Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject:
World of Tanks News and Information\Discussion of News Articles\Presents on V-E Day!
Link on message: #519200

Link on message: #519200
Mad_Hatter: Many countries outside Europe took part in WW II in one way or
other, as well as the USA. Thus, Victory in Europe Day is the
international memorable date.
Subject: Presents on V-E Day!
Link on message: #519200
Link on message: #519200
Mad_Hatter: Many countries outside Europe took part in WW II in one way or
other, as well as the USA. Thus, Victory in Europe Day is the
international memorable date.
Subject: Presents on V-E Day!
Link on message: #519200
Link on message: #519200
Mad_Hatter: Many countries outside Europe took part in WW II in one way or
other, as well as the USA. Thus, Victory in Europe Day is the
international memorable date.
Subject: Presents on V-E Day!
Link on message: #519200
Link on message: #519200
Mad_Hatter: Many countries outside Europe took part in WW II in one way or
other, as well as the USA. Thus, Victory in Europe Day is the
international memorable date.
Subject:
Financial Department\Financial Issues\PlaySpan or Ultimate Pay System Refunds
Link on message: #519198

Link on message: #519198
Tanitha: Finance Department has gone ahead in leaps and bounds since
release. With the addition of many staff to try and cope with the
rush of purchases that was seen on release. Most tickets have now
been dealt with and new tickets are now receiving reasonable turn
around times..
For problems that require a refund, such as "gold that was purchased on the wrong server" etc. WOT would like to remind you of the importance of obtaining that refund through their Finance/Support Department.
Refunds initiated by the WOT's Support/Finance department, incur 0 fee's..
Charge-backs initiated from the player themselves incur a "playspan"/"ultimate pay system" fee of $25.00
It is there for essential to the player, that if a refund is required it is initiated through WOT's Finance center to save you these "payment provider" fee's.
If you have any issues with billing. Please let them sort it for you with their ticket support system. Link
For problems that require a refund, such as "gold that was purchased on the wrong server" etc. WOT would like to remind you of the importance of obtaining that refund through their Finance/Support Department.
Refunds initiated by the WOT's Support/Finance department, incur 0 fee's..
Charge-backs initiated from the player themselves incur a "playspan"/"ultimate pay system" fee of $25.00
It is there for essential to the player, that if a refund is required it is initiated through WOT's Finance center to save you these "payment provider" fee's.
If you have any issues with billing. Please let them sort it for you with their ticket support system. Link
Subject:
Contests & Competitions\Championships & Competitions\"The Drill" Boot Camp\General discussion
Link on message: #519109

Link on message: #519109
Tanitha: Schedule is currently down.. Please refer to the schedule on the
website when they put it up again, instead of referring to times in
this thread.
Just in case something changes.
Just in case something changes.
Subject:
News from the Front\Developers Break Down Game Mechanics\The truth about Anti-bot system…
Link on message: #519006

Link on message: #519006
Vallter: We will reveal a bit of the secret for an important part of the
project – a game rule enforcing system. In this article the system
for finding botters and leachers is described. The system that
struggles with macro- and clicker-programs.
The program used for this by the WG game masters bears the name «GameSession Tracking and Analysing System» and it is made by our programmers in cooperation with a world known Australian IT company.
This antibot-system was successfully implemented in the middle of fall of 2010 and is used now. It has proved its effectiveness in identifying EULA violators, who tried to gain in-game advantages to gain XP and credits without playing the game or by using clicker software.
Our program is an analysing system, that processes the information about game sessions of player’s accounts, logged by the server during every battle played by the user.
The data about all actions performed on a specific account in every battle and some specific information, such as coordinates and the time of movement, the passed distance, the number of enemies detected, the hotkeys using frequency and the activity in the battle chat, as well as consumables usage and some secondary parameters are taken into account automatically. Every listed parameters gets a value, characterizing their activity and successfulness, and then is analysed. As a result every battle, in which the specific account has participated, receives a percentage characteristic that shows the probability of bot software usage.

Received after analysing the game sessions logs for every battle session, percentage characteristic are analyzed again, and the average middle coefficient is calculated, which shows what part of the overall battle amount on the specific account were done not by a user himself, but by a bot- or-macro-software.
This data, received for each account, is listed in the general table, in which the movement trajectories of user’s vehicles during different game sessions are also analysed and the equal and also very similar trajectories are revealed. The end information receives a percentage coefficient, that characterize, how often vehicles of the specific players moves from battle to battle through the same path with the same trajectory.

In the global table the violators are displayed and listed. They have a percentage of bot sessions that exceeds the check value. This protects players, who have a network disconnection or who were forced to stop playing for personal reasons from being banned.
The accounts with unusually high percentage of bot-sessions draw attentions of the game masters, who starts a special investigation and look through game logs of a specific player or enable the automatic personal tracking system. After some time they decide whether the player deserves a ban or not.
The program used for this by the WG game masters bears the name «GameSession Tracking and Analysing System» and it is made by our programmers in cooperation with a world known Australian IT company.
This antibot-system was successfully implemented in the middle of fall of 2010 and is used now. It has proved its effectiveness in identifying EULA violators, who tried to gain in-game advantages to gain XP and credits without playing the game or by using clicker software.
Our program is an analysing system, that processes the information about game sessions of player’s accounts, logged by the server during every battle played by the user.
The data about all actions performed on a specific account in every battle and some specific information, such as coordinates and the time of movement, the passed distance, the number of enemies detected, the hotkeys using frequency and the activity in the battle chat, as well as consumables usage and some secondary parameters are taken into account automatically. Every listed parameters gets a value, characterizing their activity and successfulness, and then is analysed. As a result every battle, in which the specific account has participated, receives a percentage characteristic that shows the probability of bot software usage.

Received after analysing the game sessions logs for every battle session, percentage characteristic are analyzed again, and the average middle coefficient is calculated, which shows what part of the overall battle amount on the specific account were done not by a user himself, but by a bot- or-macro-software.
This data, received for each account, is listed in the general table, in which the movement trajectories of user’s vehicles during different game sessions are also analysed and the equal and also very similar trajectories are revealed. The end information receives a percentage coefficient, that characterize, how often vehicles of the specific players moves from battle to battle through the same path with the same trajectory.

In the global table the violators are displayed and listed. They have a percentage of bot sessions that exceeds the check value. This protects players, who have a network disconnection or who were forced to stop playing for personal reasons from being banned.
The accounts with unusually high percentage of bot-sessions draw attentions of the game masters, who starts a special investigation and look through game logs of a specific player or enable the automatic personal tracking system. After some time they decide whether the player deserves a ban or not.
Subject: The truth about Anti-bot system…
Link on message: #519006
Link on message: #519006
Vallter: We will reveal a bit of the secret for an important part of the
project – a game rule enforcing system. In this article the system
for finding botters and leachers is described. The
system that struggles with macro- and clicker-programs.
The program used for this by the WG game masters bears the name «GameSession Tracking and Analysing System» and it is made by our programmers in cooperation with a world known Australian IT company.
This antibot-system was successfully implemented in the middle of fall of 2010 and is used now. It has proved its effectiveness in identifying EULA violators, who tried to gain in-game advantages to gain XP and credits without playing the game or by using clicker software.
Our program is an analysing system, that processes the information about game sessions of player’s accounts, logged by the server during every battle played by the user.
The data about all actions performed on a specific account in every battle and some specific information, such as coordinates and the time of movement, the passed distance, the number of enemies detected, the hotkeys using frequency and the activity in the battle chat, as well as consumables usage and some secondary parameters are taken into account automatically. Every listed parameters gets a value, characterizing their activity and successfulness, and then is analysed. As a result every battle, in which the specific account has participated, receives a percentage characteristic that shows the probability of bot software usage.

Received after analysing the game sessions logs for every battle session, percentage characteristic are analyzed again, and the average middle coefficient is calculated, which shows what part of the overall battle amount on the specific account were done not by a user himself, but by a bot- or-macro-software.
This data, received for each account, is listed in the general table, in which the movement trajectories of user’s vehicles during different game sessions are also analysed and the equal and also very similar trajectories are revealed. The end information receives a percentage coefficient, that characterize, how often vehicles of the specific players moves from battle to battle through the same path with the same trajectory.

In the global table the violators are displayed and listed. They have a percentage of bot sessions that exceeds the check value. This protects players, who have a network disconnection or who were forced to stop playing for personal reasons from being banned.
The accounts with unusually high percentage of bot-sessions draw attentions of the game masters, who starts a special investigation and look through game logs of a specific player or enable the automatic personal tracking system. After some time they decide whether the player deserves a ban or not.
The program used for this by the WG game masters bears the name «GameSession Tracking and Analysing System» and it is made by our programmers in cooperation with a world known Australian IT company.
This antibot-system was successfully implemented in the middle of fall of 2010 and is used now. It has proved its effectiveness in identifying EULA violators, who tried to gain in-game advantages to gain XP and credits without playing the game or by using clicker software.
Our program is an analysing system, that processes the information about game sessions of player’s accounts, logged by the server during every battle played by the user.
The data about all actions performed on a specific account in every battle and some specific information, such as coordinates and the time of movement, the passed distance, the number of enemies detected, the hotkeys using frequency and the activity in the battle chat, as well as consumables usage and some secondary parameters are taken into account automatically. Every listed parameters gets a value, characterizing their activity and successfulness, and then is analysed. As a result every battle, in which the specific account has participated, receives a percentage characteristic that shows the probability of bot software usage.

Received after analysing the game sessions logs for every battle session, percentage characteristic are analyzed again, and the average middle coefficient is calculated, which shows what part of the overall battle amount on the specific account were done not by a user himself, but by a bot- or-macro-software.
This data, received for each account, is listed in the general table, in which the movement trajectories of user’s vehicles during different game sessions are also analysed and the equal and also very similar trajectories are revealed. The end information receives a percentage coefficient, that characterize, how often vehicles of the specific players moves from battle to battle through the same path with the same trajectory.

In the global table the violators are displayed and listed. They have a percentage of bot sessions that exceeds the check value. This protects players, who have a network disconnection or who were forced to stop playing for personal reasons from being banned.
The accounts with unusually high percentage of bot-sessions draw attentions of the game masters, who starts a special investigation and look through game logs of a specific player or enable the automatic personal tracking system. After some time they decide whether the player deserves a ban or not.
Subject: The truth about Anti-bot system…
Link on message: #519006
Link on message: #519006
Vallter: We will reveal a bit of the secret for an important part of the
project – a game rule enforcing system. In this article the system
for finding botters and leachers is described. The
system that struggles with macro- and clicker-programs.
The program used for this by the WG game masters bears the name «GameSession Tracking and Analysing System» and it is made by our programmers in cooperation with a world known Australian IT company.
This antibot-system was successfully implemented in the middle of fall of 2010 and is used now. It has proved its effectiveness in identifying EULA violators, who tried to gain in-game advantages to gain XP and credits without playing the game or by using clicker software.
Our program is an analysing system, that processes the information about game sessions of player’s accounts, logged by the server during every battle played by the user.
The data about all actions performed on a specific account in every battle and some specific information, such as coordinates and the time of movement, the passed distance, the number of enemies detected, the hotkeys using frequency and the activity in the battle chat, as well as consumables usage and some secondary parameters are taken into account automatically. Every listed parameters gets a value, characterizing their activity and successfulness, and then is analysed. As a result every battle, in which the specific account has participated, receives a percentage characteristic that shows the probability of bot software usage.

Received after analysing the game sessions logs for every battle session, percentage characteristic are analyzed again, and the average middle coefficient is calculated, which shows what part of the overall battle amount on the specific account were done not by a user himself, but by a bot- or-macro-software.
This data, received for each account, is listed in the general table, in which the movement trajectories of user’s vehicles during different game sessions are also analysed and the equal and also very similar trajectories are revealed. The end information receives a percentage coefficient, that characterize, how often vehicles of the specific players moves from battle to battle through the same path with the same trajectory.

In the global table the violators are displayed and listed. They have a percentage of bot sessions that exceeds the check value. This protects players, who have a network disconnection or who were forced to stop playing for personal reasons from being banned.
The accounts with unusually high percentage of bot-sessions draw attentions of the game masters, who starts a special investigation and look through game logs of a specific player or enable the automatic personal tracking system. After some time they decide whether the player deserves a ban or not.
The program used for this by the WG game masters bears the name «GameSession Tracking and Analysing System» and it is made by our programmers in cooperation with a world known Australian IT company.
This antibot-system was successfully implemented in the middle of fall of 2010 and is used now. It has proved its effectiveness in identifying EULA violators, who tried to gain in-game advantages to gain XP and credits without playing the game or by using clicker software.
Our program is an analysing system, that processes the information about game sessions of player’s accounts, logged by the server during every battle played by the user.
The data about all actions performed on a specific account in every battle and some specific information, such as coordinates and the time of movement, the passed distance, the number of enemies detected, the hotkeys using frequency and the activity in the battle chat, as well as consumables usage and some secondary parameters are taken into account automatically. Every listed parameters gets a value, characterizing their activity and successfulness, and then is analysed. As a result every battle, in which the specific account has participated, receives a percentage characteristic that shows the probability of bot software usage.

Received after analysing the game sessions logs for every battle session, percentage characteristic are analyzed again, and the average middle coefficient is calculated, which shows what part of the overall battle amount on the specific account were done not by a user himself, but by a bot- or-macro-software.
This data, received for each account, is listed in the general table, in which the movement trajectories of user’s vehicles during different game sessions are also analysed and the equal and also very similar trajectories are revealed. The end information receives a percentage coefficient, that characterize, how often vehicles of the specific players moves from battle to battle through the same path with the same trajectory.

In the global table the violators are displayed and listed. They have a percentage of bot sessions that exceeds the check value. This protects players, who have a network disconnection or who were forced to stop playing for personal reasons from being banned.
The accounts with unusually high percentage of bot-sessions draw attentions of the game masters, who starts a special investigation and look through game logs of a specific player or enable the automatic personal tracking system. After some time they decide whether the player deserves a ban or not.
Subject:
Important Information\Server Status\Maintenance works, May 10
Link on message: #518984

Link on message: #518984
Vallter: The maintenance works are scheduled for May 10, from 11:00 AM UTC -
12:00 UTC. The game will be temporary unavailable. Please refrain
from purchasing gold during maintenance time.
Reason: technical maintenance
Reason: technical maintenance
Subject:
Important Information\Server Status\Maintenance works, May 8
Link on message: #518983

Link on message: #518983
Vallter: The maintenance works are scheduled for May 8, from 11:00 AM UTC -
1:00 PM UTC. The game will be temporary unavailable. Please refrain
from purchasing gold during maintenance time.
Reason: technical maintenance
Reason: technical maintenance
Subject:
Important Information\Server Status\Maintenance works, May 7
Link on message: #518981

Link on message: #518981
Vallter: The maintenance works are scheduled for May 7, from 11:00AM - 12:00
UTC. The game will be temporary unavailable. Please refrain from
purchasing gold during maintenance time.
Reason: technical maintenance
Reason: technical maintenance
Subject:
Game Discussion\Map Discussion\Kep's HD Map Pack for GTactix
Link on message: #518815
keptin, on 01 April 2011 - 03:31 AM, said: If you like this post, please say thanks to keep the thread alive!

Link on message: #518815

Tanitha: Thankyou and 7th..
Regards.
Regards.
Subject:
In-Game Vehicles\Soviet Vehicles\Light Tanks\A-20 how should i use it?
Link on message: #518794

Link on message: #518794
ARGO: THREAD MOVED TO "SOVIET LIGHT VEHICLES"
ARGO
ARGO
Subject:
Archives\Junkyard\Serious bug or hack...
Link on message: #518711
Aetrion, on 06 May 2011 - 10:47 AM, said: Today I was in a battle that was absolutely ridiculous, I was in an
artillery unit so I could watch the whole thing unfold.
This guy was the only one left on his team, with 5 of us still fighting him, including a fully upgraded KV that was at full health, he was in an T14.
We go in, try to take him down and this is what happens: His tank turns invisible.
I could see shots popping out of thin air, first he killed the KV, taking his time, artillery couldn't respond because we couldn't see him. This wasn't him shooting from behind a bush either, he was litterally right next to the KV, like 10 meters from it, I could see his shots materialize out of thin air and killing our heavy tank, which I could see just fine.
The guy kills our entire team like this, just occasionally becoming visible again, racking up 7 kills in the process, and I wasn't the only one who saw this, everyone on the team saw this happen, they were all commenting on it over the chat, going "WTF?!"
Either that's a horrible bug that this guy is abusing somehow (Because as far as I can tell he knew he was invisible, nobody charges a force of 5 headon and expexts to win), or he's somehow hacking his client output.
Other people said they saw him warp all over the place too.
Unfortunately I didn't take a video of this happening, but this needs some looking into, that's just BS if someone can turn invisible and kill half the enemy team while they can't shoot back.

Link on message: #518711

This guy was the only one left on his team, with 5 of us still fighting him, including a fully upgraded KV that was at full health, he was in an T14.
We go in, try to take him down and this is what happens: His tank turns invisible.
I could see shots popping out of thin air, first he killed the KV, taking his time, artillery couldn't respond because we couldn't see him. This wasn't him shooting from behind a bush either, he was litterally right next to the KV, like 10 meters from it, I could see his shots materialize out of thin air and killing our heavy tank, which I could see just fine.
The guy kills our entire team like this, just occasionally becoming visible again, racking up 7 kills in the process, and I wasn't the only one who saw this, everyone on the team saw this happen, they were all commenting on it over the chat, going "WTF?!"
Either that's a horrible bug that this guy is abusing somehow (Because as far as I can tell he knew he was invisible, nobody charges a force of 5 headon and expexts to win), or he's somehow hacking his client output.
Other people said they saw him warp all over the place too.
Unfortunately I didn't take a video of this happening, but this needs some looking into, that's just BS if someone can turn invisible and kill half the enemy team while they can't shoot back.
Tanitha: Hi..
Everything important is handled server side, so can not be edited or altered to gain a advantage.
The only edits that can be done client side is to the local graphics which is handled client side, which doesn't effect anything server side.
Currently there is.
1. A tracer alteration, leaving tracer graphics on the screen longer. (already fixed, will be patched in on 6.4)
2. A local graphics edit removing the ground etc. (personally tested, and not found to contain any advantages)
3. Skins/Chams. No real advantage, I personally prefer the legal mods that are freely available for the "ALT button"
These local client side alterations are the only ones I'm aware of (And I do spend a lot of time investigating it).
There is nothing to invis a tank. Except perhaps a buggy spotting system. Which the devs have stated needs a overhaul which they are working on.
Closing the thread. If any real cheats or hacks are ever made in the future, please forward the details to support.worldoftanks.com
Everything important is handled server side, so can not be edited or altered to gain a advantage.
The only edits that can be done client side is to the local graphics which is handled client side, which doesn't effect anything server side.
Currently there is.
1. A tracer alteration, leaving tracer graphics on the screen longer. (already fixed, will be patched in on 6.4)
2. A local graphics edit removing the ground etc. (personally tested, and not found to contain any advantages)
3. Skins/Chams. No real advantage, I personally prefer the legal mods that are freely available for the "ALT button"
These local client side alterations are the only ones I'm aware of (And I do spend a lot of time investigating it).
There is nothing to invis a tank. Except perhaps a buggy spotting system. Which the devs have stated needs a overhaul which they are working on.
Closing the thread. If any real cheats or hacks are ever made in the future, please forward the details to support.worldoftanks.com
Subject:
Game Discussion\Gameplay Discussion\Help please
Link on message: #517536

Link on message: #517536
Vallter: If you use USB mouse, do you have your touchpad disabled while
playing?
Subject: Help please
Link on message: #517536
Link on message: #517536
Vallter: If you use USB mouse, do you have your touchpad disabled while
playing?
Subject: Help please
Link on message: #517536
Link on message: #517536
Vallter: If you use USB mouse, do you have your touchpad disabled while
playing?
Subject:
News from the Front\Discussion of News Articles\Full Tech Trees Revised and Improved
Link on message: #517494
Muttly, on 05 May 2011 - 07:07 PM, said: What happens to experiance on the VK3001P when it gets moved.
Currently it leads to the panther. What if Im just short of the
pathner when patch is released, will the experiance not be able to
be used to research panther?
Quote WHEN WILL BE UPDATED AS TREE ... CAN SOMEONE TO TALK?

Link on message: #517494

Vallter: You will be able to research the Tiger, but not the Panther.
Quote WHEN WILL BE UPDATED AS TREE ... CAN SOMEONE TO TALK?
Vallter: The current tree will be updated from patch to patch during large
period of time. The first notable update - adding of America TD's
in June.
Subject: Full Tech Trees Revised and Improved
Link on message: #517494
Muttly, on May 05 2011 - 18:07, said: What happens to experiance on the VK3001P when it gets moved.
Currently it leads to the panther. What if Im just short of the
pathner when patch is released, will the experiance not be able to
be used to research panther?
Quote WHEN WILL BE UPDATED AS TREE ... CAN SOMEONE TO TALK?
Link on message: #517494

Vallter: You will be able to research the Tiger, but not the Panther.
Quote WHEN WILL BE UPDATED AS TREE ... CAN SOMEONE TO TALK?
Vallter: The current tree will be updated from patch to patch during large
period of time. The first notable update - adding of America TD's
in June.
Subject: Full Tech Trees Revised and Improved
Link on message: #517494
Muttly, on May 05 2011 - 18:07, said: What happens to experiance on the VK3001P when it gets moved.
Currently it leads to the panther. What if Im just short of the
pathner when patch is released, will the experiance not be able to
be used to research panther?
Quote WHEN WILL BE UPDATED AS TREE ... CAN SOMEONE TO TALK?
Link on message: #517494

Vallter: You will be able to research the Tiger, but not the Panther.
Quote WHEN WILL BE UPDATED AS TREE ... CAN SOMEONE TO TALK?
Vallter: The current tree will be updated from patch to patch during large
period of time. The first notable update - adding of America TD's
in June.
Subject:
News from the Front\Discussion of News Articles\Full Tech Trees Revised and Improved
Link on message: #517238
Takuwind, on 05 May 2011 - 01:29 AM, said: Still waiting for an answer on this.

Link on message: #517238

Vallter: You are to have them in the garage.
Subject: Full Tech Trees Revised and Improved
Link on message: #517238
Takuwind, on May 05 2011 - 00:29, said: Still waiting for an answer on this.
Link on message: #517238

Vallter: You are to have them in the garage.
Subject: Full Tech Trees Revised and Improved
Link on message: #517238
Takuwind, on May 05 2011 - 00:29, said: Still waiting for an answer on this.
Link on message: #517238

Vallter: You are to have them in the garage.
Subject:
Clans\The Round Table\Help with Clan Management Screen
Link on message: #517202

Link on message: #517202
Vallter: Please, contact our Customer Support with this issue:
support@worldoftanks.com
support@worldoftanks.com
Subject: Help with Clan Management Screen
Link on message: #517202
Link on message: #517202
Vallter: Please, contact our Customer Support with this issue:
support@worldoftanks.com
support@worldoftanks.com
Subject: Help with Clan Management Screen
Link on message: #517202
Link on message: #517202
Vallter: Please, contact our Customer Support with this issue:
support@worldoftanks.com
support@worldoftanks.com
Subject:
Off-Topic Discussion\Off-Topic\i need help
Link on message: #516994

Link on message: #516994
ARGO: Here you go...
http://forum.worldof...opic=27881&st=0
http://forum.worldof...opic=27881&st=0
Subject:
Game Discussion\Gameplay Discussion\Best gun for KV
Link on message: #516936
Boots, on 05 May 2011 - 07:15 AM, said: I believe and I think most others do that the 107mm is best, you can 1 shot many tanks at your tier and it has a reasonable reload rate.

Link on message: #516936
Boots, on 05 May 2011 - 07:15 AM, said: I believe and I think most others do that the 107mm is best, you can 1 shot many tanks at your tier and it has a reasonable reload rate.
ARGO: Yes, Yes, and did I say absolutly YES? 107mm will be the best and
most missed gun after your through with KVs. The 107mm is a good
gun that will never let you down.
Subject:
Game Discussion\Gameplay Discussion\Target priority...DOWN THE TREE
Link on message: #516928
jandraelune, on 05 May 2011 - 10:50 AM, said: Why do people target the lowest and easiest first? It's not a
single player game, your not solo. It's TEAM, it's not about who
gets the most kills or any kills for that matter....it's which team
wins. SPG -> Heavy -> TD -> Medium -> Light
You work down the tree not up the tree. Hardest to kill and hits the hardest are to get shot/killed first...higher those the higher the threat. Ignore the trash targets and easy kills...they can't harm you much any way...NO CONCERN, don't waste the time or ammo.
Don't shoot the T-34 that is next to the KV. Don't shoot the Heavy next to the SPG.
Higher tier -> higher weight class -> higher armor/hp -> higher damage. If one target is lower then one next to it...don't waste your shot on the small guy, get the big guy.
Exceptions to these rules: Rushers flying to cap or to SPGs. Those moving to hit your rear end. Those are the ONLY exceptions.

Link on message: #516928

You work down the tree not up the tree. Hardest to kill and hits the hardest are to get shot/killed first...higher those the higher the threat. Ignore the trash targets and easy kills...they can't harm you much any way...NO CONCERN, don't waste the time or ammo.
Don't shoot the T-34 that is next to the KV. Don't shoot the Heavy next to the SPG.
Higher tier -> higher weight class -> higher armor/hp -> higher damage. If one target is lower then one next to it...don't waste your shot on the small guy, get the big guy.
Exceptions to these rules: Rushers flying to cap or to SPGs. Those moving to hit your rear end. Those are the ONLY exceptions.
ARGO: Sorry my friend, in this case that's not exactly corrct. The reason
you see people taking out the little guys goes all the way back to
early Beta days with the Leos. You may not think much of those
pipsqueaks but you forget that where ever scouts go, Arty death
rain follows not to mention they are also allowing your enemy to
see your positions and direction. There is an old saying "If you
cannot see, you cannot fight". Destroying the scouts should always
be 1st priority unless your going on a mad base rush.
Subject:
Game Discussion\Gameplay Discussion\is rotation considred a movement?
Link on message: #516903
TheTrice, on 05 May 2011 - 03:04 PM, said: is rotation considered a movement?, i am driving a TD(su-152) when
i rotate my tank(using A or D) or even looking at another area
while tanks is stationary is that considered movement and will
affect camouflage bonus and camo net ?

Link on message: #516903

ARGO: Yes, Yes it is...Do not move unless you need to once your bedded
down. Also if your into TDs you will definately want to always
train ALL your crew on Camo first as well as your crew being 100%
and grab yourself a camo net and you will be deadly.
Subject:
Contests & Competitions\Contests\How bout a skinning contest?
Link on message: #516884

Link on message: #516884
Vallter: Great idea. We will start a similar event soon, I think.
Subject: How bout a skinning contest?
Link on message: #516884
Link on message: #516884
Vallter: Great idea. We will start a similar event soon, I think.
Subject: How bout a skinning contest?
Link on message: #516884
Link on message: #516884
Vallter: Great idea. We will start a similar event soon, I think.
Subject:
Game Discussion\Gameplay Discussion\For those who don't know, the crest of a hill is NOT a firing position!
Link on message: #516880
Brock7142, on 05 May 2011 - 07:55 AM, said: To start, to ensure we are all on the same page, teh "Crest" of a
hill, is the top of the hill, the pointy end. Where both slopes
meet.
Being at the edge of the cest with your hull down, good to go. But if you're in a Tank Destroyer, and you're trying to do "Hull down" you're not going to shoot jack crap!
That said, DO NOT SIT AT THE TOP OF THE CREST I DON'T GIVE A FLYING CRAP HOW "GOOD OF A SHOT" YOU HAVE. It goes BOTH WAYS YOU are PUTTING yourself in an open field of fire. Artillery cannot hit at the point the hill goes downward, on either end. Especially if you have another small hill-like terrain feature.
If you maneuver amongst terrain features, i.e. the lower portions of hills/dunes, you'll notice DRAMATICALLY how much both Indirect, and Direct fire will hit you much, much less, if at all. If you're in a Tank Destroyer, not at any point should you EVER be traversing over the crest of a hill. Same thing goes for slower tanks.
I was just in a game where our best tanks (the highest on the list) were literally leap frogging crest to crest, to the point they held all the crests of each dune, and were utterly blasted to the next decade. systematically pounded by Artillery, and the lower tier tanks of the enemy team. Literally allowing the enemy team to steamroll across a group of at least 9 tanks tier'd 7 and 8.
If you can't mentally comprehend a crest of a hill is an amazing firing position for them to shoot YOU, I'm sorry, but that's just completely stupid.
I just took a loss for the record that, in all aspects was so stupid I'm still having trouble believing people of much higher tier tanks could be this stupid. Nevermind going "Hull Down" never mind staying to the lower parts and maneuvering across the lower ends of the crests... Nope, can't do that, that would shield me from enemy fire, nope, not me, I can't do that... I think I'm going to be stupid and make a firing position on the side of the crest towards the very top-most, highest peak of each crest and expose myself completely to take shots at enemy tanks, and then I'll whine and cry how everyone on my team is a bunch of noobs because I was too mentally stupid to comprehend the use of using terrain as cover to flank the enemy tanks.
Nice.
Gentleman (and ladies) please, when you play on maps with hills and crests, please learn how to use your brain, and use a crest for cover, not as a means of opening your entire tank to enemy tanks you can barely even get a shot on.
Please?

Link on message: #516880

Being at the edge of the cest with your hull down, good to go. But if you're in a Tank Destroyer, and you're trying to do "Hull down" you're not going to shoot jack crap!
That said, DO NOT SIT AT THE TOP OF THE CREST I DON'T GIVE A FLYING CRAP HOW "GOOD OF A SHOT" YOU HAVE. It goes BOTH WAYS YOU are PUTTING yourself in an open field of fire. Artillery cannot hit at the point the hill goes downward, on either end. Especially if you have another small hill-like terrain feature.
If you maneuver amongst terrain features, i.e. the lower portions of hills/dunes, you'll notice DRAMATICALLY how much both Indirect, and Direct fire will hit you much, much less, if at all. If you're in a Tank Destroyer, not at any point should you EVER be traversing over the crest of a hill. Same thing goes for slower tanks.
I was just in a game where our best tanks (the highest on the list) were literally leap frogging crest to crest, to the point they held all the crests of each dune, and were utterly blasted to the next decade. systematically pounded by Artillery, and the lower tier tanks of the enemy team. Literally allowing the enemy team to steamroll across a group of at least 9 tanks tier'd 7 and 8.
If you can't mentally comprehend a crest of a hill is an amazing firing position for them to shoot YOU, I'm sorry, but that's just completely stupid.
I just took a loss for the record that, in all aspects was so stupid I'm still having trouble believing people of much higher tier tanks could be this stupid. Nevermind going "Hull Down" never mind staying to the lower parts and maneuvering across the lower ends of the crests... Nope, can't do that, that would shield me from enemy fire, nope, not me, I can't do that... I think I'm going to be stupid and make a firing position on the side of the crest towards the very top-most, highest peak of each crest and expose myself completely to take shots at enemy tanks, and then I'll whine and cry how everyone on my team is a bunch of noobs because I was too mentally stupid to comprehend the use of using terrain as cover to flank the enemy tanks.
Nice.
Gentleman (and ladies) please, when you play on maps with hills and crests, please learn how to use your brain, and use a crest for cover, not as a means of opening your entire tank to enemy tanks you can barely even get a shot on.
Please?
ARGO: Although Brock7142's post is a bit on the "angry" side, He is
right. As a seasoned player and a proud sniper myself it is that
brief moment of indecision atop the hill that allows me and my
fellow TDs / Arty / Tanks to turn that hill into a very amusing
Tank junkyard. It can also be said on the Malnovka "campnovka" map
that those heros who run up the hill "on both sides" then sit up
there at the church only invite quick death and an embarassing
fail. If your going to go either go all the way or don't go at all
because no one in their right mind is going to run up those hills
when your outnumbered and outguned to save you when you deciede
time and time again it is a proven bad idea to do.
Quick tank poem regarding this:
You can't back the attack by sitting on back or running the hill halfway. So be the man and stick to the plan and buy tanks with the credits you save!
Quick tank poem regarding this:
You can't back the attack by sitting on back or running the hill halfway. So be the man and stick to the plan and buy tanks with the credits you save!

Subject:
Contests & Competitions\Special Events\Kill the Mod\Kill the Mod: The Return of the Tank Company
Link on message: #516864

Link on message: #516864
Vallter: It's also a Victory day. All over the world.
Subject: Kill the Mod: The Return of the Tank Company
Link on message: #516864
Link on message: #516864
Vallter: It's also a Victory day. All over the world.
Subject: Kill the Mod: The Return of the Tank Company
Link on message: #516864
Link on message: #516864
Vallter: It's also a Victory day. All over the world.
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