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WGLNA Season I, Qualifier 2

Дата: 12.06.2013 18:14:33
Yoott: WGLNA Season I, Qualifier 2
General Rules
Two teams advance from each bracket, which means a total of 4 teams advancing to the league from this qualifier
Brackets will be randomly seeded
All matches will follow a best of 5 format. In the event of a draw, teams will replay the same map with the same spawn positions. Teams may choose different tanks, and should follow the tank selection format outlined below.
Vehicle Limit: Tier VIII
Tier points: 42 tier points (-1 for each player less than 7)
Teams may choose to play without a complete 7 players. Teams cannot play with less than 5 players.
No reschedules, matches must be played at designated times. Those times will be explicitly stated at www.wglna.com
The team located at the top of each matchup on the official bracket page vetoes the first map from the map pool. The other team vetoes the next map. This continues until one map is left. The team that does the final veto also chooses the spawn position, and picks the first two tanks. From this point on, the team that lost the last game will pick both the next map and spawn position.
The following maps may be used:Mines
The team that chooses the map (or that makes the last veto) picks the first 2 tanks. The other team then picks 2 tanks. This process continues until everyone has picked their tanks. At this point, tank selection may not be changed. Once everyone has chosen their tanks, gameplay may commence.
Every member of a team must record replays and take screenshots of battle results and rule violations.
Upon completion of a match, the winning team should report their victory by clicking victory on the bracket listed atwww.wglna.com. (this will require a www.battlefy.com account)
Teams found to be using players that are not part of their rosters may be disqualified at the discretion of the league admins.
In the event of a dispute, players should contact an available WGLNA_Admin in the WGLNAQual chat channel in the World of Tanks client.
Getting Into Your Matches
Unlike other World of Tanks competitions, the matches for this event will not be automated.
Brackets for the tournament will be posted Wednesday, June 5th by 12PM PST at www.wglna.com
The first round of qualifier play will begin Wednesday, June 19th at 6PM PST. Teams should be aware of their start times and their first round opponents by checking the bracket listed at www.wglna.com
Teams should appoint at least 1 member to join World of Tanks chat channel “WGLNAQual” to coordinate matches and to contact league admins if necessary.
Matches will take place in “Team Training” rooms, and should follow the format listed above.
Teams will be responsible for contacting their opponents and starting their matches on time. Each round of play will have a designated start time, and matches must not be played ahead of their scheduled start times. (ex: If your team is scheduled to play at 8 PM PST, that match should not be played any earlier than 8 PM PST.
In the event of a team NOT being able to connect with an opponent, a WGLNA_Admin should be contacted. If that admin deems it necessary, the available team may be awarded a walkover victory.
Qualification will take place over several days, and teams should be aware of the schedule which will be posted and updated at www.wglna.com
Any questions or disputes should be settled by contact an WGLNA_Admin in the WGLNAQual chat channel.
Registration Terms
Registration begins on June 12, 2013 and ends on June 16, 2013 at 16:00 PST (19:00 EST, 23:00 UTC).
A team must have at least 7 members to be eligible for participation in the tournament, with a maximum allowed 10 members.
Teams may only include existing clan names/tags in their team name if they are directly affiliated with that clan.
Teams below the minimum or above the maximum will not be accepted into the tournament.
Please keep all team names alpha-numeric. Characters such as "?, %, @, ^, etc" may cause issues with your team, and prevent you from being able to participate in the tournament.
By participating in this qualifier, teams are agreeing to abide by the following: official tournament rules
That they have read and understand the rules of the tournament, and will abide by them to the best of their abilities.
That, in the event of qualiifying for the Wargaming.net League North America grand final, that they are able, and will travel to the league’s offline final.

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