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Developers posts on forum

In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com

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Major_Rampage
Wg buys bigworld
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30.01.2014 01:35:17
 
Subject: Wg buys bigworld
Link on message: #6487750

{lang:macro__view_post}Mugsy_, on Jan 29 2014 - 16:31, said: Important data:        

Major_Rampage:       Data?  


Gaea
Wg buys bigworld
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30.01.2014 01:33:49
 
Subject: Wg buys bigworld
Link on message: #6487738

{lang:macro__view_post}Togashi_Yuuta, on Jan 29 2014 - 23:32, said: well, at least the staff are being more open then normal, now if only you could get the other mods to be this personable, then we might be getting somewhere.

Gaea:     We do enjoy showing our human side sometimes.... You know, to remind your guys that we're people too.    It happens.


Mugsy_
Wg buys bigworld
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30.01.2014 01:31:13
 
Subject: Wg buys bigworld
Link on message: #6487709

Mugsy_: Important data:        


Gaea
Wg buys bigworld
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30.01.2014 01:30:29
 
Subject: Wg buys bigworld
Link on message: #6487700

{lang:macro__view_post}cole867, on Jan 29 2014 - 23:29, said: I just got here y is it closing

Gaea:   It's not closing, we just opened it!


Yoott
Wg buys bigworld
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30.01.2014 01:30:06
 
Subject: Wg buys bigworld
Link on message: #6487696

{lang:macro__view_post}cole867, on Jan 29 2014 - 15:27, said: I'm new here I don't remember this thread

Yoott:  


Major_Rampage
Wg buys bigworld
arrow
30.01.2014 01:29:10
 
Subject: Wg buys bigworld
Link on message: #6487684

Major_Rampage: My thoughts when I saw this was back:  


CatStalker
Wg buys bigworld
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30.01.2014 01:28:54
 
Subject: Wg buys bigworld
Link on message: #6487681

CatStalker:


Mugsy_
Wg buys bigworld
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30.01.2014 01:26:48
 
Subject: Wg buys bigworld
Link on message: #6487667

{lang:macro__view_post}Komeiji_San, on Jan 29 2014 - 15:24, said:   I shudder at the thought.

Mugsy_: Not everyone's nervous system is built to handle such greatness.


Hypnotik
Wg buys bigworld
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30.01.2014 01:26:45
 
Subject: Wg buys bigworld
Link on message: #6487666

Hypnotik:


Major_Rampage
Wg buys bigworld
arrow
30.01.2014 01:26:38
 
Subject: Wg buys bigworld
Link on message: #6487665

{lang:macro__view_post}Gaea, on Jan 29 2014 - 16:21, said:

Major_Rampage: What have you done....?  


Quemapueblos
Wg buys bigworld
arrow
30.01.2014 01:26:35
 
Subject: Wg buys bigworld
Link on message: #6487663

Quemapueblos: It's alive!!!


Gaea
Wg buys bigworld
arrow
30.01.2014 01:26:27
 
Subject: Wg buys bigworld
Link on message: #6487661

Gaea: I'm not drunk, really. At least not right now.   I missed you guys, so, I asked if this was ok. And it was. And now. we have some fun.


Mugsy_
Wg buys bigworld
arrow
30.01.2014 01:24:00
 
Subject: Wg buys bigworld
Link on message: #6487648

{lang:macro__view_post}Komeiji_San, on Jan 29 2014 - 15:22, said: Please tell me this thread is not staying long....

Mugsy_: This isn't a thread, it is a spiritual experience.


Gaea
Wg buys bigworld
arrow
30.01.2014 01:23:44
 
Subject: Wg buys bigworld
Link on message: #6487645

{lang:macro__view_post}Yoott, on Jan 29 2014 - 23:23, said:

Gaea:     I'm still here. I don't walk away from this!


Yoott
Wg buys bigworld
arrow
30.01.2014 01:23:13
 
Subject: Wg buys bigworld
Link on message: #6487641

Yoott:


Mugsy_
Wg buys bigworld
arrow
30.01.2014 01:21:56
 
Subject: Wg buys bigworld
Link on message: #6487636

Mugsy_: oh no.


Gaea
Wg buys bigworld
arrow
30.01.2014 01:21:20
 
Subject: Wg buys bigworld
Link on message: #6487634

Gaea:


Quemapueblos
So... about this new landing zone...
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29.01.2014 23:54:58
 
Subject: So... about this new landing zone...
Link on message: #6487178

{lang:macro__view_post}Allurai, on Jan 29 2014 - 13:48, said: I think a star gate is more probable than air dropped super heavies.

Quemapueblos:   The principle of generating small amounts of finite improbability by simply hooking the logic circuits of a Bambleweeny 57 Sub-Meson Brain to an atomic vector plotter suspended in a strong Brownian Motion producer (say a nice hot cup of tea) were of course well understood — and such generators were often used to break the ice at parties by making all the molecules in the hostess's undergarments leap simultaneously one foot to the left, in accordance to the theory of indeterminacy


Captain_Judo
Radley Walters Challenge Finals Stream
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29.01.2014 23:53:34
 
Subject: Radley Walters Challenge Finals Stream
Link on message: #6487167

Captain_Judo: Kudos for doing this. This will be a lot of fun to watch tonight:great:   Good luck to both teams!


Captain_Judo
Radley Walters Challenge Finals Stream
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29.01.2014 23:53:34
 
Subject: Radley Walters Challenge Finals Stream
Link on message: #6487167

Captain_Judo: Kudos for doing this. This will be a lot of fun to watch tonight:great:   Good luck to both teams!


MrVic
Is there a tank like the Panzer V/IV in the tech trees?
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29.01.2014 22:50:11
 
Subject: Is there a tank like the Panzer V/IV in the tech trees?
Link on message: #6486753

MrVic: Yeah the A version was a gift for helpers that contributed a lot during various stages of testing. Bad part is having to explain the A every battle lol  a perk some days sort of a pain others lol.


MrVic
Is there a tank like the Panzer V/IV in the tech trees?
arrow
29.01.2014 22:50:11
 
Subject: Is there a tank like the Panzer V/IV in the tech trees?
Link on message: #6486753

MrVic: Yeah the A version was a gift for helpers that contributed a lot during various stages of testing. Bad part is having to explain the A every battle lol  a perk some days sort of a pain others lol.


Captain_Judo
Discussion: WGLNA Silver League, Winter 2014
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29.01.2014 22:36:15
 
Subject: Discussion: WGLNA Silver League, Winter 2014
Link on message: #6486638

{lang:macro__view_post}SoMeDuDe904, on Jan 28 2014 - 14:16, said:   Yes, and imo have relegation matches with bronze league teams similar to how gold is structured now, instead of automatic relegation. I think the skill level in the leagues is beginning to increase. and I think its unfair to punish a half decent team to bronze league when they don't necessarily deserve it.  

Captain_Judo:   The skill level has definitely increased. And this is a great thing. We can't make changes during the season, but we're noting the increased competition for the next.  

{lang:macro__view_post}GeeForcer, on Jan 29 2014 - 11:54, said: There is no 3rd place match, so they group the 3rd and 4th place payouts together (and 5th-8th). Teams ranked 3rd-6th do get the added bonus of going into a relegation match against a golden league team, but if you are mostly interested in the gold payouts... yeah Bronze and Silver reward structures are messed up. It seems the redistribution of gold into the golden league was not consistent between silver and bronze.

Captain_Judo:   Correct, 3rd - 6th get matched against this season's Gold League teams for a berth in next season's Gold League. The Gold League now awards gold to teams finishing in the bottom half of the table. By winning your relegation battle against a gold league team, you're guaranteed a minimum 50k gold for the next season.   The real issue here is that In the past, we've had too many (strong) teams get comfortable and settle in this league. It became apparent that not all teams were in this league for the competition of reaching the highest level. And this reward structure is an attempt to undercut that. This hasn't been an issue in any other league than the Silver.  


Captain_Judo
Discussion: WGLNA Silver League, Winter 2014
arrow
29.01.2014 22:36:15
 
Subject: Discussion: WGLNA Silver League, Winter 2014
Link on message: #6486638

View PostSoMeDuDe904, on Jan 28 2014 - 14:16, said:   Yes, and imo have relegation matches with bronze league teams similar to how gold is structured now, instead of automatic relegation. I think the skill level in the leagues is beginning to increase. and I think its unfair to punish a half decent team to bronze league when they don't necessarily deserve it.  

Captain_Judo:   The skill level has definitely increased. And this is a great thing. We can't make changes during the season, but we're noting the increased competition for the next.  

View PostGeeForcer, on Jan 29 2014 - 11:54, said: There is no 3rd place match, so they group the 3rd and 4th place payouts together (and 5th-8th). Teams ranked 3rd-6th do get the added bonus of going into a relegation match against a golden league team, but if you are mostly interested in the gold payouts... yeah Bronze and Silver reward structures are messed up. It seems the redistribution of gold into the golden league was not consistent between silver and bronze.

Captain_Judo:   Correct, 3rd - 6th get matched against this season's Gold League teams for a berth in next season's Gold League. The Gold League now awards gold to teams finishing in the bottom half of the table. By winning your relegation battle against a gold league team, you're guaranteed a minimum 50k gold for the next season.   The real issue here is that In the past, we've had too many (strong) teams get comfortable and settle in this league. It became apparent that not all teams were in this league for the competition of reaching the highest level. And this reward structure is an attempt to undercut that. This hasn't been an issue in any other league than the Silver.  


Hypnotik
So... about this new landing zone...
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29.01.2014 22:25:45
 
Subject: So... about this new landing zone...
Link on message: #6486559

Hypnotik: I saw it more like this:  


Quemapueblos
So... about this new landing zone...
arrow
29.01.2014 22:21:35
 
Subject: So... about this new landing zone...
Link on message: #6486520

{lang:macro__view_post}Allurai, on Jan 29 2014 - 12:17, said: i dun geddit yankee

Quemapueblos: maybe if you make it out of mash potatoes...   Cheyenne is experiencing some interesting weather patterns. Tanks have been seen falling from the sky in groups of 15

 


MrVic
Is there a tank like the Panzer V/IV in the tech trees?
arrow
29.01.2014 08:47:35
 
Subject: Is there a tank like the Panzer V/IV in the tech trees?
Link on message: #6482905

MrVic: Panzer 3/4 would probably be the closest.  Lacks weight for ramming but pretty similar.


MrVic
Is there a tank like the Panzer V/IV in the tech trees?
arrow
29.01.2014 08:47:35
 
Subject: Is there a tank like the Panzer V/IV in the tech trees?
Link on message: #6482905

MrVic: Panzer 3/4 would probably be the closest.  Lacks weight for ramming but pretty similar.


dance210
Skirmish 4
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29.01.2014 04:56:15
 
Subject: Skirmish 4
Link on message: #6481785

{lang:macro__view_post}HunterKillerzz, on Jan 28 2014 - 18:13, said: Not only is it a shame team can't follow the rules, Wargaming also won't fix those that were cheated out of the games. They will not acknowledge my Team Pravda's Loli Afrika Corps were unfairly played against Tier 9s and 10s. So I guess next time other teams can just cheat the tier limit all the way to the Tournament Championships. Hammer_Troll_01 was a member of my team and others in my team send multiple tickets with pictures and game play of the other team, Old School Gamers (OSG14), against us. What happens? They said too bad, try again next time. How are Tier 6s supposed to beat a E-100, Foch 155, IS7, IS8, and Tiger 2? Not the best idea to try it. :teethhappy:   http://s114.photobuc...ml?t=1390882097   http://i114.photobucket.com/albums/n249/jamesansley/shot_007.jpg?t=1390882103   http://i114.photobucket.com/albums/n249/jamesansley/shot_012.jpg?t=1390882108   Pravda's Loli Afrika Corp

dance210:
Hi! I'm sorry to hear that you ran into a team that didn't follow the rules. My question for you: did you send in a Support ticket, or send in the replay/screenshots to tournaments@wargamingamerica.com?   I ask because you mentioned sending in several tickets. For tournament disputes, we need screenshot/replays sent to tournaments@wargamingamerica.com. Posting on the forums and/or sending in tickets will NOT get your dispute looked at - the latter because by the time we know about a ticket the next match will normally have taken place.   If you have any questions, feel free to ask; however we received no emailed disputes from your team so we were not able to deal with the problem before tonight's matches.


Yoott
Wargaming League NA Finals in San Francisco!
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29.01.2014 04:33:18
 
Subject: Wargaming League NA Finals in San Francisco!
Link on message: #6481679

{lang:macro__view_post}Ukranian_Comrade, on Jan 28 2014 - 18:31, said: Is it only the finals on Saturday?



Yoott
Wargaming League NA Finals in San Francisco!
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29.01.2014 04:33:18
 
Subject: Wargaming League NA Finals in San Francisco!
Link on message: #6481679

View PostUkranian_Comrade, on Jan 28 2014 - 18:31, said: Is it only the finals on Saturday?



Yoott
Wargaming League NA Finals in San Francisco!
arrow
29.01.2014 04:33:18
 
Subject: Wargaming League NA Finals in San Francisco!
Link on message: #6481679

View PostUkranian_Comrade, on Jan 28 2014 - 18:31, said: Is it only the finals on Saturday?



dance210
Wargaming League NA Finals in San Francisco!
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29.01.2014 02:18:45
 
Subject: Wargaming League NA Finals in San Francisco!
Link on message: #6480805

{lang:macro__view_post}SPHThunderbolt, on Jan 28 2014 - 16:17, said: how do we RSVP?  

dance210:   It's easy. If you can make it, simply respond in this thread to let us know! If you're bringing someone with you, let us know that too :smile:


Captain_Judo
Battle for Budapest Challenge
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29.01.2014 01:23:47
 
Subject: Battle for Budapest Challenge
Link on message: #6480410

Captain_Judo: Tier & Point Limits Teams may deploy no more than 5 members in each match. A team must field a selection of tanks based on the below tier limits.   Heavy: 8 Medium: 8 TD: 8 Light: 8 SPG: 8 31 points maximum   The encounter battle mode will be used for this tournament.   Victory Conditions Group Stage Battles begin every 15 minutes. 3 points are granted for a win, 1 point for a tie, 0 points for a loss. Each battle will last 10 minutes max. The top 6 teams in each group advance to the playoff round. Teams tied for 6th place advance to the playoff round. Teams are seeded into the playoffs according to points earned against points possible in group stage.   Tie-Breakers & Playoffs The winner of each round will be determined as the first to 3 victories. Each battle will last 10 minutes max.   Schedule The complete schedule will be provided at the close of registration, after the final team count has been determined. Rounds are to be scheduled every other day with dates in between reserved for make-ups and tie-breakers. Rounds will begin at 6PM PT (9PM ET). Curious what time this is in your region? Use this handy Time Zone Converter to help you out!   Group Stage: February 17th Playoff Round 1: February 19th Playoff Round 2: February 21st Playoff Round 3: February 23rd Remainder of schedule to be finalized at registration close.   Prizes The following gold prizes will be provided to each member of the respective team, including reserves.   1st place: 10000 2nd place: 7500 3rd place: 7000 4th place: 5000 5th-8th Place:  3000 9th-16th Place:  750   If the first place team is able to win the challenge without losing a single battle, each member will receive an additional 2,000 gold.   Maps There will only be one map used during the Battle for Budapest Challenge. The map played on for the Challenge will be Himmelsdorf (encounter).   Registration Teams must be submitted for approval to participate in the Battle for Budapest Challenge. You can find instructions on applying here. Registration begins on February 10th, 2014. The last day to submit your team for approval is February 16th, 2014. A team must have at least 5 members to be eligible for participation in the tournament, with a maximum allowed 8 members. Teams may only include existing clan names/tags in their team name if they are directly affiliated with that clan. Teams below the minimum or above the maximum will not be accepted into the tournament. ELO scoring will not be used. Please keep all team names alpha-numeric. Characters such as  "?, %, @, ^, etc" may cause issues with your team, and prevent you from being able to participate in the tournament. By participating, you agree to abide by all of the terms & conditions, as stated above. By participating you agree to abide by the official tournament rules.


Yoott
Wargaming League NA Finals in San Francisco!
arrow
29.01.2014 01:05:26
 
Subject: Wargaming League NA Finals in San Francisco!
Link on message: #6480284

{lang:macro__view_post}tankedman, on Jan 28 2014 - 14:43, said: yoot will there be places where we can mingle and use computers to play wot? me and 3 friends are coming i would like to rsvp 4 seats

Yoott:     There will be some computers available before matches on Saturday for a time and during the community event on Sunday. They are the practice computers for the pro teams so once we get close to match time they will change over to those purposes.     


Yoott
Wargaming League NA Finals in San Francisco!
arrow
29.01.2014 01:05:26
 
Subject: Wargaming League NA Finals in San Francisco!
Link on message: #6480284

View Posttankedman, on Jan 28 2014 - 14:43, said: yoot will there be places where we can mingle and use computers to play wot? me and 3 friends are coming i would like to rsvp 4 seats

Yoott:     There will be some computers available before matches on Saturday for a time and during the community event on Sunday. They are the practice computers for the pro teams so once we get close to match time they will change over to those purposes.     


Yoott
Wargaming League NA Finals in San Francisco!
arrow
29.01.2014 01:05:26
 
Subject: Wargaming League NA Finals in San Francisco!
Link on message: #6480284

View Posttankedman, on Jan 28 2014 - 14:43, said: yoot will there be places where we can mingle and use computers to play wot? me and 3 friends are coming i would like to rsvp 4 seats

Yoott:     There will be some computers available before matches on Saturday for a time and during the community event on Sunday. They are the practice computers for the pro teams so once we get close to match time they will change over to those purposes.     


Yoott
Wargaming League NA Finals in San Francisco!
arrow
29.01.2014 00:20:40
 
Subject: Wargaming League NA Finals in San Francisco!
Link on message: #6479941

Yoott: Great, the more the merrier


Yoott
Wargaming League NA Finals in San Francisco!
arrow
29.01.2014 00:20:40
 
Subject: Wargaming League NA Finals in San Francisco!
Link on message: #6479941

Yoott: Great, the more the merrier


Yoott
Wargaming League NA Finals in San Francisco!
arrow
29.01.2014 00:20:40
 
Subject: Wargaming League NA Finals in San Francisco!
Link on message: #6479941

Yoott: Great, the more the merrier


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