Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject: Clan Wars Map Exhibition: Mittengard
Link on message: #8756597
Link on message: #8756597
Hypnotik: There are 48 teams which met the entry requirements. Since 32 teams
move on to round 2, that means that 16 teams will be eliminated
tonight (and the other 32 will earn 2,500
if they get at least 7 total points). Tonight's matches will be
used in seeding the groups for tomorrow night, when only the top 2
in each division will make it through to the playoffs, so play your
best to get the easiest road to success tomorrow night.
Tonight's matches begin at 5:00 PM PST (8:00 PM EST) Group 1
Group 2 Group 3 -FTS-
CHAII UP
DICER
La Tr4ck
Mitten Kitten Guards
REBEL
RELIC Armoured
Total-Oblivion 3MF
80PRF
ACA
American Patriot Division
DKAC
Foxey. They're Okay I Guess -Loz
Furianos
OTTERSome1GotPaid2MakeThisMapLOL -GO-
Batallón San Patricio
GOOGLYBOBBERS 3: VILIN'S D-DAY
HT
Legionarios Latinos
Mahou Kawaii
R-7
WarPigs_1 Group 4 Group 5 Group 6 AMOK Rising
Armored Outlaws
Bunny Power
DEEB
Gangz
NAG
STUMU Stud MUffins
Solid -FBB-
182nd iron warriors
AOD_Coming For You
ARAVT
CTEE-
Molon Lave
REL_3 Best REL NA
[FNRIR] ANVIL
Ammowhacked[JSOCT]
Armored Reapers
Esprit De Corps
H3AT
K I L L E R ★ P O N E Y S
NootNoot [PINGU}
Pravda Academy The following teams had players removed from their rosters because they are not in the clan represented:
H3AT
VonMaxximus
REL_3 Best REL NA
ubKNOCKiou5
Solid
CaptanW
ARAVT
cahbaaptah31
American Patriot Division
B45TARD_ENGINEER_12B
KRYPTONITECOMICS
ANIL
DeLight
Iranian_warrior
cranium2012
Legionarios Latinos
Makanooby
NA31profetaNA31
cavernickola
gpachon
unsicario Note: This team was previously OMG! La Fusion. There were 31 valid members from [-LL-], so it was renamed to LL and may participate.
Bunny Power
Vv_BloopGaming_vV
CHAII UP
CERRUTI_1337
REBEL
imDUMBERthenDUMBER
STUMU Stud MUffins
BeastOfGod
NAG
utahwarship
AOD_Coming For You
ThunderingIce1
Armored Outlaws
SykarusVicious
Total-Oblivion
killers4higher
The Baddie Brigade - Team DQ'd, not enough valid players
avidangler Good luck.
if they get at least 7 total points). Tonight's matches will be
used in seeding the groups for tomorrow night, when only the top 2
in each division will make it through to the playoffs, so play your
best to get the easiest road to success tomorrow night.
Tonight's matches begin at 5:00 PM PST (8:00 PM EST) Group 1
Group 2 Group 3 -FTS-CHAII UP
DICER
La Tr4ck
Mitten Kitten Guards
REBEL
RELIC Armoured
Total-Oblivion 3MF
80PRF
ACA
American Patriot Division
DKAC
Foxey. They're Okay I Guess -Loz
Furianos
OTTERSome1GotPaid2MakeThisMapLOL -GO-
Batallón San Patricio
GOOGLYBOBBERS 3: VILIN'S D-DAY
HT
Legionarios Latinos
Mahou Kawaii
R-7
WarPigs_1 Group 4 Group 5 Group 6 AMOK Rising
Armored Outlaws
Bunny Power
DEEB
Gangz
NAG
STUMU Stud MUffins
Solid -FBB-
182nd iron warriors
AOD_Coming For You
ARAVT
CTEE-
Molon Lave
REL_3 Best REL NA
[FNRIR] ANVIL
Ammowhacked[JSOCT]
Armored Reapers
Esprit De Corps
H3AT
K I L L E R ★ P O N E Y S
NootNoot [PINGU}
Pravda Academy The following teams had players removed from their rosters because they are not in the clan represented:
H3AT
VonMaxximus
REL_3 Best REL NA
ubKNOCKiou5
Solid
CaptanW
ARAVT
cahbaaptah31
American Patriot Division
B45TARD_ENGINEER_12B
KRYPTONITECOMICS
ANIL
DeLight
Iranian_warrior
cranium2012
Legionarios Latinos
Makanooby
NA31profetaNA31
cavernickola
gpachon
unsicario Note: This team was previously OMG! La Fusion. There were 31 valid members from [-LL-], so it was renamed to LL and may participate.
Bunny Power
Vv_BloopGaming_vV
CHAII UP
CERRUTI_1337
REBEL
imDUMBERthenDUMBER
STUMU Stud MUffins
BeastOfGod
NAG
utahwarship
AOD_Coming For You
ThunderingIce1
Armored Outlaws
SykarusVicious
Total-Oblivion
killers4higher
The Baddie Brigade - Team DQ'd, not enough valid players
avidangler Good luck.
Subject: Skirmish 12
Link on message: #8756427
Link on message: #8756427
Trevzor: Alright folks, here's the deal. I have gotten a hold of
Dance and she has come up with the following solution: Teams
that were supposed to play in Alpha Group 2 last night but had
scheduling issues will play tonight at the normal time (~1900 PDT)
to fill the 1/4 Finals. Tomorrow, the 1/4 finals and semi finals
will be scheduled as if they were Semi Finals and the Final match.
Winners of the Semi finals will be paid out as if they had taken
1st place in the Bracket and so on down (basically the semi final
brackets are now the "finals." ) Thank you everyone for your
patience and understanding that sometimes there can be issues.
Good luck out there tonight!
Subject: Skirmish 12
Link on message: #8756068
Link on message: #8756068
Trevzor: Hey everybody, I was off yesterday so I don't know exactly
what has happened. Dance is off today, but I am trying to get a
hold of her now (it is about 0620 PDT, a little early.) We
will figure out what we can do in regards to this situation.
Hang tight and stay tuned!
Subject: US Centurion, Part 3.
Link on message: #8755330
Link on message: #8755330
The_Chieftain: (a) The first embraces modification of three
major components and is designed to reduce the instability of
the traverse servo system and to simplify and quicken
the setting up or adjusting of the stabilizing system.
(b) The second modification affects the dampening unit in the
gyroscopes end is intended to assist in maintaining a constant
dampening figure and to increase reliability. © It is
also understood that the present Metrovick system is being
redesigned in order to reduce the number of separate components,
especially external cables, and to reduce its bulk. e. It was
found that, at least from a user's viewpoint, it is
difficult to isolate the performance of a stabilizing
system from the performance of its associated equipment. In this
connection it should be noted that reference 2a above
[Parts 1 and 2 of this series – Chieftain], contains an evaluation
of the fighting compartment components common to the Centurion
II and III. It was also discovered that both the rate and
accuracy of fireon the move were affected by the
operating conditions encountered in a moving tank
and by other factors not present when firing
from a stationary platform. Crew efficiency, for
example, was noticeably lessened as a result of the
random motions of the tank. In fact, in view of the crew's
resultant inadequacy under certain conditions, it appeared that
there might be a practical limit to stabilizing accuracy
insofar as tank armament isconcerned. At the same time, it was
evident that conventional fighting compartments did not
represent an optimum asfar as fightability on the
move was concerned end that the adverse operating
conditions, which are to be expected in a moving
vehicle, could be tempered considerably by providing suitable
crew facilities.
f. It was forcefully demonstrated, as a result
of experience with the Centurion II, that the successful
solution of the gunnery problems arising when firing on the move
required the concerted efforts of two crew members, the gunner and
the tank commander. It proved impractical for the commander to
turn the execution of a fire order over to the gunner
while he,the tank commander, carries out his command
responsibilities. (1) Range and deflection errors were
more prone to increase during a nonstop firing run than to
decrease, as is the case when firing from
astationary tank. Consequently, the gunner could not be
expected to correct fire on the move without assistance since
this forced him to cope not only with his initial errors in
elevation and deflection but also with changes in those
elements, especially in elevation, as the tank progressed on its
course. (2) Of necessity, the commander established
and applied the initial range, sensed the shot with respect to
the target, and applied a corrected range on the basis ofthis
sensing and the new position of the tank. The gunner, on
the other hand, concentrated on aiming, firing, and correcting his
sight picture, a pattern which was compatible with
the characteristics of firing from a movingtank. (3) This
experience disclosed no basis for believing that this two-man
technique can be modified materially without sacrificing firepower
unless an automatic range-rate device can be provided or unless
quick, optical ranging by the gunner proves to be feasible while
under way. g. Special training aids were not considered for
this idem of equipment since adoption is not recommended. h.
A draft of this report was circulated to interested agencies for
comment. Their comments are listed and discussed in Appendix F,
Coordination. CONCLUSIONS. As a result of experience with the
Metrovick stabilizer in the Centurion II, Army Field Forces Board
No. 2 concludes that: a. The test item is adequate for tanks
employing a balanced gun and fire control equipment similar to that
in the Centurion II. b The system will not permit the automatic
application of input data resolved by a computer, to the gun in the
form of superelevation and lead angle. c. Neither a theoretical or
direct comparison can be made between the Metrovick gun control
system and United States’ systems until the latter have been
service tested. d. The Metrovick equipment, being of proven worth,
should be considered for use in US tanks in the event that US
development-type stabilizers are not successful. e. The full
effectiveness of stabilizing the main armament of a tank can only
be realized by considering, in the design of the fighting
compartment and its components, the problems peculiar to firing
from a moving vehicle. RECOMMENDATIONS. Army Field
Forces Board No. 2 recommends that a. The Metrovick gun
control system be considered a satisfactory installation
for tanks which feature a balanced gun and a conventional fire
control system. b. A new Centurion III tank embodying the latest
type stabilizer and modifications be furnished this board for
further test, and the Centurion II be returned to United Kingdom
control. H.H.D Heiberg Colonel, Armor President So
that's the overview. Here's some of the
meaty data, in
this PDF. Chieftain's commentary. It is interesting to observe
how the US Army is learning about a technology which we take for
granted today. Although the US had had stabiliser systems in its
tanks for several years, by this point, they were of such dubious
effectiveness that it was not uncommon for units in the field
to simply remove them from the tanks, and, in theory at least, were
an order of magnitude below the dual-axis stabilisation that the
British had implemented into the Centurion. In practice, of course,
the dual axis stabilisation still didn't provide a true
fire-on-the-move capability, but it was certainly an improvement,
at least at medium and close ranges. Until the advent of
coincidentally-fired stabilised sights in the 1970s, as opposed to
a stabilised gun, this would prove to be an elusive capability.
Note that in the report above, even the theoretical advantage of
the stabilised sight when firing from the short halt seems to be
more conceptual than in fact, presumably the crew was conducting
the full ranging process. The two notable conclusions were the fact
that gunning in such a tank as Centurion was now back to being a
two-man process, no longer could the gunner be left to his own
devices while the vehicle was moving. The other was the realisation
that there was more to firing on the move than simply stabilising
the gun, the entire crew needed to be stabilised. Part 4 of this
series is the observations of the Armored Board on the difficulties
of the crew when firing on the move. As for the system itself, the
other point to note is that the US had decided, basically, to skip
a generation in stabilisation systems, by incorporating the
ballistic computer into the system. In Centurion II, it was still
necessary to manually apply the range and superelevation (The
amount the gun has to aim above the sight-target line to counter
the drop caused by gravity). The US Army wanted a system which
would do this automatically, the gunner would just put pip on
target and the system would take care of the rest. That this would
prove to be easier typed than done, of course, they had no way of
knowing at this point. So, overall, the US generally liked
Centurion. They appear to have considered it to be inferior to the
new generation of tanks they were designing, but quite competent
for an already-extant vehicle. Some features, like the tracks and
transmission, they didn't like. Some, like the stabilisation system
and general capability, they did. The engine power they deemed
insufficient for the future tank. The entire evaluation process was
more of a learning experience, learning some lessons, both good and
bad, from the tank the British had built, it was never an attempt
to comparatively rate the tank in order of preference. As ever, my
Facebook page remains here,
my Youtube channel here,
and Twitch stream (Every Tuesday, and occasional evenings)
is here.
f. It was forcefully demonstrated, as a result
of experience with the Centurion II, that the successful
solution of the gunnery problems arising when firing on the move
required the concerted efforts of two crew members, the gunner and
the tank commander. It proved impractical for the commander to
turn the execution of a fire order over to the gunner
while he,the tank commander, carries out his command
responsibilities. (1) Range and deflection errors were
more prone to increase during a nonstop firing run than to
decrease, as is the case when firing from
astationary tank. Consequently, the gunner could not be
expected to correct fire on the move without assistance since
this forced him to cope not only with his initial errors in
elevation and deflection but also with changes in those
elements, especially in elevation, as the tank progressed on its
course. (2) Of necessity, the commander established
and applied the initial range, sensed the shot with respect to
the target, and applied a corrected range on the basis ofthis
sensing and the new position of the tank. The gunner, on
the other hand, concentrated on aiming, firing, and correcting his
sight picture, a pattern which was compatible with
the characteristics of firing from a movingtank. (3) This
experience disclosed no basis for believing that this two-man
technique can be modified materially without sacrificing firepower
unless an automatic range-rate device can be provided or unless
quick, optical ranging by the gunner proves to be feasible while
under way. g. Special training aids were not considered for
this idem of equipment since adoption is not recommended. h.
A draft of this report was circulated to interested agencies for
comment. Their comments are listed and discussed in Appendix F,
Coordination. CONCLUSIONS. As a result of experience with the
Metrovick stabilizer in the Centurion II, Army Field Forces Board
No. 2 concludes that: a. The test item is adequate for tanks
employing a balanced gun and fire control equipment similar to that
in the Centurion II. b The system will not permit the automatic
application of input data resolved by a computer, to the gun in the
form of superelevation and lead angle. c. Neither a theoretical or
direct comparison can be made between the Metrovick gun control
system and United States’ systems until the latter have been
service tested. d. The Metrovick equipment, being of proven worth,
should be considered for use in US tanks in the event that US
development-type stabilizers are not successful. e. The full
effectiveness of stabilizing the main armament of a tank can only
be realized by considering, in the design of the fighting
compartment and its components, the problems peculiar to firing
from a moving vehicle. RECOMMENDATIONS. Army Field
Forces Board No. 2 recommends that a. The Metrovick gun
control system be considered a satisfactory installation
for tanks which feature a balanced gun and a conventional fire
control system. b. A new Centurion III tank embodying the latest
type stabilizer and modifications be furnished this board for
further test, and the Centurion II be returned to United Kingdom
control. H.H.D Heiberg Colonel, Armor President So
that's the overview. Here's some of the
meaty data, in
this PDF. Chieftain's commentary. It is interesting to observe
how the US Army is learning about a technology which we take for
granted today. Although the US had had stabiliser systems in its
tanks for several years, by this point, they were of such dubious
effectiveness that it was not uncommon for units in the field
to simply remove them from the tanks, and, in theory at least, were
an order of magnitude below the dual-axis stabilisation that the
British had implemented into the Centurion. In practice, of course,
the dual axis stabilisation still didn't provide a true
fire-on-the-move capability, but it was certainly an improvement,
at least at medium and close ranges. Until the advent of
coincidentally-fired stabilised sights in the 1970s, as opposed to
a stabilised gun, this would prove to be an elusive capability.
Note that in the report above, even the theoretical advantage of
the stabilised sight when firing from the short halt seems to be
more conceptual than in fact, presumably the crew was conducting
the full ranging process. The two notable conclusions were the fact
that gunning in such a tank as Centurion was now back to being a
two-man process, no longer could the gunner be left to his own
devices while the vehicle was moving. The other was the realisation
that there was more to firing on the move than simply stabilising
the gun, the entire crew needed to be stabilised. Part 4 of this
series is the observations of the Armored Board on the difficulties
of the crew when firing on the move. As for the system itself, the
other point to note is that the US had decided, basically, to skip
a generation in stabilisation systems, by incorporating the
ballistic computer into the system. In Centurion II, it was still
necessary to manually apply the range and superelevation (The
amount the gun has to aim above the sight-target line to counter
the drop caused by gravity). The US Army wanted a system which
would do this automatically, the gunner would just put pip on
target and the system would take care of the rest. That this would
prove to be easier typed than done, of course, they had no way of
knowing at this point. So, overall, the US generally liked
Centurion. They appear to have considered it to be inferior to the
new generation of tanks they were designing, but quite competent
for an already-extant vehicle. Some features, like the tracks and
transmission, they didn't like. Some, like the stabilisation system
and general capability, they did. The engine power they deemed
insufficient for the future tank. The entire evaluation process was
more of a learning experience, learning some lessons, both good and
bad, from the tank the British had built, it was never an attempt
to comparatively rate the tank in order of preference. As ever, my
Facebook page remains here,
my Youtube channel here,
and Twitch stream (Every Tuesday, and occasional evenings)
is here.
Subject: US Centurion, Part 3.
Link on message: #8755318
Link on message: #8755318
The_Chieftain:
This is the third in a series of four articles about
the US’s evaluation of early Centurion tanks. Part 1 is
here, part 2 here.
This third one has been delayed for a couple of reasons. Firstly,
frankly, I’ve been a tad busy. Secondly, the report on Centurion
II’s fire control system is pretty much a wall of text. Not a
single graph or picture to it, making assessing the 28-page report
a little difficult. Ultimately, there is no real way around it,
this will be one of the most boring Hatch articles ever. Feel free
to skip this one, and come back the following week for the ‘lessons
learned’ article. If you’re not familiar with US report systems,
they follow a fairly standard format, in which the first couple of
pages are a background overview and a superficial overview of the
results. The details are found in the appendices, which can be many
pages long. Unfortunately, in this case, there’s as much overview
as there is detail, so I’ll try picking a few bits here and there,
linking to the ‘meat’ of the tests in a PDF, and then do a quick
personal assessment. So, onwards.
DESCRIPTION OF MATERIEL. a. The Centurion II, mounting a
17-pounder gun, is the forerunner of the Centurion III which
mounts a more powerful weapon, the 20-pounder gun. The
two tanks are identical except for their main armament and certain
modifications incorporated in the latter. The secondary
armament of the Centurions consists of a coaxially
mounted 7.92-mm Besa machine gun. Four mencomprise the crew.
The driver's compartment is located in the right-hand, front corner
of the hull. The left, forward portion of the
hull is utilized for ammunition stowage. The remainder of
the crew operate within the fighting compartment, the loader being
on the left of the main armament. b. The gun control
systems provide manual traverse and elevation, non-stabilized power
traverse and manual elevation, stabilized power traverse and
elevation, and emergency traverse at a fixed rate. Powered control
is accomplished by the Metropolitan-Vickers all-electric gun
control system in which, when desired, stabilization in azimuth and
elevation is effected in relation to the rate at which the turret
and gun are disturbed by vehicular movements. The primary direct
fire control equipment consists of a range gear and periscopic
sight which, together, permit mechanical adjustment of range and
axial aiming in elevation. Firing can be carried out electrically
or mechanically. BACKGROUND. The prototype of the Metrovick gun
control system, installed in a Centurion II, underwent preliminary
testing in1946. Operational and acceptance tests, using
production equipment, followed in 1947. Currently, the
Metrovick system is standard with all Centurion II and III tanks.
Nevertheless, refinement of the components has continued. Minor
modifications were made in 1948in order to improve reliability
and efficiency. The test item as installed by this board includes
those improvements. This board was directed to service test the
Metrovick system for possible application to US tanks. SUMMARY OF
TESTS. a. Ease of installation and adjustment investigations were
carried out in conjunction with refitting and repairing
the gun control system and its related mechanical
components. The resultant experience demonstratedthat
turretcomponents must be designed and mounted to facilitate
installation, adjustment, and unit replacement. The Metrovick
system was deficient in these respects, having an excessive number
of separate components, especially external cables, all of
which were relatively inaccessible. This slowed up not
only the physical fitting of the equipment but also the
substitution of individual components when carrying out
unit replacement procedures. This complexity, in addition,
made trouble shooting exceedinglydifficult. Furthermore,
the proper functioning of the system depended on the
precise adjustment of a number of interrelated controls. Setting
up, consequently, was a tedious process and required
the services of highly trained personnel. Moreover, this
initial adjustment was usually voided when certain key
component parts were replaced, necessitating setting up the
system again. Operational trimming of the system, on the other
hand, was a relatively simple process. It is believed that the
deficiencies cited above are a question of design and
capable of correction. Projected improvements listed in
subparagraph d (3) should greatly simplify adjusting
thesystem in its entirety. b. The electrical gun control
system, despite deficiencies known to be present, was subjected to
intermittent use for a total of 36½ hours between 2
February 1949 and 16 December 1949,
a period of 10½ months. During this time the
equipment received only routine care and underwent periods of
prolonged operation. Nevertheless, the system functioned without
abreak-down until mid-December, at which time the traverse gyro
failed and had to be replaced. However, judging by
experience with the Centurion III, an excessive
number of amplifier trims (nine) had to be carried out.
This was attributed, at least in part, to misalignment of the
elevating gear and to the undetected presence
of a. faulty traverse friction switch. c. Limited
moving-vehicle firing tests were conducted. In part, this was
dictated by circumstances. Comprehensive testing, although
originally scheduled, appeared pointless in view of the
difficulties involved in drawing subsequent comparisons
withUS developments which are to be tested on
different courses and with different crews. As
a result, an abbreviated stabilized firing program,
sufficient to check the effectiveness of firing on the move
with the Centurion II, was carried out to
determinewhether or not it was worthwhile to utilize the British
tank in comparative testing at a later date. Results obtained
confirmed the worth of the Metrovickstabilizer. (1)
In continuous, head-on runs, closing
from 1,500 to 500 yards at average speeds
of 8 to 15 miles per hour, 80 percent
effectiveness was achieved with shell HE; the number of
target effects equaled the number of actual hits. Fifty-five
percent of the hits were obtained with 17-pounder shot APCBC
on 12- x 12-foot panels during similar
runs. The average firing range was
approximately 950 yards and, as a rule, the
majority of the hits were experienced at ranges
short of 1,150 yards. It should be noted that
the initial and subsequent ranges were known to the tank
commander when the aforementioned firing was carried out. In
later firing, only the initial range was known and
changes thereafter were based on visual estimates. Under
the latter conditions, 83 percent hits and
target effects were obtained with 90-mm
and l7-pounder shell HE in halting-to-fire engagements
using hand elevation and straight power traverse. The same
crew, again relying mainly on estimated range data
achieved 64 percent hits and
target effects with 17-pounder shell HE on
nonstop, stabilized runs over the same course and against
the same targets. (2) In the halting-to-fire
runs, the minimum standstill time for one shot
was 10 seconds, the average being closer
to 13 or 14seconds. The interva1 between
moving out and the first shot and between subsequent
shots in continuous runs varied widely, the shortest experienced
being 5 seconds. The rate of fire, as well as the
accuracy, was, of course, directly affected bythe nature of
the terrain and the speed and adeptness with which
it was negotiated. (3) Under the conditions of the test,
the firing interval on nonstop runs was 10 seconds, or
less in 30 percent of the instances and was 15 seconds, or under,
in 50 percent of the time. On the nonstop runs, the
average tank speed was 10 percent higher than the average
speed, exclusive of halts, attained on the stopping-to-fire runs.
The elapsed time on a given course was 70 percent less for the tank
which fired on the move than that for the tank which halted to fire
five times in the same distance. d. The current US tank-development
program calls for stabilization, in azimuth and elevation, of
the main armament of the new light and medium tanks. In
addition, each of these tanks is to be supplied with a built-in
range finder and computing mechanism. The flow of range datato
the computer is to be automatic and the computer, in turn, is to
resolve input data and automatically apply superelevation and
lead angle to the gun. (1)The Metrovick system, being of
the rate-responsive type and utilizing constrained gyros, may
not be suitable for use with fire control devices presently
envisaged. A stabilizer employing one or more
positional gyros will probably insure greater efficiency.
In any event, the Metrovick unit has no provisions for
the automatic application of superelevation and lead angle to
the gun. (2) The test stabilizer, however, is adequate
for use with conventional sighting equipment wherein
superelevation, for instance, is
obtained by altering the line of sight.
Nevertheless, there are practical limitations to
utilizing the Metrovick equipment. In the first place, its use
is contingent on the provision of a balanced gun
mounting. Secondly, its operation is dependent on related
mechanical components, principally the elevating gear
and the traverse gearbox, which would be difficult to fit into
a turret for which they were not designed. Lastly, the British
stabilizer in its present form consists of numerous and, in
some cases, bulky components; the limited space in US
turrets would cause a hardship. (3) Despite the
foregoing, it appears unrealistic at this time to regard
the Metrovick system as out of date or to eliminate
it from further consideration, especially since the
merits and demerits of a fully integrated system of
fire control have not been established and US development-type
fighting compartments are as yet unproven by
service testing. Moreover, it is conceivable that
circumstances,including logistical factors, may force
suspension of the requirement for fully integrated
fightingcompartments, at least for a certain class of tank. In such
an eventuality, the Metrovick gun control system, which is
aprovenitem, might prove acceptable,
particularly if the following projected improvements are
carried to a successful completion.
This is the third in a series of four articles about
the US’s evaluation of early Centurion tanks. Part 1 is
here, part 2 here.
This third one has been delayed for a couple of reasons. Firstly,
frankly, I’ve been a tad busy. Secondly, the report on Centurion
II’s fire control system is pretty much a wall of text. Not a
single graph or picture to it, making assessing the 28-page report
a little difficult. Ultimately, there is no real way around it,
this will be one of the most boring Hatch articles ever. Feel free
to skip this one, and come back the following week for the ‘lessons
learned’ article. If you’re not familiar with US report systems,
they follow a fairly standard format, in which the first couple of
pages are a background overview and a superficial overview of the
results. The details are found in the appendices, which can be many
pages long. Unfortunately, in this case, there’s as much overview
as there is detail, so I’ll try picking a few bits here and there,
linking to the ‘meat’ of the tests in a PDF, and then do a quick
personal assessment. So, onwards.
DESCRIPTION OF MATERIEL. a. The Centurion II, mounting a
17-pounder gun, is the forerunner of the Centurion III which
mounts a more powerful weapon, the 20-pounder gun. The
two tanks are identical except for their main armament and certain
modifications incorporated in the latter. The secondary
armament of the Centurions consists of a coaxially
mounted 7.92-mm Besa machine gun. Four mencomprise the crew.
The driver's compartment is located in the right-hand, front corner
of the hull. The left, forward portion of the
hull is utilized for ammunition stowage. The remainder of
the crew operate within the fighting compartment, the loader being
on the left of the main armament. b. The gun control
systems provide manual traverse and elevation, non-stabilized power
traverse and manual elevation, stabilized power traverse and
elevation, and emergency traverse at a fixed rate. Powered control
is accomplished by the Metropolitan-Vickers all-electric gun
control system in which, when desired, stabilization in azimuth and
elevation is effected in relation to the rate at which the turret
and gun are disturbed by vehicular movements. The primary direct
fire control equipment consists of a range gear and periscopic
sight which, together, permit mechanical adjustment of range and
axial aiming in elevation. Firing can be carried out electrically
or mechanically. BACKGROUND. The prototype of the Metrovick gun
control system, installed in a Centurion II, underwent preliminary
testing in1946. Operational and acceptance tests, using
production equipment, followed in 1947. Currently, the
Metrovick system is standard with all Centurion II and III tanks.
Nevertheless, refinement of the components has continued. Minor
modifications were made in 1948in order to improve reliability
and efficiency. The test item as installed by this board includes
those improvements. This board was directed to service test the
Metrovick system for possible application to US tanks. SUMMARY OF
TESTS. a. Ease of installation and adjustment investigations were
carried out in conjunction with refitting and repairing
the gun control system and its related mechanical
components. The resultant experience demonstratedthat
turretcomponents must be designed and mounted to facilitate
installation, adjustment, and unit replacement. The Metrovick
system was deficient in these respects, having an excessive number
of separate components, especially external cables, all of
which were relatively inaccessible. This slowed up not
only the physical fitting of the equipment but also the
substitution of individual components when carrying out
unit replacement procedures. This complexity, in addition,
made trouble shooting exceedinglydifficult. Furthermore,
the proper functioning of the system depended on the
precise adjustment of a number of interrelated controls. Setting
up, consequently, was a tedious process and required
the services of highly trained personnel. Moreover, this
initial adjustment was usually voided when certain key
component parts were replaced, necessitating setting up the
system again. Operational trimming of the system, on the other
hand, was a relatively simple process. It is believed that the
deficiencies cited above are a question of design and
capable of correction. Projected improvements listed in
subparagraph d (3) should greatly simplify adjusting
thesystem in its entirety. b. The electrical gun control
system, despite deficiencies known to be present, was subjected to
intermittent use for a total of 36½ hours between 2
February 1949 and 16 December 1949,
a period of 10½ months. During this time the
equipment received only routine care and underwent periods of
prolonged operation. Nevertheless, the system functioned without
abreak-down until mid-December, at which time the traverse gyro
failed and had to be replaced. However, judging by
experience with the Centurion III, an excessive
number of amplifier trims (nine) had to be carried out.
This was attributed, at least in part, to misalignment of the
elevating gear and to the undetected presence
of a. faulty traverse friction switch. c. Limited
moving-vehicle firing tests were conducted. In part, this was
dictated by circumstances. Comprehensive testing, although
originally scheduled, appeared pointless in view of the
difficulties involved in drawing subsequent comparisons
withUS developments which are to be tested on
different courses and with different crews. As
a result, an abbreviated stabilized firing program,
sufficient to check the effectiveness of firing on the move
with the Centurion II, was carried out to
determinewhether or not it was worthwhile to utilize the British
tank in comparative testing at a later date. Results obtained
confirmed the worth of the Metrovickstabilizer. (1)
In continuous, head-on runs, closing
from 1,500 to 500 yards at average speeds
of 8 to 15 miles per hour, 80 percent
effectiveness was achieved with shell HE; the number of
target effects equaled the number of actual hits. Fifty-five
percent of the hits were obtained with 17-pounder shot APCBC
on 12- x 12-foot panels during similar
runs. The average firing range was
approximately 950 yards and, as a rule, the
majority of the hits were experienced at ranges
short of 1,150 yards. It should be noted that
the initial and subsequent ranges were known to the tank
commander when the aforementioned firing was carried out. In
later firing, only the initial range was known and
changes thereafter were based on visual estimates. Under
the latter conditions, 83 percent hits and
target effects were obtained with 90-mm
and l7-pounder shell HE in halting-to-fire engagements
using hand elevation and straight power traverse. The same
crew, again relying mainly on estimated range data
achieved 64 percent hits and
target effects with 17-pounder shell HE on
nonstop, stabilized runs over the same course and against
the same targets. (2) In the halting-to-fire
runs, the minimum standstill time for one shot
was 10 seconds, the average being closer
to 13 or 14seconds. The interva1 between
moving out and the first shot and between subsequent
shots in continuous runs varied widely, the shortest experienced
being 5 seconds. The rate of fire, as well as the
accuracy, was, of course, directly affected bythe nature of
the terrain and the speed and adeptness with which
it was negotiated. (3) Under the conditions of the test,
the firing interval on nonstop runs was 10 seconds, or
less in 30 percent of the instances and was 15 seconds, or under,
in 50 percent of the time. On the nonstop runs, the
average tank speed was 10 percent higher than the average
speed, exclusive of halts, attained on the stopping-to-fire runs.
The elapsed time on a given course was 70 percent less for the tank
which fired on the move than that for the tank which halted to fire
five times in the same distance. d. The current US tank-development
program calls for stabilization, in azimuth and elevation, of
the main armament of the new light and medium tanks. In
addition, each of these tanks is to be supplied with a built-in
range finder and computing mechanism. The flow of range datato
the computer is to be automatic and the computer, in turn, is to
resolve input data and automatically apply superelevation and
lead angle to the gun. (1)The Metrovick system, being of
the rate-responsive type and utilizing constrained gyros, may
not be suitable for use with fire control devices presently
envisaged. A stabilizer employing one or more
positional gyros will probably insure greater efficiency.
In any event, the Metrovick unit has no provisions for
the automatic application of superelevation and lead angle to
the gun. (2) The test stabilizer, however, is adequate
for use with conventional sighting equipment wherein
superelevation, for instance, is
obtained by altering the line of sight.
Nevertheless, there are practical limitations to
utilizing the Metrovick equipment. In the first place, its use
is contingent on the provision of a balanced gun
mounting. Secondly, its operation is dependent on related
mechanical components, principally the elevating gear
and the traverse gearbox, which would be difficult to fit into
a turret for which they were not designed. Lastly, the British
stabilizer in its present form consists of numerous and, in
some cases, bulky components; the limited space in US
turrets would cause a hardship. (3) Despite the
foregoing, it appears unrealistic at this time to regard
the Metrovick system as out of date or to eliminate
it from further consideration, especially since the
merits and demerits of a fully integrated system of
fire control have not been established and US development-type
fighting compartments are as yet unproven by
service testing. Moreover, it is conceivable that
circumstances,including logistical factors, may force
suspension of the requirement for fully integrated
fightingcompartments, at least for a certain class of tank. In such
an eventuality, the Metrovick gun control system, which is
aprovenitem, might prove acceptable,
particularly if the following projected improvements are
carried to a successful completion.
Subject: Player Gatherings: Pensacola, Titusville, and College Station
Link on message: #8754948
Link on message: #8754948
The_Warhawk: Hey folks! First of all, I'd like to say thanks again to
everyone who made it out for Pensacola, and everyone who made it
out to Titusville. I'd also like to thank the IMT staff for the
absolutely amazing tour on Thursday. Hats off again to Priscilla,
Jake, Shay and Smith. That's an absolutely fantastic collection of
armor you have, and it was one heck of an experience checking it
out. For those of you in College Station tomorrow, let me
give you the latest update. The Living History event goes from 10AM
to 5PM Central. My goal is to be there all day, come stop by and
find me whenever you'd like so long as it's before five. With that
said, I hope to see all of you out there. (I'll be in the black
Wargaming Polo shirt) If you want to check out the museum's
events (and you totally should) they can be found
here: http://americangimuseum.org/events/living-history-weekend/
Subject: 2nd Clan Invitational Tournament Contest - Pick your Brackets!
Link on message: #8753757
Link on message: #8753757
veganzombiez: Hey everyone, The 2nd Clan
Invitational Tournament begins on April 4, 2015! While not
every clan could make it into the tournament, everyone has the
opportunity to win some gold from it! All you have to do is make
the best bracket predictions. You do not need to be in the
tournament to enter. You don't even need to be in a clan to enter
this contest. Make your picks and win some prizes, it's that
simple. How to Enter To enter, correctly choose
the teams that 1) advance from the Group Stage, 2) make the
Final Four, 3) reach the championship, and 4) are the Champions.
Only one entry is allowed per player. The deadline
for entries is Saturday, April 4 at 12:00pm PST.
Scoring From the Group Stage, choose a team that advances, but have
them in the wrong bracket: 1 point each From the Group
Stage, choose a team that advances, and have them in the
correct bracket: 2 points each Choose a team that reaches
the Final Four: 2 points each Choose a two teams that reach
the championship match: 4 points each Choose the champion: 8
points Prizes 1st Place: 5,000 Gold + (25 Gold * number of
entries) + Tier VIII Premium tank * + 25,000 Gold to your Clan
Treasury (if in a clan) 2nd Place: 4,000 Gold + (20 Gold * number
of entries) + Tier VIII Premium tank * + 20,000 Gold to your
Clan Treasury (if in a clan) 3rd Place: 3,000 Gold + (15 Gold *
number of entries) + Tier VIII Premium Tank * + 15,000 Gold to
your Clan Treasury (if in a clan) 4th Place: 2,000 Gold + (10 Gold
* number of entries) + 10,000 Gold to your Clan Treasury (if
in a clan) 5th Place: 1,000 Gold + (5 Gold * number of
entries) + 5,000 Gold to your Clan Treasury (if in a clan)
* You get to choose your premium tank prize from any of the
Tier VIII premiums which are available for in-game purchase.
Bonuses For every 30 entries, an additional entry will win
(6th, 7th, 8th...). These additional entries will have the
same payout as the 5th place prize. For every 100 entries, the next
place (4th, 5th, 6th...) will also get the Tier VIII Premium.
The Groups Group A Group B Group C Group D
[NTR]
[-G-]
[ESPRT]
[PINGU]
[OTTER]
[PBKAC]
[REL_3]
[THUGZ]
[BULBA]
[SIMP]
[RELIC]
[_NPC_]
[CHAI]
[VILIN]
[RUS]
[BLUE5] Example Entry: WB = Winner's
Bracket LB = Loser's Bracket 1) Advance from the Group
Stage: Group A: -G- (WB), ESPRT (LB)
Group B: OTTER (WB), REL_3 (LB)
Group C: BULBA (WB), SIMP (LB)
Group D: VILIN (WB), CHAI (LB) 2) Final Four: -G-,
OTTER, BULBA, VILIN 3) Championship: OTTER, VILIN
4) Champions: OTTER
Subject: Skirmish 12
Link on message: #8753478
hiipanda, on Mar 27 2015 - 15:20, said: Round two.
http://worldoftanks.com/uc/tournaments/1181-Skirmish_12/single_eliminations/553707-Alpha_Group_1/?draw=1
http://worldoftanks.com/uc/tournaments/1181-Skirmish_12/single_eliminations/553708-Alpha_Group_2/?draw=1
Zouth spawn is undefeated and doesn't get a bye and put in bracket
2 North gets into top 20%, gets a bye and gets put in bracket 1.
this requires gifs -snip-
Link on message: #8753478
hiipanda, on Mar 27 2015 - 15:20, said: Round two.
http://worldoftanks.com/uc/tournaments/1181-Skirmish_12/single_eliminations/553707-Alpha_Group_1/?draw=1
http://worldoftanks.com/uc/tournaments/1181-Skirmish_12/single_eliminations/553708-Alpha_Group_2/?draw=1
Zouth spawn is undefeated and doesn't get a bye and put in bracket
2 North gets into top 20%, gets a bye and gets put in bracket 1.
this requires gifs -snip-dance210: Or it just requires you pointing it out so it can be fixed
before the battles tonight. So thanks 
Subject: Skirmish 12
Link on message: #8753478
hiipanda, on Mar 27 2015 - 15:20, said: Round two. http://worldoftanks.com/uc/tournaments/1181-Skirmish_12/single_eliminations/553707-Alpha_Group_1/?draw=1
http://worldoftanks.com/uc/tournaments/1181-Skirmish_12/single_eliminations/553708-Alpha_Group_2/?draw=1
Zouth spawn is undefeated and doesn't get a bye and put in bracket
2 North gets into top 20%, gets a bye and gets put in bracket 1.
this requires gifs -snip-
Link on message: #8753478
hiipanda, on Mar 27 2015 - 15:20, said: Round two. http://worldoftanks.com/uc/tournaments/1181-Skirmish_12/single_eliminations/553707-Alpha_Group_1/?draw=1
http://worldoftanks.com/uc/tournaments/1181-Skirmish_12/single_eliminations/553708-Alpha_Group_2/?draw=1
Zouth spawn is undefeated and doesn't get a bye and put in bracket
2 North gets into top 20%, gets a bye and gets put in bracket 1.
this requires gifs -snip-dance210: Or it just requires you pointing it out so it can be fixed
before the battles tonight. So thanks 
Subject: Skirmish 12
Link on message: #8753478
hiipanda, on Mar 27 2015 - 15:20, said: Round two. http://worldoftanks.com/uc/tournaments/1181-Skirmish_12/single_eliminations/553707-Alpha_Group_1/?draw=1
http://worldoftanks.com/uc/tournaments/1181-Skirmish_12/single_eliminations/553708-Alpha_Group_2/?draw=1
Zouth spawn is undefeated and doesn't get a bye and put in bracket
2 North gets into top 20%, gets a bye and gets put in bracket 1.
this requires gifs -snip-
Link on message: #8753478
hiipanda, on Mar 27 2015 - 15:20, said: Round two. http://worldoftanks.com/uc/tournaments/1181-Skirmish_12/single_eliminations/553707-Alpha_Group_1/?draw=1
http://worldoftanks.com/uc/tournaments/1181-Skirmish_12/single_eliminations/553708-Alpha_Group_2/?draw=1
Zouth spawn is undefeated and doesn't get a bye and put in bracket
2 North gets into top 20%, gets a bye and gets put in bracket 1.
this requires gifs -snip-dance210: Or it just requires you pointing it out so it can be fixed
before the battles tonight. So thanks 
Subject: Clan Tasks
Link on message: #8753474
SlyGambit, on Mar 27 2015 - 11:06, said: Was there ever a list of all the clan tasks
published? Something that shows all phases and the rewards of
each phase? Some of these tasks are not worth it however it
would be nice to know if they led to tasks that are worth the
time/effort.
SlyGambit, on Mar 27 2015 - 11:06, said: Also would be nice to get some clarification of one of the
requirements on many of the tasks: "Take part in a battle on
the Global Map while the clan task is in progress. The battle
should not end in a technical victory or due to a technical
failure." As a practical matter this requirement can limit
the reward to as few as 15 members of a clan. I'm not
entirely clear why it is in there. If the goal of the
requirement is to not reward inactive players perhaps it could be
refined.
Link on message: #8753474
SlyGambit, on Mar 27 2015 - 11:06, said: Was there ever a list of all the clan tasks
published? Something that shows all phases and the rewards of
each phase? Some of these tasks are not worth it however it
would be nice to know if they led to tasks that are worth the
time/effort.veganzombiez: There isn't a list of all Clan Tasks and their specific
rewards, as they are randomly generated for each clan.
Expeditions can have Inscription, Emblem, or Camouflage
rewards, which will be displayed at the bottom of the Task.
SlyGambit, on Mar 27 2015 - 11:06, said: Also would be nice to get some clarification of one of the
requirements on many of the tasks: "Take part in a battle on
the Global Map while the clan task is in progress. The battle
should not end in a technical victory or due to a technical
failure." As a practical matter this requirement can limit
the reward to as few as 15 members of a clan. I'm not
entirely clear why it is in there. If the goal of the
requirement is to not reward inactive players perhaps it could be
refined.veganzombiez: Clan Expeditions will award the players who participated in
a particular Task. If Expedition 1: Task 2 is to
take a province, the players who participated in that battle will
receive the reward. Other clan members can still receive that
reward at a later time in another Task.
Subject: Skirmish 11
Link on message: #8753306
Cartil, on Mar 27 2015 - 14:50, said: Ok, so I shouldn't be worried if I haven't been paid yet? No
hurry, I just want to make sure I wasn't the victim of some kind of
bug or something! 
Link on message: #8753306
Cartil, on Mar 27 2015 - 14:50, said: Ok, so I shouldn't be worried if I haven't been paid yet? No
hurry, I just want to make sure I wasn't the victim of some kind of
bug or something! dance210: Haha nope, there's no bug or anything. The group stage has
been paid but the playoffs haven't. They should be going out
tomorrow 
Subject: Skirmish 11
Link on message: #8753306
Cartil, on Mar 27 2015 - 14:50, said: Ok, so I shouldn't be worried if I haven't been paid yet? No
hurry, I just want to make sure I wasn't the victim of some kind of
bug or something! 
Link on message: #8753306
Cartil, on Mar 27 2015 - 14:50, said: Ok, so I shouldn't be worried if I haven't been paid yet? No
hurry, I just want to make sure I wasn't the victim of some kind of
bug or something! dance210: Haha nope, there's no bug or anything. The group stage has
been paid but the playoffs haven't. They should be going out
tomorrow 
Subject: Skirmish 11
Link on message: #8753306
Cartil, on Mar 27 2015 - 14:50, said: Ok, so I shouldn't be worried if I haven't been paid yet? No
hurry, I just want to make sure I wasn't the victim of some kind of
bug or something! 
Link on message: #8753306
Cartil, on Mar 27 2015 - 14:50, said: Ok, so I shouldn't be worried if I haven't been paid yet? No
hurry, I just want to make sure I wasn't the victim of some kind of
bug or something! dance210: Haha nope, there's no bug or anything. The group stage has
been paid but the playoffs haven't. They should be going out
tomorrow 
Subject: Stand-To Week of March 23rd
Link on message: #8752967
GItonai, on Mar 27 2015 - 11:47, said: Hello! Yesterday, I made the Stand-To 3.26.15. I have done others
too, but i cant find my prize, is there a reason, or is just a game
error? Thanks, GItonai
Link on message: #8752967
GItonai, on Mar 27 2015 - 11:47, said: Hello! Yesterday, I made the Stand-To 3.26.15. I have done others
too, but i cant find my prize, is there a reason, or is just a game
error? Thanks, GItonaiKoenig_Tiger: Hi Gltonai, Thanks for taking part in the Stand-Tos' and
glad you are doing well in them ! All prizes are normally
distributed within 7 days of the end of the tournie ...what was
your team name ?
Subject: Stand-To Week of March 23rd
Link on message: #8752967
GItonai, on Mar 27 2015 - 11:47, said: Hello! Yesterday, I made the Stand-To 3.26.15. I have done others
too, but i cant find my prize, is there a reason, or is just a game
error? Thanks, GItonai
Link on message: #8752967
GItonai, on Mar 27 2015 - 11:47, said: Hello! Yesterday, I made the Stand-To 3.26.15. I have done others
too, but i cant find my prize, is there a reason, or is just a game
error? Thanks, GItonaiTriple_Crown: Hi Gltonai, Thanks for taking part in the Stand-Tos' and
glad you are doing well in them ! All prizes are normally
distributed within 7 days of the end of the tournie ...what was
your team name ?
Subject: Stand-To Week of March 23rd
Link on message: #8752967
GItonai, on Mar 27 2015 - 11:47, said: Hello! Yesterday, I made the Stand-To 3.26.15. I have done others
too, but i cant find my prize, is there a reason, or is just a game
error? Thanks, GItonai
Link on message: #8752967
GItonai, on Mar 27 2015 - 11:47, said: Hello! Yesterday, I made the Stand-To 3.26.15. I have done others
too, but i cant find my prize, is there a reason, or is just a game
error? Thanks, GItonaiTriple_Crown: Hi Gltonai, Thanks for taking part in the Stand-Tos' and
glad you are doing well in them ! All prizes are normally
distributed within 7 days of the end of the tournie ...what was
your team name ?
Subject: Springtime for T110 and the Americas
Link on message: #8752687
Vollketten, on Mar 27 2015 - 14:21, said: Chief, an old edition of AFV News had this vehicle: 'Proposed 2-Man
Tank (Heavy)'
It is described as being the
brainchild of Lt.Col. G.M.Barnes, US Army Ordnance Dept in April
1938 2 Crew, Driver and Gunner 20-25 horsepower per ton max speed
20mph on 5% slope and 35mph on the road. 1.5" armour as
standard Gunner is also the commander as the gun is a 37mm
'self-loader' with a .30 calibre machine gun with a 60 degree
traverse (30 deg each side I assume) 11' long 6.5' wide 4.5' high 7
tons (so 20-25hp/t would mean a 140 to 175hp engine) Capable of
crossing a 4' trench Further information on this is
apparently in the Manuscript Collection and Archives of the US
Military History Institute at Carlisle Barracks, Pennsylvania
consisting of 9 plates and seven further appendices. Have
you come across this vehicle in your hunt or is this collection on
your radar for further hunting?
Link on message: #8752687
Vollketten, on Mar 27 2015 - 14:21, said: Chief, an old edition of AFV News had this vehicle: 'Proposed 2-Man
Tank (Heavy)'
It is described as being the
brainchild of Lt.Col. G.M.Barnes, US Army Ordnance Dept in April
1938 2 Crew, Driver and Gunner 20-25 horsepower per ton max speed
20mph on 5% slope and 35mph on the road. 1.5" armour as
standard Gunner is also the commander as the gun is a 37mm
'self-loader' with a .30 calibre machine gun with a 60 degree
traverse (30 deg each side I assume) 11' long 6.5' wide 4.5' high 7
tons (so 20-25hp/t would mean a 140 to 175hp engine) Capable of
crossing a 4' trench Further information on this is
apparently in the Manuscript Collection and Archives of the US
Military History Institute at Carlisle Barracks, Pennsylvania
consisting of 9 plates and seven further appendices. Have
you come across this vehicle in your hunt or is this collection on
your radar for further hunting? The_Chieftain: No, can't say it is. You know, I really should try to
put Carlisle on my list of places to go this year.
Subject: News Team is Recruiting!
Link on message: #8752517
Link on message: #8752517
pizzastorm: I would love to see this come back.
Subject: Stand-To Week of March 23rd
Link on message: #8752210
I_WILL_KILL_YOU8, on Mar 27 2015 - 09:48, said: Its against the rules, but is it possible to actually start
a battle with two of the same tanks? Are TDs considered tanks? If
so, can you check my battle history for yesterdays stand-to? Now
that I think about it, one of the teams we fought used two
hellcats.
Link on message: #8752210
I_WILL_KILL_YOU8, on Mar 27 2015 - 09:48, said: Its against the rules, but is it possible to actually start
a battle with two of the same tanks? Are TDs considered tanks? If
so, can you check my battle history for yesterdays stand-to? Now
that I think about it, one of the teams we fought used two
hellcats.dance210: Yes, it is possible to start the battle with two of the same
tanks in the line-up. It is up to the team captain to ensure that
all posted rules are followed. Yes, TDs are considered tanks
for our rules. No, unfortunately we do not look up battles
from the tournaments. Captains need to submit a dispute if they
faced a team that broke the rules. Once we get a valid dispute, we
will deal with the team(s).
Subject: Stand-To Week of March 23rd
Link on message: #8752210
I_WILL_KILL_YOU8, on Mar 27 2015 - 09:48, said: Its against the rules, but is it possible to actually start
a battle with two of the same tanks? Are TDs considered tanks? If
so, can you check my battle history for yesterdays stand-to? Now
that I think about it, one of the teams we fought used two
hellcats.
Link on message: #8752210
I_WILL_KILL_YOU8, on Mar 27 2015 - 09:48, said: Its against the rules, but is it possible to actually start
a battle with two of the same tanks? Are TDs considered tanks? If
so, can you check my battle history for yesterdays stand-to? Now
that I think about it, one of the teams we fought used two
hellcats.dance210: Yes, it is possible to start the battle with two of the same
tanks in the line-up. It is up to the team captain to ensure that
all posted rules are followed. Yes, TDs are considered tanks
for our rules. No, unfortunately we do not look up battles
from the tournaments. Captains need to submit a dispute if they
faced a team that broke the rules. Once we get a valid dispute, we
will deal with the team(s).
Subject: Stand-To Week of March 23rd
Link on message: #8752210
I_WILL_KILL_YOU8, on Mar 27 2015 - 09:48, said: Its against the rules, but is it possible to actually start
a battle with two of the same tanks? Are TDs considered tanks? If
so, can you check my battle history for yesterdays stand-to? Now
that I think about it, one of the teams we fought used two
hellcats.
Link on message: #8752210
I_WILL_KILL_YOU8, on Mar 27 2015 - 09:48, said: Its against the rules, but is it possible to actually start
a battle with two of the same tanks? Are TDs considered tanks? If
so, can you check my battle history for yesterdays stand-to? Now
that I think about it, one of the teams we fought used two
hellcats.dance210: Yes, it is possible to start the battle with two of the same
tanks in the line-up. It is up to the team captain to ensure that
all posted rules are followed. Yes, TDs are considered tanks
for our rules. No, unfortunately we do not look up battles
from the tournaments. Captains need to submit a dispute if they
faced a team that broke the rules. Once we get a valid dispute, we
will deal with the team(s).
Subject: Operation Plunder
Link on message: #8752074
Link on message: #8752074
pizzastorm: Here is the update. In an American or British vehicle, you
must destroy a German vehicle. In a German vehicle,
you must kill an American AND a British enemy to complete the
mission. For the moment it is going to stay this way, we are
looking into if it is possible to change.
Subject: Stand-To Week of March 30th
Link on message: #8752043
Link on message: #8752043
dance210: The Stand-To is Wargaming’s daily tournament (named after WWI’s
daily face off against the enemy where soldiers were expected to
stand ready on the trench fire step, preparing for attack).
Now it’s your turn to roll into the fray. So gather your friends,
grab your favorite tank and defend your base. As a daily
tournament, you choose whether you want to Stand-To every day or
only once in a while. All active tournaments can be found by
searching the Tournaments Home Page. Current Tournament:
Stand-To 4.03.15 Tournament Page
Registration
Registration Open: Stand-To 4.04.15 Tournament Page
Registration
Basic Tournament Information: Team Size: 4 combatants + 2
reserves Tier Point Limit: 26 Tier Limits: This represents the max
tier allowed. Teams are allowed to bring lower tiers. Light: Tier 7
Medium: Tier 7 Heavy: Tier 7 TD: Tier 7 SPG: Tier 7 Special
Restriction: No more than 2 of each tank type (heavy, light,
medium, etc.) Map: Monday: Mines Tuesday: Airfield Wednesday: Cliff
Thursday: Ensk Friday: Karelia Saturday: Murovanka Sunday: no
tournament Completed Tournaments: Stand-To 4.02.15 Tournament Page
Registration Stand-To 4.01.15 Tournament Page
Registration Stand-To 3.31.15 Tournament Page
Registration Stand-To 3.30.15
Tournament Page
Registration
Subject: Stand-To Week of March 30th
Link on message: #8752043
Link on message: #8752043
dance210: The Stand-To is Wargaming’s daily tournament (named after WWI’s
daily face off against the enemy where soldiers were expected to
stand ready on the trench fire step, preparing for attack).
Now it’s your turn to roll into the fray. So gather your friends,
grab your favorite tank and defend your base. As a daily
tournament, you choose whether you want to Stand-To every day or
only once in a while. All active tournaments can be found by
searching the Tournaments Home Page. Current Tournament:
Stand-To 4.03.15 Tournament Page
Registration
Registration Open: Stand-To 4.04.15 Tournament Page
Registration
Basic Tournament Information: Team Size: 4 combatants + 2
reserves Tier Point Limit: 26 Tier Limits: This represents the max
tier allowed. Teams are allowed to bring lower tiers. Light: Tier 7
Medium: Tier 7 Heavy: Tier 7 TD: Tier 7 SPG: Tier 7 Special
Restriction: No more than 2 of each tank type (heavy, light,
medium, etc.) Map: Monday: Mines Tuesday: Airfield Wednesday: Cliff
Thursday: Ensk Friday: Karelia Saturday: Murovanka Sunday: no
tournament Completed Tournaments: Stand-To 4.02.15 Tournament Page
Registration Stand-To 4.01.15 Tournament Page
Registration Stand-To 3.31.15 Tournament Page
Registration Stand-To 3.30.15
Tournament Page
Registration
Subject: Operation Plunder
Link on message: #8751801
Link on message: #8751801
pizzastorm: Hey everyone, Apparently the mission text is not
correct at the moment. We are looking into it and will
get it updated as soon as we work out the issue.
Subject: 9.7 Common Test Issues and Reports
Link on message: #8751653
S842, on Mar 27 2015 - 08:21, said: About a week ago bought the tier 9 AMX 30 to test. Then about
three days ago it just disappeared from my garage. Is this
because War Gaming is making some revision to it, and it will
re-appear in my garage at some point, or has there been some
software problem and I should now re-purchase it?
Link on message: #8751653
S842, on Mar 27 2015 - 08:21, said: About a week ago bought the tier 9 AMX 30 to test. Then about
three days ago it just disappeared from my garage. Is this
because War Gaming is making some revision to it, and it will
re-appear in my garage at some point, or has there been some
software problem and I should now re-purchase it?Pigeon_of_War: Common Test Purchases never carry over from CT to CT
Subject: tudo que esta escrito começa com # e parece linha de codigo
Link on message: #8751645
agnaldoxmiguel, on Mar 26 2015 - 22:39, said: exemplo :menu:tittle alguem ajuda eu queria voltar a jogar
Link on message: #8751645
agnaldoxmiguel, on Mar 26 2015 - 22:39, said: exemplo :menu:tittle alguem ajuda eu queria voltar a jogarCapitao_Desastre_: Começando pela pergunta usual: tem algum mod instalado?
Subject: Operación Plunder
Link on message: #8751616
Link on message: #8751616
Content_WG: Este fin de semana trae descuentos para la batalla en el río Rin y
misiones dedicadas a los vehículos de las naciones involucradas en
la encarnizada batalla.
Texto completo de las noticias
Texto completo de las noticias
Subject: Operação Plunder
Link on message: #8751615
Link on message: #8751615
Content_WG: Esse final de semana traz a batalha até ao rio Reno com descontos e
missões dedicadas aos veículos das nações envolvidas na dura
batalha.
Texto completo da notícia
Texto completo da notícia
Subject: Operation Plunder
Link on message: #8751614
Link on message: #8751614
Content_WG: This weekend brings the fight to the Rhine River with discounts and
missions dedicated to vehicles of the nations involved in the
heated battle.
Full news text
Full news text
Subject: Tanques Premium Retirados de la Venta
Link on message: #8751607
jorge1820, on Mar 24 2015 - 15:33, said: * ¿Te preguntas a dónde van estos vehículos Premium? Parten para
encontrarse con el E 25 en una isla tropical, donde pueden tentarse
con toda la gasolina y los consumibles que deseen, y el TOG II*
puede volver a su hábitat natural en el mar. Muy Graciosos!!! ,
pero si sacan esos tankes de la tienda del juego van a agregar
otros no????? o van a dejar esos espacios vacíos?
Link on message: #8751607
jorge1820, on Mar 24 2015 - 15:33, said: * ¿Te preguntas a dónde van estos vehículos Premium? Parten para
encontrarse con el E 25 en una isla tropical, donde pueden tentarse
con toda la gasolina y los consumibles que deseen, y el TOG II*
puede volver a su hábitat natural en el mar. Muy Graciosos!!! ,
pero si sacan esos tankes de la tienda del juego van a agregar
otros no????? o van a dejar esos espacios vacíos? ElPozoleOlmeca: Muy Graciosos!!! , pero si sacan esos tankes de la tienda del juego
van a agregar otros no????? o van a dejar esos espacios
vacíos? Si, habrá tanques en su lugar.
Subject: Tanques Premium Retirados de la Venta
Link on message: #8751607
jorge1820, on Mar 24 2015 - 15:33, said: * ¿Te preguntas a dónde van estos vehículos Premium? Parten para
encontrarse con el E 25 en una isla tropical, donde pueden tentarse
con toda la gasolina y los consumibles que deseen, y el TOG II*
puede volver a su hábitat natural en el mar. Muy Graciosos!!! ,
pero si sacan esos tankes de la tienda del juego van a agregar
otros no????? o van a dejar esos espacios vacíos?
Link on message: #8751607
jorge1820, on Mar 24 2015 - 15:33, said: * ¿Te preguntas a dónde van estos vehículos Premium? Parten para
encontrarse con el E 25 en una isla tropical, donde pueden tentarse
con toda la gasolina y los consumibles que deseen, y el TOG II*
puede volver a su hábitat natural en el mar. Muy Graciosos!!! ,
pero si sacan esos tankes de la tienda del juego van a agregar
otros no????? o van a dejar esos espacios vacíos? PollotheDestroyer: Muy Graciosos!!! , pero si sacan esos tankes de la tienda del juego
van a agregar otros no????? o van a dejar esos espacios
vacíos? Si, habrá tanques en su lugar.
Subject: Tanques Premium Retirados de la Venta
Link on message: #8751607
jorge1820, on Mar 24 2015 - 15:33, said: * ¿Te preguntas a dónde van estos vehículos Premium? Parten para
encontrarse con el E 25 en una isla tropical, donde pueden tentarse
con toda la gasolina y los consumibles que deseen, y el TOG II*
puede volver a su hábitat natural en el mar. Muy Graciosos!!! ,
pero si sacan esos tankes de la tienda del juego van a agregar
otros no????? o van a dejar esos espacios vacíos?
Link on message: #8751607
jorge1820, on Mar 24 2015 - 15:33, said: * ¿Te preguntas a dónde van estos vehículos Premium? Parten para
encontrarse con el E 25 en una isla tropical, donde pueden tentarse
con toda la gasolina y los consumibles que deseen, y el TOG II*
puede volver a su hábitat natural en el mar. Muy Graciosos!!! ,
pero si sacan esos tankes de la tienda del juego van a agregar
otros no????? o van a dejar esos espacios vacíos? ApolloArtemis: Muy Graciosos!!! , pero si sacan esos tankes de la tienda del juego
van a agregar otros no????? o van a dejar esos espacios
vacíos? Si, habrá tanques en su lugar.
Subject: Weekday Warfare 11 Standings
Link on message: #8751307
Link on message: #8751307
dance210: Weekday Warfare 11 Group Stage Standings: Day 4 Rank
Teams Total Games Played Total Points Earned Total Points Possible
Win Ratio 1 GAME-OVER 7 21 21 1.000 2 Red Line Commandos 8 21 24
0.875 3 Empty Eyes 7 18 21 0.857 4 Ping 999 8 18 24 0.750 5 !!! all
money money to my home! 7 15 21 0.714 6 Szoguni Akademika [10SBP] 8
15 24 0.625 7 Area 51 7 12 21 0.571 8 KAMI 8 13 24 0.542 9 LOS
BUITRES 8 12 24 0.500 10 Foxey 7 9 21 0.429 11 Jklbmafia 8 9 24
0.375 11 TOTEM 8 9 24 0.375 13 Seryuu's Fist of Justice 8 7 24
0.292 14 Taca le pau 7 6 21 0.286 15 Pubbie Mayhem 7 3 21 0.143 16
Zero F's Givin 8 3 24 0.125 17 Fruits Are Tasty 7 0 21 0.000
Subject: Weekday Warfare 11 Standings
Link on message: #8751307
Link on message: #8751307
dance210: Weekday Warfare 11 Group Stage Standings: Day 4 Rank
Teams Total Games Played Total Points Earned Total Points Possible
Win Ratio 1 GAME-OVER 7 21 21 1.000 2 Red Line Commandos 8 21 24
0.875 3 Empty Eyes 7 18 21 0.857 4 Ping 999 8 18 24 0.750 5 !!! all
money money to my home! 7 15 21 0.714 6 Szoguni Akademika [10SBP] 8
15 24 0.625 7 Area 51 7 12 21 0.571 8 KAMI 8 13 24 0.542 9 LOS
BUITRES 8 12 24 0.500 10 Foxey 7 9 21 0.429 11 Jklbmafia 8 9 24
0.375 11 TOTEM 8 9 24 0.375 13 Seryuu's Fist of Justice 8 7 24
0.292 14 Taca le pau 7 6 21 0.286 15 Pubbie Mayhem 7 3 21 0.143 16
Zero F's Givin 8 3 24 0.125 17 Fruits Are Tasty 7 0 21 0.000
Subject: Weekday Warfare 11 Standings
Link on message: #8751307
Link on message: #8751307
dance210: Weekday Warfare 11 Group Stage Standings: Day 4 Rank
Teams Total Games Played Total Points Earned Total Points Possible
Win Ratio 1 GAME-OVER 7 21 21 1.000 2 Red Line Commandos 8 21 24
0.875 3 Empty Eyes 7 18 21 0.857 4 Ping 999 8 18 24 0.750 5 !!! all
money money to my home! 7 15 21 0.714 6 Szoguni Akademika [10SBP] 8
15 24 0.625 7 Area 51 7 12 21 0.571 8 KAMI 8 13 24 0.542 9 LOS
BUITRES 8 12 24 0.500 10 Foxey 7 9 21 0.429 11 Jklbmafia 8 9 24
0.375 11 TOTEM 8 9 24 0.375 13 Seryuu's Fist of Justice 8 7 24
0.292 14 Taca le pau 7 6 21 0.286 15 Pubbie Mayhem 7 3 21 0.143 16
Zero F's Givin 8 3 24 0.125 17 Fruits Are Tasty 7 0 21 0.000
Subject: Getting your team accepted in Tornaments
Link on message: #8751298
zGarmin, on Mar 26 2015 - 22:00, said: Aside from this and insufficient players to form a team, is
there anything else that might cause a team to be rejected?
Ricox, on Mar 27 2015 - 02:46, said: A bit half-related question here, apologies - how do you even form
a team? Where do I do that?
Link on message: #8751298
zGarmin, on Mar 26 2015 - 22:00, said: Aside from this and insufficient players to form a team, is
there anything else that might cause a team to be rejected?dance210: Generally speaking, no. None of our recent tournaments have a cap
on the number of teams that can participate, so we don't need to
manually decline teams. Moguai mentioned inappropriate team
names. We're generally lenient. For a first offense, it's a
free name change. Repeated offenders could get declined (never
gotten to that point though).
Ricox, on Mar 27 2015 - 02:46, said: A bit half-related question here, apologies - how do you even form
a team? Where do I do that?dance210: If you go here
there is a pretty decent guide (with pictures!) to help teach you
to find and start a tournament team. The basic idea is
to go to the Tournament tab on the Portal and search for the
tournament you are interested in (or, you can search on the
forums). Once there, go to the registration page and click the
Create Team button. Fill in the team information, click Create, and
you are ready for players to join your team 
Реклама | Adv















