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Developers posts on forum

In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com

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Laera
Player Gathering in Minneapolis, MN on July 8, 2013
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09.07.2013 01:18:07
 
Subject: Player Gathering in Minneapolis, MN on July 8, 2013
Link on message: #4887387

Laera: Hey all!
Once again, I'm sorry that we're not able to accommodate everyone at Pizza Luce tonight. We had a set contract for around 50 people and that was blown right out of the water. While we were able to double that, we simply cannot pack more than 100 people in to that venue due to the contract (as well as the fire code).
Cowboy Jack's will serve as overflow venue but I want to be clear that Wargaming will be unable to provide food and drink there. It will simply serve as a spot for players to meet and hang out (which is the whole point of a Player Gathering). Please check in with me at Pizza Luce so I can make a note you attended and be sure you still get some awesome goodies.
I'm really sorry guys, if I had the budget I'd rent out the convention center for us. Sadly, tonight there is only one of me and 230+ of you, so please try to be patient. I understand all of your frustrations and will work to make sure this does not happen again.


Hypnotik
Clan Wars Campaign General Info and FAQ
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09.07.2013 00:17:20
 
Subject: Clan Wars Campaign General Info and FAQ
Link on message: #4886830

View Post_Dictator_, on Jul 08 2013 - 21:45, said: At the end of this stage
-All clans that have held at least one province at any time during this stage will receive 1,000 VP (limit once/clan).
-For each province owned at the end of Stage III, clans will receive 6,000 VP multiplied by the number of days that province has been held. In order to earn this bonus, each territory must be connected to the headquarters, and ownership time will only be counted from the beginning of this stage.
Question:So if I capture and hold province XYZ on day five (midway point) till the end (assuming 10-day stage), do I get a 5x multiplier? The bolded statement makes it seem like only if I held XYZ from Day 1. I checked with the RU server and there are decreasing multipliers.
Just want to get clarification on the wording.

Hypnotik: The bold part means that the number of days from previous stages will not carry over into this stage. If you hold the territory at the end of the stage, and you've held it for 5 days, your multiplier will be 5.


Hypnotik
5 Victory Points to 1 Gold?
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08.07.2013 23:34:23
 
Subject: 5 Victory Points to 1 Gold?
Link on message: #4886403

View PostArmoredCorps, on Jul 08 2013 - 15:26, said: Cake cannot possibly be a lie.

Hypnotik: Here's your cake*.
Posted Image
*Cake is not guaranteed, and will be based on availability. Most will be consumed in the WGA kitchen.

View PostKeyserSoze1, on Jul 08 2013 - 19:30, said: ...64 guys on most nights waiting and ready...

Hypnotik: 4 A-Teams? Getting there...


Jewel_Thief
WOT Crash!
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08.07.2013 23:26:47
 
Subject: WOT Crash!
Link on message: #4886325

Jewel_Thief: Have you contacted Support yet?
If not, please have this be your first step.
~JT


Jewel_Thief
I can't join clan after declining invite by accident?
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08.07.2013 23:25:01
 
Subject: I can't join clan after declining invite by accident?
Link on message: #4886310

Jewel_Thief: You can also have the clan commander send in a Support ticket requesting that you be added to the clan. (We can handle the action from our backend tools.)  
(It's a known issue, that we're still trying to have fixed... our apologies for any inconvenience.)
Happy tanking!
~JT


Hypnotik
Clan Wars Campaign General Info and FAQ
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08.07.2013 22:19:29
 
Subject: Clan Wars Campaign General Info and FAQ
Link on message: #4885575

View PostReuven, on Jul 08 2013 - 18:54, said: Post the results for phase 2. CW is already in phase 3, c'mon wargaming!

Hypnotik: Coming SoonTM, Comrade.


Quemapueblos
Clan Wars Campaign General Info and FAQ
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08.07.2013 21:42:35
 
Subject: Clan Wars Campaign General Info and FAQ
Link on message: #4885068

View PostReuven, on Jul 08 2013 - 18:54, said: Post the results for phase 2.  CW is already in phase 3, c'mon wargaming!


Quemapueblos: You have to give us some time! Stage 2 only ended hours ago! In all srsness we are working on it and will have a portal article detailing the winners soon™


Quemapueblos
Clan Wars Campaign General Info and FAQ
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08.07.2013 21:42:35
 
Subject: Clan Wars Campaign General Info and FAQ
Link on message: #4885068

View PostReuven, on Jul 08 2013 - 18:54, said: Post the results for phase 2.  CW is already in phase 3, c'mon wargaming!


Quemapueblos: You have to give us some time! Stage 2 only ended hours ago! In all srsness we are working on it and will have a portal article detailing the winners soon™


dance210
Open League Championship Series, Summer 2013 Qualifiers
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08.07.2013 21:38:21
 
Subject: Open League Championship Series, Summer 2013 Qualifiers
Link on message: #4885000

View PostT1FireFly, on Jul 08 2013 - 19:47, said: A few questions for us new teams to the open league. We are not familiar with the league format.
Is there a special battles tab for this event every monday and friday?
Where do we find out game schedules and standings etc?
Will the information continue to be updated on the same tournament page that our team was formed on?
Can I request transfers of players on the roster in the case where I have a player who cannot make it? if yes I have one player who I would like to switch for another who is already on the roster.

dance210: 1. Special battles will pop for the league on Mon and Fri. It normally pops 10 min before battles begin.
2. It doesn't look like the page is up (or updated) with the game schedule and standings. That should be up later today, before the battles tonight.


GeneralDirection
Player Gathering in Minneapolis, MN on July 8, 2013
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08.07.2013 21:38:11
 
Subject: Player Gathering in Minneapolis, MN on July 8, 2013
Link on message: #4884995

View PostGaljin, on Jul 08 2013 - 18:41, said: well this should be interesting to say the least,   disappointed that I did not make the list for pizza,  but since I already hired someone to tend my horses, I might as well go.   Still IMHO seems crappy to limit the attendance three days prior to the event!  At least they made Pay your own way arrangements for us! LOL,  see ya at Jack's.   Don t forget to check in cause you know war gaming will want to boast the attendance!!  Even tho they are only really hosting 100.

GeneralDirection: Hi Galjin,
Believe me, we would love to be able to accommodate everyone. However, the venue only supports 100, so we had to limit to that. We originally planned to invite 50, but because of the response, we were able to get it expanded to 100.
We'll definitely be back to the area in the near future. We were pleasantly surprised by the response. :)


GeneralDirection
Player Gathering in Minneapolis, MN on July 8, 2013
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08.07.2013 21:38:11
 
Subject: Player Gathering in Minneapolis, MN on July 8, 2013
Link on message: #4884995

View PostGaljin, on Jul 08 2013 - 17:41, said: well this should be interesting to say the least,   disappointed that I did not make the list for pizza,  but since I already hired someone to tend my horses, I might as well go.   Still IMHO seems crappy to limit the attendance three days prior to the event!  At least they made Pay your own way arrangements for us! LOL,  see ya at Jack's.   Don t forget to check in cause you know war gaming will want to boast the attendance!!  Even tho they are only really hosting 100.

GeneralDirection: Hi Galjin,
Believe me, we would love to be able to accommodate everyone. However, the venue only supports 100, so we had to limit to that. We originally planned to invite 50, but because of the response, we were able to get it expanded to 100.
We'll definitely be back to the area in the near future. We were pleasantly surprised by the response. :)


GeneralDirection
Player Gathering in Minneapolis, MN on July 8, 2013
arrow
08.07.2013 21:38:11
 
Subject: Player Gathering in Minneapolis, MN on July 8, 2013
Link on message: #4884995

View PostGaljin, on Jul 08 2013 - 17:41, said: well this should be interesting to say the least,   disappointed that I did not make the list for pizza,  but since I already hired someone to tend my horses, I might as well go.   Still IMHO seems crappy to limit the attendance three days prior to the event!  At least they made Pay your own way arrangements for us! LOL,  see ya at Jack's.   Don t forget to check in cause you know war gaming will want to boast the attendance!!  Even tho they are only really hosting 100.

GeneralDirection: Hi Galjin,
Believe me, we would love to be able to accommodate everyone. However, the venue only supports 100, so we had to limit to that. We originally planned to invite 50, but because of the response, we were able to get it expanded to 100.
We'll definitely be back to the area in the near future. We were pleasantly surprised by the response. :)


GeneralDirection
Player Gathering in Minneapolis, MN on July 8, 2013
arrow
08.07.2013 21:38:11
 
Subject: Player Gathering in Minneapolis, MN on July 8, 2013
Link on message: #4884995

View PostGaljin, on Jul 08 2013 - 17:41, said: well this should be interesting to say the least,   disappointed that I did not make the list for pizza,  but since I already hired someone to tend my horses, I might as well go.   Still IMHO seems crappy to limit the attendance three days prior to the event!  At least they made Pay your own way arrangements for us! LOL,  see ya at Jack's.   Don t forget to check in cause you know war gaming will want to boast the attendance!!  Even tho they are only really hosting 100.

GeneralDirection: Hi Galjin,
Believe me, we would love to be able to accommodate everyone. However, the venue only supports 100, so we had to limit to that. We originally planned to invite 50, but because of the response, we were able to get it expanded to 100.
We'll definitely be back to the area in the near future. We were pleasantly surprised by the response. :)


Yoott
Operation Husky Challenge
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08.07.2013 19:56:11
 
Subject: Operation Husky Challenge
Link on message: #4883824

Yoott: F.A.Q.
Challenge Rules Tier & Point Limits
Teams may deploy no more than 5 members in each match. A team must field a selection of tanks based on the below tier limits.Heavy: Not Allowed
Medium: 8
TD: Not Allowed
Light: Not Allowed
SPG: Not Allowed
Limit of 1 T69 per Team
40 points maximum The standard battle mode will be used for this tournament.
Victory Conditions
Group StageBattles begin every 15 minutes.
3 points are granted for a win, 1 point for a tie, 0 points for a loss.
Each battle will last 10 minutes max.
The top 6 teams in each group advance to the playoff round.
Teams are seeded into the playoffs according to the total number of points earned in group stage. Tie-BreakersThe winner of each round will be determined as the first to 3 victories.
Each battle will last 10 minutes max. PlayoffsThe winner of each round will be determined as the first to 3 victories.
Each battle will last 10 minutes max. Schedule
The complete schedule will be provided at the close of registration, after the final team count has been determined. Rounds and are to be scheduled every other day with dates in between reserved for make-ups and tie-breakers. Rounds will begin at  6PM PST (9PM EST, 01:00 UTC the following day). Curious what time this is in your region? Use this handy Time Zone Converter to help you out!Group Stage: July 15th
Group Stage, Tie-Breaker: July 16th
Playoff Round 1: July 17th
Playoff Round 2: July 19th
Playoff Round 3: July 21st
Remainder of schedule TBA post registration Prizes
The following prizes will be provided to each member of the respective team, including reserves.First place: 12000
Second place: 9000
Third place: 6000
Fourth place: 4000
Fifth - Eight Place:  1600
Ninth - Sixteenth Place:  300 If the first place team is able to win the Challenge without losing a single battle, each member will receive an additional 2,000 gold.
Maps
There will only be one map used during the Operation Husky Challenge. The map played on for the Challenge will be Abbey.


Yoott
Operation Husky Challenge
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08.07.2013 19:56:11
 
Subject: Operation Husky Challenge
Link on message: #4883824

Yoott: F.A.Q.
Challenge Rules Tier & Point Limits

Teams may deploy no more than 5 members in each match. A team must field a selection of tanks based on the below tier limits. Heavy: Not Allowed
Medium: 8
TD: Not Allowed
Light: Not Allowed
SPG: Not Allowed
Limit of 1 T69 per Team
40 points maximum The standard battle mode will be used for this tournament.

Victory Conditions

Group Stage Battles begin every 15 minutes.
3 points are granted for a win, 1 point for a tie, 0 points for a loss.
Each battle will last 10 minutes max.
The top 6 teams in each group advance to the playoff round.
Teams are seeded into the playoffs according to the total number of points earned in group stage. Tie-Breakers The winner of each round will be determined as the first to 3 victories.
Each battle will last 10 minutes max. Playoffs The winner of each round will be determined as the first to 3 victories.
Each battle will last 10 minutes max. Schedule

The complete schedule will be provided at the close of registration, after the final team count has been determined. Rounds and are to be scheduled every other day with dates in between reserved for make-ups and tie-breakers. Rounds will begin at  6PM PST (9PM EST, 01:00 UTC the following day). Curious what time this is in your region? Use this handy Time Zone Converter to help you out! Group Stage: July 15th
Group Stage, Tie-Breaker: July 16th
Playoff Round 1: July 17th
Playoff Round 2: July 19th
Playoff Round 3: July 21st
Remainder of schedule TBA post registration Prizes

The following prizes will be provided to each member of the respective team, including reserves. First place: 12000
Second place: 9000
Third place: 6000
Fourth place: 4000
Fifth - Eight Place:  1600
Ninth - Sixteenth Place:  300 If the first place team is able to win the Challenge without losing a single battle, each member will receive an additional 2,000 gold.

Maps

There will only be one map used during the Operation Husky Challenge. The map played on for the Challenge will be Abbey.


Trevzor
Something still needs to be done about gold rounds and the Foch
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08.07.2013 15:38:04
 
Subject: Something still needs to be done about gold rounds and the Foch
Link on message: #4881938

Trevzor: I think you are missing a big point here. The Foch is a tank destroyer. It is designed solely to find, engage, and kill tanks. I haven't looked at its stats in terms of alpha, reload, etc. but I can tell you this, it will ruin just about any tank's day. Yes, the Foch has come crazy front armour, but that is about all it has for armour. I do believe it has less than 2k hit points as well. That means that when it gets flanked or artied that the Foch is going to have a bad day. Honestly, 1400 point shots from my 261 are very common amongst the Foch family. Plus, a batchat getting behind it, forget about it.

Really, at the end of the day you need to have a dynamic play style that can change on a moment's notice based on the tanks you are facing. Look at the enemy team composition and determine how you can play based on that. "No arty, no big TD? May god have mercy on these poor souls." That sort of concept.


dance210
Minor League Championship Series, Spring 2013
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08.07.2013 15:34:58
 
Subject: Minor League Championship Series, Spring 2013
Link on message: #4881928

 Gwal, on Jul 08 2013 - 14:17, said: It is now tomorrow so hopefully soon.  :smile:

dance210: By soon, I hope you mean several hours. WG is in the Pacific time zone, so it may still be a awhile before anyone gets into the office ;)


dance210
Fourth of July Weekend Escalation Tournaments
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08.07.2013 15:32:20
 
Subject: Fourth of July Weekend Escalation Tournaments
Link on message: #4881915

dance210: Please be patient. The tournaments just ended over the weekend, and gold normally isn't paid out until sometime during the week. WGA needs a chance to get back to the office, then send the gold to all the winners :)


Major_Rampage
They said it couldn't be done
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08.07.2013 09:26:32
 
Subject: They said it couldn't be done
Link on message: #4880869

Major_Rampage: I have no idea what to say...
That is EPIC.
Posted Image


Major_Rampage
They said it couldn't be done
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08.07.2013 09:26:32
 
Subject: They said it couldn't be done
Link on message: #4880869

Major_Rampage: I have no idea what to say...

That is EPIC.

Posted Image


Major_Rampage
They said it couldn't be done
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08.07.2013 09:26:32
 
Subject: They said it couldn't be done
Link on message: #4880869

Major_Rampage: I have no idea what to say...

That is EPIC.

Posted Image


Trevzor
Question about AT 2
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08.07.2013 07:53:27
 
Subject: Question about AT 2
Link on message: #4880371

Trevzor: Every tank has weak points and every person can learn them. In my experience AT 2 is best driven in one of two ways. Mid range with the 6 pounder, and in your face with the derp. The first is the more forgiving play style as you will not need to focus on moving but shooting and staying hidden. That 6 pounder is a bullet hose that can wreck a tier 5 and anger a 6. The derp is a tough style because you always need to be: a) moving and b) turning. Yes, the hat is weak and yes, the guns are accurate. Your job is to keep that hat moving so no one can hit it. This is a good way to play if there is a lack of derp on the other team, as most guns in 5/6 matches won't punch through the front of this tank dead on. Just remember to not get flanked. As Lert likes to say "step one, find enemy. Step two, pick fight." As you bounce 2k damage on average, laugh and drink in the tears of your enemies.


Captain_Judo
Skirmish 25
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08.07.2013 06:18:41
 
Subject: Skirmish 25
Link on message: #4879690

View Post972061, on Jul 08 2013 - 05:04, said: Question, that means all the work done on 7/6/2013, at 2342 EST was all for nothing?  No compensation for those who DID login AND got into the last minute matches?  None whatsoever?  I think the participants could use a bit more compensation than a problem ignored and a matching reset for something Wargaming screwed up.

Captain_Judo: I can have our staff look up the exact amount of ammo used in that round @ 2342 EST. Ill PM you the results.


Captain_Judo
Skirmish 25
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08.07.2013 06:18:41
 
Subject: Skirmish 25
Link on message: #4879690

View Post972061, on Jul 08 2013 - 04:04, said: Question, that means all the work done on 7/6/2013, at 2342 EST was all for nothing?  No compensation for those who DID login AND got into the last minute matches?  None whatsoever?  I think the participants could use a bit more compensation than a problem ignored and a matching reset for something Wargaming screwed up.

Captain_Judo:
I can have our staff look up the exact amount of ammo used in that round @ 2342 EST. Ill PM you the results.


Major_Rampage
mission progress
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08.07.2013 05:18:19
 
Subject: mission progress
Link on message: #4879251

Major_Rampage: Check your depot,  I know some of the rewards were late in being received,  some time it was the battle afterwards.


Major_Rampage
mission progress
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08.07.2013 05:18:19
 
Subject: mission progress
Link on message: #4879251

Major_Rampage: Check your depot,  I know some of the rewards were late in being received,  some time it was the battle afterwards.


Major_Rampage
mission progress
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08.07.2013 05:18:19
 
Subject: mission progress
Link on message: #4879251

Major_Rampage: Check your depot,  I know some of the rewards were late in being received,  some time it was the battle afterwards.


Major_Rampage
mission progress
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08.07.2013 04:25:55
 
Subject: mission progress
Link on message: #4878862

Major_Rampage: We do have a special UI  coming in for the Mission System.  Until then we have been working to keep the missions simple.


Major_Rampage
mission progress
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08.07.2013 04:25:55
 
Subject: mission progress
Link on message: #4878862

Major_Rampage: We do have a special UI  coming in for the Mission System.  Until then we have been working to keep the missions simple.


Major_Rampage
mission progress
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08.07.2013 04:25:55
 
Subject: mission progress
Link on message: #4878862

Major_Rampage: We do have a special UI  coming in for the Mission System.  Until then we have been working to keep the missions simple.


Major_Rampage
Mission: Dog Days of Summer
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08.07.2013 04:03:10
 
Subject: Mission: Dog Days of Summer
Link on message: #4878726

View PostNightmareMk9, on Jul 08 2013 - 02:59, said: Can you explain the details some more?
ie: Will it keep separate count on German and USA tanks?

Major_Rampage: Yes you need to destroy 5 US Tanks in a German,  or Destroy 5 German Tanks in a US Tank.
So Destroying 3 US Tanks in a German Tank,  and then 2 German Tanks in a US Tank will not get you the reward.


Major_Rampage
Mission: Dog Days of Summer
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08.07.2013 04:03:10
 
Subject: Mission: Dog Days of Summer
Link on message: #4878726

View PostNightmareMk9, on Jul 08 2013 - 01:59, said: Can you explain the details some more?

ie: Will it keep separate count on German and USA tanks?


Major_Rampage:
Yes you need to destroy 5 US Tanks in a German,  or Destroy 5 German Tanks in a US Tank.

So Destroying 3 US Tanks in a German Tank,  and then 2 German Tanks in a US Tank will not get you the reward.


Major_Rampage
Mission: Dog Days of Summer
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08.07.2013 04:03:10
 
Subject: Mission: Dog Days of Summer
Link on message: #4878726

View PostNightmareMk9, on Jul 08 2013 - 01:59, said: Can you explain the details some more?

ie: Will it keep separate count on German and USA tanks?


Major_Rampage:
Yes you need to destroy 5 US Tanks in a German,  or Destroy 5 German Tanks in a US Tank.

So Destroying 3 US Tanks in a German Tank,  and then 2 German Tanks in a US Tank will not get you the reward.


Major_Rampage
Mission: Dog Days of Summer
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08.07.2013 03:58:23
 
Subject: Mission: Dog Days of Summer
Link on message: #4878700

View PostTorgen, on Jul 08 2013 - 02:51, said: It sure would be nice to be able to tell in-game which missions were active/available, detailed descriptions, and your progress in them. As it is, you would never know that they exist except for the status blurb in the lower right corner every now and then.

Major_Rampage: Mission UI is coming in a future update,  and that is why we are keeping the missions simple for now.


Major_Rampage
Mission: Dog Days of Summer
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08.07.2013 03:58:23
 
Subject: Mission: Dog Days of Summer
Link on message: #4878700

View PostTorgen, on Jul 08 2013 - 01:51, said: It sure would be nice to be able to tell in-game which missions were active/available, detailed descriptions, and your progress in them. As it is, you would never know that they exist except for the status blurb in the lower right corner every now and then.


Major_Rampage:
Mission UI is coming in a future update,  and that is why we are keeping the missions simple for now.


Major_Rampage
Mission: Dog Days of Summer
arrow
08.07.2013 03:58:23
 
Subject: Mission: Dog Days of Summer
Link on message: #4878700

View PostTorgen, on Jul 08 2013 - 01:51, said: It sure would be nice to be able to tell in-game which missions were active/available, detailed descriptions, and your progress in them. As it is, you would never know that they exist except for the status blurb in the lower right corner every now and then.


Major_Rampage:
Mission UI is coming in a future update,  and that is why we are keeping the missions simple for now.


TragicLoss
XVM
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08.07.2013 03:26:14
 
TragicLoss
Is there a way to see a list of players you matched up with in your last few...
arrow
08.07.2013 02:19:06
 
TragicLoss
Is there a way to see a list of players you matched up with in your last few...
arrow
08.07.2013 02:13:17
 
Subject: Is there a way to see a list of players you matched up with in your last few...
Link on message: #4878037

TragicLoss: Yeah, they don't save it, although if you have replays on just check your replays.


TragicLoss
Is there a way to see a list of players you matched up with in your last few...
arrow
08.07.2013 02:10:09
 
Subject: Is there a way to see a list of players you matched up with in your last few...
Link on message: #4878002

TragicLoss: As long as you haven't logged out recently you can go to the bottom right hand corner and click details on the battles.


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