Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject:
Archives\Beta\This Patch Rocks
Link on message: #223211

Link on message: #223211
MrVic: Yeah I have been enjoying the US tanks, new features. Maps are
always great
Learning to adjust lead distances
and fun matches for sure 


Subject:
Archives\Junkyard\Hasn't Been as much fun as it used to
Link on message: #223206

Link on message: #223206
MrVic: Closing this thread. Poll makes little sense. Also this is being
covered elsewhere.
Subject:
Archives\Beta\EXP nerf
Link on message: #222733
Athrin, on 12 November 2010 - 02:00 AM, said: Why was our EXP gain nerfed?????

Link on message: #222733

Tanitha: I haven't noticed much difference really.
If anything i was wondering if it went up.

45k credits on a vk4502 is a bit more than usual. (And no it wasn't a double exp game)
If anything i was wondering if it went up.

45k credits on a vk4502 is a bit more than usual. (And no it wasn't a double exp game)
Subject:
Archives\Beta\Memory Leak?
Link on message: #222180

Link on message: #222180
merig00: Could you attach your dxdiag so devs could know what specs you have
and also what map you were playing on at that moment.
Subject:
Archives\Beta\Video abilities for new guy
Link on message: #221950

Link on message: #221950
ARGO: Hi,
Welcome to WoT Forums!!
Since you are unfamiliar with the forum, you may want to review the forum rules and also the thread located at the top of this newcomers section marked "Where do I post". As far as technical issues you would need to post in the technical section of this forum. I will place your thread there so it can be viewed.
Argo66
Welcome to WoT Forums!!
Since you are unfamiliar with the forum, you may want to review the forum rules and also the thread located at the top of this newcomers section marked "Where do I post". As far as technical issues you would need to post in the technical section of this forum. I will place your thread there so it can be viewed.
Argo66
Subject:
Archives\Beta\Auto aim even worse now !
Link on message: #221817

Link on message: #221817
Tanitha: I agree auto aim is worse now. But its the same for everyone, So,
There's no problem. Its just incentive to use manual aim more which
isn't a bad thing.
Subject:
Archives\Beta\6.1.5 Tech Tree Exp/Credit Costs (Updated US Tree)
Link on message: #221714

Link on message: #221714
MrVic: They were minorly adjusted. Tho I think the cost for the panzer iv
to Hummel is not updated.
I have not done a full recalc since before 5.5

I have not done a full recalc since before 5.5

Subject:
Archives\Beta\How to drive light tanks
Link on message: #221355
yifanwang99, on 30 October 2010 - 01:44 PM, said: I searched around a bit but havent seen this posted anywhere, so
there we go:
How to drive light tanks:
http://www.youtube.c...player_embedded

Link on message: #221355

How to drive light tanks:
http://www.youtube.c...player_embedded
ARGO: It reminds me of Leos entering the enemy base.... 

Subject:
Archives\Beta\World of Ships!
Link on message: #221322
Forvet, on 11 November 2010 - 02:19 PM, said: I personally believe that "Battlestations:Pacific" /
"Battlestations: Midway" was a perfect Engine for something like
that, all the textures, ships, and maaps were already around. The
ranking system and all that would need to be built though. But I'd
love to see this! =D

Link on message: #221322

ARGO: Two awesome games, I play those as well.
Subject: American Tanks Roll Out!
Link on message: #221300
Argo66, on Nov 11 2010 - 15:14, said: I am happy to see the arrival of the American tanks. I am also
proud to have it done on Veterans day, And even though it is only a
game it really is great to met and befriend people all over the
globe. But what I really am grateful and very much thankful to see
is when I go online to play and see all the tanks of the world
rolling together, playing together, as friends and not for real
war. Having grown up in a post WW2/Vietnam era I must say as a
world we have all certainly come a long way.
I salute all of you and look forward to honoring more tanks/peoples of different countries and some truly epic battles ahead.
Good hunting to you all!
Link on message: #221300

I salute all of you and look forward to honoring more tanks/peoples of different countries and some truly epic battles ahead.
Good hunting to you all!

Overlord:
I can't say that we were holding the update till this particular date, but we are obviously glad to have it released on 11/11.
I can't say that we were holding the update till this particular date, but we are obviously glad to have it released on 11/11.
Subject:
Archives\Beta\Suggestions\American Accent for all tankers?
Link on message: #221268

Link on message: #221268
ARGO: Whats funny about American accents is that there are quite a few.
If you watch old hollywood war movies they steriotype Army men as
all having a grumbly New Yorker accent, an Airforce man as having a
Southwestern accent, and the Navy man as having a Boston accent
much like John F. Kennedy.
But as far as WoT, I always laugh when I hear the tanker yell "I can't see them anymore!" because he sounds like he's about to start crying....
But as far as WoT, I always laugh when I hear the tanker yell "I can't see them anymore!" because he sounds like he's about to start crying....

Subject:
News from the Front\Discussion of News Articles\American Tanks Roll Out!
Link on message: #221220

Link on message: #221220
ARGO: I am happy to see the arrival of the American tanks. I am also
proud to have it done on Veterans day, And even though it is only a
game it really is great to met and befriend people all over the
globe. But what I really am grateful and very much thankful to see
is when I go online to play and see all the tanks of the world
rolling together, playing together, as friends and not for real
war. Having grown up in a post WW2/Vietnam era I must say as a
world we have all certainly come a long way.
I salute all of you and look forward to honoring more tanks/peoples of different countries and some truly epic battles ahead.
Good hunting to you all!
I salute all of you and look forward to honoring more tanks/peoples of different countries and some truly epic battles ahead.
Good hunting to you all!

Subject:
Archives\Beta\Cannot install patch, launcher turning off
Link on message: #221175

Link on message: #221175
merig00: just restart the Launcher - it will continue installing
Subject: WoT in English
Link on message: #221117
Link on message: #221117
Overlord: Typos, errors, suggestions on translation?
Subject:
Archives\Beta\Unable to connect to the Network !! HELP
Link on message: #220851
FritZie, on 11 November 2010 - 02:32 PM, said: Posted Yesterday, 11:39 PM
The maintenance works are scheduled for November 11, 4:00 am EST / 9:00 am UTC.
Reason: updating game servers to v.0.6.1.5
Estimated downtime: up to 8 hours.
Notice: No daily server restart is scheduled for November 11.
There u go! People should really read the forums before asking questions.

Link on message: #220851

The maintenance works are scheduled for November 11, 4:00 am EST / 9:00 am UTC.
Reason: updating game servers to v.0.6.1.5
Estimated downtime: up to 8 hours.
Notice: No daily server restart is scheduled for November 11.
There u go! People should really read the forums before asking questions.
ARGO: Thank you for saving me the time to have to write that! All
questions regarding technical issues belong in the technical
section of this forum as well. Please take the time to also read
Moderator Tanitha's nicely written thread reagrding where your
posts go located at the top of the Newcomers questions.
Post moved Argo66
Post moved Argo66
Subject: beta 0.6.1.5 update
Link on message: #220850
Link on message: #220850
Overlord: The server is up and running.
Update (0.5.5.1 - 0.6.1.5) 711 MB:
Direct link
Torrent link
Full client (0.6.1.5) 1.6 GB:
Direct link
Torrent link
Those who have installed update in advance, use WOTLauncher.exe to have the game updated automatically.
Update (0.5.5.1 - 0.6.1.5) 711 MB:
Direct link
Torrent link
Full client (0.6.1.5) 1.6 GB:
Direct link
Torrent link
Those who have installed update in advance, use WOTLauncher.exe to have the game updated automatically.
Subject:
Archives\Beta\Updating localization package:Critical error
Link on message: #220838

Link on message: #220838
merig00: The server is down... be patient
Subject:
Archives\Beta\Client update error?
Link on message: #220824

Link on message: #220824
merig00: The launcher will update the game automatically once the server is
up and it matches the info on the server to info in your game.
Subject:
Archives\Beta\[PATCH] Upgrade from 0.5.5.1 to 0.6.1.5 Direct Download Error
Link on message: #220797

Link on message: #220797
Subject:
Archives\Beta\windows vista installation fails
Link on message: #219852

Link on message: #219852
ARGO: Please report installation problems to appropriate areas
please....Moving this post to technical issues and bugs
Argo66
Argo66
Subject:
Archives\Beta\6.1.5 Tech Tree Exp/Credit Costs (Updated US Tree)
Link on message: #219848

Link on message: #219848
MrVic: Yeah the US tree is formated with a different offset. The old style
was giving me a migraine 

Subject:
Archives\Beta\6.1.5 Tech Tree Exp/Credit Costs (Updated US Tree)
Link on message: #219842
Homer_J, on 11 November 2010 - 06:01 AM, said:
MrVic, on 11 November 2010 - 05:56 AM, said:
Homer_J, on 11 November 2010 - 05:54 AM, said:
I think the transition exp and total exp to unlock might be
transposed for most of the tanks.
otherwise....
Transition is exp to move unlock the next tank, Total exp is transition plus the cost of all the exp unlocks to that point.
OK.
M3 Stuart.
Transition exp: 4,535
Total exp to unlock: 825
Surely total exp has to be bigger than transition exp?
I've (quickly) checked the German and Russian and that's how they look.
Panzer III
Transition exp: 4,235
Total exp to unlock: 5,545
MrVic, on 11 November 2010 - 05:56 AM, said:
Homer_J, on 11 November 2010 - 05:54 AM, said:
I think the transition exp and total exp to unlock might be
transposed for most of the tanks.
otherwise....
Transition is exp to move unlock the next tank, Total exp is transition plus the cost of all the exp unlocks to that point.
Homer_J, on 11 November 2010 - 05:54 AM, said: I think the transition exp and total exp to unlock might be
transposed for most of the tanks.
otherwise....

Link on message: #219842



otherwise....

Transition is exp to move unlock the next tank, Total exp is transition plus the cost of all the exp unlocks to that point.
OK.
M3 Stuart.
Transition exp: 4,535
Total exp to unlock: 825
Surely total exp has to be bigger than transition exp?
I've (quickly) checked the German and Russian and that's how they look.
Panzer III
Transition exp: 4,235
Total exp to unlock: 5,545
MrVic: Transition is exp to move unlock the next tank, Total exp is
transition plus the cost of all the exp unlocks to that point.
OK.
M3 Stuart.
Transition exp: 4,535
Total exp to unlock: 825
Surely total exp has to be bigger than transition exp?
I've (quickly) checked the German and Russian and that's how they look.
Panzer III
Transition exp: 4,235
Total exp to unlock: 5,545
Yeah the US one was formated a bit different will see if I can adjust. I updated the earlier post above.
OK.
M3 Stuart.
Transition exp: 4,535
Total exp to unlock: 825
Surely total exp has to be bigger than transition exp?
I've (quickly) checked the German and Russian and that's how they look.
Panzer III
Transition exp: 4,235
Total exp to unlock: 5,545
Yeah the US one was formated a bit different will see if I can adjust. I updated the earlier post above.


otherwise....

Transition is exp to move unlock the next tank, Total exp is transition plus the cost of all the exp unlocks to that point.
MrVic:

otherwise....

MrVic:
Subject:
Archives\Beta\6.1.5 Tech Tree Exp/Credit Costs (Updated US Tree)
Link on message: #219836
Homer_J, on 11 November 2010 - 05:54 AM, said: I think the transition exp and total exp to unlock might be
transposed for most of the tanks.
otherwise....

Link on message: #219836

otherwise....

MrVic: Transition is exp to move unlock the next tank, Total exp is
transition plus the cost of all the exp unlocks to that point.
example T-29 to T-32
Exp needed in the T-29 to unlock the T-32 119,100 (This is just to go from 0 exp to unlock within the T-29 Reasearch) exp, Total to Unlock 228,470 (This is total exp to the T-30)
Basically Ignore the grayed section unless your want a quick reference through a single tier.
Wanted to put a few multiple categories up so folks can see where they come from. Memoryreborn caught one math opps due to that
example T-29 to T-32
Exp needed in the T-29 to unlock the T-32 119,100 (This is just to go from 0 exp to unlock within the T-29 Reasearch) exp, Total to Unlock 228,470 (This is total exp to the T-30)
Basically Ignore the grayed section unless your want a quick reference through a single tier.
Wanted to put a few multiple categories up so folks can see where they come from. Memoryreborn caught one math opps due to that

Subject:
Archives\Beta\6.1.5 Tech Tree Exp/Credit Costs (Updated US Tree)
Link on message: #219831
MemoryReborn, on 11 November 2010 - 05:39 AM, said: Mr. Vic, been checking your chart with the chart of individual
research costs that Overlord did, and I think there's a little
discrepancy between the two.
The main problem is the SPG line; I think you are getting the sum from the wrong columns. For example, if it took 155 EXP to get the T57, and 2,725 EXP to go from T57 to M37, it should cost 2,880 EXP total, not 14,045. That number is adding the 155 EXP from T1 -> T57 and M37 -> M7. And from there it just chains.
I think the total EXP cost of the M41 should be 61,235. You have the transition costs correct though.

Link on message: #219831

The main problem is the SPG line; I think you are getting the sum from the wrong columns. For example, if it took 155 EXP to get the T57, and 2,725 EXP to go from T57 to M37, it should cost 2,880 EXP total, not 14,045. That number is adding the 155 EXP from T1 -> T57 and M37 -> M7. And from there it just chains.
I think the total EXP cost of the M41 should be 61,235. You have the transition costs correct though.
MrVic: Nice catch yeah had one of my formulas get borked when I was moving
some data around
Thanks

Subject:
Archives\Beta\6.1.5 Tech Tree Exp/Credit Costs (Updated US Tree)
Link on message: #219763

Link on message: #219763
MrVic: Updated US Tech Tree Costs.
Subject: beta 0.6.1.5 update
Link on message: #219260
Link on message: #219260
Overlord: Upgrade v.0.5.5.1 to v.0.6.1.5
Torrent file (659 Mb)
Installation guide
1. Download 0.6.1.5 update using the torrent link above
2. Place the downloaded file into .../WorldOfTanks/Updates/ folder
3. When the servers are updated, launch the game using WOTLauncher.exe and it will update the game client automatically
Torrent file (659 Mb)
Installation guide
1. Download 0.6.1.5 update using the torrent link above
2. Place the downloaded file into .../WorldOfTanks/Updates/ folder
3. When the servers are updated, launch the game using WOTLauncher.exe and it will update the game client automatically
Subject:
Archives\Junkyard\Playing with friends
Link on message: #219134
Asky, on 10 November 2010 - 09:03 PM, said:
Argo66, on 10 November 2010 - 08:33 PM,
said:
So the only real question you should ask is....You want to fly first class or coach?
i don't have to pay extra $ to stay near my friends in a coach
Argo66, on 10 November 2010 - 08:33 PM, said: So the only real question you should ask is....You want to fly
first class or coach?

Link on message: #219134


So the only real question you should ask is....You want to fly first class or coach?
i don't have to pay extra $ to stay near my friends in a coach

ARGO: i don't have to pay extra $ to stay near my friends in a coach

Hey, to each his own. You enjoy them cramped seats and stale peanuts, I'll think about you while I'm reclining in my full size chair after my second glass of wine I'm having with my prime rib......Oh yeah....They don't serve meals in coach.

Hey, to each his own. You enjoy them cramped seats and stale peanuts, I'll think about you while I'm reclining in my full size chair after my second glass of wine I'm having with my prime rib......Oh yeah....They don't serve meals in coach.


ARGO:
Subject:
Archives\Beta\What We Know about Clan Wars
Link on message: #219078
CarlR, on 08 November 2010 - 06:33 AM, said:
merig00, on 01 November 2010 - 01:44 PM, said:
Update to what I stated above
1. The maximum number of players that can fight for a province suppose to be 20. So if you have 15 member-tokens you can hire 5 more mercenaries. If you have 0 member-tokens you can still hire maximum 5 mercenaries.
2. I was correct on the leaving your territory unprotected. You can do that, if it is attacked there will be a battle set up. However at most what you can do is to hire 5 mercenaries to fight for it, otherwise it will be forfeited since you have no defense forces there.
you sure you can hire 5 extra players to make 20 if you already have 15?? i'm pretty sure 15 is max from what i read.. even if you hire mercs you can only use 15, when your deciding who to put int he room (in a training room style it seems) if you choose the merc or not thats your choice but its still 15.
thats what i understood anyway.
merig00, on 01 November 2010 - 01:44 PM, said: Update to what I stated above
1. The maximum number of players that can fight for a province suppose to be 20. So if you have 15 member-tokens you can hire 5 more mercenaries. If you have 0 member-tokens you can still hire maximum 5 mercenaries.
2. I was correct on the leaving your territory unprotected. You can do that, if it is attacked there will be a battle set up. However at most what you can do is to hire 5 mercenaries to fight for it, otherwise it will be forfeited since you have no defense forces there.

Link on message: #219078


1. The maximum number of players that can fight for a province suppose to be 20. So if you have 15 member-tokens you can hire 5 more mercenaries. If you have 0 member-tokens you can still hire maximum 5 mercenaries.
2. I was correct on the leaving your territory unprotected. You can do that, if it is attacked there will be a battle set up. However at most what you can do is to hire 5 mercenaries to fight for it, otherwise it will be forfeited since you have no defense forces there.
you sure you can hire 5 extra players to make 20 if you already have 15?? i'm pretty sure 15 is max from what i read.. even if you hire mercs you can only use 15, when your deciding who to put int he room (in a training room style it seems) if you choose the merc or not thats your choice but its still 15.
thats what i understood anyway.
merig00: you sure you can hire 5 extra players to make 20 if you already
have 15?? i'm pretty sure 15 is max from what i read.. even if you
hire mercs you can only use 15, when your deciding who to put int
he room (in a training room style it seems) if you choose the merc
or not thats your choice but its still 15.
thats what i understood anyway.
That's how I understood it originally too, hence the update comment. Devs are planning up to 20 players.
thats what i understood anyway.
That's how I understood it originally too, hence the update comment. Devs are planning up to 20 players.

1. The maximum number of players that can fight for a province suppose to be 20. So if you have 15 member-tokens you can hire 5 more mercenaries. If you have 0 member-tokens you can still hire maximum 5 mercenaries.
2. I was correct on the leaving your territory unprotected. You can do that, if it is attacked there will be a battle set up. However at most what you can do is to hire 5 mercenaries to fight for it, otherwise it will be forfeited since you have no defense forces there.
merig00:
Subject:
Game Discussion\Newcomers' Forum\Full version release date?
Link on message: #219041
Scharthak, on 07 November 2010 - 06:43 PM, said: "its done when its done" so i dont (and cant) get upset about a few
month anymore 

Link on message: #219041


ARGO: What more can be said,
Yes the talk is of Feb, but do you really want a rushed and half baked product?
Yes the talk is of Feb, but do you really want a rushed and half baked product?
Subject:
Off-Topic Discussion\Off-Topic\Anime/Mangas
Link on message: #219019

Link on message: #219019
ARGO: Star Blazers a.k.a Space Battleship Yamato
Big 0
Bleach
Inuyasha
Trigun
Cowboy bebop
Speed racer
Robotech
Bluegender
Deathnote
Dragonball/any
Big 0
Bleach
Inuyasha
Trigun
Cowboy bebop
Speed racer
Robotech
Bluegender
Deathnote
Dragonball/any
Subject:
Archives\Junkyard\Playing with friends
Link on message: #219001
funnyguy3D, on 10 November 2010 - 11:27 AM, said: it's bollocks, they say it's Free to play, what they really should
say is it's free to play, but everything else costs.

Link on message: #219001

ARGO: Really... How much are you paying now?
The way it works is pretty straight forward, You get the game for free and you can play without gold but it takes a lot longer to move up the tiers or you can buy a premium account which allows you more choices and privelages much like first class section on a airplane. Remember also that the Developers, marketers, and employees of Wargames need to feed their families too.
So the only real question you should ask is....You want to fly first class or coach?
The way it works is pretty straight forward, You get the game for free and you can play without gold but it takes a lot longer to move up the tiers or you can buy a premium account which allows you more choices and privelages much like first class section on a airplane. Remember also that the Developers, marketers, and employees of Wargames need to feed their families too.
So the only real question you should ask is....You want to fly first class or coach?
Subject:
Archives\Beta\italians on II world war
Link on message: #218948

Link on message: #218948
ARGO: If they are insulting you, take some screenshots and send them to
support@worldoftanks.com and they will deal with them and rather
quickly.
This topic is now closed......
Argo66
This topic is now closed......
Argo66
Subject:
Archives\Beta\crew training
Link on message: #218745

Link on message: #218745
ARGO: You will find that when your crew starts getting into the mid 90s
the tank really starts to change in all facetts especially in gun
accuracy. I always suggest gold spent on crew training is gold well
spent.
Subject:
Archives\Junkyard\What if Hitler was a Girl.
Link on message: #218699

Link on message: #218699
ARGO: Sorry to spoil the fun but this topic needs to be closed, It is
starting to attract spam....Argo66
Subject:
Off-Topic Discussion\Historical Discussion\The art of war
Link on message: #216888

Link on message: #216888
ARGO: My favorite tactician: Scipio Afrikanis
War with Hannibal, the Battle of Zama
Hannibal did have a trained pool of soldiers who had fought in Italy, as well as eighty war elephants. Hannibal could boast a strength of 58,000 infantry and 6,000 cavalry, compared to Scipio's 34,000 infantry and 8,700 cavalry. The two generals met on a plain between Carthage and Utica on October 19, 202 BC, at the Battle of Zama. Despite mutual admiration, negotiations foundered due largely to Roman distrust of the Carthaginians as a result of the Carthaginian attack on Saguntum, the breach of protocols which ended the First Punic War (known as Punic Faith), and a perceived breach in contemporary military etiquette, due to Hannibal's numerous ambushes.
Hannibal arranged his infantry in three phalangial lines designed to overlap the Roman lines. His strategy, so oft reliant upon subtle stratagems, was simple: a massive forward attack by the war elephants would create gaps in the Roman lines, which would be exploited by the infantry, supported by the cavalry.
Rather than arranging his forces in the traditional manipular lines, which put the hastati, principes, and triarii in succeeding lines parallel to the enemy's line, Scipio instead put the maniples in lines perpendicular to the enemy, a stratagem designed to counter the war elephants. When the Carthaginian elephants charged, they found well laid traps before the Roman position, and were greeted by Roman trumpeters which drove many back out of confusion and fear. In addition, many elephants were goaded harmlessly through the loose ranks by the velites and other skirmishers. Roman javelins were used to good effect, and the sharp traps caused further disorder among the elephants. Many of them were so distraught that they charged back into their own lines. The Roman infantry was greatly rattled by the elephants, but Massinissa's Numidian and Laelius' Roman cavalry began to drive the opposing cavalry off the field. Both cavalry commanders pursued their routing Carthaginian counterparts, leaving the Carthaginian and Roman infantries to engage one another. The resulting infantry clash was fierce and bloody, with neither side achieving local superiority. The Roman infantry had driven off the two front lines of the Carthaginian army and in the respite, took an opportunity to drink water. The Roman army was then drawn up in one long line (as opposed to the traditional three lines) in order to match the length of Hannibal's line. Scipio's army then marched towards Hannibal's veterans, who had not yet taken part in the battle. The final struggle was bitter, and only won when the allied cavalry rallied and returned to the battle field. Charging the rear of Hannibal's army, they caused what many historians have called the "Roman Cannae".
War with Hannibal, the Battle of Zama
Hannibal did have a trained pool of soldiers who had fought in Italy, as well as eighty war elephants. Hannibal could boast a strength of 58,000 infantry and 6,000 cavalry, compared to Scipio's 34,000 infantry and 8,700 cavalry. The two generals met on a plain between Carthage and Utica on October 19, 202 BC, at the Battle of Zama. Despite mutual admiration, negotiations foundered due largely to Roman distrust of the Carthaginians as a result of the Carthaginian attack on Saguntum, the breach of protocols which ended the First Punic War (known as Punic Faith), and a perceived breach in contemporary military etiquette, due to Hannibal's numerous ambushes.
Hannibal arranged his infantry in three phalangial lines designed to overlap the Roman lines. His strategy, so oft reliant upon subtle stratagems, was simple: a massive forward attack by the war elephants would create gaps in the Roman lines, which would be exploited by the infantry, supported by the cavalry.
Rather than arranging his forces in the traditional manipular lines, which put the hastati, principes, and triarii in succeeding lines parallel to the enemy's line, Scipio instead put the maniples in lines perpendicular to the enemy, a stratagem designed to counter the war elephants. When the Carthaginian elephants charged, they found well laid traps before the Roman position, and were greeted by Roman trumpeters which drove many back out of confusion and fear. In addition, many elephants were goaded harmlessly through the loose ranks by the velites and other skirmishers. Roman javelins were used to good effect, and the sharp traps caused further disorder among the elephants. Many of them were so distraught that they charged back into their own lines. The Roman infantry was greatly rattled by the elephants, but Massinissa's Numidian and Laelius' Roman cavalry began to drive the opposing cavalry off the field. Both cavalry commanders pursued their routing Carthaginian counterparts, leaving the Carthaginian and Roman infantries to engage one another. The resulting infantry clash was fierce and bloody, with neither side achieving local superiority. The Roman infantry had driven off the two front lines of the Carthaginian army and in the respite, took an opportunity to drink water. The Roman army was then drawn up in one long line (as opposed to the traditional three lines) in order to match the length of Hannibal's line. Scipio's army then marched towards Hannibal's veterans, who had not yet taken part in the battle. The final struggle was bitter, and only won when the allied cavalry rallied and returned to the battle field. Charging the rear of Hannibal's army, they caused what many historians have called the "Roman Cannae".
Subject:
Archives\Beta\Slow computers
Link on message: #216877

Link on message: #216877
ARGO: I built a Dell E520 Pentium Dual core 3., 4 gigs onboard with a PNY
Invidia 9400 GT turbo 1.gig card and I am 1st ingame 100% of the
time. I am also running Verizon FIOS technology which has insane
speed online too. I found that your choice in video cards can
really make a difference as well as having no less than 4 gigs of
mem onboard. I bought my video card with a gig of it's own memory
to take the load off of the CPU and the results were amazing.
Subject:
Archives\Beta\I broke my track !
Link on message: #216850

Link on message: #216850
ARGO: Looks like someone at the Never Sweat Tank Track Company is gonna
loose their job! 

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