Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject: Is the Comet really a good tank?
Link on message: #12749409
ArcticTankHunter, on Feb 07 2021 - 13:19, said: Panther is tier 7. Panther has more pen than Comet. So
unless your are a premuim round spammer. All the new meduims
starting from LEO makes a massive joke out of Comet. I rather play
russian meduims than comet, at least it still has troll armour to
bounce new meduim meta.
Link on message: #12749409

Einzelganger7:
Uh... I do not think you got what I meant. My message was about the similar situations with the Cromwell-Comet and the VK30.02M-Panther. Both having a better performing predecessor at tier 6.
Uh... I do not think you got what I meant. My message was about the similar situations with the Cromwell-Comet and the VK30.02M-Panther. Both having a better performing predecessor at tier 6.
Subject: TeamClash worked for me...
Link on message: #12749319
Link on message: #12749319
Einzelganger7: I was unable to play this event and even the standard game at all
because I got affected by the high CPU usage bug (I have a potato
computer) and from the 38-45 FPS I usually had with advanced
graphics at medium, right now the game runs at 9-18 FPS even with
SD graphics at minimum.
Subject: Four of the worst tier 8 tech tree meduim tank comparision.
Link on message: #12749293
Link on message: #12749293
Einzelganger7: Both Indien Panzer and Panther II are really good nowadays so I do
not think they are among the three worst.
Subject: Is the Comet really a good tank?
Link on message: #12749094
Link on message: #12749094
Einzelganger7: Is basically the case as the VK 30.02 M and Panther. The same tank
but one tier higher.
Subject: Twitch Drops
Link on message: #12749086
Link on message: #12749086
Einzelganger7: On the past two days I've got like 21 hours watched in total, 0
commanders. I really wanted to get Skill...
Subject: Incoming: Sandbox 2021
Link on message: #12747689
Link on message: #12747689
stabbymckill: Good morning Tankers,
Starting the second week of February, we will be conducting a series of critical tests regarding changes to current in-game mechanics. Players are invited to download the sandbox client and help participate and give feedback to the changes as they are implemented
The Test Schedule: Decreased damage from HE shells that hit the front of well-armored vehicles. Reduced artillery stun time. More discernible traces of artillery shells. "Arty Lamp"—a new feature that informs a player when an enemy SPG has fired. Revamped Crew 2.0—new and reworked skills and perks, a new system of crews and their progression, and a new Instructor entity. You'll also learn how your current crews will be converted to the new system. Tons more details on how to participate, player rewards, and the overall timeline are available here in the article. Have fun and help us make the game better together! .
Starting the second week of February, we will be conducting a series of critical tests regarding changes to current in-game mechanics. Players are invited to download the sandbox client and help participate and give feedback to the changes as they are implemented
The Test Schedule: Decreased damage from HE shells that hit the front of well-armored vehicles. Reduced artillery stun time. More discernible traces of artillery shells. "Arty Lamp"—a new feature that informs a player when an enemy SPG has fired. Revamped Crew 2.0—new and reworked skills and perks, a new system of crews and their progression, and a new Instructor entity. You'll also learn how your current crews will be converted to the new system. Tons more details on how to participate, player rewards, and the overall timeline are available here in the article. Have fun and help us make the game better together! .
Subject: Incoming: XP Weekend with Discounts
Link on message: #12747679
Link on message: #12747679
stabbymckill: Good morning Tankers,
Enjoy special weekend bonuses, discounts on consumables and discounted free XP conversion this weekend. All of the discounts and bonuses will be available starting today and ending on Monday, Feb 8.
Get the full details on the weekend bonuses in the article here.
Enjoy special weekend bonuses, discounts on consumables and discounted free XP conversion this weekend. All of the discounts and bonuses will be available starting today and ending on Monday, Feb 8.
Get the full details on the weekend bonuses in the article here.
stabbymckill
Incoming: On track missions for WZ-113G FT and Fast Track Bundle offers
05.02.2021 19:41:06
Subject: Incoming: On track missions for WZ-113G FT and Fast Track Bundle offers
Link on message: #12747673
Link on message: #12747673
stabbymckill: Good morning Tankers,
On track missions for the WZ-113G
FT have begun, get full details hereIn addition to this, a special offer on the
Fast Track bundle for the WZ-113G FT are now available, more
details can be found here. Special pricing on the Fast
Track bundle will run from today Feb
5 through Feb 20.
On Track missions will run from today Feb 5 until March 5.

On Track missions will run from today Feb 5 until March 5.
Subject: Incoming: European quartet premium shop offers
Link on message: #12747647
Link on message: #12747647
stabbymckill: Good morning Tankers, February continues with offers on four
premium vehicle bundles from the shop. -Bretagne
Panther
-Cromwell B
-Lorraine 40 t
-FV1066 Senlac
The special "Foe to Friend" and
"Fire Support" bundles come with 100% fully trained "zero-skill"
crews with brothers in arms perks, additional garage slots, camos,
and more. Special pricing on these bundles will run from
today Feb 5 until Feb 15. Full details on
these packages and more available here.




Subject: Sandbox 2021 in World of Tanks: HE Shells, Crews, and Artillery
Link on message: #12747574
Link on message: #12747574
Einzelganger7: Nice, finally we will see more about Crew 2.0, I am optimistic
about the changes because...
Subject: What happened to GPU prices?
Link on message: #12747300
Link on message: #12747300
DomoSapien: IMO it's a combination of scarcity and substantially increased
demand + recent GPUs having far better specs and value than
previous gen which generally were agreed to have bad value for
performance.
I've been in the market for a new GPU since march of last year, because my Titan X was starting to show its age. Ended up caving and getting a whole prebuilt from Newegg because it was the only way I could get my hands on a 3080
Granted, my 6700K arguably needed an upgrade as well because it'd bottleneck the 3080 but if I had the option to buy a 3080 without getting the PC I would've been far happier paying MSRP for it.
IIRC, Nvidia has stated that there should be a substantial increase in volume by q3 and q4 of this year so fingers crossed
I've been in the market for a new GPU since march of last year, because my Titan X was starting to show its age. Ended up caving and getting a whole prebuilt from Newegg because it was the only way I could get my hands on a 3080
Granted, my 6700K arguably needed an upgrade as well because it'd bottleneck the 3080 but if I had the option to buy a 3080 without getting the PC I would've been far happier paying MSRP for it.
IIRC, Nvidia has stated that there should be a substantial increase in volume by q3 and q4 of this year so fingers crossed

Subject: [ S T ] OMG Maps! Highground
Link on message: #12747239
madogthefirst, on Feb 04 2021 - 18:19, said: It is Lakeville without the lake.
Link on message: #12747239

Einzelganger7:
Or the bastard child betweek Lakeville and Siegfried Line. Not necessarily a bad thing though.
Or the bastard child betweek Lakeville and Siegfried Line. Not necessarily a bad thing though.
Subject: [ S T ] OMG Maps! Highground
Link on message: #12747100
Link on message: #12747100
KRZYBooP: Howdy Boom Jockeys! General description Map size:
1,100х1,100 m Mode: Standard Battle Setting: EuropeSeason:
summer
Minimap:
Perspective:
Scheme of initial routes: 
Scheme of routes by vehicle types

1) An area for maneuverable tanks and spotting enemy vehicles on their initial routes. Low cover, bushes, slight elevation changes, and a riverbed.
2) The main area of the heavily-armored vehicle encounter; an urban area with rocks.
3) Main positions for tank destroyers.
4) Bypass routes.Map of main positions and lines of fire:

Map screenshots:
6_highground_v.png
7_highground_v.png
8_highground_v.png
9_highground_v.png
10_highground_v.png
11_highground_v.png
12_highground_v.png
13_highground_v.png
14_highground_v.png
15_highground_v.png
16_highground_v.png
17_highground_v.png
18_highground_v.png
19_highground_v.png
20_highground_v.png
Minimap:



Scheme of routes by vehicle types

1) An area for maneuverable tanks and spotting enemy vehicles on their initial routes. Low cover, bushes, slight elevation changes, and a riverbed.
2) The main area of the heavily-armored vehicle encounter; an urban area with rocks.
3) Main positions for tank destroyers.
4) Bypass routes.Map of main positions and lines of fire:

Map screenshots:
6_highground_v.png
7_highground_v.png
8_highground_v.png
9_highground_v.png
10_highground_v.png
11_highground_v.png
12_highground_v.png
13_highground_v.png
14_highground_v.png
15_highground_v.png
16_highground_v.png
17_highground_v.png
18_highground_v.png
19_highground_v.png
20_highground_v.png
Subject: [ S T ] OMG Maps! Frozen Land
Link on message: #12747092
Link on message: #12747092
KRZYBooP: Howdy Boom Jockeys! General description Size: 1000х1000 m
Mode: Standard Battle Setting: the Arctic Circle area

1) The main line of attack for pushing through with medium and heavy tanks. Convenient for tanks with good gun depression angles. There’s enough cover along the way to get close to the enemy.


2) A line for well-armored vehicles. With a narrow pass in the ice and a bypass along a thawed lake, tanks here are safe from quick enemy flanking maneuvers to their rear. Also, SPGs don’t have lines of fire to the main heavy tank encounter area in the main corridor.




3) A dangerous and exposed line for breaking through to the rear of the enemy heavy tanks and tank destroyers. A risky maneuver that can bring success to the team.

4) Main footholds for map control, positions for defense, and supporting lines of attack.




1) The main line of attack for pushing through with medium and heavy tanks. Convenient for tanks with good gun depression angles. There’s enough cover along the way to get close to the enemy.


2) A line for well-armored vehicles. With a narrow pass in the ice and a bypass along a thawed lake, tanks here are safe from quick enemy flanking maneuvers to their rear. Also, SPGs don’t have lines of fire to the main heavy tank encounter area in the main corridor.




3) A dangerous and exposed line for breaking through to the rear of the enemy heavy tanks and tank destroyers. A risky maneuver that can bring success to the team.


4) Main footholds for map control, positions for defense, and supporting lines of attack.




Subject: [ S T ] OMG Maps! Sommar 2nd Iteration
Link on message: #12747082
Link on message: #12747082
KRZYBooP: Howdy Boom Jockeys!
General
description:Map size: 1,000х1,000 m Mode: Standard Battle
Setting: summer Gameplay
A town with narrow streets
suitable for slow, well-armored vehicles. Hills with scarce
vegetation and lack of cover for maneuverable vehicles and for
playing from the distance. The team that controls this area gets
access to hill 3. A hill with vegetation and cover with good lines
of fire at area 1. A bog with dense, high grass. An additional line
that allows for sneaking to the enemy’s rear.
The following changes were made after the supertest:Field 2 was completely reworked.Hill 3 was improved significantly to make the gameplay less chaotic.In Town 1, the crossroads were widened, a safe passage to zone 3 was added, a line of fire under the bridge in zone 4 was added. The exits from the town towards the bases became a bit safer.Minor fixes in different spots.
Before/after screenshots




Old
Shots!




New Shots! 






The following changes were made after the supertest:Field 2 was completely reworked.Hill 3 was improved significantly to make the gameplay less chaotic.In Town 1, the crossroads were widened, a safe passage to zone 3 was added, a line of fire under the bridge in zone 4 was added. The exits from the town towards the bases became a bit safer.Minor fixes in different spots.
Before/after screenshots






















Subject: [Anuncio] Todas las cosas...
Link on message: #12747018
Link on message: #12747018
Felipe6666Original: Como he prometido (y solo para esto me paso de nuevo por el foro),
he aquí la oferta laboral ya publicada: https://wargaming.co...acancy_1610897/ ¡Saludos!
Subject: Sobre un nuevo Moderador
Link on message: #12747017
Link on message: #12747017
Felipe6666Original: Como he prometido (y solo para esto me paso de nuevo por el foro),
he aquí la oferta laboral ya publicada: https://wargaming.co...acancy_1610897/ ¡Saludos!
Subject: [Supertest] Sommar, Terreno Alto & Tierra Congelada
Link on message: #12746774
CamiloCienfuegos, on Feb 04 2021 - 09:15, said: Hola MA77 , gracias por pasar por este foro.
Link on message: #12746774

MA77: 

Subject: [Superteste] Sommar, Highground & Frozen Land
Link on message: #12746764
Link on message: #12746764
MA77: Saudações, Hoje, três mapas entram no Superteste: um deles é
uma versão atualizada de um novo mapa já anunciado, Sommar,
enquanto os outros dois são totalmente novos: Highground e Frozen
Land. Frozen Land
Descrição Geral Tamanho do
Mapa: 1000х1000 m Modo: Batalha Padrão Configuração: Região do
Círculo Ártico A principal linha de ataque para avançar com
tanques médios e pesados. Conveniente para tanques com bons ângulos
de depressão do canhão. Há cobertura suficiente ao longo do caminho
para chegar perto do inimigo. Uma linha para veículos bem
blindados. Com uma passagem estreita no gelo e um desvio ao longo
de um lago descongelado, os tanques aqui estão protegidos das
rápidas manobras de flanco do inimigo. Além disso, as AAPs não têm
linhas de fogo para a principal área de encontro de tanques pesado
no corredor principal. Uma linha perigosa e exposta para romper a
retaguarda dos tanques pesados e caça-tanques inimigos. Uma manobra
arriscada que pode trazer sucesso para a equipe. Principais pontos
de apoio para controle do mapa, posições de defesa e linhas de
ataque de apoio. Mais Imagens: Clique Aqui Highground
Descrição Geral Tamanho do Mapa:
1100х1100 m Modo: Batalha Padrão Configuração: Europa Estação:
Verão Esquema de Rotas por Tipo de Veículo Uma área para
tanques manobráveis e detecção de veículos inimigos em suas rotas
iniciais. Cobertura baixa, arbustos, pequenas mudanças de elevação
e leito de rio. A principal área de encontro dos veículos
fortemente blindados; uma área urbana com pedras. Principais
posições para caça-tanques. Rotas de contorno. Mais Imagens:
Clique Aqui Sommar
Descrição
Geral Tamanho do Mapa: 1.000х1.000 m Modo: Batalha Padrão
Configuração: Verão Jogabilidade 1. Uma cidade com ruas
estreitas adequadas para veículos lentos e bem blindados.2. Colinas
com vegetação escassa e sem cobertura para veículos manobráveis e
para jogar à distância. A equipe que controla esta área tem acesso
a colina 3.3. Uma colina com vegetação e cobertura com boas linhas
de fogo na área 1.4. Pântano com grama alta e densa. Uma linha
adicional que permite andar sorrateiramente até a retaguarda do
inimigo. As seguintes alterações foram feitas após o
superteste: O campo 2 foi totalmente retrabalhado. A colina 3
foi significativamente melhorada para tornar a jogabilidade menos
caótica. Na cidade 1, os cruzamentos foram alargados, uma passagem
segura para a zona 3 foi adicionada, uma linha de fogo sob a ponte
na zona 4 foi adicionada. As saídas da cidade em direção às bases
tornaram-se um pouco mais seguras. Pequenas correções em pontos
diferentes. Mais Imagens: Antes | Depois Lembre-se de deixar seu
feedback aqui no tópico, comandante. Boa sorte no campo de
batalha!



Subject: [Supertest] Sommar, Terreno Alto & Tierra Congelada
Link on message: #12746758
Link on message: #12746758
MA77: ¡Saludos, Comandantes! En el día de hoy, tres mapas ingresan
al Supertest: uno de ellos es una versión actualizada de un nuevo
mapa ya anunciado, Sommar (“verano” en sueco), mientras que los
otros dos son escenarios totalmente novedosos: Terreno Alto
(Highground) y Tierra Congelada (Frozen
Land). Sommar
Antes de ir a los cambios
respecto de la primera versión, recordemos una vez más que Sommar
es un escenario de 1000x1000 metros para batallas estándar con
temática estival. Recordemos también sus puntos clave: Un
pueblo con calles angostas, apropiado para vehículos con buen
blindaje. Colinas con poca vegetación y cobertura para vehículos
maniobrables y juego de distancias. El equipo que controle esta
zona tendrá acceso a la colina del punto 3.Una colina con bastante
vegetación y cobertura, que tiene buenas posiciones para disparar
hacia la zona 1. Un pantano con pastos densos y altos. Contiene una
línea adicional para colarse en la retaguardia enemiga. Estos
son los cambios que realizamos para la segunda
versión: Rehicimos por completo el campo en la zona 2.
Mejoramos significativamente la colina en la zona 3 para que el
combate sea menos caótico. Ampliamos las calles del pueblo en la
zona 1, al mismo tiempo que añadimos un pasaje seguro a la zona 3 y
una línea de fuego debajo del puente en la zona 4. Ahora las
salidas desde el pueblo hacia las bases son un poco más
seguras.Hicimos correcciones menores en varios lugares. Más
imágenes: Antes | Después Terreno
Alto
Este nuevo mapa es un escenario
de 1100x1100 metros para batallas estándar con temática estival
europea. Una zona para vehículos maniobrables que puedan
detector a los enemigos durante sus primeros movimientos. Cobertura
de no mucho tamaño, arbustos, pocas variaciones en el terreno y un
cauce. La zona principal de enfrentamiento para los vehículos muy
blindados; una zona urbana con rocas. Posiciones principales para
los cazatanques. Rutas de flaqueo. Más
imágenes: Haga clic aquí Tierra
Congelada
Este nuevo mapa es un
escenario de 1000x1000 metros para batallas estándar basado en la
zona del círculo polar. Esta es la línea principal de ataque
para avanzar con tanques medianos y pesados. Es atractiva para
tanques con buenos ángulos de depresión de cañón. Cuenta con
suficiente cobertura en el trayecto para aproximarse al enemigo.
Una línea para vehículos muy blindados. El estrecho paso por el
hielo y el desvío largo por un lago descongelado hacen que los
vehículos de esta posición estén a salvo de las maniobras rápidas
de flanqueo del enemigo hacia su retaguardia. Además, las
artillerías no tienen líneas de tiro al área principal de encuentro
de los tanques pesados en el camino principal. Una línea peligrosa
y expuesta para atravesar la retaguardia de los tanques pesados y
los cazatanques enemigos. Una maniobra arriesgada que puede traer
éxito al equipo. Posiciones principales para el control del mapa,
posiciones de defensa y líneas de ataque de apoyo. Más
imágenes: Haga clic aquí Como siempre,
recuerden que todos los cambios no son definitivos y que están
sujetos a los resultados de las pruebas. ¡Dejen sus
opiniones! ¡Mucha suerte en el campo de batalla!



Subject: WZ 111 5A Thoughts?
Link on message: #12746494
Link on message: #12746494
DomoSapien: I have decent success in the WZ but I'm abysmal in the
277.
I think I'm used to using the pike on the wz to bait some cheeky bounces here and there, but the kinda rounded front and the lack of gun depression make the few brain cells I have left short circuit. I end up playing them both like mediums anyway, so I prefer trading the armor for mobility/flex and rolling in a medium like the m48 instead.
I'm also a sucker for gun depression though.
I think I'm used to using the pike on the wz to bait some cheeky bounces here and there, but the kinda rounded front and the lack of gun depression make the few brain cells I have left short circuit. I end up playing them both like mediums anyway, so I prefer trading the armor for mobility/flex and rolling in a medium like the m48 instead.
I'm also a sucker for gun depression though.
Subject: Update: Stronghold Battles Are Back Online!
Link on message: #12746338
Link on message: #12746338
stabbymckill: Good afternoon Tankers, As of now the Skirmish and Advance
modes in Stronghold battles are back online. An industrial resource
bonus will be included to make up for the disruption. Full details
here
Subject: I like the Pz V/IV as much as the next person...
Link on message: #12746027
Griffon458, on Feb 03 2021 - 04:21, said: PZ 5/4 is / was a tier 6 premium and wargaming lowered it to tier 5
and changed absolutely NOTHING .. picture a cromwell B at tier 5
and you get the drift also there was a guy 8 years ago had
80 thousand battles in a vk2600 light tank you know the one with
derp canon from hetzer in it and that was 8 years ago
Link on message: #12746027

TeriyakiTanker: LOL.... Cromwell B doesn't have nearly as accurate of a gun,
doesn't have a tier VII hull, and doesn't do nearly as well ramming
poor Tier IV tanks. It's a beast thats for sure.
Subject: 4:04 cant start another battle reason restarting game server
Link on message: #12746026
GeorgePreddy, on Feb 03 2021 - 06:35, said: There was an update this morning. Live with it. Whining is so
childish.

Link on message: #12746026


TeriyakiTanker: They could at least put it in the news or notify people when they
login, really wouldn't be all that hard.
Subject: Kicking out AFKers from CMDR AF Team (Team Clash Event)
Link on message: #12745902
valeman12345, on Feb 01 2021 - 23:27, said: I like to demand to kick large group afkers from CMDR af team and
revoke their cosmetic rewards, Make them join the losing teams
instead. It absurd.
Link on message: #12745902

TeriyakiTanker: Unfortunately the reward system is setup to reward dying quickly
and not worrying about winning. Pretty easy to get 2-3 points
just yoloing instead of trying to win for 5 points.
Subject: Tank Rewards?
Link on message: #12745575
Lothoiddad, on Feb 02 2021 - 16:25, said: When is Tank Rewards starting again ? Nothing for 2021 yet
Link on message: #12745575

TeriyakiTanker: It is on hiatus while they figure out how they want to implement
it.
Subject: Incoming! Valentines day Card contest!
Link on message: #12745542
Link on message: #12745542
KRZYBooP: Greetings Tankers!To celebrate Valentine’s Day, we wanted
to hold a little contest. We’re offering up 6 winners their
choice of a GSOR
or a Bisonte. Additionally, the best one
will also get a fancy WoT Valentine’s Day
t-shirt! Contest Rules: Create a WoT/Tank themed
Valentine's Day card that would woo fellow tank lovers.Must be an
ImageSubmitted by 2/12 in DISCORD or in this
thread. Here’s an example:
For a look at the V
Day shirts as well as our other gear check out our Amazon page with
the links below: V-Day Shirts: Amazon.com: Couple Part One T-Shirt:
Clothing Amazon.com: Couple Part Two Premium T-Shirt:
Clothing Amazon.com: World of Tanks Be my Valentine T-Shirt:
Clothing Main Store Page: https://www.amazon.com/stores/page/9817993E-C197-464F-871D-C1AD2ECA0C69?ingress=0&visitId=46587182-9800-4616-9e77-14f118549d02

Subject: Map blocking
Link on message: #12744687
Cruiser133, on Feb 01 2021 - 16:42, said: I think I have been around the block enough to know I have it
blocked and no my premium time did not expire, however I am
ignorant of the possibility if factual that having encounter would
override my block. Knowing wg stupidity that wouldn't surprise me.
Link on message: #12744687

TeriyakiTanker: Well I guess you havent been around long enough to know that
blocking doesn't block encounter and assault modes, so if you don't
want that map anymore you need to also turn off encounter mode.
Subject: Rigging is blatant and out of hand
Link on message: #12744667
da_Rock002, on Feb 01 2021 - 16:36, said: oh really? When I started noting it, I wanted to see
which way the biased matchups were trending. Winning versus
losing looked damn strongly biased to me. 6 times more
biased resulting in losses versus those resulting in wins is damn
obvious. Don't need a "summary" to see 10:59 as an
answer to the question the data was to answer. I also wanted
to see how the game changed over this year, so will keep that
unsummarized going. 
Link on message: #12744667


TeriyakiTanker: So supply your actual data..... but you won't because you are a
liar.
Subject: Incoming! 30 days of Premium with free tank, and x5 XP bundles
Link on message: #12744653
Kuratosu, on Feb 01 2021 - 14:48, said: So what happens if you buy that but you already have the Valentine
ll? Do we get the gold for it?
Link on message: #12744653

KRZYBooP:
There is no compensation for this tank.
There is no compensation for this tank.
Subject: KRZYBooP's Used Tank Emporium! E75TS, Kanonen105, STG's, & De...
Link on message: #12744650
SawUcomin, on Feb 01 2021 - 15:06, said:
madogthefirst, on Feb 01 2021 - 15:38, said: Any chance the Cannoe 90 will come back one day?
Link on message: #12744650

KRZYBooP: Check out our Super Test posts for all the maps that are coming
soon.

KRZYBooP: Maybe? They don't give us a very big heads up about what is
coming soon.
Subject: Incoming! Tank University, and Tournament Missions are available.
Link on message: #12744586
Link on message: #12744586
KRZYBooP: Howdy Boom Jockeys! February Tournament Missions are available
to help support your Tournament needs. Boosters and more are
available for playing. No code needed, just play one battle in a
tournament to unlock the missions. These missions are available
from now 1Feb21 until 1Mar21. More information on this can be found
HERE. February Tank University missions
are also available for players. To activate click the
following: Light TanksMedium TanksHeavy TanksTank Destroyers These missions are also
available from now 1Feb21 until 1Mar21. More information on what
they offer can be found HERE.
Subject: Incoming! 30 days of Premium with free tank, and x5 XP bundles
Link on message: #12744571
Link on message: #12744571
KRZYBooP: Howdy Boom Jockeys! Buy 30 days of Premium like the title
suggests and get a free Valentine II. This deal starts today
1Feb21 and runs until 1Mar21.
Get both together for 14.99. More
information can be found HERE. If you are interested in
grinding toward a specific Tank quickly then this x5 bundle sale is
for you.
This sale runs from now 1Feb21 until
15Feb21, with bundle prices starting at 11.99. More
information on this can be found HERE.


Subject: KRZYBooP's Used Tank Emporium! E75TS, Kanonen105, STG's, & De...
Link on message: #12744558
Link on message: #12744558
KRZYBooP: Howdy Boom Jockeys! Lots of sales happening, Tanks and x5
Bundles are available for sale. First up is the German
Duo E75 TS, and Kanonenjagdpanzer 105. Buy them separately or save
by buying them as part of a Bundle.
Starts at 42.00 for the base
bundle. Or get this and the E75 TS together for
62.00
This tank also starts at 42.00 for the
base bundle.Or you can get the Kanonen105 included in the bundle
for 62.00 This sale is going on from now 1Feb21 until 14Feb21.
More information can be found HERE. Next up is the STG, STG Guard, and
Defender. 
Get this tank for the base price
of 39.99 or as part of a bundle with the Defender for 62.00More
information on this sale can be found HERE
Get either the Defender or the
Obj 252U at the base price of 43.99.You can also Get these tanks as
part of a bundle price of 62.99. These sales are running
from 1Feb21 until 12Feb21 click HEREfor more information.






Subject: How can I Make Credits with Premium Account and Premium Tank?
Link on message: #12744179
Siege_Engine, on Jan 31 2021 - 19:37, said: I would assume that BOTH a premium tank run AND
a premium account should be a "credit maker". Where am I
wrong?
Link on message: #12744179

TeriyakiTanker: You are wrong in that is not how Wargaming made the game.....
anything else you don't understand?
Subject: How can I Make Credits with Premium Account and Premium Tank?
Link on message: #12744178
Siege_Engine, on Jan 31 2021 - 19:21, said: Oh, here it is. "Post the replay".
It's not about the "replay". I was in the
top 3 XP. Top 5 for damage done. Had a premium
tank. Had a premium account. Lost over 14,000
credits. Believe THAT.
Link on message: #12744178

TeriyakiTanker: Being top 5 in damage doesn't mean anything because it doesn't tell
us how much damage you did...... duh For all we know you did
300 damage and and everyone below you did 0. This isn't your
first rodeo..... stop using those large consumables as they cost
you 40k a game and if you have to use your extinguisher that pops
up to 60k. Ditto on firing gold. You aren't a very good
player so is you are doing all of that and running food I wouldn't
be surprised if you were losing 50k+ silver a game.
Subject: Per game avg: 3000 dmg, 800 spotting. WR? 36%.
Link on message: #12742939
Saffron_Blaze, on Jan 30 2021 - 21:52, said: All I said it was it was fair enough that you read it that
way. Perhaps more detail would have helped you understand.
Link on message: #12742939

TeriyakiTanker: The issue is you are a liar and make it vague on purpose so that
you can deny you meant that in the first place.
Subject: Per game avg: 3000 dmg, 800 spotting. WR? 36%.
Link on message: #12742918
Saffron_Blaze, on Jan 30 2021 - 21:21, said: I still stand by what I said, as it says exactly what
I mean. The problem is you just didn't get it.
Link on message: #12742918

TeriyakiTanker: Obviously I did which you already admitted in your first reply to
my post. You do this all the time and when called on it you
can't even really admit its what you did and do on a regular basis
on these forums.
Subject: lowering the cost of ammunition
Link on message: #12742890
Link on message: #12742890
Einzelganger7: Indeed, I recommend what the other two players before me said, stop
that spam. In fact I'd love if they could do the opposite as what
you suggest, I'd like to see the cost of premium ammo higher, like
8k or even 10k per shell. This way people would actually think
twice before going full premium, or if they do not think and still
do it at least it would hurt on their credit resources.
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