Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject: Clan Spotlight: [-G-] 10/28
Link on message: #5843530
DUNDALK, on Oct 31 2013 - 04:11, said: Gg. We thought we had you guys, we know what we did wrong.
But that is why we are scrubs, I suppose.
did you guys lose any?
Dunfalach, on Oct 31 2013 - 15:06, said: They lost 2 total. One to SG, and the other to BT. I believe the
win count was 14 at the end, maybe 15.
Link on message: #5843530
DUNDALK, on Oct 31 2013 - 04:11, said: Gg. We thought we had you guys, we know what we did wrong.But that is why we are scrubs, I suppose.
did you guys lose any?
Quemapueblos: And only because we decided all TDs was a good idea and we got
assault on sand river! lol. good games though everyone it was a
great time
Dunfalach, on Oct 31 2013 - 15:06, said: They lost 2 total. One to SG, and the other to BT. I believe the
win count was 14 at the end, maybe 15.Quemapueblos:
Subject: Clan Spotlight: [-G-] 10/28
Link on message: #5843530
DUNDALK, on Oct 31 2013 - 03:11, said: Gg. We thought we had you guys, we know what we did wrong.
But that is why we are scrubs, I suppose.
did you guys lose any?
Dunfalach, on Oct 31 2013 - 14:06, said: They lost 2 total. One to SG, and the other to BT. I believe the
win count was 14 at the end, maybe 15.
Link on message: #5843530
DUNDALK, on Oct 31 2013 - 03:11, said: Gg. We thought we had you guys, we know what we did wrong.But that is why we are scrubs, I suppose.
did you guys lose any?
Quemapueblos: And only because we decided all TDs was a good idea and we got
assault on sand river! lol. good games though everyone it was a
great time
Dunfalach, on Oct 31 2013 - 14:06, said: They lost 2 total. One to SG, and the other to BT. I believe the
win count was 14 at the end, maybe 15.Quemapueblos:
Subject: Clan Spotlight: [-G-] 10/28
Link on message: #5843530
DUNDALK, on Oct 31 2013 - 03:11, said: Gg. We thought we had you guys, we know what we did wrong.
But that is why we are scrubs, I suppose.
did you guys lose any?
Dunfalach, on Oct 31 2013 - 14:06, said: They lost 2 total. One to SG, and the other to BT. I believe the
win count was 14 at the end, maybe 15.
Link on message: #5843530
DUNDALK, on Oct 31 2013 - 03:11, said: Gg. We thought we had you guys, we know what we did wrong.But that is why we are scrubs, I suppose.
did you guys lose any?
Quemapueblos: And only because we decided all TDs was a good idea and we got
assault on sand river! lol. good games though everyone it was a
great time
Dunfalach, on Oct 31 2013 - 14:06, said: They lost 2 total. One to SG, and the other to BT. I believe the
win count was 14 at the end, maybe 15.Quemapueblos:
Subject: Latest Version
Link on message: #5843471
Link on message: #5843471
pizzastorm: I have not noticed my tanks doing any more damage than
normal. Let us know if you continue to experience
anything strange from the new update.
Subject: Server Downtime for release 8.9
Link on message: #5843431
Hartung, on Oct 31 2013 - 01:38, said: CW maintenance is always for 24 hours. Has to do with
re-syncing the turns or something.
Pirate_with_rum, on Oct 31 2013 - 01:35, said: Ho, thank you for pointing that out, I was worried I was going to
miss Halloween specials! :P
Link on message: #5843431
Hartung, on Oct 31 2013 - 01:38, said: CW maintenance is always for 24 hours. Has to do with
re-syncing the turns or something.Quemapueblos: Correct, CW downtime will always be in 24 hour blocks so we don't
lose any turns or offset the map times.
Pirate_with_rum, on Oct 31 2013 - 01:35, said: Ho, thank you for pointing that out, I was worried I was going to
miss Halloween specials! :PQuemapueblos: It is all part of our evil Halloween plans to offer a special and
then not allow you to even participate! bwuahahahaha! but seriously
as others have said, it is just the Global Clan Wars map. Not the
game server.
Subject: Server Downtime for release 8.9
Link on message: #5843431
Hartung, on Oct 31 2013 - 00:38, said: CW maintenance is always for 24 hours. Has to do with
re-syncing the turns or something.
Pirate_with_rum, on Oct 31 2013 - 00:35, said: Ho, thank you for pointing that out, I was worried I was going to
miss Halloween specials! :P
Link on message: #5843431
Hartung, on Oct 31 2013 - 00:38, said: CW maintenance is always for 24 hours. Has to do with
re-syncing the turns or something.Quemapueblos: Correct, CW downtime will always be in 24 hour blocks so we don't
lose any turns or offset the map times.
Pirate_with_rum, on Oct 31 2013 - 00:35, said: Ho, thank you for pointing that out, I was worried I was going to
miss Halloween specials! :PQuemapueblos: It is all part of our evil Halloween plans to offer a special and
then not allow you to even participate! bwuahahahaha! but seriously
as others have said, it is just the Global Clan Wars map. Not the
game server.
Subject: Server Downtime for release 8.9
Link on message: #5843431
Hartung, on Oct 31 2013 - 00:38, said: CW maintenance is always for 24 hours. Has to do with
re-syncing the turns or something.
Pirate_with_rum, on Oct 31 2013 - 00:35, said: Ho, thank you for pointing that out, I was worried I was going to
miss Halloween specials! :P
Link on message: #5843431
Hartung, on Oct 31 2013 - 00:38, said: CW maintenance is always for 24 hours. Has to do with
re-syncing the turns or something.Quemapueblos: Correct, CW downtime will always be in 24 hour blocks so we don't
lose any turns or offset the map times.
Pirate_with_rum, on Oct 31 2013 - 00:35, said: Ho, thank you for pointing that out, I was worried I was going to
miss Halloween specials! :PQuemapueblos: It is all part of our evil Halloween plans to offer a special and
then not allow you to even participate! bwuahahahaha! but seriously
as others have said, it is just the Global Clan Wars map. Not the
game server.
Subject: Recon skill, did I miss the change?
Link on message: #5843407
Link on message: #5843407
CatStalker: Those have been the numbers as long as I've been here.
Subject: Clan Wars Campaign 2: Stage I
Link on message: #5843320
Joe_B, on Oct 31 2013 - 19:59, said: There is 0 incentive to attempt to hold territory at
all. VPs aren't "earned" until they can't be taken
away. A "farmer" doesn't earn anything until the mission
is over. Any attempt to hold anything is futile unless
you know you won't get beat.
.
There should be at least some incentive for winning battles in defense. If the land is attacked and you successfully defend you should be awarded your VPs (not able to be "stolen") for that day. If a province isn't attacked at all for days, then I could see having that pot be swiped. VPs should be for VICTORIES... ALL VICTORIES (besides technicals).
You want to encourage fighting but you also need to make it worth defending.
Link on message: #5843320
Joe_B, on Oct 31 2013 - 19:59, said: There is 0 incentive to attempt to hold territory at
all. VPs aren't "earned" until they can't be taken
away. A "farmer" doesn't earn anything until the mission
is over. Any attempt to hold anything is futile unless
you know you won't get beat..
There should be at least some incentive for winning battles in defense. If the land is attacked and you successfully defend you should be awarded your VPs (not able to be "stolen") for that day. If a province isn't attacked at all for days, then I could see having that pot be swiped. VPs should be for VICTORIES... ALL VICTORIES (besides technicals).
You want to encourage fighting but you also need to make it worth defending.
Quemapueblos: Defending a province from a riot or landing zone provides an
addition multiplier to Fame points and Fame can never be removed.
Defending two provinces from riots in 24 turns will provide you an
even bigger Fame bonus.
Subject: Clan Wars Campaign 2: Stage I
Link on message: #5843320
Joe_B, on Oct 31 2013 - 18:59, said: There is 0 incentive to attempt to hold territory at
all. VPs aren't "earned" until they can't be taken
away. A "farmer" doesn't earn anything until the mission
is over. Any attempt to hold anything is futile unless
you know you won't get beat.
.
There should be at least some incentive for winning battles in defense. If the land is attacked and you successfully defend you should be awarded your VPs (not able to be "stolen") for that day. If a province isn't attacked at all for days, then I could see having that pot be swiped. VPs should be for VICTORIES... ALL VICTORIES (besides technicals).
You want to encourage fighting but you also need to make it worth defending.
Link on message: #5843320
Joe_B, on Oct 31 2013 - 18:59, said: There is 0 incentive to attempt to hold territory at
all. VPs aren't "earned" until they can't be taken
away. A "farmer" doesn't earn anything until the mission
is over. Any attempt to hold anything is futile unless
you know you won't get beat..
There should be at least some incentive for winning battles in defense. If the land is attacked and you successfully defend you should be awarded your VPs (not able to be "stolen") for that day. If a province isn't attacked at all for days, then I could see having that pot be swiped. VPs should be for VICTORIES... ALL VICTORIES (besides technicals).
You want to encourage fighting but you also need to make it worth defending.
Quemapueblos: Defending a province from a riot or landing zone provides an
addition multiplier to Fame points and Fame can never be removed.
Defending two provinces from riots in 24 turns will provide you an
even bigger Fame bonus.
Subject: Clan Wars Campaign 2: Stage I
Link on message: #5843320
Joe_B, on Oct 31 2013 - 18:59, said: There is 0 incentive to attempt to hold territory at
all. VPs aren't "earned" until they can't be taken
away. A "farmer" doesn't earn anything until the mission
is over. Any attempt to hold anything is futile unless
you know you won't get beat.
.
There should be at least some incentive for winning battles in defense. If the land is attacked and you successfully defend you should be awarded your VPs (not able to be "stolen") for that day. If a province isn't attacked at all for days, then I could see having that pot be swiped. VPs should be for VICTORIES... ALL VICTORIES (besides technicals).
You want to encourage fighting but you also need to make it worth defending.
Link on message: #5843320
Joe_B, on Oct 31 2013 - 18:59, said: There is 0 incentive to attempt to hold territory at
all. VPs aren't "earned" until they can't be taken
away. A "farmer" doesn't earn anything until the mission
is over. Any attempt to hold anything is futile unless
you know you won't get beat..
There should be at least some incentive for winning battles in defense. If the land is attacked and you successfully defend you should be awarded your VPs (not able to be "stolen") for that day. If a province isn't attacked at all for days, then I could see having that pot be swiped. VPs should be for VICTORIES... ALL VICTORIES (besides technicals).
You want to encourage fighting but you also need to make it worth defending.
Quemapueblos: Defending a province from a riot or landing zone provides an
addition multiplier to Fame points and Fame can never be removed.
Defending two provinces from riots in 24 turns will provide you an
even bigger Fame bonus.
Subject: WoT Portal in Spanish
Link on message: #5843199
Link on message: #5843199
GeneralDirection: This appears to be an issue with the Chrome browser. I've reported
it to our web development team, and they are looking into it.
Subject: WoT Portal in Spanish
Link on message: #5843199
Link on message: #5843199
GeneralDirection: This appears to be an issue with the Chrome browser. I've reported
it to our web development team, and they are looking into it.
Subject: WoT Portal in Spanish
Link on message: #5843199
Link on message: #5843199
GeneralDirection: This appears to be an issue with the Chrome browser. I've reported
it to our web development team, and they are looking into it.
Subject: WoT Portal in Spanish
Link on message: #5843199
Link on message: #5843199
GeneralDirection: This appears to be an issue with the Chrome browser. I've reported
it to our web development team, and they are looking into it.
Subject: Campaign 2 General Info And FAQ
Link on message: #5843045
WASpierre, on Oct 30 2013 - 20:42, said: so here you say you are to desenbarque ownerless territories but I
just see two provinces with the owner who will then be attacked
today already that ALL provinces are on the map as a landing zone
frankly what is happening can not attack neighboring territories
but my territory now and a large area of desenbarque help me
explain to me what happens?
Link on message: #5843045
WASpierre, on Oct 30 2013 - 20:42, said: so here you say you are to desenbarque ownerless territories but I
just see two provinces with the owner who will then be attacked
today already that ALL provinces are on the map as a landing zone
frankly what is happening can not attack neighboring territories
but my territory now and a large area of desenbarque help me
explain to me what happens?Quemapueblos: I'm sorry I don't understand your question I think you are asking
why you can't attack out and that was a special case yesterday as
World Redivision turned all provinces into Landing Zones in order
to seed the map. The issue you had is you can't attack a Landing
Zone if you are on land already. So effectively you could not
attack or move anywhere. This special mode was only active for 2
days and is no longer active.
World Redivision has been disabled and provinces are reverted to their normal state.
World Redivision has been disabled and provinces are reverted to their normal state.
Subject: Campaign 2 General Info And FAQ
Link on message: #5843045
WASpierre, on Oct 30 2013 - 19:42, said: so here you say you are to desenbarque ownerless territories but I
just see two provinces with the owner who will then be attacked
today already that ALL provinces are on the map as a landing zone
frankly what is happening can not attack neighboring territories
but my territory now and a large area of desenbarque help me
explain to me what happens?
Link on message: #5843045
WASpierre, on Oct 30 2013 - 19:42, said: so here you say you are to desenbarque ownerless territories but I
just see two provinces with the owner who will then be attacked
today already that ALL provinces are on the map as a landing zone
frankly what is happening can not attack neighboring territories
but my territory now and a large area of desenbarque help me
explain to me what happens?Quemapueblos: I'm sorry I don't understand your question I think you are asking
why you can't attack out and that was a special case yesterday as
World Redivision turned all provinces into Landing Zones in order
to seed the map. The issue you had is you can't attack a Landing
Zone if you are on land already. So effectively you could not
attack or move anywhere. This special mode was only active for 2
days and is no longer active.
World Redivision has been disabled and provinces are reverted to their normal state.
World Redivision has been disabled and provinces are reverted to their normal state.
Subject: Campaign 2 General Info And FAQ
Link on message: #5843045
WASpierre, on Oct 30 2013 - 19:42, said: so here you say you are to desenbarque ownerless territories but I
just see two provinces with the owner who will then be attacked
today already that ALL provinces are on the map as a landing zone
frankly what is happening can not attack neighboring territories
but my territory now and a large area of desenbarque help me
explain to me what happens?
Link on message: #5843045
WASpierre, on Oct 30 2013 - 19:42, said: so here you say you are to desenbarque ownerless territories but I
just see two provinces with the owner who will then be attacked
today already that ALL provinces are on the map as a landing zone
frankly what is happening can not attack neighboring territories
but my territory now and a large area of desenbarque help me
explain to me what happens?Quemapueblos: I'm sorry I don't understand your question I think you are asking
why you can't attack out and that was a special case yesterday as
World Redivision turned all provinces into Landing Zones in order
to seed the map. The issue you had is you can't attack a Landing
Zone if you are on land already. So effectively you could not
attack or move anywhere. This special mode was only active for 2
days and is no longer active.
World Redivision has been disabled and provinces are reverted to their normal state.
World Redivision has been disabled and provinces are reverted to their normal state.
Subject: Clan Wars Campaign 2: Stage I
Link on message: #5842963
Joe_B, on Oct 31 2013 - 18:13, said: I thought Fame points were supposed to be earned
"individually"? Sounds to me like it will be
"individually" for everyone who was in the battle... an
attempt to fracture clans with players who are benched?
ratpak, on Oct 31 2013 - 18:21, said: The dev's are sitting in a bar somewhere, drinking and talking
among themselves, writing down on a dirty napkin the most confusing
and moronic way to run CW and CW campaigns.
Let's just suck all the fun out of the game by coming up with some stupid rules that nobody will understand completely and that we will probably change midway in the game any way.
As an aside let's keep the MM broken in pub matches, so when they go in there they can get pissed off as well...
stupid as intended!
Mancu, on Oct 31 2013 - 18:44, said: Anyone got odds on whether or not WGA can hold out 1 night on the
map.
Link on message: #5842963
Joe_B, on Oct 31 2013 - 18:13, said: I thought Fame points were supposed to be earned
"individually"? Sounds to me like it will be
"individually" for everyone who was in the battle... an
attempt to fracture clans with players who are benched?Hypnotik: Fame Points are an individual reward, however working together as a
Clan you can increase your personal Fame Points drastically. There
is no attempt to fracture Clans, it simply rewards those who
participate and contribute the most. Clans will balance out who
plays in which matches the same way as they always do.
ratpak, on Oct 31 2013 - 18:21, said: The dev's are sitting in a bar somewhere, drinking and talking
among themselves, writing down on a dirty napkin the most confusing
and moronic way to run CW and CW campaigns.Let's just suck all the fun out of the game by coming up with some stupid rules that nobody will understand completely and that we will probably change midway in the game any way.
As an aside let's keep the MM broken in pub matches, so when they go in there they can get pissed off as well...
stupid as intended!
Hypnotik: The rules are quite simple. Take land, earn Victory Points for your
Clan. Win battles, earn Fame Points for yourself. Complete
objectives, earn bonuses. The rules will not change.
Mancu, on Oct 31 2013 - 18:44, said: Anyone got odds on whether or not WGA can hold out 1 night on the
map.Hypnotik: WGLNA is going to Vegas pretty soon, we'll have them find out what
the odds are for us.
Subject: Campaign 2 General Info And FAQ
Link on message: #5842931
sciyth, on Oct 31 2013 - 16:25, said: I've been getting a 404 not found error for these two pages.
http://worldoftanks....gn-regulations/
http://worldoftanks....y-points-guide/
I've cleared my cache and history multiple times. Is anyone else having this issue?
Link on message: #5842931
sciyth, on Oct 31 2013 - 16:25, said: I've been getting a 404 not found error for these two pages.http://worldoftanks....gn-regulations/
http://worldoftanks....y-points-guide/
I've cleared my cache and history multiple times. Is anyone else having this issue?
Quemapueblos: For some reason the links broke but they have been restored now
Subject: Campaign 2 General Info And FAQ
Link on message: #5842931
sciyth, on Oct 31 2013 - 15:25, said: I've been getting a 404 not found error for these two pages.
http://worldoftanks....gn-regulations/
http://worldoftanks....y-points-guide/
I've cleared my cache and history multiple times. Is anyone else having this issue?
Link on message: #5842931
sciyth, on Oct 31 2013 - 15:25, said: I've been getting a 404 not found error for these two pages.http://worldoftanks....gn-regulations/
http://worldoftanks....y-points-guide/
I've cleared my cache and history multiple times. Is anyone else having this issue?
Quemapueblos: For some reason the links broke but they have been restored now
Subject: Campaign 2 General Info And FAQ
Link on message: #5842931
sciyth, on Oct 31 2013 - 15:25, said: I've been getting a 404 not found error for these two pages.
http://worldoftanks....gn-regulations/
http://worldoftanks....y-points-guide/
I've cleared my cache and history multiple times. Is anyone else having this issue?
Link on message: #5842931
sciyth, on Oct 31 2013 - 15:25, said: I've been getting a 404 not found error for these two pages.http://worldoftanks....gn-regulations/
http://worldoftanks....y-points-guide/
I've cleared my cache and history multiple times. Is anyone else having this issue?
Quemapueblos: For some reason the links broke but they have been restored now
Subject: Clan Wars Campaign 2: Stage I
Link on message: #5842888
Tedster59, on Oct 31 2013 - 19:25, said: and in other news WGA can't win an LZ so they assign themselves
provinces on the map.
Link on message: #5842888
Tedster59, on Oct 31 2013 - 19:25, said: and in other news WGA can't win an LZ so they assign themselves
provinces on the map.Quemapueblos: Maybe it was practice for this event?
Subject: Clan Wars Campaign 2: Stage I
Link on message: #5842888
Tedster59, on Oct 31 2013 - 18:25, said: and in other news WGA can't win an LZ so they assign themselves
provinces on the map.
Link on message: #5842888
Tedster59, on Oct 31 2013 - 18:25, said: and in other news WGA can't win an LZ so they assign themselves
provinces on the map.Quemapueblos: Maybe it was practice for this event?
Subject: Clan Wars Campaign 2: Stage I
Link on message: #5842888
Tedster59, on Oct 31 2013 - 18:25, said: and in other news WGA can't win an LZ so they assign themselves
provinces on the map.
Link on message: #5842888
Tedster59, on Oct 31 2013 - 18:25, said: and in other news WGA can't win an LZ so they assign themselves
provinces on the map.Quemapueblos: Maybe it was practice for this event?
Subject: Skirmish 43
Link on message: #5842873
_TAKE_IT_, on Oct 31 2013 - 19:10, said: lol or you can take less than 2 mins. to go to the forums right
after it gets put on the portal and post it so everyone knows. its
not my job to go chasing around trying to figure out if its posted
or not. it should be up to WG to do that. then you wouldnt have to
return to this thread to shoot me down for looking for something
that should already of been there in the first place... just a
thought... thanks for the fast answer, if only you were just as
fast to answer me as you were to post the info on the skrimish in
the first place I wouldnt of had to say anything to begain with.
Link on message: #5842873
_TAKE_IT_, on Oct 31 2013 - 19:10, said: lol or you can take less than 2 mins. to go to the forums right
after it gets put on the portal and post it so everyone knows. its
not my job to go chasing around trying to figure out if its posted
or not. it should be up to WG to do that. then you wouldnt have to
return to this thread to shoot me down for looking for something
that should already of been there in the first place... just a
thought... thanks for the fast answer, if only you were just as
fast to answer me as you were to post the info on the skrimish in
the first place I wouldnt of had to say anything to begain with.dance210: I'm not quite sure what the issue is/was. Registration went live
and a forum post was put up (within 5 min give or take), with a
link to registration, before 5 pm Eastern yesterday.
Was there something else (other than the Portal article) that you were looking for and thought should have been up yesterday?
Was there something else (other than the Portal article) that you were looking for and thought should have been up yesterday?
Subject: 8.9 Update
Link on message: #5842868
Link on message: #5842868
pizzastorm: If any of you are still experiencing update issues then please send
a ticket in to our support team.
https://na.wargaming.net/support/
They know magic and can use this magic to get you back into your favorite tanks.
Thanks!
https://na.wargaming.net/support/
They know magic and can use this magic to get you back into your favorite tanks.
Thanks!
Subject: Cannot install updates
Link on message: #5842751
CIeveland_Brown, on Oct 31 2013 - 18:04, said: I think we all need to put in a ticket stating the error we are
receiving. We will most likely see faster results.
Link on message: #5842751
CIeveland_Brown, on Oct 31 2013 - 18:04, said: I think we all need to put in a ticket stating the error we are
receiving. We will most likely see faster results.pizzastorm:
Please do exactly this! https://na.wargaming.net/support/
Our support team would love to get you back into the game.
Please do exactly this! https://na.wargaming.net/support/
Our support team would love to get you back into the game.
Subject: Appreciating Province as a learning tool!
Link on message: #5842622
Link on message: #5842622
pizzastorm: Yes. With the small range of the map it is basically a shoot out.
The team who can see more enemy tanks for longer is usually the one
that will win. Don't bother with the cap unless there are only a
few enemy tanks left and you want to draw them out.
Subject: Skirmish 43
Link on message: #5842377
Link on message: #5842377
Yoott: the registration is opened way before the portal article goes up..
and the registration opens every Wed... don't wait for the portal
article to go up.... click tournament tab instead, would take less
time then posting
Subject: Skirmish 43
Link on message: #5842377
Link on message: #5842377
Yoott: the registration is opened way before the portal article goes up..
and the registration opens every Wed... don't wait for the portal
article to go up.... click tournament tab instead, would take less
time then posting
Subject: Is it allowable to post tickets? May an admin/mod please answer.
Link on message: #5842169
Link on message: #5842169
CatStalker: If you need something clarified you should just reply to the ticket
itself. Support staff will usually have a better answer than the
average forum user ;)
Subject: So the leave map button works...
Link on message: #5838951
Nemesis79, on Oct 31 2013 - 02:02, said: Please show me where it elaborated on the details of how it worked.
Link on message: #5838951
Nemesis79, on Oct 31 2013 - 02:02, said: Please show me where it elaborated on the details of how it worked.Hypnotik: Well, this has been up since CW came back
online on Tuesday morning. Whenever something gets added, it's
always a good idea to check the Clan Wars guide.
Subject: Daily Blitz 3 v 3 - General Discussion
Link on message: #5837724
Moguai, on Oct 31 2013 - 02:54, said: I was in a tournament with a similar problem and we received 0
gold, and no answers to what WG thought the standings should
be.
The Tie break system is very flawed and needs to be fixed. It works fine with only 2 teams tied but as soon as there is more than 2 it falls appart. Then the lack of answers from WG makes it very frustrating as a player. I feel your pain.
Thanks Dance210 for the explanation, but now please explain when its 3 teams tied, with 2 its pretty self explanatory but more and more often it comes down to 3 and even 4 tied for 1st place.
Link on message: #5837724
Moguai, on Oct 31 2013 - 02:54, said: I was in a tournament with a similar problem and we received 0
gold, and no answers to what WG thought the standings should
be.The Tie break system is very flawed and needs to be fixed. It works fine with only 2 teams tied but as soon as there is more than 2 it falls appart. Then the lack of answers from WG makes it very frustrating as a player. I feel your pain.
Thanks Dance210 for the explanation, but now please explain when its 3 teams tied, with 2 its pretty self explanatory but more and more often it comes down to 3 and even 4 tied for 1st place.
dance210: I think the highest I have seen (and tried to decide between) is a
five-way tie....yikes! I'm still waiting for there to be a 10-way
tie ;)
The rules are basically the same. I look at all the tied teams and determine who beat who. I'm going to try and explain a 3-way, but realize it's the same general idea no matter how many teams are involved.
Did they each lose to each other once? If yes, then that's a complete tie and I move on to the head to head against leader, then final standings of opponents.
If any of the tied teams defeated both of the other tied teams, then they would be considered the winner of the head-to-head portion. (E.g. Team A defeated B and C, Team B lost to A but defeated C and C lost to both A and B. Team A would win the head to head match up; if second place was needed, Team B would win 2nd).
Not sure if this helps at all...let me know if y'all are wicked confused :)
The rules are basically the same. I look at all the tied teams and determine who beat who. I'm going to try and explain a 3-way, but realize it's the same general idea no matter how many teams are involved.
Did they each lose to each other once? If yes, then that's a complete tie and I move on to the head to head against leader, then final standings of opponents.
If any of the tied teams defeated both of the other tied teams, then they would be considered the winner of the head-to-head portion. (E.g. Team A defeated B and C, Team B lost to A but defeated C and C lost to both A and B. Team A would win the head to head match up; if second place was needed, Team B would win 2nd).
Not sure if this helps at all...let me know if y'all are wicked confused :)
Subject: Daily Blitz 3 v 3 - General Discussion
Link on message: #5837552
quebec, on Oct 30 2013 - 04:01, said: When we are several on the line of the 2nd place, how define you
the 2nd place?
Quote Draws at the end of the round will be resolved based on the following criteria (and in the following order):
**Note: For this example Team A and Team B are tied for second. Team C is the Group Leader**
1. Head to Head:
How do Team A and Team B rank against each other? Which team won when they battled. If they drew, move on to the next category.
2. Head to Head Against Group Leader:
How do Team A/B rank against Team C? Did one team lose and one team win? If both lost (or won) against the group leader, move on to the next category.
3. Opponent Strength:
Final rank of opponents that have defeated your team. Did one team lose to the team in last place, and one team lose to the team in 3rd? The team that lost to the higher ranked opponent (e.g. 3rd place) should win the draw.
4. Complete Draw:
Gold split between all tied teams
Link on message: #5837552
quebec, on Oct 30 2013 - 04:01, said: When we are several on the line of the 2nd place, how define you
the 2nd place?dance210: In the case of a tie, the winner is determined by the draw rules.
I've added them below, along with a brief description to hopefully
make them easier to understand.
Quote Draws at the end of the round will be resolved based on the following criteria (and in the following order):
**Note: For this example Team A and Team B are tied for second. Team C is the Group Leader**
1. Head to Head:
How do Team A and Team B rank against each other? Which team won when they battled. If they drew, move on to the next category.
2. Head to Head Against Group Leader:
How do Team A/B rank against Team C? Did one team lose and one team win? If both lost (or won) against the group leader, move on to the next category.
3. Opponent Strength:
Final rank of opponents that have defeated your team. Did one team lose to the team in last place, and one team lose to the team in 3rd? The team that lost to the higher ranked opponent (e.g. 3rd place) should win the draw.
4. Complete Draw:
Gold split between all tied teams
dance210: Hope this helps and makes things a bit clearer. If you have any
questions, or anything I said didn't make sense, please let me know
:)
Subject: Positivity Suggestion
Link on message: #5835914
Wylding, on Oct 30 2013 - 22:46, said: So, in an effort to create a better game community environment,
I've started being more positive to my team and the enemy team.
I got to thinking that WG could start a positivity weekend wherein those people they catch being positive could get a little gold...like 200 or something for a comment.
This could continue during a month of positivity....thus promoting a less hostile game environ. Ideally, this would be done with the WG admins incognito somehow so people don't know they're in the game, to avoid those people who'd just spam positive stuff when they're around and be negative later.
Real change is possible for us if we try :)
I hope you guys enjoy the suggestion!
saber1179, on Oct 30 2013 - 22:55, said: I try and be nice, but then you get that one window
licker. Maybe a play smarter day then I'll be nice

Link on message: #5835914
Wylding, on Oct 30 2013 - 22:46, said: So, in an effort to create a better game community environment,
I've started being more positive to my team and the enemy team.I got to thinking that WG could start a positivity weekend wherein those people they catch being positive could get a little gold...like 200 or something for a comment.
This could continue during a month of positivity....thus promoting a less hostile game environ. Ideally, this would be done with the WG admins incognito somehow so people don't know they're in the game, to avoid those people who'd just spam positive stuff when they're around and be negative later.
Real change is possible for us if we try :)
I hope you guys enjoy the suggestion!
Laera: This is a great suggestion Wylding! Thanks, we'll totally be
keeping in mind!
saber1179, on Oct 30 2013 - 22:55, said: I try and be nice, but then you get that one window
licker. Maybe a play smarter day then I'll be nice
Laera: This is a perfect example of the attitude that we'd like to see
change. 
Subject: Positivity Suggestion
Link on message: #5835914
Wylding, on Oct 30 2013 - 21:46, said: So, in an effort to create a better game community environment,
I've started being more positive to my team and the enemy team.
I got to thinking that WG could start a positivity weekend wherein those people they catch being positive could get a little gold...like 200 or something for a comment.
This could continue during a month of positivity....thus promoting a less hostile game environ. Ideally, this would be done with the WG admins incognito somehow so people don't know they're in the game, to avoid those people who'd just spam positive stuff when they're around and be negative later.
Real change is possible for us if we try :)
I hope you guys enjoy the suggestion!
saber1179, on Oct 30 2013 - 21:55, said: I try and be nice, but then you get that one window
licker. Maybe a play smarter day then I'll be nice

Link on message: #5835914
Wylding, on Oct 30 2013 - 21:46, said: So, in an effort to create a better game community environment,
I've started being more positive to my team and the enemy team.I got to thinking that WG could start a positivity weekend wherein those people they catch being positive could get a little gold...like 200 or something for a comment.
This could continue during a month of positivity....thus promoting a less hostile game environ. Ideally, this would be done with the WG admins incognito somehow so people don't know they're in the game, to avoid those people who'd just spam positive stuff when they're around and be negative later.
Real change is possible for us if we try :)
I hope you guys enjoy the suggestion!
Laera:
This is a great suggestion Wylding! Thanks, we'll totally be keeping in mind!
This is a great suggestion Wylding! Thanks, we'll totally be keeping in mind!
saber1179, on Oct 30 2013 - 21:55, said: I try and be nice, but then you get that one window
licker. Maybe a play smarter day then I'll be nice
Laera:
This is a perfect example of the attitude that we'd like to see change.
This is a perfect example of the attitude that we'd like to see change.
Subject: Positivity Suggestion
Link on message: #5835914
Wylding, on Oct 30 2013 - 21:46, said: So, in an effort to create a better game community environment,
I've started being more positive to my team and the enemy team.
I got to thinking that WG could start a positivity weekend wherein those people they catch being positive could get a little gold...like 200 or something for a comment.
This could continue during a month of positivity....thus promoting a less hostile game environ. Ideally, this would be done with the WG admins incognito somehow so people don't know they're in the game, to avoid those people who'd just spam positive stuff when they're around and be negative later.
Real change is possible for us if we try :)
I hope you guys enjoy the suggestion!
saber1179, on Oct 30 2013 - 21:55, said: I try and be nice, but then you get that one window
licker. Maybe a play smarter day then I'll be nice

Link on message: #5835914
Wylding, on Oct 30 2013 - 21:46, said: So, in an effort to create a better game community environment,
I've started being more positive to my team and the enemy team.I got to thinking that WG could start a positivity weekend wherein those people they catch being positive could get a little gold...like 200 or something for a comment.
This could continue during a month of positivity....thus promoting a less hostile game environ. Ideally, this would be done with the WG admins incognito somehow so people don't know they're in the game, to avoid those people who'd just spam positive stuff when they're around and be negative later.
Real change is possible for us if we try :)
I hope you guys enjoy the suggestion!
Laera:
This is a great suggestion Wylding! Thanks, we'll totally be keeping in mind!
This is a great suggestion Wylding! Thanks, we'll totally be keeping in mind!
saber1179, on Oct 30 2013 - 21:55, said: I try and be nice, but then you get that one window
licker. Maybe a play smarter day then I'll be nice
Laera:
This is a perfect example of the attitude that we'd like to see change.
This is a perfect example of the attitude that we'd like to see change.
Subject: Follow Me and French start up
Link on message: #5835613
Link on message: #5835613
pizzastorm: I get people telling me to follow them all the time. Most of the
time I tell them to follow me instead and take them to an important
firing lane.
Subject: Who's doing the spotting?
Link on message: #5835580
Link on message: #5835580
pizzastorm: It is hard to judge who is the spotter when you and your allies are
equidistant from the enemy tanks. A lot of this will depend on the
individual vehicle spotting range as well as what equipment they
have decided to mount and which skills the screw has learned. I say
you take the shots in a situation like that. Especially if you
could find a place to hide and avoid some of their shots. This will
split their attention long enough to whittle them down from two
sides.
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