Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject: Skirmish 43 Standings
Link on message: #8071069
Link on message: #8071069
dance210: Skirmish 43 Group Stage Standings Top 50% of teams move on to Alpha
Playoff Bottom 50% of teams move on to Bravo Playoff Tie-breaker
round would be needed to determine which team(s) move on to Alpha
Playoff *Note: Standings are not final until after battles Group
Stage rounds are finished. Round 1 Rank Team Points
Earned Points Possible Win Ratio 1 ! Zouth Zpawn Bezt Zpawn 21 21
1.000 1 Area 51 18 18 1.000 1 Falcon Pluckers 21 21 1.000 1 Fellow
Unicums :^) 21 21 1.000 1 Germane Riposte 21 21 1.000 1 Gimp Suit
Warriors 21 21 1.000 1 Mutton & Bashers 18 18 1.000 1 Obama guide
my shells o7o7 18 18 1.000 1 RED_K 21 21 1.000 1 The British
Invasion 21 21 1.000 1 The Cunninghams 21 21 1.000 1 The Really
Terrible Donger Squad 21 21 1.000 1 Top Tier 18 18 1.000 1 Vanilla
21 21 1.000 15 060th Armored Division 18 21 0.857 15 A Potato Flew
Around My Room 18 21 0.857 15 bbg 18 21 0.857 15 Connection Lost 18
21 0.857 15 ILikeToMakeSexyTime...ToSerb 18 21 0.857 15
Incivilizados 18 21 0.857 15 Mars 18 21 0.857 15 NO SOMPITHY 18 21
0.857 15 RLS 红线 狙击 18 21 0.857 15 Rommelio's GORDITOS Y BONITOS 18
21 0.857 15 Shake n' Bake 18 21 0.857 15 Simple is Good 18 21 0.857
15 TAKA 18 21 0.857 15 Team Tomato 18 21 0.857 15 The Gentlemen's
Mustache Society 18 21 0.857 15 Tomato Tankers 18 21 0.857 15
Warpack Warriors 18 21 0.857 32 !!![Relic] THE SHREKONING 15 18
0.833 32 Beer,Beer!Beer?Beer.Beer!Beer!?. 15 18 0.833 32 Gorgeous
Korean Coeds 15 18 0.833 32 Just in case 15 18 0.833 32 les turtles
15 18 0.833 37 Roll em 13 18 0.722 37 Super Amigos 13 18 0.722 37
WANTED 13 18 0.722 40 ! RDDT3-The tape measure brigade 15 21 0.714
40 Andes Pride! 15 21 0.714 40 Barry Manilow's "Mandy" Fan Club 15
21 0.714 40 Directive Zero 15 21 0.714 40 Easy 8 15 21 0.714 40 El
Talibán Roba Internet 15 21 0.714 40 F-A-R 15 21 0.714 40 Fyre team
15 21 0.714 40 HUSAR div.LEYENDA 15 21 0.714 40 Is Bad @ Reading 15
21 0.714 40 JKLB Sammich 15 21 0.714 40 LIK£ A G6 15 21 0.714 40
MAD1 15 21 0.714 40 Ping 999 15 21 0.714 40 QSF - Quake Sinks
Florida 15 21 0.714 40 RA_GE TEAM LIGA 15 21 0.714 40 -rga- 15 21
0.714 40 Roxy and Friends 15 21 0.714 40 SaVaGeZ 15 21 0.714 40
Sloppy Joes 15 21 0.714 40 Strawberry Print Pan 15 21 0.714 40
The_Underscores Plus 15 21 0.714 40 Weapons Grade Adorable 15 21
0.714 40 WHERE DA WHITE WOMEN AT!!! 15 21 0.714 40 Ze Foxey Baddies
15 21 0.714 40 ZEUS 15 21 0.714 40 zzbuneh 15 21 0.714 67 __ Go
pick up my SOAP 12 18 0.667 67 FlamingOn and Sam an 12 18 0.667 67
Nutsy 12 18 0.667 67 Packet Loss 12 18 0.667 67 Red Line Commandos
12 18 0.667 72 Bijan 4 CEO 13 21 0.619 72 Just Gaming Russ 13 21
0.619 72 Pine Tree Riot 13 21 0.619 72 -V-Boys- 13 21 0.619 72 Why
is the Rum Gone? 13 21 0.619 77 [_AFK_] Oops 12 21 0.571 77 |NG|
TEAM 12 21 0.571 77 1 Gal with Some FatBoys 12 21 0.571 77 7th NHL
Team of Urban Decay 12 21 0.571 77 Armored Knights 12 21 0.571 77
Azu Nyan and her Kitten Minions 12 21 0.571 77 Bearly Legal 12 21
0.571 77 DTG 12 21 0.571 77 Elusive 12 21 0.571 77 GetDunked 12 21
0.571 77 Got worms? 12 21 0.571 77 GURKHA REGIMENT 12 21 0.571 77
-Liquid Myth- 12 21 0.571 77 Little Tea Pots 12 21 0.571 77 Los
Fiesteros 12 21 0.571 77 OMG! Los Manquitos 12 21 0.571 77 PENDING
APPROVAL 12 21 0.571 77 Pringles 12 21 0.571 77 Skull Fugged 12 21
0.571 77 Synergy 12 21 0.571 77 T-34 12 21 0.571 77 The Pink Cow
Brigade 12 21 0.571 77 They_Say_We_Y0L0_Hard 12 21 0.571 77 Turtle
Police 12 21 0.571 77 Voltage 12 21 0.571 102 MaLeGeBi 10 18 0.556
103 My Nuggs 11 21 0.524 104 !Blackwater 9 18 0.500 104 Brigada
H.U.E.P 9 18 0.500 104 --Final Boss--Bowser Bash 9 18 0.500 104
Gentlemen with big guns 9 18 0.500 104 MNG 9 18 0.500 104 PANZER
BATTALION 9 18 0.500 104 Raiders of the lost Kawaii 9 18 0.500 104
Revoleame el Poncho (MATE) 9 18 0.500 112 Doges of Sqenice 10 21
0.476 113 [RISK] Audacious 9 21 0.429 113 bennybear's shell magnets
9 21 0.429 113 BOSS Gaming 9 21 0.429 113 Crackers 9 21 0.429 113
Ensk Ensk Ensk Ensk Ensk Ensk!!! 9 21 0.429 113 Furiosos 9 21 0.429
113 HE Does More Damage 9 21 0.429 113 Hugo'sThere 9 21 0.429 113
IQ_Army 9 21 0.429 113 -Legion- 9 21 0.429 113 Runaways 9 21 0.429
113 SOLID GUNS 9 21 0.429 113 Tank Addiction 9 21 0.429 113
ventolin 9 21 0.429 127 Alternating Current 6 18 0.333 127 H-D-A 6
18 0.333 127 PANZERs ELITE 6 18 0.333 127 Prime Example 7 21 0.333
127 The AOD Alliance 6 18 0.333 127 The Knights Who Say "Ni" 6 18
0.333 127 W-T-H 6 18 0.333 134 -|Vorbild Hussars|- 6 21 0.286 134
2BAKED 6 21 0.286 134 77TH oddballs 6 21 0.286 134 Down2Destroy 6
21 0.286 134 Eclipse Gaming Inc. 6 21 0.286 134 Exterminio Latino 6
21 0.286 134 F.A.L. ROJO 6 21 0.286 134 JAWS2 6 21 0.286 134 RENB3
The Tank Hunters 6 21 0.286 134 -S0B- 6 21 0.286 134 Steel Templars
6 21 0.286 134 Team Honey Badgers! 6 21 0.286 134 T-O-R 6 21 0.286
134 UAW 6 21 0.286 148 _-A-_ 4 21 0.190 149 Luna's Royal Guard 3 18
0.167 149 SOLAR Eclipse 3 18 0.167 149 TATU CARRETA 3 18 0.167 149
VIPR 3 18 0.167 153 !Friends and Furrs! 3 21 0.143 153 1-GTB 3 21
0.143 153 amigos son los amigos (cpta) 3 21 0.143 153 BAKED 3 21
0.143 153 Burrito sabanero 3 21 0.143 153 Counter Karma Strike 3 21
0.143 153 CRRS 3 21 0.143 153 dog boys 3 21 0.143 153 Ferocious
Fruits For Barry O 3 21 0.143 153 Hells panzer division 3 21 0.143
153 HUSAR 3 21 0.143 153 Inferno 3 21 0.143 153 Jaws1 3 21 0.143
153 KK 3 21 0.143 153 NAL 3 21 0.143 153 SOGG-y Bottoms 3 21 0.143
153 SPIDERMONKEYS 3 21 0.143 153 Tap Out Reborn 3 21 0.143 153 The
Crushers 3 21 0.143 153 UPAQ-43A1 3 21 0.143 153 wildcards 3 21
0.143 174 ! CBL 0 21 0.000 174 =VX9= 0 21 0.000 174 2MEF 0 18 0.000
174 Animate a Matarme 0 21 0.000 174 ARA1 0 21 0.000 174 CABRAS 0
21 0.000 174 D-T-R 0 18 0.000 174 El Rejunte 0 21 0.000 174 Heroes
0 21 0.000 174 HIPPO 0 21 0.000 174 LLU2 0 21 0.000 174 Lords of
mind 0 21 0.000 174 Macleod 0 21 0.000 174 MME NINJA BRIGADE 0 18
0.000 174 mörderisch 0 18 0.000 174 Muerte Rápida 0 21 0.000 174
Pirañitas 0 21 0.000 174 Renb 0 21 0.000 174 Renegades 0 18 0.000
174 Unpleasant Sensations 0 21 0.000 174 XCOM 0 18 0.000
Subject: CC #39 - Guias Visuais - Tanques Pesados
Link on message: #8070969
Link on message: #8070969
Capitao_Desastre_: Comandantes! Criar guias é uma arte. Juntar informação útil
e a transformar num texto educativo é das atividades mais
importantes que um membro da comunidade pode fazer, quer seja para
apoiar um principiante ou ajudar um veterano a melhorar o seu
jogo.
No entanto, nem sempre os jogadores têm paciência para ler. Se apresentássemos a informação para os jogadores de uma forma mais visual talvez fosse mais fácil. Para este concurso, o foco dos guias é sobre os tanques pesados. Apresentem a mesma situação de dois pontos de vista, um deles o certo e outro o errado, ilustrando-as com capturas de tela e um texto curto e direto. Um exemplo seria mostrar como fazer sidescraping, com uma imagem mostrando como o fazer bem e outra imagem mostrando como não o fazer, cada uma das imagens incluindo um texto curto comentando a situação.
Regras : O objetivo deste concurso é criar um guia com imagens, uma indicando a ação certa a fazer em batalha e outro apresentando a errada, acompanhadas com um pequeno texto explicativo. As entradas deverão ser feitas como respostas neste tópico. Uma entrada por participante. Se o participante apresentar mais que uma entrada, apenas a primeira será considerada. As entradas serão aceitas até às 23 e 59 (hora de Brasília) do dia 17 de Novembro. Entradas que tenham sido editadas após o término do prazo não serão consideradas. Cada entrada deve ser composta por duas imagens acompanhadas com texto. O texto deve sempre que possível usar linguagem correta. Entradas com texto usando linguagem grosseira sem um contexto claro não serão consideradas. As entradas serão julgadas pela equipe comunitária. Dúvidas e questões relacionadas com o concurso serão respondidas neste mesmo tópico.
Os prêmios serão os seguintes: 1500 gold para as duas melhores entradas e 400 gold para 5 entradas escolhidas aleatoriamente.
No entanto, nem sempre os jogadores têm paciência para ler. Se apresentássemos a informação para os jogadores de uma forma mais visual talvez fosse mais fácil. Para este concurso, o foco dos guias é sobre os tanques pesados. Apresentem a mesma situação de dois pontos de vista, um deles o certo e outro o errado, ilustrando-as com capturas de tela e um texto curto e direto. Um exemplo seria mostrar como fazer sidescraping, com uma imagem mostrando como o fazer bem e outra imagem mostrando como não o fazer, cada uma das imagens incluindo um texto curto comentando a situação.
Regras : O objetivo deste concurso é criar um guia com imagens, uma indicando a ação certa a fazer em batalha e outro apresentando a errada, acompanhadas com um pequeno texto explicativo. As entradas deverão ser feitas como respostas neste tópico. Uma entrada por participante. Se o participante apresentar mais que uma entrada, apenas a primeira será considerada. As entradas serão aceitas até às 23 e 59 (hora de Brasília) do dia 17 de Novembro. Entradas que tenham sido editadas após o término do prazo não serão consideradas. Cada entrada deve ser composta por duas imagens acompanhadas com texto. O texto deve sempre que possível usar linguagem correta. Entradas com texto usando linguagem grosseira sem um contexto claro não serão consideradas. As entradas serão julgadas pela equipe comunitária. Dúvidas e questões relacionadas com o concurso serão respondidas neste mesmo tópico.
Os prêmios serão os seguintes: 1500 gold para as duas melhores entradas e 400 gold para 5 entradas escolhidas aleatoriamente.
Subject: The Chieftain's Hatch: Fury's Tiger Standoff
Link on message: #8070904
Meplat, on Nov 04 2014 - 01:34, said: I don't remember seeing a TC override in the couple of M4's
I dinked with. Just the gunner's pistol grip.
Link on message: #8070904
Meplat, on Nov 04 2014 - 01:34, said: I don't remember seeing a TC override in the couple of M4's
I dinked with. Just the gunner's pistol grip.The_Chieftain: The TC's override, if fitted, looked like one of those
old-fashioned electrical switch handle from a Frankenstein movie.
People getting into a Sherman keep going for the TC's pistol grip
thinking it's the override, in fact that's just the handle for the
spotlight :P
Subject: Terceira Campanha da Guerra de Clãs Chega Brevemente
Link on message: #8070576
Link on message: #8070576
Capitao_Desastre_: Tópico fechado.
Subject: Terceira Campanha da Guerra de Clãs Chega Brevemente
Link on message: #8070511
Link on message: #8070511
Capitao_Desastre_: Se quiserem manter a discussão fora de tópico, são livres de
iniciar um novo tópico na secção apropriada. Mas não aqui.
Subject: Capitão Desastre precisamos de você!
Link on message: #8070508
WASpierre, on Nov 04 2014 - 14:44, said: isto já é uma realidade a certo tempo!
Link on message: #8070508
WASpierre, on Nov 04 2014 - 14:44, said: isto já é uma realidade a certo tempo!Capitao_Desastre_: Verdade WASPierre, mas a solução não é tão simples de ser
implementada como aparenta. Estamos fazendo tudo para mudar a
situação.
Subject: Ping alto
Link on message: #8070499
RasAlexander, on Nov 04 2014 - 13:20, said: Nessa manhã o ping no East está 10 fps 250 ping média com picos 999
ping mesmo com internet estável da GVT demonstrando velocidade
normal testada! Está acontecendo destruição de tanques por queda e
punição inatividade por causa da queda provocada por ping alto!
E aí Capitão_Desastre vamos se punido no jogo por causa de
ping nessa atualização?
Link on message: #8070499
RasAlexander, on Nov 04 2014 - 13:20, said: Nessa manhã o ping no East está 10 fps 250 ping média com picos 999
ping mesmo com internet estável da GVT demonstrando velocidade
normal testada! Está acontecendo destruição de tanques por queda e
punição inatividade por causa da queda provocada por ping alto!
E aí Capitão_Desastre vamos se punido no jogo por causa de
ping nessa atualização?Capitao_Desastre_: Punições não sei, mas se está tendo quedas constantes
causadas pelo ping alto talvez seja melhor verificar o estado de
sua conexão para poder melhor diagnosticar onde está o problema.
Subject: Capitão Desastre precisamos de você!
Link on message: #8070487
Link on message: #8070487
Capitao_Desastre_: Assim farei, Tankthief. A situação atual não é boa nem para os
jogadores nem para a WG.
Subject: Bump - Anzac Albany
Link on message: #8070442
A_UselessReptile, on Oct 29 2014 - 00:08, said: We miss u tanitha <3
AlfStewart, on Oct 29 2014 - 00:01, said: I would be very interested in reading some coverage about ANZAC
related stuff. Thanks.
Link on message: #8070442
A_UselessReptile, on Oct 29 2014 - 00:08, said: We miss u tanitha <3Tanitha: And I luv NA too. :)
AlfStewart, on Oct 29 2014 - 00:01, said: I would be very interested in reading some coverage about ANZAC
related stuff. Thanks.Tanitha: Sure i'll have a chat to NA about posting it here.. When i
get back from Devcon IE in a week.
Regards
Tan
Regards
Tan
Subject: Merry Christmas? More like Merry "screw family play pixel tanks"
Link on message: #8070436
PrototypePegasus, on Oct 30 2014 - 00:22, said: I feel as though that this won't happen on the NA server or EU/RU
server as the ASIA server is operated and hosted by a separate
company.
Hellsfog, on Oct 29 2014 - 20:34, said: Tanitha posted about this leak and gave this link http://forum.worldoftanks.asia/index.php?/topic/46880-global-map-alterations-planning/
If you read down to the bottom of the FTR piece you'll see.
Looks like the plan is to have the 3rd campaign done by
Christmas.
Link on message: #8070436
PrototypePegasus, on Oct 30 2014 - 00:22, said: I feel as though that this won't happen on the NA server or EU/RU
server as the ASIA server is operated and hosted by a separate
company. Tanitha: Hi. Not really. NA office is the publishing
office for NA server, Asia is the publishing office for Asia
server. IE the servers are under different management but still WG.
Hellsfog, on Oct 29 2014 - 20:34, said: Tanitha posted about this leak and gave this link http://forum.worldoftanks.asia/index.php?/topic/46880-global-map-alterations-planning/
If you read down to the bottom of the FTR piece you'll see.
Looks like the plan is to have the 3rd campaign done by
Christmas. Tanitha: It is "likely" to wrap up on all servers before
xmas.
Regards
Tan
Regards
Tan
Subject: Skirmish 43 - Discussion
Link on message: #8068626
zixaq, on Nov 03 2014 - 18:31, said: As of 30 minutes prior to scheduled battle times, our team still
shows "Pending Approval" with no battles scheduled. What
gives?
Link on message: #8068626
zixaq, on Nov 03 2014 - 18:31, said: As of 30 minutes prior to scheduled battle times, our team still
shows "Pending Approval" with no battles scheduled. What
gives?dance210: If your team shows as Pending Approval still, then it most
likely is in the Bravo (weekend only) Registration.
Subject: Clan Emblem Contest #2
Link on message: #8067815
Link on message: #8067815
HBFT: What an incredible round of submissions! Heartbeats skipped
and paper bags were used due to hyper-ventilation and the
results are finally in! Winners (Paid to their Clan
Treasury): 1st Place: 10,000 Gold [ACES] 2nd
Place: 8,000 Gold [OTTER] 3rd Place: 6,000
Gold [FOXEY] 4th Place (3-Way Tie!!!): 4,000
Gold [GANGZ] [Y0L0] [8-WGP] Winner of the
SU-122-44 (with garage slot) is...AT_VELOCITY!!! (Please check
your forum PMs for a message from our illustrious Hypnotik)
Additionally, the following Clans will receive 1,000
gold to their respective clan treasuries for changing their
clan emblems to their super-spooky contest entries:
[OTTER], [FOXEY], [8-WGP], [CYG], [REL_3], [PLSGO],
[BULBA], [TTIME], [_NPC_], [VILIN], [THUGZ], [RDDT], [-G-],
[GANGZ], [NUGGS], [-RA-], [DHO-X], [BUNEH]
Subject: Atitude do especialista do WG
Link on message: #8067205
Link on message: #8067205
Yoott: Please report or send any of these items involving Hunt the Pros
accounts to myself tournaments@wargamingamerica.com I
will take care of it from there Thank You
Subject: Atitude do especialista do WG
Link on message: #8067205
Link on message: #8067205
Yoott: Please report or send any of these items involving Hunt the Pros
accounts to myself tournaments@wargamingamerica.com I
will take care of it from there Thank You
Subject: Reunión de Jugadores ARGENTINA
Link on message: #8067092
McDondo, on Oct 31 2014 - 12:54, said: Mil disculpas por la demora, pero estuve de viaje por
trabajo desde hace dos semanas y no tuve tiempo de recopilar las
fotos hasta hoy. Hay un monton, pero me quede con las mas
representativas de la evolucion de nuestras reuniones. Tambien
estuve un buen tiempo preguntando a los participantes para ver que
no tuvieran inconvenientes en aparecer en las mismas, y aunque
varios respondieron, si llegara a haber un problema se baja la foto
en cuestion y listo
Uno de los
primeros asados
Otro de los
tantos. Cada vez se acercaba mas gente
Con
visitas del interior!
Uno de los
mas multitudinarios. Nadie se fue con hambre esa noche
Ya las fotos grupales no
alcanzan
Los mismos se fueron dando
a lo largo del año 2013 al 2014
hairken, on Oct 28 2014 - 21:39, said: bue muy linda idea pero lo que molesta es que siempre es buenos
aires como si no existiera otra parte en argentina
Link on message: #8067092
McDondo, on Oct 31 2014 - 12:54, said: Mil disculpas por la demora, pero estuve de viaje por
trabajo desde hace dos semanas y no tuve tiempo de recopilar las
fotos hasta hoy. Hay un monton, pero me quede con las mas
representativas de la evolucion de nuestras reuniones. Tambien
estuve un buen tiempo preguntando a los participantes para ver que
no tuvieran inconvenientes en aparecer en las mismas, y aunque
varios respondieron, si llegara a haber un problema se baja la foto
en cuestion y listo
Uno de los
primeros asados
Otro de los
tantos. Cada vez se acercaba mas gente
Con
visitas del interior!
Uno de los
mas multitudinarios. Nadie se fue con hambre esa noche
Ya las fotos grupales no
alcanzan ElPozoleOlmeca: ¡BUENISMO!
hairken, on Oct 28 2014 - 21:39, said: bue muy linda idea pero lo que molesta es que siempre es buenos
aires como si no existiera otra parte en argentinaElPozoleOlmeca: Tienes ideas de otro lugares?
Subject: Reunión de Jugadores ARGENTINA
Link on message: #8067092
McDondo, on Oct 31 2014 - 12:54, said: Mil disculpas por la demora, pero estuve de viaje por
trabajo desde hace dos semanas y no tuve tiempo de recopilar las
fotos hasta hoy. Hay un monton, pero me quede con las mas
representativas de la evolucion de nuestras reuniones. Tambien
estuve un buen tiempo preguntando a los participantes para ver que
no tuvieran inconvenientes en aparecer en las mismas, y aunque
varios respondieron, si llegara a haber un problema se baja la foto
en cuestion y listo
Uno de los
primeros asados
Otro de los
tantos. Cada vez se acercaba mas gente
Con
visitas del interior!
Uno de los
mas multitudinarios. Nadie se fue con hambre esa noche
Ya las fotos grupales no
alcanzan
Los mismos se fueron dando
a lo largo del año 2013 al 2014
hairken, on Oct 28 2014 - 21:39, said: bue muy linda idea pero lo que molesta es que siempre es buenos
aires como si no existiera otra parte en argentina
Link on message: #8067092
McDondo, on Oct 31 2014 - 12:54, said: Mil disculpas por la demora, pero estuve de viaje por
trabajo desde hace dos semanas y no tuve tiempo de recopilar las
fotos hasta hoy. Hay un monton, pero me quede con las mas
representativas de la evolucion de nuestras reuniones. Tambien
estuve un buen tiempo preguntando a los participantes para ver que
no tuvieran inconvenientes en aparecer en las mismas, y aunque
varios respondieron, si llegara a haber un problema se baja la foto
en cuestion y listo
Uno de los
primeros asados
Otro de los
tantos. Cada vez se acercaba mas gente
Con
visitas del interior!
Uno de los
mas multitudinarios. Nadie se fue con hambre esa noche
Ya las fotos grupales no
alcanzan PollotheDestroyer: ¡BUENISMO!
hairken, on Oct 28 2014 - 21:39, said: bue muy linda idea pero lo que molesta es que siempre es buenos
aires como si no existiera otra parte en argentinaPollotheDestroyer: Tienes ideas de otro lugares?
Subject: Reunión de Jugadores ARGENTINA
Link on message: #8067092
McDondo, on Oct 31 2014 - 12:54, said: Mil disculpas por la demora, pero estuve de viaje por
trabajo desde hace dos semanas y no tuve tiempo de recopilar las
fotos hasta hoy. Hay un monton, pero me quede con las mas
representativas de la evolucion de nuestras reuniones. Tambien
estuve un buen tiempo preguntando a los participantes para ver que
no tuvieran inconvenientes en aparecer en las mismas, y aunque
varios respondieron, si llegara a haber un problema se baja la foto
en cuestion y listo
Uno de los
primeros asados
Otro de los
tantos. Cada vez se acercaba mas gente
Con
visitas del interior!
Uno de los
mas multitudinarios. Nadie se fue con hambre esa noche
Ya las fotos grupales no
alcanzan
Los mismos se fueron dando
a lo largo del año 2013 al 2014
hairken, on Oct 28 2014 - 21:39, said: bue muy linda idea pero lo que molesta es que siempre es buenos
aires como si no existiera otra parte en argentina
Link on message: #8067092
McDondo, on Oct 31 2014 - 12:54, said: Mil disculpas por la demora, pero estuve de viaje por
trabajo desde hace dos semanas y no tuve tiempo de recopilar las
fotos hasta hoy. Hay un monton, pero me quede con las mas
representativas de la evolucion de nuestras reuniones. Tambien
estuve un buen tiempo preguntando a los participantes para ver que
no tuvieran inconvenientes en aparecer en las mismas, y aunque
varios respondieron, si llegara a haber un problema se baja la foto
en cuestion y listo
Uno de los
primeros asados
Otro de los
tantos. Cada vez se acercaba mas gente
Con
visitas del interior!
Uno de los
mas multitudinarios. Nadie se fue con hambre esa noche
Ya las fotos grupales no
alcanzan ApolloArtemis: ¡BUENISMO!
hairken, on Oct 28 2014 - 21:39, said: bue muy linda idea pero lo que molesta es que siempre es buenos
aires como si no existiera otra parte en argentinaApolloArtemis: Tienes ideas de otro lugares?
Subject: 90mm Gun Motor Carriage M18
Link on message: #8066787
Link on message: #8066787
The_Chieftain:
There is a somewhat tantalizing amount of information
on the conversion of an M18 Gun Motor Carriage in mid-1945 to mate
with the turret of the 90mm Gun Motor Carriage M36 in Hunnicutt’s
Stuart, but it doesn’t really go very much into the background. I’m
going to fill in a few gaps. The Tank Destroyer Board gave the
matter some fairly serious consideration at the beginning of the
year. Army Ground Forces had asked Tank Destroyer Branch to look
into the effects of having TDs with bigger guns and heavier armor.
The response was dated 18th January 45. Although the study
actually looked into more depth in general configuration
(Responding that if a TD was created to 12th Army’s
requirements of guns, machineguns, armor, you’d effectively have a
tank), the following was pertinent to the upgunning proposal.
To convert the present considerable stock of unassigned M18s to
90mm vehicles would require, after development, experiment and test
has been completed, an unpredictable number of months. This would
tie up this stock of an admittedly efficient weapon. The weapon
resulting from the change would have, with present ammunition,
about 1” greater armor penetration in the zone at which dependable
sighting against tank targets is possible – out to about 3,400
yards. This additional penetration will not include the front plate
of enemy heavy tanks. These front plates, now penetrable by the
76mm gun Hi-Velocity, T4 round out to 1,200 yards, would be
penetrable by the 90mm with the same type round at ranges above
2,000 yards, possibly to the limit of the hitting ranges
mentioned. No change in the M18 is necessary to make it destructive
to the enemy’s heavy tanks through hits on any part other than the
front plate – Combat reports indicate its full capabilities in this
respect demonstrated by actual combat. The advisability of tying up
completed, capable vehicles actually ready for combat assignment
appears questionable. Further increase in the enemy’s frontal armor
in new models might readily defeat the 90mm gun. New construction
to effect a caliber increase should be carefully considered before
a change is decided upon; also, the full possibilities of
penetration of the frontal armor of the Panther and Tiger by the
76mm gun using still higher velocity projectiles, either
half-weight or sabot, should be exhausted before the present M18 is
radically modified. However, in anticipation of exigencies as the
war continues and of possible resumption of manufacture of the M18,
which is a proven vehicle with no counterpart as a combination of
fire-power and mobility, it is believed advisable that steps be
taken now to explore from the design viewpoint the possibilities of
replacing the 76mm gun on the M18 with the 90mm caliber, especially
any improved versions of that caliber. So, in other words, TD
Branch didn’t think converting the M18s was a good idea at the
time, unless the Germans came out with new vehicles they hadn’t
encountered yet. As a result of this submission, by the end of
February 1945, Army Ground Forces sent a request to Army Service
Forces a study to mount a 90mm gun onto M18. (Interestingly, with a
coaxial. .50 MG machinegun)
By June 1945, the lads at Aberdeen had, for the sake
of the experiment, managed to put the M36 turret onto the M18’s
hull. The turret floor had to be lifted 2” by cutting and
shortening the supports, the slip ring had to suffer a similar
modification. The raising of the hull floor seems to have affected
the range of elevation, as the mounting allowed only 17 degrees as
opposed to the 20 as we believe would be found on an M36. In
order to get any of the driver’s hatches to open or close at all in
all conditions, a couple of inches needed to be shaved off the
small doors, the larger doors remained unable to be opened if the
turret happened to be in certain positions. The converter cooler
blower’s discharge air vent needed to be cut back a bit to prevent
interference. The vehicle weighed 43,075lbs without stowage, about
3,000lbs more than a standard M18. The first thing they did, after
the obligatory photographs and measuring, was to drive the vehicle
around for a bit. Aberdeen reported “[T]he performance of
the vehicle was not noticeably affected by this small increase in
weight; however, due to the shift in the center of gravity, the
rear of the vehicle rode lower than the front.” Then it came time
for live fire. This firing indicated very definitely that the
muzzle brake should be used. Two shot groups consisting of five
shots each at 1,000 yards range were fired with the muzzle brake
installed. One group fired to the front of the vehicle was 12” x
7”, the other, fired sideways, was 10” x 10” [Chieftain’s
note: M36 GMC would expect about half that at that range]. In
firing to the front with the brakes off, it was noted that the
vehicle only moved backward ¾” or less. In firing without the
muzzle brake the vehicle rolled backwards 22” when fired to the
front, and rocked excessively when fired to the side.
The testing was not over yet, however, it was time for
the endurance tests. They scraped up a travel lock from an M26 to
hold the gun in place and put it onto the rear of the vehicle, and
given the “considerable” increase in ground pressure caused by the
heavier turret, they decided to put on the 21” wide T82 tracks
which had been, unfortunately, rather well used in earlier tests.
This required new sprockets and idlers be mounted. They got about
25 miles into the 1,000 mile test before the track fell apart. They
reinstalled the original running gear, and continued on.
Incidentally, in a later attempt to create a more reliable 21”
track than T82, they developed the T86 and tested that on an M18 as
well, see image below. That test, undertaken in early 1947,
indicated that the wider tracks showed more rolling resistance and
less hill-climbing ability than the standard T69 track, but the
whole project was cancelled by Army Ground Forces in April 1947
before full testing was completed as there didn’t seem to be any
point in expending the effort.
The vehicle passed the endurance test fairly handily,
the only significant problems being that the volute springs kept
being knocked off or damaged, presumably the heavier weight of the
vehicle causing more significant impacts resulting from higher
motion of the roadwheel arms. Final damage tally in 1,000 miles was
three springs, one thrown track, and one link somehow bent 90
degrees about 3" in from the end. Once the vehicle was considered
generally mechanically capable, it was to be sent off to Armored
Board (Not TD Board, curiously) for further tests. If it ever made
it that far, I have not yet encountered the records.
It was considered that in the event that the modified
vehicle ever made it into production, or more likely, conversion in
the field, the ammunition stowage would be provided for some 50
rounds. This would have involved the removal of the assistant
driver and installation of ammunition racks. Overall, it was
concluded that the conversion could be done in the field if
required. Of course, in the final analysis, none of this ever
happened. Track me down on Facebook and
sometimes I even stream
on Twitch.
There is a somewhat tantalizing amount of information
on the conversion of an M18 Gun Motor Carriage in mid-1945 to mate
with the turret of the 90mm Gun Motor Carriage M36 in Hunnicutt’s
Stuart, but it doesn’t really go very much into the background. I’m
going to fill in a few gaps. The Tank Destroyer Board gave the
matter some fairly serious consideration at the beginning of the
year. Army Ground Forces had asked Tank Destroyer Branch to look
into the effects of having TDs with bigger guns and heavier armor.
The response was dated 18th January 45. Although the study
actually looked into more depth in general configuration
(Responding that if a TD was created to 12th Army’s
requirements of guns, machineguns, armor, you’d effectively have a
tank), the following was pertinent to the upgunning proposal.
To convert the present considerable stock of unassigned M18s to
90mm vehicles would require, after development, experiment and test
has been completed, an unpredictable number of months. This would
tie up this stock of an admittedly efficient weapon. The weapon
resulting from the change would have, with present ammunition,
about 1” greater armor penetration in the zone at which dependable
sighting against tank targets is possible – out to about 3,400
yards. This additional penetration will not include the front plate
of enemy heavy tanks. These front plates, now penetrable by the
76mm gun Hi-Velocity, T4 round out to 1,200 yards, would be
penetrable by the 90mm with the same type round at ranges above
2,000 yards, possibly to the limit of the hitting ranges
mentioned. No change in the M18 is necessary to make it destructive
to the enemy’s heavy tanks through hits on any part other than the
front plate – Combat reports indicate its full capabilities in this
respect demonstrated by actual combat. The advisability of tying up
completed, capable vehicles actually ready for combat assignment
appears questionable. Further increase in the enemy’s frontal armor
in new models might readily defeat the 90mm gun. New construction
to effect a caliber increase should be carefully considered before
a change is decided upon; also, the full possibilities of
penetration of the frontal armor of the Panther and Tiger by the
76mm gun using still higher velocity projectiles, either
half-weight or sabot, should be exhausted before the present M18 is
radically modified. However, in anticipation of exigencies as the
war continues and of possible resumption of manufacture of the M18,
which is a proven vehicle with no counterpart as a combination of
fire-power and mobility, it is believed advisable that steps be
taken now to explore from the design viewpoint the possibilities of
replacing the 76mm gun on the M18 with the 90mm caliber, especially
any improved versions of that caliber. So, in other words, TD
Branch didn’t think converting the M18s was a good idea at the
time, unless the Germans came out with new vehicles they hadn’t
encountered yet. As a result of this submission, by the end of
February 1945, Army Ground Forces sent a request to Army Service
Forces a study to mount a 90mm gun onto M18. (Interestingly, with a
coaxial. .50 MG machinegun)
By June 1945, the lads at Aberdeen had, for the sake
of the experiment, managed to put the M36 turret onto the M18’s
hull. The turret floor had to be lifted 2” by cutting and
shortening the supports, the slip ring had to suffer a similar
modification. The raising of the hull floor seems to have affected
the range of elevation, as the mounting allowed only 17 degrees as
opposed to the 20 as we believe would be found on an M36. In
order to get any of the driver’s hatches to open or close at all in
all conditions, a couple of inches needed to be shaved off the
small doors, the larger doors remained unable to be opened if the
turret happened to be in certain positions. The converter cooler
blower’s discharge air vent needed to be cut back a bit to prevent
interference. The vehicle weighed 43,075lbs without stowage, about
3,000lbs more than a standard M18. The first thing they did, after
the obligatory photographs and measuring, was to drive the vehicle
around for a bit. Aberdeen reported “[T]he performance of
the vehicle was not noticeably affected by this small increase in
weight; however, due to the shift in the center of gravity, the
rear of the vehicle rode lower than the front.” Then it came time
for live fire. This firing indicated very definitely that the
muzzle brake should be used. Two shot groups consisting of five
shots each at 1,000 yards range were fired with the muzzle brake
installed. One group fired to the front of the vehicle was 12” x
7”, the other, fired sideways, was 10” x 10” [Chieftain’s
note: M36 GMC would expect about half that at that range]. In
firing to the front with the brakes off, it was noted that the
vehicle only moved backward ¾” or less. In firing without the
muzzle brake the vehicle rolled backwards 22” when fired to the
front, and rocked excessively when fired to the side.
The testing was not over yet, however, it was time for
the endurance tests. They scraped up a travel lock from an M26 to
hold the gun in place and put it onto the rear of the vehicle, and
given the “considerable” increase in ground pressure caused by the
heavier turret, they decided to put on the 21” wide T82 tracks
which had been, unfortunately, rather well used in earlier tests.
This required new sprockets and idlers be mounted. They got about
25 miles into the 1,000 mile test before the track fell apart. They
reinstalled the original running gear, and continued on.
Incidentally, in a later attempt to create a more reliable 21”
track than T82, they developed the T86 and tested that on an M18 as
well, see image below. That test, undertaken in early 1947,
indicated that the wider tracks showed more rolling resistance and
less hill-climbing ability than the standard T69 track, but the
whole project was cancelled by Army Ground Forces in April 1947
before full testing was completed as there didn’t seem to be any
point in expending the effort.
The vehicle passed the endurance test fairly handily,
the only significant problems being that the volute springs kept
being knocked off or damaged, presumably the heavier weight of the
vehicle causing more significant impacts resulting from higher
motion of the roadwheel arms. Final damage tally in 1,000 miles was
three springs, one thrown track, and one link somehow bent 90
degrees about 3" in from the end. Once the vehicle was considered
generally mechanically capable, it was to be sent off to Armored
Board (Not TD Board, curiously) for further tests. If it ever made
it that far, I have not yet encountered the records.
It was considered that in the event that the modified
vehicle ever made it into production, or more likely, conversion in
the field, the ammunition stowage would be provided for some 50
rounds. This would have involved the removal of the assistant
driver and installation of ammunition racks. Overall, it was
concluded that the conversion could be done in the field if
required. Of course, in the final analysis, none of this ever
happened. Track me down on Facebook and
sometimes I even stream
on Twitch.
Subject: Skirmish 44 - Looking for a Team/Player(s)
Link on message: #8066755
Link on message: #8066755
dance210: Tournament
Page
Registration for entire tournament
Registration for bravo playoff (weekend) only
Forum discussion .
.
If you are a player looking for a team, or a team looking for player(s), feel free to post here.
.
It is encouraged to say what tank(s) you have or are looking for, to make it easier to find players and teams. There are two separate registrations. State if you are interested in registering for the entire tournament (Group Stage + playoff) or only for the weekend (Bravo Playoff only).
.
If you are a player looking for a team, or a team looking for player(s), feel free to post here.
.
It is encouraged to say what tank(s) you have or are looking for, to make it easier to find players and teams. There are two separate registrations. State if you are interested in registering for the entire tournament (Group Stage + playoff) or only for the weekend (Bravo Playoff only).
Subject: Atitude do especialista do WG
Link on message: #8066699
mvsaladino, on Nov 02 2014 - 00:49, said: Olhando pela câmera livre me pareceu que foi barberagem e ele caiu
do barranco. Fora que tinha mais 5 caras do seu time com tiro nele
naquele momento, nem tinha como saber quem ia realmente mata-lo.
Mas em todo caso, abra um ticket de suporte, no fórum você
não receberá ajuda neste caso.
Link on message: #8066699
mvsaladino, on Nov 02 2014 - 00:49, said: Olhando pela câmera livre me pareceu que foi barberagem e ele caiu
do barranco. Fora que tinha mais 5 caras do seu time com tiro nele
naquele momento, nem tinha como saber quem ia realmente mata-lo.
Mas em todo caso, abra um ticket de suporte, no fórum você
não receberá ajuda neste caso.Capitao_Desastre_: Isto. Se você acha que ele se suicidou para impedir você ou
outro jogador de ganhar o gold, abra um ticket.
Subject: The Chieftain's Hatch: Fury's Tiger Standoff
Link on message: #8066459
Link on message: #8066459
The_Chieftain: UK still uses it as an armor defeating round. The US uses it (under
the name HEP) as an infantry support round, for example, quite
useful in creating breach points in building walls.
Subject: Terceira Campanha da Guerra de Clãs Chega Brevemente
Link on message: #8066413
Link on message: #8066413
Capitao_Desastre_: Tópico limpo. Agradeço que se mantenham no tópico.
Saudações
Saudações
Subject: 9.4 Common Test - Version 2 (Your Feedback needed!)
Link on message: #8066377
Skeenaman, on Oct 31 2014 - 06:29, said: I have also been watching the 9.4 threads to see what changes are
going to be implemented in SH and seen nothing. Also: wasn't 9.4
supposed to drop in late October? It is the last day of the
month now...
Link on message: #8066377
Skeenaman, on Oct 31 2014 - 06:29, said: I have also been watching the 9.4 threads to see what changes are
going to be implemented in SH and seen nothing. Also: wasn't 9.4
supposed to drop in late October? It is the last day of the
month now...KMaus: That's why we have Common Tests, and sometimes due to
changes, dates for release move or get pushed back. You should see
9.4 releasing later this week!
Subject: 9.4 Common Test - Version 2 (Your Feedback needed!)
Link on message: #8066377
Skeenaman, on Oct 31 2014 - 06:29, said: I have also been watching the 9.4 threads to see what changes are
going to be implemented in SH and seen nothing. Also: wasn't 9.4
supposed to drop in late October? It is the last day of the
month now...
Link on message: #8066377
Skeenaman, on Oct 31 2014 - 06:29, said: I have also been watching the 9.4 threads to see what changes are
going to be implemented in SH and seen nothing. Also: wasn't 9.4
supposed to drop in late October? It is the last day of the
month now...KMaus: That's why we have Common Tests, and sometimes due to
changes, dates for release move or get pushed back. You should see
9.4 releasing later this week!
Subject: How to Play the 8,8 cm Jagdtiger
Link on message: #8066330
Link on message: #8066330
Content_WG: Find out how to make this German tier VIII Premium tank destroyer a
truly powerful weapon on the battlefield!
Full news text
Full news text
Subject: KMaus and Rampage, good job
Link on message: #8066246
axeljulin, on Nov 02 2014 - 21:38, said: and how many people actually did the forum ones? this is
about in game stuff
Link on message: #8066246
axeljulin, on Nov 02 2014 - 21:38, said: and how many people actually did the forum ones? this is
about in game stuffKMaus: 247 pages of entries for Day One on the forums alone....
Glad that everyone that enjoyed it, did so! For everyone that didn't, we'll just keep trying :)
Glad that everyone that enjoyed it, did so! For everyone that didn't, we'll just keep trying :)
Subject: KMaus and Rampage, good job
Link on message: #8066246
axeljulin, on Nov 02 2014 - 21:38, said: and how many people actually did the forum ones? this is
about in game stuff
Link on message: #8066246
axeljulin, on Nov 02 2014 - 21:38, said: and how many people actually did the forum ones? this is
about in game stuffKMaus: 247 pages of entries for Day One on the forums alone....
Glad that everyone that enjoyed it, did so! For everyone that didn't, we'll just keep trying :)
Glad that everyone that enjoyed it, did so! For everyone that didn't, we'll just keep trying :)
Subject: Clan Emblem Contest #2
Link on message: #8066091
Link on message: #8066091
HBFT: Locking this thread temporarily for judging. :) A metric
tonne of these look amazing! :)
Subject: 9.3 WoT Mac Wrapper Update
Link on message: #8066058
Lunhil, on Oct 29 2014 - 11:33, said: I use a late 2009 3.06GHz Intel core duo IMac with 8GB of DDR3,
Nvidia GeForce 9400256mb. All is fine until the game starts loading
and at about 95% the bar stops and my computer freezes up. I have
cleaned out all WoT files and retried several times to no avail.
I'm not sure what the minimal requirements to run this wrapper and
would be interested if anyone has that info.
Link on message: #8066058
Lunhil, on Oct 29 2014 - 11:33, said: I use a late 2009 3.06GHz Intel core duo IMac with 8GB of DDR3,
Nvidia GeForce 9400256mb. All is fine until the game starts loading
and at about 95% the bar stops and my computer freezes up. I have
cleaned out all WoT files and retried several times to no avail.
I'm not sure what the minimal requirements to run this wrapper and
would be interested if anyone has that info. Pigeon_of_War: You may want to make sure you truly cleaned out all of the
files. Make sure you call the Library folder and clear all WoT
files, also make sure it's fully removed removed, otherwise it'll
start loading double files.
Subject: Mystery Mayhem Complete!
Link on message: #8065953
webco_2_75, on Nov 03 2014 - 10:27, said: My computer crashed so I was unable to login for the first day and
had no ability to make up the mission. I completed all the
other missions. For future missions of this type it would be
nice if it was possible to miss a day or two and still complete the
mission. For example this one could have been a 10 day
mission needing 7 mission completions to win the grand prize.
Completing the 1st mission, Logging in, unlocks the next misson,
win a battle, which would unlock the next mission..... If you
complete all 7 missions you get the prize.
Link on message: #8065953
webco_2_75, on Nov 03 2014 - 10:27, said: My computer crashed so I was unable to login for the first day and
had no ability to make up the mission. I completed all the
other missions. For future missions of this type it would be
nice if it was possible to miss a day or two and still complete the
mission. For example this one could have been a 10 day
mission needing 7 mission completions to win the grand prize.
Completing the 1st mission, Logging in, unlocks the next misson,
win a battle, which would unlock the next mission..... If you
complete all 7 missions you get the prize.pizzastorm: You could miss as many days as you wanted for the forum
event we had. There was no grand prize for completing
them all.
Subject: Mystery Mayhem: Day 7
Link on message: #8065833
Link on message: #8065833
pizzastorm: The Mayhem has ended! For more information please head to
our wrap up thread. http://forum.worldof...ayhem-complete/
Subject: Mystery Mayhem Complete!
Link on message: #8065826
Link on message: #8065826
pizzastorm: You wake up on a hard, cold floor. Brushing the dust and
cobwebs from your clothes, your eyes slowly adjust to the darkness,
revealing a dingy unfurnished room. Surveying the ancient, torn
wallpaper, the lack of windows, stacks of partially collapsed
boxes, and foul, musty odor, you determine you are somewhere in the
midst of old house; perhaps the attic.
You shuffle forward, delicately making your way through the darkness towards the door. Grasping the door, you quietly turn the knob only to hear the click of a stuck lock. Behind you something growls deeply.
Heart beating heavily, you run out and slam the door shut behind you. Once you catch your breath, you realize you’re not alone in the hallway. Several pairs of eyes stare at you, but at least these are human. Suddenly a loud crashing comes from the end of the hallway. The other people jump into defensive positions and prepare to fight. It’s going to take all of you to overtake this monster.
The group defeats the monster and cautiously makes their way into the next room. You peer around the corner and down a long staircase. Sliding your way to the stairs, you’re thankful the dust muffles your footsteps. That is until you kick a small, hard object and it tumbles its way down the stairs. Thud. Thud. Thud. Surprisingly, the noise stops on something soft. Relieved, you let out a deep breath a little too loudly. Suddenly dozens of eyes stare up at you and a chittering screech fills your ears.
Your group succeeded in defeating the mob of monsters, but their combined weight piled onto the stairway collapsed it. That path closed off, you headed further down the darkened upper hallway, searching for another way out. A soft light spills across the floor around the corner, beckoning you into an empty concrete room with a door set into the far side. As you enter, the door behind you slams shut, and the walls begin to close in! Churning symbols you cannot understand burn like heatless fire above the door at the other end; in some strange corner of your mind you realize that there are gaps in this ethereal script. Something calls to you to fill them in, to stop the walls…
"A giant spider lurks in the deep recesses of the library, facing true north. It looses a sob of madness as it's all too human eyes search the shadows. The willow wilts, it's gnarled roots grip the grey portcullis and turn to dust. At the stroke of 3 am, the commander descends."
The words framing your answers become clear, but to your rational mind they make no sense. And yet, whatever madness touched the person who penned this paragraph must also have gripped you, for in some alien way your words fit. The walls stop, and the door on the other side of the room opens…
The walls have stopped moving and you’re able to catch your breath. Glancing around, you’re not sure which way to go. A promising beam of light emanates from the door on your left. Slowly, you creep your way over and open the door, dreading that inevitable creaking hinge. Beyond you the room is full of sleeping monsters; low snores and rotten breath fill the air. However, you’re confident you can find a way to blend-in and go unnoticed. The monsters didn't buy your disguise and now they’re angry you woke them up. Very angry. Unfortunately you left your weapons behind in hopes you could speed up the pace. Desperately looking around the room, you grab the nearest object and prepare to defend yourself. Wiping the sweat from your eyes, you exit the room and come upon the main entry way. The grand double doors, covered in cobwebs with sunlight gleaming through the stained glass, means victory is close. But not close enough. Something stands between you and the front door and you can’t tell what it is. You won’t let anything stand in your way. You blink and the creature blocking your path is gone. With silent steps, you creep forward towards the door, drawn to the light. When you pass a darkened doorway, you feel like if you turn fast enough, you will catch something there, staring back. Working up the courage, you look... and see nothing. The door is only steps away when you feel it approaching behind you. There is no time to defend yourself so you scramble for the exit. It swings open easily and you are bathed in bright sunlight. You hear a scream as the thing behind you is hit by the light, dissolving into smoke and nothing.
Disoriented by the brightness, you shut your eyes for a brief moment. When you open them, you are back in your room. Sunlight streams through your windows and you feel unbearably tired. Something is wrong but you can't put a finger on it. What were you just doing? Something exciting and impossible that you quite can't remember, the memory already fading from your mind. Rubbing your eyes, you head to sleep. This concludes the World of Tanks Mystery Mayhem week! We are in awe of the amount of participants this time around. Due to the large amounts of entries, it will take a little longer than normal to sift through entries and pay out the prizes. We are estimating completion in a business week, hopefully by Friday! Please bear with us as we work through over a thousand pages of entries! We will also make an additional post to list winners of premium tanks! Thank you again for making this event a success. We would love to hear what you thought about it below. Would you like to see more like it? What can we do to improve this?
You shuffle forward, delicately making your way through the darkness towards the door. Grasping the door, you quietly turn the knob only to hear the click of a stuck lock. Behind you something growls deeply.
Heart beating heavily, you run out and slam the door shut behind you. Once you catch your breath, you realize you’re not alone in the hallway. Several pairs of eyes stare at you, but at least these are human. Suddenly a loud crashing comes from the end of the hallway. The other people jump into defensive positions and prepare to fight. It’s going to take all of you to overtake this monster.
The group defeats the monster and cautiously makes their way into the next room. You peer around the corner and down a long staircase. Sliding your way to the stairs, you’re thankful the dust muffles your footsteps. That is until you kick a small, hard object and it tumbles its way down the stairs. Thud. Thud. Thud. Surprisingly, the noise stops on something soft. Relieved, you let out a deep breath a little too loudly. Suddenly dozens of eyes stare up at you and a chittering screech fills your ears.
Your group succeeded in defeating the mob of monsters, but their combined weight piled onto the stairway collapsed it. That path closed off, you headed further down the darkened upper hallway, searching for another way out. A soft light spills across the floor around the corner, beckoning you into an empty concrete room with a door set into the far side. As you enter, the door behind you slams shut, and the walls begin to close in! Churning symbols you cannot understand burn like heatless fire above the door at the other end; in some strange corner of your mind you realize that there are gaps in this ethereal script. Something calls to you to fill them in, to stop the walls…
"A giant spider lurks in the deep recesses of the library, facing true north. It looses a sob of madness as it's all too human eyes search the shadows. The willow wilts, it's gnarled roots grip the grey portcullis and turn to dust. At the stroke of 3 am, the commander descends."
The words framing your answers become clear, but to your rational mind they make no sense. And yet, whatever madness touched the person who penned this paragraph must also have gripped you, for in some alien way your words fit. The walls stop, and the door on the other side of the room opens…
The walls have stopped moving and you’re able to catch your breath. Glancing around, you’re not sure which way to go. A promising beam of light emanates from the door on your left. Slowly, you creep your way over and open the door, dreading that inevitable creaking hinge. Beyond you the room is full of sleeping monsters; low snores and rotten breath fill the air. However, you’re confident you can find a way to blend-in and go unnoticed. The monsters didn't buy your disguise and now they’re angry you woke them up. Very angry. Unfortunately you left your weapons behind in hopes you could speed up the pace. Desperately looking around the room, you grab the nearest object and prepare to defend yourself. Wiping the sweat from your eyes, you exit the room and come upon the main entry way. The grand double doors, covered in cobwebs with sunlight gleaming through the stained glass, means victory is close. But not close enough. Something stands between you and the front door and you can’t tell what it is. You won’t let anything stand in your way. You blink and the creature blocking your path is gone. With silent steps, you creep forward towards the door, drawn to the light. When you pass a darkened doorway, you feel like if you turn fast enough, you will catch something there, staring back. Working up the courage, you look... and see nothing. The door is only steps away when you feel it approaching behind you. There is no time to defend yourself so you scramble for the exit. It swings open easily and you are bathed in bright sunlight. You hear a scream as the thing behind you is hit by the light, dissolving into smoke and nothing.
Disoriented by the brightness, you shut your eyes for a brief moment. When you open them, you are back in your room. Sunlight streams through your windows and you feel unbearably tired. Something is wrong but you can't put a finger on it. What were you just doing? Something exciting and impossible that you quite can't remember, the memory already fading from your mind. Rubbing your eyes, you head to sleep. This concludes the World of Tanks Mystery Mayhem week! We are in awe of the amount of participants this time around. Due to the large amounts of entries, it will take a little longer than normal to sift through entries and pay out the prizes. We are estimating completion in a business week, hopefully by Friday! Please bear with us as we work through over a thousand pages of entries! We will also make an additional post to list winners of premium tanks! Thank you again for making this event a success. We would love to hear what you thought about it below. Would you like to see more like it? What can we do to improve this?
Subject: Misiones del Mes: Noviembre
Link on message: #8065509
Chequers, on Oct 31 2014 - 11:21, said: Buena idea eso de las misiones. Sería bueno también ofrecer
una misión para ganar tanque premium así como lo hicieron hace unos
meses para ganar el Dicker Max, o sino ofrecer un tanque especial,
algo así como un tanque pesado premium francés tier 5 o un
destructor de tanques estadounidense. Aquella vez que dieron
el ligero japonés "Te-Ke" estuvo bien pero el tanquecito era muy
inferior a sus pares tier 2, sería mejor que los tanques especiales
dados en las misiones tuvieran características decentes para que
permanezcan en los garages y no se pierda el esfuerzo que se hizo
en diseñarlos para el juego.
Link on message: #8065509
Chequers, on Oct 31 2014 - 11:21, said: Buena idea eso de las misiones. Sería bueno también ofrecer
una misión para ganar tanque premium así como lo hicieron hace unos
meses para ganar el Dicker Max, o sino ofrecer un tanque especial,
algo así como un tanque pesado premium francés tier 5 o un
destructor de tanques estadounidense. Aquella vez que dieron
el ligero japonés "Te-Ke" estuvo bien pero el tanquecito era muy
inferior a sus pares tier 2, sería mejor que los tanques especiales
dados en las misiones tuvieran características decentes para que
permanezcan en los garages y no se pierda el esfuerzo que se hizo
en diseñarlos para el juego.ElPozoleOlmeca: Tomare nota de algunos de tus puntos para mi reporte,
gracias por el aporte.
Subject: Misiones del Mes: Noviembre
Link on message: #8065509
Chequers, on Oct 31 2014 - 11:21, said: Buena idea eso de las misiones. Sería bueno también ofrecer
una misión para ganar tanque premium así como lo hicieron hace unos
meses para ganar el Dicker Max, o sino ofrecer un tanque especial,
algo así como un tanque pesado premium francés tier 5 o un
destructor de tanques estadounidense. Aquella vez que dieron
el ligero japonés "Te-Ke" estuvo bien pero el tanquecito era muy
inferior a sus pares tier 2, sería mejor que los tanques especiales
dados en las misiones tuvieran características decentes para que
permanezcan en los garages y no se pierda el esfuerzo que se hizo
en diseñarlos para el juego.
Link on message: #8065509
Chequers, on Oct 31 2014 - 11:21, said: Buena idea eso de las misiones. Sería bueno también ofrecer
una misión para ganar tanque premium así como lo hicieron hace unos
meses para ganar el Dicker Max, o sino ofrecer un tanque especial,
algo así como un tanque pesado premium francés tier 5 o un
destructor de tanques estadounidense. Aquella vez que dieron
el ligero japonés "Te-Ke" estuvo bien pero el tanquecito era muy
inferior a sus pares tier 2, sería mejor que los tanques especiales
dados en las misiones tuvieran características decentes para que
permanezcan en los garages y no se pierda el esfuerzo que se hizo
en diseñarlos para el juego.PollotheDestroyer: Tomare nota de algunos de tus puntos para mi reporte,
gracias por el aporte.
Subject: Misiones del Mes: Noviembre
Link on message: #8065509
Chequers, on Oct 31 2014 - 11:21, said: Buena idea eso de las misiones. Sería bueno también ofrecer
una misión para ganar tanque premium así como lo hicieron hace unos
meses para ganar el Dicker Max, o sino ofrecer un tanque especial,
algo así como un tanque pesado premium francés tier 5 o un
destructor de tanques estadounidense. Aquella vez que dieron
el ligero japonés "Te-Ke" estuvo bien pero el tanquecito era muy
inferior a sus pares tier 2, sería mejor que los tanques especiales
dados en las misiones tuvieran características decentes para que
permanezcan en los garages y no se pierda el esfuerzo que se hizo
en diseñarlos para el juego.
Link on message: #8065509
Chequers, on Oct 31 2014 - 11:21, said: Buena idea eso de las misiones. Sería bueno también ofrecer
una misión para ganar tanque premium así como lo hicieron hace unos
meses para ganar el Dicker Max, o sino ofrecer un tanque especial,
algo así como un tanque pesado premium francés tier 5 o un
destructor de tanques estadounidense. Aquella vez que dieron
el ligero japonés "Te-Ke" estuvo bien pero el tanquecito era muy
inferior a sus pares tier 2, sería mejor que los tanques especiales
dados en las misiones tuvieran características decentes para que
permanezcan en los garages y no se pierda el esfuerzo que se hizo
en diseñarlos para el juego.ApolloArtemis: Tomare nota de algunos de tus puntos para mi reporte,
gracias por el aporte.
Subject: ¿Tanques argentinos?
Link on message: #8065441
Link on message: #8065441
ElPozoleOlmeca: Los quiero felicitar por el tiempo que le han dedicado a esto. Me
parece una muy buena idea lo que tienen planeado.
Subject: ¿Tanques argentinos?
Link on message: #8065441
Link on message: #8065441
PollotheDestroyer: Los quiero felicitar por el tiempo que le han dedicado a esto. Me
parece una muy buena idea lo que tienen planeado.
Subject: ¿Tanques argentinos?
Link on message: #8065441
Link on message: #8065441
ApolloArtemis: Los quiero felicitar por el tiempo que le han dedicado a esto. Me
parece una muy buena idea lo que tienen planeado.
Subject: Concurso: La Semana de Los Muertos
Link on message: #8065398
McDondo, on Nov 02 2014 - 16:50, said: El sombrero es opcional? sino tengo que ir en busca de algo
similar 
Link on message: #8065398
McDondo, on Nov 02 2014 - 16:50, said: El sombrero es opcional? sino tengo que ir en busca de algo
similar ElPozoleOlmeca: Jaja claro que es opcional. Lo más importante es la
creatividad
Subject: Concurso: La Semana de Los Muertos
Link on message: #8065398
McDondo, on Nov 02 2014 - 16:50, said: El sombrero es opcional? sino tengo que ir en busca de algo
similar 
Link on message: #8065398
McDondo, on Nov 02 2014 - 16:50, said: El sombrero es opcional? sino tengo que ir en busca de algo
similar PollotheDestroyer: Jaja claro que es opcional. Lo más importante es la
creatividad
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