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Developers posts on forum

In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com

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Quemapueblos
WG Campaign Map Leaks
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30.10.2013 01:56:05
 
Subject: WG Campaign Map Leaks
Link on message: #5828807

View PostBlueMini1500, on Oct 30 2013 - 01:17, said: first of why does he have a baseball bat in his hand?
second, that looks like a really old clan wars map pic.

Quemapueblos: To beat people that ask him why he has a bat in his hand


pizzastorm
More RNG predetermination
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30.10.2013 00:58:30
 
Subject: More RNG predetermination
Link on message: #5828395

View PostCrunchyCruncher, on Oct 29 2013 - 23:03, said: All due respect, but unless you've seen the code and gone through it in detail, you're just repeating something you've been told. I'd wager there isn't a single person at WGNA who can truly speak authoritatively on this issue, and only a very few in Minsk.


pizzastorm:
Interesting assumption.


Quemapueblos
Clan Wars Map Reassignments (10/29)
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29.10.2013 23:44:40
 
Subject: Clan Wars Map Reassignments (10/29)
Link on message: #5827857

View PostTav, on Oct 29 2013 - 15:43, said: I saw that just now, Frizzled. Is this working as intended, or were both maps supposed to get the change? It was my understanding that this wasn't going to be limited to just the new campaign map.

Quemapueblos: Both maps were supposed to be changed but it looks like the original sandbox map didn't get the update. We will let you know when we have details on the fix.


Quemapueblos
Clan Wars Map Reassignments (10/29)
arrow
29.10.2013 23:44:40
 
Subject: Clan Wars Map Reassignments (10/29)
Link on message: #5827857

View PostTav, on Oct 29 2013 - 14:43, said: I saw that just now, Frizzled. Is this working as intended, or were both maps supposed to get the change? It was my understanding that this wasn't going to be limited to just the new campaign map.


Quemapueblos: Both maps were supposed to be changed but it looks like the original sandbox map didn't get the update. We will let you know when we have details on the fix.


Quemapueblos
Clan Wars Map Reassignments (10/29)
arrow
29.10.2013 23:44:40
 
Subject: Clan Wars Map Reassignments (10/29)
Link on message: #5827857

View PostTav, on Oct 29 2013 - 14:43, said: I saw that just now, Frizzled. Is this working as intended, or were both maps supposed to get the change? It was my understanding that this wasn't going to be limited to just the new campaign map.


Quemapueblos: Both maps were supposed to be changed but it looks like the original sandbox map didn't get the update. We will let you know when we have details on the fix.


pizzastorm
Does this mean im a unicum?
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29.10.2013 23:39:09
 
Subject: Does this mean im a unicum?
Link on message: #5827823

pizzastorm: Nice streak! Were you platooning of soloing. Either way, pretty impressive.


pizzastorm
cant get into battle or training areas
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29.10.2013 23:25:02
 
Subject: cant get into battle or training areas
Link on message: #5827698

pizzastorm: Please send a ticket into our support team. https://na.wargaming...e/Default/Index

They will be happy to help you get you into the game.

Let us know if it works out.

Hope to see you out there!


AgentXIII
World of Tanks 8.9 Update
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29.10.2013 23:23:08
 
Subject: World of Tanks 8.9 Update
Link on message: #5827685

AgentXIII: Release Notes
Posted Image
The 8.9 update is set to release on October 31, 2013. New Content
Maps
User Interface
Personal Rating
Changes to Vehicle Characteristics
Other Bugfixes and Changes
Detailed Changes to Vehicles 8.9 Update Notes
New Content
Posted Image Added new German TD Tech Tree:
Marder III (Tier IV)
Pz.Sfl.IVc (Tier V)
Nashorn (Tier VI)
Pz.Sfl.V (Sturer Emil) (Tier VII)
Rhm.-Borsig Waffenträger (Tier VIII)
Waffenträger auf Pz.IV (Tier IX)
Waffenträger auf E 100 (Tier X) Added the Chinese Premium vehicles T-34-3 and 112 to the in-game shop
Added T7 Combat Car (tier II light tank) plus Garage slot for all pre-existing accounts (see here)
The following vehicles were added to the Premium Shop:
Tier VI Chinese Light Tank: Type 64
Tier V Japanese Medium Tank: Type 3 Chi-Nu Kai
Added 'Northwest' map; a North American map 1,000 x 1,000 meters in size and with a mixed landscape (hills, forests, buildings, open areas) Maps
Posted Image Fixed and rebalanced some parts of the 'Pearl River' map
Optimized 'Swamp' map performance
Optimized 'Erlenberg' map performance
Added Encounter battle type to 'Erlenberg' map
Fixed vehicles getting stuck on 'Komarin' map bridge
Removed Encounter game type from 'Mountain Pass' map User Interface
Posted Image New game mode "Team Battle:" battles for teams up to 7 players with balancing them by players' experience level.
Re-worked the game mode selection window
Added 'Team Battle' sub-tab to the Service Record tab
Added possibility to change game server from the Garage
Rewrote descriptions of some achievements
Added pop-up message for the amount of battles, which displays amount of victories, losses and draws
Added possibility to remove horizontal stabilization from the dynamic camera settings
In post-battle statistics, 'Damage upon spotting' changed to 'Damaged dealt with your help,' because both spotting damage and damage done to player vehicle is shown in this line.
Restored old mechanics of storing battle camera position. Player will start battle with camera positioned at the same angle it was in the previous battle.
Added reloading indicator to reticles of all types, which includes up to hundredth path
Removed 'turret traverse speed' from SPG characteristics, as they don't have turrets
Added 'Insults and provocation' variant to the 'Reports' menu, which pops up by clicking the right mouse button on a player's nickname
Carousel moving speed returned to that of version 8.7 Personal Rating
Posted Image In order to make ‘Personal Rating’ fairer and easier to understand, the calculation formula in version 8.9 has received some changes:
Reduced the battle limit for Personal Rating calculations
Personal Rating is a representation of a player’s skill and experience within World of Tanks. By participating in games, a player learns the nuances of tactics and game mechanics, polishes new skills, and starts to learn the game in general. But in the first version of ‘Personal Rating,’ the importance of the battle amount was overvalued. That’s why we decided to rework the influence of this parameter. Now, during Personal Rating calculations, the amount of battles is a coefficient which multiplies the sum of other formula components. The influence of this coefficient, starting from 8.9, will be the following:
After reaching 500 battles, count coefficient is 0.1
After reaching 3,000 battles, count coefficient is 0.5
After reaching 5,000 battles, count coefficient is 0.7
After reaching 9,000 battles, count coefficient is 0.9
After 9,000 battles, count coefficient will gradually increase to 1
This way, with an increase of battle amounts, the game skills and the level of a player’s experience will be shown properly. Added limit to avoid dramatically increasing rating by abusing several percentage parameters
In the first version of the ‘Personal Rating’ formula, there was only one limit, which prevented abuse of the win/loss ratio. In update 8.9, such limits are added to other percentage parameters: survivability and accuracy. This means that any of these parameters will influence ‘Personal Rating’ up to a certain limit. Statistics analysis has shown that exceeding that limit is usually possible with abuses and not gameplay. Extreme values won’t influence the formula anymore.
Removed low limits from 'average damage' and 'average XP per battle.' This was done in order to improve player statistics, and players who want to improve and show class in overall game skills without concentrating on one parameter and disregarding another. Posted Image Changes to Vehicle Characteristics
Due to the addition of the new German TD line, Panzerjäger I and Marder II TDs were rebalanced
Rebalancing (i.e., slightly improved the characteristics) of the following vehicles: BT-7, Pz.Kpfw. I, Hotchkiss H35, D1, Cruiser Mk. I, Vickers Mk. E Type B, Jagdpanzer IV, Renault FT AC, Universal Carrier 2-pdr, Lorraine 40 t, Vickers Medium Mk. II, B1, Churchill VII, VK 30.01 (P).
Rebalancing (i.e., slightly improved the characteristics) of the following SPGs: SU-26, SU-122A, SU-8, SU-14-1, SU-14-2, 212A, G.Pz.Mk. VI (e), G.W. Tiger (P), G.W. Tiger, M41, AMX 13 105 MA mle. 50
Fixed visual issues with the following vehicle models: А-43, S-51, Т-28, IS, Т18, Tortoise, А-32, T-34-3, ISU-152, Birch Gun, Cruiser Mk. III, E-100, WZ-132, Somua SAu 40, M53/M55, 110, FV207,T26E4 SuperPershing, T25 AT
Panther/M10 camouflage and inscriptions will be changed from German to American nation. If the player had installed inscriptions and/or camouflage, the cost will be reimbursed.
8.8cm Kw.K. L/56 added to the stock turret of VK 30.01 (P)
Changed the exterior, armoring and balance of Pz.Kpfw. V/IV and Pz.Kpfw. V/IV Alpha vehicles
Reworked 212A SPG visual and armor models
Reworked IS-3 visual and armor models
Corrected armor models of the following vehicles: Tiger, Tiger (P), Marder II, Panther II, KV-1С, SТ-I, IS-4
Fixed small issues with some visual models of the following vehicles: VK 45.02 (P) Ausf. B, M7 Priest, KV-1S, AT 15A, M103, BT-2, Object 140, StuG III, FCM 50 t.
Fixed issue with the gun mantle position of E-50 Ausf. M vehicle
Changed the form of the gun mantle of Schmalturm on Panther II
Fixed an incorrect visual model of D-10T 100mm gun mounted on IS tank first turret
Fixed the firing effect of 7,5 Pak 39 L/48 Hetzer TD gun.
Fixed the firing effect of 10,5cm KwK 46 L/68 Е-75 tank gun
Fixed the exhaust effect of Bat.-Châtillon 155 55 SPG
Removed the rule for HEAT shells that excluded ricochet if the shell's caliber exceeded the armor thickness 3 or more times
Deflection angle for HEAT shells changed from 80 to 85 degrees
Fixed lags and freezes on systems that used faster CPUs
Fixed errors and improved the design of pop-ups on medals in Statistics Record Posted Image Other Bugfixes and Changes
Fixed the impossibility to transform XP to Free XP on some elite vehicles
Fixed an error in 'Battle Missions' window
Fixed the impossibility to save 'Dynamic change of texture quality' setting on some accounts.
Fixed the display of empty barracks window upon opening it
Fixed the malfunctioning changing of crew speech language in 'postmortem' mode with the enabled 'national crew sounds'
Fixed occasional 'freezes' in Training Rooms
In pop-up message on tanker, fixed the incorrect display of improved ventilation effect in some cases
Fixed the display of replay pop-up message in the case of differing client versions
Fixed the availability of improved graphics options in standard graphics mode
Fixed the stoppage of battle replay recording after re-logging in in the middle of the battle
Removed 'Expert' and 'Engineer' achievements from upcoming medals
Fixed incorrect display of numbers in the 'Kay' medal
Fixed some objects moving, which resulted in 'tankopult'
Fixed display of 'Boelter' medal in the list of un-received achievements
Fixed disabling of FXAA antialising when on standard graphics, if it was enabled in 'improved' graphics settings
Fixed the addition of previously-purchased consumables to display the manual repair's total
Fixed non-display of other players' statistics in some rare cases
Fixed the display of vehicles that are not currently sold in the in-game shop within the description of battle missions
Fixed the impossibility to demobilize a tanker whotank that is trained on a tank that's currently not available in the Garage
Removed 'flashing' of 'Server' button in Platoon/TC after clicking 'Ready' button
Fixed lack of 'Accelerate Crew Training' tick on some elite vehicles
Fixed rare cases of malfunctioning "Team Killers" and "Team Damagers" display in post-battle statistics
Fixed rare cases of impossibility to close information about player in post-battle statistics
Fixed rare cases of malfunctioning separate voice chat in Training Rooms
Fixed rare cases of pop-ups regarding achievements not being received in post-battle statistics
Fixed rare cases of an impossibility to type in Platoon chat
Fixed rare cases of moving the gun slightly up while aiming at a nearby obstacle
Fixed incorrect storage of several settings in 'Depot' and 'Shop' windows
Fixed incorrect display of 'Brother-in-Arms' skill effect in some cases
Fixed client-server desynchronization of 'Enable censorship' chat setting
Fixed incorrect display of long Clan names in 'Statistics' tab when checking statistics of other players
Fixed an impossibility to enable/disable "accelerate crew Training for vehicle" for a tank that is in battle
Fixed mis-positioning of reticle with gun position, which happened in some rare cases
Fixed use of 'Russian' crew voices in Training with enabled 'Crew voices by nation' settings
Fixed some small issues with moving focus between different Garage UI elements
Account roaming feature was added for internal testing purposes Detailed Changes to Vehicles
Due to the new German TD tech tree, the Panzerjäger I and Marder II were rebalanced.
II Panzerjäger I
Destroyed model was updated
Panzerjäger I suspension resistance on solid ground reduced by 8%
Panzerjäger I suspension resistance on medium ground reduced by7%
Suspension travers speed of Panzerjäger I Verstärkteketten was changed from 34 to 36
Panzerjäger I verstärkteketten suspension resistance on solid ground reduced by 8%
FuG Spr. A radio was added
Panzerjäger I view range was changed from 320 meters to 330 meters
Aiming time of 3,7cm Pak (t) L/47 gun was changed from 1.5 seconds to 1.7 seconds
Ammo rack of 3,7cm Pak (t) L/47 gun was changed from 96 to 160
Inclination of 3,7cm Pak (t) L/47 gun was changed from -12 degrees to -10 degrees
Dispersion of 3,7cm Pak (t) L/47 gun after shot increased for 17%
Aiming time of 4,7cm Pak (t) L/43 gun was changed from 2 seconds to 1.7 seconds
Ammo rack of 4,7cm Pak (t) L/43 gun was changed from 86 to 84
Dispersion of 4,7cm Pak (t) L/43 gun after shot increased by 17%
Dispersion of 4,7cm Pak (t) L/43 gun when gun travers decreased by 33%
Dispersion of 4,7cm Pak (t) L/43 gun changed from 0.37 m to 0.35 m
5cm PaK 39 L/60 gun was removed
Turret travers speed of Panzerjäger I was changed from 44 degree per second to 26 degree per second
5cm PaK 39 L/60 gun is not historical for those periods. That’s why we decided to remove it from the game. We tried to set up the vehicle with 4,7cm Pak (t) L/43 gun as effective as it was with 5cm PaK 39 L/60 gun.
Conversion:
If _50mm_PaK_39_L60 gun was researched for Panzerjäger_I, FuG_Spr.A radio will be researched.
If _50mm_PaK_39_L60 gun was researched for Panzerjäger_I, FuG_Spr.A will be mounted as well as _47mm_PaK_38t_L43AT gun with basic ammunition.
_50mm_PaK_39_L60 gun and ammunition of this gun mounted on vehicle (_50mm_Pzgr39, _50mm_Pzgr40, _50mm_Sprg.18) will be sold as for purchase price. II Vickers Mk. E Type B
Traverse speed of the Vickers Mk. E Type B suspension changed from 50 to 44
Traverse speed of the T-26-2 suspension changed from 52 to 48
Aiming time of the 37mm KwK 36 L/46.5 gun changed from 2 sec to 1.9 sec
Reloading time of the 37mm KwK 36 L/46.5 gun changed from 2.3 sec to 2.1 sec
Aiming time of the 47mm Vickers QF gun changed from 2.9 sec to 2.3 sec
Reloading time of the 47mm Vickers QF gun changed from 3.6 sec to 3.3 sec
Traverse speed of the Vickers Mk. E Type B turret changed from 44 to 24
Dispersion of the 37mm KwK 36 L/46.5 gun from turret traverse value decreased by 14%.
Aiming time of the 40mm Pom-Pom gun changed from 2.3 sec to 1.9 sec
40mm Pom-Pom gun recoil dispersion decreased by 14%.
Dispersion of the 40mm Pom-Pom gun from turret traverse value decreased by 40%.
Dispersion of the 40mm Pom-Pom gun changed from 0.48m to 0.45m
Aiming time of the 45mm 20K gun changed from 2.3 sec to 2.1 sec
Aiming time of the 47mm Vickers QF gun changed from 2.3 sec to 2.1 sec
Dispersion of the 47mm Vickers QF gun from turret traverse value decreased by 14%.
Traverse speed of the T-26 model 1936 turret changed from 46 to 24
HP with mounted Vickers Mk. E Type B turret changed from 150 to 155 II D1
Performance of the D1 suspension on solid ground decreased by 8%
Performance of the D1 suspension on moderately soft ground decreased by 7%
Performance of the D1 suspension on soft ground decreased by 4%
Performance of the D1 bis suspension on solid ground decreased by 8%
Performance of the D1 bis suspension on moderately soft ground decreased by 7%
Performance of the D1 bis suspension on soft ground decreased by 4%
Aiming time of the 13.2mm Hotchkiss mle. 1930 gun changed from 2 sec to 1.7 sec
Reloading time of the 13.2mm Hotchkiss mle. 1930 changed from 5.8 sec to 5 sec
Dispersion of the 13.2mm Hotchkiss mle. 1930 gun changed from 0.58m to 0.54m
Reloading time of the 25mm Canon Raccourci mle. 1934 gun changed from 2.1 sec to 1.7 sec
Dispersion of the 25mm Canon Raccourci mle. 1934 gun changed from 0.45 m to 0.43 m
Traverse speed of the D1 Berliet turret changed from 36 to 24
Aiming time of the 13.2mm Hotchkiss mle. 1930 gun changed from 2 sec to 1.5 sec
Depression angle for the 13.2mm Hotchkiss mle. 1930 gun changed from 10 to 18.
Reloading time of the 13.2mm Hotchkiss mle. 1930 gun changed from 10.3 sec to 10 sec
Dispersion of the 13.2mm Hotchkiss mle. 1930 gun changed from 0.58m to 0.54m
Aiming time of the 25mm Canon Raccourci mle. 1934 gun changed from 1.5 sec to 1.3 sec
Elevation angle for the gun 25mm Canon Raccourci mle. 1934 changed from -25 to 20.
Depression angle for the gun 25mm Canon Raccourci mle. 1934 changed from 8 to 18.
Reloading time of the 25mm Canon Raccourci mle. 1934 gun changed from 1.8 sec to 1.5 sec
Dispersion of the 25mm Canon Raccourci mle. 1934 gun changed from 0.45 m to 0.43 m
Aiming time of the 37mm APX SA18 gun changed from 2 sec to 1.7 sec
Elevation angle for gun 37mm APX SA18 changed from -35 to -20.
Depression angle for gun 37mm APX SA18 changed from 20 to 18.
Aiming time of the 47mm APX SA34 gun changed from 2 sec to 1.7 sec
Depression angle for the gun 47mm SA34 changed from 10 to 18.
Traverse speed of Schneider Tourelle 2 turret changed from 30 to 24 II Hotchkiss H35
Gun dispersion from the H35 suspension motion decreased by 20%.
Gun dispersion from the H35 suspersion traverse value decreased by 20%.
Gun dispersion from the H39 suspension motion decreased by 21%.
Gun dispersion from the H39 suspersion traverse value decreased by 21%.
Reloading time of the 25mm Canon Raccourci mle. 1934 gun 2.1 sec to 1.7 sec
Dispersion of the 25mm Canon Raccourci mle. 1934 gun changed from 0.45 m to 0.43 m
Depression angle for the gun 37mm APX SA18 changed from 13 to 16.
Reloading time of the 37mm SA38 gun changed from 3.1 sec to 2.6 sec
Traverse speed of the APX R turret changed from 32 to 24
HP changed from 140 to 160 II Renault FT AC Traverse speed of the Renault FT AC suspension changed from 28 to 27
Performance of the Renault FT AC suspension on moderately soft ground decreased by 7%
Performance of the Renault FT AC suspension on soft ground decreased by 7%
View range of the Renault FT AC suspension changed from 320m to 330m
Elevation angle for the 25mm AC SA-L mle. 1934 gun changed from -17 to -15
Depression angle for gun 25mm AC SA-L mle. 1934 changed from 6 to 7.
Elevation angle for the 25mm AC SA-L mle. 1937 gun changed from -17 to -15
Depression angle for gun 25mm AC SA-L mle. 1937 changed from 6 to 7.
Elevation angle for gun 25mm automatique mle. 1936 changed from -17 to -15.
Depression angle for gun 25mm automatique mle. 1936 changed from 6 to 7.
Aiming time of the 47mm SA-L mle. 1937 gun changed from 2 sec to 1.9 sec
Elevation angle for gun 47mm SA-L mle. 1937 changed from -12 to -15.
Depression angle for gun 47mm SA-L mle. 1937 changed from 6 to 15.
Dispersion of the 47mm SA-L mle. 1937 gun from turret traverse value decreased by 25%.
Traverse speed of the Renault FT AC turret changed from 44 to 24 II Pz.Kpfw. I Reduced the resistance of the Pz.Kpfw. I Ausf. A suspension on solid terrain by 8%
Reduced the resistance of the Pz.Kpfw. I Ausf. A suspension on medium terrain by 12%
Reduced gun dispersion from Pz.Kpfw. I Ausf. B suspension in motion by 3%
Reduced gun dispersion from Pz.Kpfw. I Ausf. B suspension travers by 3%
Reduced the resistance of the Pz.Kpfw. I Ausf. B suspension on solid terrain by 9%
Reduced the resistance of the Pz.Kpfw. I Ausf. B suspension on medium terrain by 7%
Changed the aiming time for the 2cm Breda (i) gun from 1.7 sec. to 1.6 sec.
Changed the reloading time for the 2cm Breda (i) gun from 3.7 sec. to 3.5 sec.
Reduced the after shot dispersion for the 2cm Breda (i) gun by 7%
Changed the traverse speed of the L.K.A. 2 turret from 40 deg./sec. to 24 deg./sec
Changed the aiming time of the 2cm Breda (i) from 1.6 sec. to 1.5 sec.
Changed the reload time of the 2cm Breda (i) from 3.3 sec. to 3.1 sec.
Reduced the after shot dispersion the 2cm Breda (i) gun by 8%
Changed the dispersion of the 2cm Breda (i) gun from 0.53 m to 0.51 m
Changed the traverse speed of the Pz.Kpfw. I turret from 42 deg./sec. to 24 deg./sec II Cruiser Mk. I Changed the traverse speed of the A9 Mk. I suspension from 30 to 31
Changed the traverse speed of the A9 Mk. I suspension from 32 to 34
Changed the aiming time for the QF 2-pdr Mk. IX gun from 2.3 sec. to 2.1 sec.
Changed the reloading time for the QF 2-pdr Mk. IX gun from 2.5 sec. to 2.4 sec
Reduced the dispersion during turret rotation of the QF 2-pdr Mk. IX gun by17%
Changed the aiming time for the 40mm Pom-Pom gun from 2.3 sec. to 2.1 sec
Reduced the after shot dispersion for the 40mm Pom-Pom gun by 14%
Reduced the dispersion during turret rotation of the 40mm Pom-Pom gun by 12%
Changed the dispersion of the 40mm Pom-Pom gun from 0.48 m to 0.45 m
Changed the traverse speed of the Cruiser Mk. I from 44 deg./sec. to 36 deg./sec
Changed the traverse speed of the QF 2-pdr Mk. IX by 20%
Changed the traverse speed of the Cruiser Mk. III turret from 46 deg./sec. to 36 deg./sec
Changed HP amount with Cruiser Mk. I turret equipped from 150 to 155. II Vickers Medium Mk. II Changed the aiming time for the OQF 3-pdr Gun Mk. I gun from 2.9 sec. to 2.7 sec
Reduced the dispersion during turret rotation of the 3-pdr Gun Mk. I gun by 14%
Changed the aiming time for the QF 6-pdr 8 cwt Mk. II gun from 2.3 sec. to 2.1 sec
Reduced the dispersion during turret rotation of the 40mm QF 6-pdr 8 cwt Mk. II gun by 14%
Reduced the dispersion during turret rotation of the OQF 3-pdr Gun Mk. I gun by 33%
Reduced the dispersion during turret rotation of the OQF 3-pdr Gun Mk. II gun by 33%
Changed the inclination angle for the QF 6-pdr 8 cwt Mk. I gun from -12 grads to -16 grads
Changed the declination angle for the QF 6-pdr 8 cwt Mk. I gun from 5 grads to 7 grads
Changed the reloading time for the QF 6-pdr 8 cwt Mk. I gun from 3.8 sec. to 3.6 sec
Reduced the after-shot dispersion QF 6-pdr 8 cwt Mk. I gun by 7%
Changed the dispersion of the QF 6-pdr 8 cwt Mk. I gun from 0.48 m to 0.47 m
Reduced the dispersion during turret rotation of the QF 6-pdr 8 cwt Mk. II gun by 33% II Universal Carrier 2-pdr Reduced the resistance of Universal Carrier Mk. I suspension on solid terrain by 7%
Reduced the resistance of Universal Carrier Mk. I suspension on medium terrain by 12%
Reduced the resistance of Universal Carrier Mk. I suspension on soft terrain by 3%
Reduced the resistance of Universal Carrier Mk. II suspension on solid terrain by 8%
Reduced the resistance of Universal Carrier Mk. II suspension on medium terrain by 7%
Reduced the resistance of Universal Carrier Mk. II suspension on soft terrain by 4%
Changed the view range of Universal Carrier 2-pdr turret from from 320 m. to 330 m.
Changed the reloading time for QF 6-pdr 8 cwt AT Gun Mk. I gun from 3.2 sec. to 3.1 sec.
Changed the dispersion of QF 6-pdr 8 cwt AT Gun Mk. I gun from 0.46 m to 0.45 m
Changed the reloading time for QF 6-pdr 8 cwt AT Gun Mk. II gun from 3.2 sec. to 3.1 sec.
Changed the traverse speed of Universal Carrier 2-pdr turret from 44 deg./sec. to 26 deg./sec III Marder II Destroyed model was updated
Marder II suspension resistance on solid ground reduced by 8%
Marder II suspension resistance on medium ground reduced by 12%
Marder II suspension resistance on soft ground reduced by 22%
Suspension travers speed of Marder II Verstärkteketten was changed from 36 to 38
Marder II Verstärkteketten suspension resistance on solid ground reduced by 8%
Marder II Verstärkteketten suspension resistance on medium ground reduced by 7%
Marder II Verstärkteketten suspension resistance on soft ground reduced by 23%
Maybach HL 62 TRM engine was removed
FuG 8 radio was added
Marder II view range was changed from 360 meters to 350 meters
7,5cm Pak 40/2 L/46 gun aiming time was changed from 2.7 seconds to 2.5 seconds
7,5cm Pak 40/2 L/46 gun cost was changed from 28 900 to 30 750
7,5cm Pak 40/2 L/46 gun dispersion when travers the gun reduced by 10%
7,5cm Pak 40/2 L/46 gun dispersion was changed from 0.42 m to 0.4 m
Pzgr 40 shell armor penetration of 7,5cm Pak 40/2 L/46 gun was changed from 126mm to 154mm
Pzgr 39 shell armor penetration of 7,5cm Pak 40/2 L/46 gun was changed from 98mm to 108mm
Aiming time of 7,62cm Pak 36 ® gun was changed from 2.9 seconds to 2.7 seconds
7,62cm Pak 36 ® gun cost was changed from 30 750 to 28 900
7,62cm Pak 36 ® gun dispersion was changed from 0.43 m to 0.44m
Pzgr 40 ® shell damage of 7,62cm Pak 36 ® gun was changed from 125 to 115
Pzgr 40 ® shell armor penetration of 7,62cm Pak 36 ® gun was changed from 158mm to 166mm
Pzgr 39 ® shell damage of 7,62cm Pak 36 ® gun was changed from 125 to 115
Pzgr 39 ® shell armor penetration of 7,62cm Pak 36 ® gun was changed from 118mm to 96mm
Sprgr 18 ® shell damage of 7,62cm Pak 36 ® gun was changed from 185 to 165
Sprgr 18 ® shell armor penetration of 7,62cm Pak 36 ® gun was changed from 39mm to 38mm
5cm PaK 39 L/60 gun was removed from game
Marder II turret travers speed was changed from 44 degree per second to 26 degrees per second
We removed Maybach HL 62 TRM from Marder II as it’s absolutely non-historical. Besides, additional differences in power between top and stock engines bring crucial travers speed reduction of the vehicle with stock engine. In other words we buff stock engine , which is important for 3 tier. We believe that it will be useful for newcomers. Moreover, we never encourage experienced players participating in low level battles.
5cm PaK 39 L/60 gun was removed from Marder II as useless and irrelevant module. Besides, we paid our attention for the rest modules. Speaking about armor penetration of 76mm gun, in reality it was worse than we have in game. German army didn’t use 76mm gun on Marder 38t. Currently, the difference between 76mm and 75mm guns correct: 75mm gun is better than 76mm.
Conversion:
If _50mm_PaK_39_L60 gun was researched on Marder II, _76mm_PaK_36r gun will be researched.
If _75mm_PaK_40_2 gun was researched on Marder II, _75mm_PaK_40_2 gun will be researched.
If _76mm_PaK_36r gun was researched on Marder II, FuG8 radio will be researched.
If _50mm_PaK_39_L60 gun II was mounted on Marder, _76mm_PaK_36r gun with standard ammunition will be mounted.
If _75mm_PaK_40_2 gun was mounted on Marder II, _75mm_PaK_40_2 gun with standard ammunition will be mounted.
If _76mm_PaK_36r gun was mounted on Marder II, FuG8 radio will be mounted.
_50mm_PaK_39_L60 gun and its ammunition (_50mm_Pzgr39, _50mm_Pzgr40, _50mm_Sprg.18) will be sold according to purchase price.
If Maybach_HL62TRM engine was mounted on Marder II, Maybach_HL62TR engine will be mounted. The following vehicles were rebalanced: BT-7, Pz.Kpfw. I, Hotchkiss H35, D1, Cruiser Mk. I, Vickers Mk. E Type B, Jagdpanzer IV, Renault FT AC, Universal Carrier 2-pdr, Lorraine 40 t, Vickers Medium Mk. II, B1, Churchill VII, VK 30.01 (P).
The vehicles above were worse than their tier-mates according to statistics. That’s why we increase some of their characteristics. III BT-7 Changed the traverse speed of BT-5 suspension from 48 to 50
Reduced the resistance of BT-5 suspension on solid terrain by 8%
Reduced the resistance of BT-5 suspension on medium terrain by 10%
Changed the traverse speed of BT-7 suspension from 50 to 54
Reduced the resistance of BT-7 suspension on medium terrain by 11%
Changed the maximum speed from 66 km/h to 65.4 km/h
Changed the view range of BT-7 mod. 1935 turret from 260 m. to 280 m.
Reduced the dispersion during turret rotation of 45mm 20К gun by 17%
Changed the traverse speed of BT-7 mod. 1935 turret from 44 deg./sec. to 36 deg./sec
Changed the view range of BT-7 mod. 1937 turret from 280 m. to 300 m
Changed the aiming time for 23mm ВЯ gun from 1.6 sec. to 1.5 sec.
Reduced the after-shot dispersion for 23mm ВЯ gun by 7%
Changed the aiming time for 37mm ZiS-19 gun from 1.9 sec. to 1.7 sec.
Changed the aiming time for 45mm 20K gun from 1.9 sec. to 1.7 sec.
Changed the reloading time for 45mm 20K gun from 2.3 sec. to 2.1 sec.
Reduced the dispersion during turret rotation of 45mm 20К gun by 20%
Changed the traverse speed of BT-7 mod. 1937 turret from 46 deg./sec. to 36 deg./sec
Changed HP amount with BT-7 mod. 1935 turret equipped from 200 to 210.
Changed HP amount with BT-7 mod. 1937 turret equipped from 220 to 230. IV B1 Gun dispersion from B1 suspension motion decreased by 14%.
Gun dispersion from B1 suspersion traverse value decreased by 14%.
Performance of B1 suspension on moderately soft ground decreased by 7%
Performance of B1 suspension on soft ground increased by 9%
Gun dispersion from B1 bis suspension motion decreased by 15%.
Gun dispersion from B1 bis suspension traverse value decreased by 15%.
Performance of B1 bis suspension on soft ground increased by 10%
Max speed changed from 28 km/h to 30 km/h
47mm SA34 gun recoil dispersion decreased by 14%.
47mm SA35 gun recoil dispersion decreased by 14%.
Traverse speed of B1 APX1 turret changed from 46 to 30
Reloading time of 47mm SA34 gun changed from 2.2 sec to 2.1 sec
47mm SA34 gun recoil dispersion decreased by 14%.
Reloading time of the 47mm SA35 gun changed from 2.2 sec to 2.1 sec
47mm SA35 gun recoil dispersion decreased by 14%.
Aiming time of the 47mm SA37 gun changed from 1.7 sec to 1.5 sec
Elevation angle for gun 47mm SA37 changed from 10 to 18.
Depression angle for gun 47mm SA37 changed from 10 to 13.
Reloading time of the 47mm SA37 gun changed from 2.3 sec to 2.1 sec
47mm SA35 gun recoil dispersion decreased by 14%.
Dispersion of the 47mm SA37 gun from turret traverse value decreased by 20%.
Traverse speed of the B1 APX4 turret changed from 44 to 30 V  AMX 13 105 AM mle. 50 Gun dispersion caused by the suspension traverse value of AMX 13 105 AM mle. 49 decreased by 10%
Gun dispersion caused by the suspension traverse value of AMX 13 105 AM mle. 55 decreased by 11%
Dispersion of the 105mm obusier mle. 1950 gun changed from 0.7m to 0.69 V  M41Dispersion of the 155mm Howitzer M1 gun caused by gun traverse value decreased by 4% V  SU-122A Dispersion of the 152mm D-1 howitzer gun caused by gun movement decreased by 8%
Dispersion of the 152mm D-1 howitzer gun decreased from 0.86m to 0.85m VI Jagdpanzer IV Increased the resistance of the Jagdpanzer IV 0-Serie suspension on solid terrain by 9%
Reduced the resistance of the Jagdpanzer IV 0-Serie suspension on medium terrain by 12%
Reduced the resistance of the Jagdpanzer IV 0-Serie suspension on soft terrain by 14%
Changed the maximum reverse speed from 10 km/h to 12 km/h
Changed the maximum speed from 38 km/h to 40 km/h
Changed the view range of the Jagdpanzer IV turret from from 330 m. to 350 m.
Changed the ammo amount for the 10,5cm StuH 42 L/28 gun from 40 to 62
Changed the declination angle for the 10,5cm StuH 42 L/28 gun from 5 degrees to 6 degrees
Changed the declination angle for the 7,5cm Pak 39 L/48 gun from 5 degrees to 8 degrees
Changed the reload time for the 7,5cm Pak 39 L/48 from 3.5 sec. to 3.2 sec.
Changed the declination angle for the 7,5cm Pak 42 L/70 gun from 5 degrees to 6 degrees
Changed the reload time for the 7,5cm Pak 42 L/70 gun from 3.9 sec. to 3.8 sec.
Changed the declination angle of the 8,8cm Pak L/56 gun from 5 degrees to 6 degrees
Changed the reload time for the 8,8cm Pak L/56 gun from 5.7 sec. to 5.4 sec.
Changed the traverse speed of the Jagdpanzer IV turret from 44 deg./sec. to 26 deg./sec VI Churchill VII Reduced the resistance of Churchill IV suspension on medium terrain by 7%
Changed the declination angle for 3.7-inch Howitzer from 5 to 3 grads
Reduced the dispersion during turret rotation of 75mm Gun Mk. V gun by 20%
Reduced the dispersion during turret rotation of 75mm Vickers HV gun by 20%
Changed the traverse speed of Churchill IV turret from 32 deg./sec. to 30 deg./sec
Changed the declination angle for 75mm Gun Mk. V from 4 to 12.5 grads
Reduced the dispersion during turret rotation of 75mm Gun Mk. V gun by 20%
Reduced the dispersion during turret rotation of 75mm Vickers HV gun by 12%
Changed the declination angle for QF 6-pdr Gun Mk. V from 6 to 12.5 grads
Changed the traverse speed of Churchill VII turret from 32 deg./sec. to 30 deg./sec
Changed HP amount with Churchill IV turret equipped from 800 to 860
Changed HP amount with Churchill IV turret equipped from 880 to 960 VI VK 30.01 (P) Inclination angle of 7.5 Kw.K. 40 L/48 gun changed from -18 to -20 degrees
Declination angle of 7.5 Kw.K. 40 L/48 gun changed from 6 to 10 degrees
Inclination angle of 10,5cm Kw.K. L/28 gun changed from -18 to -15 degrees
Declination angle of 10,5cm Kw.K. L/28 gun changed from 6 to 8 degrees
Inclination angle of the 7,5cm Kw.K. 40 L/48 changed from -18 to -15 degrees
Inclination angle of the 7,5cm Kw.K. 40 L/48 changed from 6 to 8 degrees
Inclination angle of 7,5cm Kw.K. 42 L/70 gun changed from -18 to -15 degrees
Declination angle of 7.5cm Kw.K 42 L/70 gun changed from 6 to 8 degrees
Inclination angle of 8,8cm Kw.K. 36 L/56 gun changed from -18 to -15 degrees
Declination angle of 8,8cm Kw.K. 36 L/56 gun changed from 6 to 8 degrees
Also we’ve added to the tank first turret 8,8cm Kw.K. 36 L/56 gun. Historically, it was in this way. Inclination angles are also historically correct now. Overall it’s a buff, but since this vehicle was not over performing at best, we decided not to balance that out with nerfs. VI Pz.Kpfw. V/IV Engine and tank durability is now worse, but view range is better
Gun is changed: it reloads faster, but is less accurate
All changes were done due to addition of historical declination angles, which are now up to 10 (in version 8.8 it was up to to 3). This was considered a buff, which required balancing. That’s why the engine was changed according to historical documents
Hit points were reduced in order not to change other important characteristics.
As the vehicle is rather mobile, but not having the best gun for tier VI, it was decided to convert it to have faster firing but slower aiming. Aiming is now closer to non-Premium variant VI SU-8 Gun dispersion caused by the suspension "SU-8" move value decreased by 5%
Gun dispersion caused by the suspension "SU-8" traverse value decreased by 5%
Gun dispersion caused by the suspension "SU-8-bis enhanced" move value decreased by 6%
Gun dispersion caused by the suspension "SU-8-bis enhanced" traverse value decreased by 6% Changed visuals (made more historical), armoring models and balance of Pz.Kpfw. V/IV and Pz.Kpfw. V/IV Alpha tanks.
Pz.Kpfw. V/IV and Pz.Kpfw. V/IV Alpha: Changed turning speed of Pz.Kpfw. V/IV and Pz.Kpfw. V/IV Alpha from 29 to 38 deg/s
Suspension resistance on solid terrain of Pz.Kpfw. V/IV and Pz.Kpfw. V/IV Alpha decreased by 13%
Suspension resistance on medium terrain of Pz.Kpfw. V/IV and Pz.Kpfw. V/IV Alpha decreased by 4%
Suspension resistance on soft terrain of Pz.Kpfw. V/IV and Pz.Kpfw. V/IV Alpha decreased by 7%
Horse power of Maybach HL 230 P30 engine changed from 870 to 700
View range of the Pz.Kpfw. V/IV and Pz.Kpfw. V/IV Alpha turrets changed from 320m to 350m
Aiming time of the 7,5cm Kw.K. 40 L/48 gun changed from 1.71 sec to 2.3 sec
Ammo amount of the 7,5cm Kw.K. 40 L/48 gun changed from 92 to 124
Inclination angle of the 7,5cm Kw.K. 40 L/48 gun changed from -17 to -20 degrees
Declination angle of the 7,5cm Kw.K. 40 L/48 gun changed from 3 to 10 degrees
Reload time of the 7,5cm Kw.K. 40 L/48 gun changed from 4.28 sec to 3.8 sec
Turret traverse speed of the Pz.Kpfw. V/IV and Pz.Kpfw. V/IV Alpha changed from 53 deg/s to 30 deg/s
HP changed from 870 to 820 VII S-51Reloading time of the 203mm B-4 gun changed from 56.8 sec to 55.5 sec VII SU-14-1 Dispersion caused by the move value of the "SU-14" suspension decreased by 10%
Dispersion caused by the traverse value of the "SU-14" suspension decreased by 10%
Dispersion caused by the move value of the "SU-14-1" suspension decreased by 11%
Dispersion caused by the traverse value of the "SU-14-1" suspension decreased by 11%
Dispersion of the 203mm B-4 changed from 0.9m to 0.88m VIII SU-101 Inclination angle of 100mm D-10S mod. 1944 changed from -18 to -18.5 degrees
Declination angle of 100mm D-10S mod. 1944 changed from 2 to 2.3 degrees
Inclination angle of 100mm D-54S changed from -18 to -18.5 degrees
Declination angle of 100mm D-54S changed from 2 to 2.3 degrees
Inclination angle of 122mm D-25S mod. 1944 changed from -18 to -18.5 degrees
Declination angle of 122mm D-25S mod. 1944 changed from 2 to 2.3 degrees VIII G.W. Tiger (P)Dispersion of the 21cm Mörser 18/1 gun changed from 0.9m to 0.88m VIII M40/M43 Inclination angle of the 155mm Gun M1A1 changed from -45 to -55 degrees
Inclination angle of the 8-inch Howitzer M1 changed from -45 to -55 degrees VIII SU-14-2Dispersion of the 203mm B-4 gun changed from 0.87m to 0.86m IX G.W. Tiger Gun dispersion caused by the suspension "G.W. Tiger" move value decreased by 5%
Gun dispersion caused by the suspension "G.W. Tiger" traverse value decreased by 5%
Gun dispersion caused by the suspension "G.W. Tiger verstärkteketten's" move value decreased by 6%
Gun dispersion caused by the suspension "G.W. Tiger verstärkteketten traverse value decreased by 6% IX 212A Gun dispersion caused by the suspension "212А" move value decreased by 5%
Gun dispersion caused by the suspension "212А traverse" value decreased by 5%
Gun dispersion caused by the suspension "212А enhanced" move value decreased by 6%
Gun dispersion caused by the suspension "212А enhanced" traverse value decreased by 6% IX Lorraine 40 t Traverse speed of the Lorraine 40 t suspension changed from 30 to 31
Traverse speed of the Lorraine 40 t bis suspension changed from 32 to 34
Elevation angle for gun 100mm SA47 changed from -11 to -15.
Depression angle for gun 100mm SA47 changed from 6 to 8.
Elevation angle for gun 90mm F3 changed from -11 to -15.
Depression angle for gun 90mm F3 changed from 6 to 8.
Traverse speed of the Lorraine 40 t turret changed from 38 to 42
HP changed from 1550 to 1600
AMX 50 120 and AMX 50 Foch Saurer engines are now diesel and not gasoline. Chance to catch fire changed from 20% to 15%.
Rebalanced (mainly buffed) the following SPGs: SU-26, SU-122A, SU-8, SU-14-1, SU-14-2, 212A, Mk. VI (e), G.W. Tiger (P), G.W. Tiger, M41, AMX 13 105 AM mle. 50


AgentXIII
World of Tanks 8.9 Update
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29.10.2013 23:23:08
 
Subject: World of Tanks 8.9 Update
Link on message: #5827685

AgentXIII: Release Notes
Posted Image
The 8.9 update is set to release on October 31, 2013. New Content
Maps
User Interface
Personal Rating
Changes to Vehicle Characteristics
Other Bugfixes and Changes
Detailed Changes to Vehicles 8.9 Update Notes
New Content
Posted Image Added new German TD Tech Tree:
Marder III (Tier IV)
Pz.Sfl.IVc (Tier V)
Nashorn (Tier VI)
Pz.Sfl.V (Sturer Emil) (Tier VII)
Rhm.-Borsig Waffenträger (Tier VIII)
Waffenträger auf Pz.IV (Tier IX)
Waffenträger auf E 100 (Tier X) Added the Chinese Premium vehicles T-34-3 and 112 to the in-game shop
Added T7 Combat Car (tier II light tank) plus Garage slot for all pre-existing accounts (see here)
The following vehicles were added to the Premium Shop:
Tier VI Chinese Light Tank: Type 64
Tier V Japanese Medium Tank: Type 3 Chi-Nu Kai
Added 'Northwest' map; a North American map 1,000 x 1,000 meters in size and with a mixed landscape (hills, forests, buildings, open areas) Maps
Posted Image Fixed and rebalanced some parts of the 'Pearl River' map
Optimized 'Swamp' map performance
Optimized 'Erlenberg' map performance
Added Encounter battle type to 'Erlenberg' map
Fixed vehicles getting stuck on 'Komarin' map bridge
Removed Encounter game type from 'Mountain Pass' map User Interface
Posted Image New game mode "Team Battle:" battles for teams up to 7 players with balancing them by players' experience level.
Re-worked the game mode selection window
Added 'Team Battle' sub-tab to the Service Record tab
Added possibility to change game server from the Garage
Rewrote descriptions of some achievements
Added pop-up message for the amount of battles, which displays amount of victories, losses and draws
Added possibility to remove horizontal stabilization from the dynamic camera settings
In post-battle statistics, 'Damage upon spotting' changed to 'Damaged dealt with your help,' because both spotting damage and damage done to player vehicle is shown in this line.
Restored old mechanics of storing battle camera position. Player will start battle with camera positioned at the same angle it was in the previous battle.
Added reloading indicator to reticles of all types, which includes up to hundredth path
Removed 'turret traverse speed' from SPG characteristics, as they don't have turrets
Added 'Insults and provocation' variant to the 'Reports' menu, which pops up by clicking the right mouse button on a player's nickname
Carousel moving speed returned to that of version 8.7 Personal Rating
Posted Image In order to make ‘Personal Rating’ fairer and easier to understand, the calculation formula in version 8.9 has received some changes:
Reduced the battle limit for Personal Rating calculations
Personal Rating is a representation of a player’s skill and experience within World of Tanks. By participating in games, a player learns the nuances of tactics and game mechanics, polishes new skills, and starts to learn the game in general. But in the first version of ‘Personal Rating,’ the importance of the battle amount was overvalued. That’s why we decided to rework the influence of this parameter. Now, during Personal Rating calculations, the amount of battles is a coefficient which multiplies the sum of other formula components. The influence of this coefficient, starting from 8.9, will be the following:
After reaching 500 battles, count coefficient is 0.1
After reaching 3,000 battles, count coefficient is 0.5
After reaching 5,000 battles, count coefficient is 0.7
After reaching 9,000 battles, count coefficient is 0.9
After 9,000 battles, count coefficient will gradually increase to 1
This way, with an increase of battle amounts, the game skills and the level of a player’s experience will be shown properly. Added limit to avoid dramatically increasing rating by abusing several percentage parameters
In the first version of the ‘Personal Rating’ formula, there was only one limit, which prevented abuse of the win/loss ratio. In update 8.9, such limits are added to other percentage parameters: survivability and accuracy. This means that any of these parameters will influence ‘Personal Rating’ up to a certain limit. Statistics analysis has shown that exceeding that limit is usually possible with abuses and not gameplay. Extreme values won’t influence the formula anymore.
Removed low limits from 'average damage' and 'average XP per battle.' This was done in order to improve player statistics, and players who want to improve and show class in overall game skills without concentrating on one parameter and disregarding another. Posted Image Changes to Vehicle Characteristics
Due to the addition of the new German TD line, Panzerjäger I and Marder II TDs were rebalanced
Rebalancing (i.e., slightly improved the characteristics) of the following vehicles: BT-7, Pz.Kpfw. I, Hotchkiss H35, D1, Cruiser Mk. I, Vickers Mk. E Type B, Jagdpanzer IV, Renault FT AC, Universal Carrier 2-pdr, Lorraine 40 t, Vickers Medium Mk. II, B1, Churchill VII, VK 30.01 (P).
Rebalancing (i.e., slightly improved the characteristics) of the following SPGs: SU-26, SU-122A, SU-8, SU-14-1, SU-14-2, 212A, G.Pz.Mk. VI (e), G.W. Tiger (P), G.W. Tiger, M41, AMX 13 105 MA mle. 50
Fixed visual issues with the following vehicle models: А-43, S-51, Т-28, IS, Т18, Tortoise, А-32, T-34-3, ISU-152, Birch Gun, Cruiser Mk. III, E-100, WZ-132, Somua SAu 40, M53/M55, 110, FV207,T26E4 SuperPershing, T25 AT
Panther/M10 camouflage and inscriptions will be changed from German to American nation. If the player had installed inscriptions and/or camouflage, the cost will be reimbursed.
8.8cm Kw.K. L/56 added to the stock turret of VK 30.01 (P)
Changed the exterior, armoring and balance of Pz.Kpfw. V/IV and Pz.Kpfw. V/IV Alpha vehicles
Reworked 212A SPG visual and armor models
Reworked IS-3 visual and armor models
Corrected armor models of the following vehicles: Tiger, Tiger (P), Marder II, Panther II, KV-1С, SТ-I, IS-4
Fixed small issues with some visual models of the following vehicles: VK 45.02 (P) Ausf. B, M7 Priest, KV-1S, AT 15A, M103, BT-2, Object 140, StuG III, FCM 50 t.
Fixed issue with the gun mantle position of E-50 Ausf. M vehicle
Changed the form of the gun mantle of Schmalturm on Panther II
Fixed an incorrect visual model of D-10T 100mm gun mounted on IS tank first turret
Fixed the firing effect of 7,5 Pak 39 L/48 Hetzer TD gun.
Fixed the firing effect of 10,5cm KwK 46 L/68 Е-75 tank gun
Fixed the exhaust effect of Bat.-Châtillon 155 55 SPG
Removed the rule for HEAT shells that excluded ricochet if the shell's caliber exceeded the armor thickness 3 or more times
Deflection angle for HEAT shells changed from 80 to 85 degrees
Fixed lags and freezes on systems that used faster CPUs
Fixed errors and improved the design of pop-ups on medals in Statistics Record Posted Image Other Bugfixes and Changes
Fixed the impossibility to transform XP to Free XP on some elite vehicles
Fixed an error in 'Battle Missions' window
Fixed the impossibility to save 'Dynamic change of texture quality' setting on some accounts.
Fixed the display of empty barracks window upon opening it
Fixed the malfunctioning changing of crew speech language in 'postmortem' mode with the enabled 'national crew sounds'
Fixed occasional 'freezes' in Training Rooms
In pop-up message on tanker, fixed the incorrect display of improved ventilation effect in some cases
Fixed the display of replay pop-up message in the case of differing client versions
Fixed the availability of improved graphics options in standard graphics mode
Fixed the stoppage of battle replay recording after re-logging in in the middle of the battle
Removed 'Expert' and 'Engineer' achievements from upcoming medals
Fixed incorrect display of numbers in the 'Kay' medal
Fixed some objects moving, which resulted in 'tankopult'
Fixed display of 'Boelter' medal in the list of un-received achievements
Fixed disabling of FXAA antialising when on standard graphics, if it was enabled in 'improved' graphics settings
Fixed the addition of previously-purchased consumables to display the manual repair's total
Fixed non-display of other players' statistics in some rare cases
Fixed the display of vehicles that are not currently sold in the in-game shop within the description of battle missions
Fixed the impossibility to demobilize a tanker whotank that is trained on a tank that's currently not available in the Garage
Removed 'flashing' of 'Server' button in Platoon/TC after clicking 'Ready' button
Fixed lack of 'Accelerate Crew Training' tick on some elite vehicles
Fixed rare cases of malfunctioning "Team Killers" and "Team Damagers" display in post-battle statistics
Fixed rare cases of impossibility to close information about player in post-battle statistics
Fixed rare cases of malfunctioning separate voice chat in Training Rooms
Fixed rare cases of pop-ups regarding achievements not being received in post-battle statistics
Fixed rare cases of an impossibility to type in Platoon chat
Fixed rare cases of moving the gun slightly up while aiming at a nearby obstacle
Fixed incorrect storage of several settings in 'Depot' and 'Shop' windows
Fixed incorrect display of 'Brother-in-Arms' skill effect in some cases
Fixed client-server desynchronization of 'Enable censorship' chat setting
Fixed incorrect display of long Clan names in 'Statistics' tab when checking statistics of other players
Fixed an impossibility to enable/disable "accelerate crew Training for vehicle" for a tank that is in battle
Fixed mis-positioning of reticle with gun position, which happened in some rare cases
Fixed use of 'Russian' crew voices in Training with enabled 'Crew voices by nation' settings
Fixed some small issues with moving focus between different Garage UI elements
Account roaming feature was added for internal testing purposes Detailed Changes to Vehicles
Due to the new German TD tech tree, the Panzerjäger I and Marder II were rebalanced.
II Panzerjäger I
Destroyed model was updated
Panzerjäger I suspension resistance on solid ground reduced by 8%
Panzerjäger I suspension resistance on medium ground reduced by7%
Suspension travers speed of Panzerjäger I Verstärkteketten was changed from 34 to 36
Panzerjäger I verstärkteketten suspension resistance on solid ground reduced by 8%
FuG Spr. A radio was added
Panzerjäger I view range was changed from 320 meters to 330 meters
Aiming time of 3,7cm Pak (t) L/47 gun was changed from 1.5 seconds to 1.7 seconds
Ammo rack of 3,7cm Pak (t) L/47 gun was changed from 96 to 160
Inclination of 3,7cm Pak (t) L/47 gun was changed from -12 degrees to -10 degrees
Dispersion of 3,7cm Pak (t) L/47 gun after shot increased for 17%
Aiming time of 4,7cm Pak (t) L/43 gun was changed from 2 seconds to 1.7 seconds
Ammo rack of 4,7cm Pak (t) L/43 gun was changed from 86 to 84
Dispersion of 4,7cm Pak (t) L/43 gun after shot increased by 17%
Dispersion of 4,7cm Pak (t) L/43 gun when gun travers decreased by 33%
Dispersion of 4,7cm Pak (t) L/43 gun changed from 0.37 m to 0.35 m
5cm PaK 39 L/60 gun was removed
Turret travers speed of Panzerjäger I was changed from 44 degree per second to 26 degree per second
5cm PaK 39 L/60 gun is not historical for those periods. That’s why we decided to remove it from the game. We tried to set up the vehicle with 4,7cm Pak (t) L/43 gun as effective as it was with 5cm PaK 39 L/60 gun.
Conversion:
If _50mm_PaK_39_L60 gun was researched for Panzerjäger_I, FuG_Spr.A radio will be researched.
If _50mm_PaK_39_L60 gun was researched for Panzerjäger_I, FuG_Spr.A will be mounted as well as _47mm_PaK_38t_L43AT gun with basic ammunition.
_50mm_PaK_39_L60 gun and ammunition of this gun mounted on vehicle (_50mm_Pzgr39, _50mm_Pzgr40, _50mm_Sprg.18) will be sold as for purchase price. II Vickers Mk. E Type B
Traverse speed of the Vickers Mk. E Type B suspension changed from 50 to 44
Traverse speed of the T-26-2 suspension changed from 52 to 48
Aiming time of the 37mm KwK 36 L/46.5 gun changed from 2 sec to 1.9 sec
Reloading time of the 37mm KwK 36 L/46.5 gun changed from 2.3 sec to 2.1 sec
Aiming time of the 47mm Vickers QF gun changed from 2.9 sec to 2.3 sec
Reloading time of the 47mm Vickers QF gun changed from 3.6 sec to 3.3 sec
Traverse speed of the Vickers Mk. E Type B turret changed from 44 to 24
Dispersion of the 37mm KwK 36 L/46.5 gun from turret traverse value decreased by 14%.
Aiming time of the 40mm Pom-Pom gun changed from 2.3 sec to 1.9 sec
40mm Pom-Pom gun recoil dispersion decreased by 14%.
Dispersion of the 40mm Pom-Pom gun from turret traverse value decreased by 40%.
Dispersion of the 40mm Pom-Pom gun changed from 0.48m to 0.45m
Aiming time of the 45mm 20K gun changed from 2.3 sec to 2.1 sec
Aiming time of the 47mm Vickers QF gun changed from 2.3 sec to 2.1 sec
Dispersion of the 47mm Vickers QF gun from turret traverse value decreased by 14%.
Traverse speed of the T-26 model 1936 turret changed from 46 to 24
HP with mounted Vickers Mk. E Type B turret changed from 150 to 155 II D1
Performance of the D1 suspension on solid ground decreased by 8%
Performance of the D1 suspension on moderately soft ground decreased by 7%
Performance of the D1 suspension on soft ground decreased by 4%
Performance of the D1 bis suspension on solid ground decreased by 8%
Performance of the D1 bis suspension on moderately soft ground decreased by 7%
Performance of the D1 bis suspension on soft ground decreased by 4%
Aiming time of the 13.2mm Hotchkiss mle. 1930 gun changed from 2 sec to 1.7 sec
Reloading time of the 13.2mm Hotchkiss mle. 1930 changed from 5.8 sec to 5 sec
Dispersion of the 13.2mm Hotchkiss mle. 1930 gun changed from 0.58m to 0.54m
Reloading time of the 25mm Canon Raccourci mle. 1934 gun changed from 2.1 sec to 1.7 sec
Dispersion of the 25mm Canon Raccourci mle. 1934 gun changed from 0.45 m to 0.43 m
Traverse speed of the D1 Berliet turret changed from 36 to 24
Aiming time of the 13.2mm Hotchkiss mle. 1930 gun changed from 2 sec to 1.5 sec
Depression angle for the 13.2mm Hotchkiss mle. 1930 gun changed from 10 to 18.
Reloading time of the 13.2mm Hotchkiss mle. 1930 gun changed from 10.3 sec to 10 sec
Dispersion of the 13.2mm Hotchkiss mle. 1930 gun changed from 0.58m to 0.54m
Aiming time of the 25mm Canon Raccourci mle. 1934 gun changed from 1.5 sec to 1.3 sec
Elevation angle for the gun 25mm Canon Raccourci mle. 1934 changed from -25 to 20.
Depression angle for the gun 25mm Canon Raccourci mle. 1934 changed from 8 to 18.
Reloading time of the 25mm Canon Raccourci mle. 1934 gun changed from 1.8 sec to 1.5 sec
Dispersion of the 25mm Canon Raccourci mle. 1934 gun changed from 0.45 m to 0.43 m
Aiming time of the 37mm APX SA18 gun changed from 2 sec to 1.7 sec
Elevation angle for gun 37mm APX SA18 changed from -35 to -20.
Depression angle for gun 37mm APX SA18 changed from 20 to 18.
Aiming time of the 47mm APX SA34 gun changed from 2 sec to 1.7 sec
Depression angle for the gun 47mm SA34 changed from 10 to 18.
Traverse speed of Schneider Tourelle 2 turret changed from 30 to 24 II Hotchkiss H35
Gun dispersion from the H35 suspension motion decreased by 20%.
Gun dispersion from the H35 suspersion traverse value decreased by 20%.
Gun dispersion from the H39 suspension motion decreased by 21%.
Gun dispersion from the H39 suspersion traverse value decreased by 21%.
Reloading time of the 25mm Canon Raccourci mle. 1934 gun 2.1 sec to 1.7 sec
Dispersion of the 25mm Canon Raccourci mle. 1934 gun changed from 0.45 m to 0.43 m
Depression angle for the gun 37mm APX SA18 changed from 13 to 16.
Reloading time of the 37mm SA38 gun changed from 3.1 sec to 2.6 sec
Traverse speed of the APX R turret changed from 32 to 24
HP changed from 140 to 160 II Renault FT AC Traverse speed of the Renault FT AC suspension changed from 28 to 27
Performance of the Renault FT AC suspension on moderately soft ground decreased by 7%
Performance of the Renault FT AC suspension on soft ground decreased by 7%
View range of the Renault FT AC suspension changed from 320m to 330m
Elevation angle for the 25mm AC SA-L mle. 1934 gun changed from -17 to -15
Depression angle for gun 25mm AC SA-L mle. 1934 changed from 6 to 7.
Elevation angle for the 25mm AC SA-L mle. 1937 gun changed from -17 to -15
Depression angle for gun 25mm AC SA-L mle. 1937 changed from 6 to 7.
Elevation angle for gun 25mm automatique mle. 1936 changed from -17 to -15.
Depression angle for gun 25mm automatique mle. 1936 changed from 6 to 7.
Aiming time of the 47mm SA-L mle. 1937 gun changed from 2 sec to 1.9 sec
Elevation angle for gun 47mm SA-L mle. 1937 changed from -12 to -15.
Depression angle for gun 47mm SA-L mle. 1937 changed from 6 to 15.
Dispersion of the 47mm SA-L mle. 1937 gun from turret traverse value decreased by 25%.
Traverse speed of the Renault FT AC turret changed from 44 to 24 II Pz.Kpfw. I Reduced the resistance of the Pz.Kpfw. I Ausf. A suspension on solid terrain by 8%
Reduced the resistance of the Pz.Kpfw. I Ausf. A suspension on medium terrain by 12%
Reduced gun dispersion from Pz.Kpfw. I Ausf. B suspension in motion by 3%
Reduced gun dispersion from Pz.Kpfw. I Ausf. B suspension travers by 3%
Reduced the resistance of the Pz.Kpfw. I Ausf. B suspension on solid terrain by 9%
Reduced the resistance of the Pz.Kpfw. I Ausf. B suspension on medium terrain by 7%
Changed the aiming time for the 2cm Breda (i) gun from 1.7 sec. to 1.6 sec.
Changed the reloading time for the 2cm Breda (i) gun from 3.7 sec. to 3.5 sec.
Reduced the after shot dispersion for the 2cm Breda (i) gun by 7%
Changed the traverse speed of the L.K.A. 2 turret from 40 deg./sec. to 24 deg./sec
Changed the aiming time of the 2cm Breda (i) from 1.6 sec. to 1.5 sec.
Changed the reload time of the 2cm Breda (i) from 3.3 sec. to 3.1 sec.
Reduced the after shot dispersion the 2cm Breda (i) gun by 8%
Changed the dispersion of the 2cm Breda (i) gun from 0.53 m to 0.51 m
Changed the traverse speed of the Pz.Kpfw. I turret from 42 deg./sec. to 24 deg./sec II Cruiser Mk. I Changed the traverse speed of the A9 Mk. I suspension from 30 to 31
Changed the traverse speed of the A9 Mk. I suspension from 32 to 34
Changed the aiming time for the QF 2-pdr Mk. IX gun from 2.3 sec. to 2.1 sec.
Changed the reloading time for the QF 2-pdr Mk. IX gun from 2.5 sec. to 2.4 sec
Reduced the dispersion during turret rotation of the QF 2-pdr Mk. IX gun by17%
Changed the aiming time for the 40mm Pom-Pom gun from 2.3 sec. to 2.1 sec
Reduced the after shot dispersion for the 40mm Pom-Pom gun by 14%
Reduced the dispersion during turret rotation of the 40mm Pom-Pom gun by 12%
Changed the dispersion of the 40mm Pom-Pom gun from 0.48 m to 0.45 m
Changed the traverse speed of the Cruiser Mk. I from 44 deg./sec. to 36 deg./sec
Changed the traverse speed of the QF 2-pdr Mk. IX by 20%
Changed the traverse speed of the Cruiser Mk. III turret from 46 deg./sec. to 36 deg./sec
Changed HP amount with Cruiser Mk. I turret equipped from 150 to 155. II Vickers Medium Mk. II Changed the aiming time for the OQF 3-pdr Gun Mk. I gun from 2.9 sec. to 2.7 sec
Reduced the dispersion during turret rotation of the 3-pdr Gun Mk. I gun by 14%
Changed the aiming time for the QF 6-pdr 8 cwt Mk. II gun from 2.3 sec. to 2.1 sec
Reduced the dispersion during turret rotation of the 40mm QF 6-pdr 8 cwt Mk. II gun by 14%
Reduced the dispersion during turret rotation of the OQF 3-pdr Gun Mk. I gun by 33%
Reduced the dispersion during turret rotation of the OQF 3-pdr Gun Mk. II gun by 33%
Changed the inclination angle for the QF 6-pdr 8 cwt Mk. I gun from -12 grads to -16 grads
Changed the declination angle for the QF 6-pdr 8 cwt Mk. I gun from 5 grads to 7 grads
Changed the reloading time for the QF 6-pdr 8 cwt Mk. I gun from 3.8 sec. to 3.6 sec
Reduced the after-shot dispersion QF 6-pdr 8 cwt Mk. I gun by 7%
Changed the dispersion of the QF 6-pdr 8 cwt Mk. I gun from 0.48 m to 0.47 m
Reduced the dispersion during turret rotation of the QF 6-pdr 8 cwt Mk. II gun by 33% II Universal Carrier 2-pdr Reduced the resistance of Universal Carrier Mk. I suspension on solid terrain by 7%
Reduced the resistance of Universal Carrier Mk. I suspension on medium terrain by 12%
Reduced the resistance of Universal Carrier Mk. I suspension on soft terrain by 3%
Reduced the resistance of Universal Carrier Mk. II suspension on solid terrain by 8%
Reduced the resistance of Universal Carrier Mk. II suspension on medium terrain by 7%
Reduced the resistance of Universal Carrier Mk. II suspension on soft terrain by 4%
Changed the view range of Universal Carrier 2-pdr turret from from 320 m. to 330 m.
Changed the reloading time for QF 6-pdr 8 cwt AT Gun Mk. I gun from 3.2 sec. to 3.1 sec.
Changed the dispersion of QF 6-pdr 8 cwt AT Gun Mk. I gun from 0.46 m to 0.45 m
Changed the reloading time for QF 6-pdr 8 cwt AT Gun Mk. II gun from 3.2 sec. to 3.1 sec.
Changed the traverse speed of Universal Carrier 2-pdr turret from 44 deg./sec. to 26 deg./sec III Marder II Destroyed model was updated
Marder II suspension resistance on solid ground reduced by 8%
Marder II suspension resistance on medium ground reduced by 12%
Marder II suspension resistance on soft ground reduced by 22%
Suspension travers speed of Marder II Verstärkteketten was changed from 36 to 38
Marder II Verstärkteketten suspension resistance on solid ground reduced by 8%
Marder II Verstärkteketten suspension resistance on medium ground reduced by 7%
Marder II Verstärkteketten suspension resistance on soft ground reduced by 23%
Maybach HL 62 TRM engine was removed
FuG 8 radio was added
Marder II view range was changed from 360 meters to 350 meters
7,5cm Pak 40/2 L/46 gun aiming time was changed from 2.7 seconds to 2.5 seconds
7,5cm Pak 40/2 L/46 gun cost was changed from 28 900 to 30 750
7,5cm Pak 40/2 L/46 gun dispersion when travers the gun reduced by 10%
7,5cm Pak 40/2 L/46 gun dispersion was changed from 0.42 m to 0.4 m
Pzgr 40 shell armor penetration of 7,5cm Pak 40/2 L/46 gun was changed from 126mm to 154mm
Pzgr 39 shell armor penetration of 7,5cm Pak 40/2 L/46 gun was changed from 98mm to 108mm
Aiming time of 7,62cm Pak 36 ® gun was changed from 2.9 seconds to 2.7 seconds
7,62cm Pak 36 ® gun cost was changed from 30 750 to 28 900
7,62cm Pak 36 ® gun dispersion was changed from 0.43 m to 0.44m
Pzgr 40 ® shell damage of 7,62cm Pak 36 ® gun was changed from 125 to 115
Pzgr 40 ® shell armor penetration of 7,62cm Pak 36 ® gun was changed from 158mm to 166mm
Pzgr 39 ® shell damage of 7,62cm Pak 36 ® gun was changed from 125 to 115
Pzgr 39 ® shell armor penetration of 7,62cm Pak 36 ® gun was changed from 118mm to 96mm
Sprgr 18 ® shell damage of 7,62cm Pak 36 ® gun was changed from 185 to 165
Sprgr 18 ® shell armor penetration of 7,62cm Pak 36 ® gun was changed from 39mm to 38mm
5cm PaK 39 L/60 gun was removed from game
Marder II turret travers speed was changed from 44 degree per second to 26 degrees per second
We removed Maybach HL 62 TRM from Marder II as it’s absolutely non-historical. Besides, additional differences in power between top and stock engines bring crucial travers speed reduction of the vehicle with stock engine. In other words we buff stock engine , which is important for 3 tier. We believe that it will be useful for newcomers. Moreover, we never encourage experienced players participating in low level battles.
5cm PaK 39 L/60 gun was removed from Marder II as useless and irrelevant module. Besides, we paid our attention for the rest modules. Speaking about armor penetration of 76mm gun, in reality it was worse than we have in game. German army didn’t use 76mm gun on Marder 38t. Currently, the difference between 76mm and 75mm guns correct: 75mm gun is better than 76mm.
Conversion:
If _50mm_PaK_39_L60 gun was researched on Marder II, _76mm_PaK_36r gun will be researched.
If _75mm_PaK_40_2 gun was researched on Marder II, _75mm_PaK_40_2 gun will be researched.
If _76mm_PaK_36r gun was researched on Marder II, FuG8 radio will be researched.
If _50mm_PaK_39_L60 gun II was mounted on Marder, _76mm_PaK_36r gun with standard ammunition will be mounted.
If _75mm_PaK_40_2 gun was mounted on Marder II, _75mm_PaK_40_2 gun with standard ammunition will be mounted.
If _76mm_PaK_36r gun was mounted on Marder II, FuG8 radio will be mounted.
_50mm_PaK_39_L60 gun and its ammunition (_50mm_Pzgr39, _50mm_Pzgr40, _50mm_Sprg.18) will be sold according to purchase price.
If Maybach_HL62TRM engine was mounted on Marder II, Maybach_HL62TR engine will be mounted. The following vehicles were rebalanced: BT-7, Pz.Kpfw. I, Hotchkiss H35, D1, Cruiser Mk. I, Vickers Mk. E Type B, Jagdpanzer IV, Renault FT AC, Universal Carrier 2-pdr, Lorraine 40 t, Vickers Medium Mk. II, B1, Churchill VII, VK 30.01 (P).
The vehicles above were worse than their tier-mates according to statistics. That’s why we increase some of their characteristics. III BT-7 Changed the traverse speed of BT-5 suspension from 48 to 50
Reduced the resistance of BT-5 suspension on solid terrain by 8%
Reduced the resistance of BT-5 suspension on medium terrain by 10%
Changed the traverse speed of BT-7 suspension from 50 to 54
Reduced the resistance of BT-7 suspension on medium terrain by 11%
Changed the maximum speed from 66 km/h to 65.4 km/h
Changed the view range of BT-7 mod. 1935 turret from 260 m. to 280 m.
Reduced the dispersion during turret rotation of 45mm 20К gun by 17%
Changed the traverse speed of BT-7 mod. 1935 turret from 44 deg./sec. to 36 deg./sec
Changed the view range of BT-7 mod. 1937 turret from 280 m. to 300 m
Changed the aiming time for 23mm ВЯ gun from 1.6 sec. to 1.5 sec.
Reduced the after-shot dispersion for 23mm ВЯ gun by 7%
Changed the aiming time for 37mm ZiS-19 gun from 1.9 sec. to 1.7 sec.
Changed the aiming time for 45mm 20K gun from 1.9 sec. to 1.7 sec.
Changed the reloading time for 45mm 20K gun from 2.3 sec. to 2.1 sec.
Reduced the dispersion during turret rotation of 45mm 20К gun by 20%
Changed the traverse speed of BT-7 mod. 1937 turret from 46 deg./sec. to 36 deg./sec
Changed HP amount with BT-7 mod. 1935 turret equipped from 200 to 210.
Changed HP amount with BT-7 mod. 1937 turret equipped from 220 to 230. IV B1 Gun dispersion from B1 suspension motion decreased by 14%.
Gun dispersion from B1 suspersion traverse value decreased by 14%.
Performance of B1 suspension on moderately soft ground decreased by 7%
Performance of B1 suspension on soft ground increased by 9%
Gun dispersion from B1 bis suspension motion decreased by 15%.
Gun dispersion from B1 bis suspension traverse value decreased by 15%.
Performance of B1 bis suspension on soft ground increased by 10%
Max speed changed from 28 km/h to 30 km/h
47mm SA34 gun recoil dispersion decreased by 14%.
47mm SA35 gun recoil dispersion decreased by 14%.
Traverse speed of B1 APX1 turret changed from 46 to 30
Reloading time of 47mm SA34 gun changed from 2.2 sec to 2.1 sec
47mm SA34 gun recoil dispersion decreased by 14%.
Reloading time of the 47mm SA35 gun changed from 2.2 sec to 2.1 sec
47mm SA35 gun recoil dispersion decreased by 14%.
Aiming time of the 47mm SA37 gun changed from 1.7 sec to 1.5 sec
Elevation angle for gun 47mm SA37 changed from 10 to 18.
Depression angle for gun 47mm SA37 changed from 10 to 13.
Reloading time of the 47mm SA37 gun changed from 2.3 sec to 2.1 sec
47mm SA35 gun recoil dispersion decreased by 14%.
Dispersion of the 47mm SA37 gun from turret traverse value decreased by 20%.
Traverse speed of the B1 APX4 turret changed from 44 to 30 V  AMX 13 105 AM mle. 50 Gun dispersion caused by the suspension traverse value of AMX 13 105 AM mle. 49 decreased by 10%
Gun dispersion caused by the suspension traverse value of AMX 13 105 AM mle. 55 decreased by 11%
Dispersion of the 105mm obusier mle. 1950 gun changed from 0.7m to 0.69 V  M41Dispersion of the 155mm Howitzer M1 gun caused by gun traverse value decreased by 4% V  SU-122A Dispersion of the 152mm D-1 howitzer gun caused by gun movement decreased by 8%
Dispersion of the 152mm D-1 howitzer gun decreased from 0.86m to 0.85m VI Jagdpanzer IV Increased the resistance of the Jagdpanzer IV 0-Serie suspension on solid terrain by 9%
Reduced the resistance of the Jagdpanzer IV 0-Serie suspension on medium terrain by 12%
Reduced the resistance of the Jagdpanzer IV 0-Serie suspension on soft terrain by 14%
Changed the maximum reverse speed from 10 km/h to 12 km/h
Changed the maximum speed from 38 km/h to 40 km/h
Changed the view range of the Jagdpanzer IV turret from from 330 m. to 350 m.
Changed the ammo amount for the 10,5cm StuH 42 L/28 gun from 40 to 62
Changed the declination angle for the 10,5cm StuH 42 L/28 gun from 5 degrees to 6 degrees
Changed the declination angle for the 7,5cm Pak 39 L/48 gun from 5 degrees to 8 degrees
Changed the reload time for the 7,5cm Pak 39 L/48 from 3.5 sec. to 3.2 sec.
Changed the declination angle for the 7,5cm Pak 42 L/70 gun from 5 degrees to 6 degrees
Changed the reload time for the 7,5cm Pak 42 L/70 gun from 3.9 sec. to 3.8 sec.
Changed the declination angle of the 8,8cm Pak L/56 gun from 5 degrees to 6 degrees
Changed the reload time for the 8,8cm Pak L/56 gun from 5.7 sec. to 5.4 sec.
Changed the traverse speed of the Jagdpanzer IV turret from 44 deg./sec. to 26 deg./sec VI Churchill VII Reduced the resistance of Churchill IV suspension on medium terrain by 7%
Changed the declination angle for 3.7-inch Howitzer from 5 to 3 grads
Reduced the dispersion during turret rotation of 75mm Gun Mk. V gun by 20%
Reduced the dispersion during turret rotation of 75mm Vickers HV gun by 20%
Changed the traverse speed of Churchill IV turret from 32 deg./sec. to 30 deg./sec
Changed the declination angle for 75mm Gun Mk. V from 4 to 12.5 grads
Reduced the dispersion during turret rotation of 75mm Gun Mk. V gun by 20%
Reduced the dispersion during turret rotation of 75mm Vickers HV gun by 12%
Changed the declination angle for QF 6-pdr Gun Mk. V from 6 to 12.5 grads
Changed the traverse speed of Churchill VII turret from 32 deg./sec. to 30 deg./sec
Changed HP amount with Churchill IV turret equipped from 800 to 860
Changed HP amount with Churchill IV turret equipped from 880 to 960 VI VK 30.01 (P) Inclination angle of 7.5 Kw.K. 40 L/48 gun changed from -18 to -20 degrees
Declination angle of 7.5 Kw.K. 40 L/48 gun changed from 6 to 10 degrees
Inclination angle of 10,5cm Kw.K. L/28 gun changed from -18 to -15 degrees
Declination angle of 10,5cm Kw.K. L/28 gun changed from 6 to 8 degrees
Inclination angle of the 7,5cm Kw.K. 40 L/48 changed from -18 to -15 degrees
Inclination angle of the 7,5cm Kw.K. 40 L/48 changed from 6 to 8 degrees
Inclination angle of 7,5cm Kw.K. 42 L/70 gun changed from -18 to -15 degrees
Declination angle of 7.5cm Kw.K 42 L/70 gun changed from 6 to 8 degrees
Inclination angle of 8,8cm Kw.K. 36 L/56 gun changed from -18 to -15 degrees
Declination angle of 8,8cm Kw.K. 36 L/56 gun changed from 6 to 8 degrees
Also we’ve added to the tank first turret 8,8cm Kw.K. 36 L/56 gun. Historically, it was in this way. Inclination angles are also historically correct now. Overall it’s a buff, but since this vehicle was not over performing at best, we decided not to balance that out with nerfs. VI Pz.Kpfw. V/IV Engine and tank durability is now worse, but view range is better
Gun is changed: it reloads faster, but is less accurate
All changes were done due to addition of historical declination angles, which are now up to 10 (in version 8.8 it was up to to 3). This was considered a buff, which required balancing. That’s why the engine was changed according to historical documents
Hit points were reduced in order not to change other important characteristics.
As the vehicle is rather mobile, but not having the best gun for tier VI, it was decided to convert it to have faster firing but slower aiming. Aiming is now closer to non-Premium variant VI SU-8 Gun dispersion caused by the suspension "SU-8" move value decreased by 5%
Gun dispersion caused by the suspension "SU-8" traverse value decreased by 5%
Gun dispersion caused by the suspension "SU-8-bis enhanced" move value decreased by 6%
Gun dispersion caused by the suspension "SU-8-bis enhanced" traverse value decreased by 6% Changed visuals (made more historical), armoring models and balance of Pz.Kpfw. V/IV and Pz.Kpfw. V/IV Alpha tanks.
Pz.Kpfw. V/IV and Pz.Kpfw. V/IV Alpha: Changed turning speed of Pz.Kpfw. V/IV and Pz.Kpfw. V/IV Alpha from 29 to 38 deg/s
Suspension resistance on solid terrain of Pz.Kpfw. V/IV and Pz.Kpfw. V/IV Alpha decreased by 13%
Suspension resistance on medium terrain of Pz.Kpfw. V/IV and Pz.Kpfw. V/IV Alpha decreased by 4%
Suspension resistance on soft terrain of Pz.Kpfw. V/IV and Pz.Kpfw. V/IV Alpha decreased by 7%
Horse power of Maybach HL 230 P30 engine changed from 870 to 700
View range of the Pz.Kpfw. V/IV and Pz.Kpfw. V/IV Alpha turrets changed from 320m to 350m
Aiming time of the 7,5cm Kw.K. 40 L/48 gun changed from 1.71 sec to 2.3 sec
Ammo amount of the 7,5cm Kw.K. 40 L/48 gun changed from 92 to 124
Inclination angle of the 7,5cm Kw.K. 40 L/48 gun changed from -17 to -20 degrees
Declination angle of the 7,5cm Kw.K. 40 L/48 gun changed from 3 to 10 degrees
Reload time of the 7,5cm Kw.K. 40 L/48 gun changed from 4.28 sec to 3.8 sec
Turret traverse speed of the Pz.Kpfw. V/IV and Pz.Kpfw. V/IV Alpha changed from 53 deg/s to 30 deg/s
HP changed from 870 to 820 VII S-51Reloading time of the 203mm B-4 gun changed from 56.8 sec to 55.5 sec VII SU-14-1 Dispersion caused by the move value of the "SU-14" suspension decreased by 10%
Dispersion caused by the traverse value of the "SU-14" suspension decreased by 10%
Dispersion caused by the move value of the "SU-14-1" suspension decreased by 11%
Dispersion caused by the traverse value of the "SU-14-1" suspension decreased by 11%
Dispersion of the 203mm B-4 changed from 0.9m to 0.88m VIII SU-101 Inclination angle of 100mm D-10S mod. 1944 changed from -18 to -18.5 degrees
Declination angle of 100mm D-10S mod. 1944 changed from 2 to 2.3 degrees
Inclination angle of 100mm D-54S changed from -18 to -18.5 degrees
Declination angle of 100mm D-54S changed from 2 to 2.3 degrees
Inclination angle of 122mm D-25S mod. 1944 changed from -18 to -18.5 degrees
Declination angle of 122mm D-25S mod. 1944 changed from 2 to 2.3 degrees VIII G.W. Tiger (P)Dispersion of the 21cm Mörser 18/1 gun changed from 0.9m to 0.88m VIII M40/M43 Inclination angle of the 155mm Gun M1A1 changed from -45 to -55 degrees
Inclination angle of the 8-inch Howitzer M1 changed from -45 to -55 degrees VIII SU-14-2Dispersion of the 203mm B-4 gun changed from 0.87m to 0.86m IX G.W. Tiger Gun dispersion caused by the suspension "G.W. Tiger" move value decreased by 5%
Gun dispersion caused by the suspension "G.W. Tiger" traverse value decreased by 5%
Gun dispersion caused by the suspension "G.W. Tiger verstärkteketten's" move value decreased by 6%
Gun dispersion caused by the suspension "G.W. Tiger verstärkteketten traverse value decreased by 6% IX 212A Gun dispersion caused by the suspension "212А" move value decreased by 5%
Gun dispersion caused by the suspension "212А traverse" value decreased by 5%
Gun dispersion caused by the suspension "212А enhanced" move value decreased by 6%
Gun dispersion caused by the suspension "212А enhanced" traverse value decreased by 6% IX Lorraine 40 t Traverse speed of the Lorraine 40 t suspension changed from 30 to 31
Traverse speed of the Lorraine 40 t bis suspension changed from 32 to 34
Elevation angle for gun 100mm SA47 changed from -11 to -15.
Depression angle for gun 100mm SA47 changed from 6 to 8.
Elevation angle for gun 90mm F3 changed from -11 to -15.
Depression angle for gun 90mm F3 changed from 6 to 8.
Traverse speed of the Lorraine 40 t turret changed from 38 to 42
HP changed from 1550 to 1600
AMX 50 120 and AMX 50 Foch Saurer engines are now diesel and not gasoline. Chance to catch fire changed from 20% to 15%.
Rebalanced (mainly buffed) the following SPGs: SU-26, SU-122A, SU-8, SU-14-1, SU-14-2, 212A, Mk. VI (e), G.W. Tiger (P), G.W. Tiger, M41, AMX 13 105 AM mle. 50


pizzastorm
2800 battles = 1st tier 7
arrow
29.10.2013 23:22:38
 
Subject: 2800 battles = 1st tier 7
Link on message: #5827680

pizzastorm: Let's see. Upgrade the turret and get the 105mm gun as soon as you can. Make sure you stay hull down and use your depression to your advantage.


pizzastorm
separating tanks in garage by tier
arrow
29.10.2013 23:08:32
 
Subject: separating tanks in garage by tier
Link on message: #5827559

pizzastorm: This is a suggestion that we have taken note of and definitely passed along to our developers.


Captain_Judo
Battle of Overloon Challenge
arrow
29.10.2013 23:01:28
 
Subject: Battle of Overloon Challenge
Link on message: #5827481

Captain_Judo: -Kong Fu-, champions of the Battle of Overloon Challenge :medal:
This team is quickly becoming a mainstay on the NA tournament scene. You can find them in this season's Major League or dig through our winners archive and see some of their past spoils.  Congratulations, -Kong Fu-! BeckerC
Germany_Y
HoHoHaHee (Captain)
Small_Black
DanielWTang
Goshdeal
schummiking
TerryLovesShootingUrBird Registration for next month's Winter War challenge goes live on Monday, November 4th.


Captain_Judo
Battle of Overloon Challenge
arrow
29.10.2013 23:01:28
 
Subject: Battle of Overloon Challenge
Link on message: #5827481

Captain_Judo: -Kong Fu-, champions of the Battle of Overloon Challenge :medal:

This team is quickly becoming a mainstay on the NA tournament scene. You can find them in this season's Major League or dig through our winners archive and see some of their past spoils.  Congratulations, -Kong Fu-! BeckerC
Germany_Y
HoHoHaHee (Captain)
Small_Black
DanielWTang
Goshdeal
schummiking
TerryLovesShootingUrBird Registration for next month's Winter War challenge goes live on Monday, November 4th.


Captain_Judo
Battle of Overloon Challenge
arrow
29.10.2013 23:01:28
 
Subject: Battle of Overloon Challenge
Link on message: #5827481

Captain_Judo: -Kong Fu-, champions of the Battle of Overloon Challenge :medal:

This team is quickly becoming a mainstay on the NA tournament scene. You can find them in this season's Major League or dig through our winners archive and see some of their past spoils.  Congratulations, -Kong Fu-! BeckerC
Germany_Y
HoHoHaHee (Captain)
Small_Black
DanielWTang
Goshdeal
schummiking
TerryLovesShootingUrBird Registration for next month's Winter War challenge goes live on Monday, November 4th.


Captain_Judo
Winter War Challenge
arrow
29.10.2013 22:01:15
 
Subject: Winter War Challenge
Link on message: #5826957

Captain_Judo: F.A.Q.
Challenge Rules Tier & Point Limits
Teams may deploy no more than 5 members in each match. A team must field a selection of tanks based on the below tier limits. Heavy: 9
Medium: 9
TD: 9
Light: 9
SPG: 9
46 points maximum
Teams are allowed one Tier X of any type The encounter battle mode will be used for this tournament.
Victory Conditions
Group Stage Battles begin every 15 minutes.
3 points are granted for a win, 1 point for a tie, 0 points for a loss.
Each battle will last 10 minutes max.
The top 6 teams in each group advance to the playoff round.
Teams tied for 6th requiring a tie-breaker will be announced on the day following the group stage.
Teams are seeded into the playoffs according to the total number of points earned in group stage. Tie-Breakers & Playoffs The winner of each round will be determined as the first to 3 victories.
Each battle will last 10 minutes max. Schedule
The complete schedule will be provided at the close of registration, after the final team count has been determined. Rounds are to be scheduled every other day with dates in between reserved for make-ups and tie-breakers. No rounds are scheduled between November 14th and November 17th. Rounds will begin at 6PM PT (9PM ET). Curious what time this is in your region? Use this handy Time Zone Converter to help you out! Group Stage: November 11th
Group Stage, Tie-Breakers: November 12th
Playoff Round 1: November 13th
Playoff Round 2: November 18th
Playoff Round 3: November 20th
Quarterfinals: November 22nd
Semifinals: November 24th
Finals: November 26th Prizes
The following prizes will be provided to each member of the respective team, including reserves. 1st place: 13000
2nd place: 8000
3rd place: 7000
4th place: 5000
5th-8th Place: 3000
9th-16th Place: 1000 If the first place team is able to win the challenge without losing a single battle, each member will receive an additional 2,000 gold.
Maps
There will only be one map used during the Winter War Challenge. The map played on for the Challenge will be Himmelsdorf (encounter).
Registration
Teams must be submitted for approval to participate in the Winter War Challenge. You can find instructions on applying here. Registration begins on November 4th, 2013. The last day to submit your team for approval is November 10th, 2013.
A team must have at least 5 members to be eligible for participation in the tournament, with a maximum allowed 8 members.
Teams may only include existing clan names/tags in their team name if they are directly affiliated with that clan.
Teams below the minimum or above the maximum will not be accepted into the tournament.
ELO scoring will not be used.
Please keep all team names alpha-numeric. Characters such as "?, %, @, ^, etc" may cause issues with your team, and prevent you from being able to participate in the tournament.
By participating, you agree to abide by all of the terms & conditions, as stated above.
By participating you agree to abide by the official tournament rules


Captain_Judo
Winter War Challenge
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29.10.2013 22:01:15
 
Subject: Winter War Challenge
Link on message: #5826957

Captain_Judo: F.A.Q.
Challenge Rules Tier & Point Limits
Teams may deploy no more than 5 members in each match. A team must field a selection of tanks based on the below tier limits. Heavy: 9
Medium: 9
TD: 9
Light: 9
SPG: 9
46 points maximum
Teams are allowed one Tier X of any type The encounter battle mode will be used for this tournament.
Victory Conditions
Group Stage Battles begin every 15 minutes.
3 points are granted for a win, 1 point for a tie, 0 points for a loss.
Each battle will last 10 minutes max.
The top 6 teams in each group advance to the playoff round.
Teams tied for 6th requiring a tie-breaker will be announced on the day following the group stage.
Teams are seeded into the playoffs according to the total number of points earned in group stage. Tie-Breakers & Playoffs The winner of each round will be determined as the first to 3 victories.
Each battle will last 10 minutes max. Schedule
The complete schedule will be provided at the close of registration, after the final team count has been determined. Rounds are to be scheduled every other day with dates in between reserved for make-ups and tie-breakers. No rounds are scheduled between November 14th and November 17th. Rounds will begin at 6PM PT (9PM ET). Curious what time this is in your region? Use this handy Time Zone Converter to help you out! Group Stage: November 11th
Group Stage, Tie-Breakers: November 12th
Playoff Round 1: November 13th
Playoff Round 2: November 18th
Playoff Round 3: November 20th
Quarterfinals: November 22nd
Semifinals: November 24th
Finals: November 26th Prizes
The following prizes will be provided to each member of the respective team, including reserves. 1st place: 13000
2nd place: 8000
3rd place: 7000
4th place: 5000
5th-8th Place: 3000
9th-16th Place: 1000 If the first place team is able to win the challenge without losing a single battle, each member will receive an additional 2,000 gold.
Maps
There will only be one map used during the Winter War Challenge. The map played on for the Challenge will be Himmelsdorf (encounter).
Registration
Teams must be submitted for approval to participate in the Winter War Challenge. You can find instructions on applying here. Registration begins on November 4th, 2013. The last day to submit your team for approval is November 10th, 2013.
A team must have at least 5 members to be eligible for participation in the tournament, with a maximum allowed 8 members.
Teams may only include existing clan names/tags in their team name if they are directly affiliated with that clan.
Teams below the minimum or above the maximum will not be accepted into the tournament.
ELO scoring will not be used.
Please keep all team names alpha-numeric. Characters such as "?, %, @, ^, etc" may cause issues with your team, and prevent you from being able to participate in the tournament.
By participating, you agree to abide by all of the terms & conditions, as stated above.
By participating you agree to abide by the official tournament rules


Quemapueblos
Campaign 2 General Info And FAQ
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29.10.2013 21:03:38
 
Subject: Campaign 2 General Info And FAQ
Link on message: #5826518

 JBWill, on Oct 29 2013 - 20:42, said: So, is the Campaign map going to be wiped again when the campaign starts, or is this the wipe that was announced awhile back?

Quemapueblos: The map was not wiped this time because it was already empty, but yes there will be a map wipe and redivision at the beginning of Campaign 2.


Quemapueblos
Campaign 2 General Info And FAQ
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29.10.2013 21:03:38
 
Subject: Campaign 2 General Info And FAQ
Link on message: #5826518

View PostJBWill, on Oct 29 2013 - 19:42, said: So, is the Campaign map going to be wiped again when the campaign starts, or is this the wipe that was announced awhile back?


Quemapueblos: The map was not wiped this time because it was already empty, but yes there will be a map wipe and redivision at the beginning of Campaign 2.


Quemapueblos
Campaign 2 General Info And FAQ
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29.10.2013 21:03:38
 
Subject: Campaign 2 General Info And FAQ
Link on message: #5826518

View PostJBWill, on Oct 29 2013 - 19:42, said: So, is the Campaign map going to be wiped again when the campaign starts, or is this the wipe that was announced awhile back?


Quemapueblos: The map was not wiped this time because it was already empty, but yes there will be a map wipe and redivision at the beginning of Campaign 2.


pizzastorm
How do I access Replays?
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29.10.2013 20:45:17
 
Subject: How do I access Replays?
Link on message: #5826371

View PostJ_PinkMan, on Oct 29 2013 - 04:31, said: What a FANTASTIC learning tool these replays can be.  Being able to watch actual battles from my "in battle" POV ... PLUS being able to view, scan, zoom the battle area with an independent camera helps to identify my poor decisions and see what the better players (seal clubbers?) were up to elsewhere.


The educational opportunities go on and on.  Watching where the best players go, what guns they are using, different tactics used depending on yer gun/tank and the map being played, etc, etc.

My Tier 1 tanks are meeting more and more Tier 2 (and 3? and Premium?) tanks ... many of which I can't readily identify in the heat of battle I can now look at more rationally.  Watch what they can and can't do, the tactics they prefer, etc.

These replays are a treasure trove of info for noob-ish tankers.

Thank you all SOOOoooooo much for helping me access my replays.

...Jesse


pizzastorm:
Yes replays are a great way to analyze your play. Feel free to post them here for others to give you some helpful pointers as well.


Yoott
Skirmish 42
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29.10.2013 20:30:09
 
Subject: Skirmish 42
Link on message: #5826277

Quote Round 1: Oct 28th
Round 2: Oct 29th
Round 3: Oct 30th
DUE TO EXTENDED PATCH DAY NO BATTLES OCT 31st... Note the Finals are now being played on SUNDAY
Round 4: Nov 1st
Round 5: Nov 2nd
Round 6: Nov 3rd - SUNDAY

Yoott: Hey Guys do to our extended patch day http://worldoftanks..../89-prerelease/ we have moved the battles back one day starting with Thursday
This is being done to allow all players to download the patch and update their games correctly
See the new schedule above.
Any questions please  PM me directly.
Thank You


Yoott
Skirmish 42
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29.10.2013 20:30:09
 
Subject: Skirmish 42
Link on message: #5826277

Quote Round 1: Oct 28th
Round 2: Oct 29th
Round 3: Oct 30th
DUE TO EXTENDED PATCH DAY NO BATTLES OCT 31st... Note the Finals are now being played on SUNDAY
Round 4: Nov 1st
Round 5: Nov 2nd
Round 6: Nov 3rd - SUNDAY

Yoott:

Hey Guys do to our extended patch day http://worldoftanks..../89-prerelease/ we have moved the battles back one day starting with Thursday

This is being done to allow all players to download the patch and update their games correctly

See the new schedule above.

Any questions please  PM me directly.

Thank You


pizzastorm
Tank locking?
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29.10.2013 19:40:51
 
Subject: Tank locking?
Link on message: #5825887

View Postlazorov, on Oct 29 2013 - 04:12, said: Is tank locking enabled for the second campaign for BOTH maps?? If not, which one?
Also, will there still be tank locking AFTER the campaign?
Thanks


pizzastorm: Tank locking is a clan wars feature that keeps players from playing destroyed tanks for a certain amount of time.
Tank Locking will be disabled for Campaign 2 on both maps.
We do not currently have information on if tank locking will be brought back in future campaigns. Keep your eyes open for additional news.


Quemapueblos
Campaign 2 General Info And FAQ
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29.10.2013 19:39:36
 
Subject: Campaign 2 General Info And FAQ
Link on message: #5825873

View PostCDR_4_DV, on Oct 29 2013 - 19:08, said: Is the Second Campaign map starting today the 29th october
Can anyone confirm there is a land grab tonight on the second map.

Quemapueblos: All provinces on the newly released map are set as landing zones tonight but Campaign 2 starts on November 5th


Quemapueblos
Campaign 2 General Info And FAQ
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29.10.2013 19:39:36
 
Subject: Campaign 2 General Info And FAQ
Link on message: #5825873

View PostCDR_4_DV, on Oct 29 2013 - 18:08, said: Is the Second Campaign map starting today the 29th october
Can anyone confirm there is a land grab tonight on the second map.


Quemapueblos: All provinces on the newly released map are set as landing zones tonight but Campaign 2 starts on November 5th


Quemapueblos
Campaign 2 General Info And FAQ
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29.10.2013 19:39:36
 
Subject: Campaign 2 General Info And FAQ
Link on message: #5825873

View PostCDR_4_DV, on Oct 29 2013 - 18:08, said: Is the Second Campaign map starting today the 29th october
Can anyone confirm there is a land grab tonight on the second map.


Quemapueblos: All provinces on the newly released map are set as landing zones tonight but Campaign 2 starts on November 5th


pizzastorm
How to post pictures in the Forums?
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29.10.2013 19:36:48
 
Subject: How to post pictures in the Forums?
Link on message: #5825834

pizzastorm: Thanks everyone.  I had to ask this myself.  Had to make sure my cat GIFs were being seen properly...


Quemapueblos
Campaign 2 General Info And FAQ
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29.10.2013 18:43:09
 
Subject: Campaign 2 General Info And FAQ
Link on message: #5825435

View PostWidow_Maker_, on Oct 29 2013 - 02:57, said: To be clear, the "sand Box" maps will not be part of the campaign, and will not get any fame or victory points?

Quemapueblos: You can only earn VP or fame on the Campaign map and not the sandbox map.

View PostKatukov, on Oct 29 2013 - 16:08, said: Do we need to voluntary leave map now? Or it will happen automatically at beginning of campaign?
So then we can chose?

Quemapueblos: There is a button labeled "Leave the Global Map" which you can use at anytime. No clans will be automatically moved for the Campaign 2

View PostNemesis79, on Oct 29 2013 - 17:37, said: What happens on an encounter?

Quemapueblos: Similar to map choice, the game will randomly choose between tier VIII and X but, to be clear, this is only for Encounter Battles.


Quemapueblos
Campaign 2 General Info And FAQ
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29.10.2013 18:43:09
 
Subject: Campaign 2 General Info And FAQ
Link on message: #5825435

View PostWidow_Maker_, on Oct 29 2013 - 01:57, said: To be clear, the "sand Box" maps will not be part of the campaign, and will not get any fame or victory points?


Quemapueblos: You can only earn VP or fame on the Campaign map and not the sandbox map.


View PostKatukov, on Oct 29 2013 - 15:08, said: Do we need to voluntary leave map now? Or it will happen automatically at beginning of campaign?
So then we can chose?


Quemapueblos: There is a button labeled "Leave the Global Map" which you can use at anytime. No clans will be automatically moved for the Campaign 2


View PostNemesis79, on Oct 29 2013 - 16:37, said: What happens on an encounter?


Quemapueblos: Similar to map choice, the game will randomly choose between tier VIII and X but, to be clear, this is only for Encounter Battles.


Quemapueblos
Campaign 2 General Info And FAQ
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29.10.2013 18:43:09
 
Subject: Campaign 2 General Info And FAQ
Link on message: #5825435

View PostWidow_Maker_, on Oct 29 2013 - 01:57, said: To be clear, the "sand Box" maps will not be part of the campaign, and will not get any fame or victory points?


Quemapueblos: You can only earn VP or fame on the Campaign map and not the sandbox map.


View PostKatukov, on Oct 29 2013 - 15:08, said: Do we need to voluntary leave map now? Or it will happen automatically at beginning of campaign?
So then we can chose?


Quemapueblos: There is a button labeled "Leave the Global Map" which you can use at anytime. No clans will be automatically moved for the Campaign 2


View PostNemesis79, on Oct 29 2013 - 16:37, said: What happens on an encounter?


Quemapueblos: Similar to map choice, the game will randomly choose between tier VIII and X but, to be clear, this is only for Encounter Battles.


dance210
Daily Blitz 3 v 3 - General Discussion
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29.10.2013 18:17:25
 
Subject: Daily Blitz 3 v 3 - General Discussion
Link on message: #5825283

View Post502_Warhawk, on Oct 29 2013 - 16:44, said: When will registration open for the 29 Oct tournament?

dance210: The Registration for the 5v5 Oct 29 tournament has been up since yesterday morning.
The 3v3 Oct 30 tournament has just opened :)


Hypnotik
Campaign 2 General Info And FAQ
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29.10.2013 17:20:28
 
Subject: Campaign 2 General Info And FAQ
Link on message: #5824878

View PostProphet_of_Death, on Oct 29 2013 - 15:54, said: You're missing my point. This seems like more of a money grab by WG, especially when CW is generally regarded as endgame content, where as I was grinding for mostly 10's, I now must make extra room in the garage for a larger selection of 8's along with those 10's, I must have crews for them, to be competitive they must have 100% crews.

It just equals a way for WG to get more $$$, it provides smaller/inexperienced clans no significant advantage over any larger clan. Did having the last campaign run tiers 1-7 help smaller clans get on the map? NO.


Hypnotik: The only thing you have to do to avoid fighting at tier 8 is not attack into a tier 8 province. If they attack you while you're in the tier 10 section, you're defending a tier 10 province, and the battle will be played at tier 10.


Vallter
New Clan feature: Recruiting Station
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29.10.2013 17:05:31
 
Subject: New Clan feature: Recruiting Station
Link on message: #5824772

View PostAbject_McDeath, on Oct 29 2013 - 16:56, said: hmmm, a WoT Resume   :sceptic: .... able to check which tier 10s said recruit has in Recruiting Station? No you cant. BOOOOO
Posted Image
also you should have made a tab in the portal profile, easier to navigate

Vallter: We know about this issue, It will be fixed by tomorrow with micro-update.


Yoott
Skirmish 42
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29.10.2013 05:56:56
 
Subject: Skirmish 42
Link on message: #5822610

Yoott: Guys if you have no battle then you have a bye round. Check your schedule tomorrow during the day and you will see an opponent for tomorrow night.


Yoott
Skirmish 42
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29.10.2013 05:56:56
 
Subject: Skirmish 42
Link on message: #5822610

Yoott: Guys if you have no battle then you have a bye round. Check your schedule tomorrow during the day and you will see an opponent for tomorrow night.


Hypnotik
Clan Spotlight: [-G-] 10/28
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29.10.2013 05:38:06
 
Subject: Clan Spotlight: [-G-] 10/28
Link on message: #5822505

View PostTenet, on Oct 29 2013 - 04:24, said: P.S. Hypnotic - You should really post up Anfield's War vs. Purple video alongside that interview.
http://www.youtube.c...h?v=nj5M6Q140G0


Hypnotik: Good call. A link is added to the forum post, I won't be able to get it in the portal article until tomorrow.


Yoott
Skirmish 42
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29.10.2013 03:43:42
 
Subject: Skirmish 42
Link on message: #5821770

View PostRacWisco, on Oct 29 2013 - 03:11, said: RacWisco here with Lockdown United, we have no opponent scheduled for tonite, is it a bye until tommorow?

Yoott: Yes


Yoott
Skirmish 42
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29.10.2013 03:43:42
 
Subject: Skirmish 42
Link on message: #5821770

View PostRacWisco, on Oct 29 2013 - 02:11, said: RacWisco here with Lockdown United, we have no opponent scheduled for tonite, is it a bye until tommorow?


Yoott:
Yes


Quemapueblos
Clan Wars: Second Global Map Announcement
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29.10.2013 01:54:31
 
Subject: Clan Wars: Second Global Map Announcement
Link on message: #5821041

View PostDracheherr, on Oct 29 2013 - 01:35, said: Are both Sandbox 1 Normal, Sandbox 2 Campaign getting redivisions on the 29th?

Quemapueblos: Just the secondary Sandbox map (Note: this map will change over to the Campaign rules on the 5th) will have redivision on the 29th


Quemapueblos
Clan Wars: Second Global Map Announcement
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29.10.2013 01:54:31
 
Subject: Clan Wars: Second Global Map Announcement
Link on message: #5821041

View PostDracheherr, on Oct 29 2013 - 00:35, said: Are both Sandbox 1 Normal, Sandbox 2 Campaign getting redivisions on the 29th?


Quemapueblos: Just the secondary Sandbox map (Note: this map will change over to the Campaign rules on the 5th) will have redivision on the 29th


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