Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject: Cheyenne WY landing zone
Link on message: #6499661
Link on message: #6499661
Quemapueblos: Looks like it is working correctly and just a UI error. Let you
know when we have a fix
Subject: Portland Player Gathering - Friday Jan 31, 2014
Link on message: #6497217
Link on message: #6497217
Major_Rampage: My bags are packed! Looking forward to seeing everyone!
Subject: Portland Player Gathering - Friday Jan 31, 2014
Link on message: #6497217
Link on message: #6497217
Major_Rampage: My bags are packed! Looking forward to seeing everyone!
Subject: Portland Player Gathering - Friday Jan 31, 2014
Link on message: #6497217
Link on message: #6497217
Major_Rampage: My bags are packed! Looking forward to seeing everyone!
Subject: Skirmish 4
Link on message: #6497027
Link on message: #6497027
dance210: So, obviously no battles tonight. Yoott or I will let you
know what's up tomorrow, for the rest of the battles. Sorry
guys
Subject: Skirmish 4
Link on message: #6496879
Diatomix, on Jan 30 2014 - 19:37, said: Hey vans_to_Make_her_dance210 Hop in car
------------->Drive to office---------------->Put in for Over
time pay -------------------------> feel good inside
Link on message: #6496879
Diatomix, on Jan 30 2014 - 19:37, said: Hey vans_to_Make_her_dance210 Hop in car
------------->Drive to office---------------->Put in for Over
time pay -------------------------> feel good insidedance210:
It would be a minimum of 45 minutes from now that battles could start. Which would be an hour late...not everyone may be around still.
It would be a minimum of 45 minutes from now that battles could start. Which would be an hour late...not everyone may be around still.
Subject: Skirmish 4
Link on message: #6496844
Link on message: #6496844
dance210: Hey guys! Battles weren't scheduled for some reason. I'm
trying to work something out, unfortunately I don't have access
from home :( Give me a few to try and reach someone else and
I'll give you a definite answer. Sorry y'all...
Subject: FPS help
Link on message: #6495970
Link on message: #6495970
TragicLoss: Minimum system requirements: Operating system: Windows XP /
Vista / 7 / 8
Processor: 2.2 GHz
RAM: 1.5 GB for Windows XP, 2 GB for Windows Vista / 7
Video Card: GeForce 6800 / ATI X800 with 256 MB RAM; DirectX 9.0c
Sound: DirectX 9.0c compatible
Hard drive space: 16 GB
Internet Speed: 256 Kbps What is your video card?
Processor: 2.2 GHz
RAM: 1.5 GB for Windows XP, 2 GB for Windows Vista / 7
Video Card: GeForce 6800 / ATI X800 with 256 MB RAM; DirectX 9.0c
Sound: DirectX 9.0c compatible
Hard drive space: 16 GB
Internet Speed: 256 Kbps What is your video card?
Subject: Wargaming League NA Finals in San Francisco!
Link on message: #6495857
ToFuSmurF, on Jan 30 2014 - 02:14, said: ohai
Link on message: #6495857
ToFuSmurF, on Jan 30 2014 - 02:14, said: ohaiTragicLoss: Tofu are you going O_O?
Subject: Wg buys bigworld
Link on message: #6495511
tiny1971, on Jan 30 2014 - 23:56, said: instead of buying new companies how about fixing whats broken with
yours first
Winterpwner, on Jan 31 2014 - 00:02, said: You must be new here. That was a old troll thread
from 2012. Now, it's something else.
Link on message: #6495511
tiny1971, on Jan 30 2014 - 23:56, said: instead of buying new companies how about fixing whats broken with
yours firstGaea:
Winterpwner, on Jan 31 2014 - 00:02, said: You must be new here. That was a old troll thread
from 2012. Now, it's something else.Gaea: Welcome, to the Twilight Zone. 

Subject: Tanking it to the Extreme Mission
Link on message: #6495382
PanzerGrenadier1, on Jan 30 2014 - 14:42, said: FYI. That mission is crap. Promotes botting, as it only takes a
33.333333333333333333333333333333333% WR.
Link on message: #6495382
PanzerGrenadier1, on Jan 30 2014 - 14:42, said: FYI. That mission is crap. Promotes botting, as it only takes a
33.333333333333333333333333333333333% WR.Trevzor: I don't design them, I just offer support for them. Also, we
like to hunt botters
Subject: Wg buys bigworld
Link on message: #6495118
Komeiji_San, on Jan 30 2014 - 21:56, said: Too late to administer the test now! All we can go on is if
Gaea is suffering from a hangover!
Link on message: #6495118
Komeiji_San, on Jan 30 2014 - 21:56, said: Too late to administer the test now! All we can go on is if
Gaea is suffering from a hangover!Gaea: I'm fine guys - we were just having some fun
yesterday. Maybe tomorrow night.... 
Subject: Clan Forum Changes
Link on message: #6494604
Link on message: #6494604
Quemapueblos: Hi folks, We are getting a head start on some spring
cleaning so there are few changes to this section of the forums.
In order to reduce some confusion over the purpose of these
sections, we have combined the Ultimate Conquest and Round
Table discussion into the new Clans and Clan Wars Discussion as
there was quite a bit of overlap between the two. All archive
posts in Ultimate Conquest will be moved to UC
Archive, a subsection of Clans and Clan Wars Discussion.
Second, we have updated the Clan Section's forum
rules. Please take a moment to read through the
new rules for each part of the Clan Forum. Last, we
created a specific subsection,
Clan Special Events, for Clan related events like the Clan
Spotlight and Map Exhibition. Check out that section for
the latest updates and articles about our Clan and Clan Wars
special events.
Subject: Clan Forum Changes
Link on message: #6494604
Link on message: #6494604
Quemapueblos: Hi folks, We are getting a head start on some spring
cleaning so there are few changes to this section of the forums.
In order to reduce some confusion over the purpose of these
sections, we have combined the Ultimate Conquest and Round
Table discussion into the new Clans and Clan Wars Discussion as
there was quite a bit of overlap between the two. All archive
posts in Ultimate Conquest will be moved to UC Archive, a subsection of Clans and Clan Wars
Discussion. Second, we have updated the Clan
Section's forum rules. Please take a moment to read
through the new rules for each part of the Clan Forum.
Last, we created a specific subsection, Clan Special Events, for Clan related
events like the Clan Spotlight and Map Exhibition. Check out
that section for the latest updates and articles about
our Clan and Clan Wars special events.
Subject: Wg buys bigworld
Link on message: #6494349
Link on message: #6494349
Jewel_Thief: wait. wut?
How come I didn't get the memo?????

How come I didn't get the memo?????

Subject: whats up with this
Link on message: #6493716
Link on message: #6493716
Trevzor: Are you playing with mods? If yes, try uninstalling all of your
mods and playing some battles in "vanilla" World of Tanks. If the
issue happens again, send us a ticket, if not, you have found the
root of your problem.
Subject: Tanking it to the Extreme Mission
Link on message: #6493692
Link on message: #6493692
Trevzor: Big missions such as the Tanking to the Extreme can take sometime
to credit. Generally playing a quick random battle will make the
reward populate correctly.
Subject: More problems on Pearl River
Link on message: #6493675
Link on message: #6493675
Trevzor: I have a poor computer at home as well. I suggest lowering other
settings so that you can get the terrain quality up. We do
report these issues to our developers. After that, when they get
worked on is up to the developers. Be sure that you can
highlight the tank you are aiming at (i.e. the red outline)
and you will know that you are not shooting at a mound of dirt.
Keep your eyes on future patch notes for when these issues
get fixed. Good luck on the battlefield!
Subject: Close range - weak, far range- strong? hmmm
Link on message: #6493627
Digimaks, on Jan 28 2014 - 02:24, said: Many people noticed strange physics anomaly in the game.
When you fight tanks at point blank range - quite often you tend to cause less damage, and tend to get bounced shells more often. While shooting at far distance- you cause more damage and less bounces!
How can this be explained??? That is not physically correct.
Speaking of physics - the initial potential power of the shell is far greater then at a distance. The shell hitting targets at closer range should be able to pack significantly stronger punch, regardless of armor (unless its a Maus, or similar type of monster).
Also, at a point blank range, the hull angles should be less effective due to initial shell velocity.
I am particularly surprised when something like Hellcat or Cromwell can bounce a 152mm HE shell with no damage at all, when being fired at 5 meter range!
WOT development team should take shell initial power/mass VS distance into account. Not just Pen power and angles.
Also, let's say OK- I encounter AT-8 on KV-2 about 10 meters, and shoot 152mm shell into its front hull. Yes, there might be no chance to pen that easy. However- being hit with such a huge shell with such velocity- should certainly pass a tremendous shock wave through AT's hull, and damage crucial units and crew. I hope the WOT dev team put some attention to this issue and get it fixed. Many people had that problem happen very often.
P.S. Sometimes I have seen my 203mm artillery HE shell gets bounced.
Seriously??????????????
Didn't know my shell material vary from Steel and Styrofoam...
Link on message: #6493627
Digimaks, on Jan 28 2014 - 02:24, said: Many people noticed strange physics anomaly in the game.When you fight tanks at point blank range - quite often you tend to cause less damage, and tend to get bounced shells more often. While shooting at far distance- you cause more damage and less bounces!
How can this be explained??? That is not physically correct.
Speaking of physics - the initial potential power of the shell is far greater then at a distance. The shell hitting targets at closer range should be able to pack significantly stronger punch, regardless of armor (unless its a Maus, or similar type of monster).
Also, at a point blank range, the hull angles should be less effective due to initial shell velocity.
I am particularly surprised when something like Hellcat or Cromwell can bounce a 152mm HE shell with no damage at all, when being fired at 5 meter range!
WOT development team should take shell initial power/mass VS distance into account. Not just Pen power and angles.
Also, let's say OK- I encounter AT-8 on KV-2 about 10 meters, and shoot 152mm shell into its front hull. Yes, there might be no chance to pen that easy. However- being hit with such a huge shell with such velocity- should certainly pass a tremendous shock wave through AT's hull, and damage crucial units and crew. I hope the WOT dev team put some attention to this issue and get it fixed. Many people had that problem happen very often.
P.S. Sometimes I have seen my 203mm artillery HE shell gets bounced.
Trevzor: This is going to be a little dense, but I will explain all of your
issues Your damage observation: Range from a tank does
not play into the amount of damage that you do to said tank. Range
only impacts penetration and only for AP type shells. Penetration
is not calculated into damage either. So shooting an ELC AMX with
an E100's top gun with more that 230 pen through the ELC's 14
frontal armor will not yield any more damage than punching through
the 150 side armor of the E100's turret would. Damage is controlled
by its own separate RNG that is unaffected by distance.
Shell's power over distance: As stated before, distance only
impacts the penetration of AP type shells. The farther away you
are, the less penetration you have. So, essentially yes, the closer
you are the less armor angle will impact the penetration of your
shot. HE penetration mechanics: HE shells normally don't
fully penetrate a tank, their penetration value is far too low. HE
shells, when they do not successfully penetrate a tank normally,
don't bounce but explode. At this point, the blast radius is used
coupled with the Damage roll on the RNG to find the weakest part of
the tank to penetrate and do just that. The damage roll that was
used to penetrate does not cause damage to the tank, only the
remaining damage roll does. It is important to note that the
damage roll that is used is FAR GREATER than the amount of armor
you are trying to penetrate. It is because of this a direct hit
with a 203mm artillery shell with a base damage on a heavy tank may
only yield 400 damage to the actual tank. It is also
possible for a tank to "eat" the HE shell. This happens when the
shell hits a tank in an area that would cause no damage, i.e. the
tracks, and explodes far away from the parts of the tank that would
cause damage. In this fashion, it is possible for a tank to take
what seems like a huge shell and essentially walk away from the hit
with nothing more than a broken track. HE crew damage
mechanics: Originally in earlier patches of World of Tanks this
type of damage model was implemented, but HE shells were causing
tanks to experience full crew death so early into the match that
matches were neither fun nor interesting. Because of this, the
mechanic was change to HE was made to cause less critical damage as
well as not being able to knock out more than half of the crew
in one shot. For more information on how penetration and
shell mechanics works, please check out our wiki here:
Penetration Mechanics I hope this clears up your
confusion!
Subject: Faulty aiming acvcuracy
Link on message: #6493399
Link on message: #6493399
Trevzor: You should make sure that you have "Enable Server Reticle" checked.
This function will show you the reticle the server sees which
sometimes varies from what your client reticle will be. This
happens most often when a player is experiencing some form of lag
or packet loss. The 122 does have a pretty poor accuracy
compared to other tier 7 guns, but it certainly makes up for this
with penetration and damage. No matter how long you aim at a
target, the shell that you fire will be in the circle, but where it
lands exactly in that circle is determined by our RNG. While most
shots will land near the center of the circle, there is a chance
that they will land close to the outer edges of that circle. A long
range, that could be a solid 2 meters or more from the center of
the reticle. That is a big difference.
Subject: More problems on Pearl River
Link on message: #6493353
Link on message: #6493353
Trevzor: Graphic settings are the root of this issue. There is terrain there
that you are not seeing.
Subject: Random stuttering/micro-freezes after 8.10
Link on message: #6493239
B00MHEADSH0T, on Dec 26 2013 - 22:53, said: Been getting alot of micro-freezes and stuttering in battle lately.
Is it the game or my system?
Link on message: #6493239
B00MHEADSH0T, on Dec 26 2013 - 22:53, said: Been getting alot of micro-freezes and stuttering in battle lately.
Is it the game or my system?Trevzor: Generally we see these issues for one of two reasons:
Your drivers are out of date, or you are experiencing connection
issues. Please send us a ticket with a DxDiag report for
your computer and we will be able to help you further.
Subject: Can't Log on to the 8.11 Test Server?
Link on message: #6493212
Link on message: #6493212
Trevzor: Hey Tankers, We just got word that the Test Server is going
to be down until January 31st. Sorry for the confusion!
Subject: Skirmish 5 - Looking for a Team/Player
Link on message: #6492809
Link on message: #6492809
dance210: Tournament
Page
Registration
Discussion Forum
.
.
If you are a player looking for a team, or a team looking for players, feel free to post here.
.
It is encouraged to say what tank(s) you have or are looking for, to make it easier to find players and teams.
.
.
As a reminder, any posts that are off-topic or bash other players/teams will be moderated and removed.
Discussion Forum
.
.
If you are a player looking for a team, or a team looking for players, feel free to post here.
.
It is encouraged to say what tank(s) you have or are looking for, to make it easier to find players and teams.
.
.
As a reminder, any posts that are off-topic or bash other players/teams will be moderated and removed.
Subject: The war in Canada
Link on message: #6492742
Vendetta68, on Jan 30 2014 - 09:55, said: Jokes on you, John Candy is Canadian..trufax
Link on message: #6492742
Vendetta68, on Jan 30 2014 - 09:55, said: Jokes on you, John Candy is Canadian..trufaxHypnotik: And he was smart enough to join the winning side.
Subject: Weekend Warfare 5
Link on message: #6492738
Link on message: #6492738
dance210: Battles for the Weekend Warfare are set! Couple of
reminders: 1. If your team does not have an opponent,
then you have a bye round. Enjoy the break tonight and plan to play
tomorrow :) 2. Teams need to bring at least one of each tank
type (heavy, medium etc) and are only allowed 2 of each tank model
(Chaffee, KV-1, etc). If you see any teams breaking these rules,
your team captain NEEDS to send in a dispute to
tournaments@wargamingamerica.com, following the rules found
here. Good luck y'all!! 
Subject: The war in Canada
Link on message: #6492652
blackzaru, on Jan 30 2014 - 08:17, said: Here is a simple guideline to help you out guys:
Vendetta68, on Jan 30 2014 - 09:18, said: Don't make me wardec 'Murica...we all know how that
turned out last time....it went something like this....
Link on message: #6492652
blackzaru, on Jan 30 2014 - 08:17, said: Here is a simple guideline to help you out guys:
Hypnotik: Funny story, this is exactly the source we used when
re-doing the maps for our region
Vendetta68, on Jan 30 2014 - 09:18, said: Don't make me wardec 'Murica...we all know how that
turned out last time....it went something like this....
Hypnotik: Might want to check your history. I believe John
Candy showed Canada who's boss the last time our countries went at
it (in the 90's). 

Subject: Skirmish 5
Link on message: #6492570
Link on message: #6492570
Yoott: F.A.Q.
Skirmish
Rules Tournament
Page Tier Limits With a maximum of 5 players per battle, a team
(maximum 8 players per team) must field a selection of tanks based
on the below, maximum tier limits. 5 vs 5 Tier Limits Heavy: 4
Medium: 4 TD: 4 Light: 4 SPG: 4 Points: 17 Map: Province Victory
Conditions The winner of each round will be determined as the first
to 3 victories on a given map. Each battle will last 10 minutes.
The Standard battle mode will be used for this tournament. Schedule
Teams will be accepted on a first come, first serve basis,
see Registration for
details. TEAMS THAT ARE NOT IN PENDING APPROVAL STATUS AT CLOSE OF
REGISTRATION WILL BE DENIED The full schedule will be provided at
the close of registration, once the final team count has been
determined. Rounds will begin at 19:30 PST (22:30
EST each scheduled day, 03:30 UTC the following day) each
scheduled day. Curious what time this is in your region? Use
this handy Time
Zone Converter to help you out! Round 1: Monday, Feb 3rd
Round 2: Tuesday, Feb 4th Round 3: Wednesday Feb 5th Round 4:
Thursday, Feb 6th Round 5: Friday, Feb 7th Round 6: Saturday, Feb
8th There will be a 2 minute break in between battles for each
round. Prizes The following prizes will be provided to each member
of the respective winning team, including reserves. First
place: 5,000 Second place: 2,000 Third place: 1,000
Fourth place: 1,000 Maps There will only be one map used
during Skirmish 5. The map will be Province
Subject: Skirmish 5
Link on message: #6492570
Link on message: #6492570
Yoott: F.A.Q. Skirmish Rules Tournament Page Tier Limits With a maximum of 5
players per battle, a team (maximum 8 players per team) must field
a selection of tanks based on the below, maximum tier limits. 5 vs
5 Tier Limits Heavy: 4 Medium: 4 TD: 4 Light: 4 SPG: 4 Points: 17
Map: Province Victory Conditions The winner of each round will be
determined as the first to 3 victories on a given map. Each battle
will last 10 minutes. The Standard battle mode will be used for
this tournament. Schedule Teams will be accepted on a first come,
first serve basis, see Registration for details. TEAMS THAT ARE
NOT IN PENDING APPROVAL STATUS AT CLOSE OF REGISTRATION WILL BE
DENIED The full schedule will be provided at the close of
registration, once the final team count has been
determined. Rounds will begin at 19:30 PST (22:30
EST each scheduled day, 03:30 UTC the following day) each
scheduled day. Curious what time this is in your region? Use
this handy Time Zone Converter to help you out! Round
1: Monday, Feb 3rd Round 2: Tuesday, Feb 4th Round 3: Wednesday Feb
5th Round 4: Thursday, Feb 6th Round 5: Friday, Feb 7th Round 6:
Saturday, Feb 8th There will be a 2 minute break in between battles
for each round. Prizes The following prizes will be provided to
each member of the respective winning team, including
reserves. First place: 5,000 Second place: 2,000
Third place: 1,000 Fourth place: 1,000 Maps There will
only be one map used during Skirmish 5. The map will
be Province
Subject: Skirmish 5
Link on message: #6492570
Link on message: #6492570
Yoott: F.A.Q. Skirmish Rules Tournament Page Tier Limits With a maximum of 5
players per battle, a team (maximum 8 players per team) must field
a selection of tanks based on the below, maximum tier limits. 5 vs
5 Tier Limits Heavy: 4 Medium: 4 TD: 4 Light: 4 SPG: 4 Points: 17
Map: Province Victory Conditions The winner of each round will be
determined as the first to 3 victories on a given map. Each battle
will last 10 minutes. The Standard battle mode will be used for
this tournament. Schedule Teams will be accepted on a first come,
first serve basis, see Registration for details. TEAMS THAT ARE
NOT IN PENDING APPROVAL STATUS AT CLOSE OF REGISTRATION WILL BE
DENIED The full schedule will be provided at the close of
registration, once the final team count has been
determined. Rounds will begin at 19:30 PST (22:30
EST each scheduled day, 03:30 UTC the following day) each
scheduled day. Curious what time this is in your region? Use
this handy Time Zone Converter to help you out! Round
1: Monday, Feb 3rd Round 2: Tuesday, Feb 4th Round 3: Wednesday Feb
5th Round 4: Thursday, Feb 6th Round 5: Friday, Feb 7th Round 6:
Saturday, Feb 8th There will be a 2 minute break in between battles
for each round. Prizes The following prizes will be provided to
each member of the respective winning team, including
reserves. First place: 5,000 Second place: 2,000
Third place: 1,000 Fourth place: 1,000 Maps There will
only be one map used during Skirmish 5. The map will
be Province
Subject: Wargaming League NA Finals in San Francisco!
Link on message: #6490089
Link on message: #6490089
TragicLoss: RSVP For me and IBMsorcerer ;)
Subject: Wargaming League NA Finals in San Francisco!
Link on message: #6488491
lord_farquad, on Jan 29 2014 - 15:40, said: You mean the emeryville Ikea?
Link on message: #6488491
lord_farquad, on Jan 29 2014 - 15:40, said: You mean the emeryville Ikea?Yoott: I might be able to find that......
Subject: Wargaming League NA Finals in San Francisco!
Link on message: #6488491
lord_farquad, on Jan 29 2014 - 15:40, said: You mean the emeryville Ikea?
Link on message: #6488491
lord_farquad, on Jan 29 2014 - 15:40, said: You mean the emeryville Ikea?Yoott: I might be able to find that......
Subject: Wargaming League NA Finals in San Francisco!
Link on message: #6488491
lord_farquad, on Jan 29 2014 - 15:40, said: You mean the emeryville Ikea?
Link on message: #6488491
lord_farquad, on Jan 29 2014 - 15:40, said: You mean the emeryville Ikea?Yoott: I might be able to find that......
Subject: On Track to the FV215b: Guides and Hints
Link on message: #6488376
Link on message: #6488376
Major_Rampage: Howdy Tankers! As you know we are
currently On Track to the FV215b. While you are On Track
you might also find our On Track Premium Shop Bundles helpful.
This is our dedicated discussion thread for any of vehicles
that stretches from the Vickers Mk II to FV215b.
Do you have a guide, or suggestions you would like to
contribute to everyone who is working their way down the current On
Track? Then this is the place for you. Please share
your tips and tricks, and we will keep this post updated with
links to any guides that are submitted in this thread. Feel
free to disagree with anyone here, but make sure keep
your conversation civil and be prepared to back up your claims and
opinions on this line. Note: This is a strictly
moderated thread.
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Not sure if serious....