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Developers posts on forum

In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com

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Felipe6666Original
[Concurso] ¡De la fragua al foro! #7
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09.05.2019 07:22:26
 
Subject: [Concurso] ¡De la fragua al foro! #7
Link on message: #12109640

View PostTerribleEnfant, on May 08 2019 - 19:14, said:   Blue Screen Stop Code: FV215B (183)     Info  El camuflaje y los textos están hechos por mi.  

Felipe6666Original: Blue Screen Stop Code: FV215B (183)     Info  El camuflaje y los textos están hechos por mi.     ¡Excelente! ¡Esto va a Varieté! Pero dime... Si el camuflaje lo diseñaste tú, ¿no pensaste en participar en esto también? Claro que deberías hacer los de verano e invierno, pero hay potencial :)   ¡Saludos!


Hambijon
Join the World of Tanks NA Discord Server!
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08.05.2019 23:01:12
 
Subject: Join the World of Tanks NA Discord Server!
Link on message: #12109228

View PostDrWho_, on May 08 2019 - 19:24, said: Guess I'm showing my age here as I thought the Official forum would be the place for this

Hambijon:   It still is!  Since Discord has blown up in popularity, we wanted to make sure we had outlets across different channels.  So in the end, its the dealers choice on what platform you prefer to use.


Jambijon
Join the World of Tanks NA Discord Server!
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08.05.2019 23:01:12
 
Subject: Join the World of Tanks NA Discord Server!
Link on message: #12109228

View PostDrWho_, on May 08 2019 - 19:24, said: Guess I'm showing my age here as I thought the Official forum would be the place for this

Jambijon:   It still is!  Since Discord has blown up in popularity, we wanted to make sure we had outlets across different channels.  So in the end, its the dealers choice on what platform you prefer to use.


KRZYBooP
KRZYBoop's Used tank Emporium: T14 American Heavy
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08.05.2019 21:07:04
 
Subject: KRZYBoop's Used tank Emporium: T14 American Heavy
Link on message: #12109086

View PostGarandster, on May 08 2019 - 11:59, said: The tank pic doesn't take me anywhere.

KRZYBooP:   try it now :D  


KRZYBooP
Anybody else lose all their progress for the WZ-132-1 On Track when the missi...
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08.05.2019 21:04:10
 
Subject: Anybody else lose all their progress for the WZ-132-1 On Track when the missi...
Link on message: #12109085

KRZYBooP: We are currently aware of this issue and working on a fix.   If you are still not able to progress through the On-Track (I.E. not gaining xp while running no mods.) please submit a ticket to our support team.    To submit a ticket click HERE   -Peace, love, and Hugs!-


KRZYBooP
KRZYBoop's Used tank Emporium: T14 American Heavy
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08.05.2019 20:49:03
 
Subject: KRZYBoop's Used tank Emporium: T14 American Heavy
Link on message: #12109074

KRZYBooP: Howdy Boom Jockeys!   There is a rarely seen gem that has wandered into my magnificient Tank Emporium.    For More information on the sale please click on the Tank above^   This Tank sale runs from Now (8May) until 22May   Starting at 11.99 this beauty can be in your garage with 100% crew and 500 bonus gold!   This tank is a Tier V with: 92/127/38mm penetration 15.75 Rounds/min 690HP   More information on this Tank can be found HERE.      


1984BigBrother
Season 11 Playoffs
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08.05.2019 20:13:19
 
Subject: Season 11 Playoffs
Link on message: #12109051

1984BigBrother: Tankers, It is quickly approaching that time again. The season 11 playoffs will run from May 30th to June 2nd for the top 16 teams according to the season rankings: https://worldoftanks.com/en/clanwars/rating/season/#wot&sr_perpage=25&sr_page=0&sr_season=season_11&sr_season_level=10&sr_search= The format and will be similar to the last playoffs, with a few tweaks to the Round Robin. I will be reaching out to members of the top 16 following the conclusion of the Season. GL HF, Big


MA77
Códigos de missões caça ao tesouro (maio/19)
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08.05.2019 16:01:34
 
Subject: Códigos de missões caça ao tesouro (maio/19)
Link on message: #12108825

View Postzhucovv, on May 07 2019 - 20:45, said: que sacanagem da porra, agora tem que ficar procurando codigos de missões. por isso que TODOS os outros jogos crescem e wot diminui, wg sempre dificultando ao maximo a vida dos jogadores.

MA77:   Na verdade, este é uma evento em paralelo aos demais e o objetivo é exatamente este: procurar os códigos.

Você não precisa ficar procurando os códigos ou completar essas missões, pois não são obrigatórios. Mas caso queira, terá de caçá-los. :medal:


Felipe6666Original
[Compensación] Equipo Fuego
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08.05.2019 04:24:29
 
Subject: [Compensación] Equipo Fuego
Link on message: #12108531

View Postxeldon333, on May 07 2019 - 20:27, said:     Perdon pero no encuentro la compensacion por las aproximadamente 6 o mas horas perdidas en el vento x2 Fire x2 wekeend.  Gracias.

Felipe6666Original:   Como te dije en la otra publicación, la compensación se acreditará lo antes posible cuando terminemos de evaluar lo sucedido. Por favor, lee las respuestas y mantén los hilos ordenados.   ¡Saludos!


KRZYBooP
What Is Wrong With World of Tanks
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08.05.2019 01:40:07
 
Subject: What Is Wrong With World of Tanks
Link on message: #12108315

View Postcloudwalkr, on May 07 2019 - 12:49, said: Go ahead, KRZYboop, tell us the game isn't pay2win now.     Tell us how selling bonds with premium time isn't pay2win. Tell us how tanks like 432, defender, progetto, ebr FL aren't all blatantly pay2win.   There are others, but this is my short list. Promise us that WG won't put out CLEARLY op, broken tanks to sell.  

KRZYBooP:   I have my own opinions same as yourself, along with a more shades of grey definition when it comes to what Pay2Win means. I can put myself in our players shoes and can see how the game can percieved as Pay2Win, but there is some information that was released to help with addressing player's concerns with bonds being included with WoT Premium.    WoT Premium doesn't come with 25 bonds automatically, you have to complete 3 missions each day to unlock 25 bonds. To address player's concerns WoT is going to introduce more missions in the game that offer bonds as reward for all players to complete. Right now there is a mission for Front Line that offers 200 bonds everytime you prestige.    The Tanks OBJ 430 and 430U aren't pay2win cause you have to grind your way up the normal tech tree.   I have run some game events at conventions and purposefully put new players that don't know how to play tanks in the Defender, and they still get picked apart while I am trying to explain what armor angling is. They block 3, or 4 shots then die. The Progetto offers a different playstyle that someone has to master in order to be successful. The EBR FL is fast but only dangerous with a player that knows what they are doing.   Pay2Win in my own opinion is an undeniable advantage that can only be purchased with money. Some examples that are black and white are: Rounds that don't bounce, always pen and do a massive amount of damage. Tank armor or consumable that makes you bullet proof with no counter. Being able to purchase a fleet of Planes to bomb and destroy all enemy players.   As far as tank sales go: WG has in the past released premium tanks that were not really that great compared to Tech tree counter parts. However, it leaves the question of why would a player spend money on a premium tank if it doesn't perform at least the same or better than tech tree tanks.   WoT is a free to play game with a business model that allows players to pick an amount of money THEY WANT to pay in order to support the product. You can play it for free, buy some premium time, or buy our feast that is usually available once a year.   25 bonds a day for advanced equipment that doesn't much of an advantage over the normal equipment at a price of Thousand's of bonds isn't that bad in my opinion. Especially since it opened the door for free to play players able to earn bonds through missions.   Nothing I type will change anyone's mind on the subject, but those are my own opinions on the matter.   If there is one thing that remains true with WoT ; It seems that NOTHING in this game, is ever set in stone.   I do appreciate everyone's passion and wants when it comes to games they love. I can assure you that Everyone on the community team do there very best to fight for our players common interest.  


Felipe6666Original
[Compensación] Equipo Fuego
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08.05.2019 00:59:18
 
Subject: [Compensación] Equipo Fuego
Link on message: #12108271

View PostFelipe6666Original, on May 07 2019 - 13:49, said: La fecha de entrega del estilo correcto fue pospuesta debido a dificultades técnicas; esperamos acreditarlos para el término de esta semana o para comienzos de la siguiente. En cualquier caso, les informaremos cuando lo hagamos.   ¡Saludos!

Felipe6666Original:  

View PostFelipe6666Original, on May 07 2019 - 13:49, said: La fecha de entrega del estilo correcto fue pospuesta debido a dificultades técnicas; esperamos acreditarlos para el término de esta semana o para comienzos de la siguiente. En cualquier caso, les informaremos cuando lo hagamos.   ¡Saludos!

Felipe6666Original:   Bueno, desestimen eso ya que solucionamos los problemas técnicos antes de lo esperado y los estilos ya fueron acreditados.   ¡Saludos!


Felipe6666Original
[Problemas] Misiones
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08.05.2019 00:53:47
 
Subject: [Problemas] Misiones
Link on message: #12108262

View Postxeldon333, on May 07 2019 - 17:21, said:   Hola, cuando la compensación por las horas perdidas (aproximadamente 6 horas) del sabado ya que perdimos x2 weekend y x2 TeamFuego. Gracias

Felipe6666Original:   La acreditación se acreditará lo antes posible cuando terminemos de evaluar lo sucedido.   ¡Saludos!


Felipe6666Original
[Problemas] Misiones
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07.05.2019 19:55:14
 
Subject: [Problemas] Misiones
Link on message: #12107826

View Postchaino70, on May 06 2019 - 20:47, said: Ennlas mosiones de en camino al wz 132 no estaria pudiéndose completar una x dia como comentas, esta asi desde q ocurrió el error y cada abro el juego me dice q la mision se reanudara en x cantidad de horas ( hora de reinicio del server ) y al siguiente dia ocurre lo mismo , no deja avanzar para conseguir eñ siguoente sello

Felipe6666Original:   Estás en lo cierto, ya lo estamos reportando para que pueda arreglarse.   ¡Saludos y gracias!


Felipe6666Original
[Compensación] Equipo Fuego
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07.05.2019 19:49:17
 
Subject: [Compensación] Equipo Fuego
Link on message: #12107813

Felipe6666Original: La fecha de entrega del estilo correcto fue pospuesta debido a dificultades técnicas; esperamos acreditarlos para el término de esta semana o para comienzos de la siguiente. En cualquier caso, les informaremos cuando lo hagamos.   ¡Saludos!


Hambijon
Join the World of Tanks NA Discord Server!
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07.05.2019 19:11:06
 
Subject: Join the World of Tanks NA Discord Server!
Link on message: #12107754

View PostVulcan_Spectre, on May 07 2019 - 15:56, said: boring! tell us something we don't know!

Hambijon:   Thomas Edison’s last breath is held in a vial at the Henry Ford museum in Detroit.  

View PostWhineMaker, on May 07 2019 - 16:01, said: Have to pass...   Discord runs far too many background processes for my liking... :ohmy:   But I fully understand, that's what comes with "FREE" programs...      Good idea overall!!! 

Hambijon:   No worries at all!  We just wanted to have an official NA server because it's another way for us to interact with y'all.


Jambijon
Join the World of Tanks NA Discord Server!
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07.05.2019 19:11:06
 
Subject: Join the World of Tanks NA Discord Server!
Link on message: #12107754

View PostVulcan_Spectre, on May 07 2019 - 15:56, said: boring! tell us something we don't know!

Jambijon:   Thomas Edison’s last breath is held in a vial at the Henry Ford museum in Detroit.  

View PostWhineMaker, on May 07 2019 - 16:01, said: Have to pass...   Discord runs far too many background processes for my liking... :ohmy:   But I fully understand, that's what comes with "FREE" programs...      Good idea overall!!! 

Jambijon:   No worries at all!  We just wanted to have an official NA server because it's another way for us to interact with y'all.


Hambijon
Join the World of Tanks NA Discord Server!
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07.05.2019 18:55:43
 
Subject: Join the World of Tanks NA Discord Server!
Link on message: #12107720

Hambijon: Attention Tankers! We now have an official WoT NA Discord server! We've got bots on bots on bots for all your WoT needs in a simple condensed meme heavy server, so come join! How to join?  Just click this button:  If you don't have an account, follow the instructions within Discord and you'll be ready to roll in no time flat. GLHF!  


Jambijon
Join the World of Tanks NA Discord Server!
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07.05.2019 18:55:43
 
Subject: Join the World of Tanks NA Discord Server!
Link on message: #12107720

Jambijon: Attention Tankers!   We now have an official WoT NA Discord server! We've got bots on bots on bots for all your WoT needs in a simple condensed meme heavy server, so come join!   How to join?  Just click this button:    If you don't have an account, follow the instructions within Discord and you'll be ready to roll in no time flat.   GLHF!    


KRZYBooP
Incoming! MT rebalancing ST results
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07.05.2019 18:20:55
 
Subject: Incoming! MT rebalancing ST results
Link on message: #12107627

View PostYANKEE137, on May 06 2019 - 13:32, said: Hey Krzy you guys should take this as an opportunity to buff the pathetic Panther 8.8- make it's stats more inline with being a Leopard trainer.*       * Yeah, I know he ain't never gonna read this. 

KRZYBooP:   I read this


Felipe6666Original
[Opiniones] Actualización 1.5
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07.05.2019 02:11:23
 
Subject: [Opiniones] Actualización 1.5
Link on message: #12106982

View PostPollenz, on May 06 2019 - 17:05, said: Uh, qué chasco. Sólo me será útil en tanques que grindeo entonces.   Otra cosa, ya van varios inicios de partida que veo el botón 6 (en mi caso, la curita para la tripulación) "activable" como si tuviera herido un tripulante o stunneada la tripu. Por lo general se desaparece al rato de iniciada la partida. Y ya te había comentado, pero lo asiento acá, que en varias oportunidades veo que los FPS me bajan de 60 a 30 en medio de la partida. Aún no llego a descubrir el evento particular que lo genera.

Felipe6666Original:   Sí, lo noté también, aunque no al inicio de la partida, sino cuando, por ejemplo, me aturde una AAP, termina el efecto y el botiquín sigue iluminado por un rato para que lo active.   Sobre la pérdidas de FPS, no hay reportes similares por ahora, pero lo comento.   ¡Saludos!


Felipe6666Original
Misiones WZ-132-1 en camino bloqueadas.
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07.05.2019 00:50:11
 
Subject: Misiones WZ-132-1 en camino bloqueadas.
Link on message: #12106903

Felipe6666Original: Todo se lo explica aquí.   ¡Saludos!


Felipe6666Original
[Problemas] Misiones
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07.05.2019 00:49:51
 
Subject: [Problemas] Misiones
Link on message: #12106901

Felipe6666Original: Como muchos de ustedes han indicado correctamente, hay condiciones de algunas misiones que difieren de lo anunciado originalmente (como las correspondientes al WZ-132-1). Esto se debe a que parte del problema que estamos corrigiendo está asociado a ellas, así que sus condiciones han cambiado de manera que:   "En Camino al nivel X" puede completarse una vez por día (por eso tienen un contador). "Destruye tanques enemigos I", "Destruye tanques enemigos II", "Bloquea daño I", "Bloquea daño II", "Daño asistido I", "Daño asistido II" y "Daño I" pueden completarse una vez por cuenta.   Este cambio es temporal hasta que se corrija el problema raíz, evaluaremos extensiones y compensaciones una vez que esté corregido.   ¡Saludos!  


MA77
[Compensação] Time Fogo
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07.05.2019 00:48:09
 
Subject: [Compensação] Time Fogo
Link on message: #12106900

MA77: Saudações! Como muitos membros do Time Fogo notaram, completar a missão correspondente ao estilo especial "WG Fest 2018" credita um estilo diferente do anunciado. Como compensação, todos aqueles que obtiverem o estilo errado receberão também o anunciado em até sete dias. Grande abraço e boa sorte no campo de batalha. :honoring:


DomoSapien
May Scavenger Hunt is here!
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07.05.2019 00:25:18
 
Subject: May Scavenger Hunt is here!
Link on message: #12106876

View Post3RiversRegt, on May 06 2019 - 13:18, said: WARGAIMING TRY TO BRING MORE TRAFFIC TO THERE OTHER PLATFORM.... WEBSITE - FACEBOOK - TWITCH... etc.... They will be better working at bringing more traffic to the game.... The only think they succeed is alienate players... with that stupid hunt crap ... release everywhere + anytime.... Look like kid that don't know what they are doing and playing around... Not to professional and probably why it's going down the crapper

DomoSapien:   To be completely honest, it sounds to me like you're looking for something to be upset about.
Feedback for this iteration of the Scavenger Hunt has been overwhelmingly positive.

View PostVardeman, on May 06 2019 - 12:15, said:   Redeem CC Codes says "Unavailable".

DomoSapien:
If you click on the mission window itself for 'redeem cc codes' it will expand and show you how many codes you've gathered/how many more you need. I shared a gif on my original post under "how to keep track" - please check that out because it should be helpful :)

___


Folks, OminousFyxen will be going live at approximately 5PM Central and will be dropping her code on tonight's stream.

twitch.tv/ominousfyxen


Felipe6666Original
Exclusion de mapas
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07.05.2019 00:01:34
 
Subject: Exclusion de mapas
Link on message: #12106853

View Postxeldon333, on May 06 2019 - 17:48, said:   Yo también tenia dudas con mis amigos de que esto fallaba, pero hace unos pocos días salio un vídeo explicando con mas detalles lo que WG no hizo de un comienzo:   1) La exclusión de mapas funciona solo para batallas aleatorias (osea si juegas asalto o encuentro, te saldrán los mapas igual) 2) Si estas en pelotón, Solo el mapa del comandante sera excluido.   El video esta en Noticias. 

Felipe6666Original:   Artículo que detalla cómo iba a funcionar la mecánica del 4 de abril de este año.   ¡Saludos!


Felipe6666Original
[Opiniones] Fechas patrias
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06.05.2019 22:51:37
 
Subject: [Opiniones] Fechas patrias
Link on message: #12106796

Felipe6666Original: ¡Buenas! Como quizás hayan notado, este año ya tuvo dos especiales para conmemorar fechas patrias de distintos países de Latinoamérica. Durante el resto de 2019 habrá más de estos especiales, pero, aunque creo que está fuera de discusión que estas cosas son algo bueno, quise crear este hilo tanto para que den sus opiniones de los mismos para que sugieran cosas que les gustaría ver. Pero antes de hacerlo, hay algunas cosas que deben tener en cuenta (que posiblemente les ahorren tiempo en comentar). Fechas "celebrables" Por empezar, todas las independencias serán celebradas, así que no hay necesidad de sugerirlas. En cuanto a fechas patrias importantes que hacen a la independencia "formal" (por ejemplo, la Revolución de Mayo en la Argentina o "el Dieciocho" en Chile), también serán incluidas. Las conmemoraciones más generales (como Navidad o Año Nuevo) quedan fuera de la ecuación porque son para todos siempre y se organizan de otra manera. Momento en el que ocurren En general, estoy acoplando estos especiales a los de fin de semana por tres motivos básicos: es cuando mayor actividad hay en los servidores (ergo, los jugadores pueden aprovecharlos mejor); tienen mayor visibilidad los artículos; y, justamente, hay más misiones, descuentos o cosas por hacer por estar enganchados uno con el otro. La gran desventaja de hacerlo así es que muchas veces el especial puede iniciar en una fecha anterior o posterior a la fecha en la que sucede el evento en sí en la vida real (algo que afecta al anuncio también), pero todo sea en pos de algo mayor y mucho más "completo". Funcionamiento Hay otra gran desventaja, que es que son activables solo por código, pero esto, más allá de que es una "política" de NA con los eventos en general ahora (excepto para ciertos especiales), no me parece del todo mal porque es una solución a medio camino. ¿Por qué? Por un lado, cuando solíamos tener estos especiales la queja más recurrente era "¿Para qué quiero banderas de ->INSERTE NOMBRE DEL PAÍS QUE NO ES EL MÍO<-?", lo cual es más que válido. Por otro lado, hacer a las misiones geolozalizadas implica acreditar fichas, lo cual no solo genera trabajo extra, sino que implica un trabajo de actualización constante (por los nuevos jugadores que se registren). Eso sin mencionar que no es algo 100% efectivo, dado que la cuenta puede haberse registrado en otro lugar, el jugador mudado, estar en otro lugar temporalmente, etc. Contenido Las banderas del país en cuestión son un elemento indiscutible que estará siempre, pero estoy intentando agregar más cosas (no es que simplemente lo pido y pasa, hay todo un proceso de aprobación) y que los nombres de las misiones tengan que ver con lo que se está celebrando. El primer especial que diseñé fue el de la independencia de Chile, que si bien tuvo buena recepción, me dejó varias enseñanzas que apliqué en el Cinco de Mayo. Estilos, emblemas, camuflajes, etc. especialmente diseñados para la ocasión son posibles, pero el proceso para pedirlos es todavía más complicado. No obstante, hace unos meses envié la lista de cosas que me gustaría tener para usar este año para estos eventos (aclaro por las dudas que los eventos en sí no están en juego por eso, sucederán de una manera u otra). Soporte Los eventos siempre serán anunciados en el portal dentro de un artículo mayor para el fin de semana en cuestión. También habrá publicaciones geolocalizadas al respecto en nuestro Facebook (sí, eso quiere decir que hay publicaciones que solo los habitantes de ciertos países pueden ver). Y dado que estamos en mayo, este mes resta la independencia de Paraguay y la Revolución de Mayo, así que pueden esperar noticias al respecto. Bueno, creo que eso es todo. ¡Dejen sus opiniones! ¡Saludos!


Felipe6666Original
Torneos de mayo
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06.05.2019 19:59:53
 
Subject: Torneos de mayo
Link on message: #12106549

Felipe6666Original: Van los de esta semana (a tiempo esta vez):   2 vs. 2: Luchas de viernes por la noche: https://worldoftanks.com/es-ar/tournaments/1000000947/ - Nivel VIII 3 vs. 3: Pelotones de sábado por la mañana: https://worldoftanks.com/es-ar/tournaments/1000000948/ - Nivel VIII 1 vs. 1: Duelos de sábado: https://worldoftanks.com/es-ar/tournaments/1000000949/ - Nivel IX 1 vs. 1: División Maestría de domingo: https://worldoftanks.com/es-ar/tournaments/1000000950/ - Nivel X   ¡Saludos!


Felipe6666Original
[Opiniones] Actualización 1.5
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06.05.2019 19:55:16
 
Subject: [Opiniones] Actualización 1.5
Link on message: #12106544

Felipe6666Original: Bien, averigüé sobre el temita de la EXP planteado y resulta que es intencional, pero por una limitación técnica (que no quiere decir que no pueda ser resulta en el futuro):   Dado que la bonificación flexible de experiencia puede aplicarse luego de la batalla, esto habilita a que los jugadores puedan remover a la tripulación de su vehículo, enviarla a otro, etc. En tales casos, es imposible procesar adecuadamente la acumulación de experiencia para la tripulación.   Pero más allá de eso, los jugadores pueden activar o desactivar el entrenamiento acelerado luego de la batalla, y tras aplicar la bonificación, el adicional a la tripulación no es lógicamente correcto.   Por tanto, se decidió que la experiencia adicional se aplique solo al vehículo en cuestión.   ¡Saludos!


The_Chieftain
The TDs Land at Anzio
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06.05.2019 19:02:07
 
Subject: The TDs Land at Anzio
Link on message: #12106481

View PostYANKEE137, on May 06 2019 - 15:39, said: Nice read. One of my "What ifs" is what would the M-10 have looked like with the proposed bolt on armor plates that it was designed for but never deployed. Do any pictures exist ?

The_Chieftain:   Yes. It wasn't used by the US that I can see, or if it was, it was very rare, but the other nations seem to have made more use of it.  


Felipe6666Original
[Supertest] Object 777 Version II
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06.05.2019 18:56:11
 
Subject: [Supertest] Object 777 Version II
Link on message: #12106468

View PostPollenz, on May 02 2019 - 16:27, said: Tanque de FL detected?

Felipe6666Original:   No tenemos confirmación de eso todavía, pero parece probable (o al menos un posible candidato).   ¡Saludos!


Felipe6666Original
Exclusion de mapas
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06.05.2019 18:47:41
 
Subject: Exclusion de mapas
Link on message: #12106455

Felipe6666Original: Las condiciones de exclusión de mapas están bien explicadas y detalladas en no menos de dos videos y dos artículos, pero yendo al reclamo en puntual, la mecánica de exclusión de mapas no funciona para las Batallas de Encuento o Ataque/Defensa porque la cantidad de jugadores que, valga la redundancia, juega a esos modos es extremandamente baja. Ponerlo condicionantes como la selección de mapas incrementaría significativamente el tiempo de espero. No es que no pueda hacerse, pero impactaría de manera más negativa que positiva.   ¡Saludos!


The_Chieftain
The TDs Land at Anzio
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06.05.2019 18:24:20
 
Subject: The TDs Land at Anzio
Link on message: #12106419

The_Chieftain: In the archives of the Tank Destroyer Branch is an after-action assessment written by VI Corps’ artillery section, entitled “Anti-Tank Defense of Anzio Beachhead.” It was not unusual for “Anti-Tank Defense” to be placed under the artillery department of a large unit, and certainly the Germans put some pretty heavy armor into trying to repel the Anzio landing forces. 75 years ago, the two sides were still locked in something of a stalemate, after nearly three months of fighting. Combined with some of the unit AARs, the following can be written.us_vi_corps_ssi_684x.pngVI CorpsThe planning for Operation Shingle began in early January of 1944. At the time, VI Corps was in the vicinity of Venafro, before it was pulled back to direct its attentions towards Anzio.Initial planning concluded that the objectives laid out for G-3 near the beach-head were not well suited to anti-tank defense. As a result, the line was extended out on the left flank to the Moletta river: The river made a better natural obstacle, and there was a reasonable road network to supply forces there.From there, co-ordination had to be made between the US and British units, to ensure no gaps developed, and with the engineers, to figure out what to demolish, where to lay mines, and where to lay roadblocks.The next question was to ensure that sufficient AT capability was provided to the units, and that their ship load plans included sufficient AT capability offloaded early in the landings. The Corps decided that an 80-20 split of HE with AP would be appropriate: The ratio had been deemed proven satisfactory in the past, they saw no reason to change it now.Other factors for planning included working with the units to ensure that likely avenues of approach were covered, and creating a liaison system.Lessons started being learned before the first ship was loaded. Firstly, that a Division or Corps AT section needed to be included in any planning group right the way through the process, from beginning of planning to completion. Secondly, that a dedicated AT officer needs to work with the G-3, 4 and 2 (Operations, Supply and Intelligence) in order to advise them of the capabilities and limitations of TDs and other AT means, and to assist them in their planning estimates.A third lesson was that AT units were not being promptly informed of changes or modifications in plans, meaning that they had less time to change their disposition. Also, there seemed to be too little cross-talk between the subordinate units, so there was incomplete co-ordination between them.And that was just the planning. VI Corps was in a better position than some, in that it created an Anti-tank subsection under General Ramey, which consisted of him, his aid, a “good TD major” and an expert typist. The War Dept officially did not authorize such a section, so it was a local creation.The landings at Anzio started 22 January. The 601st TD Bn, attached to 3rd Division, landed in the first assault wave before dawn, the 83 vehicles and 373 men split amongst ten ships. The 601st, equipped with M10s, was used to being attached to the 3rd. A company was split up one platoon per regiment, and landed alongside one platoon per regiment of tanks from 751st Tank Battalion. The rest landed during the day, the TDs from LSTs, the tanks from LCTs. No particular resistance was identified. The 601st was the crack US anti-tank unit, converted from  the pre-war 1st Infantry Division Provisional Anti-tank battalion, and starting right in the thick of things with the North Africa landings, fighting at Kasserine Pass and El Guettar, the latter being likely the highlight of US tank destroyer operations throughout the war.M10s of the 601st being loaded onto landing craft. This photo actually from Operation Dragoon, but gets the point across.The battalion commander of the 601st was appointed as the Division’s AT officer, and the company commanders often became regimental AT officers. Results varied: One regiment gave the AT officer a mission and let him do it. Another regiment micromanaged the AT positions, and simply used the AT officer as an orders conduit.The British 81st Anti-Tank Regiment was held in floating reserve, ready to offload as needed. Given that the report indicates that the 601st took much of the day just organizing after landing, it may be questioned just how rapidly the 81st could be landed. On the plus side, the 81st was equipped with towed 6pr and 17pr guns, capable of being offloaded quickly. On the downside, the 81stwas equipped with towed 6pr and 17pr guns…Things were quiet the first few days. The only reported action in the 601st history was the destruction of an unidentified tank and a machinegun nest. The Germans made their first major push back on the 26th, against the British 1st Division on the Allied left (Northern) flank around Carroceto, including an estimated 20 tanks. The 894th TD Battalion, a Corps asset, was being offloaded that day, and two companies were immediately dispatched in support. The 894th, also a veteran unit of Kasserine Pass, was also an M10-equipped unit by this time. The line held.601sttd.pngAnother M10 of the 601st, possibly at a bridge or The Overpass (More on that next article)The 27th was a good day for the 601st. 2nd Platoon of B company had some long-range shooting practice, knocking out two “7.5cm Assault Gun PaK 40” (It is disappointing that we cannot tell from the American side if this was a StuG, Marder or one of the newly arrived Jagdpanzer IVs) at 1,000 and 1,500 yards. The first took three rounds HE and three APC, the second 5 HE and 3 APC. 3rd platoon went another route, and at about 300 yards, fired through both walls of a house to knock out a tank hiding behind it. Then, at some unusually long sightline, knocked out another 7.5cm assault gun at 1,700 yards, and then a 20mm flak gun. The next day, Third Herd added another tank and armored car to their score. The infantry then started an attack, and the 601st ended up playing close support, a role it took on rather more than most. 894th played a similar role for the British.As the attack progressed, the Germans started showing up in strength. The 30th 2/B/601st kill a PzIII and three “77mm” AT guns at 50, 500 and 800 yards range. The 31st, though, started getting busy in the area around the Mussolini Canal.1/A/601st claimed two PzIV and an armored car with 6 rounds APC and 4 HE. They then took on 6 MG nests and a bunch of personnel firing 90 HE rounds. Not to be outdone, 3rd Platoon B added a Tiger to its kill claim, with 3 rounds in the turret at 1,000 yards. 3/C was used in an indirect fire role, the FO claimed their 81 rounds killed three or four MG nests. Even the M8 armored cars got into the action, firing Canister at infantry at 200 yards. In return, the 601st lost two M10s (defined as “cannot be repaired within 24 hours), both from B company: One to enemy fire, and one a mine strike. On the other hand, the British and 894th were embroiled in bitter fighting. Within a week of the off on the 29th, C/894th was down to half strength in men and equipment, and needed to be replaced by B company. It wasn’t without vengeance, the a TD under a Sgt Dobson claimed to have killed the first of a number of Tigers which would meet their end in Anzio.anziotank.jpgAn M4 heads inland from one of the Anzio beachesThe same day, the 45th Infantry Division landed along with the M10s of the 645th. The allied attacks began to peter out by the beginning of February, by the 4th it was made official: Assume the defensive, except for local counter-attacks.The 645th was used as artillery for the first two weeks, particularly for harassing fires. The unit history states that the night of 7/8 Feb was “very quiet”, with B company only firing 778 rounds. It is worth observing that in the after-action reports for Anzio, the TDs reported that they would fire between 2,500 to 3,500 rounds per tube before barrel wear became an issue, and the guns (and sometimes the trunnions) needed to be replaced. But, replaced they were in the field, and no limitations were placed on the use of the TDs as artillery out of concerns of wearing out the tubes.The 645th was soon detached from the 45th, though, and sent to relieve the battered 894th. The relief was completed by the 16th, just in time to form a reception committee for Operation Fischfang, a determined German effort to push the allies back into the sea. The British, in particular, took it on the chin. In the next part of this series, we follow the defense.


KRZYBooP
Incoming! MT rebalancing ST results
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06.05.2019 18:20:15
 
Subject: Incoming! MT rebalancing ST results
Link on message: #12106415

KRZYBooP: Howdy Boom Jockeys!   Here is some news about the MT Rebalancing progress. These changes are going to be applied to the second iteration of the ST for these tanks.   The first Supertest iteration for the re-balanced medium tanks is over, and we would like to share the results with you. Our plans to re-balance some MTs prompted a heated discussion within the community. We totally agree this is a very important matter for many of you as the proposed changes concern Tier X vehicles—the prized ones which one doesn’t get in a day or two. Even positive adjustments to top-tier vehicles may impact the motivation to invest in their research. That’s why we do our best to inform you on every change beforehand. Now we’ll describe some additional adjustments to the MTs in more detail, and will also explain what we intend to achieve. It should be noted that two of the five vehicles we mentioned before, the Object 430 and the Object 430U, will stay intact for now, but they are still being looked at for future changes. Please take note that all changes are currently being Supertested, and the stats may be further tweaked during the next iterations. The final stats of the tanks involved will be defined only before the release.   Leopard 1 From its inception, we envisioned this tank as a mobile sniper able to swiftly react to the battle dynamic and lend support to allies while staying far from the enemy. A good sniper needs a quality gun, so we concentrated our efforts on the tank’s armament. After two closed test iterations, we boosted a range of its parameters, including accuracy, stabilization, armor penetration, and shell velocity. The APCR will continue to be the basic round of Leopard 1, and will travel at a speed of 1,480 meters per second. During the tests we came to the conclusion that keeping this shell type best suits the tank’s role (a long-range striker). The new special shell will be an ACPR, too (as we told you before), but its armor penetration will be improved even further, up to 323 mm. Its velocity of 1,613 meters per second will make it one of the fastest rounds currently in the game. The increased gun accuracy of 0.29 makes the Leopard 1 the most precise shooter among all Tier X medium tanks. If the testing goes well, the operators of the Leopard 1 will be able to choose between two kinds of APCRs, both with fine stats. On top of that, these rounds’ armor penetration stays high at long range. But that’s not all. We plan to test the improved stabilization which will amount to 0.13 both on the move and while taking a turn (approximately 28% better than the stabilization on the main server now). Together with the short aiming time of 1.7 seconds, this will let the Leopard 1 get ready for firing much faster. The Leopard 1 will get these modifications now, and if these are up to our expectations, the tank will become the ultimate mobile sniper. By increasing the alpha, the accuracy, and the stabilization, we’re fine-tuning the top German for comfortable play in its redefined role. High shell velocity and armor penetration will allow to damage an opponent even from afar. Of course, the vulnerabilities shall stay: the armor won’t thicken, still being almost a ‘placeholder’ one. Please keep that in mind: a true sniper should be very cautious!   STB-1 Currently the STB-1 is a generic tank which plays pretty well at mid-range but lacks a unique style. We intend to create one—by introducing a very peculiar feature plus significantly boosting the stats, to make it a formidable close-to-mid-range fighter. The said feature is a hydro-pneumatic suspension the tankers have kept asking for—because the real-world STB-1 had one. Thanks to this mechanic, the Japanese will be able to tilt its hull, increasing its effective gun depression. The suspension will switch on automatically, just like on the new Swedish medium tanks. The total gun depression will increase from 10 to 12 degrees. Because of the introduction of a new mechanic the ‘tilt input’ will be split 50/50: 6 degrees at the expense of the hull and 6 degrees at the expense of the gun. Should we get positive test results, the STB-1 will be able to use terrain folds to maximal efficiency, hitting its enemies at extreme angles from unexpected directions. We’re also going to test the second important adjustment: a boost to turret protection. For the STB-1 to keep it together in a brawl, we’ll do the following: Get rid of weak armor zones in the gun mantlet Increase the mantlet armor thickness Bolster the overall frontal turret protection After such a complex upgrade to the turret’s armor, the STB-1 will cope with enemy strikes much better. Together with the new suspension, this will strengthen the tank’s terrain-based play. The Japanese medium will be able to dish out damage reliably while surviving multiple hits. “Reliable” is the best word describing the damage dealing capacity of the STB-1, as the third essential change to the tank is the increased damage per minute. While the alpha will go down, the DPM will grow even more compared to the first Supertest iteration. Due to reloading time decreased from 7.3 to 7.1 seconds, the DPM will cross the 3,000 threshold, reaching an awesome height of 3,042 points of damage which is the second best for the Tier X medium tanks. Besides that, the STB-1 will keep its improved gun stabilization from the first testing phase. Due to the combination of all these factors—the increased DPM, better stabilization, and the introduction of an AP shell—the tank will be able to shoot more often while sustaining high DPM. The changes to velocity of the rounds should be addressed separately. During the Supertest, the APCR shell will be substituted by an AP one. This entails a speed decrease, but after the first testing phase we decided not to make it drastic (from the current 1478 to 1185 meters per second). Thus, both rounds (basic and special) are in fact becoming slower. Still, due to the changes to the STB-1 tactical role, the velocity of its rounds ceases to be a very important parameter. The tank will excel at close-to-mid-range combat, using its hydro-pneumatic suspension and also its improved turret armor, DPM, and gun stabilization. AP rounds will normalize better, increasing the chance to penetrate enemy armor.   AMX 30B We’d like to run one more test iteration for this one with its stats unchanged, so it will transition to the next stage as it is.   The Conclusion Re-balancing Tier X vehicles isn’t easy, and that’s why the closed test consists of many steps. Not all the tweaks make it into the release; those bringing needed results get into the Common test where you can probe them yourselves. Our objective is to make these tanks more diverse gameplay-wise, and also more efficient in their respective tactical roles. We want every player to be able to find a tank that suits them most and have fun fighting in it while using its potential to the fullest. Once again: please remember that all the changes we’ve mentioned are in closed test now, and the tanks’ stats may change when a new stage starts. The final parameters will be defined just before the release.  


TeriyakiTanker
!DEFEAT!
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06.05.2019 14:57:10
 
Subject: !DEFEAT!
Link on message: #12106211

View PostPanzerkind, on May 06 2019 - 00:45, said: What is the common denominator with all these games?

TeriyakiTanker:   1.  Being bottom tier 2.  Defenders, Su-130Ms, and Skorpions 3-16.  14 craptastic teammates 17.  Terrible MM 18.  25% RNG 19.  Overly crowded funnel maps that don’t allow for dynamic play     


Felipe6666Original
[Concurso] ¡De la fragua al foro! #7
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05.05.2019 22:30:28
 
Subject: [Concurso] ¡De la fragua al foro! #7
Link on message: #12105534

View PostMalkcovich, on May 05 2019 - 15:39, said: buen día Felipe, hermano hay alguna norma para los que participaron ya en el anterior? saludos bro!..  por cierto, que bueno ver el post en la pagina de la fragua #7 o7:great:

Felipe6666Original:   No, ninguna, pueden participar nuevamente. Y gracias :)   ¡Saludos!


The_Chieftain
Planes, Trains and T110s
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05.05.2019 21:36:05
 
Subject: Planes, Trains and T110s
Link on message: #12105492

The_Chieftain: Well, this just happened today...  


CabbageMechanic
Conqueror GC ruined because obj 261 is garbage
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05.05.2019 05:45:16
 
Subject: Conqueror GC ruined because obj 261 is garbage
Link on message: #12104808

View PostGriffon327327, on May 02 2019 - 21:52, said: Wargaming knew there was no way to sneak a buff in for russian arty so instead systematically nerfing other arties to make it shine like a bright beacon of hope with stun nerf   German tier 10 arty made less accurate ..   the conqueror GC is completely useless now like the bat chat because when you fire a round in GC now ? you have time to sit down and file your taxes so the inaccurate round eventually hits   and since the round hangs in the air sooooo long most likely the enemy is no longer seen so you actually do not see the 40 hp of splash damage from a completely zeroed in target that managed to escape you with a dead driver and a blown engine ... that was not even repaired to enable the escape ..   Meanwhile the obj 261 seems to have been given a hidden buff as it seems to be immune from the nerfs altogether ?   bat chat has been useless from initial nerfs and german tier 10 is decent but slow mobility is a you spawn and run like hell to a spot you will die in .. T92 is next on chopping block

CabbageMechanic:   Just got a dev note that some of the arty changes caused an unintentional change in shell velocity and arc for the CGC, they have made corrections that will be implemented in the next micropatch. 


CabbageMechanic
Critical Mission Issue - Missions Down
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05.05.2019 05:31:46
 
Subject: Critical Mission Issue - Missions Down
Link on message: #12104798

GeoMonster  Totally surprised it is taking this long to fix.  I wonder now if they are working the problem or sleeping on it.

CabbageMechanic:   Apologies for the inconvenience, but full transparency Server Side Events team at HQ worked well through their night to resolve this ASAP.


Felipe6666Original
[Problemas] Misiones
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05.05.2019 05:30:05
 
Subject: [Problemas] Misiones
Link on message: #12104796

Felipe6666Original: Las misiones vuelven a estar activas. Sin embargo, tengan en cuenta que estamos haciendo el seguimiento para corroborar que no haya más problemas. Sobre las compensaciones (antes de que pregunten), las evaluaremos luego de nos aseguremos de que no hay más problemas.   ¡Saludos!


CabbageMechanic
Double Your Pleasure: Class Missions!
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05.05.2019 05:18:18
 
Subject: Double Your Pleasure: Class Missions!
Link on message: #12104784

CabbageMechanic: This wasn't the issue that caused the downtime itself, I haven't confirmed yet but as best I can tell you can still do it.  The real issue was a glitch-caused cascading multiplier leading to far more hilarious scenarios than this, and it was global.

In any case, it wasn't Warchild's fault and some of you owe him an apology.


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