Incoming! MT rebalancing ST results
Дата: 06.05.2019 18:20:15
KRZYBooP: Howdy Boom Jockeys! Here is some news about the MT
Rebalancing progress. These changes are going to be applied to the
second iteration of the ST for these tanks. The first
Supertest iteration for the re-balanced medium tanks is over, and
we would like to share the results with you. Our plans to
re-balance some MTs prompted a heated discussion within the
community. We totally agree this is a very important matter for
many of you as the proposed changes concern Tier X vehicles—the
prized ones which one doesn’t get in a day or two. Even positive
adjustments to top-tier vehicles may impact the motivation to
invest in their research. That’s why we do our best to inform you
on every change beforehand. Now we’ll describe some additional
adjustments to the MTs in more detail, and will also explain what
we intend to achieve. It should be noted that two of the five
vehicles we mentioned before, the Object 430 and the Object 430U,
will stay intact for now, but they are still being looked at for
future changes. Please take note that all changes are currently
being Supertested, and the stats may be further tweaked during the
next iterations. The final stats of the tanks involved will be
defined only before the release. Leopard 1 From its
inception, we envisioned this tank as a mobile sniper able to
swiftly react to the battle dynamic and lend support to allies
while staying far from the enemy. A good sniper needs a quality
gun, so we concentrated our efforts on the tank’s armament. After
two closed test iterations, we boosted a range of its parameters,
including accuracy, stabilization, armor penetration, and shell
velocity. The APCR will continue to be the basic round of Leopard
1, and will travel at a speed of 1,480 meters per second. During
the tests we came to the conclusion that keeping this shell type
best suits the tank’s role (a long-range striker). The new special
shell will be an ACPR, too (as we told you before), but its armor
penetration will be improved even further, up to 323 mm. Its
velocity of 1,613 meters per second will make it one of the fastest
rounds currently in the game. The increased gun accuracy of 0.29
makes the Leopard 1 the most precise shooter among all Tier X
medium tanks. If the testing goes well, the operators of the
Leopard 1 will be able to choose between two kinds of APCRs, both
with fine stats. On top of that, these rounds’ armor penetration
stays high at long range. But that’s not all. We plan to test the
improved stabilization which will amount to 0.13 both on the move
and while taking a turn (approximately 28% better than the
stabilization on the main server now). Together with the short
aiming time of 1.7 seconds, this will let the Leopard 1 get ready
for firing much faster. The Leopard 1 will get these modifications
now, and if these are up to our expectations, the tank will become
the ultimate mobile sniper. By increasing the alpha, the accuracy,
and the stabilization, we’re fine-tuning the top German for
comfortable play in its redefined role. High shell velocity and
armor penetration will allow to damage an opponent even from afar.
Of course, the vulnerabilities shall stay: the armor won’t thicken,
still being almost a ‘placeholder’ one. Please keep that in mind: a
true sniper should be very cautious! STB-1 Currently the
STB-1 is a generic tank which plays pretty well at mid-range but
lacks a unique style. We intend to create one—by introducing a very
peculiar feature plus significantly boosting the stats, to make it
a formidable close-to-mid-range fighter. The said feature is a
hydro-pneumatic suspension the tankers have kept asking for—because
the real-world STB-1 had one. Thanks to this mechanic, the Japanese
will be able to tilt its hull, increasing its effective gun
depression. The suspension will switch on automatically, just like
on the new Swedish medium tanks. The total gun depression will
increase from 10 to 12 degrees. Because of the introduction of a
new mechanic the ‘tilt input’ will be split 50/50: 6 degrees at the
expense of the hull and 6 degrees at the expense of the gun. Should
we get positive test results, the STB-1 will be able to use terrain
folds to maximal efficiency, hitting its enemies at extreme angles
from unexpected directions. We’re also going to test the second
important adjustment: a boost to turret protection. For the STB-1
to keep it together in a brawl, we’ll do the following: Get rid of
weak armor zones in the gun mantlet Increase the mantlet armor
thickness Bolster the overall frontal turret protection After such
a complex upgrade to the turret’s armor, the STB-1 will cope with
enemy strikes much better. Together with the new suspension, this
will strengthen the tank’s terrain-based play. The Japanese medium
will be able to dish out damage reliably while surviving multiple
hits. “Reliable” is the best word describing the damage dealing
capacity of the STB-1, as the third essential change to the tank is
the increased damage per minute. While the alpha will go down, the
DPM will grow even more compared to the first Supertest iteration.
Due to reloading time decreased from 7.3 to 7.1 seconds, the DPM
will cross the 3,000 threshold, reaching an awesome height of 3,042
points of damage which is the second best for the Tier X medium
tanks. Besides that, the STB-1 will keep its improved gun
stabilization from the first testing phase. Due to the combination
of all these factors—the increased DPM, better stabilization, and
the introduction of an AP shell—the tank will be able to shoot more
often while sustaining high DPM. The changes to velocity of the
rounds should be addressed separately. During the Supertest, the
APCR shell will be substituted by an AP one. This entails a speed
decrease, but after the first testing phase we decided not to make
it drastic (from the current 1478 to 1185 meters per second). Thus,
both rounds (basic and special) are in fact becoming slower. Still,
due to the changes to the STB-1 tactical role, the velocity of its
rounds ceases to be a very important parameter. The tank will excel
at close-to-mid-range combat, using its hydro-pneumatic suspension
and also its improved turret armor, DPM, and gun stabilization. AP
rounds will normalize better, increasing the chance to penetrate
enemy armor. AMX 30B We’d like to run one more test
iteration for this one with its stats unchanged, so it will
transition to the next stage as it is. The Conclusion
Re-balancing Tier X vehicles isn’t easy, and that’s why the closed
test consists of many steps. Not all the tweaks make it into the
release; those bringing needed results get into the Common test
where you can probe them yourselves. Our objective is to make these
tanks more diverse gameplay-wise, and also more efficient in their
respective tactical roles. We want every player to be able to find
a tank that suits them most and have fun fighting in it while using
its potential to the fullest. Once again: please remember that all
the changes we’ve mentioned are in closed test now, and the tanks’
stats may change when a new stage starts. The final parameters will
be defined just before the release.
Incoming! MT rebalancing ST results














