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Developers posts on forum

In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com

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The_Chieftain
US Centurion, Part 3.
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28.03.2015 19:54:25
 
Subject: US Centurion, Part 3.
Link on message: #8756818

The_Chieftain: Yep


Hypnotik
Clan Wars Map Exhibition: Mittengard
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28.03.2015 18:44:05
 
Subject: Clan Wars Map Exhibition: Mittengard
Link on message: #8756597

Hypnotik: There are 48 teams which met the entry requirements. Since 32 teams move on to round 2, that means that 16 teams will be eliminated tonight (and the other 32 will earn 2,500 if they get at least 7 total points). Tonight's matches will be used in seeding the groups for tomorrow night, when only the top 2 in each division will make it through to the playoffs, so play your best to get the easiest road to success tomorrow night.   Tonight's matches begin at 5:00 PM PST (8:00 PM EST)   Group 1 Group 2 Group 3 -FTS-
CHAII UP
DICER
La Tr4ck
Mitten Kitten Guards
REBEL
RELIC Armoured
Total-Oblivion 3MF
80PRF
ACA
American Patriot Division
DKAC
Foxey. They're Okay I Guess -Loz
Furianos
OTTERSome1GotPaid2MakeThisMapLOL -GO-
Batallón San Patricio
GOOGLYBOBBERS 3: VILIN'S D-DAY
HT
Legionarios Latinos
Mahou Kawaii
R-7
WarPigs_1 Group 4 Group 5 Group 6 AMOK Rising
Armored Outlaws
Bunny Power
DEEB
Gangz
NAG
STUMU Stud MUffins
Solid -FBB-
182nd iron warriors
AOD_Coming For You
ARAVT
CTEE-
Molon Lave
REL_3 Best REL NA
[FNRIR] ANVIL
Ammowhacked[JSOCT]
Armored Reapers
Esprit De Corps
H3AT
K I L L E R ★ P O N E Y S
NootNoot [PINGU}
Pravda Academy   The following teams had players removed from their rosters because they are not in the clan represented:
H3AT
VonMaxximus

REL_3 Best REL NA
ubKNOCKiou5

Solid
CaptanW

ARAVT
cahbaaptah31

American Patriot Division
B45TARD_ENGINEER_12B
KRYPTONITECOMICS

ANIL
DeLight
Iranian_warrior
cranium2012

Legionarios Latinos
Makanooby
NA31profetaNA31
cavernickola
gpachon
unsicario Note: This team was previously OMG! La Fusion. There were 31 valid members from [-LL-], so it was renamed to LL and may participate.

Bunny Power
Vv_BloopGaming_vV

CHAII UP
CERRUTI_1337

REBEL
imDUMBERthenDUMBER

STUMU Stud MUffins
BeastOfGod

NAG
utahwarship

AOD_Coming For You
ThunderingIce1

Armored Outlaws
SykarusVicious

Total-Oblivion
killers4higher

The Baddie Brigade - Team DQ'd, not enough valid players
avidangler   Good luck.


Trevzor
Skirmish 12
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28.03.2015 17:46:22
 
Subject: Skirmish 12
Link on message: #8756427

Trevzor: Alright folks, here's the deal.   I have gotten a hold of Dance and she has come up with the following solution:   Teams that were supposed to play in Alpha Group 2 last night but had scheduling issues will play tonight at the normal time (~1900 PDT) to fill the 1/4 Finals. Tomorrow, the 1/4 finals and semi finals will be scheduled as if they were Semi Finals and the Final match. Winners of the Semi finals will be paid out as if they had taken 1st place in the Bracket and so on down (basically the semi final brackets are now the "finals." )   Thank you everyone for your patience and understanding that sometimes there can be issues.   Good luck out there tonight!


Trevzor
Skirmish 12
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28.03.2015 15:21:33
 
Subject: Skirmish 12
Link on message: #8756068

Trevzor: Hey everybody,   I was off yesterday so I don't know exactly what has happened. Dance is off today, but I am trying to get a hold of her now (it is about 0620 PDT, a little early.)   We will figure out what we can do in regards to this situation.   Hang tight and stay tuned!


The_Chieftain
US Centurion, Part 3.
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28.03.2015 08:01:41
 
Subject: US Centurion, Part 3.
Link on message: #8755330

The_Chieftain:    (a) The first embraces modification of three major components and is designed to reduce the instability of the traverse servo system and to simplify and quicken the setting up or adjusting of the stabilizing system. (b) The second modification affects the dampening unit in the gyroscopes end is intended to assist in maintaining a constant dampening figure and to increase reliability. © It is also understood that the present Metrovick system is being redesigned in order to reduce the number of separate components, especially external cables, and to reduce its bulk.  e. It was found that, at least from a user's viewpoint, it is difficult to isolate the performance of a stabilizing system from the performance of its associated equipment. In this connection it should be noted that reference 2a above [Parts 1 and 2 of this series – Chieftain], contains an evaluation of the fighting compartment components common to the Centurion II and III. It was also discovered that both the rate and accuracy of fireon the move were affected by the operating conditions encountered in a moving tank and by other factors not present when firing from a stationary platform. Crew efficiency, for example, was noticeably lessened as a result of the random motions of the tank. In fact, in view of the crew's resultant inadequacy under certain conditions, it appeared that there might be a practical limit to stabilizing accuracy insofar as tank armament isconcerned. At the same time, it was evident that conventional fighting compartments did not represent an optimum asfar as fightability on the move was concerned end that the adverse operating conditions, which are to be expected in a moving vehicle, could be tempered considerably by providing suitable crew facilities.  f. It was forcefully demonstrated, as a result of experience with the Centurion II, that the successful solution of the gunnery problems arising when firing on the move required the concerted efforts of two crew members, the gunner and the tank commander. It proved impractical for the commander to turn the execution of a fire order over to the gunner while he,the tank commander, carries out his command responsibilities.  (1) Range and deflection errors were more prone to increase during a nonstop firing run than to decrease, as is the case when firing from astationary tank. Consequently, the gunner could not be expected to correct fire on the move without assistance since this forced him to cope not only with his initial errors in elevation and deflection but also with changes in those elements, especially in elevation, as the tank progressed on its course.  (2) Of necessity, the commander established and applied the initial range, sensed the shot with respect to the target, and applied a corrected range on the basis ofthis sensing and the new position of the tank. The gunner, on the other hand, concentrated on aiming, firing, and correcting his sight picture, a pattern which was compatible with the characteristics of firing from a movingtank.  (3) This experience disclosed no basis for believing that this two-man technique can be modified materially without sacrificing firepower unless an automatic range-rate device can be provided or unless quick, optical ranging by the gunner proves to be feasible while under way.  g. Special training aids were not considered for this idem of equipment since adoption is not recommended.  h. A draft of this report was circulated to interested agencies for comment. Their comments are listed and discussed in Appendix F, Coordination.  CONCLUSIONS. As a result of experience with the Metrovick stabilizer in the Centurion II, Army Field Forces Board No. 2 concludes that:  a. The test item is adequate for tanks employing a balanced gun and fire control equipment similar to that in the Centurion II. b The system will not permit the automatic application of input data resolved by a computer, to the gun in the form of superelevation and lead angle. c. Neither a theoretical or direct comparison can be made between the Metrovick gun control system and United States’ systems until the latter have been service tested. d. The Metrovick equipment, being of proven worth, should be considered for use in US tanks in the event that US development-type stabilizers are not successful. e. The full effectiveness of stabilizing the main armament of a tank can only be realized by considering, in the design of the fighting compartment and its components, the problems peculiar to firing from a moving vehicle.  RECOMMENDATIONS. Army Field Forces Board No. 2 recommends that a. The Metrovick gun control system be considered a satisfactory installation for tanks which feature a balanced gun and a conventional fire control system. b. A new Centurion III tank embodying the latest type stabilizer and modifications be furnished this board for further test, and the Centurion II be returned to United Kingdom control.  H.H.D Heiberg Colonel, Armor President   So that's the overview. Here's some of the meaty data, in this PDF. Chieftain's commentary. It is interesting to observe how the US Army is learning about a technology which we take for granted today. Although the US had had stabiliser systems in its tanks for several years, by this point, they were of such dubious effectiveness that it was not uncommon for units in the field to simply remove them from the tanks, and, in theory at least, were an order of magnitude below the dual-axis stabilisation that the British had implemented into the Centurion. In practice, of course, the dual axis stabilisation still didn't provide a true fire-on-the-move capability, but it was certainly an improvement, at least at medium and close ranges. Until the advent of coincidentally-fired stabilised sights in the 1970s, as opposed to a stabilised gun, this would prove to be an elusive capability. Note that in the report above, even the theoretical advantage of the stabilised sight when firing from the short halt seems to be more conceptual than in fact, presumably the crew was conducting the full ranging process. The two notable conclusions were the fact that gunning in such a tank as Centurion was now back to being a two-man process, no longer could the gunner be left to his own devices while the vehicle was moving. The other was the realisation that there was more to firing on the move than simply stabilising the gun, the entire crew needed to be stabilised. Part 4 of this series is the observations of the Armored Board on the difficulties of the crew when firing on the move. As for the system itself, the other point to note is that the US had decided, basically, to skip a generation in stabilisation systems, by incorporating the ballistic computer into the system. In Centurion II, it was still necessary to manually apply the range and superelevation (The amount the gun has to aim above the sight-target line to counter the drop caused by gravity). The US Army wanted a system which would do this automatically, the gunner would just put pip on target and the system would take care of the rest. That this would prove to be easier typed than done, of course, they had no way of knowing at this point. So, overall, the US generally liked Centurion. They appear to have considered it to be inferior to the new generation of tanks they were designing, but quite competent for an already-extant vehicle. Some features, like the tracks and transmission, they didn't like. Some, like the stabilisation system and general capability, they did. The engine power they deemed insufficient for the future tank. The entire evaluation process was more of a learning experience, learning some lessons, both good and bad, from the tank the British had built, it was never an attempt to comparatively rate the tank in order of preference. As ever, my Facebook page remains here, my Youtube channel here, and Twitch stream (Every Tuesday, and occasional evenings) is here.


The_Chieftain
US Centurion, Part 3.
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28.03.2015 07:57:07
 
Subject: US Centurion, Part 3.
Link on message: #8755318

The_Chieftain: This is the third in a series of four articles about the US’s evaluation of early Centurion tanks. Part 1 is here, part 2 here. This third one has been delayed for a couple of reasons. Firstly, frankly, I’ve been a tad busy. Secondly, the report on Centurion II’s fire control system is pretty much a wall of text. Not a single graph or picture to it, making assessing the 28-page report a little difficult. Ultimately, there is no real way around it, this will be one of the most boring Hatch articles ever. Feel free to skip this one, and come back the following week for the ‘lessons learned’ article. If you’re not familiar with US report systems, they follow a fairly standard format, in which the first couple of pages are a background overview and a superficial overview of the results. The details are found in the appendices, which can be many pages long. Unfortunately, in this case, there’s as much overview as there is detail, so I’ll try picking a few bits here and there, linking to the ‘meat’ of the tests in a PDF, and then do a quick personal assessment. So, onwards. DESCRIPTION OF MATERIEL. a. The Centurion II, mounting a 17-pounder gun, is the forerunner of the Centurion III which mounts a more powerful weapon, the 20-pounder gun. The two tanks are identical except for their main armament and certain modifications incorporated in the latter. The secondary armament of the Centurions consists of a coaxially mounted 7.92-mm Besa machine gun. Four mencomprise the crew. The driver's compartment is located in the right-hand, front corner of the hull. The left, forward portion of the hull is utilized for ammunition stowage. The remainder of the crew operate within the fighting compartment, the loader being on the left of the main armament. b. The gun control systems provide manual traverse and elevation, non-stabilized power traverse and manual elevation, stabilized power traverse and elevation, and emergency traverse at a fixed rate. Powered control is accomplished by the Metropolitan-Vickers all-electric gun control system in which, when desired, stabilization in azimuth and elevation is effected in relation to the rate at which the turret and gun are disturbed by vehicular movements. The primary direct fire control equipment consists of a range gear and periscopic sight which, together, permit mechanical adjustment of range and axial aiming in elevation. Firing can be carried out electrically or mechanically. BACKGROUND. The prototype of the Metrovick gun control system, installed in a Centurion II, underwent preliminary testing in1946. Operational and acceptance tests, using production equipment, followed in 1947. Currently, the Metrovick system is standard with all Centurion II and III tanks. Nevertheless, refinement of the components has continued. Minor modifications were made in 1948in order to improve reliability and efficiency. The test item as installed by this board includes those improvements. This board was directed to service test the Metrovick system for possible application to US tanks. SUMMARY OF TESTS. a. Ease of installation and adjustment investigations were carried out in conjunction with refitting and repairing the gun control system and its related mechanical components. The resultant experience demonstratedthat turretcomponents must be designed and mounted to facilitate installation, adjustment, and unit replacement. The Metrovick system was deficient in these respects, having an excessive number of separate components, especially external cables, all of which were relatively inaccessible. This slowed up not only the physical fitting of the equipment but also the substitution of individual components when carrying out unit replacement procedures. This complexity, in addition, made trouble shooting exceedinglydifficult. Furthermore, the proper functioning of the system depended on the precise adjustment of a number of interrelated controls. Setting up, consequently, was a tedious process and required the services of highly trained personnel. Moreover, this initial adjustment was usually voided when certain key component parts were replaced, necessitating setting up the system again. Operational trimming of the system, on the other hand, was a relatively simple process. It is believed that the deficiencies cited above are a question of design and capable of correction. Projected improvements listed in subparagraph d (3) should greatly simplify adjusting thesystem in its entirety. b. The electrical gun control system, despite deficiencies known to be present, was subjected to intermittent use for a total of 36½ hours between 2 February 1949 and 16 December 1949, a period of 10½ months. During this time the equipment received only routine care and underwent periods of prolonged operation. Nevertheless, the system functioned without abreak-down until mid-December, at which time the traverse gyro failed and had to be replaced. However, judging by experience with the Centurion III, an excessive number of amplifier trims (nine) had to be carried out. This was attributed, at least in part, to misalignment of the elevating gear and to the undetected presence of a. faulty traverse friction switch. c. Limited moving-vehicle firing tests were conducted. In part, this was dictated by circumstances. Comprehensive testing, although originally scheduled, appeared pointless in view of the difficulties involved in drawing subsequent comparisons withUS developments which are to be tested on different courses and with different crews. As a result, an abbreviated stabilized firing program, sufficient to check the effectiveness of firing on the move with the Centurion II, was carried out to determinewhether or not it was worthwhile to utilize the British tank in comparative testing at a later date. Results obtained confirmed the worth of the Metrovickstabilizer. (1) In continuous, head-on runs, closing from 1,500 to 500 yards at average speeds of 8 to 15 miles per hour, 80 percent effectiveness was achieved with shell HE; the number of target effects equaled the number of actual hits. Fifty-five percent of the hits were obtained with 17-pounder shot APCBC on 12- x 12-foot panels during similar runs. The average firing range was approximately 950 yards and, as a rule, the majority of the hits were experienced at ranges short of 1,150 yards. It should be noted that the initial and subsequent ranges were known to the tank commander when the aforementioned firing was carried out. In later firing, only the initial range was known and changes thereafter were based on visual estimates. Under the latter conditions, 83 percent hits and target effects were obtained with 90-mm and l7-pounder shell HE in halting-to-fire engagements using hand elevation and straight power traverse. The same crew, again relying mainly on estimated range data achieved 64 percent hits and target effects with 17-pounder shell HE on nonstop, stabilized runs over the same course and against the same targets.   (2) In the halting-to-fire runs, the minimum standstill time for one shot was 10 seconds, the average being closer to 13 or 14seconds. The interva1 between moving out and the first shot and between subsequent shots in continuous runs varied widely, the shortest experienced being 5 seconds. The rate of fire, as well as the accuracy, was, of course, directly affected bythe nature of the terrain and the speed and adeptness with which it was negotiated.  (3) Under the conditions of the test, the firing interval on nonstop runs was 10 seconds, or less in 30 percent of the instances and was 15 seconds, or under, in 50 percent of the time. On the nonstop runs, the average tank speed was 10 percent higher than the average speed, exclusive of halts, attained on the stopping-to-fire runs. The elapsed time on a given course was 70 percent less for the tank which fired on the move than that for the tank which halted to fire five times in the same distance. d. The current US tank-development program calls for stabilization, in azimuth and elevation, of the main armament of the new light and medium tanks. In addition, each of these tanks is to be supplied with a built-in range finder and computing mechanism. The flow of range datato the computer is to be automatic and the computer, in turn, is to resolve input data and automatically apply superelevation and lead angle to the gun.  (1)The Metrovick system, being of the rate-responsive type and utilizing constrained gyros, may not be suitable for use with fire control devices presently envisaged. A stabilizer employing one or more positional gyros will probably insure greater efficiency. In any event, the Metrovick unit has no provisions for the automatic application of superelevation and lead angle to the gun.  (2) The test stabilizer, however, is adequate for use with conventional sighting equipment wherein superelevation, for instance, is obtained by altering the line of sight. Nevertheless, there are practical limitations to utilizing the Metrovick equipment. In the first place, its use is contingent on the provision of a balanced gun mounting. Secondly, its operation is dependent on related mechanical components, principally the elevating gear and the traverse gearbox, which would be difficult to fit into a turret for which they were not designed. Lastly, the British stabilizer in its present form consists of numerous and, in some cases, bulky components; the limited space in US turrets would cause a hardship.  (3) Despite the foregoing, it appears unrealistic at this time to regard the Metrovick system as out of date or to eliminate it from further consideration, especially since the merits and demerits of a fully integrated system of fire control have not been established and US development-type fighting compartments are as yet unproven by service testing. Moreover, it is conceivable that circumstances,including logistical factors, may force suspension of the requirement for fully integrated fightingcompartments, at least for a certain class of tank. In such an eventuality, the Metrovick gun control system, which is aprovenitem, might prove acceptable, particularly if the following projected improvements are carried to a successful completion.


The_Warhawk
Player Gatherings: Pensacola, Titusville, and College Station
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28.03.2015 06:01:16
 
Subject: Player Gatherings: Pensacola, Titusville, and College Station
Link on message: #8754948

The_Warhawk: Hey folks!   First of all, I'd like to say thanks again to everyone who made it out for Pensacola, and everyone who made it out to Titusville. I'd also like to thank the IMT staff for the absolutely amazing tour on Thursday. Hats off again to Priscilla, Jake, Shay and Smith. That's an absolutely fantastic collection of armor you have, and it was one heck of an experience checking it out.   For those of you in College Station tomorrow, let me give you the latest update. The Living History event goes from 10AM to 5PM Central. My goal is to be there all day, come stop by and find me whenever you'd like so long as it's before five. With that said, I hope to see all of you out there. (I'll be in the black Wargaming Polo shirt)   If you want to check out the museum's events (and you totally should) they can be found here: http://americangimuseum.org/events/living-history-weekend/


veganzombiez
2nd Clan Invitational Tournament Contest - Pick your Brackets!
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28.03.2015 01:31:52
 
Subject: 2nd Clan Invitational Tournament Contest - Pick your Brackets!
Link on message: #8753757

veganzombiez: Hey everyone,   The 2nd Clan Invitational Tournament begins on April 4, 2015! While not every clan could make it into the tournament, everyone has the opportunity to win some gold from it! All you have to do is make the best bracket predictions.   You do not need to be in the tournament to enter. You don't even need to be in a clan to enter this contest. Make your picks and win some prizes, it's that simple.   How to Enter   To enter, correctly choose the teams that 1) advance from the Group Stage, 2) make the Final Four, 3) reach the championship, and 4) are the Champions.   Only one entry is allowed per player.   The deadline for entries is Saturday, April 4 at 12:00pm PST.   Scoring From the Group Stage, choose a team that advances, but have them in the wrong bracket: 1 point each From the Group Stage, choose a team that advances, and have them in the correct bracket: 2 points each Choose a team that reaches the Final Four: 2 points each Choose a two teams that reach the championship match: 4 points each Choose the champion: 8 points   Prizes 1st Place: 5,000 Gold + (25 Gold * number of entries) + Tier VIII Premium tank * + 25,000 Gold to your Clan Treasury (if in a clan) 2nd Place: 4,000 Gold + (20 Gold * number of entries) + Tier VIII Premium tank * + 20,000 Gold to your Clan Treasury (if in a clan) 3rd Place: 3,000 Gold + (15 Gold * number of entries) + Tier VIII Premium Tank * + 15,000 Gold to your Clan Treasury (if in a clan) 4th Place: 2,000 Gold + (10 Gold * number of entries) + 10,000 Gold to your Clan Treasury (if in a clan) 5th Place: 1,000 Gold + (5 Gold * number of entries) + 5,000 Gold to your Clan Treasury (if in a clan)   * You get to choose your premium tank prize from any of the Tier VIII premiums which are available for in-game purchase.   Bonuses For every 30 entries, an additional entry will win (6th, 7th, 8th...). These additional entries will have the same payout as the 5th place prize. For every 100 entries, the next place (4th, 5th, 6th...) will also get the Tier VIII Premium.   The Groups Group A Group B Group C Group D  [NTR]
 [-G-]
 [ESPRT]
 [PINGU]  [OTTER]
 [PBKAC]
 [REL_3]
 [THUGZ]  [BULBA]
 [SIMP]
 [RELIC]
 [_NPC_]  [CHAI]
 [VILIN]
 [RUS]
 [BLUE5]   Example Entry:   WB = Winner's Bracket LB = Loser's Bracket   1) Advance from the Group Stage:     Group A: -G- (WB), ESPRT (LB)     Group B: OTTER (WB), REL_3 (LB)     Group C: BULBA (WB), SIMP (LB)     Group D: VILIN (WB), CHAI (LB) 2) Final Four: -G-, OTTER, BULBA, VILIN 3) Championship: OTTER, VILIN 4) Champions: OTTER  


dance210
Skirmish 12
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28.03.2015 00:37:48
 
Subject: Skirmish 12
Link on message: #8753478

View Posthiipanda, on Mar 27 2015 - 15:20, said: Round two. http://worldoftanks.com/uc/tournaments/1181-Skirmish_12/single_eliminations/553707-Alpha_Group_1/?draw=1 http://worldoftanks.com/uc/tournaments/1181-Skirmish_12/single_eliminations/553708-Alpha_Group_2/?draw=1 Zouth spawn is undefeated and doesn't get a bye and put in bracket 2 North gets into top 20%, gets a bye and gets put in bracket 1.   this requires gifs -snip-

dance210:   Or it just requires you pointing it out so it can be fixed before the battles tonight. So thanks ;)


dance210
Skirmish 12
arrow
28.03.2015 00:37:48
 
Subject: Skirmish 12
Link on message: #8753478

View Posthiipanda, on Mar 27 2015 - 15:20, said: Round two. http://worldoftanks.com/uc/tournaments/1181-Skirmish_12/single_eliminations/553707-Alpha_Group_1/?draw=1 http://worldoftanks.com/uc/tournaments/1181-Skirmish_12/single_eliminations/553708-Alpha_Group_2/?draw=1 Zouth spawn is undefeated and doesn't get a bye and put in bracket 2 North gets into top 20%, gets a bye and gets put in bracket 1.   this requires gifs -snip-

dance210:   Or it just requires you pointing it out so it can be fixed before the battles tonight. So thanks ;)


dance210
Skirmish 12
arrow
28.03.2015 00:37:48
 
Subject: Skirmish 12
Link on message: #8753478

View Posthiipanda, on Mar 27 2015 - 15:20, said: Round two. http://worldoftanks.com/uc/tournaments/1181-Skirmish_12/single_eliminations/553707-Alpha_Group_1/?draw=1 http://worldoftanks.com/uc/tournaments/1181-Skirmish_12/single_eliminations/553708-Alpha_Group_2/?draw=1 Zouth spawn is undefeated and doesn't get a bye and put in bracket 2 North gets into top 20%, gets a bye and gets put in bracket 1.   this requires gifs -snip-

dance210:   Or it just requires you pointing it out so it can be fixed before the battles tonight. So thanks ;)


veganzombiez
Clan Tasks
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28.03.2015 00:36:51
 
Subject: Clan Tasks
Link on message: #8753474

View PostSlyGambit, on Mar 27 2015 - 11:06, said: Was there ever a list of all the clan tasks published?  Something that shows all phases and the rewards of each phase?  Some of these tasks are not worth it however it would be nice to know if they led to tasks that are worth the time/effort.

veganzombiez:   There isn't a list of all Clan Tasks and their specific rewards, as they are randomly generated for each clan.  Expeditions can have Inscription, Emblem, or Camouflage rewards, which will be displayed at the bottom of the Task.  

View PostSlyGambit, on Mar 27 2015 - 11:06, said: Also would be nice to get some clarification of one of the requirements on many of the tasks:   "Take part in a battle on the Global Map while the clan task is in progress. The battle should not end in a technical victory or due to a technical failure."   As a practical matter this requirement can limit the reward to as few as 15 members of a clan.  I'm not entirely clear why it is in there.  If the goal of the requirement is to not reward inactive players perhaps it could be refined.

veganzombiez:   Clan Expeditions will award the players who participated in a particular Task.  If Expedition 1: Task 2 is to take a province, the players who participated in that battle will receive the reward.  Other clan members can still receive that reward at a later time in another Task.


dance210
Skirmish 11
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28.03.2015 00:02:03
 
Subject: Skirmish 11
Link on message: #8753306

View PostCartil, on Mar 27 2015 - 14:50, said:   Ok, so I shouldn't be worried if I haven't been paid yet? No hurry, I just want to make sure I wasn't the victim of some kind of bug or something! :)

dance210:   Haha nope, there's no bug or anything. The group stage has been paid but the playoffs haven't. They should be going out tomorrow :)


dance210
Skirmish 11
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28.03.2015 00:02:03
 
Subject: Skirmish 11
Link on message: #8753306

View PostCartil, on Mar 27 2015 - 14:50, said:   Ok, so I shouldn't be worried if I haven't been paid yet? No hurry, I just want to make sure I wasn't the victim of some kind of bug or something! :)

dance210:   Haha nope, there's no bug or anything. The group stage has been paid but the playoffs haven't. They should be going out tomorrow :)


dance210
Skirmish 11
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28.03.2015 00:02:03
 
Subject: Skirmish 11
Link on message: #8753306

View PostCartil, on Mar 27 2015 - 14:50, said:   Ok, so I shouldn't be worried if I haven't been paid yet? No hurry, I just want to make sure I wasn't the victim of some kind of bug or something! :)

dance210:   Haha nope, there's no bug or anything. The group stage has been paid but the playoffs haven't. They should be going out tomorrow :)


Koenig_Tiger
Stand-To Week of March 23rd
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27.03.2015 22:46:55
 
Subject: Stand-To Week of March 23rd
Link on message: #8752967

View PostGItonai, on Mar 27 2015 - 11:47, said: Hello! Yesterday, I made the Stand-To 3.26.15. I have done others too, but i cant find my prize, is there a reason, or is just a game error?  Thanks, GItonai

Koenig_Tiger:   Hi Gltonai, Thanks for taking part in the Stand-Tos' and glad you are doing well in them ! All prizes are normally distributed within 7 days of the end of the tournie ...what was your team name ?    


Triple_Crown
Stand-To Week of March 23rd
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27.03.2015 22:46:55
 
Subject: Stand-To Week of March 23rd
Link on message: #8752967

View PostGItonai, on Mar 27 2015 - 11:47, said: Hello! Yesterday, I made the Stand-To 3.26.15. I have done others too, but i cant find my prize, is there a reason, or is just a game error?  Thanks, GItonai

Triple_Crown:   Hi Gltonai, Thanks for taking part in the Stand-Tos' and glad you are doing well in them ! All prizes are normally distributed within 7 days of the end of the tournie ...what was your team name ?    


Triple_Crown
Stand-To Week of March 23rd
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27.03.2015 22:46:55
 
Subject: Stand-To Week of March 23rd
Link on message: #8752967

View PostGItonai, on Mar 27 2015 - 11:47, said: Hello! Yesterday, I made the Stand-To 3.26.15. I have done others too, but i cant find my prize, is there a reason, or is just a game error?  Thanks, GItonai

Triple_Crown:   Hi Gltonai, Thanks for taking part in the Stand-Tos' and glad you are doing well in them ! All prizes are normally distributed within 7 days of the end of the tournie ...what was your team name ?    


ElPozoleOlmeca
Civilians
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27.03.2015 22:33:23
 
Subject: Civilians
Link on message: #8752911

ElPozoleOlmeca: Les pido que por favor, mantengamos este hilo para reclutar o para información sobre Civilians. El forobardo se nos está escapando y no quiero cerrar el hilo si no es necesario.    Gracias.


The_Chieftain
Springtime for T110 and the Americas
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27.03.2015 21:50:28
 
Subject: Springtime for T110 and the Americas
Link on message: #8752687

View PostVollketten, on Mar 27 2015 - 14:21, said: Chief, an old edition of AFV News had this vehicle: 'Proposed 2-Man Tank (Heavy)'  It is described as being the brainchild of Lt.Col. G.M.Barnes, US Army Ordnance Dept in April 1938 2 Crew, Driver and Gunner 20-25 horsepower per ton max speed 20mph on 5% slope and 35mph on the road.  1.5" armour as standard Gunner is also the commander as the gun is a 37mm 'self-loader' with a .30 calibre machine gun with a 60 degree traverse (30 deg each side I assume) 11' long 6.5' wide 4.5' high 7 tons (so 20-25hp/t would mean a 140 to 175hp engine) Capable of crossing a 4' trench   Further information on this is apparently in the Manuscript Collection and Archives of the US Military History Institute at Carlisle Barracks, Pennsylvania consisting of 9 plates and seven further appendices.   Have you come across this vehicle in your hunt or is this collection on your radar for further hunting?  

The_Chieftain:   No, can't say it is.   You know, I really should try to put Carlisle on my list of places to go this year.


pizzastorm
News Team is Recruiting!
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27.03.2015 21:19:06
 
Subject: News Team is Recruiting!
Link on message: #8752517

pizzastorm: I would love to see this come back.


dance210
Stand-To Week of March 23rd
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27.03.2015 20:21:05
 
Subject: Stand-To Week of March 23rd
Link on message: #8752210

View PostI_WILL_KILL_YOU8, on Mar 27 2015 - 09:48, said:   Its against the rules, but is it possible to actually start a battle with two of the same tanks? Are TDs considered tanks? If so, can you check my battle history for yesterdays stand-to? Now that I think about it, one of the teams we fought used two hellcats.

dance210:   Yes, it is possible to start the battle with two of the same tanks in the line-up. It is up to the team captain to ensure that all posted rules are followed.   Yes, TDs are considered tanks for our rules.   No, unfortunately we do not look up battles from the tournaments. Captains need to submit a dispute if they faced a team that broke the rules. Once we get a valid dispute, we will deal with the team(s).


dance210
Stand-To Week of March 23rd
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27.03.2015 20:21:05
 
Subject: Stand-To Week of March 23rd
Link on message: #8752210

View PostI_WILL_KILL_YOU8, on Mar 27 2015 - 09:48, said:   Its against the rules, but is it possible to actually start a battle with two of the same tanks? Are TDs considered tanks? If so, can you check my battle history for yesterdays stand-to? Now that I think about it, one of the teams we fought used two hellcats.

dance210:   Yes, it is possible to start the battle with two of the same tanks in the line-up. It is up to the team captain to ensure that all posted rules are followed.   Yes, TDs are considered tanks for our rules.   No, unfortunately we do not look up battles from the tournaments. Captains need to submit a dispute if they faced a team that broke the rules. Once we get a valid dispute, we will deal with the team(s).


dance210
Stand-To Week of March 23rd
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27.03.2015 20:21:05
 
Subject: Stand-To Week of March 23rd
Link on message: #8752210

View PostI_WILL_KILL_YOU8, on Mar 27 2015 - 09:48, said:   Its against the rules, but is it possible to actually start a battle with two of the same tanks? Are TDs considered tanks? If so, can you check my battle history for yesterdays stand-to? Now that I think about it, one of the teams we fought used two hellcats.

dance210:   Yes, it is possible to start the battle with two of the same tanks in the line-up. It is up to the team captain to ensure that all posted rules are followed.   Yes, TDs are considered tanks for our rules.   No, unfortunately we do not look up battles from the tournaments. Captains need to submit a dispute if they faced a team that broke the rules. Once we get a valid dispute, we will deal with the team(s).


pizzastorm
Operation Plunder
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27.03.2015 19:58:51
 
Subject: Operation Plunder
Link on message: #8752074

pizzastorm: Here is the update.   In an American or British vehicle, you must destroy a German vehicle.    In a German vehicle, you must kill an American AND a British enemy to complete the mission. For the moment it is going to stay this way, we are looking into if it is possible to change.      


dance210
Stand-To Week of March 30th
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27.03.2015 19:53:48
 
Subject: Stand-To Week of March 30th
Link on message: #8752043

dance210: The Stand-To is Wargaming’s daily tournament (named after WWI’s daily face off against the enemy where soldiers were expected to stand ready on the trench fire step, preparing for attack).   Now it’s your turn to roll into the fray. So gather your friends, grab your favorite tank and defend your base. As a daily tournament, you choose whether you want to Stand-To every day or only once in a while.   All active tournaments can be found by searching the Tournaments Home Page.   Current Tournament: Stand-To 4.03.15 Tournament Page Registration   ​​​Registration Open: Stand-To 4.04.15 Tournament Page Registration   Basic Tournament Information: Team Size: 4 combatants + 2 reserves Tier Point Limit: 26 Tier Limits: This represents the max tier allowed. Teams are allowed to bring lower tiers. Light: Tier 7 Medium: Tier 7 Heavy: Tier 7 TD: Tier 7 SPG: Tier 7 Special Restriction: No more than 2 of each tank type (heavy, light, medium, etc.) Map: Monday: Mines Tuesday: Airfield Wednesday: Cliff Thursday: Ensk Friday: Karelia Saturday: Murovanka Sunday: no tournament   Completed Tournaments: Stand-To 4.02.15 Tournament Page Registration Stand-To 4.01.15 Tournament Page Registration Stand-To 3.31.15 Tournament Page RegistrationStand-To 3.30.15 Tournament Page Registration


dance210
Stand-To Week of March 30th
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27.03.2015 19:53:48
 
Subject: Stand-To Week of March 30th
Link on message: #8752043

dance210: The Stand-To is Wargaming’s daily tournament (named after WWI’s daily face off against the enemy where soldiers were expected to stand ready on the trench fire step, preparing for attack).   Now it’s your turn to roll into the fray. So gather your friends, grab your favorite tank and defend your base. As a daily tournament, you choose whether you want to Stand-To every day or only once in a while.   All active tournaments can be found by searching the Tournaments Home Page.   Current Tournament: Stand-To 4.03.15 Tournament Page Registration   ​​​Registration Open: Stand-To 4.04.15 Tournament Page Registration   Basic Tournament Information: Team Size: 4 combatants + 2 reserves Tier Point Limit: 26 Tier Limits: This represents the max tier allowed. Teams are allowed to bring lower tiers. Light: Tier 7 Medium: Tier 7 Heavy: Tier 7 TD: Tier 7 SPG: Tier 7 Special Restriction: No more than 2 of each tank type (heavy, light, medium, etc.) Map: Monday: Mines Tuesday: Airfield Wednesday: Cliff Thursday: Ensk Friday: Karelia Saturday: Murovanka Sunday: no tournament   Completed Tournaments: Stand-To 4.02.15 Tournament Page Registration Stand-To 4.01.15 Tournament Page Registration Stand-To 3.31.15 Tournament Page RegistrationStand-To 3.30.15 Tournament Page Registration


pizzastorm
Operation Plunder
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27.03.2015 19:04:01
 
Subject: Operation Plunder
Link on message: #8751801

pizzastorm: Hey everyone,    Apparently the mission text is not correct at the moment.    We are looking into it and will get it updated as soon as we work out the issue. 


Pigeon_of_War
9.7 Common Test Issues and Reports
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27.03.2015 18:37:06
 
Subject: 9.7 Common Test Issues and Reports
Link on message: #8751653

View PostS842, on Mar 27 2015 - 08:21, said: About a week ago bought the tier 9 AMX 30 to test.  Then about three days ago it just disappeared from my garage.  Is this because War Gaming is making some revision to it, and it will re-appear in my garage at some point, or has there been some software problem and I should now re-purchase it?

Pigeon_of_War:   Common Test Purchases never carry over from CT to CT


Capitao_Desastre_
tudo que esta escrito começa com # e parece linha de codigo
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27.03.2015 18:34:18
 
Subject: tudo que esta escrito começa com # e parece linha de codigo
Link on message: #8751645

View Postagnaldoxmiguel, on Mar 26 2015 - 22:39, said: exemplo :menu:tittle alguem ajuda eu queria voltar a jogar

Capitao_Desastre_:   Começando pela pergunta usual: tem algum mod instalado?


Content_WG
Operación Plunder
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27.03.2015 18:27:16
 
Subject: Operación Plunder
Link on message: #8751616

Content_WG: Este fin de semana trae descuentos para la batalla en el río Rin y misiones dedicadas a los vehículos de las naciones involucradas en la encarnizada batalla.
Texto completo de las noticias


Content_WG
Operação Plunder
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27.03.2015 18:27:09
 
Subject: Operação Plunder
Link on message: #8751615

Content_WG: Esse final de semana traz a batalha até ao rio Reno com descontos e missões dedicadas aos veículos das nações envolvidas na dura batalha.
Texto completo da notícia


Content_WG
Operation Plunder
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27.03.2015 18:27:03
 
Subject: Operation Plunder
Link on message: #8751614

Content_WG: This weekend brings the fight to the Rhine River with discounts and missions dedicated to vehicles of the nations involved in the heated battle.
Full news text


ElPozoleOlmeca
Tanques Premium Retirados de la Venta
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27.03.2015 18:25:53
 
Subject: Tanques Premium Retirados de la Venta
Link on message: #8751607

View Postjorge1820, on Mar 24 2015 - 15:33, said: * ¿Te preguntas a dónde van estos vehículos Premium? Parten para encontrarse con el E 25 en una isla tropical, donde pueden tentarse con toda la gasolina y los consumibles que deseen, y el TOG II* puede volver a su hábitat natural en el mar. Muy Graciosos!!! , pero si sacan esos tankes de la tienda del juego van a agregar otros no????? o van a dejar esos espacios vacíos? 

ElPozoleOlmeca: Muy Graciosos!!! , pero si sacan esos tankes de la tienda del juego van a agregar otros no????? o van a dejar esos espacios vacíos?    Si, habrá tanques en su lugar. 


PollotheDestroyer
Tanques Premium Retirados de la Venta
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27.03.2015 18:25:53
 
Subject: Tanques Premium Retirados de la Venta
Link on message: #8751607

View Postjorge1820, on Mar 24 2015 - 15:33, said: * ¿Te preguntas a dónde van estos vehículos Premium? Parten para encontrarse con el E 25 en una isla tropical, donde pueden tentarse con toda la gasolina y los consumibles que deseen, y el TOG II* puede volver a su hábitat natural en el mar. Muy Graciosos!!! , pero si sacan esos tankes de la tienda del juego van a agregar otros no????? o van a dejar esos espacios vacíos? 

PollotheDestroyer: Muy Graciosos!!! , pero si sacan esos tankes de la tienda del juego van a agregar otros no????? o van a dejar esos espacios vacíos?    Si, habrá tanques en su lugar. 


ApolloArtemis
Tanques Premium Retirados de la Venta
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27.03.2015 18:25:53
 
Subject: Tanques Premium Retirados de la Venta
Link on message: #8751607

View Postjorge1820, on Mar 24 2015 - 15:33, said: * ¿Te preguntas a dónde van estos vehículos Premium? Parten para encontrarse con el E 25 en una isla tropical, donde pueden tentarse con toda la gasolina y los consumibles que deseen, y el TOG II* puede volver a su hábitat natural en el mar. Muy Graciosos!!! , pero si sacan esos tankes de la tienda del juego van a agregar otros no????? o van a dejar esos espacios vacíos? 

ApolloArtemis: Muy Graciosos!!! , pero si sacan esos tankes de la tienda del juego van a agregar otros no????? o van a dejar esos espacios vacíos?    Si, habrá tanques en su lugar. 


dance210
Weekday Warfare 11 Standings
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27.03.2015 17:22:14
 
Subject: Weekday Warfare 11 Standings
Link on message: #8751307

dance210: Weekday Warfare 11 Group Stage Standings: Day 4   Rank Teams Total Games Played Total Points Earned Total Points Possible Win Ratio 1 GAME-OVER 7 21 21 1.000 2 Red Line Commandos 8 21 24 0.875 3 Empty Eyes 7 18 21 0.857 4 Ping 999 8 18 24 0.750 5 !!! all money money to my home! 7 15 21 0.714 6 Szoguni Akademika [10SBP] 8 15 24 0.625 7 Area 51 7 12 21 0.571 8 KAMI 8 13 24 0.542 9 LOS BUITRES 8 12 24 0.500 10 Foxey 7 9 21 0.429 11 Jklbmafia 8 9 24 0.375 11 TOTEM 8 9 24 0.375 13 Seryuu's Fist of Justice 8 7 24 0.292 14 Taca le pau 7 6 21 0.286 15 Pubbie Mayhem 7 3 21 0.143 16 Zero F's Givin 8 3 24 0.125 17 Fruits Are Tasty 7 0 21 0.000


dance210
Weekday Warfare 11 Standings
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27.03.2015 17:22:14
 
Subject: Weekday Warfare 11 Standings
Link on message: #8751307

dance210: Weekday Warfare 11 Group Stage Standings: Day 4   Rank Teams Total Games Played Total Points Earned Total Points Possible Win Ratio 1 GAME-OVER 7 21 21 1.000 2 Red Line Commandos 8 21 24 0.875 3 Empty Eyes 7 18 21 0.857 4 Ping 999 8 18 24 0.750 5 !!! all money money to my home! 7 15 21 0.714 6 Szoguni Akademika [10SBP] 8 15 24 0.625 7 Area 51 7 12 21 0.571 8 KAMI 8 13 24 0.542 9 LOS BUITRES 8 12 24 0.500 10 Foxey 7 9 21 0.429 11 Jklbmafia 8 9 24 0.375 11 TOTEM 8 9 24 0.375 13 Seryuu's Fist of Justice 8 7 24 0.292 14 Taca le pau 7 6 21 0.286 15 Pubbie Mayhem 7 3 21 0.143 16 Zero F's Givin 8 3 24 0.125 17 Fruits Are Tasty 7 0 21 0.000


dance210
Weekday Warfare 11 Standings
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27.03.2015 17:22:14
 
Subject: Weekday Warfare 11 Standings
Link on message: #8751307

dance210: Weekday Warfare 11 Group Stage Standings: Day 4   Rank Teams Total Games Played Total Points Earned Total Points Possible Win Ratio 1 GAME-OVER 7 21 21 1.000 2 Red Line Commandos 8 21 24 0.875 3 Empty Eyes 7 18 21 0.857 4 Ping 999 8 18 24 0.750 5 !!! all money money to my home! 7 15 21 0.714 6 Szoguni Akademika [10SBP] 8 15 24 0.625 7 Area 51 7 12 21 0.571 8 KAMI 8 13 24 0.542 9 LOS BUITRES 8 12 24 0.500 10 Foxey 7 9 21 0.429 11 Jklbmafia 8 9 24 0.375 11 TOTEM 8 9 24 0.375 13 Seryuu's Fist of Justice 8 7 24 0.292 14 Taca le pau 7 6 21 0.286 15 Pubbie Mayhem 7 3 21 0.143 16 Zero F's Givin 8 3 24 0.125 17 Fruits Are Tasty 7 0 21 0.000


dance210
Getting your team accepted in Tornaments
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27.03.2015 17:20:28
 
Subject: Getting your team accepted in Tornaments
Link on message: #8751298

View PostzGarmin, on Mar 26 2015 - 22:00, said:   Aside from this and insufficient players to form a team, is there anything else that might cause a team to be rejected?

dance210: Generally speaking, no. None of our recent tournaments have a cap on the number of teams that can participate, so we don't need to manually decline teams.   Moguai mentioned inappropriate team names. We're generally lenient. For a first offense, it's a free name change. Repeated offenders could get declined (never gotten to that point though).    

View PostRicox, on Mar 27 2015 - 02:46, said: A bit half-related question here, apologies - how do you even form a team? Where do I do that?

dance210: If you go here there is a pretty decent guide (with pictures!) to help teach you to find and start a tournament team.    The basic idea is to go to the Tournament tab on the Portal and search for the tournament you are interested in (or, you can search on the forums). Once there, go to the registration page and click the Create Team button. Fill in the team information, click Create, and you are ready for players to join your team :)


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