason for nerfing prammo: As a result, we are going
to implement the following mechanics: Standard AP shells are now
the most attractive in terms of price and damage. They have high
damage per shot and are are cheap, but it's not easy to hit armored
vehicles using these shells.
Link on message: #11928309
Da_Craw, on Dec 19 2018 - 15:37, said: It doesn't take any logic at all to figure out since it was the
stated reason for nerfing prammo: As a result, we are going
to implement the following mechanics: Standard AP shells are now
the most attractive in terms of price and damage. They have high
damage per shot and are are cheap, but it's not easy to hit armored
vehicles using these shells.TeriyakiTanker: And what happens to average players in Tier 8s that see
heavily armored Tier 10s 75% of the time? Now they can either
not penetrate at all with standard shells or pay significantly more
to do less damage. Without a comprehensive change to both
gold shells and heavily armored vehicles this doesn't look like it
will end well for most players. The real problem with WG is
that they see and think of all their problems in isolation and
never seem to consider the big picture problems in a holistic
manner. The problem with gold rounds isn't just the rounds...
it also includes bad map design that forces head on engagements,
+2/-2 MM, tank balance between tiers, as well as heavily armored
tanks with no frontal weak spots. You need to fix all the
problems at the same time.
Subject: Prem Ammo Nerf: Sad Complaints and Poor Logic
Link on message: #11928277
LoneEagleFive, on Dec 19 2018 - 15:13, said: Seen it over and over already: "It was already balanced with the
high price!" or "Now you will see MORE prem ammo being used!"
The people saying this tripe were already loading their
tanks with full prem ammo anyway, When people shot nothing but prem
ammo, clearly cost wasn't a factor. When people were already
shooting nothing but prem ammo, how exactly are they going to shoot
more than 100% now? Yeah, I know the real issue: You are mad
you have to hit the same tank more times now b/c you want to keep
using 100% prem ammo. Wah.
Link on message: #11928277
LoneEagleFive, on Dec 19 2018 - 15:13, said: Seen it over and over already: "It was already balanced with the
high price!" or "Now you will see MORE prem ammo being used!"
The people saying this tripe were already loading their
tanks with full prem ammo anyway, When people shot nothing but prem
ammo, clearly cost wasn't a factor. When people were already
shooting nothing but prem ammo, how exactly are they going to shoot
more than 100% now? Yeah, I know the real issue: You are mad
you have to hit the same tank more times now b/c you want to keep
using 100% prem ammo. Wah.TeriyakiTanker: I haven't heard too many people saying this but its pretty
obvious that heavily armored tanks will receive a huge buff from
just a simple nerfing of gold shell ammo. Doesn't take a lot
of logic to figure this out. Will wait to see how it really
effects game play before I make a final judgement, but if WG track
record with fixing MM and arty are any indication this will be
really jacked up. Increasing the cost of gold shells is
basically a regressive tax on bad players. Good players will
still be able to afford them and bad players will be even more
handicapped.
Subject: [Supertest] Panhard AMD 178B
Link on message: #11928237
Link on message: #11928237
Felipe6666Original: Los únicos que lo tenemos por ahora somos empleados de la empresa o
contribuidores, PERO estos últimos van a estar repartiendo códigos
de alquiler en concursos para que quienes los ganen puedan probarlo
por unos días. El propósito de todo esto es recopilar datos para
hacer ajustes. Si están interesados en participar en los concursos,
pueden preguntarle a argsarge, Sir8j, FORTEC_TAQUITO_7u7 y
vergara21. ¡Saludos!
Subject: Season 10 Playoff Winners and Ranking
Link on message: #11928170
Link on message: #11928170
1984BigBrother: Sorry for the late post. Congratulations to YOUJO for
winning! Here is the breakdown by place: YOUJO 1st MAHOU
2nd L4ST 3rd FDUP 3rd -G- 5th F0CUS 6th OTTER 7th NEWBI 8th CLAWS
9th 200IQ 10th SIMP 11th FUSON 12th _SF_ 12th GOONZ 14th ICON- 15th
RS 16th
Subject: [ST] Panhard AMD 178B
Link on message: #11927841
Link on message: #11927841
DomoSapien:
We’re starting the closed test for the
first vehicle in the French armored car branch, the Panhard AMD
178B, which will sit at Tier VI.
Today marks the start of closed testing for the first Wheeled Vehicle in the French Tech Tree: The Tier VI Panhard AMD 178B.
It carries a 75-mm gun and has two axles (and four wheels). Of the wheeled vehicles’ new game mechanics, it offers only the special ‘magnet’ auto-aim. Two driving modes and the Charge ability are not available at this tier so that the vehicle isn’t overloaded with innovations and tankers get introduced to them step by step. At this tier, there is no Charging/Boost mechanic, or multiple driving modes to worry about, as the vehicle has 4 wheels on 2 axles. This was a conscious design choice to introduce players to the new mechanics slowly, rather than overwhelming players with all of them at once. The closest ‘relatives’ the Panhard AMD 178B has gameplay-wise are light tanks. Yet it possesses better mobility and crosses difficult terrain with more ease. Customary of wheeled vehicles, it has good gun stabilization on its 75mm cannon but limited view range, and limited stationary hull traverse due to having wheels instead of tracks. The armored car is vulnerable and should avoid face-to-face shoot-outs as it has neither armor nor firepower required for those. Its tactical niche is providing active spotting and fire support while relying on its swiftness. Depending on test results, we may change the armored cars’ stats and/or mechanics. Good luck on the battlefield, tankers. SCREENSHOTS




We’re starting the closed test for the
first vehicle in the French armored car branch, the Panhard AMD
178B, which will sit at Tier VI.Today marks the start of closed testing for the first Wheeled Vehicle in the French Tech Tree: The Tier VI Panhard AMD 178B.
It carries a 75-mm gun and has two axles (and four wheels). Of the wheeled vehicles’ new game mechanics, it offers only the special ‘magnet’ auto-aim. Two driving modes and the Charge ability are not available at this tier so that the vehicle isn’t overloaded with innovations and tankers get introduced to them step by step. At this tier, there is no Charging/Boost mechanic, or multiple driving modes to worry about, as the vehicle has 4 wheels on 2 axles. This was a conscious design choice to introduce players to the new mechanics slowly, rather than overwhelming players with all of them at once. The closest ‘relatives’ the Panhard AMD 178B has gameplay-wise are light tanks. Yet it possesses better mobility and crosses difficult terrain with more ease. Customary of wheeled vehicles, it has good gun stabilization on its 75mm cannon but limited view range, and limited stationary hull traverse due to having wheels instead of tracks. The armored car is vulnerable and should avoid face-to-face shoot-outs as it has neither armor nor firepower required for those. Its tactical niche is providing active spotting and fire support while relying on its swiftness. Depending on test results, we may change the armored cars’ stats and/or mechanics. Good luck on the battlefield, tankers. SCREENSHOTS





Subject: M6 Mutant for GOLD?!
Link on message: #11927754
ArmorStorm, on Dec 19 2018 - 08:58, said: I’m kind of surprised that there hasn’t been an uproar about the
Mutant being available for 7800 gold yet. I wouldn’t buy it
in the big extortion bundles, but I might today.
Link on message: #11927754
ArmorStorm, on Dec 19 2018 - 08:58, said: I’m kind of surprised that there hasn’t been an uproar about the
Mutant being available for 7800 gold yet. I wouldn’t buy it
in the big extortion bundles, but I might today.TeriyakiTanker: Same feeling here, not worth cash but for 7800 gold I will
pick it up when I get home.
Subject: [Supertest] Panhard AMD 178B
Link on message: #11927715
Link on message: #11927715
Felipe6666Original: ¡Saludos, Comandantes! En el día de hoy, comienzan las
pruebas internas para el que será el primer vehículo con ruedas de
la minilína francesa: el Panhard AMD 178B, un vehículo de nivel VI.
Imágenes 





Cuenta con un cañón de 76 mm y dos ejes (cuatro ruedas). De
las nuevas mecánicas para este tipo de vehículo, solo posee la
función especial de bloqueo “magnético”. No tendrá dos modos de
conducción ni la hablidad de carga para que no abarrotarlo de
mecánicas y que los jugadores puedan irse acostumbrando a ellas
poco a poco. Los “parientes” más cercanos del
Panhard AMD 178B son los tanques ligeros. Sin embargo, tiene mejor
movilidad y puede atravesar terreno adverso con mayor facilidad que
otros vehículos. Además, cuenta con una buena estabilización del
cañón, pero un limitado rango de detección, y no puede rotar su
chasis sin dificultad. Este vehículo blindado es vulnerable y debe
evitar el combate directo dado que no cuenta con blindaje ni
potencia de fuego para ello. Debe jugarse de manera táctica,
mediante la detección activa y proveyendo fuego de apoyo a los
aliados aprovechando su rapidez. De acuerdo a los resultados
de las pruebas, puede que cambiemos las especificaciones del
vehículo, así como también las mecánicas. ¡Sigan las
noticias y que la suerte esté de su lado en el campo de batalla!






Cuenta con un cañón de 76 mm y dos ejes (cuatro ruedas). De
las nuevas mecánicas para este tipo de vehículo, solo posee la
función especial de bloqueo “magnético”. No tendrá dos modos de
conducción ni la hablidad de carga para que no abarrotarlo de
mecánicas y que los jugadores puedan irse acostumbrando a ellas
poco a poco. Los “parientes” más cercanos del
Panhard AMD 178B son los tanques ligeros. Sin embargo, tiene mejor
movilidad y puede atravesar terreno adverso con mayor facilidad que
otros vehículos. Además, cuenta con una buena estabilización del
cañón, pero un limitado rango de detección, y no puede rotar su
chasis sin dificultad. Este vehículo blindado es vulnerable y debe
evitar el combate directo dado que no cuenta con blindaje ni
potencia de fuego para ello. Debe jugarse de manera táctica,
mediante la detección activa y proveyendo fuego de apoyo a los
aliados aprovechando su rapidez. De acuerdo a los resultados
de las pruebas, puede que cambiemos las especificaciones del
vehículo, así como también las mecánicas. ¡Sigan las
noticias y que la suerte esté de su lado en el campo de batalla!
Subject: Panhard Rental Code Contest
Link on message: #11926927
Link on message: #11926927
DomoSapien: Word on the streets is that subscribing to Guido on Youtube and
watching his videos will have you tanking like a fighter pilot in
no time
Subject: I just saw an Armored Car...
Link on message: #11926919
Guido1212, on Dec 18 2018 - 21:03, said: I'll be dropping mine as Easter Eggs on my YouTube channel,
either in the video or somewhere around the comments as well as
contests in the comments sections.
Crypticshock, on Dec 18 2018 - 21:00, said: Yes. You don't want 80kph tanks gaining a 445+ VR with it's
great camo rating. It would erase every light tank in the game.
With that being said - I think 310 is too low. Maybe 330. Circon
tested it vs a 13 105 and they spotted each other at around the
same distance. It's camo is strong but I just think the VR is too
weak for early scouting.
Link on message: #11926919
Guido1212, on Dec 18 2018 - 21:03, said: I'll be dropping mine as Easter Eggs on my YouTube channel,
either in the video or somewhere around the comments as well as
contests in the comments sections.DomoSapien: So it's safe to say a player interested in one of these
codes should subscribe to your channel and enable notifications on
Youtube so they don't miss the video when it drops? 

Crypticshock, on Dec 18 2018 - 21:00, said: Yes. You don't want 80kph tanks gaining a 445+ VR with it's
great camo rating. It would erase every light tank in the game.
With that being said - I think 310 is too low. Maybe 330. Circon
tested it vs a 13 105 and they spotted each other at around the
same distance. It's camo is strong but I just think the VR is too
weak for early scouting.DomoSapien: My experiences thusfar have been mostly underwhelming with a
couple really solid battles.
Despite my performance, however, I genuinely enjoy playing these vehicles. They are a blast to zoom around the map in, and playing them poses a quite interesting challenge because you do have to ignore conventional Light-Tanking tactics. (IE: reversing instead of attempting a 3-point turn to get out of dodge because your backward mobility is just as good as your forward mobility.) If anything, I'm enjoying figuring out what works and what doesn't.
Despite my performance, however, I genuinely enjoy playing these vehicles. They are a blast to zoom around the map in, and playing them poses a quite interesting challenge because you do have to ignore conventional Light-Tanking tactics. (IE: reversing instead of attempting a 3-point turn to get out of dodge because your backward mobility is just as good as your forward mobility.) If anything, I'm enjoying figuring out what works and what doesn't.
Subject: I just saw an Armored Car...
Link on message: #11926683
Link on message: #11926683
DomoSapien: This is the first iteration of Wheeled Vehicle Testing on the live
server. Wargaming Staff and Community Contributors are testing the
Panhard EBR. Each NA Community Contributor has received about 15
codes to distribute on their channels in a manner of their
choosing. For a list of our contributors, you can check out
wotguru.com
Subject: Sound issues
Link on message: #11925872
Link on message: #11925872
Jambijon: I experienced the same but had luck with restarting and clearing
the game cache. It's not a guarantee fix but might help out
some until we have a more permanent fix.
Subject: Sound issues
Link on message: #11925872
Link on message: #11925872
BigDaddyLaxative: I experienced the same but had luck with restarting and clearing
the game cache. It's not a guarantee fix but might help out
some until we have a more permanent fix.
Subject: Sound issues
Link on message: #11925872
Link on message: #11925872
Hambijon: I experienced the same but had luck with restarting and clearing
the game cache. It's not a guarantee fix but might help out
some until we have a more permanent fix.
Subject: [Concurso] ¡De la fragua al foro! #2 - Edición Festiva
Link on message: #11925824
Link on message: #11925824
Felipe6666Original: ¡Está bastante reñida la competencia!
¡Y todavía quedan unos
días!
¡Quiero ver más
creaciones!
¡Saludos!
Subject: Supertest: AM 39 Gendron-Somua
Link on message: #11925799
Link on message: #11925799
Felipe6666Original: Sí, los franceses son los que más material tienen... Bah, dicho de
otra manera, son los que más material de fácil acceso tienen (y de
sobra). Poner vehículos con ruedas premium de otras naciones en
este punto es algo arriesgado por una serie de factores:
Todavía no sabemos cómo va a resultar todo esto. Faltan hacer
reequilibrios, pruebas, etc. para determinar si este tipo de
vehículos llegaron para quedarse (al menos en el ecosistema actual
de juego). En general, siempre introducimos un premium para
"presentar" una nueva nación, línea o lo que sea. Poner un premium
de otra nación no solo va a contrasentido, sino que nos obliga a
prometer algo que no sabemos si podemos cumplir todavía. Obviamente
Alemania y Estados Unidos tienen mucho material que queremos ver,
pero primero hay que ver cómo quedan las mecánicas y el estilo de
juego en general. Hay que ver también si crearemos mecánicas
específicas por nación o si serán generales para todos, algo que,
de introducir un premium de otra nación, nos obliga a planearlo
ahora. Lamentablemente, no es cuestión de modelar algo en 3D y
ponerlo. Dicho sea de paso, yo también esperaba que se
comenzara con Alemania (una cuestión de gustos), pero hay que
admitir que Francia tiene mucho más para mostrar en ese sentido.
¡Saludos!
Subject: Copa do HeerKlain
Link on message: #11925611
_GAVINA_, on Dec 18 2018 - 10:16, said: MATT se você conseguir um apoio na forma de premiação para a
comunidade meu bolso agradece.
Link on message: #11925611
_GAVINA_, on Dec 18 2018 - 10:16, said: MATT se você conseguir um apoio na forma de premiação para a
comunidade meu bolso agradece. MA77: Opa, claro! Preciso de uma apresentação
com dados dos eventos anteriores para enviar ao Gerente
de Competitivo, assim ele poderá analisar e aprovar ou não qualquer
forma de apoio para o evento. Combinado? 
Subject: [Problemas] 1x1: Duelos de Quarta
Link on message: #11925429
Link on message: #11925429
MA77: Boas!
Gostaria de atualizá-los que a compensação deste torneio já foi creditada. Com os dados disponíveis, a compensação foi paga da seguinte forma: Se você teve ZERO derrotas, você recebeu a premiação do 1º Lugar. Se você teve UMA derrota, você recebeu a premiação do 2º Lugar.
Em caso de dúvidas, entre em contato com o Suporte.
Gostaria de atualizá-los que a compensação deste torneio já foi creditada. Com os dados disponíveis, a compensação foi paga da seguinte forma: Se você teve ZERO derrotas, você recebeu a premiação do 1º Lugar. Se você teve UMA derrota, você recebeu a premiação do 2º Lugar.
Em caso de dúvidas, entre em contato com o Suporte.
Subject: Wargaming, Please add the FV107 Scimitar!
Link on message: #11925112
Link on message: #11925112
TeriyakiTanker: Looks cool and would be nice to have it at tier 10.
Subject: Opened 25 New Years Boxes
Link on message: #11925089
Badabingg, on Dec 17 2018 - 22:18, said: It's gambling against the house. Does that usually go well? I never
heard a gambler say he lost money or a broker mention a stock that
went down. Good news, it appears they don't take your shoes. FWIW
Link on message: #11925089
Badabingg, on Dec 17 2018 - 22:18, said: It's gambling against the house. Does that usually go well? I never
heard a gambler say he lost money or a broker mention a stock that
went down. Good news, it appears they don't take your shoes. FWIW
TeriyakiTanker: Only gambling if you are looking for a specific tank, if you
are just looking for gold you will come out waaaayyyyy ahead.
Subject: From The Forge:December 2018!
Link on message: #11924422
509sgtshultz, on Dec 12 2018 - 03:34, said: Hi Tankers, here is my submition for the December contest. A dio
from pvt Ryan. enjoy!
CptPrince123, on Dec 11 2018 - 02:13, said: I would like to submit this one: "Panzer IV dominates the
battlefield!" 
Link on message: #11924422
509sgtshultz, on Dec 12 2018 - 03:34, said: Hi Tankers, here is my submition for the December contest. A dio
from pvt Ryan. enjoy!KRZYBooP:
CptPrince123, on Dec 11 2018 - 02:13, said: I would like to submit this one: "Panzer IV dominates the
battlefield!" 
KRZYBooP: Please be sure you are submitting your machinations to
From_the_Forge@wargaming.net
Subject: Incoming! Referral Program 1.0 Closing
Link on message: #11924250
Link on message: #11924250
KRZYBooP: To everyone that is still watching this thread thank you for your
patience. WG is currently reviewing data concerning the
changes to refer a friend and how it will impact the community as a
whole. Still waiting on more information as to what
the specific changes will entail.
Subject: Torneos de diciembre
Link on message: #11924140
Fox_EL_Terrible_OP, on Dec 17 2018 - 15:00, said: Favor revisar este torneo https://worldoftanks...ts/1000000861/ "6v6:
Thursday Tanks on Murovanka! REDUX"
En la vista general de los torneos figura que es el 19 (miércoles) "19 Dec" y puede generar conflicto así que más que para reponerlo a todos, entren y asegúrense de la fecha entrando directamente a los horarios dentro de la búsqueda de los torneos. Saludos y gracias.
Link on message: #11924140
Fox_EL_Terrible_OP, on Dec 17 2018 - 15:00, said: Favor revisar este torneo https://worldoftanks...ts/1000000861/ "6v6:
Thursday Tanks on Murovanka! REDUX"En la vista general de los torneos figura que es el 19 (miércoles) "19 Dec" y puede generar conflicto así que más que para reponerlo a todos, entren y asegúrense de la fecha entrando directamente a los horarios dentro de la búsqueda de los torneos. Saludos y gracias.
Felipe6666Original: Voy a revisarlo. ¡Gracias! Por lo pronto, ya están
los torneos para esta semana: 3 vs. 3: ¡Pelea de
semana!: https://worldoftanks.com/es-ar/tournaments/1000000854/
- Nivel II 6 vs. 6: ¡Pelea de jueves en Murovanka! -
REDUX: https://worldoftanks.com/es-ar/tournaments/1000000861/
- Nivel IX 1 vs. 1: ¡Duelos de viernes por la noche! - División
Maestría: https://worldoftanks.com/es-ar/tournaments/1000000858/
- Nivel IX 1 vs. 1: ¡Duelos de viernes por la noche! - División
Desafío: https://worldoftanks.com/es-ar/tournaments/1000000855/
- Nivel IV 6 vs. 6: ¡Escaramuzas de sábado por la
noche!: https://worldoftanks.com/es-ar/tournaments/1000000863/
- Nivel IX ¡Saludos! P.D.: Sí, el torneo del jueves
es la reprogramación del fallido con mismo formato de hace dos
semanas.
Subject: I......I think I broke WOT
Link on message: #11924050
SchwarzenRegen, on Dec 17 2018 - 10:19, said: This picture says it all, enough said
Link on message: #11924050
SchwarzenRegen, on Dec 17 2018 - 10:19, said: This picture says it all, enough saidKRZYBooP: Restart your game in safe mode. click the small
arrow next to play and select the option "start in safe mode"
Subject: [Atualização 1.3] Feedback
Link on message: #11923573
VaporSJP, on Dec 15 2018 - 09:21, said: MAT77 ..... vê se os cara não ajeita os Decalques, pra ser
colocados em cima da camuflagem independente qual for.......
Algumas tem que ser retiradas pra vc usar eles.
Link on message: #11923573
VaporSJP, on Dec 15 2018 - 09:21, said: MAT77 ..... vê se os cara não ajeita os Decalques, pra ser
colocados em cima da camuflagem independente qual for.......
Algumas tem que ser retiradas pra vc usar eles. MA77: Beleza!
Algo mais que você mudaria no sistema de decalques?
Algo mais que você mudaria no sistema de decalques?
Subject: Copa do HeerKlain
Link on message: #11923570
Link on message: #11923570
MA77: Saudações!
Parabéns aos organizadores pela iniciativa e a realização do evento.
Pedimos à organização que entre em contato conosco para a realização dos próximos eventos - o que não ocorreu nos anteriores. Junto, enviem uma pequena apresentação da proposta e resultados das edições anteriores para que possamos enviar ao nosso Gerente de Competitivo, o 1984BigBrother. Tenham em mente um mínimo de 30 dias para que ele possa analisar e aprovar qualquer tipo de apoio ao evento. Grande abraço e boa sorte no campo de batalha!
Parabéns aos organizadores pela iniciativa e a realização do evento.
Pedimos à organização que entre em contato conosco para a realização dos próximos eventos - o que não ocorreu nos anteriores. Junto, enviem uma pequena apresentação da proposta e resultados das edições anteriores para que possamos enviar ao nosso Gerente de Competitivo, o 1984BigBrother. Tenham em mente um mínimo de 30 dias para que ele possa analisar e aprovar qualquer tipo de apoio ao evento. Grande abraço e boa sorte no campo de batalha!
Felipe6666Original
Anuncios de diciembre: De la fragua al foro, Guías de la Comunidad, Servidor...
17.12.2018 02:55:01
Subject: Anuncios de diciembre: De la fragua al foro, Guías de la Comunidad, Servidor...
Link on message: #11923031
Link on message: #11923031
Felipe6666Original: No me parece mala la idea, IIPravdaII. Quizás poner un límite algo
más corto (tres semanas), cerrar el thread y crear otro con una
encuesta con todos los participantes para que se vote a los
ganadores (por una semana). Y sí, por eso también prefiero
retomarlos en febrero. Hay muchas cosas y satura un poco.
¡Saludos! P.D.: Sí, ahora sí tengo los permisos que me
faltaban 
Subject: Season 10 Playoffs Finals - Casters and Streamers
Link on message: #11923017
Link on message: #11923017
1984BigBrother: Tankers, We will have the following casters for tonight's
battles (starts at 9 pm ET): _Jerm_ - https://www.twitch.tv/jerm_na Trobsmonkey
- https://www.twitch.tv/trobsmonkey
Or watch them both with the Multi Twitch: http://multitwitch.t..._na/trobsmonkey
YOUJO Streamers Elevendy: https://www.twitch.tv/elevendy_na Nova: https://www.twitch.tv/supernova_o7 Gravy: https://www.twitch.tv/gravy_na
http://multitwitch.t...ova_o7/gravy_na MAHOU
Streamer: sela: https://www.twitch.tv/selawot
Mutiltwich containing all channels: http://multitwitch.t...ravy_na/selawot
Subject: Torneos de diciembre
Link on message: #11922406
spedkey, on Dec 15 2018 - 22:48, said: Un ligero offtopic, disculpen, pero ¿alguien sabe qué paso con la
compensación del 1v1 que entregaba un LT-432 (del
24/11)?
Link on message: #11922406
spedkey, on Dec 15 2018 - 22:48, said: Un ligero offtopic, disculpen, pero ¿alguien sabe qué paso con la
compensación del 1v1 que entregaba un LT-432 (del
24/11)?Felipe6666Original: Todos los que me contactaron o enviaron un ticket a nuestro
Soporte por el error que los afectó recibieron el premio
correspondiente al primer o segundo puesto (de acuerdo a la
elección del jugador). Quienes no hicieron ninguna de las dos cosas
en este tiempo, recibieron una compensación estándar de 1.500 de
oro. Por cierto (porque ya recibí algunos mensajes al
respecto), quienes haya finalizado en el segundo puesto del 1 vs. 1
del viernes y recibieron menos oro del anunciado, no se preocupen
porque enviaremos los faltantes a todos los afectados lo antes
posible. ¡Saludos!
Subject: Christmas skins and camouflage only by loot boxes = cancer.
Link on message: #11922242
Salladex, on Dec 16 2018 - 10:03, said: They are worth if you wanna buy gold and premium time, cause
you will get tanks and skins as bonus. But what if you dont want to
buy premium time and gold ? just a skin or tank ?
Link on message: #11922242
Salladex, on Dec 16 2018 - 10:03, said: They are worth if you wanna buy gold and premium time, cause
you will get tanks and skins as bonus. But what if you dont want to
buy premium time and gold ? just a skin or tank ?TeriyakiTanker: Then you don't buy them and wait for the skins to come out
for money. Its just that simple.
Subject: Christmas skins and camouflage only by loot boxes = cancer.
Link on message: #11922236
Salladex, on Dec 16 2018 - 09:22, said: I really want to buy all the skins and camouflages from this year
and last year, but I won't. Because the only way to get any of them
is from loot boxes. Wargaming, stop being so stupid please. Learn
from Riot and Digital Extremes.
Link on message: #11922236
Salladex, on Dec 16 2018 - 09:22, said: I really want to buy all the skins and camouflages from this year
and last year, but I won't. Because the only way to get any of them
is from loot boxes. Wargaming, stop being so stupid please. Learn
from Riot and Digital Extremes.TeriyakiTanker: You can get last years by completing the missions
actually. Doubt you will get any of this years that way but
you could try.
Subject: my suggested gold round fix
Link on message: #11922190
Lesser_Spotted_Panzer, on Dec 16 2018 - 10:10, said: I would make gold rounds behave the exact opposite of HE rounds. So
if you shoot a gold round at a very weakly armored tank, it
will do little or no damage. However, if you shoot at a heavily
armored tank, it will do the most damage. This would prevent people
spamming gold arbitrarily at anything that moves, but not penalize
those with weak guns who run into heavily armored tanks (i.e. you
are bottom tier).
I would call this principle over-penetration. If you have too much pen, you will go through one side of a tank, and back out the other without doing much damage since the shell is not bouncing around inside the tank.
Link on message: #11922190
Lesser_Spotted_Panzer, on Dec 16 2018 - 10:10, said: I would make gold rounds behave the exact opposite of HE rounds. So
if you shoot a gold round at a very weakly armored tank, it
will do little or no damage. However, if you shoot at a heavily
armored tank, it will do the most damage. This would prevent people
spamming gold arbitrarily at anything that moves, but not penalize
those with weak guns who run into heavily armored tanks (i.e. you
are bottom tier).I would call this principle over-penetration. If you have too much pen, you will go through one side of a tank, and back out the other without doing much damage since the shell is not bouncing around inside the tank.
TeriyakiTanker: Actually like this idea.
Subject: Season 10 Playoffs Finals
Link on message: #11921769
Link on message: #11921769
1984BigBrother: Tankers, We are down to the final 2 Listed by
seed:YOUJOMAHOU Battles will be 12/16/2018 Starting at 9
pm ET Maps (YOUJO will have the first
defense):Himmelsdorf
Murovanka
Sand River
Tie Breaker:Mountain Pass Don't forget to vote for the winner (and get free stuff) here:https://worldoftanks...on-10-playoffs/ Also, you can still purchase the discounted "Touchdown Style" and get a bonus to your voting codes:https://na.wargaming.../specials/9245/
Murovanka
Sand River
Tie Breaker:Mountain Pass Don't forget to vote for the winner (and get free stuff) here:https://worldoftanks...on-10-playoffs/ Also, you can still purchase the discounted "Touchdown Style" and get a bonus to your voting codes:https://na.wargaming.../specials/9245/
Subject: Season 10 Playoffs Semi Finals - Casters and Streamers
Link on message: #11921270
Link on message: #11921270
1984BigBrother: Tankers, We will have the following casters for tonight's
battles (starts at 9 pm ET): _Jerm_ - https://www.twitch.tv/jerm_naWallhacks
- https://www.twitch.tv/wallhacks Or
watch them both with the Multi Twitch:http://multitwitch.t...rm_na/wallhacks I
will also open this post up for the involved clans to inform
you of their streamers for tonight (other posts will be removed)
Subject: Torneos de diciembre
Link on message: #11920979
Link on message: #11920979
Felipe6666Original: Bien, para los que estaban esperando la compensación por el fallo
del 1 vs. 1, fue enviada ayer. Lo determinamos de la siguiente
manera: si durante el torneo no sufrieron ninguna derrota (sin
importar en dónde se detuvo el torneo), recibieron el premio
correspondiente a la primera posición. Si sufrieron una sola
derrota, de nuevo, sin importar en dónde se detuvo su pregreso,
recibieron el premio correspondiente a la segunda posición. Si a
alguien no le llegó absolutamente nada o algo que no se ajuste a
esto que acabo de poner, pueden ponerse en contacto con Soporte.
Sin embargo, esto no responde a qué pasó con aquellos que
sufrieron una derrota injusta porque el sistema, al empatar y más
allá de que tuvieron un mejor desempeño que su oponente, le dio la
victoria al enemigo. Como esos casos no son determinables
automáticamente con los datos de los que disponemos, por favor, les
pido que me contacten por mensaje privado para acreditarles el
premio (o faltante) equivalente a la primera posición. Insisto,
solo revisaré manualmente estos casos, para los demás deberán
contactar con Soporte. Sobre sus casos puntuales (si no me
equivoco), PyerNoDoyUna y Apoca3110, deberían haber recibido la
compensación equivalente al premio por el segundo puesto porque
sufrieron una única derrota (no importa que haya sido técnica).
Gracias, ____MICHA por el reporte (bueno, a Apoca3110
también), voy a tratarlo con el resto de los Administradores.
Revisaré tu caso en la semana, Matiburon. Por cierto,
por si no lo leyeron antes, relean las reglas para el torneo de
mañana porque fue alterado dado que eliminamos el formato que
provocó fallas en el 1 vs. 1. ¡Saludos!
Subject: "What's coming in 2019" feedback
Link on message: #11920320
Link on message: #11920320
Einzelganger7: "Vehicle rebalancing.
The lineup is not complete, and other vehicles may be added — plus, we’re also looking at rebalancing mid-Tier vehicles. We’re happy to hear your feedback, so feel free to share your thoughts and suggestions."
I really hope they actually consider to rebalance the Tiger II...
The lineup is not complete, and other vehicles may be added — plus, we’re also looking at rebalancing mid-Tier vehicles. We’re happy to hear your feedback, so feel free to share your thoughts and suggestions."
I really hope they actually consider to rebalance the Tiger II...
Subject: Live WGFest Stream (Updates for 2019)
Link on message: #11920182
Link on message: #11920182
CabbageMechanic: Hey Tankers,
You might find the WGFest English Stream interesting: https://www.twitch.tv/worldoftanks
Already announced:
- Premium ammo rebalance will consist of lowering damage of Premium Shells 20-25% across the board but maintaining current pen values
- Frontlines will return as a repeat event steadily throughout 2019
- New and improved ranked battles with three tiers of ranked
- Certain removed vehicles like FV 215b (183) and AMX 50 Foch (155) will become available in the in-game store for Bonds - Core engine support for hyper-threading coming
- 3D Styles such as those in winter boxes will be coming regularly next year
- Improvements to Premium Account coming, two tiers available. Current Premium Accounts will become better, allowing players access to convenient features like saving their daily win bonus to be deployed on a win of their choosing, more features for both TBA.
- E100 and Leopard 1 buffs inc (+STB 1, Kranvagn, IS-4) - Swedish MT Line inc - Return of Tank Rally (Races!)
More specifics are laid out in an article now available here.
You might find the WGFest English Stream interesting: https://www.twitch.tv/worldoftanks
Already announced:
- Premium ammo rebalance will consist of lowering damage of Premium Shells 20-25% across the board but maintaining current pen values
- Frontlines will return as a repeat event steadily throughout 2019
- New and improved ranked battles with three tiers of ranked
- Certain removed vehicles like FV 215b (183) and AMX 50 Foch (155) will become available in the in-game store for Bonds - Core engine support for hyper-threading coming
- 3D Styles such as those in winter boxes will be coming regularly next year
- Improvements to Premium Account coming, two tiers available. Current Premium Accounts will become better, allowing players access to convenient features like saving their daily win bonus to be deployed on a win of their choosing, more features for both TBA.
- E100 and Leopard 1 buffs inc (+STB 1, Kranvagn, IS-4) - Swedish MT Line inc - Return of Tank Rally (Races!)
More specifics are laid out in an article now available here.
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