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Developers posts on forum

In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com

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MrVic
This Patch Rocks
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12.11.2010 07:23:31
 
Subject: Archives\Beta\This Patch Rocks
Link on message: #223211

MrVic: Yeah I have been enjoying the US tanks, new features. Maps are always great :) Learning to adjust lead distances and fun matches for sure :)


MrVic
Hasn't Been as much fun as it used to
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12.11.2010 07:20:59
 
Subject: Archives\Junkyard\Hasn't Been as much fun as it used to
Link on message: #223206

MrVic: Closing this thread. Poll makes little sense. Also this is being covered elsewhere.


Tanitha
EXP nerf
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12.11.2010 02:06:43
 
Subject: Archives\Beta\EXP nerf
Link on message: #222733

View PostAthrin, on 12 November 2010 - 02:00 AM, said: Why was our EXP gain nerfed?????

Tanitha: I haven't noticed much difference really.
If anything i was wondering if it went up.
Posted Image
45k credits on a vk4502 is a bit more than usual. (And no it wasn't a double exp game)


merig00
Memory Leak?
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11.11.2010 22:06:37
 
Subject: Archives\Beta\Memory Leak?
Link on message: #222180

merig00: Could you attach your dxdiag so devs could know what specs you have and also what map you were playing on at that moment.


ARGO
Video abilities for new guy
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11.11.2010 20:18:49
 
Subject: Archives\Beta\Video abilities for new guy
Link on message: #221950

ARGO: Hi,
Welcome to WoT Forums!!
Since you are unfamiliar with the forum, you may want to review the forum rules and also the thread located at the top of this newcomers section marked "Where do I post". As far as technical issues you would need to post in the technical section of this forum. I will place your thread there so it can be viewed.
Argo66


Tanitha
Auto aim even worse now !
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11.11.2010 19:29:33
 
Subject: Archives\Beta\Auto aim even worse now !
Link on message: #221817

Tanitha: I agree auto aim is worse now. But its the same for everyone, So, There's no problem. Its just incentive to use manual aim more which isn't a bad thing.


MrVic
6.1.5 Tech Tree Exp/Credit Costs (Updated US Tree)
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11.11.2010 18:49:13
 
Subject: Archives\Beta\6.1.5 Tech Tree Exp/Credit Costs (Updated US Tree)
Link on message: #221714

MrVic: They were minorly adjusted. Tho I think the cost for the panzer iv to Hummel is not updated.
I have not done a full recalc since before 5.5
:(


ARGO
How to drive light tanks
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11.11.2010 16:52:59
 
Subject: Archives\Beta\How to drive light tanks
Link on message: #221355

View Postyifanwang99, on 30 October 2010 - 01:44 PM, said: I searched around a bit but havent seen this posted anywhere, so there we go:
How to drive light tanks:
http://www.youtube.c...player_embedded

ARGO: It reminds me of Leos entering the enemy base.... :D


ARGO
World of Ships!
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11.11.2010 16:45:03
 
Subject: Archives\Beta\World of Ships!
Link on message: #221322

View PostForvet, on 11 November 2010 - 02:19 PM, said: I personally believe that "Battlestations:Pacific" / "Battlestations: Midway" was a perfect Engine for something like that, all the textures, ships, and maaps were already around. The ranking system and all that would need to be built though. But I'd love to see this! =D

ARGO: Two awesome games, I play those as well.


Overlord
American Tanks Roll Out!
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11.11.2010 16:39:52
 
Subject: American Tanks Roll Out!
Link on message: #221300

View PostArgo66, on Nov 11 2010 - 15:14, said: I am happy to see the arrival of the American tanks. I am also proud to have it done on Veterans day, And even though it is only a game it really is great to met and befriend people all over the globe. But what I really am grateful and very much thankful to see is when I go online to play and see all the tanks of the world rolling together, playing together, as friends and not for real war. Having grown up in a post WW2/Vietnam era I must say as a world we have all certainly come a long way.

I salute all of you and look forward to honoring more tanks/peoples of different countries and some truly epic battles ahead.

Good hunting to you all! :Smile_honoring:


Overlord:
I can't say that we were holding the update till this particular date, but we are obviously glad to have it released on 11/11.


ARGO
American Accent for all tankers?
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11.11.2010 16:30:20
 
Subject: Archives\Beta\Suggestions\American Accent for all tankers?
Link on message: #221268

ARGO: Whats funny about American accents is that there are quite a few. If you watch old hollywood war movies they steriotype Army men as all having a grumbly New Yorker accent, an Airforce man as having a Southwestern accent, and the Navy man as having a Boston accent much like John F. Kennedy.
But as far as WoT, I always laugh when I hear the tanker yell "I can't see them anymore!" because he sounds like he's about to start crying.... :lol:


ARGO
American Tanks Roll Out!
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11.11.2010 16:14:23
 
Subject: News from the Front\Discussion of News Articles\American Tanks Roll Out!
Link on message: #221220

ARGO: I am happy to see the arrival of the American tanks. I am also proud to have it done on Veterans day, And even though it is only a game it really is great to met and befriend people all over the globe. But what I really am grateful and very much thankful to see is when I go online to play and see all the tanks of the world rolling together, playing together, as friends and not for real war. Having grown up in a post WW2/Vietnam era I must say as a world we have all certainly come a long way.
I salute all of you and look forward to honoring more tanks/peoples of different countries and some truly epic battles ahead.
Good hunting to you all! :Smile_honoring:


merig00
Cannot install patch, launcher turning off
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11.11.2010 16:00:59
 
Subject: Archives\Beta\Cannot install patch, launcher turning off
Link on message: #221175

merig00: just restart the Launcher - it will continue installing


Overlord
WoT in English
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11.11.2010 15:37:43
 
Subject: WoT in English
Link on message: #221117

Overlord: Typos, errors, suggestions on translation?


ARGO
Music
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11.11.2010 15:33:56
 
Subject: Archives\Beta\Music
Link on message: #221106

ARGO: Moving post to Off-Topic......Argo66


ARGO
Unable to connect to the Network !! HELP
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11.11.2010 14:55:03
 
Subject: Archives\Beta\Unable to connect to the Network !! HELP
Link on message: #220851

View PostFritZie, on 11 November 2010 - 02:32 PM, said: Posted Yesterday, 11:39 PM
The maintenance works are scheduled for November 11, 4:00 am EST / 9:00 am UTC.
Reason: updating game servers to v.0.6.1.5
Estimated downtime: up to 8 hours.
Notice: No daily server restart is scheduled for November 11.
There u go! People should really read the forums before asking questions.

ARGO: Thank you for saving me the time to have to write that! All questions regarding technical issues belong in the technical section of this forum as well. Please take the time to also read Moderator Tanitha's nicely written thread reagrding where your posts go located at the top of the Newcomers questions.
Post moved Argo66


Overlord
beta 0.6.1.5 update
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11.11.2010 14:54:48
 
Subject: beta 0.6.1.5 update
Link on message: #220850

Overlord: The server is up and running.

Update (0.5.5.1 - 0.6.1.5) 711 MB:

Direct link
Torrent link

Full client (0.6.1.5) 1.6 GB:

Direct link
Torrent link


Those who have installed update in advance, use WOTLauncher.exe to have the game updated automatically.


merig00
Updating localization package:Critical error
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11.11.2010 14:53:29
 
Subject: Archives\Beta\Updating localization package:Critical error
Link on message: #220838

merig00: The server is down... be patient


merig00
Client update error?
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11.11.2010 14:51:16
 
Subject: Archives\Beta\Client update error?
Link on message: #220824

merig00: The launcher will update the game automatically once the server is up and it matches the info on the server to info in your game.


merig00
Need Update?
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11.11.2010 14:48:12
 
merig00
[PATCH] Upgrade from 0.5.5.1 to 0.6.1.5 Direct Download Error
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11.11.2010 14:46:49
 
MrVic
Phunneh Tank Cartoons
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11.11.2010 07:00:37
 
Subject: Archives\Beta\Phunneh Tank Cartoons
Link on message: #219885

MrVic: haha


ARGO
windows vista installation fails
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11.11.2010 06:17:57
 
Subject: Archives\Beta\windows vista installation fails
Link on message: #219852

ARGO: Please report installation problems to appropriate areas please....Moving this post to technical issues and bugs
Argo66


MrVic
6.1.5 Tech Tree Exp/Credit Costs (Updated US Tree)
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11.11.2010 06:11:06
 
Subject: Archives\Beta\6.1.5 Tech Tree Exp/Credit Costs (Updated US Tree)
Link on message: #219848

MrVic: Yeah the US tree is formated with a different offset. The old style was giving me a migraine :)


MrVic
6.1.5 Tech Tree Exp/Credit Costs (Updated US Tree)
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11.11.2010 06:03:33
 
Subject: Archives\Beta\6.1.5 Tech Tree Exp/Credit Costs (Updated US Tree)
Link on message: #219842

View PostHomer_J, on 11 November 2010 - 06:01 AM, said: View PostMrVic, on 11 November 2010 - 05:56 AM, said: View PostHomer_J, on 11 November 2010 - 05:54 AM, said: I think the transition exp and total exp to unlock might be transposed for most of the tanks.
otherwise.... :Smile_great:
Transition is exp to move unlock the next tank, Total exp is transition plus the cost of all the exp unlocks to that point.
OK.
M3 Stuart.
Transition exp: 4,535
Total exp to unlock: 825
Surely total exp has to be bigger than transition exp?
I've (quickly) checked the German and Russian and that's how they look.
Panzer III
Transition exp: 4,235
Total exp to unlock: 5,545

MrVic: Transition is exp to move unlock the next tank, Total exp is transition plus the cost of all the exp unlocks to that point.
OK.
M3 Stuart.
Transition exp: 4,535
Total exp to unlock: 825
Surely total exp has to be bigger than transition exp?
I've (quickly) checked the German and Russian and that's how they look.
Panzer III
Transition exp: 4,235
Total exp to unlock: 5,545
Yeah the US one was formated a bit different will see if I can adjust. I updated the earlier post above.

View PostMrVic, on 11 November 2010 - 05:56 AM, said: View PostHomer_J, on 11 November 2010 - 05:54 AM, said: I think the transition exp and total exp to unlock might be transposed for most of the tanks.
otherwise.... :Smile_great:
Transition is exp to move unlock the next tank, Total exp is transition plus the cost of all the exp unlocks to that point.

MrVic:

View PostHomer_J, on 11 November 2010 - 05:54 AM, said: I think the transition exp and total exp to unlock might be transposed for most of the tanks.
otherwise.... :Smile_great:

MrVic:


MrVic
6.1.5 Tech Tree Exp/Credit Costs (Updated US Tree)
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11.11.2010 05:56:39
 
Subject: Archives\Beta\6.1.5 Tech Tree Exp/Credit Costs (Updated US Tree)
Link on message: #219836

View PostHomer_J, on 11 November 2010 - 05:54 AM, said: I think the transition exp and total exp to unlock might be transposed for most of the tanks.
otherwise.... :Smile_great:

MrVic: Transition is exp to move unlock the next tank, Total exp is transition plus the cost of all the exp unlocks to that point.
example T-29 to T-32
Exp needed in the T-29 to unlock the T-32 119,100 (This is just to go from 0 exp to unlock within the T-29 Reasearch) exp, Total to Unlock 228,470 (This is total exp to the T-30)
Basically Ignore the grayed section unless your want a quick reference through a single tier.
Wanted to put a few multiple categories up so folks can see where they come from. Memoryreborn caught one math opps due to that :)


MrVic
6.1.5 Tech Tree Exp/Credit Costs (Updated US Tree)
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11.11.2010 05:50:21
 
Subject: Archives\Beta\6.1.5 Tech Tree Exp/Credit Costs (Updated US Tree)
Link on message: #219831

View PostMemoryReborn, on 11 November 2010 - 05:39 AM, said: Mr. Vic, been checking your chart with the chart of individual research costs that Overlord did, and I think there's a little discrepancy between the two.
The main problem is the SPG line; I think you are getting the sum from the wrong columns. For example, if it took 155 EXP to get the T57, and 2,725 EXP to go from T57 to M37, it should cost 2,880 EXP total, not 14,045. That number is adding the 155 EXP from T1 -> T57 and M37 -> M7. And from there it just chains.
I think the total EXP cost of the M41 should be 61,235. You have the transition costs correct though.

MrVic: Nice catch yeah had one of my formulas get borked when I was moving some data around :) Thanks


MrVic
6.1.5 Tech Tree Exp/Credit Costs (Updated US Tree)
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11.11.2010 04:39:21
 
Subject: Archives\Beta\6.1.5 Tech Tree Exp/Credit Costs (Updated US Tree)
Link on message: #219763

MrVic: Updated US Tech Tree Costs.


Overlord
beta 0.6.1.5 update
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10.11.2010 23:08:06
 
Subject: beta 0.6.1.5 update
Link on message: #219260

Overlord: Upgrade v.0.5.5.1 to v.0.6.1.5

Torrent file (659 Mb)


Installation guide

1. Download 0.6.1.5 update using the torrent link above
2. Place the downloaded file into .../WorldOfTanks/Updates/ folder
3. When the servers are updated, launch the game using WOTLauncher.exe and it will update the game client automatically


ARGO
Playing with friends
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10.11.2010 21:55:53
 
Subject: Archives\Junkyard\Playing with friends
Link on message: #219134

View PostAsky, on 10 November 2010 - 09:03 PM, said: View PostArgo66, on 10 November 2010 - 08:33 PM, said:
So the only real question you should ask is....You want to fly first class or coach?
i don't have to pay extra $ to stay near my friends in a coach ;)

ARGO: i don't have to pay extra $ to stay near my friends in a coach ;)
Hey, to each his own. You enjoy them cramped seats and stale peanuts, I'll think about you while I'm reclining in my full size chair after my second glass of wine I'm having with my prime rib......Oh yeah....They don't serve meals in coach. :D

View PostArgo66, on 10 November 2010 - 08:33 PM, said: So the only real question you should ask is....You want to fly first class or coach?

ARGO:


merig00
What We Know about Clan Wars
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10.11.2010 21:15:25
 
Subject: Archives\Beta\What We Know about Clan Wars
Link on message: #219078

View PostCarlR, on 08 November 2010 - 06:33 AM, said: View Postmerig00, on 01 November 2010 - 01:44 PM, said: Update to what I stated above
1. The maximum number of players that can fight for a province suppose to be 20. So if you have 15 member-tokens you can hire 5 more mercenaries. If you have 0 member-tokens you can still hire maximum 5 mercenaries.
2. I was correct on the leaving your territory unprotected. You can do that, if it is attacked there will be a battle set up. However at most what you can do is to hire 5 mercenaries to fight for it, otherwise it will be forfeited since you have no defense forces there.
you sure you can hire 5 extra players to make 20 if you already have 15?? i'm pretty sure 15 is max from what i read.. even if you hire mercs you can only use 15, when your deciding who to put int he room (in a training room style it seems) if you choose the merc or not thats your choice but its still 15.
thats what i understood anyway.

merig00: you sure you can hire 5 extra players to make 20 if you already have 15?? i'm pretty sure 15 is max from what i read.. even if you hire mercs you can only use 15, when your deciding who to put int he room (in a training room style it seems) if you choose the merc or not thats your choice but its still 15.
thats what i understood anyway.
That's how I understood it originally too, hence the update comment. Devs are planning up to 20 players.

View Postmerig00, on 01 November 2010 - 01:44 PM, said: Update to what I stated above
1. The maximum number of players that can fight for a province suppose to be 20. So if you have 15 member-tokens you can hire 5 more mercenaries. If you have 0 member-tokens you can still hire maximum 5 mercenaries.
2. I was correct on the leaving your territory unprotected. You can do that, if it is attacked there will be a battle set up. However at most what you can do is to hire 5 mercenaries to fight for it, otherwise it will be forfeited since you have no defense forces there.

merig00:


ARGO
Full version release date?
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10.11.2010 20:57:36
 
Subject: Game Discussion\Newcomers' Forum\Full version release date?
Link on message: #219041

View PostScharthak, on 07 November 2010 - 06:43 PM, said: "its done when its done" so i dont (and cant) get upset about a few month anymore ;)

ARGO: What more can be said,
Yes the talk is of Feb, but do you really want a rushed and half baked product?


ARGO
Anime/Mangas
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10.11.2010 20:42:57
 
Subject: Off-Topic Discussion\Off-Topic\Anime/Mangas
Link on message: #219019

ARGO: Star Blazers a.k.a Space Battleship Yamato
Big 0
Bleach
Inuyasha
Trigun
Cowboy bebop
Speed racer
Robotech
Bluegender
Deathnote
Dragonball/any


ARGO
Playing with friends
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10.11.2010 20:33:07
 
Subject: Archives\Junkyard\Playing with friends
Link on message: #219001

View Postfunnyguy3D, on 10 November 2010 - 11:27 AM, said: it's bollocks, they say it's Free to play, what they really should say is it's free to play, but everything else costs.

ARGO: Really... How much are you paying now?
The way it works is pretty straight forward, You get the game for free and you can play without gold but it takes a lot longer to move up the tiers or you can buy a premium account which allows you more choices and privelages much like first class section on a airplane. Remember also that the Developers, marketers, and employees of Wargames need to feed their families too.
So the only real question you should ask is....You want to fly first class or coach?


ARGO
italians on II world war
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10.11.2010 20:09:49
 
Subject: Archives\Beta\italians on II world war
Link on message: #218948

ARGO: If they are insulting you, take some screenshots and send them to support@worldoftanks.com and they will deal with them and rather quickly.
This topic is now closed......
Argo66


ARGO
crew training
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10.11.2010 18:10:01
 
Subject: Archives\Beta\crew training
Link on message: #218745

ARGO: You will find that when your crew starts getting into the mid 90s the tank really starts to change in all facetts especially in gun accuracy. I always suggest gold spent on crew training is gold well spent.


ARGO
What if Hitler was a Girl.
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10.11.2010 17:39:39
 
Subject: Archives\Junkyard\What if Hitler was a Girl.
Link on message: #218699

ARGO: Sorry to spoil the fun but this topic needs to be closed, It is starting to attract spam....Argo66


ARGO
The art of war
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09.11.2010 16:59:37
 
Subject: Off-Topic Discussion\Historical Discussion\The art of war
Link on message: #216888

ARGO: My favorite tactician: Scipio Afrikanis
War with Hannibal, the Battle of Zama
Hannibal did have a trained pool of soldiers who had fought in Italy, as well as eighty war elephants. Hannibal could boast a strength of 58,000 infantry and 6,000 cavalry, compared to Scipio's 34,000 infantry and 8,700 cavalry. The two generals met on a plain between Carthage and Utica on October 19, 202 BC, at the Battle of Zama. Despite mutual admiration, negotiations foundered due largely to Roman distrust of the Carthaginians as a result of the Carthaginian attack on Saguntum, the breach of protocols which ended the First Punic War (known as Punic Faith), and a perceived breach in contemporary military etiquette, due to Hannibal's numerous ambushes.
Hannibal arranged his infantry in three phalangial lines designed to overlap the Roman lines. His strategy, so oft reliant upon subtle stratagems, was simple: a massive forward attack by the war elephants would create gaps in the Roman lines, which would be exploited by the infantry, supported by the cavalry.
Rather than arranging his forces in the traditional manipular lines, which put the hastati, principes, and triarii in succeeding lines parallel to the enemy's line, Scipio instead put the maniples in lines perpendicular to the enemy, a stratagem designed to counter the war elephants. When the Carthaginian elephants charged, they found well laid traps before the Roman position, and were greeted by Roman trumpeters which drove many back out of confusion and fear. In addition, many elephants were goaded harmlessly through the loose ranks by the velites and other skirmishers. Roman javelins were used to good effect, and the sharp traps caused further disorder among the elephants. Many of them were so distraught that they charged back into their own lines. The Roman infantry was greatly rattled by the elephants, but Massinissa's Numidian and Laelius' Roman cavalry began to drive the opposing cavalry off the field. Both cavalry commanders pursued their routing Carthaginian counterparts, leaving the Carthaginian and Roman infantries to engage one another. The resulting infantry clash was fierce and bloody, with neither side achieving local superiority. The Roman infantry had driven off the two front lines of the Carthaginian army and in the respite, took an opportunity to drink water. The Roman army was then drawn up in one long line (as opposed to the traditional three lines) in order to match the length of Hannibal's line. Scipio's army then marched towards Hannibal's veterans, who had not yet taken part in the battle. The final struggle was bitter, and only won when the allied cavalry rallied and returned to the battle field. Charging the rear of Hannibal's army, they caused what many historians have called the "Roman Cannae".


ARGO
Slow computers
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09.11.2010 16:49:11
 
Subject: Archives\Beta\Slow computers
Link on message: #216877

ARGO: I built a Dell E520 Pentium Dual core 3., 4 gigs onboard with a PNY Invidia 9400 GT turbo 1.gig card and I am 1st ingame 100% of the time. I am also running Verizon FIOS technology which has insane speed online too. I found that your choice in video cards can really make a difference as well as having no less than 4 gigs of mem onboard. I bought my video card with a gig of it's own memory to take the load off of the CPU and the results were amazing.


ARGO
I broke my track !
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09.11.2010 16:32:17
 
Subject: Archives\Beta\I broke my track !
Link on message: #216850

ARGO: Looks like someone at the Never Sweat Tank Track Company is gonna loose their job! :D


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