Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject: Battle of Gazala Challenge
Link on message: #4695531
kevin051081, on Jun 17 2013 - 20:23, said: Question, how do the groups work, top team moves on? top two,
nothing is explained?
Also your tournament rules page goes to 404 http://worldoftanks....nament-legalise
Yoott, on Jun 12 2013 - 19:35, said: Victory Conditions
Group Stage
Battles begin every 15 minutes.
3 points are granted for a win, 1 point for a tie, 0 points for a loss.
Each battle will last 10 minutes max.
The top 6 teams in each group advance to the playoff round.
Teams are seeded into the playoffs according to the total number of points earned in group stage.
Link on message: #4695531
kevin051081, on Jun 17 2013 - 20:23, said: Question, how do the groups work, top team moves on? top two,
nothing is explained?Also your tournament rules page goes to 404 http://worldoftanks....nament-legalise
Captain_Judo:
You can always find this information under Victory Conditions.
From the opening post,
You can always find this information under Victory Conditions.
From the opening post,
Yoott, on Jun 12 2013 - 19:35, said: Victory ConditionsGroup Stage
Battles begin every 15 minutes.
3 points are granted for a win, 1 point for a tie, 0 points for a loss.
Each battle will last 10 minutes max.
The top 6 teams in each group advance to the playoff round.
Teams are seeded into the playoffs according to the total number of points earned in group stage.
Captain_Judo:
Subject: WGLNA Season I, Qualifier 2
Link on message: #4694134
GeeForcer, on Jun 17 2013 - 19:35, said: If we PM'd the names of the additional nembers to you or Judo, will
they be added per Judo's last reply? The two guys I am trying to
get in will most likely still be at work when the deadline hits so
they won't be able to join.
Link on message: #4694134
GeeForcer, on Jun 17 2013 - 19:35, said: If we PM'd the names of the additional nembers to you or Judo, will
they be added per Judo's last reply? The two guys I am trying to
get in will most likely still be at work when the deadline hits so
they won't be able to join.Yoott: The Pm you sent me does not have the names. Can you send them to me
as well or add me to that convo so I make sure that gets done
please.
Subject: WGLNA Season I, Qualifier 2
Link on message: #4694134
GeeForcer, on Jun 17 2013 - 18:35, said: If we PM'd the names of the additional nembers to you or Judo, will
they be added per Judo's last reply? The two guys I am trying to
get in will most likely still be at work when the deadline hits so
they won't be able to join.
Link on message: #4694134
GeeForcer, on Jun 17 2013 - 18:35, said: If we PM'd the names of the additional nembers to you or Judo, will
they be added per Judo's last reply? The two guys I am trying to
get in will most likely still be at work when the deadline hits so
they won't be able to join.Yoott:
The Pm you sent me does not have the names. Can you send them to me as well or add me to that convo so I make sure that gets done please.
The Pm you sent me does not have the names. Can you send them to me as well or add me to that convo so I make sure that gets done please.
Subject: WGLNA Season I, Qualifier 2
Link on message: #4693186
Link on message: #4693186
Yoott: Hello all
We will be reopening the registration for all teams until 4pm PST Today June 17th.
Please make sure to make any/all adjustments, additions, substitutions by this time as it will not reopen again for this session.
We apologize for the inconvenience caused by it closing early.
Yoott
We will be reopening the registration for all teams until 4pm PST Today June 17th.
Please make sure to make any/all adjustments, additions, substitutions by this time as it will not reopen again for this session.
We apologize for the inconvenience caused by it closing early.
Yoott
Subject: WGLNA Season I, Qualifier 2
Link on message: #4693186
Link on message: #4693186
Yoott: Hello all
We will be reopening the registration for all teams until 4pm PST Today June 17th.
Please make sure to make any/all adjustments, additions, substitutions by this time as it will not reopen again for this session.
We apologize for the inconvenience caused by it closing early.
Yoott
We will be reopening the registration for all teams until 4pm PST Today June 17th.
Please make sure to make any/all adjustments, additions, substitutions by this time as it will not reopen again for this session.
We apologize for the inconvenience caused by it closing early.
Yoott
Subject: 8.6 Final Release Notes
Link on message: #4692925
Link on message: #4692925
CatStalker: Changes in SPGs:
USSR SPG line has been reworked:
• New SPGs added: SU-122А (Tier V), SU-14-1 (Tier VII)
Now the tree will look like this:
Tier II SU-18
Tier III SU-26
Tier IV SU-5
Tier V SU-122A (new vehicle)
Tier VI SU-8 (moved from Tier V)
Tier VII S-51 (moved from Tier VI) ====== Tier VII SU-14-1 (new vehicle)
Tier VIII SU-14-2 (moved from Tier VI)
Tier IX 212A (moved from Tier VII)
Tier X Obj. 261 (moved from Tier VIII)
German SPG line has been reworked:
• New SPGs added: G.Pz. Mk. VI (e) (Tier II), Pz.Sfl. IVb (Tier IV), G.W. Tiger (P) (Tier VIII)
Now the tree will look like this:
Tier II G.Pz. Mk. VI (e) (new vehicle)
Tier III Sturmpanzer I Bison (moved from Tier II) ==== Wespe
Tier IV Pz.Sfl. IVb (new vehicle) ====== Tier IV Sturmpanzer II (moved from Tier II)
Tier V Sturmpanzer 38(t) Grille (moved from Tier IV)
Tier VI Hummel (moved from Tier V)
Tier VII Gw Panther (moved from Tier VI)
Tier VIII G.W. Tiger (P) (new vehicle)
Tier IX G.W. Tiger (moved from Tier VII)
Tier X G.W. E-100 (moved from Tier VIII)
USA SPG line has been reworked:
• Added new SPGs: M44 (Tier VI), M53/M55 (Tier IX)
Now the tree will look like this:
Tier II T57
Tier III M7 Priest
Tier IV M37
Tier V M41
Tier VI M44 (new vehicle)
Tier VII M12 (moved from Tier VI)
Tier VIII M40/M43 (moved from Tier VII)
Tier IX M53/M55 (new vehicle)
Tier X T92 (moved from Tier VIII)
French SPG line has been reworked:
• Added new SPG: AMX 105 AM mle. 47 (Tier IV), Bat.-Châtillon 155 55 (Tier IX)
Now the tree will look like this:
Tier II BS
Tier III Lorr.39LAM
Tier IV AMX 105 AM mle. 47 (new vehicle)
Tier V AMX 105 AM mle. 50(moved from Tier IV)
Tier VI AMX-13 F3 AM (moved from Tier V)
Tier VII Lorraine 155-50 (moved from Tier VI)
Tier VIII Lorraine 155-151 (moved from Tier VII)
Tier IX Bat.-Châtillon 155 55 (new vehicle)
Tier X Bat Chatillon 155 58 (moved from Tier VIII)
CONTENT
Introduction of new Premium tank: British Tier V Heavy Tank A33 Excelsior
Added new camouflage patterns for the following nations:
USSR: 1 winter and 2 summer.
Germany: 1 desert and 2 summer.
France: 3 summer.New map added "Sacred valley" (Korea, Autumn)
Encounter battle has been added to the following map: Mines, Lakeville, Redshire.
New birds have been added to Ruinberg and Lakeville
Improved after-battle statistics
Reworked the list of WoT achievements on login screen
Removed the following inscriptions: "Popeye", "Mickey Mouse", "Betty Boop". All players with these inscriptions will receive compensation corresponding to the method of purchase (credit or gold) and time remaining (in case of inscriptions purchased for credits)
Small improvements of special battle's screen (display of nation, type or Tier limitations)
All new accounts will now receive Tier I tanks with 100% crew Game Mechanics:
Damage model of the following tanks has been improved: SU-8, SU-85B, Cromwell, Comet, Matilda Black Prince, SU-5, SU-76, Т95, Т92, M12, M41, M7 Priest, T57, G.W. E 100, G.W. Tiger, Hummel, Pz.Kpfw. V/IV, IS-6, Pz.Kpfw. III/IV, Object 268, FV215b (183), Wespe
Reworked additional absorption bonuses for Spall Liners:
Small Spall Liner 20 % (was 15%).
Medium Spall Liner 25% (was 15%).
Large Spall Liner 30% (was 15%).
For heavy tanks of more than 70 tons added super-heavy spall liner with additional absorption coefficient of 50%
All spall liners on vehicles with weight above 70 tons were dismounted, moved to depot and changed to ‘Super-Heavy spall liners’New rules of how HEAT shells work:
HEAT shells will start to ricochet if the impact angle equals or is greater than 80 degrees. (please note that every shell can have slightly different settings). The armor penetration after ricochet will remain the same.
After successful penetration, a HEAT shell cannot ricochet inside the tank (as the shell is transformed into a continuous stream.)
After successful penetration, the HEAT shell will lose 5% of armor penetration value for each 10cm of travelling distance (50% for 1 meter travelled between the spaced armor surface and armor)
After successful penetration, the force with which the HEAT shell continues to travel through the armor will lose penetration value equal to the amount of armor hit and will take into account the angle of impact between the armor and penetration spot.
Suspension now also counts as spaced armorChanged mechanism of camouflage calculation when using camouflage pattern and camouflage net:
From now on, the values for vehicles with camo patterns and camo net will be cumulative. This means that now the camouflage net and camouflage pattern will provide fixed bonuses which will only differ based on the class of the vehicle (for example, TD's will receive the highest bonus)
This means that the camouflage net and camouflage will give a significant camouflage bonus even for big turrets.
To avoid side-effects of having nearly invisible TD's, it was decided to decrease the overall camouflage bonuses provided by bushes and fallen trees by 20%.Increased income for high tier tanks (the full list of changes will be available later in a special appendix):
For tier 10 vehicles (except for SPGs) income increased in average by 10%.
For tier 9, 8, 7, 6 vehicles (except SPGs) income also increased but not as much as for tier 10 vehicles.Tracers have been temporary turned off:
Removed all tracers from unspotted enemy vehicles, except of SPG’s tracers
The area in SPGs aiming mode, where tracer of non-spotted SPGs is being shown, has been reduced.Changed the mechanism of shot accuracy calculation. Now amount of shells falling on side of the aiming circle will decrease by 20%. Shells will fly more accurately and closer to the aim center
Changed the mechanism of calculating damage and penetration. The extreme numbers will be seen 5% less, while the average amounts will be seen more often
Removed decreasing coefficients of XP received from dealing damage with TD or SPG. TD’s will receive 33% more XP from damage, while SPG owners will notice 50% boost in the same parameter.
Added ‘assist’ bonus for tracking enemy: if you track an enemy and allies deal damage to it, or even destroy it while it’s still tracked, you will receive an XP bonus. Mechanism will work similarly to the one applied currently for damage on spotted vehicles.
Shell normalization of all ACPR and ARCP shells decreased from 5 to 2 degrees
Mechanism, which allows to determine what bonuses (XP, credits, frags count) will be received for damaging or killing tanks using physics (pushing to water or from the cliffs etc.) and by whom, was added
Added a new camera mode, which swings slightly when firing or getting shot and adding a compensation mode for vehicles moving in Sniper mode (can be enabled in setting by selecting ‘Use dynamic camera’ option)
Rebalanced Tank Company requirements for different types of tanks. Now all ‘divisions’ will have same requirements for Medium and Heavy tanks, TD’s and SPG’s: Junior – Tier IV, Medium – Tier VI, Champion – Tier VIII, Absolute – Tier X. Limitations for light tanks will still be in place
If a player gets banned for teamkilling, he’s now immediately kicked out of a current battle, rather than waiting for the battle to finish first and being banned after Rebalancing:
Inclination and declination angles of Matilda Black Prince have been increased.
Balance changes have been made on map ‘Fjords’. Also one-storey wooden houses can be now destroyed.
Balance changes have been made to the “assault” game mode on Westfield.
‘Widepark’ map is now only available for random battles of Tier IV, V and VI
Full rebalance of SPGs was made (full list will be available closer to the update)
Overall velocity of SPGs’ shells decreased (10-15% for regular guns and 50% for short ‘mortar’ guns)
Rebalance of income values for most vehicles (the full list of changes will be available later in a special appendix)
Rebalancing of premium shells has been performed (the full list of changes will be available later in a special appendix):
Price adjustments have been performed according to the efficiency value, which was calculated for each type of shells minding its penetration value and damage.
The price for some APCR/ACRP shells has been increased and for some of them reduced.
The price for almost all HEAT shells has been increased because they turned out to be cheaper despite the same efficiency as for APCR/ACRP shells.
Almost all premium HEAT shells remain without any changes except for some HE shell types.
Rebalancing of HE shells has been performed (the full list of changes will be available later in a special appendix):
Armor penetration of high Tier HE shells was decreased
Middle Tier HE shells (105-122 mm) armor penetration was significantly decreased
Premium shells, which saw their characteristics changed, were reimbursed with credits according to the shell purchase price of version 8.5 Visuals:VK 16.02 Leopard tank model has been significantly improved.
Visual models of the following tanks have been improved: VK 16.02 Leopard, Matilda Black Prince, SU-85B, SU-14, T26E4 Super Pershing, GW. Panther, SU-26, Hummel, Е-100 (turret has been moved 10 cm closer to the front), SU-18, Object 212, Т-54, BТ-2, АТ2, Pz.Kpfw. II Ausf. G, Pz.Kpfw. I Ausf. C, Matilda IV, Sturmpanzer II, Aufklärungspanzer Panther, T57 Heavy Tank, M2 Light Tank, AT 8
Graphics have been improved on the following maps : Murovanka, Widepark , Airfield.
Visual changes have been made to ‘Ruinberg’ map.
Reworked animation of base flag
Sound Improvements:
Sound processing module has been reworked. Now it’s possible to play more sounds with less sound distortions and while using less system resources.
Changed mechanics of ambient sounds placement on the map. Removed ‘dead zones’, increased volume of wind in SPG-view, created new events for water, industrial objects and fire
Decreased amount of sounds of tank ground hits while driving though uneven areas
Increased distance of fire sound, changed dependence of sounds on camera position, added physical model of hearing sounds from a distance
Increased distance of other tank sounds to add ‘Doppler effect’ to increase reality of two vehicles moving side-by-side
Increased variety of tank hit sounds
Changed sound of tank destruction
Added 3D parameter. All players, who have 5.1 multimedia-systems, will experience a greater level of realism in the game.
Technical Improvements:
Reworked mechanism of informing about the lack of memory
Added an automatic quality regulation system of tuning special effect depending on resources usage and system performance, which will reduce quality of effects (explosions, smokes and fire) automatically if fps drop is detected
Made some improvements and corrections to the mechanism displaying dynamic shadows. This leads to an overall improvement of the shadow quality with fewer artifacts. Fixes:Corrections have been made to names of French tanks and their modules.
Fixed the low turning speed of some vehicles on bridges
Added small corrections to battle and video tutorials
Fixed wrong effects displaying when destroying some objects
Fixed discrepancy between actually damaged parts and the resulting visual damage models of the affected buildings and objects
Fixed damage models of small ambient objects
Fixed errors and improved display of dynamic shades
Partly fixed issue of NVIDIA 309 and newer drivers conflict with WoT client which sometimes could result in a crash Appendix will be added here within 30 minutes
USSR SPG line has been reworked:
• New SPGs added: SU-122А (Tier V), SU-14-1 (Tier VII)
Now the tree will look like this:
Tier II SU-18
Tier III SU-26
Tier IV SU-5
Tier V SU-122A (new vehicle)
Tier VI SU-8 (moved from Tier V)
Tier VII S-51 (moved from Tier VI) ====== Tier VII SU-14-1 (new vehicle)
Tier VIII SU-14-2 (moved from Tier VI)
Tier IX 212A (moved from Tier VII)
Tier X Obj. 261 (moved from Tier VIII)
German SPG line has been reworked:
• New SPGs added: G.Pz. Mk. VI (e) (Tier II), Pz.Sfl. IVb (Tier IV), G.W. Tiger (P) (Tier VIII)
Now the tree will look like this:
Tier II G.Pz. Mk. VI (e) (new vehicle)
Tier III Sturmpanzer I Bison (moved from Tier II) ==== Wespe
Tier IV Pz.Sfl. IVb (new vehicle) ====== Tier IV Sturmpanzer II (moved from Tier II)
Tier V Sturmpanzer 38(t) Grille (moved from Tier IV)
Tier VI Hummel (moved from Tier V)
Tier VII Gw Panther (moved from Tier VI)
Tier VIII G.W. Tiger (P) (new vehicle)
Tier IX G.W. Tiger (moved from Tier VII)
Tier X G.W. E-100 (moved from Tier VIII)
USA SPG line has been reworked:
• Added new SPGs: M44 (Tier VI), M53/M55 (Tier IX)
Now the tree will look like this:
Tier II T57
Tier III M7 Priest
Tier IV M37
Tier V M41
Tier VI M44 (new vehicle)
Tier VII M12 (moved from Tier VI)
Tier VIII M40/M43 (moved from Tier VII)
Tier IX M53/M55 (new vehicle)
Tier X T92 (moved from Tier VIII)
French SPG line has been reworked:
• Added new SPG: AMX 105 AM mle. 47 (Tier IV), Bat.-Châtillon 155 55 (Tier IX)
Now the tree will look like this:
Tier II BS
Tier III Lorr.39LAM
Tier IV AMX 105 AM mle. 47 (new vehicle)
Tier V AMX 105 AM mle. 50(moved from Tier IV)
Tier VI AMX-13 F3 AM (moved from Tier V)
Tier VII Lorraine 155-50 (moved from Tier VI)
Tier VIII Lorraine 155-151 (moved from Tier VII)
Tier IX Bat.-Châtillon 155 55 (new vehicle)
Tier X Bat Chatillon 155 58 (moved from Tier VIII)
CONTENT
Introduction of new Premium tank: British Tier V Heavy Tank A33 Excelsior
Added new camouflage patterns for the following nations:
USSR: 1 winter and 2 summer.
Germany: 1 desert and 2 summer.
France: 3 summer.New map added "Sacred valley" (Korea, Autumn)
Encounter battle has been added to the following map: Mines, Lakeville, Redshire.
New birds have been added to Ruinberg and Lakeville
Improved after-battle statistics
Reworked the list of WoT achievements on login screen
Removed the following inscriptions: "Popeye", "Mickey Mouse", "Betty Boop". All players with these inscriptions will receive compensation corresponding to the method of purchase (credit or gold) and time remaining (in case of inscriptions purchased for credits)
Small improvements of special battle's screen (display of nation, type or Tier limitations)
All new accounts will now receive Tier I tanks with 100% crew Game Mechanics:
Damage model of the following tanks has been improved: SU-8, SU-85B, Cromwell, Comet, Matilda Black Prince, SU-5, SU-76, Т95, Т92, M12, M41, M7 Priest, T57, G.W. E 100, G.W. Tiger, Hummel, Pz.Kpfw. V/IV, IS-6, Pz.Kpfw. III/IV, Object 268, FV215b (183), Wespe
Reworked additional absorption bonuses for Spall Liners:
Small Spall Liner 20 % (was 15%).
Medium Spall Liner 25% (was 15%).
Large Spall Liner 30% (was 15%).
For heavy tanks of more than 70 tons added super-heavy spall liner with additional absorption coefficient of 50%
All spall liners on vehicles with weight above 70 tons were dismounted, moved to depot and changed to ‘Super-Heavy spall liners’New rules of how HEAT shells work:
HEAT shells will start to ricochet if the impact angle equals or is greater than 80 degrees. (please note that every shell can have slightly different settings). The armor penetration after ricochet will remain the same.
After successful penetration, a HEAT shell cannot ricochet inside the tank (as the shell is transformed into a continuous stream.)
After successful penetration, the HEAT shell will lose 5% of armor penetration value for each 10cm of travelling distance (50% for 1 meter travelled between the spaced armor surface and armor)
After successful penetration, the force with which the HEAT shell continues to travel through the armor will lose penetration value equal to the amount of armor hit and will take into account the angle of impact between the armor and penetration spot.
Suspension now also counts as spaced armorChanged mechanism of camouflage calculation when using camouflage pattern and camouflage net:
From now on, the values for vehicles with camo patterns and camo net will be cumulative. This means that now the camouflage net and camouflage pattern will provide fixed bonuses which will only differ based on the class of the vehicle (for example, TD's will receive the highest bonus)
This means that the camouflage net and camouflage will give a significant camouflage bonus even for big turrets.
To avoid side-effects of having nearly invisible TD's, it was decided to decrease the overall camouflage bonuses provided by bushes and fallen trees by 20%.Increased income for high tier tanks (the full list of changes will be available later in a special appendix):
For tier 10 vehicles (except for SPGs) income increased in average by 10%.
For tier 9, 8, 7, 6 vehicles (except SPGs) income also increased but not as much as for tier 10 vehicles.Tracers have been temporary turned off:
Removed all tracers from unspotted enemy vehicles, except of SPG’s tracers
The area in SPGs aiming mode, where tracer of non-spotted SPGs is being shown, has been reduced.Changed the mechanism of shot accuracy calculation. Now amount of shells falling on side of the aiming circle will decrease by 20%. Shells will fly more accurately and closer to the aim center
Changed the mechanism of calculating damage and penetration. The extreme numbers will be seen 5% less, while the average amounts will be seen more often
Removed decreasing coefficients of XP received from dealing damage with TD or SPG. TD’s will receive 33% more XP from damage, while SPG owners will notice 50% boost in the same parameter.
Added ‘assist’ bonus for tracking enemy: if you track an enemy and allies deal damage to it, or even destroy it while it’s still tracked, you will receive an XP bonus. Mechanism will work similarly to the one applied currently for damage on spotted vehicles.
Shell normalization of all ACPR and ARCP shells decreased from 5 to 2 degrees
Mechanism, which allows to determine what bonuses (XP, credits, frags count) will be received for damaging or killing tanks using physics (pushing to water or from the cliffs etc.) and by whom, was added
Added a new camera mode, which swings slightly when firing or getting shot and adding a compensation mode for vehicles moving in Sniper mode (can be enabled in setting by selecting ‘Use dynamic camera’ option)
Rebalanced Tank Company requirements for different types of tanks. Now all ‘divisions’ will have same requirements for Medium and Heavy tanks, TD’s and SPG’s: Junior – Tier IV, Medium – Tier VI, Champion – Tier VIII, Absolute – Tier X. Limitations for light tanks will still be in place
If a player gets banned for teamkilling, he’s now immediately kicked out of a current battle, rather than waiting for the battle to finish first and being banned after Rebalancing:
Inclination and declination angles of Matilda Black Prince have been increased.
Balance changes have been made on map ‘Fjords’. Also one-storey wooden houses can be now destroyed.
Balance changes have been made to the “assault” game mode on Westfield.
‘Widepark’ map is now only available for random battles of Tier IV, V and VI
Full rebalance of SPGs was made (full list will be available closer to the update)
Overall velocity of SPGs’ shells decreased (10-15% for regular guns and 50% for short ‘mortar’ guns)
Rebalance of income values for most vehicles (the full list of changes will be available later in a special appendix)
Rebalancing of premium shells has been performed (the full list of changes will be available later in a special appendix):
Price adjustments have been performed according to the efficiency value, which was calculated for each type of shells minding its penetration value and damage.
The price for some APCR/ACRP shells has been increased and for some of them reduced.
The price for almost all HEAT shells has been increased because they turned out to be cheaper despite the same efficiency as for APCR/ACRP shells.
Almost all premium HEAT shells remain without any changes except for some HE shell types.
Rebalancing of HE shells has been performed (the full list of changes will be available later in a special appendix):
Armor penetration of high Tier HE shells was decreased
Middle Tier HE shells (105-122 mm) armor penetration was significantly decreased
Premium shells, which saw their characteristics changed, were reimbursed with credits according to the shell purchase price of version 8.5 Visuals:VK 16.02 Leopard tank model has been significantly improved.
Visual models of the following tanks have been improved: VK 16.02 Leopard, Matilda Black Prince, SU-85B, SU-14, T26E4 Super Pershing, GW. Panther, SU-26, Hummel, Е-100 (turret has been moved 10 cm closer to the front), SU-18, Object 212, Т-54, BТ-2, АТ2, Pz.Kpfw. II Ausf. G, Pz.Kpfw. I Ausf. C, Matilda IV, Sturmpanzer II, Aufklärungspanzer Panther, T57 Heavy Tank, M2 Light Tank, AT 8
Graphics have been improved on the following maps : Murovanka, Widepark , Airfield.
Visual changes have been made to ‘Ruinberg’ map.
Reworked animation of base flag
Sound Improvements:
Sound processing module has been reworked. Now it’s possible to play more sounds with less sound distortions and while using less system resources.
Changed mechanics of ambient sounds placement on the map. Removed ‘dead zones’, increased volume of wind in SPG-view, created new events for water, industrial objects and fire
Decreased amount of sounds of tank ground hits while driving though uneven areas
Increased distance of fire sound, changed dependence of sounds on camera position, added physical model of hearing sounds from a distance
Increased distance of other tank sounds to add ‘Doppler effect’ to increase reality of two vehicles moving side-by-side
Increased variety of tank hit sounds
Changed sound of tank destruction
Added 3D parameter. All players, who have 5.1 multimedia-systems, will experience a greater level of realism in the game.
Technical Improvements:
Reworked mechanism of informing about the lack of memory
Added an automatic quality regulation system of tuning special effect depending on resources usage and system performance, which will reduce quality of effects (explosions, smokes and fire) automatically if fps drop is detected
Made some improvements and corrections to the mechanism displaying dynamic shadows. This leads to an overall improvement of the shadow quality with fewer artifacts. Fixes:Corrections have been made to names of French tanks and their modules.
Fixed the low turning speed of some vehicles on bridges
Added small corrections to battle and video tutorials
Fixed wrong effects displaying when destroying some objects
Fixed discrepancy between actually damaged parts and the resulting visual damage models of the affected buildings and objects
Fixed damage models of small ambient objects
Fixed errors and improved display of dynamic shades
Partly fixed issue of NVIDIA 309 and newer drivers conflict with WoT client which sometimes could result in a crash Appendix will be added here within 30 minutes
Subject: Battle of Gazala Challenge
Link on message: #4692164
Orbok89, on Jun 17 2013 - 14:33, said: hy when will the teams be accepted?????
Captain_Judo, on Jun 14 2013 - 17:16, said: We're actually closing registration on Monday, the same day as the
opening round. There's no limit to the number of participating
teams. As long as your team is submitted for approval, expect to
play on Monday night.
Link on message: #4692164
Orbok89, on Jun 17 2013 - 14:33, said: hy when will the teams be accepted?????dance210: Registration was extended until today, so most likely teams will
not be accepted until it is closed (that is how it seems to work
for most tournaments). From the above, as long as you submitted the
team, expect that it is approved and you will be playing tonight.
Good luck!
Captain_Judo, on Jun 14 2013 - 17:16, said: We're actually closing registration on Monday, the same day as the
opening round. There's no limit to the number of participating
teams. As long as your team is submitted for approval, expect to
play on Monday night.dance210:
Subject: Gift Shop Bundles, June 16 to 20
Link on message: #4691023
Michaelsd, on Jun 17 2013 - 06:40, said: OMG! 60,000 credits with my FCM 36?? Wow, what a deal.
I feel like you guys are trying to appeal too much to your newer players rather than your older players. Especially lately with all the new changes that have been made. Why? I feel neglected and I'm not even all that active.
get2expaine, on Jun 17 2013 - 07:29, said: You do realize that statement makes the packages a worse deal:
FCM36P40 = 425 gold (currently half price)
garage slot = 150 gold (currently half price)
60,000 credits=150 gold
725 gold/$5.99 = 121 gold per $1
FCM36P40 = 425 gold (currently half price)
garage slot = 150 gold (currently half price)
60,000 credits=free
575 gold/$5.99 = 96 gold per $1
Link on message: #4691023
Michaelsd, on Jun 17 2013 - 06:40, said: OMG! 60,000 credits with my FCM 36?? Wow, what a deal.I feel like you guys are trying to appeal too much to your newer players rather than your older players. Especially lately with all the new changes that have been made. Why? I feel neglected and I'm not even all that active.
Major_Rampage: 60,000 Credits: it's a 10% bonus, on the whole
package.
We have had higher tier tanks in the gift shop, gold and credit bundles that were enough for a Tier X tank all with in the past few weeks, what sorts of bundles do you want that would focus more on veteran players?
We have had higher tier tanks in the gift shop, gold and credit bundles that were enough for a Tier X tank all with in the past few weeks, what sorts of bundles do you want that would focus more on veteran players?
get2expaine, on Jun 17 2013 - 07:29, said: You do realize that statement makes the packages a worse deal:FCM36P40 = 425 gold (currently half price)
garage slot = 150 gold (currently half price)
60,000 credits=150 gold
725 gold/$5.99 = 121 gold per $1
FCM36P40 = 425 gold (currently half price)
garage slot = 150 gold (currently half price)
60,000 credits=free
575 gold/$5.99 = 96 gold per $1
Major_Rampage: Not everything is on sale all of the time. Also you math
is flawed as the FCM36P40 will no longer be on sale when the gift
shop goes live.
Subject: Gift Shop Bundles, June 16 to 20
Link on message: #4691023
Michaelsd, on Jun 17 2013 - 05:40, said: OMG! 60,000 credits with my FCM 36?? Wow, what a deal.
I feel like you guys are trying to appeal too much to your newer players rather than your older players. Especially lately with all the new changes that have been made. Why? I feel neglected and I'm not even all that active.
get2expaine, on Jun 17 2013 - 06:29, said: You do realize that statement makes the packages a worse deal:
FCM36P40 = 425 gold (currently half price)
garage slot = 150 gold (currently half price)
60,000 credits=150 gold
725 gold/$5.99 = 121 gold per $1
FCM36P40 = 425 gold (currently half price)
garage slot = 150 gold (currently half price)
60,000 credits=free
575 gold/$5.99 = 96 gold per $1
Link on message: #4691023
Michaelsd, on Jun 17 2013 - 05:40, said: OMG! 60,000 credits with my FCM 36?? Wow, what a deal.I feel like you guys are trying to appeal too much to your newer players rather than your older players. Especially lately with all the new changes that have been made. Why? I feel neglected and I'm not even all that active.
Major_Rampage: 60,000 Credits: it's a 10% bonus, on the whole
package.
We have had higher tier tanks in the gift shop, gold and credit bundles that were enough for a Tier X tank all with in the past few weeks, what sorts of bundles do you want that would focus more on veteran players?
We have had higher tier tanks in the gift shop, gold and credit bundles that were enough for a Tier X tank all with in the past few weeks, what sorts of bundles do you want that would focus more on veteran players?
get2expaine, on Jun 17 2013 - 06:29, said: You do realize that statement makes the packages a worse deal:FCM36P40 = 425 gold (currently half price)
garage slot = 150 gold (currently half price)
60,000 credits=150 gold
725 gold/$5.99 = 121 gold per $1
FCM36P40 = 425 gold (currently half price)
garage slot = 150 gold (currently half price)
60,000 credits=free
575 gold/$5.99 = 96 gold per $1
Major_Rampage: Not everything is on sale all of the time. Also you math
is flawed as the FCM36P40 will no longer be on sale when the gift
shop goes live.
Subject: Gift Shop Bundles, June 16 to 20
Link on message: #4690297
lft, on Jun 16 2013 - 21:57, said: What's with the seemingly arbitrary credits tacked on at the end of
each of these bundles?
BLACKOMI, on Jun 16 2013 - 23:17, said: Long time fan here....but what's with these small hand fulls of
credits along side gold or a premium tank?
Link on message: #4690297
lft, on Jun 16 2013 - 21:57, said: What's with the seemingly arbitrary credits tacked on at the end of
each of these bundles?Major_Rampage: The credits are a bonus added to package at no additional
cost. It's a bonus to purchasing these through the
giftshop.
BLACKOMI, on Jun 16 2013 - 23:17, said: Long time fan here....but what's with these small hand fulls of
credits along side gold or a premium tank?Major_Rampage:
Subject: Gift Shop Bundles, June 16 to 20
Link on message: #4690297
lft, on Jun 16 2013 - 20:57, said: What's with the seemingly arbitrary credits tacked on at the end of
each of these bundles?
BLACKOMI, on Jun 16 2013 - 22:17, said: Long time fan here....but what's with these small hand fulls of
credits along side gold or a premium tank?
Link on message: #4690297
lft, on Jun 16 2013 - 20:57, said: What's with the seemingly arbitrary credits tacked on at the end of
each of these bundles?Major_Rampage: The credits are a bonus added to package at no additional
cost. It's a bonus to purchasing these through the
giftshop.
BLACKOMI, on Jun 16 2013 - 22:17, said: Long time fan here....but what's with these small hand fulls of
credits along side gold or a premium tank?Major_Rampage:
Subject: new Portal 2 voice mod 8.5 with a hint of transformers for flavor
Link on message: #4688783
Link on message: #4688783
TragicLoss: Can you make a video on which voices are for what actions in game?
Or do they just randomly spit out lines of dialogue?
Subject: WGLNA Season I, Qualifier 2
Link on message: #4686184
Link on message: #4686184
Captain_Judo: If your team was incorrectly submitted without your full roster,
send me (or yoott) a PM indicating your wish to add a player to
your roster. Please include:
-your team name
-the player name to add including a link to their player profile
We'll forward these to the WGLNA admins. I'll accept these requests only through the rest of the today, June 16th.
-your team name
-the player name to add including a link to their player profile
We'll forward these to the WGLNA admins. I'll accept these requests only through the rest of the today, June 16th.
Subject: WGLNA Season I, Qualifier 2
Link on message: #4686184
Link on message: #4686184
Captain_Judo: If your team was incorrectly submitted without your full roster,
send me (or yoott) a PM indicating your wish to add a player to
your roster. Please include:
-your team name
-the player name to add including a link to their player profile
We'll forward these to the WGLNA admins. I'll accept these requests only through the rest of the today, June 16th.
-your team name
-the player name to add including a link to their player profile
We'll forward these to the WGLNA admins. I'll accept these requests only through the rest of the today, June 16th.
Subject: Welcome to World of Tanks Weekend
Link on message: #4681880
BOSTONSTRONG, on Jun 15 2013 - 05:13, said: What about the Type 62 problem I mentioned?
KiwiMark67, on Jun 15 2013 - 06:04, said: Checked & confirmed - Type 62 crew is NOT earning 2x xp.
Link on message: #4681880
BOSTONSTRONG, on Jun 15 2013 - 05:13, said: What about the Type 62 problem I mentioned?Major_Rampage: Sorry about this folks do to a current error the Type62 is not
receiving the crew bonus. The Opening post has been
updated to reflect this.
I will keep you updated with any changes.
I will keep you updated with any changes.
KiwiMark67, on Jun 15 2013 - 06:04, said: Checked & confirmed - Type 62 crew is NOT earning 2x xp.Major_Rampage:
Subject: Welcome to World of Tanks Weekend
Link on message: #4681880
BOSTONSTRONG, on Jun 15 2013 - 04:13, said: What about the Type 62 problem I mentioned?
KiwiMark67, on Jun 15 2013 - 05:04, said: Checked & confirmed - Type 62 crew is NOT earning 2x xp.
Link on message: #4681880
BOSTONSTRONG, on Jun 15 2013 - 04:13, said: What about the Type 62 problem I mentioned?Major_Rampage:
Sorry about this folks, but due to a technical issue the Type 62 is not receiving the crew experience bonus. The original post has been updated to reflect this.
I will keep you updated with any changes.
Sorry about this folks, but due to a technical issue the Type 62 is not receiving the crew experience bonus. The original post has been updated to reflect this.
I will keep you updated with any changes.
KiwiMark67, on Jun 15 2013 - 05:04, said: Checked & confirmed - Type 62 crew is NOT earning 2x xp.Major_Rampage:
Subject: Rampage's Ruckus: June 7th Medium Tank Companies
Link on message: #4681224
Its_Em, on Jun 15 2013 - 23:10, said: Hi Major Rampage,
Last night (June 14) we fought you in a tank company and lost, but I was to understand that we are awarded 250 gold for trying. Haven't seen that reward yet. What gives?

Link on message: #4681224
Its_Em, on Jun 15 2013 - 23:10, said: Hi Major Rampage,Last night (June 14) we fought you in a tank company and lost, but I was to understand that we are awarded 250 gold for trying. Haven't seen that reward yet. What gives?
Major_Rampage: The event results are processed on Monday and rewards are
distributed by Wednesday.
Subject: Rampage's Ruckus: June 7th Medium Tank Companies
Link on message: #4681224
Its_Em, on Jun 15 2013 - 22:10, said: Hi Major Rampage,
Last night (June 14) we fought you in a tank company and lost, but I was to understand that we are awarded 250 gold for trying. Haven't seen that reward yet. What gives?

Link on message: #4681224
Its_Em, on Jun 15 2013 - 22:10, said: Hi Major Rampage,Last night (June 14) we fought you in a tank company and lost, but I was to understand that we are awarded 250 gold for trying. Haven't seen that reward yet. What gives?
Major_Rampage: The event results are processed on Monday and rewards are
distributed by Wednesday.
Subject: Rampage's Ruckus: Junior Tank Company, June 14th
Link on message: #4680069
Link on message: #4680069
Major_Rampage: Thanks everyone who played in TCs last night! Our final
record I believe was 21-4.
Also anyone who faced us and was stream please shoot me a PM with the info as Junior mentioned above.
Also anyone who faced us and was stream please shoot me a PM with the info as Junior mentioned above.
Subject: Rampage's Ruckus: Junior Tank Company, June 14th
Link on message: #4680069
Link on message: #4680069
Major_Rampage: Thanks everyone who played in TCs last night! Our final
record I believe was 21-4.
Also anyone who faced us and was stream please shoot me a PM with the info as Junior mentioned above.
Also anyone who faced us and was stream please shoot me a PM with the info as Junior mentioned above.
Subject: Welcome to World of Tanks Weekend
Link on message: #4676970
burpyturtle, on Jun 15 2013 - 01:43, said: If the 2x crew experience does not show in the EOB report how do I
know that it has been applied?
Link on message: #4676970
burpyturtle, on Jun 15 2013 - 01:43, said: If the 2x crew experience does not show in the EOB report how do I
know that it has been applied?Major_Rampage: You can check the exp of the crew member before and after the
match.
Subject: Welcome to World of Tanks Weekend
Link on message: #4676970
burpyturtle, on Jun 15 2013 - 00:43, said: If the 2x crew experience does not show in the EOB report how do I
know that it has been applied?
Link on message: #4676970
burpyturtle, on Jun 15 2013 - 00:43, said: If the 2x crew experience does not show in the EOB report how do I
know that it has been applied?Major_Rampage:
You can check the exp of the crew member before and after the match.
You can check the exp of the crew member before and after the match.
Subject: 15th Anniversary Marathon
Link on message: #4676607
DracoArgentum, on Jun 15 2013 - 03:13, said: SerB or Storm have mentioned there being enough tanks to keep
adding more for 5 years. Probably a missinterpretation of that.
Link on message: #4676607
DracoArgentum, on Jun 15 2013 - 03:13, said: SerB or Storm have mentioned there being enough tanks to keep
adding more for 5 years. Probably a missinterpretation of that.GeneralDirection: Yeah, even Victor is on record now saying we have plans for at
least 10 more years. It wouldn't be a stretch to say it'll be even
longer than that, but we don't want to get ahead of ourselves here.
We need to focus more attention on the here and now, for the time
being.
Subject: 15th Anniversary Marathon
Link on message: #4676607
DracoArgentum, on Jun 15 2013 - 02:13, said: SerB or Storm have mentioned there being enough tanks to keep
adding more for 5 years. Probably a missinterpretation of that.
Link on message: #4676607
DracoArgentum, on Jun 15 2013 - 02:13, said: SerB or Storm have mentioned there being enough tanks to keep
adding more for 5 years. Probably a missinterpretation of that.GeneralDirection: Yeah, even Victor is on record now saying we have plans for at
least 10 more years. It wouldn't be a stretch to say it'll be even
longer than that, but we don't want to get ahead of ourselves here.
We need to focus more attention on the here and now, for the time
being.
Subject: 15th Anniversary Marathon
Link on message: #4676607
DracoArgentum, on Jun 15 2013 - 02:13, said: SerB or Storm have mentioned there being enough tanks to keep
adding more for 5 years. Probably a missinterpretation of that.
Link on message: #4676607
DracoArgentum, on Jun 15 2013 - 02:13, said: SerB or Storm have mentioned there being enough tanks to keep
adding more for 5 years. Probably a missinterpretation of that.GeneralDirection: Yeah, even Victor is on record now saying we have plans for at
least 10 more years. It wouldn't be a stretch to say it'll be even
longer than that, but we don't want to get ahead of ourselves here.
We need to focus more attention on the here and now, for the time
being.
Subject: 15th Anniversary Marathon
Link on message: #4676607
DracoArgentum, on Jun 15 2013 - 02:13, said: SerB or Storm have mentioned there being enough tanks to keep
adding more for 5 years. Probably a missinterpretation of that.
Link on message: #4676607
DracoArgentum, on Jun 15 2013 - 02:13, said: SerB or Storm have mentioned there being enough tanks to keep
adding more for 5 years. Probably a missinterpretation of that.GeneralDirection: Yeah, even Victor is on record now saying we have plans for at
least 10 more years. It wouldn't be a stretch to say it'll be even
longer than that, but we don't want to get ahead of ourselves here.
We need to focus more attention on the here and now, for the time
being.
Subject: News From the Front: E3 2013 Edition
Link on message: #4676596
Strongarm8, on Jun 14 2013 - 21:37, said: By downloadable content to get more tanks/nations what does it
mean? Do you have to buy them or are they just like updates?
uayos, on Jun 15 2013 - 00:13, said: Great Britain in WOWP? I see they are scrapping Japan for the UK
when open beta releases.
Link on message: #4676596
Strongarm8, on Jun 14 2013 - 21:37, said: By downloadable content to get more tanks/nations what does it
mean? Do you have to buy them or are they just like updates?GeneralDirection: DLC will be free to download, but of course may sometimes include
new premium tanks, which you'll need to purchase with gold.
uayos, on Jun 15 2013 - 00:13, said: Great Britain in WOWP? I see they are scrapping Japan for the UK
when open beta releases.GeneralDirection: We are not scrapping Japan.
Subject: News From the Front: E3 2013 Edition
Link on message: #4676596
Strongarm8, on Jun 14 2013 - 20:37, said: By downloadable content to get more tanks/nations what does it
mean? Do you have to buy them or are they just like updates?
uayos, on Jun 14 2013 - 23:13, said: Great Britain in WOWP? I see they are scrapping Japan for the UK
when open beta releases.
Link on message: #4676596
Strongarm8, on Jun 14 2013 - 20:37, said: By downloadable content to get more tanks/nations what does it
mean? Do you have to buy them or are they just like updates?GeneralDirection:
DLC will be free to download, but of course may sometimes include new premium tanks, which you'll need to purchase with gold.
DLC will be free to download, but of course may sometimes include new premium tanks, which you'll need to purchase with gold.
uayos, on Jun 14 2013 - 23:13, said: Great Britain in WOWP? I see they are scrapping Japan for the UK
when open beta releases.GeneralDirection:
We are not scrapping Japan.
We are not scrapping Japan.
Subject: News From the Front: E3 2013 Edition
Link on message: #4676596
Strongarm8, on Jun 14 2013 - 20:37, said: By downloadable content to get more tanks/nations what does it
mean? Do you have to buy them or are they just like updates?
uayos, on Jun 14 2013 - 23:13, said: Great Britain in WOWP? I see they are scrapping Japan for the UK
when open beta releases.
Link on message: #4676596
Strongarm8, on Jun 14 2013 - 20:37, said: By downloadable content to get more tanks/nations what does it
mean? Do you have to buy them or are they just like updates?GeneralDirection:
DLC will be free to download, but of course may sometimes include new premium tanks, which you'll need to purchase with gold.
DLC will be free to download, but of course may sometimes include new premium tanks, which you'll need to purchase with gold.
uayos, on Jun 14 2013 - 23:13, said: Great Britain in WOWP? I see they are scrapping Japan for the UK
when open beta releases.GeneralDirection:
We are not scrapping Japan.
We are not scrapping Japan.
Subject: News From the Front: E3 2013 Edition
Link on message: #4676596
Strongarm8, on Jun 14 2013 - 20:37, said: By downloadable content to get more tanks/nations what does it
mean? Do you have to buy them or are they just like updates?
uayos, on Jun 14 2013 - 23:13, said: Great Britain in WOWP? I see they are scrapping Japan for the UK
when open beta releases.
Link on message: #4676596
Strongarm8, on Jun 14 2013 - 20:37, said: By downloadable content to get more tanks/nations what does it
mean? Do you have to buy them or are they just like updates?GeneralDirection:
DLC will be free to download, but of course may sometimes include new premium tanks, which you'll need to purchase with gold.
DLC will be free to download, but of course may sometimes include new premium tanks, which you'll need to purchase with gold.
uayos, on Jun 14 2013 - 23:13, said: Great Britain in WOWP? I see they are scrapping Japan for the UK
when open beta releases.GeneralDirection:
We are not scrapping Japan.
We are not scrapping Japan.
Subject: 15th Anniversary Marathon
Link on message: #4675424
sax202, on Jun 14 2013 - 20:31, said: Wg plans to stop developing wot in 5 years anyways, so 15 year
premium is more of a symbol then actually a great prize.
Link on message: #4675424
sax202, on Jun 14 2013 - 20:31, said: Wg plans to stop developing wot in 5 years anyways, so 15 year
premium is more of a symbol then actually a great prize.GeneralDirection: Who in the world told you that? I've seen internal information that
suggests otherwise. :)
Subject: 15th Anniversary Marathon
Link on message: #4675424
sax202, on Jun 14 2013 - 19:31, said: Wg plans to stop developing wot in 5 years anyways, so 15 year
premium is more of a symbol then actually a great prize.
Link on message: #4675424
sax202, on Jun 14 2013 - 19:31, said: Wg plans to stop developing wot in 5 years anyways, so 15 year
premium is more of a symbol then actually a great prize.GeneralDirection: Who in the world told you that? I've seen internal information that
suggests otherwise. :)
Subject: 15th Anniversary Marathon
Link on message: #4675424
sax202, on Jun 14 2013 - 19:31, said: Wg plans to stop developing wot in 5 years anyways, so 15 year
premium is more of a symbol then actually a great prize.
Link on message: #4675424
sax202, on Jun 14 2013 - 19:31, said: Wg plans to stop developing wot in 5 years anyways, so 15 year
premium is more of a symbol then actually a great prize.GeneralDirection: Who in the world told you that? I've seen internal information that
suggests otherwise. :)
Subject: 15th Anniversary Marathon
Link on message: #4675424
sax202, on Jun 14 2013 - 19:31, said: Wg plans to stop developing wot in 5 years anyways, so 15 year
premium is more of a symbol then actually a great prize.
Link on message: #4675424
sax202, on Jun 14 2013 - 19:31, said: Wg plans to stop developing wot in 5 years anyways, so 15 year
premium is more of a symbol then actually a great prize.GeneralDirection: Who in the world told you that? I've seen internal information that
suggests otherwise. :)
Subject: Rampage's Ruckus: Junior Tank Company, June 14th
Link on message: #4674908
Link on message: #4674908
Major_Rampage: Event is starting in 45 minutes warming up my TDs.
Subject: Rampage's Ruckus: Junior Tank Company, June 14th
Link on message: #4674908
Link on message: #4674908
Major_Rampage: Event is starting in 45 minutes warming up my TDs.
Subject: Welcome to World of Tanks Weekend
Link on message: #4674887
burpyturtle, on Jun 14 2013 - 22:49, said: It appears that I am NOT receiving 2x experience in tier 7
tanks.


Link on message: #4674887
burpyturtle, on Jun 14 2013 - 22:49, said: It appears that I am NOT receiving 2x experience in tier 7
tanks.

Major_Rampage:

It's 2x Crew Experience

It's 2x Crew Experience
Subject: Welcome to World of Tanks Weekend
Link on message: #4674887
burpyturtle, on Jun 14 2013 - 21:49, said: It appears that I am NOT receiving 2x experience in tier 7
tanks.
Link on message: #4674887
burpyturtle, on Jun 14 2013 - 21:49, said: It appears that I am NOT receiving 2x experience in tier 7
tanks.
Major_Rampage:
It's 2x Crew Experience
It's 2x Crew Experience
Subject: Rampage's Ruckus: Junior Tank Company, June 14th
Link on message: #4674824
Link on message: #4674824
Laera: This is in less than an hour! Looking forward to seeing you all on
the battlefield. >:D
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