Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject: Gift Shop Bundles, June 13 to 16
Link on message: #4668073
Link on message: #4668073
Major_Rampage: Howdy Folks!
Once again thank you for feed back. We are taking all of your feedback into consideration for future gift shop packages. Also that all of these gift shop packages were planed out by May 10th. I have seen the feedback on the prices on credit bundles this month. Please keep in mind that we had some amazing deals last month on those packages, this month they are at the normal price. But as always constructive feedback is always appreciated.
Once again thank you for feed back. We are taking all of your feedback into consideration for future gift shop packages. Also that all of these gift shop packages were planed out by May 10th. I have seen the feedback on the prices on credit bundles this month. Please keep in mind that we had some amazing deals last month on those packages, this month they are at the normal price. But as always constructive feedback is always appreciated.
Subject: The Pico_Maus thread
Link on message: #4667918
Qapla187, on Jun 13 2013 - 23:04, said: You turned her into electricity? Making her run on some
sort of giant hamster wheel to power the booths? And I
thought hazing was bad in the Army.
Link on message: #4667918
Qapla187, on Jun 13 2013 - 23:04, said: You turned her into electricity? Making her run on some
sort of giant hamster wheel to power the booths? And I
thought hazing was bad in the Army.Major_Rampage: When not on camera she is WGA's resident Villain, think
Livewire from Superman.
Subject: The Pico_Maus thread
Link on message: #4667782
Tank_girl24, on Jun 13 2013 - 22:31, said: Be nice if she posted here..Shouldn't give my hopes up. Not one of
my selfless acts are noticed. My selfish ones are.
Link on message: #4667782
Tank_girl24, on Jun 13 2013 - 22:31, said: Be nice if she posted here..Shouldn't give my hopes up. Not one of
my selfless acts are noticed. My selfish ones are.Major_Rampage: She is currently at E3.
Subject: Rampage's Ruckus: Junior Tank Company, June 14th
Link on message: #4666896
Stryker__, on Jun 13 2013 - 19:25, said: I have a issue at the moment. I was in a Tank Company about 7 days
ago i believe and got into a game against Major Rampage. Apparently
if your company wins, you all get 500 gold, and if you lose you
still get 250 gold. Our company that was mostly composed of clan
members of the XIILV, which those are the initials of the clan im
in, all got in a battle against Major Rampage's Company. Now most
of the clan members i believe got thier share but i am confused why
it is taking so long for my transaction? If I read the info right i
was supposed to have recieved it by wednesday and yet i still have
not gotten it. Was there something i missed about this event?
Whatever the problem someone tell me so i can stop waiting for the gold and forget about it. This was posted on Thursday, June 13th, 2013
Link on message: #4666896
Stryker__, on Jun 13 2013 - 19:25, said: I have a issue at the moment. I was in a Tank Company about 7 days
ago i believe and got into a game against Major Rampage. Apparently
if your company wins, you all get 500 gold, and if you lose you
still get 250 gold. Our company that was mostly composed of clan
members of the XIILV, which those are the initials of the clan im
in, all got in a battle against Major Rampage's Company. Now most
of the clan members i believe got thier share but i am confused why
it is taking so long for my transaction? If I read the info right i
was supposed to have recieved it by wednesday and yet i still have
not gotten it. Was there something i missed about this event?Whatever the problem someone tell me so i can stop waiting for the gold and forget about it. This was posted on Thursday, June 13th, 2013
Major_Rampage: Everyone who faced my team should be credited by now if you have
any information including screen shots, or replays
please submit a ticket to
support: support.worldoftanks.com
Subject: Rampage's Ruckus: Junior Tank Company, June 14th
Link on message: #4666896
Stryker__, on Jun 13 2013 - 18:25, said: I have a issue at the moment. I was in a Tank Company about 7 days
ago i believe and got into a game against Major Rampage. Apparently
if your company wins, you all get 500 gold, and if you lose you
still get 250 gold. Our company that was mostly composed of clan
members of the XIILV, which those are the initials of the clan im
in, all got in a battle against Major Rampage's Company. Now most
of the clan members i believe got thier share but i am confused why
it is taking so long for my transaction? If I read the info right i
was supposed to have recieved it by wednesday and yet i still have
not gotten it. Was there something i missed about this event?
Whatever the problem someone tell me so i can stop waiting for the gold and forget about it. This was posted on Thursday, June 13th, 2013
Link on message: #4666896
Stryker__, on Jun 13 2013 - 18:25, said: I have a issue at the moment. I was in a Tank Company about 7 days
ago i believe and got into a game against Major Rampage. Apparently
if your company wins, you all get 500 gold, and if you lose you
still get 250 gold. Our company that was mostly composed of clan
members of the XIILV, which those are the initials of the clan im
in, all got in a battle against Major Rampage's Company. Now most
of the clan members i believe got thier share but i am confused why
it is taking so long for my transaction? If I read the info right i
was supposed to have recieved it by wednesday and yet i still have
not gotten it. Was there something i missed about this event?Whatever the problem someone tell me so i can stop waiting for the gold and forget about it. This was posted on Thursday, June 13th, 2013
Major_Rampage:
Everyone who faced my team should be credited by now if you have any information including screen shots, or replays please submit a ticket to support: support.worldoftanks.com
Everyone who faced my team should be credited by now if you have any information including screen shots, or replays please submit a ticket to support: support.worldoftanks.com
Subject: Would like an Official Statement...
Link on message: #4666736
Echo_Sniper, on Jun 13 2013 - 20:24, said: Even landing tourneys?
Link on message: #4666736
Echo_Sniper, on Jun 13 2013 - 20:24, said: Even landing tourneys?Yoott: That is what he means by LZ battles I believe. Just not the ones
that are tech wins or tech losses.
Subject: Would like an Official Statement...
Link on message: #4666690
Link on message: #4666690
CatStalker: Hey guys, in regards to what games qualify for the minimum battles
count for the reward, everything counts but technical
losses/victories. This includes LZ battles.
Subject: Would like an Official Statement...
Link on message: #4666260
Scrublet, on Jun 13 2013 - 19:08, said: I even PMed yoott with a direct link to the thread....the least
they could have said is " we don't know we'll get back to you when
we do"...
Link on message: #4666260
Scrublet, on Jun 13 2013 - 19:08, said: I even PMed yoott with a direct link to the thread....the least
they could have said is " we don't know we'll get back to you when
we do"...Yoott: Heyas
I just got the link and obviously used it. I have passed it along to the people that can get this answer as I don't have it but it has been passed along.
I just got the link and obviously used it. I have passed it along to the people that can get this answer as I don't have it but it has been passed along.
Subject: WG shuts down Valter's blog
Link on message: #4665866
Link on message: #4665866
Vallter: And as for moderation - a poll is a bit offensive, if you look in
the emotional colour of the topic's name and opening post. That's
why it's neither neutral nor really constructive, and was treated
accordingly.
Subject: WG shuts down Valter's blog
Link on message: #4665827
Link on message: #4665827
Vallter: Hi people!
First of all, please, calm down. There is no conspiracy or anything. Blog is not shut down, I will be just not writing there regarding Wargaming projects anymore, concentrating on other WG tasks. This is something about personalty and company interests clashes. Since blog could drive some attention from the official resources, which is not good, I personally won't be featuring same information as before. Probably rest of authors will shed some light on them, like James on WoWP QnA.
Secondly, I have not leaked any information there, just posted something basing on RU Devs post, but with deeper explanation and in English. Probably it was unique in English, but not a company secret -)
Thirdly, WG as a whole always listens to your feedback. Probably it cannot be noted immediately, but it influences our strategic decisions.
I would like to ask you to calm down again. And hey, I'm also more WGNA guy, so, please, stop this server/culture comparison, which are rather border -)
Best regards,
First of all, please, calm down. There is no conspiracy or anything. Blog is not shut down, I will be just not writing there regarding Wargaming projects anymore, concentrating on other WG tasks. This is something about personalty and company interests clashes. Since blog could drive some attention from the official resources, which is not good, I personally won't be featuring same information as before. Probably rest of authors will shed some light on them, like James on WoWP QnA.
Secondly, I have not leaked any information there, just posted something basing on RU Devs post, but with deeper explanation and in English. Probably it was unique in English, but not a company secret -)
Thirdly, WG as a whole always listens to your feedback. Probably it cannot be noted immediately, but it influences our strategic decisions.
I would like to ask you to calm down again. And hey, I'm also more WGNA guy, so, please, stop this server/culture comparison, which are rather border -)
Best regards,
Subject: Speed racer elc skin
Link on message: #4663679
Link on message: #4663679
TragicLoss: It looks like a McDonald's symbol.
No offense.
No offense.
Subject: WGLNA Season I, Qualifier 2
Link on message: #4661558
ed_anger, on Jun 13 2013 - 02:13, said: Brackets for the tournament will be posted Wednesday, June 5th by
12PM PST at www.wglna.com
huh?
Link on message: #4661558
ed_anger, on Jun 13 2013 - 02:13, said: Brackets for the tournament will be posted Wednesday, June 5th by
12PM PST at www.wglna.comhuh?
Yoott: That should be the 17th or prob the 18th for the brackets to be
posted based on everyone just returning from E3 on Monday.
Subject: WGLNA Season I, Qualifier 2
Link on message: #4661558
ed_anger, on Jun 13 2013 - 01:13, said: Brackets for the tournament will be posted Wednesday, June 5th by
12PM PST at www.wglna.com
huh?
Link on message: #4661558
ed_anger, on Jun 13 2013 - 01:13, said: Brackets for the tournament will be posted Wednesday, June 5th by
12PM PST at www.wglna.comhuh?
Yoott:
That should be the 17th or prob the 18th for the brackets to be posted based on everyone just returning from E3 on Monday.
That should be the 17th or prob the 18th for the brackets to be posted based on everyone just returning from E3 on Monday.
Subject: WGLNA Season I, Qualifier 2
Link on message: #4659084
SunFlash, on Jun 12 2013 - 20:35, said: Yoott, you look so grown up *sniff*
sax202, on Jun 12 2013 - 20:38, said: It seem almost yesterday you just joined Wg and...look at you!
Link on message: #4659084
SunFlash, on Jun 12 2013 - 20:35, said: Yoott, you look so grown up *sniff*Yoott:
I was a baby ... then I started
to get older
and now I'm full grown
so now 
sax202, on Jun 12 2013 - 20:38, said: It seem almost yesterday you just joined Wg and...look at you!Yoott:
Subject: WGLNA Season I, Qualifier 2
Link on message: #4659084
SunFlash, on Jun 12 2013 - 19:35, said: Yoott, you look so grown up *sniff*
sax202, on Jun 12 2013 - 19:38, said: It seem almost yesterday you just joined Wg and...look at you!
Link on message: #4659084
SunFlash, on Jun 12 2013 - 19:35, said: Yoott, you look so grown up *sniff*Yoott:
I was a baby ... then I started
to get older
and now I'm full grown
so now 
sax202, on Jun 12 2013 - 19:38, said: It seem almost yesterday you just joined Wg and...look at you!Yoott:
Subject: Battle of Gazala Challenge
Link on message: #4658895
Link on message: #4658895
Yoott: Battle of Gazala ChallengeF.A.Q.
Challenge Rules
Tournament Page Tier & Point Limits
Teams may deploy no more than 5 members in each match. A team must field a selection of tanks based on the below tier limits.Heavy: 4
Medium: 4
TD: 4
Light: 3
SPG: 3
18 points maximum The standard battle mode will be used for this tournament.
Please note: Regardless of the maximum team size, teams may only bring 5 team members into battle.
Victory Conditions
Group StageBattles begin every 15 minutes.
3 points are granted for a win, 1 point for a tie, 0 points for a loss.
Each battle will last 10 minutes max.
The top 6 teams in each group advance to the playoff round.
Teams are seeded into the playoffs according to the total number of points earned in group stage.] Tie-BreakersThe winner of each round will be determined as the first to 3 victories.
Each battle will last 10 minutes max. PlayoffsThe winner of each round will be determined as the first to 3 victories.
Each battle will last 10 minutes max. Schedule
The complete schedule will be provided at the close of registration, after the final team count has been determined. Rounds and are to be scheduled every other day with dates in between reserved for make-ups and tie-breakers. Rounds will begin at 6PM PST (9PM EST, 01:00 UTC the following day). Curious what time this is in your region? Use this handy Time Zone Converter to help you out!Group Stage: June 17th
Group Stage, Tie-Breaker: June 18th
Playoff Round 1: June 19th
Playoff Round 2: June 21st
Playoff Round 3: June 23rd
Remainder of schedule TBA post registration Prizes
The following prizes will be provided to each member of the respective team, including reserves.First place: 12000
Second place: 9000
Third place: 6000
Fourth place: 4000
Fifth - Eight Place: 1600
Ninth - Sixteenth Place: 300 If the first place team is able to win the Challenge without losing a single battle, each member will receive an additional 2,000 gold.
Maps
There will only be one map used during the Battle of Gazala Challenge. The map played on for the Challenge will be Airfield.
Action currently unavailable, try again later.
Registration
Registration Terms
Registration begins on June 7, 2013 and ends on June 14, 2013 at 4PM PST (7PM EST).
A team must have at least 5 members to be eligible for participation in the tournament, with a maximum allowed 8 members.
Teams may only include existing clan names/tags in their team name if they are directly affiliated with that clan.
Teams below the minimum or above the maximum will not be accepted into the tournament.
Teams must be submitted for approval to participate in the Battle of Gazala Challenge. You can find instructions on applying here.
By participating you agree to abide by the official tournament rules
Teams participating in ELO scoring must tag their current score next to their team name in brackets in order to have their seeding apply and scored. Please visit the ELO discussion at our forum for details.
Please keep all team names alpha-numeric. Characters such as "?, %, @, ^, etc" may cause issues with your team, and prevent you from being able to participate in the tournament.
By participating, you agree to abide by all of the terms & conditions, as stated above
Challenge Rules
Tournament Page Tier & Point Limits
Teams may deploy no more than 5 members in each match. A team must field a selection of tanks based on the below tier limits.Heavy: 4
Medium: 4
TD: 4
Light: 3
SPG: 3
18 points maximum The standard battle mode will be used for this tournament.
Please note: Regardless of the maximum team size, teams may only bring 5 team members into battle.
Victory Conditions
Group StageBattles begin every 15 minutes.
3 points are granted for a win, 1 point for a tie, 0 points for a loss.
Each battle will last 10 minutes max.
The top 6 teams in each group advance to the playoff round.
Teams are seeded into the playoffs according to the total number of points earned in group stage.] Tie-BreakersThe winner of each round will be determined as the first to 3 victories.
Each battle will last 10 minutes max. PlayoffsThe winner of each round will be determined as the first to 3 victories.
Each battle will last 10 minutes max. Schedule
The complete schedule will be provided at the close of registration, after the final team count has been determined. Rounds and are to be scheduled every other day with dates in between reserved for make-ups and tie-breakers. Rounds will begin at 6PM PST (9PM EST, 01:00 UTC the following day). Curious what time this is in your region? Use this handy Time Zone Converter to help you out!Group Stage: June 17th
Group Stage, Tie-Breaker: June 18th
Playoff Round 1: June 19th
Playoff Round 2: June 21st
Playoff Round 3: June 23rd
Remainder of schedule TBA post registration Prizes
The following prizes will be provided to each member of the respective team, including reserves.First place: 12000
Second place: 9000
Third place: 6000
Fourth place: 4000
Fifth - Eight Place: 1600
Ninth - Sixteenth Place: 300 If the first place team is able to win the Challenge without losing a single battle, each member will receive an additional 2,000 gold.
Maps
There will only be one map used during the Battle of Gazala Challenge. The map played on for the Challenge will be Airfield.
Action currently unavailable, try again later.
Registration
Registration Terms
Registration begins on June 7, 2013 and ends on June 14, 2013 at 4PM PST (7PM EST).
A team must have at least 5 members to be eligible for participation in the tournament, with a maximum allowed 8 members.
Teams may only include existing clan names/tags in their team name if they are directly affiliated with that clan.
Teams below the minimum or above the maximum will not be accepted into the tournament.
Teams must be submitted for approval to participate in the Battle of Gazala Challenge. You can find instructions on applying here.
By participating you agree to abide by the official tournament rules
Teams participating in ELO scoring must tag their current score next to their team name in brackets in order to have their seeding apply and scored. Please visit the ELO discussion at our forum for details.
Please keep all team names alpha-numeric. Characters such as "?, %, @, ^, etc" may cause issues with your team, and prevent you from being able to participate in the tournament.
By participating, you agree to abide by all of the terms & conditions, as stated above
Subject: Battle of Gazala Challenge
Link on message: #4658895
Link on message: #4658895
Yoott: Battle of Gazala Challenge F.A.Q.
Challenge Rules
Tournament Page Tier & Point Limits
Teams may deploy no more than 5 members in each match. A team must field a selection of tanks based on the below tier limits. Heavy: 4
Medium: 4
TD: 4
Light: 3
SPG: 3
18 points maximum The standard battle mode will be used for this tournament.
Please note: Regardless of the maximum team size, teams may only bring 5 team members into battle.
Victory Conditions
Group Stage Battles begin every 15 minutes.
3 points are granted for a win, 1 point for a tie, 0 points for a loss.
Each battle will last 10 minutes max.
The top 6 teams in each group advance to the playoff round.
Teams are seeded into the playoffs according to the total number of points earned in group stage.] Tie-Breakers The winner of each round will be determined as the first to 3 victories.
Each battle will last 10 minutes max. Playoffs The winner of each round will be determined as the first to 3 victories.
Each battle will last 10 minutes max. Schedule
The complete schedule will be provided at the close of registration, after the final team count has been determined. Rounds and are to be scheduled every other day with dates in between reserved for make-ups and tie-breakers. Rounds will begin at 6PM PST (9PM EST, 01:00 UTC the following day). Curious what time this is in your region? Use this handy Time Zone Converter to help you out! Group Stage: June 17th
Group Stage, Tie-Breaker: June 18th
Playoff Round 1: June 19th
Playoff Round 2: June 21st
Playoff Round 3: June 23rd
Remainder of schedule TBA post registration Prizes
The following prizes will be provided to each member of the respective team, including reserves. First place: 12000
Second place: 9000
Third place: 6000
Fourth place: 4000
Fifth - Eight Place: 1600
Ninth - Sixteenth Place: 300 If the first place team is able to win the Challenge without losing a single battle, each member will receive an additional 2,000 gold.
Maps
There will only be one map used during the Battle of Gazala Challenge. The map played on for the Challenge will be Airfield.
Action currently unavailable, try again later.
Registration
Registration Terms
Registration begins on June 7, 2013 and ends on June 14, 2013 at 4PM PST (7PM EST).
A team must have at least 5 members to be eligible for participation in the tournament, with a maximum allowed 8 members.
Teams may only include existing clan names/tags in their team name if they are directly affiliated with that clan.
Teams below the minimum or above the maximum will not be accepted into the tournament.
Teams must be submitted for approval to participate in the Battle of Gazala Challenge. You can find instructions on applying here.
By participating you agree to abide by the official tournament rules
Teams participating in ELO scoring must tag their current score next to their team name in brackets in order to have their seeding apply and scored. Please visit the ELO discussion at our forum for details.
Please keep all team names alpha-numeric. Characters such as "?, %, @, ^, etc" may cause issues with your team, and prevent you from being able to participate in the tournament.
By participating, you agree to abide by all of the terms & conditions, as stated above
Challenge Rules
Tournament Page Tier & Point Limits
Teams may deploy no more than 5 members in each match. A team must field a selection of tanks based on the below tier limits. Heavy: 4
Medium: 4
TD: 4
Light: 3
SPG: 3
18 points maximum The standard battle mode will be used for this tournament.
Please note: Regardless of the maximum team size, teams may only bring 5 team members into battle.
Victory Conditions
Group Stage Battles begin every 15 minutes.
3 points are granted for a win, 1 point for a tie, 0 points for a loss.
Each battle will last 10 minutes max.
The top 6 teams in each group advance to the playoff round.
Teams are seeded into the playoffs according to the total number of points earned in group stage.] Tie-Breakers The winner of each round will be determined as the first to 3 victories.
Each battle will last 10 minutes max. Playoffs The winner of each round will be determined as the first to 3 victories.
Each battle will last 10 minutes max. Schedule
The complete schedule will be provided at the close of registration, after the final team count has been determined. Rounds and are to be scheduled every other day with dates in between reserved for make-ups and tie-breakers. Rounds will begin at 6PM PST (9PM EST, 01:00 UTC the following day). Curious what time this is in your region? Use this handy Time Zone Converter to help you out! Group Stage: June 17th
Group Stage, Tie-Breaker: June 18th
Playoff Round 1: June 19th
Playoff Round 2: June 21st
Playoff Round 3: June 23rd
Remainder of schedule TBA post registration Prizes
The following prizes will be provided to each member of the respective team, including reserves. First place: 12000
Second place: 9000
Third place: 6000
Fourth place: 4000
Fifth - Eight Place: 1600
Ninth - Sixteenth Place: 300 If the first place team is able to win the Challenge without losing a single battle, each member will receive an additional 2,000 gold.
Maps
There will only be one map used during the Battle of Gazala Challenge. The map played on for the Challenge will be Airfield.
Action currently unavailable, try again later.
Registration
Registration Terms
Registration begins on June 7, 2013 and ends on June 14, 2013 at 4PM PST (7PM EST).
A team must have at least 5 members to be eligible for participation in the tournament, with a maximum allowed 8 members.
Teams may only include existing clan names/tags in their team name if they are directly affiliated with that clan.
Teams below the minimum or above the maximum will not be accepted into the tournament.
Teams must be submitted for approval to participate in the Battle of Gazala Challenge. You can find instructions on applying here.
By participating you agree to abide by the official tournament rules
Teams participating in ELO scoring must tag their current score next to their team name in brackets in order to have their seeding apply and scored. Please visit the ELO discussion at our forum for details.
Please keep all team names alpha-numeric. Characters such as "?, %, @, ^, etc" may cause issues with your team, and prevent you from being able to participate in the tournament.
By participating, you agree to abide by all of the terms & conditions, as stated above
Subject: WGLNA Season I, Qualifier 2
Link on message: #4658741
Link on message: #4658741
Yoott: WGLNA Season I, Qualifier 2
General Rules
Two teams advance from each bracket, which means a total of 4 teams advancing to the league from this qualifier
Brackets will be randomly seeded
All matches will follow a best of 5 format. In the event of a draw, teams will replay the same map with the same spawn positions. Teams may choose different tanks, and should follow the tank selection format outlined below.
Vehicle Limit: Tier VIII
Tier points: 42 tier points (-1 for each player less than 7)
Teams may choose to play without a complete 7 players. Teams cannot play with less than 5 players.
No reschedules, matches must be played at designated times. Those times will be explicitly stated at www.wglna.com
MAP SELECTION
The team located at the top of each matchup on the official bracket page vetoes the first map from the map pool. The other team vetoes the next map. This continues until one map is left. The team that does the final veto also chooses the spawn position, and picks the first two tanks. From this point on, the team that lost the last game will pick both the next map and spawn position.
The following maps may be used:Mines
Himmelsdorf
Prokhorovka
Ensk
Ruinberg
Abbey
Airfield
Steppes
TANK SELECTION
The team that chooses the map (or that makes the last veto) picks the first 2 tanks. The other team then picks 2 tanks. This process continues until everyone has picked their tanks. At this point, tank selection may not be changed. Once everyone has chosen their tanks, gameplay may commence.
Every member of a team must record replays and take screenshots of battle results and rule violations.
Upon completion of a match, the winning team should report their victory by clicking victory on the bracket listed atwww.wglna.com. (this will require a www.battlefy.com account)
Teams found to be using players that are not part of their rosters may be disqualified at the discretion of the league admins.
In the event of a dispute, players should contact an available WGLNA_Admin in the WGLNAQual chat channel in the World of Tanks client.
Getting Into Your Matches
Unlike other World of Tanks competitions, the matches for this event will not be automated.
Brackets for the tournament will be posted Wednesday, June 5th by 12PM PST at www.wglna.com
The first round of qualifier play will begin Wednesday, June 19th at 6PM PST. Teams should be aware of their start times and their first round opponents by checking the bracket listed at www.wglna.com
Teams should appoint at least 1 member to join World of Tanks chat channel “WGLNAQual” to coordinate matches and to contact league admins if necessary.
Matches will take place in “Team Training” rooms, and should follow the format listed above.
Teams will be responsible for contacting their opponents and starting their matches on time. Each round of play will have a designated start time, and matches must not be played ahead of their scheduled start times. (ex: If your team is scheduled to play at 8 PM PST, that match should not be played any earlier than 8 PM PST.
In the event of a team NOT being able to connect with an opponent, a WGLNA_Admin should be contacted. If that admin deems it necessary, the available team may be awarded a walkover victory.
Qualification will take place over several days, and teams should be aware of the schedule which will be posted and updated at www.wglna.com
Any questions or disputes should be settled by contact an WGLNA_Admin in the WGLNAQual chat channel.
Registration
Registration Terms
Registration begins on June 12, 2013 and ends on June 16, 2013 at 16:00 PST (19:00 EST, 23:00 UTC).
A team must have at least 7 members to be eligible for participation in the tournament, with a maximum allowed 10 members.
Teams may only include existing clan names/tags in their team name if they are directly affiliated with that clan.
Teams below the minimum or above the maximum will not be accepted into the tournament.
Please keep all team names alpha-numeric. Characters such as "?, %, @, ^, etc" may cause issues with your team, and prevent you from being able to participate in the tournament.
By participating in this qualifier, teams are agreeing to abide by the following: official tournament rules
That they have read and understand the rules of the tournament, and will abide by them to the best of their abilities.
That, in the event of qualiifying for the Wargaming.net League North America grand final, that they are able, and will travel to the league’s offline final.
General Rules
Two teams advance from each bracket, which means a total of 4 teams advancing to the league from this qualifier
Brackets will be randomly seeded
All matches will follow a best of 5 format. In the event of a draw, teams will replay the same map with the same spawn positions. Teams may choose different tanks, and should follow the tank selection format outlined below.
Vehicle Limit: Tier VIII
Tier points: 42 tier points (-1 for each player less than 7)
Teams may choose to play without a complete 7 players. Teams cannot play with less than 5 players.
No reschedules, matches must be played at designated times. Those times will be explicitly stated at www.wglna.com
MAP SELECTION
The team located at the top of each matchup on the official bracket page vetoes the first map from the map pool. The other team vetoes the next map. This continues until one map is left. The team that does the final veto also chooses the spawn position, and picks the first two tanks. From this point on, the team that lost the last game will pick both the next map and spawn position.
The following maps may be used:Mines
Himmelsdorf
Prokhorovka
Ensk
Ruinberg
Abbey
Airfield
Steppes
TANK SELECTION
The team that chooses the map (or that makes the last veto) picks the first 2 tanks. The other team then picks 2 tanks. This process continues until everyone has picked their tanks. At this point, tank selection may not be changed. Once everyone has chosen their tanks, gameplay may commence.
Every member of a team must record replays and take screenshots of battle results and rule violations.
Upon completion of a match, the winning team should report their victory by clicking victory on the bracket listed atwww.wglna.com. (this will require a www.battlefy.com account)
Teams found to be using players that are not part of their rosters may be disqualified at the discretion of the league admins.
In the event of a dispute, players should contact an available WGLNA_Admin in the WGLNAQual chat channel in the World of Tanks client.
Getting Into Your Matches
Unlike other World of Tanks competitions, the matches for this event will not be automated.
Brackets for the tournament will be posted Wednesday, June 5th by 12PM PST at www.wglna.com
The first round of qualifier play will begin Wednesday, June 19th at 6PM PST. Teams should be aware of their start times and their first round opponents by checking the bracket listed at www.wglna.com
Teams should appoint at least 1 member to join World of Tanks chat channel “WGLNAQual” to coordinate matches and to contact league admins if necessary.
Matches will take place in “Team Training” rooms, and should follow the format listed above.
Teams will be responsible for contacting their opponents and starting their matches on time. Each round of play will have a designated start time, and matches must not be played ahead of their scheduled start times. (ex: If your team is scheduled to play at 8 PM PST, that match should not be played any earlier than 8 PM PST.
In the event of a team NOT being able to connect with an opponent, a WGLNA_Admin should be contacted. If that admin deems it necessary, the available team may be awarded a walkover victory.
Qualification will take place over several days, and teams should be aware of the schedule which will be posted and updated at www.wglna.com
Any questions or disputes should be settled by contact an WGLNA_Admin in the WGLNAQual chat channel.
Registration
Registration Terms
Registration begins on June 12, 2013 and ends on June 16, 2013 at 16:00 PST (19:00 EST, 23:00 UTC).
A team must have at least 7 members to be eligible for participation in the tournament, with a maximum allowed 10 members.
Teams may only include existing clan names/tags in their team name if they are directly affiliated with that clan.
Teams below the minimum or above the maximum will not be accepted into the tournament.
Please keep all team names alpha-numeric. Characters such as "?, %, @, ^, etc" may cause issues with your team, and prevent you from being able to participate in the tournament.
By participating in this qualifier, teams are agreeing to abide by the following: official tournament rules
That they have read and understand the rules of the tournament, and will abide by them to the best of their abilities.
That, in the event of qualiifying for the Wargaming.net League North America grand final, that they are able, and will travel to the league’s offline final.
Subject: WGLNA Season I, Qualifier 2
Link on message: #4658741
Link on message: #4658741
Yoott: WGLNA Season I, Qualifier 2
General Rules
Two teams advance from each bracket, which means a total of 4 teams advancing to the league from this qualifier
Brackets will be randomly seeded
All matches will follow a best of 5 format. In the event of a draw, teams will replay the same map with the same spawn positions. Teams may choose different tanks, and should follow the tank selection format outlined below.
Vehicle Limit: Tier VIII
Tier points: 42 tier points (-1 for each player less than 7)
Teams may choose to play without a complete 7 players. Teams cannot play with less than 5 players.
No reschedules, matches must be played at designated times. Those times will be explicitly stated at www.wglna.com
MAP SELECTION
The team located at the top of each matchup on the official bracket page vetoes the first map from the map pool. The other team vetoes the next map. This continues until one map is left. The team that does the final veto also chooses the spawn position, and picks the first two tanks. From this point on, the team that lost the last game will pick both the next map and spawn position.
The following maps may be used: Mines
Himmelsdorf
Prokhorovka
Ensk
Ruinberg
Abbey
Airfield
Steppes
TANK SELECTION
The team that chooses the map (or that makes the last veto) picks the first 2 tanks. The other team then picks 2 tanks. This process continues until everyone has picked their tanks. At this point, tank selection may not be changed. Once everyone has chosen their tanks, gameplay may commence.
Every member of a team must record replays and take screenshots of battle results and rule violations.
Upon completion of a match, the winning team should report their victory by clicking victory on the bracket listed atwww.wglna.com. (this will require awww.battlefy.comaccount)
Teams found to be using players that are not part of their rosters may be disqualified at the discretion of the league admins.
In the event of a dispute, players should contact an available WGLNA_Admin in the WGLNAQual chat channel in the World of Tanks client.
Getting Into Your Matches
Unlike other World of Tanks competitions, the matches for this event will not be automated.
Brackets for the tournament will be posted Wednesday, June 5th by 12PM PST at www.wglna.com
The first round of qualifier play will begin Wednesday, June 19th at 6PM PST. Teams should be aware of their start times and their first round opponents by checking the bracket listed at www.wglna.com
Teams should appoint at least 1 member to join World of Tanks chat channel “WGLNAQual” to coordinate matches and to contact league admins if necessary.
Matches will take place in “Team Training” rooms, and should follow the format listed above.
Teams will be responsible for contacting their opponents and starting their matches on time. Each round of play will have a designated start time, and matches must not be played ahead of their scheduled start times. (ex: If your team is scheduled to play at 8 PM PST, that match should not be played any earlier than 8 PM PST.
In the event of a team NOT being able to connect with an opponent, a WGLNA_Admin should be contacted. If that admin deems it necessary, the available team may be awarded a walkover victory.
Qualification will take place over several days, and teams should be aware of the schedule which will be posted and updated at www.wglna.com
Any questions or disputes should be settled by contact an WGLNA_Admin in the WGLNAQual chat channel.
Registration
Registration Terms
Registration begins on June 12, 2013 and ends on June 16, 2013 at 16:00 PST (19:00 EST, 23:00 UTC).
A team must have at least 7 members to be eligible for participation in the tournament, with a maximum allowed 10 members.
Teams may only include existing clan names/tags in their team name if they are directly affiliated with that clan.
Teams below the minimum or above the maximum will not be accepted into the tournament.
Please keep all team names alpha-numeric. Characters such as "?, %, @, ^, etc" may cause issues with your team, and prevent you from being able to participate in the tournament.
By participating in this qualifier, teams are agreeing to abide by the following: official tournament rules
That they have read and understand the rules of the tournament, and will abide by them to the best of their abilities.
That, in the event of qualiifying for the Wargaming.net League North America grand final, that they are able, and will travel to the league’s offline final.
General Rules
Two teams advance from each bracket, which means a total of 4 teams advancing to the league from this qualifier
Brackets will be randomly seeded
All matches will follow a best of 5 format. In the event of a draw, teams will replay the same map with the same spawn positions. Teams may choose different tanks, and should follow the tank selection format outlined below.
Vehicle Limit: Tier VIII
Tier points: 42 tier points (-1 for each player less than 7)
Teams may choose to play without a complete 7 players. Teams cannot play with less than 5 players.
No reschedules, matches must be played at designated times. Those times will be explicitly stated at www.wglna.com
MAP SELECTION
The team located at the top of each matchup on the official bracket page vetoes the first map from the map pool. The other team vetoes the next map. This continues until one map is left. The team that does the final veto also chooses the spawn position, and picks the first two tanks. From this point on, the team that lost the last game will pick both the next map and spawn position.
The following maps may be used: Mines
Himmelsdorf
Prokhorovka
Ensk
Ruinberg
Abbey
Airfield
Steppes
TANK SELECTION
The team that chooses the map (or that makes the last veto) picks the first 2 tanks. The other team then picks 2 tanks. This process continues until everyone has picked their tanks. At this point, tank selection may not be changed. Once everyone has chosen their tanks, gameplay may commence.
Every member of a team must record replays and take screenshots of battle results and rule violations.
Upon completion of a match, the winning team should report their victory by clicking victory on the bracket listed atwww.wglna.com. (this will require awww.battlefy.comaccount)
Teams found to be using players that are not part of their rosters may be disqualified at the discretion of the league admins.
In the event of a dispute, players should contact an available WGLNA_Admin in the WGLNAQual chat channel in the World of Tanks client.
Getting Into Your Matches
Unlike other World of Tanks competitions, the matches for this event will not be automated.
Brackets for the tournament will be posted Wednesday, June 5th by 12PM PST at www.wglna.com
The first round of qualifier play will begin Wednesday, June 19th at 6PM PST. Teams should be aware of their start times and their first round opponents by checking the bracket listed at www.wglna.com
Teams should appoint at least 1 member to join World of Tanks chat channel “WGLNAQual” to coordinate matches and to contact league admins if necessary.
Matches will take place in “Team Training” rooms, and should follow the format listed above.
Teams will be responsible for contacting their opponents and starting their matches on time. Each round of play will have a designated start time, and matches must not be played ahead of their scheduled start times. (ex: If your team is scheduled to play at 8 PM PST, that match should not be played any earlier than 8 PM PST.
In the event of a team NOT being able to connect with an opponent, a WGLNA_Admin should be contacted. If that admin deems it necessary, the available team may be awarded a walkover victory.
Qualification will take place over several days, and teams should be aware of the schedule which will be posted and updated at www.wglna.com
Any questions or disputes should be settled by contact an WGLNA_Admin in the WGLNAQual chat channel.
Registration
Registration Terms
Registration begins on June 12, 2013 and ends on June 16, 2013 at 16:00 PST (19:00 EST, 23:00 UTC).
A team must have at least 7 members to be eligible for participation in the tournament, with a maximum allowed 10 members.
Teams may only include existing clan names/tags in their team name if they are directly affiliated with that clan.
Teams below the minimum or above the maximum will not be accepted into the tournament.
Please keep all team names alpha-numeric. Characters such as "?, %, @, ^, etc" may cause issues with your team, and prevent you from being able to participate in the tournament.
By participating in this qualifier, teams are agreeing to abide by the following: official tournament rules
That they have read and understand the rules of the tournament, and will abide by them to the best of their abilities.
That, in the event of qualiifying for the Wargaming.net League North America grand final, that they are able, and will travel to the league’s offline final.
Subject: Why do people afk?
Link on message: #4658668
Naphret, on Jun 12 2013 - 19:34, said: The fact that you are here by itself should be enough to prove it
does something. If you really listen to us, the forum should be a
place to voice our concerns.
Link on message: #4658668
Naphret, on Jun 12 2013 - 19:34, said: The fact that you are here by itself should be enough to prove it
does something. If you really listen to us, the forum should be a
place to voice our concerns.Major_Rampage: I am here yes answering the questions and handing out
information. But what I am here to do is give you the
tools help improve your gaming experience.
Right now we have 8 pages of comments of people who are motivated to post about this topic. If those people use the in game report system, or submit tickets for these sorts of issues it will have a much larger impact than posting here. With a support ticket, the support team has tool look into account in much greater detail.
Right now we have 8 pages of comments of people who are motivated to post about this topic. If those people use the in game report system, or submit tickets for these sorts of issues it will have a much larger impact than posting here. With a support ticket, the support team has tool look into account in much greater detail.
Subject: Why do people afk?
Link on message: #4658668
Naphret, on Jun 12 2013 - 18:34, said: The fact that you are here by itself should be enough to prove it
does something. If you really listen to us, the forum should be a
place to voice our concerns.
Link on message: #4658668
Naphret, on Jun 12 2013 - 18:34, said: The fact that you are here by itself should be enough to prove it
does something. If you really listen to us, the forum should be a
place to voice our concerns.Major_Rampage:
I am here yes answering the questions and handing out information. But what I am here to do is give you the tools help improve your gaming experience.
Right now we have 8 pages of comments of people who are motivated to post about this topic. If those people use the in game report system, or submit tickets for these sorts of issues it will have a much larger impact than posting here. With a support ticket, the support team has tool look into account in much greater detail.
I am here yes answering the questions and handing out information. But what I am here to do is give you the tools help improve your gaming experience.
Right now we have 8 pages of comments of people who are motivated to post about this topic. If those people use the in game report system, or submit tickets for these sorts of issues it will have a much larger impact than posting here. With a support ticket, the support team has tool look into account in much greater detail.
Subject: Skirmish 23
Link on message: #4658391
Link on message: #4658391
Yoott: F.A.Q.
Skirmish Rules
Skirmish 23 Tournament Page Tier Limits
With a maximum of 9 players per battle, a team (maximum 14 players per team) must field a selection of tanks based on the below, maximum tier limits.Heavy: 8
Medium: 8
TD: 8
Light: 5
SPG: 5
63 points maximum Victory Conditions
The winner of each round will be determined as the first to 3 victories on a given map.
Each battle will last 10 minutes.
The Standard battle mode will be used for this tournament.
Schedule
Note that only 64 teams will be allowed to participate. Teams will be accepted on a first come, first serve basis, see Registration for details.
The full schedule will be provided at the close of registration, once the final team count has been determined. Rounds will begin at 19:30 PDT (22:30 EST, 02:30 UTC the following day) each scheduled day. Curious what time this is in your region? Use this handy Time Zone Converter to help you out!Round 1: June 17th
Round 2: June 18th
Round 3: June 19th
Round 4: June 20th
Round 5: June 21st
Round 6: June 22nd There will be a 2 minute break in between battles for each round.
Prizes
The following prizes will be provided to each member of the respective team, including reserves.First place: 5,000
Second place: 2,000
Third place: 1,000
Fourth place: 1,000 Maps
There will only be one map used during Skirmish 23. The map will be Karelia
Skirmish Rules
Skirmish 23 Tournament Page Tier Limits
With a maximum of 9 players per battle, a team (maximum 14 players per team) must field a selection of tanks based on the below, maximum tier limits.Heavy: 8
Medium: 8
TD: 8
Light: 5
SPG: 5
63 points maximum Victory Conditions
The winner of each round will be determined as the first to 3 victories on a given map.
Each battle will last 10 minutes.
The Standard battle mode will be used for this tournament.
Schedule
Note that only 64 teams will be allowed to participate. Teams will be accepted on a first come, first serve basis, see Registration for details.
The full schedule will be provided at the close of registration, once the final team count has been determined. Rounds will begin at 19:30 PDT (22:30 EST, 02:30 UTC the following day) each scheduled day. Curious what time this is in your region? Use this handy Time Zone Converter to help you out!Round 1: June 17th
Round 2: June 18th
Round 3: June 19th
Round 4: June 20th
Round 5: June 21st
Round 6: June 22nd There will be a 2 minute break in between battles for each round.
Prizes
The following prizes will be provided to each member of the respective team, including reserves.First place: 5,000
Second place: 2,000
Third place: 1,000
Fourth place: 1,000 Maps
There will only be one map used during Skirmish 23. The map will be Karelia
Subject: Skirmish 23
Link on message: #4658391
Link on message: #4658391
Yoott: F.A.Q.
Skirmish Rules
Skirmish 23 Tournament Page Tier Limits
With a maximum of 9 players per battle, a team (maximum 14 players per team) must field a selection of tanks based on the below, maximum tier limits. Heavy: 8
Medium: 8
TD: 8
Light: 5
SPG: 5
63 points maximum Victory Conditions
The winner of each round will be determined as the first to 3 victories on a given map.
Each battle will last 10 minutes.
The Standard battle mode will be used for this tournament.
Schedule
Note that only 64 teams will be allowed to participate. Teams will be accepted on a first come, first serve basis, see Registration for details.
The full schedule will be provided at the close of registration, once the final team count has been determined. Rounds will begin at 19:30 PDT (22:30 EST, 02:30 UTC the following day) each scheduled day. Curious what time this is in your region? Use this handy Time Zone Converter to help you out! Round 1: June 17th
Round 2: June 18th
Round 3: June 19th
Round 4: June 20th
Round 5: June 21st
Round 6: June 22nd There will be a 2 minute break in between battles for each round.
Prizes
The following prizes will be provided to each member of the respective team, including reserves. First place: 5,000
Second place: 2,000
Third place: 1,000
Fourth place: 1,000 Maps
There will only be one map used during Skirmish 23. The map will be Karelia
Skirmish Rules
Skirmish 23 Tournament Page Tier Limits
With a maximum of 9 players per battle, a team (maximum 14 players per team) must field a selection of tanks based on the below, maximum tier limits. Heavy: 8
Medium: 8
TD: 8
Light: 5
SPG: 5
63 points maximum Victory Conditions
The winner of each round will be determined as the first to 3 victories on a given map.
Each battle will last 10 minutes.
The Standard battle mode will be used for this tournament.
Schedule
Note that only 64 teams will be allowed to participate. Teams will be accepted on a first come, first serve basis, see Registration for details.
The full schedule will be provided at the close of registration, once the final team count has been determined. Rounds will begin at 19:30 PDT (22:30 EST, 02:30 UTC the following day) each scheduled day. Curious what time this is in your region? Use this handy Time Zone Converter to help you out! Round 1: June 17th
Round 2: June 18th
Round 3: June 19th
Round 4: June 20th
Round 5: June 21st
Round 6: June 22nd There will be a 2 minute break in between battles for each round.
Prizes
The following prizes will be provided to each member of the respective team, including reserves. First place: 5,000
Second place: 2,000
Third place: 1,000
Fourth place: 1,000 Maps
There will only be one map used during Skirmish 23. The map will be Karelia
Subject: L.A. Gathering BIG THANKS to Wargaming!
Link on message: #4658334
panzerdan412, on Jun 12 2013 - 19:17, said: Remember that cupcake with the special frosting then
that really long nap. Your welcome 
Link on message: #4658334
panzerdan412, on Jun 12 2013 - 19:17, said: Remember that cupcake with the special frosting then
that really long nap. Your welcome
Subject: Rampage's Ruckus: Junior Tank Company, June 14th
Link on message: #4658312
Allurai, on Jun 12 2013 - 10:55, said: As I'm sitting here, doing nothing but ageing,
Still, my guitar is3 gently weeps.
Link on message: #4658312
Allurai, on Jun 12 2013 - 10:55, said: As I'm sitting here, doing nothing but ageing,Still, my guitar is3 gently weeps.
Major_Rampage: Might want to clean that up before it rusts...
Subject: Rampage's Ruckus: Junior Tank Company, June 14th
Link on message: #4658312
Allurai, on Jun 12 2013 - 09:55, said: As I'm sitting here, doing nothing but ageing,
Still, my guitar is3 gently weeps.
Link on message: #4658312
Allurai, on Jun 12 2013 - 09:55, said: As I'm sitting here, doing nothing but ageing,Still, my guitar is3 gently weeps.
Major_Rampage:
Might want to clean that up before it rusts...
Might want to clean that up before it rusts...
Subject: Why do people afk?
Link on message: #4658302
husband, on Jun 12 2013 - 08:01, said: how many is this each month?
each time I send in a report ticket About an afker i get a wonderfully canned and odd response "was the issue solved to my satisfaction?" The correct answer is ... You tell me? Has it been resolved.? Since there are still many afkers in premium tanks, no.
FlyinS, on Jun 12 2013 - 09:32, said: Go on. Tell us how you actually do anything about
bots. Please convince us.
Name and Game Stats Removed
Go on, tell us. RO me for name and shame too, because THAT'S the *Profanity Removed* problem.
Okeano, on Jun 12 2013 - 16:13, said: Do explain how well the automatic system worked on this clearly not
bot.
http://forum.worldof...66#entry4579666
Link on message: #4658302
husband, on Jun 12 2013 - 08:01, said: how many is this each month?each time I send in a report ticket About an afker i get a wonderfully canned and odd response "was the issue solved to my satisfaction?" The correct answer is ... You tell me? Has it been resolved.? Since there are still many afkers in premium tanks, no.
Major_Rampage: You got a response that thanked you for you report, and
we have taken the appropriate actions. the "was the
issue solved to my satisfaction?" response would have been asking
you to rate you experience with support.
FlyinS, on Jun 12 2013 - 09:32, said: Go on. Tell us how you actually do anything about
bots. Please convince us.Name and Game Stats Removed
Go on, tell us. RO me for name and shame too, because THAT'S the *Profanity Removed* problem.
Major_Rampage: First all Constructive Feedback is always
welcome, naming and shaming, and profanity
are not permitted on the forums. As always if
you have concerns about a particular player, please file
a ticket with support and they can investigate it
further. If you want to be part of the solution please
contact support with any concerns you have regarding a particular
player.
Okeano, on Jun 12 2013 - 16:13, said: Do explain how well the automatic system worked on this clearly not
bot.http://forum.worldof...66#entry4579666
Major_Rampage: Also something that would be great to file a ticket with support
on. They can look into something like
that.
If you are going to take the time to copy someone's stats, upload them to a site, and then link them to the forums, please spend a fraction of that time sending a ticket to support.
I can tell you are obviously passionate about this topic, but keep in mind you putting that image on the forums does nothing to help. Send that to support allows them look into the situation, and take the appropriate actions. At that point you are helping with a topic you obviously care about.
If you are going to take the time to copy someone's stats, upload them to a site, and then link them to the forums, please spend a fraction of that time sending a ticket to support.
I can tell you are obviously passionate about this topic, but keep in mind you putting that image on the forums does nothing to help. Send that to support allows them look into the situation, and take the appropriate actions. At that point you are helping with a topic you obviously care about.
Subject: Why do people afk?
Link on message: #4658302
husband, on Jun 12 2013 - 07:01, said: how many is this each month?
each time I send in a report ticket About an afker i get a wonderfully canned and odd response "was the issue solved to my satisfaction?" The correct answer is ... You tell me? Has it been resolved.? Since there are still many afkers in premium tanks, no.
FlyinS, on Jun 12 2013 - 08:32, said: Go on. Tell us how you actually do anything about
bots. Please convince us.
Name and Game Stats Removed
Go on, tell us. RO me for name and shame too, because THAT'S the *Profanity Removed* problem.
Okeano, on Jun 12 2013 - 15:13, said: Do explain how well the automatic system worked on this clearly not
bot.
http://forum.worldof...66#entry4579666
Link on message: #4658302
husband, on Jun 12 2013 - 07:01, said: how many is this each month?each time I send in a report ticket About an afker i get a wonderfully canned and odd response "was the issue solved to my satisfaction?" The correct answer is ... You tell me? Has it been resolved.? Since there are still many afkers in premium tanks, no.
Major_Rampage:
You got a response that thanked you for you report, and we have taken the appropriate actions. the "was the issue solved to my satisfaction?" response would have been asking you to rate you experience with support.
You got a response that thanked you for you report, and we have taken the appropriate actions. the "was the issue solved to my satisfaction?" response would have been asking you to rate you experience with support.
FlyinS, on Jun 12 2013 - 08:32, said: Go on. Tell us how you actually do anything about
bots. Please convince us.Name and Game Stats Removed
Go on, tell us. RO me for name and shame too, because THAT'S the *Profanity Removed* problem.
Major_Rampage:
First all Constructive Feedback is always welcome, naming and shaming, and profanity are not permitted on the forums. As always if you have concerns about a particular player, please file a ticket with support and they can investigate it further. If you want to be part of the solution please contact support with any concerns you have regarding a particular player.
First all Constructive Feedback is always welcome, naming and shaming, and profanity are not permitted on the forums. As always if you have concerns about a particular player, please file a ticket with support and they can investigate it further. If you want to be part of the solution please contact support with any concerns you have regarding a particular player.
Okeano, on Jun 12 2013 - 15:13, said: Do explain how well the automatic system worked on this clearly not
bot.http://forum.worldof...66#entry4579666
Major_Rampage:
Also something that would be great to file a ticket with support on. They can look into something like that.
If you are going to take the time to copy someone's stats, upload them to a site, and then link them to the forums, please spend a fraction of that time sending a ticket to support.
I can tell you are obviously passionate about this topic, but keep in mind you putting that image on the forums does nothing to help. Send that to support allows them look into the situation, and take the appropriate actions. At that point you are helping with a topic you obviously care about.
Also something that would be great to file a ticket with support on. They can look into something like that.
If you are going to take the time to copy someone's stats, upload them to a site, and then link them to the forums, please spend a fraction of that time sending a ticket to support.
I can tell you are obviously passionate about this topic, but keep in mind you putting that image on the forums does nothing to help. Send that to support allows them look into the situation, and take the appropriate actions. At that point you are helping with a topic you obviously care about.
Subject: L.A. Gathering BIG THANKS to Wargaming!
Link on message: #4658247
Valan, on Jun 12 2013 - 08:36, said: Who did I see?
A sly looking Major_Rampage and Pico were around a series of covered up pool tables, midst what I assume was WoT players chowing down on Buffalo Wings and Cheese Pizza.
Link on message: #4658247
Valan, on Jun 12 2013 - 08:36, said: Who did I see?A sly looking Major_Rampage and Pico were around a series of covered up pool tables, midst what I assume was WoT players chowing down on Buffalo Wings and Cheese Pizza.
Major_Rampage: That was a heck of a trick since I wasn't even in LA for
E3.... I am curious who my doppelganger is?
Subject: E3 2013: Announcing World of Tanks: Xbox 360 Edition
Link on message: #4658172
XTRDragon, on Jun 12 2013 - 18:35, said: Signed up for beta...any idea on when it starts?
XTRDragon, on Jun 12 2013 - 18:35, said: Its funny that a lot of people are complaining about the type of people that play xbox...when this forum is filled with people trash talking other pc players...so to me it wont be any different than playing on pc...
XTRDragon, on Jun 12 2013 - 18:35, said: this will just give a chance to enjoy this game with other people and friends that dont have a pc that can handle the game. Just curious on how premiums and patches are going to work on Xbox.
Link on message: #4658172
XTRDragon, on Jun 12 2013 - 18:35, said: Signed up for beta...any idea on when it starts?
CatStalker: There's not an announced date yet, but we are hoping to get it
rolled out very soon!
XTRDragon, on Jun 12 2013 - 18:35, said: Its funny that a lot of people are complaining about the type of people that play xbox...when this forum is filled with people trash talking other pc players...so to me it wont be any different than playing on pc...
CatStalker: Someday gamers will realize that every type of player can be found
on every platform :)
XTRDragon, on Jun 12 2013 - 18:35, said: this will just give a chance to enjoy this game with other people and friends that dont have a pc that can handle the game. Just curious on how premiums and patches are going to work on Xbox.
CatStalker: Absolutely! I can't wait to finally play tanks with my brother!
Were there any specific questions you had about premiums or patches? Premium time and tanks will still be in the game.
Were there any specific questions you had about premiums or patches? Premium time and tanks will still be in the game.
Subject: Skirmish 22
Link on message: #4657874
Gero82, on Jun 12 2013 - 07:27, said: If a team shows up with an SPG, it would automatically disqualify
them?
Link on message: #4657874
Gero82, on Jun 12 2013 - 07:27, said: If a team shows up with an SPG, it would automatically disqualify
them?Yoott: Yes
Subject: Skirmish 22
Link on message: #4657874
Gero82, on Jun 12 2013 - 06:27, said: If a team shows up with an SPG, it would automatically disqualify
them?
Link on message: #4657874
Gero82, on Jun 12 2013 - 06:27, said: If a team shows up with an SPG, it would automatically disqualify
them?Yoott:
Yes
Yes
Subject: Why do people afk?
Link on message: #4655964
Meplat, on Jun 12 2013 - 06:38, said: Again, I'm reasonably sure you're sincere, but-
I have no faith in the automated system, nor the in-game system, and honestly filing a ticket I knew was at best an academic exercise.
And yes I received a nicely crafted, thoroughly vanilla canned response. As I expected.
You folks have a problem. People in this thread are trying to point out the problem, but while we're told "there is a system" and "people are being banned" we see an increasing number of load-n-leaves intermixed with the occasional bot and the not so occasional teamkiller/griefer.
To be blunt, if your system was working, would this thread and others like it exist?
Link on message: #4655964
Meplat, on Jun 12 2013 - 06:38, said: Again, I'm reasonably sure you're sincere, but-I have no faith in the automated system, nor the in-game system, and honestly filing a ticket I knew was at best an academic exercise.
And yes I received a nicely crafted, thoroughly vanilla canned response. As I expected.
You folks have a problem. People in this thread are trying to point out the problem, but while we're told "there is a system" and "people are being banned" we see an increasing number of load-n-leaves intermixed with the occasional bot and the not so occasional teamkiller/griefer.
To be blunt, if your system was working, would this thread and others like it exist?
Major_Rampage: The main reason this thread is here, is that you don't
see the sanctions that are placed. Which is inline with
our privacy policies that we do not discuss sanctions placed on
another player's account.
Those sanctions are placed by the automated system after the battle is over in the case of friendly fire and team damage.
Habitual AFKers, Botters, and people who are abusing physics. are handled by support and you don't see the results during the battle.
Also when players come to the forums to complain about sanctions being placed on their account, those threads are closed and moved since disputing restrictions placed upon you account is not allowed on the forums. All of those communications are via tickets with support.
Those sanctions are placed by the automated system after the battle is over in the case of friendly fire and team damage.
Habitual AFKers, Botters, and people who are abusing physics. are handled by support and you don't see the results during the battle.
Also when players come to the forums to complain about sanctions being placed on their account, those threads are closed and moved since disputing restrictions placed upon you account is not allowed on the forums. All of those communications are via tickets with support.
Subject: Why do people afk?
Link on message: #4655964
Meplat, on Jun 12 2013 - 05:38, said: Again, I'm reasonably sure you're sincere, but-
I have no faith in the automated system, nor the in-game system, and honestly filing a ticket I knew was at best an academic exercise.
And yes I received a nicely crafted, thoroughly vanilla canned response. As I expected.
You folks have a problem. People in this thread are trying to point out the problem, but while we're told "there is a system" and "people are being banned" we see an increasing number of load-n-leaves intermixed with the occasional bot and the not so occasional teamkiller/griefer.
To be blunt, if your system was working, would this thread and others like it exist?
Link on message: #4655964
Meplat, on Jun 12 2013 - 05:38, said: Again, I'm reasonably sure you're sincere, but-I have no faith in the automated system, nor the in-game system, and honestly filing a ticket I knew was at best an academic exercise.
And yes I received a nicely crafted, thoroughly vanilla canned response. As I expected.
You folks have a problem. People in this thread are trying to point out the problem, but while we're told "there is a system" and "people are being banned" we see an increasing number of load-n-leaves intermixed with the occasional bot and the not so occasional teamkiller/griefer.
To be blunt, if your system was working, would this thread and others like it exist?
Major_Rampage:
The main reason this thread is here, is that you don't see the sanctions that are placed. Which is inline with our privacy policies that we do not discuss sanctions placed on another player's account.
Those sanctions are placed by the automated system after the battle is over in the case of friendly fire and team damage.
Habitual AFKers, Botters, and people who are abusing physics. are handled by support and you don't see the results during the battle.
Also when players come to the forums to complain about sanctions being placed on their account, those threads are closed and moved since disputing restrictions placed upon you account is not allowed on the forums. All of those communications are via tickets with support.
The main reason this thread is here, is that you don't see the sanctions that are placed. Which is inline with our privacy policies that we do not discuss sanctions placed on another player's account.
Those sanctions are placed by the automated system after the battle is over in the case of friendly fire and team damage.
Habitual AFKers, Botters, and people who are abusing physics. are handled by support and you don't see the results during the battle.
Also when players come to the forums to complain about sanctions being placed on their account, those threads are closed and moved since disputing restrictions placed upon you account is not allowed on the forums. All of those communications are via tickets with support.
Subject: Skirmish 22
Link on message: #4655938
rollo1002, on Jun 12 2013 - 02:54, said: So the teams that got a bye yesterday have not been moved over in
the brackets is there a reason or has the system not updated yet?
Link on message: #4655938
rollo1002, on Jun 12 2013 - 02:54, said: So the teams that got a bye yesterday have not been moved over in
the brackets is there a reason or has the system not updated yet?Yoott: It was fixed and seems all went as planned... Ty for the update on
the issue
Subject: Skirmish 22
Link on message: #4655938
rollo1002, on Jun 12 2013 - 01:54, said: So the teams that got a bye yesterday have not been moved over in
the brackets is there a reason or has the system not updated
yet?
Link on message: #4655938
rollo1002, on Jun 12 2013 - 01:54, said: So the teams that got a bye yesterday have not been moved over in
the brackets is there a reason or has the system not updated
yet?Yoott:
It was fixed and seems all went as planned... Ty for the update on the issue
It was fixed and seems all went as planned... Ty for the update on the issue
Subject: Which tank is the tank of the month right now?
Link on message: #4655729
Link on message: #4655729
Major_Rampage: http://forum.worldof...-churchill-vii/
The discount is only for the first 5 days of the month. The credit bonus is for the rest of the month.
The discount is only for the first 5 days of the month. The credit bonus is for the rest of the month.
Subject: Which tank is the tank of the month right now?
Link on message: #4655729
Link on message: #4655729
Major_Rampage: http://forum.worldof...-churchill-vii/
The discount is only for the first 5 days of the month. The credit bonus is for the rest of the month.
The discount is only for the first 5 days of the month. The credit bonus is for the rest of the month.
Subject: Why do people afk?
Link on message: #4655530
Meplat, on Jun 12 2013 - 02:13, said: Here's an issue then.
Ran out of "reports" within the first 6 games. One was for a team-kill, and two were consumed in one match for AFK/Bot.
You're game is getting so many AFK/Bots/etc that the system as is seems unable to deal with them.
Filed a ticket with replay for the teamkill, and frankly am expecting a canned response about the "automated system".
Tanitha, on Aug 18 2012 - 10:33, said: AFK/Bot Detection & Enforcement
AFK/Bot Sanctions.
There is only ever one sanction placed for players who "excessive and repetitive passive play" which is a Permanent Game Ban and no warnings are issued for offending accounts.
As such, when a account is sanctioned for "excessive and repetitive passive play" there is no doubt that the account has been abusing the system either with a bot/macro, or manually.
If there is any doubt, a warning for "excessive and repetitive passive play" is issued.
If you have received such warning, please heed it, it means your account is currently under investigation and if your account continues to be played in its current format, it will be shortly be permanently banned.
Reporting AFK/Bot players.
In Game Reporting feature.
Within the game is a complaints system where you may report a player for AFK/Bot use.
These stats are used to alert us to possible AFK/Bot players. Players who have a high number of reports here will receive further investigation into their playing statistics.
Link on message: #4655530
Meplat, on Jun 12 2013 - 02:13, said: Here's an issue then.Ran out of "reports" within the first 6 games. One was for a team-kill, and two were consumed in one match for AFK/Bot.
You're game is getting so many AFK/Bots/etc that the system as is seems unable to deal with them.
Filed a ticket with replay for the teamkill, and frankly am expecting a canned response about the "automated system".
Major_Rampage: A Few things:
1) You shouldn't be using your reports, or submitting tickets for Friendly Fire or Team Killing. We have an automated system for that: http://forum.worldof...ll-auto-system/
The ONLY exception to this would be abuse of physics, which needs to be submitted to support with a replay.
2) Keep in mind that being AFK for single match is not against the rules, real life does happen. We do process all reports of AFK/Bot like behavior. http://forum.worldof...on-enforcement/
1) You shouldn't be using your reports, or submitting tickets for Friendly Fire or Team Killing. We have an automated system for that: http://forum.worldof...ll-auto-system/
The ONLY exception to this would be abuse of physics, which needs to be submitted to support with a replay.
2) Keep in mind that being AFK for single match is not against the rules, real life does happen. We do process all reports of AFK/Bot like behavior. http://forum.worldof...on-enforcement/
Tanitha, on Aug 18 2012 - 10:33, said: AFK/Bot Detection & EnforcementAFK/Bot Sanctions.
There is only ever one sanction placed for players who "excessive and repetitive passive play" which is a Permanent Game Ban and no warnings are issued for offending accounts.
As such, when a account is sanctioned for "excessive and repetitive passive play" there is no doubt that the account has been abusing the system either with a bot/macro, or manually.
If there is any doubt, a warning for "excessive and repetitive passive play" is issued.
If you have received such warning, please heed it, it means your account is currently under investigation and if your account continues to be played in its current format, it will be shortly be permanently banned.
Reporting AFK/Bot players.
In Game Reporting feature.
Within the game is a complaints system where you may report a player for AFK/Bot use.
These stats are used to alert us to possible AFK/Bot players. Players who have a high number of reports here will receive further investigation into their playing statistics.
Major_Rampage: 3) More information about the In Game Complaints system you can be
found here: http://forum.worldof...plaints-system/
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