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Developers posts on forum

In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com

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GeneralDirection
Global Map Issue - March 8, 2013
arrow
08.03.2013 22:01:55
 
Subject: Global Map Issue - March 8, 2013
Link on message: #3914724

GeneralDirection: Looking into the issue with province names.


GeneralDirection
Global Map Issue - March 8, 2013
arrow
08.03.2013 22:01:55
 
Subject: Global Map Issue - March 8, 2013
Link on message: #3914724

GeneralDirection: Looking into the issue with province names.


GeneralDirection
Global Map Issue - March 8, 2013
arrow
08.03.2013 22:01:55
 
Subject: Global Map Issue - March 8, 2013
Link on message: #3914724

GeneralDirection: Looking into the issue with province names.


Mugsy_
A New Battle Tutorial Premiers with 8.4
arrow
08.03.2013 22:01:44
 
Subject: A New Battle Tutorial Premiers with 8.4
Link on message: #3914721

Mugsy_: Hello folks, thank you very much for both your feedback and your suggestions. They are noted and I will forward your thoughts to those teams working on our Tutorial.
I agree that this tutorial is a great start!


Mugsy_
A New Battle Tutorial Premiers with 8.4
arrow
08.03.2013 22:01:44
 
Subject: A New Battle Tutorial Premiers with 8.4
Link on message: #3914721

Mugsy_: Hello folks, thank you very much for both your feedback and your suggestions. They are noted and I will forward your thoughts to those teams working on our Tutorial.
I agree that this tutorial is a great start!


Mugsy_
A New Battle Tutorial Premiers with 8.4
arrow
08.03.2013 22:01:44
 
Subject: A New Battle Tutorial Premiers with 8.4
Link on message: #3914721

Mugsy_: Hello folks, thank you very much for both your feedback and your suggestions. They are noted and I will forward your thoughts to those teams working on our Tutorial.
I agree that this tutorial is a great start!


Jewel_Thief
Global Map Issue - March 8, 2013
arrow
08.03.2013 22:01:08
 
Subject: Global Map Issue - March 8, 2013
Link on message: #3914716

View PostTedster59, on Mar 08 2013 - 22:00, said: some provinces are bugged, showing PROVINCE NAME US XXX (where xxx is a number different for each province).

Jewel_Thief: We're on it. ;)
~JT


GeneralDirection
Post 8.4 Clan Wars... where's America?
arrow
08.03.2013 21:57:03
 
Subject: Post 8.4 Clan Wars... where's America?
Link on message: #3914677

GeneralDirection: Map should be up again. Please let us know if you notice any additional issues with it.


GeneralDirection
Post 8.4 Clan Wars... America is back after a hiatus
arrow
08.03.2013 21:57:03
 
Subject: Post 8.4 Clan Wars... America is back after a hiatus
Link on message: #3914677

GeneralDirection: Map should be up again. Please let us know if you notice any additional issues with it.


GeneralDirection
Post 8.4 Clan Wars... America is back after a hiatus
arrow
08.03.2013 21:57:03
 
Subject: Post 8.4 Clan Wars... America is back after a hiatus
Link on message: #3914677

GeneralDirection: Map should be up again. Please let us know if you notice any additional issues with it.


GeneralDirection
War Gaming you forgot something
arrow
08.03.2013 21:56:56
 
Subject: War Gaming you forgot something
Link on message: #3914676

GeneralDirection: Map should be up again. Please let us know if you notice any additional issues with it.


GeneralDirection
War Gaming you forgot something
arrow
08.03.2013 21:56:56
 
Subject: War Gaming you forgot something
Link on message: #3914676

GeneralDirection: Map should be up again. Please let us know if you notice any additional issues with it.


GeneralDirection
War Gaming you forgot something
arrow
08.03.2013 21:56:56
 
Subject: War Gaming you forgot something
Link on message: #3914676

GeneralDirection: Map should be up again. Please let us know if you notice any additional issues with it.


GeneralDirection
Global Map Issue - March 8, 2013
arrow
08.03.2013 21:56:38
 
Subject: Global Map Issue - March 8, 2013
Link on message: #3914673

GeneralDirection: Map should be up again. Please let us know if you notice any additional issues with it.


GeneralDirection
Global Map Issue - March 8, 2013
arrow
08.03.2013 21:56:38
 
Subject: Global Map Issue - March 8, 2013
Link on message: #3914673

GeneralDirection: Map should be up again. Please let us know if you notice any additional issues with it.


GeneralDirection
Global Map Issue - March 8, 2013
arrow
08.03.2013 21:56:38
 
Subject: Global Map Issue - March 8, 2013
Link on message: #3914673

GeneralDirection: Map should be up again. Please let us know if you notice any additional issues with it.


Major_Rampage
Rampage's Ruckus: Junior Tank Company, March 8th
arrow
08.03.2013 20:03:14
 
Subject: Rampage's Ruckus: Junior Tank Company, March 8th
Link on message: #3913737

View PostEagleFist, on Mar 08 2013 - 15:48, said: Ok we were in a clan battle and got knocked out. NoT by another Team By The SERVER!!!!!!!!!!!!
As a paying member I Call Foul!!!!
I feel that a compensation award of 500 gold should be awarded to each member of the "Iron Hammer" Clan for all the Inconveinance of being excluded from the Clan Battle we were finally winning! I believe this is a very fair request Major Rampage !
EagleFist
:)

Major_Rampage: I don't have control over anything related to Clan Wars.  The person you would want to talk to about things related to Clan Wars would be Mugsy_.  If you shoot him a PM on the forums he would be  discuss  this with you further.

View Postbadmonkey59, on Mar 08 2013 - 18:07, said: Hi guys,
How about trying this TC challenge without the "Heading into Queue" chat post. Just announce when you start, take a break and end the event. This change will keep the chat spammers away and will keep battles flowing all through the event.
badmonkey59

Major_Rampage: That is the plan actually.  Based on the results of the poll:  http://forum.worldof...we-are-in-queue


GeneralDirection
Post 8.4 Clan Wars... where's America?
arrow
08.03.2013 19:28:26
 
Subject: Post 8.4 Clan Wars... where's America?
Link on message: #3913496

View PostJoe_B, on Mar 08 2013 - 18:05, said: Posted Image
OK, it is March 8th.  Clan Wars has resumed (European maps work)...
and North America is "gone".
Hey WG... What's the deal?  Where is our "additional news"?  Where is our "hotfix" of this "problem"?
Come on guys... MORE FAILURE?  But you've "learned" from your mistakes....

GeneralDirection: Pinging development to find out what's up.

View PostWhee, on Mar 08 2013 - 18:10, said: Oh great. WG must have not included the NA map simply because they lost too many profits. Mehhhhhhhhhhh

GeneralDirection: Whee, I expected more from you.


GeneralDirection
Post 8.4 Clan Wars... America is back after a hiatus
arrow
08.03.2013 19:28:26
 
Subject: Post 8.4 Clan Wars... America is back after a hiatus
Link on message: #3913496

View PostJoe_B, on Mar 08 2013 - 18:05, said: Posted Image
OK, it is March 8th.  Clan Wars has resumed (European maps work)...
and North America is "gone".
Hey WG... What's the deal?  Where is our "additional news"?  Where is our "hotfix" of this "problem"?
Come on guys... MORE FAILURE?  But you've "learned" from your mistakes....

GeneralDirection: Pinging development to find out what's up.

View PostWhee, on Mar 08 2013 - 18:10, said: Oh great. WG must have not included the NA map simply because they lost too many profits. Mehhhhhhhhhhh

GeneralDirection: Whee, I expected more from you.


GeneralDirection
Post 8.4 Clan Wars... America is back after a hiatus
arrow
08.03.2013 19:28:26
 
Subject: Post 8.4 Clan Wars... America is back after a hiatus
Link on message: #3913496

View PostJoe_B, on Mar 08 2013 - 18:05, said: Posted Image
OK, it is March 8th.  Clan Wars has resumed (European maps work)...
and North America is "gone".
Hey WG... What's the deal?  Where is our "additional news"?  Where is our "hotfix" of this "problem"?
Come on guys... MORE FAILURE?  But you've "learned" from your mistakes....

GeneralDirection: Pinging development to find out what's up.

View PostWhee, on Mar 08 2013 - 18:10, said: Oh great. WG must have not included the NA map simply because they lost too many profits. Mehhhhhhhhhhh

GeneralDirection: Whee, I expected more from you.


Yoott
FAME!
arrow
08.03.2013 19:00:00
 
Subject: FAME!
Link on message: #3913298

Yoott: Had Nightscream and Whee on my team just now on Karelia tier 5 match full of M4 derps.....
they all went south and rolled the enemy while I held north alone in my CHI-HA.... powah......
we win


Yoott
Oh this is good
arrow
08.03.2013 18:02:24
 
Subject: Oh this is good
Link on message: #3912845

Yoott: Posted Image   me from a few weeks back in Rampages TC lol


dance210
Rampage's Ruckus: Junior Tank Company, March 8th
arrow
08.03.2013 17:53:35
 
Subject: Rampage's Ruckus: Junior Tank Company, March 8th
Link on message: #3912784

dance210: Every team running a junior TC has a chance to run up against Rampage's TC, but they are randomly selected from whoi s in queue. Rampage seems to be averaging ~18-20 or so games within the 3 hour period, so several teams should get to face them.


dance210
Event Keep Calm and Carry On
arrow
08.03.2013 15:54:47
 
Subject: Event Keep Calm and Carry On
Link on message: #3912083

dance210: If you have a premium account or the max XP in your service record had any other multipliers (x2 for first victory, any bonus for achievements), then it will not count for the Keep Calm event.


dance210
Hello, question and first time on the forum
arrow
08.03.2013 15:53:03
 
Subject: Hello, question and first time on the forum
Link on message: #3912076

dance210: As of now, there is no way to transfer from the NA server to the EU server.
To join a clan you can a) make a post in the Looking for a Clan section stating you are looking for a clan, what tanks you have, etc and/or b) search through the clans in the Clan Recruitment section and get in touch with one of the officers.
Good luck!


dance210
Type 59.......When?
arrow
08.03.2013 15:48:47
 
Subject: Type 59.......When?
Link on message: #3912055

dance210: In terms of availability in the gift shop, see here.
To try to win one, see here.


Yoott
Russian bias confirmed
arrow
08.03.2013 05:32:45
 
Subject: Russian bias confirmed
Link on message: #3909967

View PostSHISHKABOB, on Mar 08 2013 - 05:30, said: how did you get a hyphen in there, that key is no where near the F or the U

Yoott: I think he/she was tring to avoid getting in trouble on teh forums for cursing .. too bad the rules say you cant abbreviate or use %$^& either ...... go figure right


Yoott
Russian bias confirmed
arrow
08.03.2013 05:27:58
 
Subject: Russian bias confirmed
Link on message: #3909913

Yoott: I spawned in a M4EZ8 Sherman personally.. and yes you shoot a Tiger...... but lets be real here .. new players to tanks.. name a tank that most people would know... even with limited tank knowledge
Shermans and Tigers seem a good choice to me
I think your brain may have a bias that sees only bias everywhere you look....
keep digging maybe you will find Jimmy Hoffa


Mugsy_
Thank you wargaming!
arrow
08.03.2013 04:55:38
 
Subject: Thank you wargaming!
Link on message: #3909669

Mugsy_: Please feel free to shoot me a PM and I will see if I am able to assist you with this problem.


Mugsy_
Thank you wargaming!
arrow
08.03.2013 04:55:38
 
Subject: Thank you wargaming!
Link on message: #3909669

Mugsy_: Please feel free to shoot me a PM and I will see if I am able to assist you with this problem.


Mugsy_
Thank you wargaming!
arrow
08.03.2013 04:55:38
 
Subject: Thank you wargaming!
Link on message: #3909669

Mugsy_: Please feel free to shoot me a PM and I will see if I am able to assist you with this problem.


Mugsy_
Equality, a thought on how to even out the clan wars fights!
arrow
08.03.2013 04:49:32
 
Subject: Equality, a thought on how to even out the clan wars fights!
Link on message: #3909629

Mugsy_: Hey AG,
I appreciate that you are trying to think of ways of bridging the gap between younger and elder clans. I know that clans wars can feel like it belongs to relatively few clans, The real solution for the skill gap is to introduce game modes and alternative forms of content is offers a place where everyone can feel successful and enjoy themselves. I believe that some of the planned modes and features will help ease this tension.


Mugsy_
Worst Fail by WG?
arrow
08.03.2013 04:45:24
 
Subject: Worst Fail by WG?
Link on message: #3909592

Mugsy_: Hello,
I know this may be a strange thread to be poking into and I have an even stranger message.
This WG vs WGNA stuff is nonsense. Of course you should hold us all accountable for any errors, problems, poor planning, or whatever negative experiences you are having. And we should take responsibility for it and work hard to both make things right and prevent them from happening again.
The issues:
Arty Handling - The matchmaker was adjusted but due to technical issues it could not be lowered further. Many artillery pieces were also nerfed in several ways, this issue continues to be scrutinized internally, It is not a done deal.
Mod Removal - There has been no official statement made for our server on this issue. If one comes I will make sure an announcement is made and we discuss it.
German Light Tanks Nerf - Balancing is a touchy, complex issue. But it was just implemented and it very subject to change. If they are under-performing we will adjust them. Please leave the best input you can on those official feedback threads so I can use it as ammo in my reports back to that dev team.
NA-Clan Wars Rise of the Americas Failure - Legit. Indefensible. A series of awful mistakes, accidents, errors, flaws, and nightmares. I lost years off my life during that event.
Reduction of the British 83mm Shell Price Fiasco - There were over a hundred threads on how to exploit our next update to make credits. I understand the frustration of not getting to take advantage but come on, really?
Bottom line is myself and my team answer to you. We are responsible for all the good and bad. It is my job to advocate for this community, to fight on your behalf whether than means within our community or within this company. You can keep me in your crosshairs and I will do the very best I can for you.


Mugsy_
Suggestion to Wargaming
arrow
08.03.2013 04:29:14
 
Subject: Suggestion to Wargaming
Link on message: #3909494

View PostSask_Outrider, on Mar 07 2013 - 20:45, said: I would really really really like the invincible polls on Port to be destructible.  I can drive through houses,  Why does a skinny poll stop my 60 tonne tank?

Mugsy_: I wasn't aware of this. Are you referring to telephone poles?

View PostKnightinus, on Mar 07 2013 - 21:02, said: OK, they’re re-working maps.  Why?  Is it less expensive or faster than just plain new maps?
The process began with 8.0 with the introduction of the new physics. The map changes are to take advantage of physical and visual improvements to the game.
I think we are going a little heavy on new tanks.  If you look back over updates before, new tanks were fairly rare.  When was the last time someone achieved Master Tanker award?  (Kill 1 of every tank.)  I do like new tanks, but I’ve been within 1 tank of the award for almost a year, each time more tanks getting dumped in before I can get it.  Now I can’t find enough people playing the Chinese tanks to get Expert on that tank line.  
haha I imagine that could be frustrating. But there are tank curators who always have that one more that they need for their collection.
So this does seem like there is some over-kill going on in rolling out tanks while other elements such as maps, but also new features such as new equipment – like smoke.  Weather.  A new match maker.  Better ways to coordinate (anyone texting while fighting?) such as voice communications for team.  Turn off text. (I know, there’s a mod for that, but really?)  Night fighting.  Improved spotting system.
Tank modelers are probably not the teams that would handle those other issues. But these things are also in development, some of them are just more complex than you might think and will have far reaching impact. The in-game comm systems will be getting overhauled, the matchmaker is always under scrutiny and being worked on, and the socializing interface will be improved greatly.
This is a good thread given things like adding two new entire tank lines (U.K. & Chinese) while we get things like Dragon Ridge (in, out, in and again out…) meanwhile there are fewer maps that support more than standard battles.
Everyone please note:  that while the number of tanks has gone up, the number of maps have gone down.  8.4 gives us minus 2 maps AND  minus 2 maps that support Assault.
New maps are on their way.

Mugsy_: Come on, play nice with others.

View PostEkorus, on Mar 07 2013 - 21:04, said: I agree, quality over quantity. Besides, what's the point of having hundreds if only a small selection of them are the ones always used in competitive events? It would be better to improve the tanks that nobody likes now.
I think the volume of tanks and their individual personalities and play styles add a lot of depth to our game, personally.
As for more maps, why not? I only hope they don't make the likes of Arctic Region and Mountain Pass, they shouldn't limit the routes to a few.
Our maps will continue to offer a variety of strategies, terrains, obstacles, and options. Various maps will ask different things of tankers, they will need to be approached in different manners.

Mugsy_:

View PostTodderick, on Mar 07 2013 - 21:08, said: What about bigger maps? Sorry, I can't search well since I am at work doing this on my phone.
I guess I am spoiled by a persistent world with a 1/2 scale where you Chase you opponent from the German Rhineland to Dunkirk. I would love to see maps like Sedan to Charleville or Dinant to Hastiere.
The game play would be incredible.
Large maps present some technical challenges which we are working on, though I don't think you'll ever get to that point where you are just popping black dots on the horizon like was the actual case. I think most people wouldn't really enjoy that. But larger maps with larger teams is a future goal.

Mugsy_:

View PostTankSadamizer, on Mar 07 2013 - 21:14, said: What would be nice is Added Weather and Night or Lowlight settings. Nightfighting would be tons of fun or, maybe its not possible to have nightfighting in WoT?
Night battles is a suggestion we have taken to heart but the challenge is to make it properly. It is being kicked out our tank lab, so to speak.

Mugsy_:

View PostRudy__102_, on Mar 07 2013 - 21:15, said: Me, me, me...........I'm more important than anything else ............do whatever I WANT!!! or I will cry This is not fair!!!!!!!!!!

Mugsy_:


Mugsy_
Suggestion to Wargaming
arrow
08.03.2013 04:29:14
 
Subject: Suggestion to Wargaming
Link on message: #3909494

View PostSask_Outrider, on Mar 07 2013 - 19:45, said: I would really really really like the invincible polls on Port to be destructible.  I can drive through houses,  Why does a skinny poll stop my 60 tonne tank?

Mugsy_: I wasn't aware of this. Are you referring to telephone poles?

View PostKnightinus, on Mar 07 2013 - 20:02, said: OK, they’re re-working maps.  Why?  Is it less expensive or faster than just plain new maps?
The process began with 8.0 with the introduction of the new physics. The map changes are to take advantage of physical and visual improvements to the game.
I think we are going a little heavy on new tanks.  If you look back over updates before, new tanks were fairly rare.  When was the last time someone achieved Master Tanker award?  (Kill 1 of every tank.)  I do like new tanks, but I’ve been within 1 tank of the award for almost a year, each time more tanks getting dumped in before I can get it.  Now I can’t find enough people playing the Chinese tanks to get Expert on that tank line.  
haha I imagine that could be frustrating. But there are tank curators who always have that one more that they need for their collection.
So this does seem like there is some over-kill going on in rolling out tanks while other elements such as maps, but also new features such as new equipment – like smoke.  Weather.  A new match maker.  Better ways to coordinate (anyone texting while fighting?) such as voice communications for team.  Turn off text. (I know, there’s a mod for that, but really?)  Night fighting.  Improved spotting system.
Tank modelers are probably not the teams that would handle those other issues. But these things are also in development, some of them are just more complex than you might think and will have far reaching impact. The in-game comm systems will be getting overhauled, the matchmaker is always under scrutiny and being worked on, and the socializing interface will be improved greatly.
This is a good thread given things like adding two new entire tank lines (U.K. & Chinese) while we get things like Dragon Ridge (in, out, in and again out…) meanwhile there are fewer maps that support more than standard battles.
Everyone please note:  that while the number of tanks has gone up, the number of maps have gone down.  8.4 gives us minus 2 maps AND  minus 2 maps that support Assault.
New maps are on their way.

Mugsy_: Come on, play nice with others.

View PostEkorus, on Mar 07 2013 - 20:04, said: I agree, quality over quantity. Besides, what's the point of having hundreds if only a small selection of them are the ones always used in competitive events? It would be better to improve the tanks that nobody likes now.
I think the volume of tanks and their individual personalities and play styles add a lot of depth to our game, personally.
As for more maps, why not? I only hope they don't make the likes of Arctic Region and Mountain Pass, they shouldn't limit the routes to a few.
Our maps will continue to offer a variety of strategies, terrains, obstacles, and options. Various maps will ask different things of tankers, they will need to be approached in different manners.

Mugsy_:

View PostTodderick, on Mar 07 2013 - 20:08, said: What about bigger maps? Sorry, I can't search well since I am at work doing this on my phone.
I guess I am spoiled by a persistent world with a 1/2 scale where you Chase you opponent from the German Rhineland to Dunkirk. I would love to see maps like Sedan to Charleville or Dinant to Hastiere.
The game play would be incredible.
Large maps present some technical challenges which we are working on, though I don't think you'll ever get to that point where you are just popping black dots on the horizon like was the actual case. I think most people wouldn't really enjoy that. But larger maps with larger teams is a future goal.

Mugsy_:

View PostTankSadamizer, on Mar 07 2013 - 20:14, said: What would be nice is Added Weather and Night or Lowlight settings. Nightfighting would be tons of fun or, maybe its not possible to have nightfighting in WoT?
Night battles is a suggestion we have taken to heart but the challenge is to make it properly. It is being kicked out our tank lab, so to speak.

Mugsy_:

View PostRudy__102_, on Mar 07 2013 - 20:15, said: Me, me, me...........I'm more important than anything else ............do whatever I WANT!!! or I will cry This is not fair!!!!!!!!!!

Mugsy_:


Mugsy_
Suggestion to Wargaming
arrow
08.03.2013 04:29:14
 
Subject: Suggestion to Wargaming
Link on message: #3909494

View PostSask_Outrider, on Mar 07 2013 - 19:45, said: I would really really really like the invincible polls on Port to be destructible.  I can drive through houses,  Why does a skinny poll stop my 60 tonne tank?

Mugsy_: I wasn't aware of this. Are you referring to telephone poles?

View PostKnightinus, on Mar 07 2013 - 20:02, said: OK, they’re re-working maps.  Why?  Is it less expensive or faster than just plain new maps?
The process began with 8.0 with the introduction of the new physics. The map changes are to take advantage of physical and visual improvements to the game.
I think we are going a little heavy on new tanks.  If you look back over updates before, new tanks were fairly rare.  When was the last time someone achieved Master Tanker award?  (Kill 1 of every tank.)  I do like new tanks, but I’ve been within 1 tank of the award for almost a year, each time more tanks getting dumped in before I can get it.  Now I can’t find enough people playing the Chinese tanks to get Expert on that tank line.  
haha I imagine that could be frustrating. But there are tank curators who always have that one more that they need for their collection.
So this does seem like there is some over-kill going on in rolling out tanks while other elements such as maps, but also new features such as new equipment – like smoke.  Weather.  A new match maker.  Better ways to coordinate (anyone texting while fighting?) such as voice communications for team.  Turn off text. (I know, there’s a mod for that, but really?)  Night fighting.  Improved spotting system.
Tank modelers are probably not the teams that would handle those other issues. But these things are also in development, some of them are just more complex than you might think and will have far reaching impact. The in-game comm systems will be getting overhauled, the matchmaker is always under scrutiny and being worked on, and the socializing interface will be improved greatly.
This is a good thread given things like adding two new entire tank lines (U.K. & Chinese) while we get things like Dragon Ridge (in, out, in and again out…) meanwhile there are fewer maps that support more than standard battles.
Everyone please note:  that while the number of tanks has gone up, the number of maps have gone down.  8.4 gives us minus 2 maps AND  minus 2 maps that support Assault.
New maps are on their way.

Mugsy_: Come on, play nice with others.

View PostEkorus, on Mar 07 2013 - 20:04, said: I agree, quality over quantity. Besides, what's the point of having hundreds if only a small selection of them are the ones always used in competitive events? It would be better to improve the tanks that nobody likes now.
I think the volume of tanks and their individual personalities and play styles add a lot of depth to our game, personally.
As for more maps, why not? I only hope they don't make the likes of Arctic Region and Mountain Pass, they shouldn't limit the routes to a few.
Our maps will continue to offer a variety of strategies, terrains, obstacles, and options. Various maps will ask different things of tankers, they will need to be approached in different manners.

Mugsy_:

View PostTodderick, on Mar 07 2013 - 20:08, said: What about bigger maps? Sorry, I can't search well since I am at work doing this on my phone.
I guess I am spoiled by a persistent world with a 1/2 scale where you Chase you opponent from the German Rhineland to Dunkirk. I would love to see maps like Sedan to Charleville or Dinant to Hastiere.
The game play would be incredible.
Large maps present some technical challenges which we are working on, though I don't think you'll ever get to that point where you are just popping black dots on the horizon like was the actual case. I think most people wouldn't really enjoy that. But larger maps with larger teams is a future goal.

Mugsy_:

View PostTankSadamizer, on Mar 07 2013 - 20:14, said: What would be nice is Added Weather and Night or Lowlight settings. Nightfighting would be tons of fun or, maybe its not possible to have nightfighting in WoT?
Night battles is a suggestion we have taken to heart but the challenge is to make it properly. It is being kicked out our tank lab, so to speak.

Mugsy_:

View PostRudy__102_, on Mar 07 2013 - 20:15, said: Me, me, me...........I'm more important than anything else ............do whatever I WANT!!! or I will cry This is not fair!!!!!!!!!!

Mugsy_:


Captain_Judo
Serie de Campeones, World of Tanks: Clasificación a la Edición Primavera
arrow
08.03.2013 04:04:22
 
Subject: Serie de Campeones, World of Tanks: Clasificación a la Edición Primavera
Link on message: #3909321

Captain_Judo: ¡Saludos!  :Smile_Default:
Quisiera aclarar la regla sobre empatesEmpates favorecen al equipo con la ventaja de puntaje de nivel cuando dicha ventaja sea igual o superior a 8 puntos. Los capitanes deben enviar una repetición y una captura de pantalla (que incluya el reportaje de la batalla) a tournaments@wargamingamerica.com para aplicar esta cláusula. Hemos modificado las condiciones necesarias para solicitar que un empate cuenta como una victoria:
A Time Stamp
El resultado de la batalla debe incluir la "Puntuación Personal" para que podamos verificar cuando ocurrió el empate.
También tendrá que mostrar la progresión de sus resultados, proporcionando capturas de pantalla o repeticiones (replays) de sus otras batallas.
Proof of Score
Un replay o una captura de pantalla de la "Puntuación del equipo" para que podamos verificar cuales tanques sobrevivieron en el empate.
Puede enviarlos a tournaments@wargamingamerica.com y, si es preferido, utilizar el sistema de PM en los foros para facilitar la comunicación.


Captain_Judo
Serie de Campeones, World of Tanks: Clasificación a la Edición Primavera
arrow
08.03.2013 04:04:22
 
Subject: Serie de Campeones, World of Tanks: Clasificación a la Edición Primavera
Link on message: #3909321

Captain_Judo: ¡Saludos!  :Smile_Default:

Quisiera aclarar la regla sobre empatesEmpates favorecen al equipo con la ventaja de puntaje de nivel cuando dicha ventaja sea igual o superior a 8 puntos. Los capitanes deben enviar una repetición y una captura de pantalla (que incluya el reportaje de la batalla) a tournaments@wargamingamerica.com para aplicar esta cláusula. Hemos modificado las condiciones necesarias para solicitar que un empate cuenta como una victoria:

A Time Stamp
El resultado de la batalla debe incluir la "Puntuación Personal" para que podamos verificar cuando ocurrió el empate.
También tendrá que mostrar la progresión de sus resultados, proporcionando capturas de pantalla o repeticiones (replays) de sus otras batallas.

Proof of Score
Un replay o una captura de pantalla de la "Puntuación del equipo" para que podamos verificar cuales tanques sobrevivieron en el empate.
Puede enviarlos a tournaments@wargamingamerica.com y, si es preferido, utilizar el sistema de PM en los foros para facilitar la comunicación.


Captain_Judo
Serie de Campeones, World of Tanks: Clasificación a la Edición Primavera
arrow
08.03.2013 04:04:22
 
Subject: Serie de Campeones, World of Tanks: Clasificación a la Edición Primavera
Link on message: #3909321

Captain_Judo: ¡Saludos!  :Smile_Default:

Quisiera aclarar la regla sobre empatesEmpates favorecen al equipo con la ventaja de puntaje de nivel cuando dicha ventaja sea igual o superior a 8 puntos. Los capitanes deben enviar una repetición y una captura de pantalla (que incluya el reportaje de la batalla) a tournaments@wargamingamerica.com para aplicar esta cláusula. Hemos modificado las condiciones necesarias para solicitar que un empate cuenta como una victoria:

A Time Stamp
El resultado de la batalla debe incluir la "Puntuación Personal" para que podamos verificar cuando ocurrió el empate.
También tendrá que mostrar la progresión de sus resultados, proporcionando capturas de pantalla o repeticiones (replays) de sus otras batallas.

Proof of Score
Un replay o una captura de pantalla de la "Puntuación del equipo" para que podamos verificar cuales tanques sobrevivieron en el empate.
Puede enviarlos a tournaments@wargamingamerica.com y, si es preferido, utilizar el sistema de PM en los foros para facilitar la comunicación.


Major_Rampage
Rampage's Ruckus: Junior Tank Company, March 8th
arrow
08.03.2013 03:03:32
 
Subject: Rampage's Ruckus: Junior Tank Company, March 8th
Link on message: #3908877

View Postzhunt99, on Mar 08 2013 - 03:02, said: I don't like taking gold from admins :-(

Major_Rampage: Don't worry we would make you earn it!


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