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Developers posts on forum

In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com

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Quemapueblos
Cheyenne WY landing zone
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31.01.2014 18:59:41
 
Subject: Cheyenne WY landing zone
Link on message: #6499661

Quemapueblos: Looks like it is working correctly and just a UI error. Let you know when we have a fix


Major_Rampage
Portland Player Gathering - Friday Jan 31, 2014
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31.01.2014 06:28:27
 
Subject: Portland Player Gathering - Friday Jan 31, 2014
Link on message: #6497217

Major_Rampage: My bags are packed!  Looking forward to seeing everyone!


Major_Rampage
Portland Player Gathering - Friday Jan 31, 2014
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31.01.2014 06:28:27
 
Subject: Portland Player Gathering - Friday Jan 31, 2014
Link on message: #6497217

Major_Rampage: My bags are packed!  Looking forward to seeing everyone!


Major_Rampage
Portland Player Gathering - Friday Jan 31, 2014
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31.01.2014 06:28:27
 
Subject: Portland Player Gathering - Friday Jan 31, 2014
Link on message: #6497217

Major_Rampage: My bags are packed!  Looking forward to seeing everyone!


dance210
Skirmish 4
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31.01.2014 05:57:03
 
Subject: Skirmish 4
Link on message: #6497027

dance210: So, obviously no battles tonight.   Yoott or I will let you know what's up tomorrow, for the rest of the battles.   Sorry guys


dance210
Skirmish 4
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31.01.2014 05:39:51
 
Subject: Skirmish 4
Link on message: #6496879

{lang:macro__view_post}Diatomix, on Jan 30 2014 - 19:37, said:   Hey vans_to_Make_her_dance210   Hop in car ------------->Drive to office---------------->Put in for Over time pay -------------------------> feel good inside

dance210:
It would be a minimum of 45 minutes from now that battles could start. Which would be an hour late...not everyone may be around still.


dance210
Skirmish 4
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31.01.2014 05:36:11
 
Subject: Skirmish 4
Link on message: #6496844

dance210: Hey guys! Battles weren't scheduled for some reason.   I'm trying to work something out, unfortunately I don't have access from home :(   Give me a few to try and reach someone else and I'll give you a definite answer. Sorry y'all...


TragicLoss
FPS help
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31.01.2014 03:32:14
 
Subject: FPS help
Link on message: #6495970

TragicLoss: Minimum system requirements: Operating system: Windows XP / Vista / 7 / 8
Processor: 2.2 GHz 
RAM: 1.5 GB for Windows XP, 2 GB for Windows Vista / 7 
Video Card: GeForce 6800 / ATI X800 with 256 MB RAM; DirectX 9.0c
Sound: DirectX 9.0c compatible 
Hard drive space: 16 GB 
Internet Speed: 256 Kbps What is your video card?


TragicLoss
Wargaming League NA Finals in San Francisco!
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31.01.2014 03:17:31
 
Subject: Wargaming League NA Finals in San Francisco!
Link on message: #6495857

View PostToFuSmurF, on Jan 30 2014 - 02:14, said:   ohai

TragicLoss: Tofu are you going O_O?


Gaea
Wg buys bigworld
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31.01.2014 02:15:33
 
Subject: Wg buys bigworld
Link on message: #6495511

{lang:macro__view_post}tiny1971, on Jan 30 2014 - 23:56, said: instead of buying new companies how about fixing whats broken with yours first

Gaea:  

{lang:macro__view_post}Winterpwner, on Jan 31 2014 - 00:02, said:   You must be new here.   That was a old troll thread from 2012. Now, it's something else.

Gaea:   Welcome, to the Twilight Zone.  


Trevzor
Tanking it to the Extreme Mission
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31.01.2014 01:54:19
 
Subject: Tanking it to the Extreme Mission
Link on message: #6495382

View PostPanzerGrenadier1, on Jan 30 2014 - 14:42, said: FYI. That mission is crap. Promotes botting, as it only takes a 33.333333333333333333333333333333333% WR.

Trevzor: I don't design them, I just offer support for them.   Also, we like to hunt botters:bush:


Gaea
Wg buys bigworld
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31.01.2014 01:17:20
 
Subject: Wg buys bigworld
Link on message: #6495118

{lang:macro__view_post}Komeiji_San, on Jan 30 2014 - 21:56, said:   Too late to administer the test now! All we can go on is if Gaea is suffering from a hangover!

Gaea:     I'm fine guys - we were just having some fun yesterday.     Maybe tomorrow night.... :harp:


Quemapueblos
Clan Forum Changes
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31.01.2014 00:19:29
 
Subject: Clan Forum Changes
Link on message: #6494604

Quemapueblos: Hi folks,   We are getting a head start on some spring cleaning so there are few changes to this section of the forums.   In order to reduce some confusion over the purpose of these sections, we have combined the Ultimate Conquest and Round Table discussion into the new Clans and Clan Wars Discussion as there was quite a bit of overlap between the two. All archive posts in Ultimate Conquest will be moved to UC Archive, a subsection of Clans and Clan Wars Discussion.    Second, we have updated the Clan Section's forum rules. Please take a moment to read through the new rules for each part of the Clan Forum.   Last, we created a specific subsection, Clan Special Events, for Clan related events like the Clan Spotlight and Map Exhibition. Check out that section for the latest updates and articles about our Clan and Clan Wars special events.


Quemapueblos
Clan Forum Changes
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31.01.2014 00:19:29
 
Subject: Clan Forum Changes
Link on message: #6494604

Quemapueblos: Hi folks,   We are getting a head start on some spring cleaning so there are few changes to this section of the forums.   In order to reduce some confusion over the purpose of these sections, we have combined the Ultimate Conquest and Round Table discussion into the new Clans and Clan Wars Discussion as there was quite a bit of overlap between the two. All archive posts in Ultimate Conquest will be moved to UC Archive, a subsection of Clans and Clan Wars Discussion.    Second, we have updated the Clan Section's forum rules. Please take a moment to read through the new rules for each part of the Clan Forum.   Last, we created a specific subsection, Clan Special Events, for Clan related events like the Clan Spotlight and Map Exhibition. Check out that section for the latest updates and articles about our Clan and Clan Wars special events.


Jewel_Thief
Wg buys bigworld
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30.01.2014 23:48:48
 
Subject: Wg buys bigworld
Link on message: #6494349

Jewel_Thief: wait. wut? 
How come I didn't get the memo?????



Trevzor
whats up with this
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30.01.2014 22:25:34
 
Subject: whats up with this
Link on message: #6493716

Trevzor: Are you playing with mods? If yes, try uninstalling all of your mods and playing some battles in "vanilla" World of Tanks. If the issue happens again, send us a ticket, if not, you have found the root of your problem.


Trevzor
Tanking it to the Extreme Mission
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30.01.2014 22:22:57
 
Subject: Tanking it to the Extreme Mission
Link on message: #6493692

Trevzor: Big missions such as the Tanking to the Extreme can take sometime to credit. Generally playing a quick random battle will make the reward populate correctly.


Trevzor
More problems on Pearl River
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30.01.2014 22:21:08
 
Subject: More problems on Pearl River
Link on message: #6493675

Trevzor: I have a poor computer at home as well. I suggest lowering other settings so that you can get the terrain quality up.   We do report these issues to our developers. After that, when they get worked on is up to the developers.   Be sure that you can highlight the tank you are aiming at (i.e. the red outline) and you will know that you are not shooting at a mound of dirt.   Keep your eyes on future patch notes for when these issues get fixed.   Good luck on the battlefield!


Trevzor
Close range - weak, far range- strong? hmmm
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30.01.2014 22:13:55
 
Subject: Close range - weak, far range- strong? hmmm
Link on message: #6493627

View PostDigimaks, on Jan 28 2014 - 02:24, said: Many people noticed strange physics  anomaly in the game.
When you fight tanks at point blank range -  quite often you tend to cause less damage, and tend to get bounced shells more often. While shooting at far distance- you cause more damage and less bounces!
How can this be explained??? That is not physically correct.
Speaking of physics - the initial potential power of the shell is far greater then at a distance. The shell hitting targets at closer range should be able to pack significantly stronger punch, regardless of armor (unless its a Maus, or similar type of monster).
Also, at a point blank range, the hull angles should be less effective due to initial shell velocity. 
I am particularly surprised when something like Hellcat  or Cromwell can bounce a 152mm HE shell with no damage at all, when  being fired at 5 meter range!
WOT development team should take shell initial power/mass VS distance into account. Not just Pen power and angles.

Also, let's say OK- I encounter AT-8 on KV-2 about 10 meters, and shoot 152mm shell into its front hull.  Yes, there might be no chance to pen that easy. However- being hit with such a huge shell with such velocity- should certainly pass a tremendous shock wave through AT's hull, and damage crucial units and crew. I hope the WOT dev team put some attention to this issue and get it fixed. Many people had that problem happen very often.
P.S. Sometimes I have seen my 203mm artillery HE shell gets bounced. :amazed:  Seriously??????????????   Didn't know my shell material vary from Steel and Styrofoam...
 

Trevzor: This is going to be a little dense, but I will explain all of your issues    Your damage observation: Range from a tank does not play into the amount of damage that you do to said tank. Range only impacts penetration and only for AP type shells. Penetration is not calculated into damage either. So shooting an ELC AMX with an E100's top gun with more that 230 pen through the ELC's 14 frontal armor will not yield any more damage than punching through the 150 side armor of the E100's turret would. Damage is controlled by its own separate RNG that is unaffected by distance.   Shell's power over distance: As stated before, distance only impacts the penetration of AP type shells. The farther away you are, the less penetration you have. So, essentially yes, the closer you are the less armor angle will impact the penetration of your shot.   HE penetration mechanics: HE shells normally don't fully penetrate a tank, their penetration value is far too low. HE shells, when they do not successfully penetrate a tank normally, don't bounce but explode. At this point, the blast radius is used coupled with the Damage roll on the RNG to find the weakest part of the tank to penetrate and do just that. The damage roll that was used to penetrate does not cause damage to the tank, only the remaining  damage roll does. It is important to note that the damage roll that is used is FAR GREATER than the amount of armor you are trying to penetrate. It is because of this a direct hit with a 203mm artillery shell with a base damage on a heavy tank may only yield 400 damage to the actual tank.    It is also possible for a tank to "eat" the HE shell. This happens when the shell hits a tank in an area that would cause no damage, i.e. the tracks, and explodes far away from the parts of the tank that would cause damage. In this fashion, it is possible for a tank to take what seems like a huge shell and essentially walk away from the hit with nothing more than a broken track.   HE crew damage mechanics: Originally in earlier patches of World of Tanks this type of damage model was implemented, but HE shells were causing tanks to experience full crew death so early into the match that matches were neither fun nor interesting. Because of this, the mechanic was change to HE was made to cause less critical damage as well as not being able to knock out more than half of the crew in one shot.   For more information on how penetration and shell mechanics works, please check out our wiki here: Penetration Mechanics   I hope this clears up your confusion!


Trevzor
Faulty aiming acvcuracy
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30.01.2014 21:39:45
 
Subject: Faulty aiming acvcuracy
Link on message: #6493399

Trevzor: You should make sure that you have "Enable Server Reticle" checked. This function will show you the reticle the server sees which sometimes varies from what your client reticle will be. This happens most often when a player is experiencing some form of lag or packet loss.   The 122 does have a pretty poor accuracy compared to other tier 7 guns, but it certainly makes up for this with penetration and damage.   No matter how long you aim at a target, the shell that you fire will be in the circle, but where it lands exactly in that circle is determined by our RNG. While most shots will land near the center of the circle, there is a chance that they will land close to the outer edges of that circle. A long range, that could be a solid 2 meters or more from the center of the reticle. That is a big difference.


Trevzor
More problems on Pearl River
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30.01.2014 21:30:58
 
Subject: More problems on Pearl River
Link on message: #6493353

Trevzor: Graphic settings are the root of this issue. There is terrain there that you are not seeing.


Trevzor
Random stuttering/micro-freezes after 8.10
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30.01.2014 21:10:28
 
Subject: Random stuttering/micro-freezes after 8.10
Link on message: #6493239

View PostB00MHEADSH0T, on Dec 26 2013 - 22:53, said: Been getting alot of micro-freezes and stuttering in battle lately. Is it the game or my system?

Trevzor:     Generally we see these issues for one of two reasons: Your drivers are out of date, or you are experiencing connection issues.   Please send us a ticket with a DxDiag report for your computer and we will be able to help you further.


Trevzor
Can't Log on to the 8.11 Test Server?
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30.01.2014 21:06:10
 
Subject: Can't Log on to the 8.11 Test Server?
Link on message: #6493212

Trevzor: Hey Tankers,   We just got word that the Test Server is going to be down until January 31st.   Sorry for the confusion!


dance210
Skirmish 5 - Looking for a Team/Player
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30.01.2014 20:09:51
 
Subject: Skirmish 5 - Looking for a Team/Player
Link on message: #6492809

dance210: Tournament Page Registration
Discussion Forum
.
.
If you are  a player looking for a team, or a team looking for players, feel free to post here.
.
It is encouraged to say what tank(s) you have or are looking for, to make it easier to find players and teams.
.
.
As a reminder, any posts that are off-topic or bash other players/teams will be moderated and removed. 


Hypnotik
The war in Canada
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30.01.2014 20:01:34
 
Subject: The war in Canada
Link on message: #6492742

View PostVendetta68, on Jan 30 2014 - 09:55, said:   Jokes on you, John Candy is Canadian..trufax

Hypnotik: And he was smart enough to join the winning side.


dance210
Weekend Warfare 5
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30.01.2014 20:00:41
 
Subject: Weekend Warfare 5
Link on message: #6492738

dance210: Battles for the Weekend Warfare are set!   Couple of reminders:    1. If your team does not have an opponent, then you have a bye round. Enjoy the break tonight and plan to play tomorrow :)   2. Teams need to bring at least one of each tank type (heavy, medium etc) and are only allowed 2 of each tank model (Chaffee, KV-1, etc). If you see any teams breaking these rules, your team captain NEEDS to send in a dispute to tournaments@wargamingamerica.com, following the rules found here.   Good luck y'all!! :izmena:


Hypnotik
The war in Canada
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30.01.2014 19:48:22
 
Subject: The war in Canada
Link on message: #6492652

View Postblackzaru, on Jan 30 2014 - 08:17, said: Here is a simple guideline to help you out guys:    

Hypnotik:   Funny story, this is exactly the source we used when re-doing the maps for our region  

View PostVendetta68, on Jan 30 2014 - 09:18, said:     Don't make me wardec 'Murica...we all know how that turned out last time....it went something like this....    

Hypnotik:     Might want to check your history. I believe John Candy showed Canada who's boss the last time our countries went at it (in the 90's). 


lord_farquad
Just Say NO to E-Sports
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30.01.2014 19:42:44
 
Subject: Just Say NO to E-Sports
Link on message: #6492608

lord_farquad:   Not sure if serious....


Yoott
Skirmish 5
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30.01.2014 19:34:53
 
Subject: Skirmish 5
Link on message: #6492570

Yoott: F.A.Q. Skirmish Rules Tournament Page Tier Limits With a maximum of 5 players per battle, a team (maximum 8 players per team) must field a selection of tanks based on the below, maximum tier limits. 5 vs 5 Tier Limits Heavy: 4 Medium: 4 TD: 4 Light: 4 SPG: 4 Points: 17 Map: Province Victory Conditions The winner of each round will be determined as the first to 3 victories on a given map. Each battle will last 10 minutes. The Standard battle mode will be used for this tournament. Schedule Teams will be accepted on a first come, first serve basis, see Registration for details. TEAMS THAT ARE NOT IN PENDING APPROVAL STATUS AT CLOSE OF REGISTRATION WILL BE DENIED The full schedule will be provided at the close of registration, once the final team count has been determined. Rounds will begin at 19:30 PST (22:30 EST each scheduled day, 03:30 UTC the following day) each scheduled day. Curious what time this is in your region? Use this handy Time Zone Converter to help you out! Round 1: Monday, Feb 3rd Round 2: Tuesday, Feb 4th Round 3: Wednesday Feb 5th Round 4: Thursday, Feb 6th Round 5: Friday, Feb 7th Round 6: Saturday, Feb 8th There will be a 2 minute break in between battles for each round. Prizes The following prizes will be provided to each member of the respective winning team, including reserves.  First place: 5,000 Second place: 2,000 Third place: 1,000 Fourth place: 1,000 Maps There will only be one map used during Skirmish 5. The map will be Province  


Yoott
Skirmish 5
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30.01.2014 19:34:53
 
Subject: Skirmish 5
Link on message: #6492570

Yoott: F.A.Q. Skirmish Rules Tournament Page Tier Limits With a maximum of 5 players per battle, a team (maximum 8 players per team) must field a selection of tanks based on the below, maximum tier limits. 5 vs 5 Tier Limits Heavy: 4 Medium: 4 TD: 4 Light: 4 SPG: 4 Points: 17 Map: Province Victory Conditions The winner of each round will be determined as the first to 3 victories on a given map. Each battle will last 10 minutes. The Standard battle mode will be used for this tournament. Schedule Teams will be accepted on a first come, first serve basis, see Registration for details. TEAMS THAT ARE NOT IN PENDING APPROVAL STATUS AT CLOSE OF REGISTRATION WILL BE DENIED The full schedule will be provided at the close of registration, once the final team count has been determined. Rounds will begin at 19:30 PST (22:30 EST each scheduled day, 03:30 UTC the following day) each scheduled day. Curious what time this is in your region? Use this handy Time Zone Converter to help you out! Round 1: Monday, Feb 3rd Round 2: Tuesday, Feb 4th Round 3: Wednesday Feb 5th Round 4: Thursday, Feb 6th Round 5: Friday, Feb 7th Round 6: Saturday, Feb 8th There will be a 2 minute break in between battles for each round. Prizes The following prizes will be provided to each member of the respective winning team, including reserves.  First place: 5,000 Second place: 2,000 Third place: 1,000 Fourth place: 1,000 Maps There will only be one map used during Skirmish 5. The map will be Province  


Yoott
Skirmish 5
arrow
30.01.2014 19:34:53
 
Subject: Skirmish 5
Link on message: #6492570

Yoott: F.A.Q. Skirmish Rules Tournament Page Tier Limits With a maximum of 5 players per battle, a team (maximum 8 players per team) must field a selection of tanks based on the below, maximum tier limits. 5 vs 5 Tier Limits Heavy: 4 Medium: 4 TD: 4 Light: 4 SPG: 4 Points: 17 Map: Province Victory Conditions The winner of each round will be determined as the first to 3 victories on a given map. Each battle will last 10 minutes. The Standard battle mode will be used for this tournament. Schedule Teams will be accepted on a first come, first serve basis, see Registration for details. TEAMS THAT ARE NOT IN PENDING APPROVAL STATUS AT CLOSE OF REGISTRATION WILL BE DENIED The full schedule will be provided at the close of registration, once the final team count has been determined. Rounds will begin at 19:30 PST (22:30 EST each scheduled day, 03:30 UTC the following day) each scheduled day. Curious what time this is in your region? Use this handy Time Zone Converter to help you out! Round 1: Monday, Feb 3rd Round 2: Tuesday, Feb 4th Round 3: Wednesday Feb 5th Round 4: Thursday, Feb 6th Round 5: Friday, Feb 7th Round 6: Saturday, Feb 8th There will be a 2 minute break in between battles for each round. Prizes The following prizes will be provided to each member of the respective winning team, including reserves.  First place: 5,000 Second place: 2,000 Third place: 1,000 Fourth place: 1,000 Maps There will only be one map used during Skirmish 5. The map will be Province  


TragicLoss
Wargaming League NA Finals in San Francisco!
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30.01.2014 07:10:39
 
Subject: Wargaming League NA Finals in San Francisco!
Link on message: #6490089

TragicLoss: RSVP For me and IBMsorcerer ;)


Gaea
Wg buys bigworld
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30.01.2014 05:23:12
 
Subject: Wg buys bigworld
Link on message: #6489460

Gaea:


Yoott
Radley Walters Challenge Finals Stream
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30.01.2014 03:49:14
 
Subject: Radley Walters Challenge Finals Stream
Link on message: #6488741

Yoott: Good Luck to all


Yoott
Radley Walters Challenge Finals Stream
arrow
30.01.2014 03:49:14
 
Subject: Radley Walters Challenge Finals Stream
Link on message: #6488741

Yoott: Good Luck to all


Yoott
Radley Walters Challenge Finals Stream
arrow
30.01.2014 03:49:14
 
Subject: Radley Walters Challenge Finals Stream
Link on message: #6488741

Yoott: Good Luck to all


Yoott
Wargaming League NA Finals in San Francisco!
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30.01.2014 03:09:14
 
Subject: Wargaming League NA Finals in San Francisco!
Link on message: #6488491

{lang:macro__view_post}lord_farquad, on Jan 29 2014 - 15:40, said: You mean the emeryville Ikea?

Yoott: I might be able to find that......      


Yoott
Wargaming League NA Finals in San Francisco!
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30.01.2014 03:09:14
 
Subject: Wargaming League NA Finals in San Francisco!
Link on message: #6488491

View Postlord_farquad, on Jan 29 2014 - 15:40, said: You mean the emeryville Ikea?

Yoott: I might be able to find that......      


Yoott
Wargaming League NA Finals in San Francisco!
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30.01.2014 03:09:14
 
Subject: Wargaming League NA Finals in San Francisco!
Link on message: #6488491

View Postlord_farquad, on Jan 29 2014 - 15:40, said: You mean the emeryville Ikea?

Yoott: I might be able to find that......      


Major_Rampage
On Track to the FV215b: Guides and Hints
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30.01.2014 02:52:39
 
Subject: On Track to the FV215b: Guides and Hints
Link on message: #6488376

Major_Rampage: Howdy Tankers!     As you know we are currently On Track to the FV215b.  While you are On Track you might also find our On Track Premium Shop Bundles helpful.   This is our dedicated discussion thread for any of vehicles that stretches from the Vickers Mk II to FV215b.     Do you have a guide, or suggestions you would like to contribute to everyone who is working their way down the current On Track?  Then this is the place for you.  Please share your tips and tricks,  and we will keep this post updated with links to any guides that are submitted in this thread.   Feel free to disagree with anyone here,  but make sure  keep your conversation civil and be prepared to back up your claims and opinions on this line.   Note:  This is a strictly moderated thread.


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